Setting: The City of Century Station.   Posted by Die Dunkelheit.Group: 0
Die Dunkelheit
 GM, 24 posts
Wed 28 Aug 2019
at 03:11
Setting: The City of Century Station

Century Station is a world-class metropolis featuring a population of some 28 million people, and occupying over 300 square miles (780 sq. km). It is a distribution point for much of the MGR’s food supply, produced from the agri-coropration of Diego Verde. Much of the transportation infrastructure is delegated to moving food products across the Baltic Sea to the Megalopolises that make up the MGR. The city consists of a coastal, metropolitan lowland blocked off from the rising ocean and cursed earth by the boarder wall. Due to ocean storms, the city faced flooding and eventual annihilation without some way of stopping the sea from reaching the city. The land side of the wall is built upon Rattle Ridge, creating the boarder between the city and the Agricultural lands of the Diego Verde Corporation on the other side.

Aesthetically, the city ranges from a gleaming techno-city of the future to a blasted crime infested wasteland. Despite Century Station's size and population, many people live their whole lives in a single borough or subdistrict, City Block, or even in a single neighborhood! As a result, there is no uniform feel to the city, as some might expect. Rather, it is a patchwork quilt that encompasses all walks of life. When one considers how different some of these areas are from each other, it is sometimes a wonder that any kind of citywide government can function at all.

The current High Mayor is Dwayne Zardona of the Triax Corporation, though he is only the chief member of the Council of Industry that is the de-facto government within the city.

Two events that had made an impact on the recent history of the city are Bloody Monday and the Daedalus Project/Labyrinth.

The Daedalus project was a pre-dark day effort to tap into an experimental energy source. This energy source was said to permeate some part of the universe and crossed the globe in curving lines, becoming more powerful where these lines met. Shortly after dark day the Daedalus project was shown to be a scam and was shut down by the NSB.

The physical location of the project, the Labyrinth, was turned into a experimental housing program that would help to solve the overpopulation program using advanced AI to make every day living more efficient. This also proved to be a failure as the AI failed tragically. Over half of the population living in the Labyrinth died or went missing. It is said the massive structure is haunted, access is technically illegal but this is not enforced.

Bloody Monday was a more recent affair. It was a massive war between the organized Warlords of the city and the Police and NSB. It led to a great loss of personnel on the side of the government and increased the amount of mutants in the local area. However, the organized Warlords that led the attack were apparently killed. While crime had increased after Bloody Monday, much of it was disorganized and led by new and upcoming warlord factions.

This message was last edited by the GM at 16:35, Wed 28 Aug 2019.

Die Dunkelheit
 GM, 25 posts
Wed 28 Aug 2019
at 03:15
Setting: The City of Century Station
Society Hill
The Society Hill borough features forests of towering skyscrapers centered around the Silver City Fortress, a massive archology that houses 4 million people. Along the primped and preened shoreline areas of this borough, gorgeous, sprawling mansions reside amidst patches of imported woodland and artificial beachfront. Further away, near the new airport, lies the Millions Pavilion, a commercial arcology that houses the local Triax infrastructure and rivals Silver City.

Society Hill remains highly advanced, as evidenced by its many air-cars, its twin arcologies (themselves a Herculean feat of engineering) and abundant personal technology such as tiny notebook computers (some utilizing a VR stylus and holographic screen), cybernetic medicine, and robot security systems. The entire borough looks like a page from a science fiction magazine, an artist's rendering of a future trans formed by technologies that are as elegant in appearance as they are practical in function. Such-high tech living has eliminated most air and noise pollution, and the very streets hum with the energy of massive engines buried under¬neath, powering the borough's power grid and other functions.

Center City
In Center City, the buildings become a bit lower, but the landscape remains a relatively featureless grid of in¬tense urban development. Most of the buildings are large apartment and condominium complexes interspersed with strip malls, shopping centers, office complexes, and light industrial centers. Near the bay, the land turns into a riot of color and glitz thanks to the shoreline casino, amusement parks, theaters, stadiums and other entertainment operations.

Center City resembles an U.S. city or suburb from the late 1990s with mega-blocks built on top. Satellite dishes, cellular phones and the occasional air car punctuate the landscape, while the citizens cruise the CityNet on their free Abacus notebook computers, recently provided by the city. While development remains intense, the buildings are not so closely packed that people lose all sense of privacy. Slowly, Center City slides to the crime ridden state of the Flats. One reason is the city's continuing crime wave and related troubles discourages widespread redevelopment of the central borough. Another is that the high technology of Society Hill is supported by its resident's incredible wealth. Resources the people of Center City simply do not have.

