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02:49, 2nd May 2024 (GMT+0)

OOC: Out-of-Character chat.

Posted by LoremasterFor group 0
Loremaster
GM, 18 posts
Tue 3 Sep 2019
at 03:14
  • msg #1

OOC: Out-of-Character chat

I've updated the New Traits section to include Fellowship Focuses. In addition, each PC will start out with 1 Hero Point.
Loremaster
GM, 19 posts
Wed 4 Sep 2019
at 04:17
  • msg #2

OOC: Out-of-Character chat

So far, we’ve had a number of interested RTJs, which is great. Among the proposed PCs are Rohirrim, hobbits, dwarves, an alchemist, and a merchant-scholar, among other ideas.

It’s always good to have fighters, and having a good stealthy character and a character familiar with lore will be helpful. Magical healing won’t usually be available outside of visiting someone like Elrond, so more mundane forms of healing like First-Aid, Physician, and Esoteric Medicine will be important. At least one character skilled at Fast-Talk or Diplomacy would be helpful, too.

One interested person asked why the PCs are adventuring together, a very good question. Once we have some PCs more fleshed out, I’d like you all to think of connections to each other. One motive might be to band together to protect your homes from Orcs and worse threats. Another might be to band together for adventure, profit, or to seek a place for yourself in the Wilderlands.
Loremaster
GM, 20 posts
Wed 4 Sep 2019
at 05:15
  • msg #3

OOC: Out-of-Character chat

One person had a question about expected skill levels. In games I play, I’m often guilty of creating characters with no skill over 12 except maybe Winemaking or something.

There are a number of different perspectives on Attributes and Skills, and I generally follow the guidelines on Basic - Characters p. 172. Average people have attributes ranging from 9-11, with skill levels ranging from 8-13. Skills used in a job are typically at level 12-13.

Skill-14 is considered expert level, and often these skills are not improved on further by ordinary folk. Master skill levels are at 20 to 25.

Skill level 10 means success 50% of the time, skill-12 gives a 74% success rate, and skill-15 gives a 95% success rate.
The average NPC will have 10 in the 4 main attributes, with a +/- 2 range for each attribute. Merchant guards probably have skill-12 in their primary weapon; run-of-the-mill bandits might range from 10-12. Experienced merchants are probably at skill-14. Veteran Rohirrim may have skill-15 or 16 at Spear and Riding. An Elven master swordsman is probably at 23 or 24, representing an Elven lifetime of training, with additional training in different Techniques. Elrond probably has a similar Physician skill level.

The expectation here is that your PCs are beginning level heroes. They may have some experience under their belts, but they probably don’t have more than 8 skill points invested in any one skill. However, they are heroes, and heroes are often made of sterner stuff than them average person, so I expect to see attributes ranging from 10-15.

I suggest that your PC has at least one skill at 14-15, whatever their primary skill is (maybe 4-8 points invested here). Secondary skills should be at around 12-13 (2-4 points), and tertiary skills are maybe at 11-12 (1 pt each).
Loremaster
GM, 21 posts
Thu 5 Sep 2019
at 04:33
  • msg #4

OOC: Out-of-Character chat

I'm turning off the Players Wanted flag now that we've had a number of interesting applicants. I'm still working behind the scenes with most of you.

Once I've okayed your character concept, make sure you give me a character name, and I'll add you so that you can add your character sheet.

Once you have your character sheet, you can pick out a portrait (if you prefer). More importantly, I'd like you to write up a character description.
Loremaster
GM, 22 posts
Thu 5 Sep 2019
at 16:23
  • msg #5

OOC: Out-of-Character chat

Things are coming along well. A few of you have already submitted character sheets, and most are in variously stages of the planning process. Let me know what I can do to facilitate the process.

Hopefully we can finalize everything over the weekend and begin the game proper early next week. We’ll be starting out in the town of Dale, so you can think about what has brought your character to the area.

Note that you can (but are not required) to take Sense of Duty (Adventuring companions) as a Disadvantage that does not contribute to the -50 Disads limit. Companionship and camaraderie are important themes in both The Hobbit and The Lord of the Rings, and this SoD is a natural fit for these kinds of games.

A new trait that is available to you is a Fellowship Focus. Each character may take one. It’s not required, but it’s a mechanic from The One Ring that I wanted to try in this game. It’s worth 0 points because it has some benefits and drawbacks, but I hope you’ll consider taking it, if not now, then after our first adventure.

A mechanic I’ve borrowed from another GM is Hero Points, a one-time use of the Luck advantage, and the Fellowship Focus can tie in to Hero Points. (This is in lieu of the Hope mechanic from TOR which I decided not to incorporate in this game).

Lastly, please read up on the Shadow. The Shadow is a real threat in this game, and Shadow Points have some similarities to Corruption checks in GURPS: Horror.
Gram
player, 1 post
Thu 5 Sep 2019
at 16:34
  • msg #6

OOC: Out-of-Character chat

Hello everyone. Glad to be here.

I should be able to finalize Grams sheet and description over the weekend.
Jody
player, 1 post
Thu 5 Sep 2019
at 20:34
  • msg #7

OOC: Out-of-Character chat

Hullo Gram, It's myself, Jody of East by-and-by, and a fine day it is, tho'd be finer if we were starting today.
Loremaster
GM, 25 posts
Sun 8 Sep 2019
at 04:30
  • msg #8

OOC: Out-of-Character chat

I know it's not incredibly realistic, but don't worry about the weight of your coins. Do be realistic - Scrooge McDuck-sized bags of gold are going to weigh you down.

Before you set out on wilderness journeys, make sure you bring food, water, and a light source.

So far, one PC is pretty much done. 3 have given me their first draft of their sheets, and they're looking good. 3 more are in various planning stages.

Right now, I'm looking at starting by Wednesday, but we may start earlier if all the characters are ready to go.
Mock Ironside
player, 1 post
Sun 8 Sep 2019
at 05:09
  • msg #9

OOC: Out-of-Character chat

In reply to Loremaster (msg # 8):

Yeah need to sort out a beast of burden and food, then good to go! Dwarf from the Iron Hills here...
This message was last updated by the player at 08:19, Sun 08 Sept 2019.
Mock Ironside
player, 2 posts
Hails from Iron Hills
Decked in Iron
Sun 8 Sep 2019
at 09:41
  • msg #10

Some suggestions

In reply to Mock Ironside (msg # 9):

Subject to GM approval, have some suggestions for those kitting out, other than armour and weapons!

I have some small beast(s) of burden and a 6 gal waterproof barrels (LT34 for containers) one for water, plus one for carry food, but ran out of cash for extra food and Group Basics and a tent. How many of us do we have?

Group Basics:        $50, 20 lbs
2 Man Tent           $80, 12 lbs (2 close friends)
4 Man Tent          $150, 30 lbs (4, close friends!)
Legionnaires tent   $225, 45 lbs (6 to 8 comfortably), DR 1 (LT32)

I also have a fletchers kit and a cut-down smithies kit (LT30). Suggest everyone get a it like below, and perhaps one other person get a beast of burden for the tent and group basics.

Mock's Suggested Basic Survival Package for each person

Backpack, Small        $60     3 lbs
Personal Basics         $5     1 lb
Blanket                $20     4
First Aid Kit          $50     2 lbs
Wineskin               $10     8.25 lbs (Full)
Travelers Rations x10  $20     5 lbs
Rope 3/8" x 50 yds     $25     7.5 lbs
Oilx5 Pint             $10     5 lbs
Sealed Oil Lamp        $10     1 lbs  Or pick one from below!

Total Package         $210     36.75 lbs

A beast of burden will ease the problems of carrying things: Small Mule for $1000 is a good place to start.

Options for light (penalties from Magic: P110)

Torches, 1 hr, $3, 1 lb, -3 Light penalty
Pitch Torch, 2 hr, $7 1 lb, -3 Light penalty (LT33)
Sealed Oil Lamp, $20, 2 lbs, 24 hrs/pint -4 light penalty
Lantern, 24 hrs/pint, $20, 2 lbs, -4 Light Penalty (From Basic, but LT suggests these were covered Lamps)
Tallow Candle,  12 hrs, $5, 1 lbs, -5 Light Penalty, Smoky, Smelly!
Beeswax Candle,  12 hrs, $9, 1 lbs, -5 Light Penalty, Not Smoky or Smelly!
Small Sealed Oil Lamp, 8 hrs/ 1/3 pint, $10, 1 lb, -4 Light penalty (GURPS Underground), Can be strapped to helmet.

Helmet Lamp. Shuttered, hands-free lantern that throws a five-yard beam. Attaches to all popular helmet patterns. Burns for 12 hours on 1 pint of oil. $100, 2 lbs. Light Penalty -3, in beam??
This message was last edited by the player at 09:53, Sun 08 Sept 2019.
Thibault
player, 1 post
Sun 8 Sep 2019
at 12:53
  • msg #11

Some suggestions

Unfortunately as starting wealth is only $1k, a mule is out of my price range. So don't worry about it if your Move is higher than 3, because I'm at Medium encumbrance and that's how fast we're going to be moving.
Jody
player, 2 posts
Sun 8 Sep 2019
at 13:07
  • msg #12

Some suggestions

Jody weighs about the same as your suggested kit, lol.

& I think it all depends on where we start.  Once we meet up, we can chip in on a mule if we decide.
Loremaster
GM, 26 posts
Sun 8 Sep 2019
at 16:21
  • msg #13

Some suggestions

I love planning for journeys, and you'll need to do so in this game (though I'll keep it that part brief - it's too easy to get bogged down in minutiae).

Keep The Lord of the Rings and The Hobbit in mind as examples, or if you have experience hiking or in the military, consider what you know about long distance journeys. Pack only what you need. Every ounce counts. I think a total kit for a modern soldier is from 60 to 120 pounds, or maybe 1/3 of their body weight, and for a hiker less (maybe 1/5 of body weight), but you guys will have armor as well that weighs you down.

The dwarves in The Hobbit used ponies at various stages of their journey, and the company in The Lord of the Rings used a pony (Bill) until they got to Moria. Both groups also used boats at one point during their journey. It would be good to pool your money to purchase a mule or pony to carry some of your possessions, but think about what you'll need to do should the way prove too difficult for mounts.

I’m also not requiring you start with mounts, since they are expensive. Prepare to walk.

Skills like Fishing, Tracking, Traps, and Survival can be useful in replenishing supplies, as can extra coin for being rations along the way, but there won’t always be settlements where you can buy food. You can choose to travel along rivers from time to time. The water will often be safe to drink, or you can boil it at camp at night.

We're looking good on character sheets. Fine-tune yours, and let me know if you have any questions!
This message was last edited by the GM at 16:35, Sun 08 Sept 2019.
Loremaster
GM, 27 posts
Tue 10 Sep 2019
at 19:20
  • msg #14

Some suggestions

A few of you are still tinkering with your sheets, and that’s fine, but I’ll go ahead and start the first adventure later this afternoon.
Gwydian
player, 1 post
Human
Tue 10 Sep 2019
at 20:16
  • msg #15

Some suggestions

My life’s been upside down lately, but I have a window to finish up this evening.

Let her rip!
Navarre Kodran
player, 1 post
Tue 10 Sep 2019
at 22:52
  • msg #16

Some suggestions

Hello all.  Excited to be here.

Navarre is a Ranger from the north (Dúnedain heritage).

Regarding the earlier group comments I did not have enough for an animal and I have about $100 to contribute to one.
Jody
player, 3 posts
Tue 10 Sep 2019
at 23:39
  • msg #17

Some suggestions

I could buy one.  Let’s make sure we have a good group story, eh? Plenty of good posting?
Gram
player, 2 posts
Wed 11 Sep 2019
at 00:44
  • msg #18

Some suggestions

I'm game Jody. Let's set a good foundation.
Navarre Kodran
player, 2 posts
Wed 11 Sep 2019
at 04:50
  • msg #19

Some suggestions

Here here.  When I play a game like this with a rich story and setting I like to get into meaty posts.

Speaking of, nice one Gram!
Loremaster
GM, 29 posts
Wed 11 Sep 2019
at 05:02
  • msg #20

Some suggestions

I agree, Navarre! Very nice post, Gram.
Loremaster
GM, 31 posts
Wed 11 Sep 2019
at 07:53
  • msg #21

Some suggestions

I added a few items to the equipment list. Notably, healing salves and healing herbs are available at the hospital in Lake-town, and it may be a good idea to stock up on some if you have leftover money.

Some of the race-specific items don’t have costs, and I’d appreciate suggestions on how to price them.
Gram
player, 5 posts
Wed 11 Sep 2019
at 16:37
  • msg #22

Some suggestions

Thanks guys. I appreciate it.
Gram
player, 6 posts
Wed 11 Sep 2019
at 16:42
  • msg #23

Some suggestions

Much of that equipment seems almost so rare as so be set apart from a normal price list.

The Dwarven Brandy I would say perhaps $30 for a small "flask sized" bottle sold to fellow Khazad?
Loremaster
GM, 32 posts
Wed 11 Sep 2019
at 18:27
  • msg #24

Some suggestions

True. I was thinking of lembas. I should just reskin the DF Elven Rations (which I guess is inspired by lembas).

