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14:27, 3rd May 2024 (GMT+0)

OOC Conversation.

Posted by AeternitasFor group 0
Aeternitas
GM, 170 posts
Fri 25 Sep 2020
at 19:35
  • msg #632

Re: OOC Conversation

Well, I also figure that having the deadline removes my ability to say to myself, "oh you have plenty of time" for the bajillionth time ten years from now. >.>

The other thing I should throw out for the sake of completeness, if nothing else, is that we could go with an entirely new game - new setting, new characters, et cetera. Well, you could also rehash your current character, but this way we could handily solve the inherent PVP issue by having it not exist, to begin with, and just generally have something more to everyone's liking. I'd probably use a setting from one of the novels that I've been working on as the basis, since it hasn't been fully fleshed out yet anywho, and then y'all can get creative in the gaps without quite as much baggage as the Moorhaven setting has.

It could easily still have the school element if that's what the majority would like.
Felicia Zamon
player, 267 posts
Meow Meow
Yes I do Purrrrr
Fri 25 Sep 2020
at 19:43
  • msg #633

Re: OOC Conversation

 I am fine with a new game, but I do love Felicia.
I am fine with whatever everyone else wants to do, my biggest thing is all the PC's should be on the same side.
Tiffany Cabot
player, 157 posts
Fri 25 Sep 2020
at 20:00
  • msg #634

Re: OOC Conversation

I'm certainly fine with waiting until you're ready.
Pandora Pavlosky
player, 227 posts
Rainsford Institute
Stake'em in the Heart
Sat 3 Oct 2020
at 21:04
  • msg #635

Re: OOC Conversation

I would like to play Pandora, more or less as she is, but possibly some changes to her backstory if we are going with a new game/setting.

I never liked the PvP aspect of the current setting and would prefer the PCs all be allies/on the same side vs some greater evil, an opposing group, some such common foe.
Felicia Zamon
player, 268 posts
Meow Meow
Yes I do Purrrrr
Fri 30 Oct 2020
at 22:28
  • msg #636

Re: OOC Conversation

 Happy Halloween Weekend
Aeternitas
GM, 171 posts
Sat 31 Oct 2020
at 01:04
  • msg #637

Re: OOC Conversation

Happy Halloween, indeed! =^.^=
Tiffany Cabot
player, 158 posts
Sat 31 Oct 2020
at 03:23
  • msg #638

Re: OOC Conversation

Happy Halloween!
Kenzie Rinne
player, 177 posts
Sat 31 Oct 2020
at 03:26
  • msg #639

Re: OOC Conversation

Happy Halloween! :)
Pandora Pavlosky
player, 228 posts
Rainsford Institute
Stake'em in the Heart
Sat 31 Oct 2020
at 07:32
  • msg #640

Re: OOC Conversation

Woo woo! Love Halloween =D
Jason French
player, 154 posts
Rainsford Student
Aspiring Super Soldier
Sun 8 Nov 2020
at 02:11
  • msg #641

Re: OOC Conversation

Just resurfacing after another few weeks of lurking. Would be happy to restart or continue. I don't mind either way.

Are we still going for the school idea or do your books diverge from that?
Aeternitas
GM, 172 posts
Sun 8 Nov 2020
at 05:13
  • msg #642

Re: OOC Conversation

Well, if we want to do a new setting using the place from my unfinished books, then we could certainly do a school environment if everybody would like that. The TL;DR version is that superpowers became a thing and after a couple of generations of craziness things settled down and an artificial, mobile island was built. Among the various reasons for this was to create the world's premier research institutions for the superpowers, without giving preference to any pre-existing country, and I imagine out of sheer tradition said research institutes wound up becoming a university. As the island grew you would also see high schools and such if that's the preferred age range of the characters. It's not an entirely self-sufficient place, but it generates all of its own electricity and moves around the world, stopping off to pick up supplies as required.