Brisby Flats
The next borough over, Brisby Flats, is where the squalor of the city takes hold, and most of the districts are marked by crumbling and shabby buildings and other signs of urban decay. In the "Dreadzones" - districts that have been reduced to near lawlessness and abject poverty - such as Waingroh and The Grinder, entire city blocks' worth of debris mark where buildings have been destroyed but not cleared, much less rebuilt. Every year, one or two more are reduced to rubble by acts of arson or carelessness, or from collateral dam¬age caused by gang war. Only the poorly maintained City Blocks withstand the occasional destruction.  Brisby Flats extends for nearly half of the metro Century Station area,

Entering Brisby Flats is to take a step back in technology by a good 10 or 15 years to the rest of the city. The constant crime, fol¬lowed by the city's inability to rebuild, has left half the place in ruins or serious decay. The people here can hardly afford to make ends meet, much less maintain a standard of living that allows them to take advantage of the high-tech gadgetry that is so omnipresent in the Dis¬trict. Even though there are spots of high-tech development here and there, the area is very run-down and many of the buildings evoke a Soviet 1950s retro-tech look, feel and function, rather than the gleaming future represented by Society Hill. It is as if the entire borough lives on hand-me-down technology passed from the Hill to Center City, and then, if at all, to Brisby Flats. Buildings look like they were designed and built a century ago, people drive aging cars, and no per¬sonal air vehicles dot the sky, unless it is some rich thrillseeker from Society Hill daring the Downsiders of one of the Dreadzones to shoot at them. While all children are given a free Abacus notebook computer upon their 10th birthday, many of these are pawned away. The only area in which Brisby Flats has kept up with technology is in the weapons its criminals pack. An ominous sign of what really drives the economy on the wrong side of the tracks at Century Station.

While City Blocks dot the Brisby Flats, No single subdistrict in the en¬tire city evokes such a strong image of urban decay, social anarchy, wanton lawlessness and crime than the Labyrinth. It is a massive, doughnut-shaped industrial arcology that was supposed to be a model for the rest of the borough.  It is now the site of an active Nexus point, and is considered cursed. Over the ensuing years, it was "colonized" by criminals and street people looking for a free place to stay. Now it is a virtual city within a city, as the arcology has become sectioned off by those who have taken and turned old facilities into hastily converted living spaces and the sites of criminal strongholds. Much of the arcology has no electricity or running water, so those living here either pirate utilities from neighboring communities, or they being in their own generators for power and pumps to tap the local water ta¬ble. The inside of this harsh and forbidding environment is like a dark reflection of the Silver City arcology. People are crammed in like sardines amid unspeakable squalor. Gun¬shots, shootouts, drive-bys, superbrawls and all types of violence are daily occurrences somewhere in the subdistrict. Despite the constant killings and other deaths from malnutrition, accidents and fires, the population always creeps upward as more and more of the city's disenfranchised find themselves coming here in need of a place to stay. The interior of the arcology is honeycombed with a mind-numbing array of homemade apartments and hallways, making any sort of wide-scale navigation of the place difficult at best and impossible at worst. Indeed, there have been people who have entered the Labyrinth and have lost themselves so hopelessly in its contorted innards that they have been unable to find their way out for days or even weeks.

This message was lightly edited by the GM at 03:16, Wed 28 Aug 2019.

Die Dunkelheit
 GM, 26 posts
Wed 28 Aug 2019
at 03:18
Setting: The City of Century Station
Getting Around
Freeways. Despite the extensive rail system and bus lines, massive freeways had to be built to support the civilian motor traffic. Century Station has three major free¬ways in the metro area: Route 7 which runs along the top of Rattle Ridge, Route 273 which runs through the city and curves around the Labyrinth district, and Route 918 which runs through the Society Hill part of town. In addition to these, the city streets of Society Hill and Center City are effectively highways as well, with eight lanes and elevated expressways for rapid transit through the city. These double-decker roadways see a lot of traffic accidents, especially in merging areas, which has prompted many civic leaders to take down the elevated portions. Traffic throughout Century Station is in¬sanely thick and hazardous, especially in the heavily pop¬ulated city areas, as people drive at breakneck speeds with little to no sense of road etiquette. Road rage, violent crimes committed by frustrated drivers, is soaring, in large part because traffic patterns make getting in and out of the city a major expedition. Being stuck in traffic all morning and all evening is enough to drive anyone crazy, which is why some people curse and threaten other drivers, and the most extreme ram each other with their cars, or pull a gun and start popping caps when they get cut off.

