RolePlay onLine RPoL Logo

, welcome to After the World Died

05:04, 24th April 2024 (GMT+0)

Game concept discussion.

Posted by NarratorFor group 0
Narrator
GM, 7 posts
Mon 2 Sep 2019
at 15:34
  • msg #1

Game concept discussion

What I want to accompish

The impetus to run this game came from a rereading of some of the Emberverse novels by SM Stirling. I have always enjoyed books about immediate aftermath of some sort of Apocalypse, be it the Emberverse novels, Alas Babylon, or Malevil.

The idea for this game is that some sort of magical apocalypse has occurred, be it a mage war or some other supernatural conflict, has occurred. This is intended to be a game more about players dealing with a destruction of civilization, rather than wildly mutated creatures wandering a waste land. I have also liked the idea for quite a while of a low magic world, I enjoy a sword and sorcery novels in this will have some of the feel that I hope.

The game begins with a small group of travelers waking in the remains of an inn. Outside of their names they do not know who they are or anything else about the world. It is obvious that some massive cataclysm has occurred the landscape is clearly changed even if they do not remember what it was.

This cataclysm has shattered magic as it was known previously, and has also wiped knowledge of any gods from the minds of the survivors.

The players awaken in some sort of psychic daze, almost like a concussion. Their former skills are dulled, but can be regained to some extent.
Narrator
GM, 9 posts
Mon 2 Sep 2019
at 16:21
  • msg #2

Game concept discussion

Part of my concept of the characters is that they are actually around 3rd level, skill and experience wise. We will move from the very basic classless character mentioned in character creation into a more defined class on the players are still at first level. The next two levels will come quite quickly as well, but I would prefer to do them a level at a time so that we can proceed organically.

My idea for the game is to stage it a bit episodically. The initial part will be adjusting to the massive change that the characters have encountered, have the players learn to survive in this new setting. We may jump forward then a month or two into a world that has the beginning's of communities forming, or reforming.
Sign In