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New Themes!

Posted by GMFor group 0
GM
GM, 2 posts
Thu 29 Aug 2019
at 13:08
  • msg #1

New Themes!

New Theme: Battle Medic (+1 INT)

You have been trained to treat combat wounds on and off the battlefield. Having operated in high-intensity situations in remote rural locales, on city streets, and amid the din of combat, you have honed your ability to remain calm and collected under duress and heal those around you. Your peers see you as an incredibly valuable member of the team, and because of this, they defend you with their lives.


THEME KNOWLEDGE (1ST)
Having studied and even occasionally treated infirmities and illnesses across the galaxy, you can detect and diagnose a wide array of maladies in both your own species as well as
in beings from all walks of life. You have also done extensive research on unusualóeven mysticalóaspects of biology and chemistry, and now almost nothing in those fields surprises
you. Reduce the DC of any Life Science or Mysticism check to recall knowledge about a disease or poison by 5. Medicine is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Medicine checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.


EXPOSURE IMMUNITY (6TH)
Because of your time spent administering long-term care to infirm and quarantined patients, your immune system has been greatly boosted. While these repeated exposures have raised concerns about your health in the past, you have rebounded from them stronger and healthier than ever. You gain a +1 bonus to Fortitude saving throws against poisons and diseases.


BEDSIDE MANNER (12TH)
You are known for the quality of healing that you can provide to a patient even under imperfect circumstances. When you successfully ensure a creatureís long-term stability with
the Medicine skill, you grant the unconscious creature a +4 bonus to their Constitution check (instead of +2). In addition, when you successfully provide long-term care with
the Medicine skill, you need to exceed the DC by only 5 to have the patient recover Hit Points and ability score damage (as well as recovering from poison states) at three times the normal rate.

PREEMINENT PHYSICIAN (18TH)
Your reputation as a battle medic hinges on your ability to keep your patients alive even in the most dire of circumstances, so when the chips are down, you rise to the challenge. Up to twice per day, when you successfully treat deadly wounds with the Medicine skill, you regain 1 Resolve Point. If the patient had 1 Hit Point or fewer remaining, you instead regain 2 Resolve Points, but canít regain Resolve Points with this ability again until you have rested for 8 hours.
This message was last edited by the GM at 12:29, Fri 30 Aug 2019.
GM
GM, 3 posts
Thu 29 Aug 2019
at 13:09
  • msg #2

New Themes!

New Theme: Career Trooper (+1 CON)

You are a career member of a military and have been embroiled in conflicts and military bureaucracy for many years. During your enlisted time, you have trained with top ground troops, participated in war games that  have turned deadly, and been privy to military intelligence given only to commanders. You are prepared for almost anything on the battlefield that your own commanders or your enemies able to throw at you.


THEME KNOWLEDGE (1ST)
You are adept at telling fact from fiction when it comes to determining enemy movements and assessing rumors. Reduce the DC of any Culture or Diplomacy check to gather or recall information about enemy troop sizes and tactics by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Piloting checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.


ADAPTIVE KIT (6TH)
You know the importance of being prepared for various environmental conditions. If you study reports and information about an area for at least 10 minutes (or if you spend at least 1 hour in that area learning the lay of the land), you can adapt your equipment. In a process that takes an additional 10 minutes, you can modify your armor to gain the benefits of one set of environmental clothing that is appropriate to the areaís climate. In addition, any suit of armor you adapt reduces its armor check penalty by 1 for 24 hours.
Only you can wear this adapted armor, and you can adapt your armor only once per week.


INDEFATIGABLE (12TH)
You are trained to push yourself to your limits and are extremely  hard to put down. Once per day as a move action, you can regain a number of Stamina Points equal to your level plus your Constitution modifier.


DETERMINED UPKEEP (18TH)
Due to your many brushes with death, you know that your success in battle is  directly related to the quality of your equipment. You  always strive to keep  your weapons cleaned, your armor polished, and  your other gear functioning at  maximum capacity. Up to twice per day,  you can spend 10 minutes examining and maintaining your equipment to regain 1 Resolve Point; this doesnít count as  resting to regain Stamina Points.
This message was last edited by the GM at 12:30, Fri 30 Aug 2019.
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