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Rules options in play.

Posted by NarratorFor group 0
Narrator
GM, 3 posts
Sun 1 Sep 2019
at 16:46
  • msg #1

Rules options in play

Overview

This game would use the Pathfinder first edition rules with the e6 variant. The magic system from Pathfinder has been completely replaced with the spheres of power rules. If players are unfamiliar with these that is not an issue, part of the concept is to learn a new magical world after the previous magical paradigm had been destroyed.

This setting will be very low magic in regard to magic items. As part of that I will be using the automatic bonus progression option from unchained, with the +2 levels on the chart due to this being a very low magic setting.

I will also be using the piecemeal armor rules, which should be fairly easy to use as we will not need to worry about magical armor for a while at the very least.

I will be using the Background Skills option for this game. While taking ranks in knowledge skills such as history, religion, arcane may seem wasteful in a setting that has no established history religion or understood magic, abilities in these skills will allow you to recognize and understand things in the new world around you better than someone who does not have the skills.

While not an optional rule, per se, I also would like to play around with using and roleplaying more detailed work with Animal Training, and the associated Tricks than I would normally do in a face to face game, if a player wants to try and train an animal.

I will have a thread about some ideas for healing, that is open to discussion by the players.
This message was last edited by the GM at 15:44, Mon 02 Sept 2019.
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