The only real solution is to get people off the roadways. The city used to address traffic problems by simply building more roads, which only encouraged more people to drive! The best way to eliminate excessive traffic is to get people to live where they work, and to use public transit, which was the entire concept behind the push to build the City Blocks. Most of the people who live there need not leave the building to get to their jobs, which takes a lot of pressure off the local roadways.

Maglev Lines & Conventional Rail. The Century Station rapid transit system is quite extensive, consisting of elevated trains, conventional subways and a high-speed, high-tech elevated monorail. There are a total of nearly 300 stations along 175 miles (280 km) of route. Train service is provided at each station twenty-four hours a day, seven days a week. Passage tokens can be bought at any transit station, or more commonly, riders buy debit cards they simply swipe at the station each time they want to take a ride. The card automatically deducts one token's worth from the rider's account. Additional money can be put on one's debit card at any transit station or ATM in the city. On any given weekday of the year, more than 10 million passengers use the Century Station rapid transit system, despite the fact that it has become a popular hangout for criminals. Although police presence on city trains is high, civilians are still taking their chances when "riding public," and often will not carry anything obviously valuable with them when they do so.

Airways. With the advent of personal air travel, citizens have been trading their cars in for aircars, skybikes and hovertrucks both for the exhilaration of flight, and for the much more efficient travel it offers. After all, if you can afford it, why sit in traffic all day where you might get carjacked or caught in the crossfire, when you can be safely humming through the skies at 120-200 mph (192 to 320 km)?

While these new air vehicles are easy to pilot, having a lot of them in a congested area is still very dangerous, especially since aerial collisions will be compounded when the stricken aircraft crash to the ground and into traffic or buildings. For that reason, the city requires that in the metro area, all personal aircraft fly along designated traffic lanes, as marked off by floating traffic buoys.

There are 10 "airways," one on top of another, positioned directly above each street and highway in Century Station. Each airway is the traffic buoy equivalent of an eight-lane highway. Each airway consists of a 100 square foot (9.3 sq. meter) area, giving traffic there plenty of room to shuffle and deal with turbulence. Changing altitudes can be done every few blocks at designated vertical merge zones. Above the topmost airway, traffic is free to fly in any direction, letting airborne travelers leave the city in a flash or land on top of the tallest buildings' rooftop landing pads. Many buildings in the city are designed with air traffic in mind, and have landing areas, or "skyports" built into the sides of the structure at every airway level. "Flythrough" businesses are huge in Society Hill, where air travelers can pull over and enjoy the same kinds of amenities that ground travelers have (gas stations, rest areas, fast food places, banks) without having to go all the way to the ground.
Die Dunkelheit
 GM, 30 posts
Wed 28 Aug 2019
at 13:42
Setting: The City of Century Station
Grim Gulf
The Nightland's version of Century Station

Population: 8 million people; 70% Doppelgangers, 10% humans, 5% human mutants, 10% Nightlord minions, and 5% other creatures.

• Grim Gulf consists of all of Brisby, and the northern halves of Midtown and Society Hill. All of Diego Verde is wastelands.
• Ruled by the Nightlord "Lord Rotiel." His seat of power is in a high tower in the center of the labyrinth, which here in the Nightlands is literally a labyrinth.
• Rattle Ridge is a massively high, sheer vertical rock wall with thin, jagged peaks. It marks the western border of Grim Gulf.
• Where Century Station's harbor would be is an inland sea larger than the city itself! This body of water borders Grim Gulf to the east. The Victoria islands and Gramercy island all rise above the water but remain seemingly unsettled and unclaimed due to the vicious predators living in the water.
• Bordering the inland sea on it's remaining shores is the Waste. No settlements before Grim Gulf have ever survived here due to the large number of waste creatures attracted to the abundance of water. Lord Rotiel waged a long war against these creatures to keep them out of his city, and the waste to the north and south of the city along the shore of the inland sea is littered with the corpses and remains of countless waste predators.
• The southern part of the city is bordered by the waste, and is the only main entrance point to the city from the rest of the Nightlands. Where Route 918 is in Earth, there is a dusty road that is seldom traveled which (one presumes) leads to other cities in the Nightlands.
• The city itself has the standard Gothic architecture one has come to expect in the Nightlands city, but with one notable difference. Interlaced throughout the streets and the architecture are a countless web of pipes of varying sizes. Some carry water from the inland sea throughout the city, others carry steam for crude power, and the rest can be filled with just about anything, or nothing at all. These pipe systems are overhead, underground, crawling up the buildings, and built into the buildings themselves. As sort of a dark mirror to Century Station's period of innovation, Lord Rotiel allowed the construction of this massive network but it's true purpose is known only to Rotiel and the Architect.
• Mirrors are not allowed in the city! For some reason Lord Rotiel has decreed that no mirrors shall be allowed to exist anywhere within his city. He dedicates scores of his minions to constantly scour the city, destroying any and all mirrors they find which have spontaneously appeared. A task with no end, as all permanent mirrors on Earth eventually spawn a counterpart in the Nightlands.