Elven rope, though, would seem to be extremely expensive.
This message was last edited by the GM at 18:53, Wed 11 Sept 2019.
Jody
player, 5 posts
Wed 11 Sep 2019
at 23:33
  • msg #25

Some suggestions

Sorrry to cut it kinda short - pinched for time.  More in 2 hrs?
Gwydian
player, 3 posts
Human
Thu 12 Sep 2019
at 17:22
  • msg #26

Some suggestions

My apologies again for any delay. I've been juggling a sick kid the past few days, but I should be back on track. I need to finish out equipment, always my least favorite part of character creation. Thus, I thought it opportune to have Gwydian (pronounced like Gideon, or /ɡɪdiən/ phoenetically) not in full dress at the moment.
This message was last edited by the player at 17:23, Thu 12 Sept 2019.
Gwydian
player, 4 posts
Human
Thu 12 Sep 2019
at 18:16
  • msg #27

Some suggestions

At the risk of sounding like a numbers twink, just to coordinate some balance and coordination issues... I'm curious about movement, armor, weapons (things that will quickly be obvious if not already).

I recall someone already established the 3 Move rate. With packs and gear, that seems pretty inevitable. Presumably, in (planned) combat, we can ditch the packs and perhaps get back to 4 or 5, depending on armor and weaponry. I'm leaning towards a 2 range weapon (Bastard Sword?). In my past GURPS experiences, long-range weapons are difficult (due to range penalties), but one might get in a thrown weapon here and there. Also, light penalties can be problematic. We should coordinate lanterns or other light sources (lest everyone but the Dwarf have to a hold a torch).

Absent possibly the Dwarf, I assume armor will be chain or leather, with the occasional shield. Getting hit is going to hurt, so we'll have to try to be tactical/careful.

I should have some cash to contribute to a community travel fund (assuming you can talk my character out of it).

Gwydian is structured as a young knight/nobleman of sorts, closer to a Fighter than anything else in the traditional role-playing sense.
This message was last edited by the player at 18:18, Thu 12 Sept 2019.
Loremaster
GM, 34 posts
Thu 12 Sep 2019
at 21:24
  • msg #28

Some suggestions

I love the character interaction so far. Some very nice posting, guys!

Note that everyone starts with 1 Hero Point. I borrowed this mechanic from Ceredyn's excellent Keep on the Borderlands game, and from time to time, your characters will receive Hero Points for critical successes (remind me if I forget) or excellent posts. Hero Points act as 1-use versions of the Luck advantage.

I've borrowed a mechanic from The One Ring RPG called a Fellowship focus. This advantage has positive and negative effects (and I also want to encourage but not force PCs to take it), so I've set it as 0 pts.

Each PC may have one Fellowship focus, and the focus doesn't have to be mutual. Think Sam and Frodo, Merry and Pippin, or Legolas and Gimli. One of my first games I played on RPOL, Sons of the Broken, had a pair of thieves that usually looked out for each other (although I admit my memory is a bit hazy as to their exact relationship), but their friendship would be what I would think of as a Fellowship focus. They protected each other and watched each other's back. Or think of Porthos, Athos, and Aramis in The Three Musketeers (and D'Artagnan, once he joined the group). (Those four would probably qualify for 4 Fellowship focuses, but that's rather more than I want to tackle at the outset).

When your Fellowship focus is injured in an adventure, your PC gains one temporary Shadow point (max 1 per adventure). If your focus survives the adventure without getting injured, your PC gains 1 Hero Point. Also, if you use a Hero Point to directly aid your Fellowship focus (for example, a Block to protect them in combat, or a Lockpicking roll to break them out of prison, or a Fast-talk to help them get past a suspicious guard), you will immediately get the Hero Point back (you can use this once per adventure).

As most/all of you are strangers to each other, it's understandable that you wouldn't have a Fellowship focus at this time, but later if you want to add it, just let me know.

I haven't used this before in a game, so I'd appreciate feedback on the Fellowship focus trait, either in OOC or via PM.
Navarre Kodran
player, 6 posts
Thu 12 Sep 2019
at 22:41
  • msg #29

Some suggestions

I concur about the travel rate. In my experience when characters are weighed down by wilderness gear + weapons + armor encumbrance becomes medium at best.

Thanks for the reminder about Fellowship Focus boss. Question, when it says that a player gains a point of Shadow if their focus becomes injured, what qualifies as an 'injury'? Serious and life threatening, moderate or worse, or anything?

Are you using the same limit for Hero Points as in a maximum of three?

Regarding equipment keep in mind this is merely my opinion. I think the price should be reflective of supply and demand, and our wages should also be factored in. In other words if you want healing potions to be plentiful, then allow us access to high wages and keep the price of the potions low. My feelings about the Tolkien universe is that things like healing potions are not that common. Of course this is GURPS, so if you want lots of Juicy combat it doesn't make a lot of sense to stick to the Token universe faithfully. All that said I would make healing potions somewhere between 100 and 200.

I have the same kind of feeling about rope of elvenkind. You say that it glows in the dark, it's super strong, it aids in climbing and there was one more benefit I can't remember. You said that it was given only to Elf-friends. If we're staying true to that I would imagine this rope is quite rare on the open market because I see it being given infrequently and the possessors giving it up less frequently.
This message was last edited by the player at 23:14, Thu 12 Sept 2019.
Gram
player, 9 posts
Wanderer from Rohan
Thu 12 Sep 2019
at 23:01
  • msg #30

Some suggestions

I'll second Navarre, although I suspect I'm "preaching to the choir".

"Less is More" seems to fit Tolkiens writing when it comes to material possessions.

Most items of note seemed to have significant stories to tell of their own. Especially in a system like GURPS where equipment is often just as important as skills and attributes, items that become significant to our fellowship (at least in my opinion) should probably be hard earned.
Gwydian
player, 5 posts
Human
Thu 12 Sep 2019
at 23:17
  • msg #31

Some suggestions

All well said.  Keep your head down and tough it out.
Loremaster
GM, 36 posts
Fri 13 Sep 2019
at 00:01
  • msg #32

Some suggestions

Thanks for you guys’ feedback. I’ll adjust the healing salves and herbs to follow the book, then. GURPS combat can be brutal (which I know most, if not all, of you are well aware). If you get injured, I strongly suggest that you pull out of that fighting. I lost a PC in Keep because I charged back into battle after getting walloped by a troll (and said troll later ate my guy!)

Good point about the severity of injuries, Navarre. Light wounds of 1-2 HP shouldn’t be included. Let’s say major wounds (greater than 1/2 HP or a crippling wound).

I’m not limiting Hero Points, at least for the time being. If I change my mind, it won’t be retroactive.
Navarre Kodran
player, 7 posts
Fri 13 Sep 2019
at 00:40
  • msg #33

Some suggestions

And just to be clear Hero Points are earned, they cannot be purchased?

Boss, would our characters recognize the name Gloin?

So it sounds like you're letting me make up the orc story as long as I color inside the lines, which is pretty cool boss. The way I imagine it is yes kind of a war party. They set out from the east to generally make trouble and bring back any treasures or news from the west for their superiors while raping and pillaging along the way.  Knowing that he is limited to guerrilla tactics Navarre would have attempted to recruit help from the local towns and villages along the Running River. I see the locals only traveling a max of about a day or two from their own home before turning back. When they acquire a juicy piece of treasure or information about the west I see orc loners or a pair breaking off and returning home. Between this and Navarres guerrilla tactics I see the original group dwindling in size as he approached Laketown.

I'm not saying I know it all but I've been doing gurps a long time. And I played with Ceredyn for about 20 years who was very heavy into combat. My number one piece of advice for surviving a low magic game such as this, is invest in a minimum of a 12 HT. Fit and Rapid Healing are wonderful as well.
This message was last edited by the player at 00:44, Fri 13 Sept 2019.
Jody
player, 6 posts
Fri 13 Sep 2019
at 00:42
  • msg #34

Some suggestions

For the record, im just trying to use the Silver Flagon as a mechanic to get people together and talking. Jody happily buys a drink for them, and if Jody *actually* performs, then maybe real talk of joint plans can take place following his songs? Otherwise, I would be roped out of the plan-making.  Sound ok?
Navarre Kodran
player, 8 posts
Fri 13 Sep 2019
at 00:50
  • msg #35

Some suggestions

We're all here for the same reason, a GURPS adventure game.  I have no intention of leaving anyone out.
Loremaster
GM, 37 posts
Fri 13 Sep 2019
at 01:45
  • msg #36

Some suggestions

On a +4 to an Area Knowledge (Erebor) or +0 to Area Knowledge (Wilderlands), you know that Glóin is one of the dwarves that roused Smaug the dragon. Success by 2 or more tells you that he’s here in Lake-town as a representative of the new King under the Mountain.

Yes, Hero Points can only be earned. If you want to purchase them, I’d suggest saving up for Luck instead.

Navarre asked me this, but yes, I do have an outline of a campaign for you guys that may take you to Mirkwood, eastern Eriador, further north, and perhaps even down to Rohan, but if you do choose to go off the rails, I have other things for you to do (though they won’t be as cool and awesome and amazing as the campaign I have planned out (= ).
Gram
player, 10 posts
Wanderer from Rohan
Fri 13 Sep 2019
at 01:51
  • msg #37

Some suggestions

Woo! Rohan! *waves little green and white flag*
Loremaster
GM, 38 posts
Fri 13 Sep 2019
at 02:05
  • msg #38

Some suggestions

That’ll be a loooong way off, if we ever get there, but yeah, it’a one potential adventure area for you guys.

Oh, on adding things to the world - I’m more than happy for you to add in background and details as long as it doesn’t provide some kind of advantage that you haven’t paid for (but hey, if it explains why raft elves always buy you a drink in the Elven quarter, and you’ve paid the CPs for that, then great!) As well, I like Jody’s naming of the tavern. (If it does give an advantage, you can buy that with 1 CP as per the Campaigns book,  but I prefer to talk about that over PMs first.)

Again, if it’s flavor, makes the world more interesting, and doesn’t conflict with what exists already, I’m happy for you to be creative.
Mock Ironside
player, 8 posts
Hails from Iron Hills
Decked in Iron
Fri 13 Sep 2019
at 04:51
  • msg #39

Re: Some suggestions

Navarre Kodran:
My number one piece of advice for surviving a low magic game such as this, is invest in a minimum of a 12 HT. Fit and Rapid Healing are wonderful as well.


Lol, not one of which is applicable to the dwarf...I imagined him puffing and panting a lot lie in LOTR...that is why he has a crossbow and heavy armour!

I also wonder about the ability to use a Hero point to either get rid of temporary shadow point, or turn a permanent one into a temporary one...
Loremaster
GM, 39 posts
Fri 13 Sep 2019
at 05:01
  • msg #40

Re: Some suggestions

No, Hero Points can’t be used to get rid of Shadow Points. =)

The One Ring has another mechanic called Hope Points which seem to be covered by Will and FP, so I decided not to include yet another new mechanic. In TOR, Shadow Points stand at 0 at the start of an adventure, and Hope is at max, and once Shadow Points rise to the same level as Hope, the PC experiences a short bout of Shadow sickness. Instead, we’re going to use Will (and not lose Will during the adventure).

The dwarves are speaking Westron, not Khuzdul.
This message was last edited by the GM at 05:03, Fri 13 Sept 2019.
Mock Ironside
player, 9 posts
Hails from Iron Hills
Decked in Iron
Fri 13 Sep 2019
at 05:11
  • msg #41

Re: Some suggestions

In reply to Loremaster (msg # 40):

Yeah, I caught that, and I only speak Dalish, Westron and the Dwarven secret languages. But he would still be interested if he can overhear them, because they are clearly Dwarves. Can he tell why they loo at him strangely?
Loremaster
GM, 40 posts
Fri 13 Sep 2019
at 05:35
  • msg #42

Re: Some suggestions

There could be any number of reasons for looking at him. I lived in Hong Kong for a while, and there are quite a few non-Chinese living there, but if I saw another white person, they’d usually catch my attention.

Or maybe Mock is a dead ringer for a vicious Dwarf pirate terrorizing the Sea of Rhun, and they’re off to have you arrested and clapped in irons! =)
Mock Ironside
player, 10 posts
Hails from Iron Hills
Decked in Iron
Fri 13 Sep 2019
at 06:08
  • msg #43

Re: Some suggestions

In reply to Loremaster (msg # 42):

Lol, unlikely. Dwarves on boats? Too damn unstable!
Jody
player, 7 posts
Fri 13 Sep 2019
at 16:27
  • msg #44

Re: Some suggestions

Love HK.  Visited a lot from 84-92 when I was living in Tokyo. V sad to see what’s happening.
Gwydian
player, 7 posts
Human
Fri 13 Sep 2019
at 17:08
  • msg #45

Re: Some suggestions

It was actually my intention to have Gwydian be at the Silver Flagon, listening in, but I guess I got ahead of myself.
Loremaster
GM, 41 posts
Fri 13 Sep 2019
at 17:32
  • msg #46

Re: Some suggestions

No worries, Gwydian. It’s perfectly fine to trail along after the group if they’ve caught your attention.

Yeah, Jody, my heart’s breaking for what’s happening now. I stayed long enough that I’m an HK permanent resident now, and I have in-laws and friends still there, so I have a strong personal connection to Hong Kong.