The other primary function relates to the origin of powers in the world. The short version is that one day the multiverse was like, "Surprise!" and ripped open a portal in the middle of a large city. It was discovered that these Rips, as they came to be called, could be closed if you went to the other side and retrieved a seemingly random object which would seem to be shining in the eyes of people from Earth, and then brought that object back through the Rip. These random objects came to be called Needles, and you can imagine your own tailoring themed comments about the rest. Simultaneously to the very first Rip and thereafter, children born anywhere in the world would sometimes have a metallic/biological circuit woven into their nervous system, and it is this Bio-circuit that grants powers using the apparently limitless potential energy of the Void between worlds to fuel them. These circuits do a single, specific thing, but there is often a lot of flexibility in how that thing is applied. Case in point, one of the novel characters is Sammuel Jefferson, a precognitive, and he has both a continuous glimpse a tiny bit ahead in time and the ability to deliberately peer deeper with concentration, and at his absolute limits, he can identify branching points for possible timelines. Another character, Auggie Adams, has a power I haven't precisely pinned a name for yet, but it allows him to measure distances, speeds, angles, rotation rates, et cetera, and he uses this ability to make ridiculous shots with his standard-issue firearms without looking down the barrel, much less using a scope. Anyway, at the centre of the island is a structure generally called The Monolith, because it is a huge spire that honestly shouldn't be able to be that tall. The Monolith's function is that it forces all of the Rips that would occur elsewhere in the world, to occur on the island's central platform instead. This is extremely useful because Rips expand slowly over time, closing on their own whenever they happen to collide with their Needle, but that can require them to reach several kilometres in radius, and everything that was within the space of the rip when it closes is deleted.

Magic also exists as a means for folks that don't have a bio-circuit to access Void energy and do stuff, but they are mutually exclusive. Powers come from what people are calling Galvanic Bio-circuits, since they seem to be metal, while successfully wielding magic causes bits of your nervous system to transmute into a Glass Bio-circuit. If exposed to one another directly somehow, the circuits viciously eradicate one another and anything else that happens to be nearby, so yeah, even if you get magic to work as a person with powers, you kill yourself in the process.



Honestly, a lot of my hesitation over this last month has been because I feel like the PVP element is hugely central to the Moorhaven setting. I joined the original game explicitly looking to take advantage of that using the Ebongrove sisters as my characters. But if nobody is really interested in PVP then that just kinda leaves me playing with myself over here. >.>

<insert cliche joke here!>

So yeah, I'm just not coming up with a whole lot that avoids the PVP element entirely. If people don't mind that it exists in the game and the fact that characters around them are going to be doing that sort of thing and there might be some pushback from their peers if the PCs choose not to join in, I'm pretty sure that I can come up with interesting things for y'all to do together with that as a backdrop.
Kenzie Rinne
player, 178 posts
Wed 11 Nov 2020
at 06:48
  • msg #643

Re: OOC Conversation

Sorry for not replying sooner, I've been loopy lately ^^' Anyways that sounds like a fun setting! I'd like to keep Kenzie and her history with the others, but I could make an entirely new character if that's what other people want to do. I'd also be open to a PVP backdrop to the existing game, that would probably be my first choice just so we don't lose anything thus far :)
Eliza Draper
editor, 133 posts
Baneberry Transfer
Let them paint a picture.
Wed 11 Nov 2020
at 11:55
  • msg #644

Re: OOC Conversation

I love the setting of that novel, conceptually. Lots of closed circle shenangans, power rippling through the air, so much potential for fun! I sincerely hope it gets published one day, as I'd love to read it. As for a  setting for a game, I'm also interested.


I did create a character who's entire conceit was a demon that stole the body and enslaved the mind of a child and has been using her for intermitten murder all the time. I was planning on PVP with the monster hunters from the start, cause I figured someone might take a moral objection to it. =P
Anthony Arkham
player, 70 posts
Wed 11 Nov 2020
at 19:01
  • msg #645

Re: OOC Conversation

I like the PVP part; while I'm generally not a fan of killing other PCs, I do enjoy FIGHTING other PCs, and more importantly, being in CONFLICT with other PCs.

