Mei Xing Wen:
I wa thinking in game my character might be working on a new weapon not the usual but invent her own martial art weapon being its creator would give prestige and be something she would be known for.
I'm thinking of a big Steel Ring think a combat hoola hoop be good for physical fitness and fighting.
So something like this but hoola hoop sized?
https://en.wikipedia.org/wiki/Wind_and_fire_wheels
Allowing a character to 'invent' a martial arts weapon is not somthing I would allow for the sake of game balance.
Here's why:
- The character would have to posses several skills, one of which would have to be blacksmith from PFRPG (it would have to be part of a skill program) in order to make the weapon, which after a quick glance at your character sheet you don't have.
- The character would have to then use skills to 'learn' the WP for the invented weapon.
- The GM would have to then figure out what type of bonuses the 'invented' weapon would have, to ensure there is no imbalance.
- Then getting to the 'prestige part' you would have to use the weapon in game (not in your backstory) in such a way that people would know about it. One way would be to enter a martial arts competition that allows weapons and do really well in the competition using your steel hoola hoop without getting killed/maimed.
- This would also open pandora's box and other player's would want to have their own character invent some new martial arts weapon.
Now conversely if a character wanted to custom forge a Katana (or go to Okinawa and see if Hattori Hanzō would forge a sword for you) using expensive materials then I would allow it (provided they had the skills, or could convince Hattori Hanzō to make the sword). The reason why because a Katana is a sword and uses WP large sword. We could also reference the PFRPG for weapons made of higher quality and materials to determine any unique bonuses.
Mei Xing Wen:
But I don't the one roll for all parries either think about it say someone comes at me with five attacks bad roll they all land, I'd rather roll a just in case set of rolls say twenty and you can use them up it would be fairer. And if the person is a expert in katana that could be five lethal strikes if I roll badly. It asking too much.
So why not do this every so often as needed we roll a bunch of unmodified 1d20 rolls say twenty and use those in order for saves and combat automatic parries. Then refresh them as needed. I don't mind rolling this way.
So just to be clear it's roll one parry per melee action, not one parry roll for the whole melee. This one parry is not just your hand/arm/weapon knocking attacks away but your feet/legs too One guy punching you, and one guy kicking you).
The reasoning behind the parry rule is to reduce the number of die rolls the players have to make, and reduce confusion as to which parry roll was for which attack (the guy kicking you or the guy punching you?).
I do not like the idea of players making a bunch of pre-made rolls either for the same reason (confusion). These pre-made rolls would eventually be 'scrolled' off the die roller and there would really be no way to validate what the actual roll was.