Where did you live in Japan? It’s such a beautiful country, and I think sometimes about trying to move there and work for a while. I’ve visited a few different places there, but there’s such geographic diversity and beauty in Japan.
This message was last edited by the GM at 17:34, Fri 13 Sept 2019.
Jody
player, 8 posts
Fri 13 Sep 2019
at 18:20
  • msg #47

Re: Some suggestions

All Tokyo.  Traveled all over, but lived in MotoAzabu.
Navarre Kodran
player, 9 posts
Fri 13 Sep 2019
at 18:25
  • msg #48

Re: Some suggestions

In response to some stuff Gwydian said earlier...

Its all good.  While I love the RP side I'm a numbers twink too.

Navarre is wearing leather (DR2) but he has a lot of gear.  I think he's at Medium with a backpack. My char sheet does show basic outdoor stuff including a First Aid kit.  I do not however have a light source or rope.  I think I was assuming others would have those.

Yes, in GURPS ranged weapons are hard mostly because the distance penalty gets steep very fast.  I think a distance of just 10 yards carries a -4.  That just about negates most Aiming bonuses for this TL.

I do have some cash left over which I am happy to use to fund group stuff whatever that may be.

Forgive my ignorance, whats going on in HK?
Loremaster
GM, 42 posts
Fri 13 Sep 2019
at 19:04
  • msg #49

Re: Some suggestions

I always encourage people to take one melee weapon, one ranged weapon, and one unarmed weapon. It's not uncommon to be pinned down in one spot and only able to use ranged weapons, and not having ranged weapons in that situation can be serious. The range penalties are killer, though.

Hong Kong is being wracked by protests. It began with a Hong Kong guy who went to Taiwan with his girlfriend, killed her, and came back to Hong Kong. HK doesn't have an extradition treaty with Taiwan, so every time there's a situation like this, the authorities have to apply through lengthy legal channels. He's being held in HK right now on separate charges of using his dead girlfriend's credit or debit cards when he came back.

The chief executive of HK (head government leader, reports directly to Beijing) proposed an extradition treaty with Taiwan and included China for good measure. Democracy activists in HK saw it as one more way the HK government is gradually strengthening ties with the mainland (earlier proposed national education classes in schools and other measures have been defeated in the past, but other things like a high speed rail connection and a bridge to Macau and Zhuhai, both physical symbols that Hong Kong is tied to China), have gone through.

People started demonstrating in June, I think. At one point 2 million (out of a 7.something million population) hit the streets to protest, at least according to event organizers. It's gotten violent, too - protesters are throwing bricks at police, protesters locked down the HK airport for a couple of days by not letting passengers leave, police are ripping clothes off of protesters, one reporter had her eye badly damaged by bean bag rounds, police have been shooting tear gas into metro stations, and allegedly white-shirted triad members were given free reign to attack people in one district for about 45 minutes while the police were conveniently absent.

Some people have feared that we're headed for another Tienanmen Square. I think that's still on the table but unlikely. China cares about his global image, and they'll only send the military in if the protests are continuing and it's their last option.

The protesters have a series of demands: withdraw the bill, stop calling the earlier  more peaceful protests riots, release the people arrested during the protests, set up an investigation into police brutality, and give Hong Kongers universal voting rights. The CE finally came out and said the bill would be withdrawn after repeating several times that the bill was dead, but protesters are still going.

Part of the protests are fueled by anti-Communist party sentiment. Opponents of the protests say the protesters don't love their country and/or are being controlled by foreign and other corrupting/evil forces.

For one version of events, you can browse http://www.reddit.com/r/HongKong, although that subreddit is strongly pro-protests. So is http://www.reddit.com/r/China. The BBC has had more neutral coverage. For more of a pro-China perspective, you can look at http://www.reddit.com/r/Sina or http://www.reddit.com/r/Hong_Kong. The South China Morning Post has a slight pro-China bent, but it's been relatively objective: https://www.scmp.com/news/hong-kong.

Tl;dr - Massive protests in Hong Kong against the government, future very uncertain.
Gram
player, 11 posts
Wanderer from Rohan
Fri 13 Sep 2019
at 19:25
  • msg #50

Re: Some suggestions

It seems like we still have a few players working behind the scenes?
Loremaster
GM, 43 posts
Fri 13 Sep 2019
at 19:40
  • msg #51

Re: Some suggestions

Yes, two, a Mirkwood elven archer and a Woodsman. As most of you were mostly ready, I decided to go ahead and start. If the other two finish soon, I'll look for a place to slot them in.
Navarre Kodran
player, 10 posts
Fri 13 Sep 2019
at 19:41
  • msg #52

Re: Some suggestions

Ya, I've been a bit pokey in responding because I dont want to get too far ahead.  But I'll be posting soon.
Mock Ironside
player, 11 posts
Hails from Iron Hills
Decked in Iron
Fri 13 Sep 2019
at 22:18
  • msg #53

Re: Some suggestions

Navarre Kodran:
I do have some cash left over which I am happy to use to fund group stuff whatever that may be.


Tent and group basics, which can both go on my mule, would be great. Rest on rations a good idea...and make sure you have your own gear from the list I posted earlier.

HK is both sad, but good. The fact that they can protest, and that the military have not already moved in, is indeed encouraging, though what is happening behind the scenes scares me and makes me glad I am far from there. But down under is never really that far from China.
Navarre Kodran
player, 12 posts
Fri 13 Sep 2019
at 22:33
  • msg #54

Re: Some suggestions

I have a little under $100 left.  I'd be happy to donate to a tent and group basics.
Mock Ironside
player, 13 posts
Hails from Iron Hills
Decked in Iron
Fri 13 Sep 2019
at 22:48
  • msg #55

Re: Some suggestions

In reply to Navarre Kodran (msg # 54):

Do you have a light source? A wineskin and Rations?

Sealed Oil Lamp, $20, 2 lbs, 24 hrs/pint -4 light penalty
Lantern, 24 hrs/pint, $20, 2 lbs, -4 Light Penalty (From Basic, but LT suggests these were covered Lamps)
Small Sealed Oil Lamp, 8 hrs/ 1/3 pint, $10, 1 lb, -4 Light penalty (GURPS Underground), Can be strapped to helmet.

Helment lamps are $100, so expensive.

Other than that, Group basics are $50, or $100 for expensive group basics that weight just 34 lbs, so I would suggest that. If someone can afford the Legionnaires Tent for $225, then we should be right. An expensive Legionnaires tent, $450 would weigh just 30 lbs instead of 45, but that would be too expensive, I imagine.
This message was last edited by the player at 03:32, Sat 14 Sept 2019.
Navarre Kodran
player, 13 posts
Fri 13 Sep 2019
at 22:56
  • msg #56

Re: Some suggestions

My non combat gear is pretty sparse. I do have a water skin and three days of travelers rations. The highlight of my backpack is a first aid kit.

For now I'm happy to go without my own personal light source as long as we have several among the group.

I agree that group basics and a large tent would be nice. I'm happy to donate the bulk of the remainder of my cash towards that end.
Mock Ironside
player, 14 posts
Hails from Iron Hills
Decked in Iron
Fri 13 Sep 2019
at 23:06
  • msg #57

Re: Some suggestions

In reply to Navarre Kodran (msg # 56):

Ok. I would not count on others light sources, and these are cheap. Better you spend $10 on one, $50 on the group basics and contribute $40 to the tent than going without, unless you have Night vision 8 or 9...

Speaking of which, GM is a Rugged version of

Small Sealed Oil Lamp, 8 hrs/ 1/3 pint, $10, 1 lb, -4 Light penalty (GURPS Underground), Can be strapped to helmet.

made of brass instead of ceramic, having the following stats, acceptable?

Small Rugged Sealed Oil Lamp, 8 hrs/ 1/3 pint, $20, 1.2 lb, -4 Light penalty (GURPS Underground), Can be strapped to helmet.

or

Small Expensive Rugged Sealed Oil Lamp, 8 hrs/ 1/3 pint, $30, 0.8 lb, -4 Light penalty (GURPS Underground), Can be strapped to helmet.

Both modifications from Low Tech.
This message was last edited by the player at 03:22, Sat 14 Sept 2019.
Navarre Kodran
player, 14 posts
Fri 13 Sep 2019
at 23:25
  • msg #58

Re: Some suggestions

WOOT!!  100 posts!

Ok, I'll take a look at the numbers when I get home and add some light, then the group can have the rest.
Gwydian
player, 8 posts
Human
Fri 13 Sep 2019
at 23:31
  • msg #59

Re: Some suggestions

Once we meet, find out where we’re going and what not (feel free to move that along or not, as far as I’m concerned), Gwydian will chip in at least a fair share towards the group provisions.
Mock Ironside
player, 15 posts
Hails from Iron Hills
Decked in Iron
Sat 14 Sep 2019
at 04:00
  • msg #60

Re: Some suggestions

Navarre Kodran:
Yes, in GURPS ranged weapons are hard mostly because the distance penalty gets steep very fast.  I think a distance of just 10 yards carries a -4.  That just about negates most Aiming bonuses for this TL.


Skill of course, plays a big part in this too. Interesting to note, after 70 yards (-9 penalty) the increase in range is significant for each increase in penalty. Mock actually has a 50/50 chance at hitting an orc at 200 yards and doing an average of 10 points impaling damage with his crossbow. Better if he braces it...but hell, if braced and determined, he could target the vitals at 150 yards and still have a 50/50 chance! Of course he will take 9 seconds to winch the thing back and cock it again, but as a sniper weapon, it is pretty good. Even still, with orcs with move 7 he will get one more shot before those pesky orcs meet his axe...

Do most folk have a bow, or sling for Hobbits?
Loremaster
GM, 45 posts
Sat 14 Sep 2019
at 04:22
  • msg #61

Re: Some suggestions

Navarre Kodran:
WOOT!!  100 posts!


I've heartily enjoyed you guys' posting so far. Have a drink on me, gents!
Navarre Kodran
player, 15 posts
Sat 14 Sep 2019
at 04:55
  • msg #62

Re: Some suggestions

I have a bow but I am only fair with it.

Sorry to hear about the strife in HK.
Gram
player, 14 posts
Wanderer from Rohan
Sat 14 Sep 2019
at 12:10
  • msg #63

Re: Some suggestions

Mock Ironside:
Do most folk have a bow, or sling for Hobbits?


Gram does not carry one, no. But the axe on his belt looks balanced for throwing.
Thibault
player, 5 posts
Sat 14 Sep 2019
at 13:47
  • msg #64

Re: Some suggestions

Thibault doesn't carry a ranged weapon. The one-eye sort of makes it pointless. He's not much of a fighter in any case.
Thibault
player, 6 posts
Sat 14 Sep 2019
at 23:11
  • msg #65

Re: Some suggestions

OOC I'll just come out and say that Thibault won't be interested in hunting orcs for the sake of hunting orcs.

That's not to tell the rest of you what to do, of course, and I have no problem splitting the not-yet-a-party, and if you've need of a sage in your hunt Thibault would be happy to take your coin, but "follow those orcs!" is not motivation enough on its own.
This message was last edited by the player at 23:12, Sat 14 Sept 2019.
Mock Ironside
player, 18 posts
Hails from Iron Hills
Decked in Iron
Sat 14 Sep 2019
at 23:36
  • msg #66

Re: Some suggestions

In reply to Thibault (msg # 65):

How about 'Find the missing Dwarf messengers' ?
Navarre Kodran
player, 17 posts
Sun 15 Sep 2019
at 00:32
  • msg #67

Re: Some suggestions

Right.  If rescuing lost souls doesnt interest Thibault, how about a paycheck?  Rumor has it Gloin is wealthy and he's offering a fat reward.
Thibault
player, 7 posts
Sun 15 Sep 2019
at 02:05
  • msg #68

Re: Some suggestions

Gloin's goodwill is even more attractive than coin - Thibault needs a patron, and an audience with Bard, and Gloin can maybe make that easier.

Of course, that's the other side of it; Thibault is a sage, not a warrior, tracker, woodsman, or scout. Why would Gloin hire a teacher and scholar for this task? He's honestly not much an asset unless you need someone who knows things.

(This isn't to say that he's helpless or defenseless, just that he's not the go-to guy here. You might as well hire a tavern wench or fishmonger.)
This message was last updated by the player at 02:07, Sun 15 Sept 2019.
Gwydian
player, 11 posts
Human
Sun 15 Sep 2019
at 18:35
  • msg #69

Re: Some suggestions

Gwydian is on board but doesn’t really feel the need to join the dialogue - any more than necessary to get the game going.
Loremaster
GM, 48 posts
Sun 15 Sep 2019
at 21:20
  • msg #70

Re: Some suggestions

Thibault, the group has currently stopped along Bridge Street, probably no more than 40 yards from the cafe where you are sitting.
Jody
player, 9 posts
Sun 15 Sep 2019
at 21:28
  • msg #71

Re: Some suggestions

Jody has a sling, and is game for about anything. But I ?think he’s still on the way to the bar to sing.
Loremaster
GM, 49 posts
Sun 15 Sep 2019
at 22:08
  • msg #72

Re: Some suggestions

Okay, let me see if I have this straight.

Thibault is still at his original cafe.

Mock, Navarre, and Gram stopped to talk to the Dwarves and are discussing whether they should look for Glóin or the messengers, and Gwydian is close by, trailing the others.

Jody is heading to another bar to sing.

Please correct me if I’m mistaken. Not even 150 posts in and we’re already split into 3 groups. I have only myself to blame.