And, of course, I was genuinely enjoying playing Anthony and would wish to continue to do so.

Thanks!
Pandora Pavlosky
player, 229 posts
Rainsford Institute
Stake'em in the Heart
Wed 11 Nov 2020
at 19:47
  • msg #646

Re: OOC Conversation

I enjoy playing Pandora and I like fighting, chasing, and other forms of action.

I have no interest in killing/maiming another player character, but I'm fine fighting/battling with them as long as there is no killing/maiming. If a person wants to character to have a 'battle scar', it should be their choice and not forced on them.

I would still like to see the players be able to team up against a third party (the greater evil thing).
Pandora Pavlosky
player, 230 posts
Rainsford Institute
Stake'em in the Heart
Mon 16 Nov 2020
at 01:40
  • msg #647

Re: OOC Conversation

Are we making progress about what we are going to do here?

Clearly we want to play something and most of us seem to prefer playing our existing Moorhaven characters instead of making a new character, but a lot of it obviously lies at the feet of the GM as to what happens next. If the GM 'isn't feeling it', then it doesn't matter what we prefer since they are the glue that holds everything together.
Tiffany Cabot
player, 159 posts
Mon 16 Nov 2020
at 02:07
  • msg #648

Re: OOC Conversation

That's what it really comes down to, yeah.
Felicia Zamon
player, 269 posts
Meow Meow
Yes I do Purrrrr
Mon 16 Nov 2020
at 03:09
  • msg #649

Re: OOC Conversation

 I am willing to do whatever to get this group back together i thought a lot of us messed well in playing styles. I love Felicia but if I have to change her some no problem or if we have to make whole new characters that is ok as well, I just like this group and want to play.
Aeternitas
GM, 173 posts
Mon 16 Nov 2020
at 05:15
  • msg #650

Re: OOC Conversation

I'm still waiting for more people to chime in with whether or not they're interested in continuing with the PVP element as part of the story without automatically being something the PCs are required to participate in. Well, I say that but there will be peer pressure from NPCs and such to deal with since it's central to the setting, not to mention the entire Ebongrove sisters story arc. We're coming up on my self-imposed deadline, though, so I'm kinda tempted to just make a go at picking up where we left off and how things were going before anywho, to be honest.
Pandora Pavlosky
player, 231 posts
Rainsford Institute
Stake'em in the Heart
Sat 21 Nov 2020
at 22:47
  • msg #651

Re: OOC Conversation

Just curious, but the wiki implies that there is/was a werewolf hunter in the group. Was that hunter 'Scott Hamlin'?
Pandora Pavlosky
player, 232 posts
Rainsford Institute
Stake'em in the Heart
Thu 26 Nov 2020
at 18:08
  • msg #652

Re: OOC Conversation

**Gobble Gobble** Happy Turkey Day!
Kenzie Rinne
player, 179 posts
Thu 26 Nov 2020
at 20:43
  • msg #653

Re: OOC Conversation

Happy Thanksgiving :)
Felicia Zamon
player, 270 posts
Meow Meow
Yes I do Purrrrr
Thu 26 Nov 2020
at 20:51
  • msg #654

Re: OOC Conversation

Happy Thanksgiving :):):)
Tiffany Cabot
player, 160 posts
Thu 26 Nov 2020
at 20:53
  • msg #655

Re: OOC Conversation

Happy Turkey!
Pandora Pavlosky
player, 233 posts
Rainsford Institute
Stake'em in the Heart
Sun 29 Nov 2020
at 01:47
  • msg #656

Re: OOC Conversation

When might we be restarting, GM? Also, is the plan to continue right were we last visited the characters, or do a little timeskip to the next day...or something?
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