    Areas of note
• Slave Dome: Located where the Silver City Residential Arcology is on Earth, the Slave Dome is a combination slave pen, slave market, and breeding pit for Rotiel's slaves. This is where a large percentage of the Human and Mutant population are kept at any given time, except when they're being put to work.
• Sorrow Tree Where the Grand Lady and her Hand-Maidens stand on Earth is a small, desolate open area with one sickly, singular tree. This tree is unlike any other tree on Earth (cannot be identified) and despite its sickly appearance regenerates damage done to it almost as fast as it can be dealt. Rumor has it that the tree bears a special fruit once every decade and it's for this fruit that Rotiel keeps it around.
• Eastern Graveyard: Earth's Victoria Beach is nothing more than a graveyard for countless waste creatures who have made the mistake of trying to get into Rotiel's city. The Nightlord's minions cut these creatures down without mercy, then leave the corpses where they lie to decompose on their own. There is a 20 foot stretch of land between the graveyard and the water which is clean of dead creatures, suggesting the reach of at least one water-dwelling monster.
• The Arena: Located where the Sentinel Park amusement park is located on Earth, the Arena is a large, Gothic coliseum and is used frequently.
• The Lab: This is a large building, towering over the other buildings around it. On Earth this location is (secretly) known as The Cyber Shop. In Grim Gulf it is a place where Rotiel's mad scientist, Dr. Makalai performs gruesome experiments on humans and mutants to create new minions for the Nightlords.
• Torture Pits: The entire area of Earth's Willingham district is dedicated as a collection of torture-inducing institutions where dopplegangers, slaves, mutants, and other fodder are sent to either painfully die, or become twisted servants of Rotiel.
• Glass Hole: Before Bloody Monday there is nothing unremarkable about this location, either in the Nightlands or in Earth. When Iron Mike dies and detonates the nuclear bomb in Waingroh this corresponding area in Grim Gulf melts and forms a glassy crater which radiates deadly radiation. Sometimes waste creatures are tossed inside to see what the radiation will do to them - the smooth glass makes it tough for many of those creatures to escape. Those creatures that survive are pitted against other survivors, turning the entire area into a makeshift arena.
• die Werkstatt: This workshop is the steam-driven, clockwork home of the Archetect. It is here where the heart of his massive water/steam-system resides. On Earth this location corresponds to the Hannigan Junkyard. A ley line runs through here, though whether that's coincidence or by design is anyone's guess.
• Iron Beach: The Nightlands version of Napier Bay, it is entirely full of pipes and pumps of all sizes, all siphoning water from the inland sea and directing it throughout the city to become steam or do whatever else it must, all in accordance with the Architect's design.
• Rotiel's Labyrinth: The former site of the Labyrinth on Earth's Century Station is where Rotiel chose to create his citadel. The Labyrinth he created in this spot is larger than the Arcology on Earth that spawned it, and at its center is a massive black tower, the tallest building in Grim Gulf and Rotiel's seat of power. From there he can overlook the entire city and even see past the Ridge Wall which borders the city to the west.
• Northern Graveyard: Earth's White Ranch is nothing more than a graveyard for countless waste creatures who have made the mistake of trying to get into Rotiel's city. The Nightlord's minions cut these creatures down without mercy, then leave the corpses where they lie to decompose on their own. There is a 20 foot stretch of land between the graveyard and the water which is clean of dead creatures, suggesting the reach of at least one water-dwelling monster.