Just to reiterate this, I’m basing the main adventure on a group of adventures published for another system. You’re free to do your own thing, but I do have an adventure in mind should you choose to accept it.
Thibault
player, 10 posts
Sun 15 Sep 2019
at 22:15
  • msg #73

Re: Some suggestions

Point taken, getting involved.
Jody
player, 10 posts
Mon 16 Sep 2019
at 01:18
  • msg #74

Re: Some suggestions

Is offered to buy drinks at the Silver Flagon just so we were all in the same place...
Navarre Kodran
player, 19 posts
Mon 16 Sep 2019
at 01:37
  • msg #75

Re: Some suggestions

Sorry.  A paycheck trumps a free drink anyday.  You're welcome to join us Jody.
Loremaster
GM, 50 posts
Mon 16 Sep 2019
at 03:28
  • msg #76

Re: Some suggestions

Thanks for working to help get all of the PCs in the same spot, Jody.
Jody
player, 11 posts
Mon 16 Sep 2019
at 13:13
  • msg #77

Re: Some suggestions

All good.  So then I can either fast- forward to Jody finishing his set & hearing about this job & joining that way or maybe some one could tell Jody about it now, or I can drop the pretense and just go to Gloin’s.

Thoughts, Loremaster?
Loremaster
GM, 52 posts
Mon 16 Sep 2019
at 17:51
  • msg #78

Re: Some suggestions

Perhaps the group will be willing to go by the Silver Flagon afterwards? A Hobbit can be a handy fellow to have around.
Gram
player, 18 posts
Wanderer from Rohan
Mon 16 Sep 2019
at 17:55
  • msg #79

Re: Some suggestions

Of course, we could use a place to strategize and to have a solid meal before we head out.
Gwydian
player, 12 posts
Human
Mon 16 Sep 2019
at 18:01
  • msg #80

Re: Some suggestions

Basically, I'm remaining quiet to streamline the process of getting the assignment. Gwydian's not intending to be rude, and is perhaps breaking character a bit to keep it rolling along. After we're "hired" or whatever, I'm happy to skip or streamline introductions and we can discuss in character (and/or out) strategy, supplies, etc. I've held back some initial funds in anticipation of beginning some adventure and planning accordingly. Obviously, it's helpful if everyone bends a bit to find their own reasons to get along and go along - as is the nature of groups in gaming.
Thibault
player, 12 posts
Mon 16 Sep 2019
at 19:02
  • msg #81

Re: Some suggestions

Did the best I could with the intros, using only character understanding of who and what everyone is.
Navarre Kodran
player, 21 posts
Mon 16 Sep 2019
at 19:16
  • msg #82

Re: Some suggestions

You did a great job Thibault.

And that sounds like a great idea boss.  If we get the job we can meet at the Silver Flagon to discuss, eat and look out for more hands.
Loremaster
GM, 53 posts
Mon 16 Sep 2019
at 20:22
  • msg #83

Re: Some suggestions

Good point, Navarre. That could be the place for our other two PCs to meet the main group if they get to the point where they’re ready to join.
Mock Ironside
player, 21 posts
Hails from Iron Hills
Decked in Iron
Mon 16 Sep 2019
at 20:39
  • msg #84

Re: Some suggestions

In reply to Loremaster (msg # 83):

Yep, that works for a Dwarf, too, who probably will need a place to stay the night before departing the next day. Assuming he can get some cash to stay the night...
Thibault
player, 13 posts
Mon 16 Sep 2019
at 22:03
  • msg #85

Re: Some suggestions

Maybe we can get an advance.
Navarre Kodran
player, 22 posts
Tue 17 Sep 2019
at 15:16
  • msg #86

Re: Some suggestions

He's got the coin for sure.  But can anyone convince him?  ;)
Loremaster
GM, 55 posts
Tue 17 Sep 2019
at 15:45
  • msg #87

Re: Some suggestions

Yup, at 1/14th of Smaug’s horde, Glóin is worth about 1/20 of Bill Gates. =)
Thibault
player, 15 posts
Tue 17 Sep 2019
at 15:49
  • msg #88

Re: Some suggestions

I'd say Merchant is the go-to skill for contract negotiations, though if nobody has anything better than Diplomacy I could use that again.

THIS IS WHY WE NEED YOU JODY
Jody
player, 12 posts
Tue 17 Sep 2019
at 16:31
  • msg #89

Re: Some suggestions

Woulda been nice to grab the bard with all the social skills and $100’s of bucks lying around instead of ditching him then. -_-

Come see me at the Silver Flagon when you’re done.  That was where we could have all met and planned.
Navarre Kodran
player, 23 posts
Tue 17 Sep 2019
at 18:23
  • msg #90

Re: Some suggestions

For sure, we'll swing by after for a heap of discussions.  For what its worth we didn't ditch Jody.  You could have come along.
Thibault
player, 16 posts
Tue 17 Sep 2019
at 19:37
  • msg #91

Re: Some suggestions

He made a character choice that was suboptimal from a group cohesion perspective but made sense for the character. I support your choice, Jody, I was mostly just whining.
Mock Ironside
player, 22 posts
Hails from Iron Hills
Decked in Iron
Tue 17 Sep 2019
at 20:14
  • msg #92

Re: Some suggestions

In reply to Thibault (msg # 91):

Not much diplomacy here...dwarves are not known for it!
Jody
player, 13 posts
Tue 17 Sep 2019
at 21:10
  • msg #93

Re: Some suggestions

In reply to Thibault (msg # 91):

Eh, I was hoping to get everyone off the street and into a place where we could be joined easily by latecomers and get a lead on where we could all go. I thought that offering a free drink could provide a character reason for everyone getting together. I was wrong, the ‘lead’ happened on the crowded street, a block or so behind Jody.  These things happen.  But you can’t push on a string so...I’ll wait till you all finish.  All good, im not going anywhere.  Worst things happen, Im sure we can contrive to meet up again.
Gwydian
player, 13 posts
Human
Wed 18 Sep 2019
at 01:05
  • msg #94

Re: Some suggestions

You never know... someone might suggest such a thing.

As a spoiler, it's Gwydian intention to just have overhead the dialogue and ask to join in when they leave Gloin's place. Initial meet-ups take some suspension of character constraints just to get the game going. I hope everyone will extend the utmost suspension of disbelief to keep that much simple. Games here die often with ever getting out of the gate.
This message was last edited by the player at 01:09, Wed 18 Sept 2019.
Thibault
player, 17 posts
Wed 18 Sep 2019
at 01:55
  • msg #95

Re: Some suggestions

Oh, I assumed you followed us in, because Thibault noticed and introduced you despite not knowing your name.
Navarre Kodran
player, 25 posts
Wed 18 Sep 2019
at 02:41
  • msg #96

Re: Some suggestions

I assumed the same.

And I'm 100% on board to suspend a little reality to make sure all the PCs find their way in.
Mock Ironside
player, 26 posts
Hails from Iron Hills
Decked in Iron
Fri 20 Sep 2019
at 10:43
  • msg #97

Re: Some suggestions

In reply to Navarre Kodran (msg # 96):

Looking through the roles...

Despite Perception of just 12 and Observation of 11, Mock has 13 Riding and Combat Reflexes. And armour, for those things he misses otherwise. As such, probably best as Guard or Lookout Man. Except underground where his underground survival skills could be VERY useful, as could his Night Vision.

He could also be useful maintaining equipment...
Gwydian
player, 14 posts
Human
Fri 20 Sep 2019
at 15:02
  • msg #98

Re: Some suggestions

I'll pipe in soon, in character. This weekend, let's try to flush out any travel expense supplies/needs, etc.; scouting roles, etc. out of character so we can move forward next week. I'm still tweaking EQ, but I'll aim to stay light. Gwydian is adequately trained in combat (swords, knives, etc.) but not a hardened veteran. I created him with the hope that the game lasts a while and that point awards are regular so that he can add skills like Survival, Observation, etc. as he learns them along the way. Today, Gwydian's skills (due to his youth) are fairly limited, but he is capable. Of note, for the matter at hand:

He has rudimentary knowledge of Boating, First Aid, Fishing, and Hiking. He can ride well enough and can handle himself in combat situations, being naturally gifted and somewhat trained as a young gentlemen. What he lacks in technique, he makes up for with enthusiasm and youthful vigor.
Jody
player, 14 posts
Fri 20 Sep 2019
at 15:24
  • msg #99

Re: Some suggestions

Maybe I can entice people to go to the silver flagon to plan from there? I think you’ll find Jody useful. ;)
Navarre Kodran
player, 30 posts
Fri 20 Sep 2019
at 15:52
  • msg #100

Re: Some suggestions

Yup, thats the plan Jody.  As soon as we're done here we're heading for the Silver Flagon.
Navarre Kodran
player, 31 posts
Fri 20 Sep 2019
at 15:54
  • msg #101

Re: Some suggestions

PS, Navarre would do well as Guide, Scout or Huntsman.
Mock Ironside
player, 27 posts
Hails from Iron Hills
Decked in Iron
Sat 21 Sep 2019
at 01:19
  • msg #102

Re: Some suggestions

In reply to Navarre Kodran (msg # 101):

What about Guards and those who fix things in the Fellowship thread?
Loremaster
GM, 64 posts
Sat 21 Sep 2019
at 01:23
  • msg #103

Re: Some suggestions

If necessary, we’ll play those parts by ear. I’ll ask for rolls from each of you before the journey, and should you encounter hazards, we may play some of those out.
Mock Ironside
player, 28 posts
Hails from Iron Hills
Decked in Iron
Sat 21 Sep 2019
at 01:24
  • msg #104

Re: Some suggestions

In reply to Loremaster (msg # 103):

Ok. Of those roles Mock is probably best suited to a Look-out man.
Navarre Kodran
player, 33 posts
Sat 21 Sep 2019
at 01:39
  • msg #105

Re: Some suggestions

Navarre has all 4 of the suggested attributes for a Guide.  I'll volunteer for that.
Thibault
player, 22 posts
Sat 21 Sep 2019
at 02:46
  • msg #106

Re: Some suggestions

I've got all of Guide except Navigation, though I do have Cartography and a map.

Otherwise I don't have the skills to forage, so Look Out is what's left. I do have a decent Per.
Mock Ironside
player, 29 posts
Hails from Iron Hills
Decked in Iron
Sat 21 Sep 2019
at 02:47
  • msg #107

Re: Some suggestions

In reply to Thibault (msg # 106):

You spot them and I will deal with them! What a team!
Navarre Kodran
player, 34 posts
Sat 21 Sep 2019
at 15:58
  • msg #108

Re: Some suggestions

I could do well as a Huntsman Thibault if you want to take Guide.
Thibault
player, 23 posts
Sat 21 Sep 2019
at 16:52
  • msg #109

Re: Some suggestions

I don't have any Navigation unfortunately.
Mock Ironside
player, 30 posts
Hails from Iron Hills
Decked in Iron
Sat 21 Sep 2019
at 21:27
  • msg #110

Re: Some suggestions

In reply to Thibault (msg # 109):

Is there time to change that if it is important? After all, sages like to know everything...how could they not know where they are going?
This message was last edited by the player at 21:28, Sat 21 Sept 2019.
Jody
player, 15 posts
Sat 21 Sep 2019
at 22:16
  • msg #111

Re: Some suggestions

Im good with direction.
Gram
player, 23 posts
Wanderer from Rohan
Sun 22 Sep 2019
at 00:15
  • msg #112

Re: Some suggestions

Gram is decent with Navigation and Area Knowledge, and he has some Survival. He also has some Thrown Weapon (Spear)

Also ready to move on.
Mock Ironside
player, 31 posts
Hails from Iron Hills
Decked in Iron
Sun 22 Sep 2019
at 05:19
  • msg #113

Re: Some suggestions

In reply to Gram (msg # 112):

Just a heads up. I expect I will have somewhat reduced activity between the 25 Sep and 08 Oct, and then much reduced activity, probably none at all, from the 10th Oct until the 9th Dec. Sorry for any inconvenience that may cause. Please feel free to NPC my characters in that time if they hold up any threads (But please don't kill them!)
Navarre Kodran
player, 35 posts
Sun 22 Sep 2019
at 15:05
  • msg #114

Re: Some suggestions

Jody, are you good with anything besides direction regarding the fellowship roles?  I dont want to carve up the roles without Jody.

Boss, any word on the other 2 PCs?
Loremaster
GM, 65 posts
Sun 22 Sep 2019
at 16:10
  • msg #115

Re: Some suggestions

Hey, guys, I’ll update later today. It’s been a pretty busy weekend. Friday night was a drive-in movie & fireworks. Saturday we had a barbecue for my son’s swim team, and after that, I took my mother-in-law shopping, and then we had dinner that night with my wife’s family. I’ve been staying up late at night studying, too, so I’ve been a little tired.

We have one more PC who will join you at the tavern. The elf PC looks like they won’t be joining us.
Loremaster
GM, 67 posts
Mon 23 Sep 2019
at 02:40
  • msg #116

Re: Some suggestions

So far I have Navarre for the guide and Mock and Thibault for the look-out roles.

If you take plenty of supplies, a huntsman isn't necessarily needed, but an effective huntsman can help make sure you have enough to eat along the way otherwise.
Gram
player, 25 posts
Wanderer from Rohan
Mon 23 Sep 2019
at 04:52
  • msg #117

Re: Some suggestions

Gram will nominate himself for Scout.

