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18:45, 19th April 2024 (GMT+0)

Character Advancement, Posting, and House Rules.

Posted by LoremasterFor group 0
Loremaster
GM, 4 posts
Sun 1 Sep 2019
at 04:46
  • msg #1

Character Advancement, Posting, and House Rules

Character Advancement

Gameplay will be divided into 2 phases, the Adventuring phase and the Fellowship phase. During the Fellowship phase, character points may be spent to improve your character.  Here are the different ways that CPs may be spent:

  • To improve any existing known skill or a skill used in the adventure (x1 cost)1,2
  • To learn the skill from a suitable trainer (x1 cost)
  • To learn a new skill on your own (x2 cost)
  • To gain a learnable advantage (Combat Reflexes, Fit/Very Fit, Trained by a Master, etc.) (x1 cost)
  • To increase an attribute (x1 cost)
  • Social advantages can be raised with a suitable explanation (x1 cost)


----------
1Note:  An IQ roll is not required to add a new skill.
2Skills used on the adventure include skills used under stress by the PC or skills used constantly by people around the PC.

Posting

I'm not a big fan of short one-liners.  Try to post between one and five paragraphs, and in your posts, describe your reactions, thoughts, and physical actions.  Any OOC material should go on a separate line or in a private line to the GM, and all dice roll results and if/then conditional statements should go in a private line to the GM as well.

My expectations:  I'd like between one to three solid, well-written posts per week.  My output will be tied to your own interest and development. Quality, regular posting will be rewarded when it is time to hand out CPs.
This message was last edited by the GM at 21:33, Sun 27 Oct 2019.
Loremaster
GM, 5 posts
Sun 1 Sep 2019
at 04:51
  • msg #2

Character Advancement, Posting, and House Rules

Extra Effort

A will roll for Extra Effort is not necessary.

Hero Points

From time to time, Hero Points may be awarded for excellent actions or particularly well-written posts. For players familiar with Ceredyn's GURPS games, Hero Points work the same way. Each Hero Point may be spent as a one-time use of the Luck advantage. They can be used to immediately reroll any skill or attribute check, including combat rolls. A player may also specify that a Hero Point should be used on a failed defense roll. If so, please specify this in your defenses.


Light and Darkness

The ranges below are for light source ranges. Beyond that range, ambient levels apply.

Candle: 3 yards
Lantern, Torch, Lamp: 6 yards

Darkness penalties:
0: Direct sunlight, well-lit room
-1: Bonfire
-2 Large campfire, fireplace, twilight
-3: Torch light, small campfire
-5: Candlelight or moonlight (clear)
-6: Starlight (clear), moonlight (overcast)
-8: Starlight (Overcast)
-10: Total darkness

Game Time advantage enhancement

We will be using the Game Time Enhancement found on p. 108 of GURPS Powers for traits that rely on real time like Luck, Serendipity, and Wild Talent.

For rolls made during travel time, each level of the above advantages can be used once per leg of a trip.

Influencing Skill Rolls

A player may spend 2 CPs to turn a critical failure into a failure, 1 CP to turn a failure into a success, or 2 points to convert a success into a critical success (see Basic 347 for more details).

A player may also spend 2 points to add a plausible element to the world, such as discovering a pickaxe in a mine or a cache of arrows on an abandoned battlement (though there are no guarantees on the quality of such items).
This message was last edited by the GM at 20:01, Tue 17 Mar 2020.
Loremaster
GM, 6 posts
Sun 1 Sep 2019
at 04:52
  • msg #3

Character Advancement, Posting, and House Rules

Players may roll their own rolls if they wish.  If you do so, put them in a Private Line in a post. However, the GM rolls all knowledge checks and any other rolls that may result in the GM lying about the result.
Loremaster
GM, 7 posts
Sun 1 Sep 2019
at 04:53
  • msg #4

Character Advancement, Posting, and House Rules

It helps me if you organize your combat posts like this.

First, describe what your character is doing in-character, any speech, and any thoughts the character might be thinking. What's going through your character's head? Describe the scene, and help us to see exactly what your character is doing.

Next, give me the OOC description of what you're doing, taking the Aim maneuver, using a Deceptive Strike, whatever. You can also list your defense here (or in the final part).

For the last part, I like all dice rolls to go in a private line to the GM. It helps the game to flow more like a story, and I like to tuck the mechanical details out of sight. You can also put any conditional statements here to avoid signaling to your companions what you think they should do, so any "If Tom moves forward to attack the Priest of the Golden Banana God, I'll slip into the shadows to try to go around and flank" can go in the private line. Of course, you can tell Tom to attack the Priest - just do it in IC.

You can roll your own attack rolls if you wish, or I can roll for you. Also, you don't have to include your skill numbers, but you can if you wish.

So here's a sample combat post. The more you give me, the more I have to work with.

----------------------

Deputy Fife raises his revolver, his hands shaking somewhat. He licks his lips nervously. He doesn't know who this weirdo in the rubber suit is, or how he got into the sheriff's office without Barney seeing him, but the deputy isn't going to take any chances. He briefly wonders what kind of odd weapon the creature is holding. Looks kinda like a kid's toy ray gun.

"Halt in the name of the law!" Barney calls out, injecting a bit of bravado into his voice, and fires his Colt .48 at the sectoid.

OOC: Take 1 round to aim, and then fire at the sectoid.

[Private to GM: Round 1: Aim at the sectoid.

Round 2: Fire one round at the sectoid. +2 Acc from aim, Guns (Pistol) - 12.

Defenses: If fired upon, Feverish (+2) Dodge (8).

If the alien lunges for Barney, turn and flee, full move.}

This message was last edited by the GM at 17:59, Mon 09 Sept 2019.
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