While his perception is not remarkable, and he is no Naturalist, he has a fast horse and can range ahead and around easily enough. And ideally if he finds any trouble, he can retreat to warn the others in good time.
Jody
player, 16 posts
Mon 23 Sep 2019
at 14:00
  • msg #118

Re: Some suggestions

Jody has a staff sling, and some map-making skills and a great sense of direction.  He’s a hobbit, which means he likes to eat and smoke, maybe a lot, but he can’t carry very much. A pack mule is smart if we’re going into the wild.
Navarre Kodran
player, 36 posts
Mon 23 Sep 2019
at 14:44
  • msg #119

Re: Some suggestions

Loremaster:
OOC:

It's time to decide on the route you will take. Two main options are available. One, you can travel by foot or on horse following the river down to the Old Forest Road, a journey of eighty miles. This option will take you through bogs and marshes and will be slow going on foot, taking eight days to reach the Old Forest Road. On horses, the journey will take four days.

If you take a boat, the journey will take four days as the river flows to the south. However, if you choose this approach, it would be good for at least one to have the Boating skill.


I am going to post on the assumption that we are going by foot all the way since Gram nor Mock will leave their animals behind, which removes boating from our choices.  Navarre has about 3 days of food on him currently, so he'll need more which means I wont have much coin to donate to group funds.
Jody
player, 18 posts
Mon 23 Sep 2019
at 14:54
  • msg #120

Re: Some suggestions

Jody is happier not walking, and has coin to contribute or purchase a mule or pony or cart or combination thereof.
Loremaster
GM, 68 posts
Mon 23 Sep 2019
at 15:27
  • msg #121

Re: Some suggestions

A cart probably won’t be a good choice if you’re planning to go through the marshes. A pony would be more appropriate.

As you’re planning for the journey, you can make Area Knowledge and Navigation rolls to help choose the best path. Before the journey, I’ll have the guide make rolls as well to see if you’re able to shave days off the travel time or not.
Gwydian
player, 16 posts
Human
Mon 23 Sep 2019
at 16:13
  • msg #122

Re: Some suggestions

BTW: Gwydian has gear, it's just in his room. He's been in town a bit and certainly didn't expect any trouble when he set out this morning.
Gram
player, 26 posts
Wanderer from Rohan
Mon 23 Sep 2019
at 18:02
  • msg #123

Re: Some suggestions

I like your dedication to realism. Could we trouble you for a description however? So it would be easier to react to him IC?
Gwydian
player, 17 posts
Human
Mon 23 Sep 2019
at 18:33
  • msg #124

Re: Some suggestions

Better? =p
Navarre Kodran
player, 38 posts
Tue 24 Sep 2019
at 01:37
  • msg #125

Re: Some suggestions

When we say 'boats' I am imagining small crafts holding 2-4 people.  Is it possible to hire a large raft, so we can float us & our 2 animals to the Old Forest Road?
Loremaster
GM, 69 posts
Tue 24 Sep 2019
at 03:24
  • msg #126

Re: Some suggestions

The boats available are round-bottomed skiffs that generally have room for two, four, or eight oarsmen and a coxswain who steers. These boats generally aren’t built for transporting horses, though some boats in Lake-town are built for animal transportation and would have pens or stables on board.

On the boats that are normally available, the animals would probably have to be restrained, and if the boat capsizes, the animals could drown.

Here’s a picture of the kind of boat that’s available:


Loremaster
GM, 70 posts
Tue 24 Sep 2019
at 15:57
  • msg #127

Re: Some suggestions

Some very nice roleplaying, guys. I’m enjoying the interactions between the characters.

So here’s what we need: a decision on whether to go through the marshes or by the river (or some other way, I suppose - I’m open to other ideas) and the route you intend to take.

If you check the map, there aren’t any villages directly south of Esgaroth, so make sure you purchase supplies before you set out. It’s possible that you will encounter parties of Men or Elves (or Goblins), but being able to trade for more food is not certain.
Gwydian
player, 18 posts
Human
Tue 24 Sep 2019
at 16:01
  • msg #128

Re: Some suggestions

OOC: I don't care which path. The river seems safer, but I get the point of following Dwarves' path. Still, time is of the essence. In a perfect world, I'd take the river downstream (for safety and speed) and then try to determine whether the Dwarves are farther along or whether I need to take the road back towards Laketown.

In the interest of time, I slightly prefer a quick OOC vote rather than a long discussion in character, especially as planning has to take place. I'm anxious to get set out on the main event.

IC: Gwydian doesn't have the wilderness or tracking skills to have a strong opinion, and being new to a group to which he's just attached himself uninvited, it seems rather presumptious for him to throw weight around.
Navarre Kodran
player, 39 posts
Tue 24 Sep 2019
at 16:24
  • msg #129

Re: Some suggestions

Sorry.  I cant remember and I am pressed for time (dont have time to research it).  Do we know the route the pair of dwarves took and roughly where they were last seen?  They went south by the Running River and then west along the Old Forest Road into Mirkwood?  And the ravens told Gloin that the pair never made it as far as 'X'?  Where was 'X' again?

I agree with Gwydian.  I don't mind Rping the discussion on how to travel but I dont want to get bogged down in it for a long time.  I vote for taking the animals.  While its slower having Gram on a horse for scouting and Mock's animal as a beast of burden are nice pros.
Thibault
player, 28 posts
Tue 24 Sep 2019
at 16:59
  • msg #130

Re: Some suggestions

The river rolls right along the landbound path to Mirkwood, and it's most likely we'll find them in Mirkwood, so I vote for the river.

This is oocly based on my Area Knowledge roll results and map.

We may need to hire a boatman but that'd be cheaper than the extra rations we need to pack for a longer journey that'd be filled with more encounters monsters.
Loremaster
GM, 71 posts
Tue 24 Sep 2019
at 17:59
  • msg #131

Re: Some suggestions

Balin and Óin left nine days ago. Glóin had a disturbing dream a few days after they left and asked the ravens to search for them to make sure they were okay. The ravens searched for them but haven’t spotted them at all.

The path the Dwarves took was on foot, following the river.
Gwydian
player, 20 posts
Human
Tue 24 Sep 2019
at 19:04
  • msg #132

Re: Some suggestions

Bar fight?!
Jody
player, 20 posts
Tue 24 Sep 2019
at 19:15
  • msg #133

Re: Some suggestions

lol. Jody’s your man in a bar fight.   If you’re fighting 5th graders.
Mock Ironside
player, 35 posts
Hails from Iron Hills
Decked in Iron
Tue 24 Sep 2019
at 20:40
  • msg #134

Re: Some suggestions

In reply to Jody (msg # 133):

Dwarves will always want to go by foot...they do not like boats!
Jody
player, 23 posts
Wed 25 Sep 2019
at 12:28
  • msg #135

Re: Some suggestions

Sure, but even the densest dwarf knows the difference between nipple-deep in mud and biting flies and lazing peaceably on a boat.  This isn’t going around Cape Horn in August, it’s drifting downriver on a barge.  We can spend another week squeaking about boats v walking, but until we leave the bar and take action we got nothing.  If all the boat-men say the dwarves walked, then fine, we can take a boat to where they were last seen and walk from there.  Make sense?

If not, let’s take a quick vote. Copy/paste so the GM doesn’t have to tally.

Jody: boat
Thibault
player, 35 posts
Wed 25 Sep 2019
at 14:06
  • msg #136

Re: Some suggestions

Taking a lazy pleasure cruise down a gentle river sipping mai tais:
Jody
Thibault

Dredging through the swamp of sadness while fighting malaria and losing Artax:
Mock
Navarre Kodran
player, 41 posts
Wed 25 Sep 2019
at 14:33
  • msg #137

Re: Some suggestions

Loremaster:
The boats available are round-bottomed skiffs that generally have room for two, four, or eight oarsmen and a coxswain who steers. These boats generally aren’t built for transporting horses, though some boats in Lake-town are built for animal transportation and would have pens or stables on board.

On the boats that are normally available, the animals would probably have to be restrained, and if the boat capsizes, the animals could drown.

It sounds like the normal boats that are available are 8 man boats with oars.  We have 7 PCs and 2 large equines.  It sounds like taking an 8 man boat is going to overload the boat, which I would imagine that means we need someone with a very strong Boating skill to keep us from tipping over.  And if we do tip, I would guess it comes down to an Animal Handling: Equine roll to calm the animals and keep them from drowning.  I have that skill but I wouldn't want to rely on it to keep drowning animals from dying.

If I am understanding this right, before we vote, we should determine if we're willing to take this risk and does anyone have a strong Boating skill?

Is one of the animal transports (with pens) available and can we afford it?
Thibault
player, 36 posts
Wed 25 Sep 2019
at 15:00
  • msg #138

Re: Some suggestions

I was just going to suggest hiring a boatman. Cheaper than hiring twice as much food for us and feed for the mounts.

The boat itself is free to use thanks to Gloin's letter.
This message was last edited by the player at 15:00, Wed 25 Sept 2019.
Navarre Kodran
player, 43 posts
Wed 25 Sep 2019
at 15:15
  • msg #139

Re: Some suggestions

Not to beat a dead horse (yes, pun intended) I dont think Gram or Mock are going to agree to leave their animals behind, so I think we need the kind of boat that has animal pens to have a higher degree of safety.  Boss, is this kind of boat free to us?
Loremaster
GM, 72 posts
Wed 25 Sep 2019
at 17:10
  • msg #140

Re: Some suggestions

A boat for transporting larger animals is going to be rare. Most of the ones available will be for smaller animals - fowl, pigs, sheep, etc.

Tell you what - one of you make a roll to find a boat like this. You can use Scrounging, Merchant, or another suitable skill. On a success, you can locate a boat big enough to transport a horse and a mule, and 9 people (coxswain and 8 rowers). On a failure, no animal transport boats are available. You may try a second time at a -4 to the roll, modified with a +1 per every $50 you’re willing to offer in addition to Glóin’s letter.

This is still a dangerous means of transportation. The ancient Greeks had boats like this, and William the Conquerer used similar boats to transport horses across the English Channel, but a number of horses died from their boats capsizing. The horse casualties were even worse in the Civil War when they were lowered by slings from ships and were made to swim behind rowboats.
Jody
player, 24 posts
Wed 25 Sep 2019
at 17:18
  • msg #141

Re: Some suggestions

Jody can’t make this roll.
Thibault
player, 37 posts
Wed 25 Sep 2019
at 17:19
  • msg #142

Re: Some suggestions

If danger was an issue we wouldn't be dragging the mounts into a malaria and monster laden marsh, and we definitely wouldn't be bringing them to Mirkwood.

Since I'm from Lake can I make an Area Knowledge roll at IQ to find a boat?
Loremaster
GM, 73 posts
Wed 25 Sep 2019
at 17:31
  • msg #143

Re: Some suggestions

No need on a roll for where to look. Most of you passed Market Square and the quay where goods were being unloaded. This would be the best place to look for a boat like this.
Thibault
player, 38 posts
Wed 25 Sep 2019
at 17:53
  • msg #144

Re: Some suggestions

Yeah but does Area Knowledge (Lake) give me specific knowledge of anybody who has that kind of boat? This is my home town, do I know anybody with what we need?
Loremaster
GM, 74 posts
Wed 25 Sep 2019
at 17:56
  • msg #145

Re: Some suggestions

Actually, yes. Go for it, Thibault. Roll a -2 for Area Knowledge (Wilderland), -1 for Area Knowledge (Long Lake), or a straight roll for Area Knowledge (Lake-town/Esgaroth).
This message was last edited by the GM at 18:08, Wed 25 Sept 2019.
Loremaster
GM, 75 posts
Wed 25 Sep 2019
at 18:36
  • msg #146

Re: Some suggestions

I’ll also add that it’s possible to stable your animals in Lake-town if you want to take a boat but don’t want to risk a possible accident with your animal. I have a feeling Gram will not want this option, but Mock may.
Mock Ironside
player, 37 posts
Hails from Iron Hills
Decked in Iron
Wed 25 Sep 2019
at 19:56
  • msg #147

Re: Some suggestions

In reply to Loremaster (msg # 146):

Mock will figure they will need the mounts to follow the Dwarves, since the Dwarves were on foot. Hence, he will not want to leave them.
Jody
player, 26 posts
Wed 25 Sep 2019
at 20:07
  • msg #148

Re: Some suggestions

You gotta know the animals are gonna get eaten in the wild, no matter the delivery method. ;)
Mock Ironside
player, 38 posts
Hails from Iron Hills
Decked in Iron
Wed 25 Sep 2019
at 20:09
  • msg #149

Re: Some suggestions

In reply to Jody (msg # 148):

They have not yet, and neither have the hobbits! Yet.
Jody
player, 27 posts
Wed 25 Sep 2019
at 20:16
  • msg #150

Re: Some suggestions

You’re a lot meatier...
Mock Ironside
player, 39 posts
Hails from Iron Hills
Decked in Iron
Wed 25 Sep 2019
at 20:22
  • msg #151

Re: Some suggestions

In reply to Jody (msg # 150):

So are mounts. Which would you prefer to be eaten...mount or hobbit? :)
Jody
player, 28 posts
Wed 25 Sep 2019
at 20:24
  • msg #152

Re: Some suggestions

Mounts then Dwarves. Hobbits last.
Thibault
player, 40 posts
Wed 25 Sep 2019
at 20:36
  • msg #153

Re: Some suggestions

Hobbits as an after-dinner mint.
Navarre Kodran
player, 44 posts
Wed 25 Sep 2019
at 21:58
  • msg #154

Re: Some suggestions

Loremaster:
A boat for transporting larger animals is going to be rare. Most of the ones available will be for smaller animals - fowl, pigs, sheep, etc.

Tell you what - one of you make a roll to find a boat like this. You can use Scrounging, Merchant, or another suitable skill. On a success, you can locate a boat big enough to transport a horse and a mule, and 9 people (coxswain and 8 rowers). On a failure, no animal transport boats are available. You may try a second time at a -4 to the roll, modified with a +1 per every $50 you’re willing to offer in addition to Glóin’s letter.

This is still a dangerous means of transportation. The ancient Greeks had boats like this, and William the Conquerer used similar boats to transport horses across the English Channel, but a number of horses died from their boats capsizing. The horse casualties were even worse in the Civil War when they were lowered by slings from ships and were made to swim behind rowboats.

So thanks to Thibault we know where such a large craft is, and the letter from Gloin allows us to get it for free? All we need is a coxswain (I would LOVE to know the origin of that word) with a high skill.  Boss, do we need to roll for that?

I would assume neither Gram nor Mock are going without their animals.  So its either on this barge style boat or by foot.  I guess Gram and Mock need to decide if they are willing to risk their animals drowning.  If I were taking a horse/mule I would want an above average skill in Animal Handling: Equine and Swimming, and know if anyone else in the group had similar.  I am better than average at both but not great.

Speaking of swimming, in case the boat tips, how many of us have at least 1 pt in Swimming?  I do.
Gram
player, 33 posts
Wanderer from Rohan
Wed 25 Sep 2019
at 22:27
  • msg #155

Re: Some suggestions

Gram and his horse can both swim, and funny enough the guy from Rohan is pretty good with horses.
Loremaster
GM, 76 posts
Wed 25 Sep 2019
at 22:44
  • msg #156

Re: Some suggestions

Navarre Kodran:
Speaking of swimming, in case the boat tips, how many of us have at least 1 pt in Swimming?  I do.


Anyone who's ever played with Ceredyn well knows the importance of swimming. Navarre's right - Swimming is a very important skill, and really, it ought to be in Kromm's list of useful skills, although for certain genres like mech warfare or courtroom drama, it wouldn't really be that useful.

Recruiting a sailor will be simple enough. I'll need an IQ, Boating, or Seamanship roll from someone with a -1 modifier for Lake-town's size (a bit over 1,000 residents). You can either offer $25 per day (no modifier) or a share in the reward (+2 to roll). If you choose to offer $30 per day, you'll get a +1 to the roll, $37, a +2, and $50, a +3. -2 to the roll if you want the sailor to fight for you as well.
Thibault
player, 41 posts
Wed 25 Sep 2019
at 22:45
  • msg #157

Re: Some suggestions

I can swim. And the letter gets us the use of the boat for free. We can see how much its owner will charge to operate it for us - unfortunately I lack the Merchant skill.
Navarre Kodran
player, 45 posts
Wed 25 Sep 2019
at 23:11
  • msg #158

Re: Some suggestions

I quite literally almost had a character die from drowning.  Finally made a default Swimming roll when I was at 1 fatigue.

I think we should look for a coxswain and offer $37 per day (for +2 to the roll) and not a share, and not expect them to fight.  I'd be happy to roll, I have an above average IQ but I imagine Thibault is smarter.  Plus the dice roller doesn't like me after I slept with its mom.
Jody
player, 29 posts
Wed 25 Sep 2019
at 23:24
  • msg #159

Re: Some suggestions

Jody can swim.
Thibault
player, 42 posts
Wed 25 Sep 2019
at 23:41
  • msg #160

Re: Some suggestions

My Merchant default is only an 8, so...
Navarre Kodran
player, 46 posts
Wed 25 Sep 2019
at 23:46
  • msg #161

Re: Some suggestions

I thought the Loremaster was saying someone can roll vs IQ, Boating, or Seamanship to recruit a sailor.
Loremaster
GM, 77 posts
Wed 25 Sep 2019
at 23:58
  • msg #162

Re: Some suggestions

Yes, and if you’re offering $37, the roll will be an IQ +2 roll.
Navarre Kodran
player, 47 posts
Thu 26 Sep 2019
at 00:00
  • msg #163

Re: Some suggestions

With a -1 modifier for Lake-town's size, for a net of +1 to IQ.
Loremaster
GM, 78 posts
Thu 26 Sep 2019
at 00:08
  • msg #164

Re: Some suggestions

Right. Thanks, Navarre.
Jody
player, 30 posts
Thu 26 Sep 2019
at 01:21
  • msg #165

Re: Some suggestions

I can chip in too. How much do you want? $13 to make it $50?
Thibault
player, 43 posts
Thu 26 Sep 2019
at 01:49
  • msg #166

Re: Some suggestions

Well we can see if the boat owner is willing to make sure we don't wreck his boat if we pay for his services.
Navarre Kodran
player, 48 posts
Thu 26 Sep 2019
at 02:08
  • msg #167

Re: Some suggestions

I have 3 days of food.  I'll need to buy more and likely when I do I'll be broke.  I was hoping the letter from Gloin and a nice Diplomacy roll from us would explain that we're on a high paying job, and as such he'll be paid when the job is done, not day by day.  Maybe some now, and the rest when we get back?
Jody
player, 31 posts
Thu 26 Sep 2019
at 03:00
  • msg #168

Re: Some suggestions

We can RP it, but I have coin.
Thibault
player, 44 posts
Thu 26 Sep 2019
at 17:26
  • msg #169

Re: Some suggestions

Passed the IQ+2 roll to find a boatman at the $37/day price.
Navarre Kodran
player, 50 posts
Thu 26 Sep 2019
at 18:27
  • msg #170

Re: Some suggestions

Sweet.  Kodran is practically broke.  If the group cannot pay the boatman day by day, or work a deal to pay part now and part when we return I suggest someone ask Gloin for an advance.  I would assume the boatmans fee comes off the top of our pay before shares are calculated.
Thibault
player, 45 posts
Thu 26 Sep 2019
at 19:01
  • msg #171

Re: Some suggestions

I'd say that falls under operating expenses. To keep it simple and fair, anybody who donates to pay those expenses (food, supplies, wages) gets paid out of the net. The rest is profit, split evenly among us after the journey ends.

Random thoughts on this:

If none of us have the Merchant skill (and nobody has volunteered that they do) I'd suggest hiring a broker to handle turning non-monetary treasure into cash we can distribute equally. If we're lucky, the broker will just take, say, a 10% cut as their fee, and we won't have to pay them out of pocket. (That fee would also fall under operating expenses).

Of course, *useful* treasure can be used as soon as its found, but if you want to keep it after the adventure, it comes out of your share. And if it's value is far higher than the rest of what we recover, you might have to wait awhile for the rest of us to "catch up" before you get anything else. :D
Thibault
player, 46 posts
Thu 26 Sep 2019
at 19:03
  • msg #172

Re: Some suggestions

We could also do something tricky like give the adventuring company itself a share - this becomes the treasury, and we draw our operating costs (food, lodging, travel) out of it. That's an extra level of bookkeeping but it *feels* professional. Like the group exists as an entity instead of being a collection of random goobers.
Navarre Kodran
player, 51 posts
Thu 26 Sep 2019
at 19:46
  • msg #173

Re: Some suggestions

Thibault, I like the idea of considering our band on a professional level and setting up the adventuring company to have its own share, where our expenses get paid out of the companies share.

I have a decent skill in Merchant so I could negotiate with the boatman.
Mock Ironside
player, 40 posts
Hails from Iron Hills
Decked in Iron
Thu 26 Sep 2019
at 20:14
  • msg #174

Re: Some suggestions

In reply to Navarre Kodran (msg # 173):

Spent everything on gear and mount. Cannot swim, especially in armour. Dwarves don't like water, so it seemed a wrong skill to take, but can handle the animal. Any airbags to help him float? Watertight barrels will serve as such for the mule...
Thibault
player, 47 posts
Thu 26 Sep 2019
at 20:31
  • msg #175

Re: Some suggestions

Equines can swim; the motion of "doggy paddling" is basically the same as trotting, so it's their natural mode of moving and they don't need to be trained for it.

However if the water is super rough, the weather is bad, or they're tangled up/weighed down they can drown. If you could get an airtight barrel under them before they went into the water somehow it'd mess their paddling up a bit, so the mule would be better off without it.

You can even ride a horse while it swims (or just hold on to its mane) - that isn't enough weight to trouble them, and you'd be floating a bit yourself.
This message was last edited by the player at 20:33, Thu 26 Sept 2019.
Loremaster
GM, 80 posts
Thu 26 Sep 2019
at 23:11
  • msg #176

Re: Some suggestions

Here’s a rough price guide for lodging. (I personally find the Basic Set’s recommendation of 20% of Cost of Living for one night insanely expensive, but perhaps that’s just me.)

Prices for lodging:
$10 will get you a spot on the floor in a large communal sleeping area.
$20 will get you a bed + your own linen in a dormitory style communal area.
$30 is for a small private room. Add $15 for each additional bed + linen.
There are a few luxury suites in town at $100+.

Meals range from $5 for some bread, soup, and a cup of beer to $15 for steak, fresh vegetables, and a glass of wine.

Stables can be had for $2 for the basics, more if you want a clean place with a stablehand to keep an eye on your animal. You wouldn’t really want to sleep there, but feel free to roll Fast-Talk, Intimidation, or Diplomacy to try.

The idea of having a treasury for your company is a brilliant idea.
Navarre Kodran
player, 52 posts
Thu 26 Sep 2019
at 23:40
  • msg #177

Re: Some suggestions

20% COL for 1 night?  Wow, that is insanely expensive.

Navarre will take the $10 spot on the floor and the $5 meal.  I'll edit my cash.
Loremaster
GM, 81 posts
Fri 27 Sep 2019
at 00:14
  • msg #178

Re: Some suggestions

Yeah, it’s more fitting TL7. For medieval fantasy, it’s crazy expensive.

I’m using a Rolemaster book And a 10-Foot Pole for approximate prices.
Thibault
player, 48 posts
Fri 27 Sep 2019
at 01:09
  • msg #179

Re: Some suggestions

There's an old 3e Pyramid that has the following prices:

Lodging               cost/night    Notes
Monastery             variable*     Obliged to make a donation
alehouse               $2*          Pallet on floor near fire
Inn – cheap            $1           3 people per bed
Inn – fair             $2           2 people per bed
Inn – good             $5           separate bedding
Inn – fine             $10          separate room (small)
Inn – suite            $30          1 large room & 1 smaller room

* includes breakfast – usually pint of ale with some bread and stew.

Meals*           cost     Notes
Meal, cheap      $1       stew
Meal, good       $2       fresh bread (coarse), salted meat & stew
Meal, fine       $5       fresh bread (fine), roasted meat & stew, dessert
Meal, v.fine     $20      multiple courses, varied cuisine

* all meals included a thick “trencher” of stale bread to act as a plate

Drink (1 gallon)   weight    cost     alcohol*    Notes
Ale, cheap         8 lbs     $3       4 drinks    spoils after 2 days
Ale, good          8 lbs     $4       6 drinks    spoils after 3 days
Ale, fine          8 lbs     $6       8 drinks    spoils after 3 days
Beer               8 lbs     $4       6 drinks    available after 15th C.
Wine, cheap        8 lbs     $2       4 drinks    very sour
Wine, good         8 lbs     $5       8 drinks
Wine, fine         8 lbs     $10      12 drinks
Cider              8 lbs     $4       6 drinks
Mead               8 lbs     $8       8 drinks
Spirits            7.5 lbs   $500    64 drinks    1 drink (1/4 pint) costs $8

*Alcohol – the number of “drinks” per gallon (see pp.B439-440).
E.g. 1 gallon of fine ale contains 8 drinks.

Another article gives the cost for stabling a horse (including stableboy) to $5/day for most, triple for trained warhorses because you need a trained groom to handle a stallion.
Gwydian
player, 21 posts
Human
Fri 27 Sep 2019
at 01:31
  • msg #180

Re: Some suggestions

FYI,  Gwydian is staying in a good inn and will offer to arrange for extra bedding for anyone who doesn’t have a room.
Navarre Kodran
player, 53 posts
Fri 27 Sep 2019
at 01:37
  • msg #181

Re: Some suggestions

Navarre will take a spot on the floor of your room if that's ok Gwydian,  then the group can have my $10 towards the boatman.
Loremaster
GM, 82 posts
Fri 27 Sep 2019
at 18:30
  • msg #182

Re: Some suggestions

Everyone take care of any last-minute preparations you need to make. We’ll set out on the first leg of the trip this weekend. I’ll contact you via PM for rolls I need you to make.
Mock Ironside
player, 42 posts
Hails from Iron Hills
Decked in Iron
Sun 29 Sep 2019
at 20:16
  • msg #183

Re: Some suggestions

In reply to Loremaster (msg # 182):

Moc will probably share the stable with his mule for his excess wealth...lol
Loremaster
GM, 83 posts
Mon 30 Sep 2019
at 05:21
  • msg #184

Re: Some suggestions

Sorry for the wait, guys. I misunderstood how much chauffeuring was going to be required of me this weekend. I’ll have a new post for you tomorrow.
Loremaster
GM, 84 posts
Tue 1 Oct 2019
at 14:12
  • msg #185

Re: Some suggestions

One more day of delay. I had a movie to watch and a paper to write yesterday. I’ll have time this afternoon after class and a doctor’s visit.
Navarre Kodran
player, 54 posts
Tue 1 Oct 2019
at 14:58
  • msg #186

Re: Some suggestions

No worries boss.  Thanks for the update.
Navarre Kodran
player, 55 posts
Wed 2 Oct 2019
at 18:18
  • msg #187

Re: Some suggestions

So let me make sure I understand.  We spent the day crossing the lake by our barge-like boat.  Now the lake dumps downward via a waterfall and the water continues south in the form of the Running River.  We loaded our boat onto a cart and will need to take us, the animals and the cart down the Stair of Girion, but advisably not in the dark.  So we'd be smart to make that trek in the morning (down the stairs).  And then the journey continues on by boat for another 3 days along the Running River?
Loremaster
GM, 90 posts
Wed 2 Oct 2019
at 18:52
  • msg #188

Re: Some suggestions

Close. The cart will transport the boat only. You and your animals will need to go on foot. And yes, the travel down the Running River to the Old Forest Road will take another three days by boat.
Gwydian
player, 24 posts
Human
Wed 2 Oct 2019
at 19:47
  • msg #189

Re: Some suggestions

Sorry for the short post.  My life blew up a bit this week. I should get back on track shortly.
Loremaster
GM, 91 posts
Wed 2 Oct 2019
at 20:50
  • msg #190

Re: Some suggestions

Sorry to hear that, Gwydian. I hope things get better for you.

Just to clarify, Thibault, the lodgings here are probably either making camp, bedding down near one or the fires, or possibly bunking with one of the porters in their hut. Fortunately, the weather is nice right now.

I’ll be rolling vs a weather table, but here in the spring in Wilderland, the weather will generally be comfortable.
Thibault
player, 50 posts
Thu 3 Oct 2019
at 00:01
  • msg #191

Re: Some suggestions

In that case I've got a tent and blanket of my own so...
Gumm
player, 4 posts
Sat 5 Oct 2019
at 09:06
  • msg #192

Re: Some suggestions

Stay strong, Gwydian.

On another subject, which party role should I serve?
Loremaster
GM, 93 posts
Sat 5 Oct 2019
at 14:55
  • msg #193

Re: Some suggestions

Probably the Brute Squad. =)

You can act as another lookout if you want.

Also, everyone, when you give me your rolls via PM, you can copy and paste the rolls from the dice roller. Both degree of success and critical success and failures are important.
Mock Ironside
player, 46 posts
Hails from Iron Hills
Decked in Iron
Sat 5 Oct 2019
at 21:27
  • msg #194

Re: Some suggestions

In reply to Loremaster (msg # 193):

Ah, Ok. Will do in future. So just 2 over or under and criticals noted is not enough?
Loremaster
GM, 95 posts
Mon 7 Oct 2019
at 00:53
  • msg #195

Re: Some suggestions

Mock, if you want to indicate 2 over or 3 under and note critical failures and successes, that's okay, but if copying and pasting is easier, that's fine, too.
Mock Ironside
player, 47 posts
Hails from Iron Hills
Decked in Iron
Mon 7 Oct 2019
at 01:02
  • msg #196

Re: Some suggestions

In reply to Loremaster (msg # 195):

Cool thanks.
Mock Ironside
player, 48 posts
Hails from Iron Hills
Decked in Iron
Mon 7 Oct 2019
at 01:59
  • msg #197

Re: Some suggestions

In reply to Mock Ironside (msg # 196):

What about pack animal goods?
Loremaster
GM, 98 posts
Mon 7 Oct 2019
at 03:47
  • msg #198

Re: Some suggestions

What kind of pack animal goods?

Gram and Mock, did you purchase food for your animals? They can graze in the morning and evening, but you'll need feed for them during the day.
Gram
player, 38 posts
Wanderer from Rohan
Mon 7 Oct 2019
at 04:00
  • msg #199

Re: Some suggestions

I had intended to around the time they were talking about oats for the stock, but did not see feed listed.

Which source are we using for that?
Loremaster
GM, 100 posts
Mon 7 Oct 2019
at 04:34
  • msg #200

Re: Some suggestions

I’ll borrow what Raddek’s been using in his game - $1 and 1 lb per meal of animal feed.
Thibault
player, 52 posts
Mon 7 Oct 2019
at 20:08
  • msg #201

Re: Some suggestions

If you want to go realistic, ~2 lbs of food per day per 100 lbs of mount weight is accurate. The more work the horse is doing, the more grain to hay ratio it needs. (Hay is very nutrient inefficient).

Source: http://www.sjgames.com/pyramid/sample.html/?id=4776 (free article)

Of course planning for how long you're going to be making the horse work (i.e. carrying a rider and gear) per day might be too much logistical bookkeeping.
This message was last edited by the player at 20:12, Mon 07 Oct 2019.
Loremaster
GM, 101 posts
Mon 7 Oct 2019
at 20:30
  • msg #202

Re: Some suggestions

Oh, outstanding. Thanks, Thibault.

I would like to abstract this somewhat. For medium work for a 900-lb horse, feed would be $5 and 20 lbs per day.

During this journey, a 900-lb horse would eat 18 lbs of hay, which would cost $1.

You can graze in the morning and evening, so no feed would be needed.

Any suggestions on a way to abstract this?
Thibault
player, 54 posts
Mon 7 Oct 2019
at 20:54
  • msg #203

Re: Some suggestions

Okay, let's say a horse needs 4 meals per day, and they tend to graze for 8 hours a day. They need large quantities of roughage because hay and grass is energy inefficient. Give them a feed bag and they can eat while walking.

In terms of feed, this is a hay oat mix that weighs 2 lbs per 100 lbs of horse. Normally we'd consider the horse's encumbrance and the terrain but that's a lot of work so who cares. For a 900 lb horse that's 18 lbs of feed, 4.5 lbs per meal.

So: standard 900 lb horse needs 4 meals a day, each meal weighing 4.5 lbs.

Since a horse's "stand around and graze all day" behavior lasts 8-12 hours and we're dividing it into 4 meals (let's say 8 because that's easier to divide), 2 hours of grazing = 1 meal. However this assumes they're in pasture where grass is plentiful and they don't have to walk far to find it! Grazing in other terrain ranges from impossible to inefficient.

If you say that there are sufficient grasses in the swamp, maybe only double the time each grazing meal takes to 4 hours... but this assumes the horses are given the freedom to find the kind of grass they need, as the skies are growing dark, and are left to it for 4 hours after a long day's march or in the morning before packing up (or both) to substitute for one carried meal.

Summary:

Horses need 4 meals
1 meal = .5 lbs per horse of feed = 2 hours grazing in pasture = 4 hours grazing in less ideal circumstances

(We could also say it's 3 meals, each 6 lbs or 3-6 hours of grazing)
This message was last edited by the player at 21:08, Mon 07 Oct 2019.
Loremaster
GM, 102 posts
Mon 7 Oct 2019
at 22:35
  • msg #204

Re: Some suggestions

Brilliant, Thibault. Thank you for your analysis.
Mock Ironside
player, 49 posts
Hails from Iron Hills
Decked in Iron
Tue 8 Oct 2019
at 05:43
  • msg #205

Re: Some suggestions

In reply to Loremaster (msg # 204):

Interesting but I can't help notice the circular logic. You have started with

quote:
Since a horse's "stand around and graze all day" behavior lasts 8-12 hours and we're dividing it into 4 meals (let's say 8 because that's easier to divide), 2 hours of grazing = 1 meal


as the basis for a calculation that a horse needs to spend that time eating per day. If we start with the assumption that the animal needs to spend 12 hours eating we will end up with the same conclusion. To be more accurate we should consider where an animal needs to spend 12 hours eating just to survive.

In the wild, that would suggest that an animal that had to spend an hour or two per day running from predators would slowly starve if it also had to spend 12 hours eating, a situation that would make wild horses untenable, and would also make animals living in deserts untenable, but there are many examples running around in the Australian desert, and many others, that would suggest otherwise.

Rather, I would suggest that an animal has to spend 12 hours per day eating only in the most unfavorable environments to survive. (ie 4 hours per meal) Halve that for poor quality terrain, such as swamp of forest (ie 2 hours per meal), and half again for ideal pastures (1 hour/meal). This sits much better with my experience on farms...
Gram
player, 40 posts
Wanderer from Rohan
Tue 8 Oct 2019
at 05:56
  • msg #206

Re: Some suggestions

You can go down the rabbit hole with a lot of topics in GURPS, but the Equestrian one, man...it's deep! That and "horse people" tend to be very passionate about the topic in my experience.

I love the crunch, but I'm all in favor of simplifying this particular logistic. We could get into caloric expenditure, quality of feed, what combination feed/ wild grazing does to the Equine digestive tract.

And in particular games, I might even nerd out on that kind of stuff.

But in the spirit of trying to maintain the Tolkien "feel", I'm all for leaving it as is.
Loremaster
GM, 104 posts
Tue 8 Oct 2019
at 06:53
  • msg #207

Re: Some suggestions

Yeah, I don’t want to get too bogged down in the details, either. The last thing I want the game to become is a bookkeeping simulator, as enticing as that might sound.
Jody
player, 35 posts
Tue 8 Oct 2019
at 12:12
  • msg #208

Re: Some suggestions

Not for nothing, but those kinds of details & me are a bad combo.  You be you, though!
Thibault
player, 55 posts
Tue 8 Oct 2019
at 13:25
  • msg #209

Re: Some suggestions

See also the phrase "rode hard and put away wet." We don't want to get super realistic with horses, because they're finicky, fragile, and keeping them alive is a full time task. Fantasy fiction horses are far more useful.
Loremaster
GM, 105 posts
Tue 8 Oct 2019
at 14:12
  • msg #210

Re: Some suggestions

Since the company is split, the guide, Navarre, can make the decision of whether to approach the Elves or ignore them and  continue on down the river.
Thibault
player, 57 posts
Tue 8 Oct 2019
at 22:53
  • msg #211

Re: Some suggestions

The plan is that Navarre and Jody go to meet the elves and the rest of us stay behind, right?
Navarre Kodran
player, 60 posts
Tue 8 Oct 2019
at 23:18
  • msg #212

Re: Some suggestions

From my point of view anyone is welcome to come. I personally invited Jody because he was the only one to say that he wanted to meet the elves face to face.
Jody
player, 38 posts
Tue 8 Oct 2019
at 23:33
  • msg #213

Re: Some suggestions

I have diplomacy skill.  Im about to walk into a concert but I will post tonight
Jody
player, 39 posts
Wed 9 Oct 2019
at 13:18
  • msg #214

Re: Some suggestions

aie.  So my- and Jody's- natural inclination is to come clean.  Especially, thinks Jody & I that if the Elves have seen them, and either locked them up or hindered them, then they've gleaned, guessed or suspect that we, in the company of dwarves, are seeking them.  My thought is that being cagey won't help, so unless someone really cares otherwise, Jody's spilling what he knows and trusting to openness and honesty, though naturally, Jody expects and I know that elves do like their secrets.  We've probably already irked them by forcing their hand into this meeting.

But have a little faith in your pint-sized diplomat! :0
Jody
player, 42 posts
Wed 9 Oct 2019
at 20:20
  • msg #215

Re: Some suggestions

pfft.  NO meta gaming from me.  Jody doesn't know that Bilbo stole away with the elves' prize - though one wonders if they wanted the dragon back in the mountain?
Gwydian
player, 28 posts
Human
Thu 10 Oct 2019
at 15:08
  • msg #216

Re: Some suggestions

For the record, since play by post is clunky, feel free to exclude me (post that you intend to go alone, etc.) or include me.  I was waiting on a question from the GM before posting and we crossed wires somewhere. I'm all good. I'd rather things move along than get hung up over such details.
Loremaster
GM, 110 posts
Thu 10 Oct 2019
at 15:21
  • msg #217

Re: Some suggestions

For what it’s worth, I really value players who take initiative. If you go too far out of bounds, I’ll bring you back, but examples of coloring outside the lines that are welcome are Navarre’s pursuit of orcs and Jody’s and Thibault’s cafes.

And if I fail to respond, always feel free to send me a PM nudge or/and a Private Line in a post.
Loremaster
GM, 111 posts
Fri 11 Oct 2019
at 04:17
  • msg #218

Re: Some suggestions

I see votes and discussions of leaving, but nothing concrete. Let me know if you’re planning to continue or hang out here a bit longer.
Mock Ironside
player, 55 posts
Hails from Iron Hills
Decked in Iron
Fri 11 Oct 2019
at 06:15
  • msg #219

Re: Some suggestions

In reply to Loremaster (msg # 218):

Mock is already in the boat, ready to go, and not showing signs of getting out...
Navarre Kodran
player, 63 posts
Fri 11 Oct 2019
at 07:08
  • msg #220

Re: Some suggestions

In that case Navarre will tell Wyar that we are moving to the dwarven camp.  Navarre will guide Wyar to the location.
Jody
player, 46 posts
Fri 11 Oct 2019
at 08:55
  • msg #221

Re: Some suggestions

I thought that my message #152 was telling Wyarvto
Keep going until the running river met the rotting river?
Jody
player, 47 posts
Fri 11 Oct 2019
at 16:29
  • msg #222

Re: Some suggestions

Hi everyone.

I've started a game of my own.  It's about the WWII Russian pilots called 'The Night Witches' and it's in the players wanted section.

Because you're all such good writers, I asked the GM if I could post this here & they said yes.  I won't belabor it, but I'd be flattered if you took a look at the game, and thrilled to have you as players.

cheers
Navarre Kodran
player, 64 posts
Fri 11 Oct 2019
at 16:35
  • msg #223

Re: Some suggestions

Oooo, WWII.  I'm currently listening to WWII documentaries in the car and while I would love to play I'm already over extended on my gaming.  Thanks for the invite Jody and good luck!
Jody
player, 48 posts
Fri 11 Oct 2019
at 18:08
  • msg #224

Re: Some suggestions

In reply to Navarre Kodran (msg # 223):

thank you.  when you're not over extended, come take a look.  two neat things about Night Witches - - 1) It's very fatal, providing lots of opportunities for getting in - or out - of the game.  2) It has an In Game end date of May 6th, 1945.  And since the Game Start is Feb 8th 1942, there just isn't that much time.
Navarre Kodran
player, 65 posts
Fri 11 Oct 2019
at 18:28
  • msg #225

Re: Some suggestions

It'll be some time before I'm not over extended, but I will come take a look for sure.  Are you following the timeline of history, or are you going off script for big picture stuff?  I cant remember when Russia began pushing the Nazi's out but was it winter of 1943-44?
Jody
player, 49 posts
Fri 11 Oct 2019
at 18:31
  • msg #226

Re: Some suggestions

Historical.  The 588th started dropping bombs in early 42.
Loremaster
GM, 113 posts
Fri 11 Oct 2019
at 23:48
  • msg #227

Re: Some suggestions

Here's the link for the game: link to another game
Jody
player, 50 posts
Sat 12 Oct 2019
at 00:10
  • msg #228

Re: Some suggestions

Thank you!
Jody
player, 52 posts
Sun 13 Oct 2019
at 13:07
  • msg #229

Re: Some suggestions

Secret will roll or open?
Navarre Kodran
player, 67 posts
Sun 13 Oct 2019
at 16:35
  • msg #230

Re: Some suggestions

Jody:
Historical.  The 588th started dropping bombs in early 42.

Ahhh ok.  I was watching something yesterday and I see that Germany invaded Russia around June of '41.  Whats really scary about Nazi'ism is that they didn't just want to eradicate the Jews.  Nazi core belief said that they descended from ancient super people.  They believed that Germans were quite literally superior to everyone else.  They wanted to cleanse the planet of inferiors.  Jews were part of that.  So were the handicapped and anyone who was sick.  Weirdly gays were not.  Ernst Rohm, an early power house in the Nazi party was openly gay and Hitler didn't care.
Gwydian
player, 29 posts
Human
Mon 14 Oct 2019
at 18:39
  • msg #231

Re: Some suggestions

Fun fact: Hitler launched Operation Barbarossa (named after a twelfth certain Holy Roman Emperor) on June 22, the same day Napoleon launched his invasion of Russia (and also my ex-wife's birthday, a bad omen).
Navarre Kodran
player, 69 posts
Mon 14 Oct 2019
at 18:44
  • msg #232

Re: Some suggestions

Lmao.  That's hilarious.
Loremaster
GM, 115 posts
Tue 15 Oct 2019
at 01:33
  • msg #233

Re: Some suggestions

Let me know what else you want to do, if you want to search the campsite further or press on. You have probably 30 minutes left of daylight.
Loremaster
GM, 116 posts
Wed 16 Oct 2019
at 19:03
  • msg #234

Re: Some suggestions

I feel like I’m straining at the bit, which must seem weird for those of you who have gamed with me before. I’m happy as long as you guys are engaged, but I do want to keep moving in the game. My average posting is generally 2-3 posts per week, but I guess I’ve had too much free time on my hands recently.

Are you guys okay with my doing rolls for things like Perception or Corruption checks if you haven’t posted in a couple of days? I don’t want to take liberties with your characters.
Gram
player, 46 posts
Wanderer from Rohan
Wed 16 Oct 2019
at 19:21
  • msg #235

Re: Some suggestions

Of course, please feel free.
Navarre Kodran
player, 71 posts
Wed 16 Oct 2019
at 20:05
  • msg #236

Re: Some suggestions

Yup.  In the name of keeping things moving, please do.
Gwydian
player, 31 posts
Human
Wed 16 Oct 2019
at 22:11
  • msg #237

Re: Some suggestions

Anytime.  Please do.
Mock Ironside
player, 59 posts
Hails from Iron Hills
Decked in Iron
Thu 17 Oct 2019
at 03:17
  • msg #238

Re: Some suggestions

In reply to Gram (msg # 235):

As I will have very limited access next 2 months, please feel free to roll or even NPC me as needed to keep things moving.
Jody
player, 54 posts
Thu 17 Oct 2019
at 04:04
  • msg #239

Re: Some suggestions

100% do whatever’s needed to keep rolling.
Gwydian
player, 33 posts
Human
Sat 19 Oct 2019
at 22:59
  • msg #240

Re: Some suggestions

Sorry about the delay.  I could sworn I posted mid-week.  I usually read updates daily.
Loremaster
GM, 122 posts
Tue 22 Oct 2019
at 02:38
  • msg #241

Re: Some suggestions

I appreciate you guys breaking up your actions round by round. That's very helpful to me as I prepare my combat posts.

Also, thanks for putting your dice rolls in private lines. However, I do like to separate posts into IC and OOC sections. There's an example in the Character Advancement, Posting, and House Rules thread: link to a message in this game

Also, thanks for getting those combat posts in so quickly! Combat is often where my games can get bogged down, so I appreciate you guys posting so fast during combat. =)

Also, it takes me forever to make maps. A good map adds so much to the combat, I know, and if we have a large tactical battle, I'll try to get a map up, but making maps tends to bog me down. I'm always impressed by the GMs that make maps look so easy and professional.
This message was last edited by the GM at 02:40, Tue 22 Oct 2019.
Navarre Kodran
player, 74 posts
Tue 22 Oct 2019
at 18:09
  • msg #242

Re: Some suggestions

I agree, maps can take alot of time but add so much to a game like this.
Jody
player, 59 posts
Tue 22 Oct 2019
at 18:31
  • msg #243

Re: Some suggestions

I'm fine with description, and knowing that the GM is ok with adapting my move or asking for clarification.
Navarre Kodran
player, 77 posts
Thu 24 Oct 2019
at 18:19
  • msg #244

Re: Some suggestions

I was going to send this as a PM to the boss but I thought this might be better served here.  I've been gaming a long time and one thing I've learned is that groups tend to do better when there is a nominated leader, especially in this format.  For instance, yesterday in real time I suggested we camp for the night and resume the search tomorrow (game time).  We don't have a declared leader so we're at the mercy of democratic vote.  In this format discussion can take days, sometimes weeks.  While I'm all for it with big stuff that could be life threatening I'm generally not a big fan of it on small stuff.  Again, if this was table top I'm all for democratic debate because it can be resolved in minutes.

I'm not asking to be leader.  I just don't want to get near the end of this mission and look back to see we spent 50% or more of our time talking about mundane planning.  I guess if I had a suggestion I would say in game it doesn't feel right just to make someone leader.  We're all new to one another.  But what about a figure head?  A kind of OOC leader?  Someone who can say to the GM, this is what we're doing but he doesn't boss the group around in game?  This is in the spirit of keeping the game moving at a brisk pace, action followed up relatively quickly by more action.
Loremaster
GM, 125 posts
Thu 24 Oct 2019
at 19:09
  • msg #245

Re: Some suggestions

I'm certainly okay with that, Navarre, and the company is welcome to nominate someone to serve in that role if you guys so desire. I definitely don't want every mundane decision to bog down into a parliamentarian vote. I didn't state this when you guys were deciding on who took on which role, but as there's only 1 guide specified for the group (who happens to be Navarre), it would be good for the guide to take a leadership role.

That said, I wouldn't like to see one person making all the decisions and leaving everyone else to just go along with it or chafe and resent the leader. What I'd like from each of you is specific actions (e.g. search further, set up camp for the night, hold this position). One of my weaknesses as a GM sometimes is to give too much autonomy to the players to the point where it's unclear what actions they need to take next. I highly value proactivity.

(I'm also working on a paper right now, which is why I didn't post an update last night.)
Jody
player, 61 posts
Thu 24 Oct 2019
at 19:10
  • msg #246

Re: Some suggestions

Well, as a person, I kinda like the democratic thing, and I kinda bristle at appointed - rather than earned - leaders.  As a character, Jody might suit - he's not threatening, he does have diplomacy, he's easy going, and he likes to talk, if people want to go that route.
Navarre Kodran
player, 78 posts
Fri 25 Oct 2019
at 16:21
  • msg #247

Re: Some suggestions

Loremaster:
I'm certainly okay with that, Navarre, and the company is welcome to nominate someone to serve in that role if you guys so desire. I definitely don't want every mundane decision to bog down into a parliamentarian vote. I didn't state this when you guys were deciding on who took on which role, but as there's only 1 guide specified for the group (who happens to be Navarre), it would be good for the guide to take a leadership role.

That said, I wouldn't like to see one person making all the decisions and leaving everyone else to just go along with it or chafe and resent the leader. What I'd like from each of you is specific actions (e.g. search further, set up camp for the night, hold this position). One of my weaknesses as a GM sometimes is to give too much autonomy to the players to the point where it's unclear what actions they need to take next. I highly value proactivity.

(I'm also working on a paper right now, which is why I didn't post an update last night.)

Gotcha.  Good to know you were busy and weren't waiting on us to declare some action as a group.  And I completely agree.  I dont want to leave anyone out.  I dont want a dictatorship or anything close.



Jody:
Well, as a person, I kinda like the democratic thing, and I kinda bristle at appointed - rather than earned - leaders.  As a character, Jody might suit - he's not threatening, he does have diplomacy, he's easy going, and he likes to talk, if people want to go that route.

I dont mean to sound like I want to fast forward through this mission in a few days and to do that a leader will make all the decisions.  I like the democratic thing too.  But it can grind a game to a snails pace in this format, and thats what I am trying to steer us from.  As an example I played in a game where my group talked in OOC for a month of real time of how to take on a room full of baddies in a dungeon.  The group tossed around lots of ideas for about 30 real days.  During those 30 days the story did not move.  When we finally decided to do something we went to the room to kill them armed with our plan, and found the room empty.  The enemy had fled.  And all that planning wasted time.  Its this kind of thing that I think a leader is this format is most useful, and that a democratic group can get bogged down in endless debate.  Or near endless.
Loremaster
GM, 128 posts
Sun 27 Oct 2019
at 19:18
  • msg #248

Re: Some suggestions

I thought I responded to this, but apparently I didn’t. If I did and just can’f find it, forgive me. =)

Having a leader isn’t a bad idea, and it has precedence in our source material. In The Hobbit, Gandalf, Thorin, and Bilbo all after as party leaders at various times, Gandalf through his counseling, Thorin by right of being king, and Bilbo through his own initiative. In The Lord of the Rings, first Gandalf and then Aragorn served as party leader, but neither was heavy handed in their approach. Aragorn assumes the mantle of leadership when Gandalf fell fighting the Balrog, and Denethor was surprised that his son Boromir wasn’t the leader after Gandalf was killed. (I saw a book recently about leadership lessons from LotR - I really ought to read that one. It might be good background prep for this game.)

Star Trek, at least the older series (I haven’t watched much past Season 2 of Voyager, modeled leadership well in away team missions, but Starfleet is supposed to be a military organization, I suppose. The X-Men in the comics also seem to model good leadership with field team leaders.

I definitely don’t want you guys to spend a month deciding on a brilliant plan to take out a group of enemies just to see the enemies have taken the opportunity to flee, and if there’s dithering, I’ll nudge you guys into action. Like I said in a previous post, I highly value proactive players, so if you see waffling, I encourage you to step up and help lead.
Gwydian
player, 36 posts
Human
Sun 27 Oct 2019
at 19:43
  • msg #249

Re: Some suggestions

I’m indifferent.  Leaders are often helpful.  Most games on rpol.net die the slow death of a thousand cuts.  Being aware of that and acting accordingly is helpful.
Navarre Kodran
player, 80 posts
Mon 28 Oct 2019
at 05:01
  • msg #250

Re: Some suggestions

Sounds good boss.  If you nudge us when we need nudging I think that'll be enough.
Loremaster
GM, 129 posts
Tue 29 Oct 2019
at 20:43
  • msg #251

Re: Some suggestions

Okay, you’re going to follow the dwarves on foot? What would you like Wyar to do? Are you going to take your animals with you through the marshes? Gram can ride his horse.

You say you’re going slower. How much slower? In the marshes on foot, you can cover 10 miles per day at normal hiking speed.
Jody
player, 64 posts
Tue 29 Oct 2019
at 21:40
  • msg #252

Re: Some suggestions

I thought there was a river?  If Wyar can come, then we store stuff on the boat, and walk or ride.  If he can’t then he goes home and we walk.  Someone should write a note to the honcho and tell him about the brooch.  Maybe one of the pc’s turned npc (wasn't there someone?) should take the brooch back.
Loremaster
GM, 130 posts
Tue 29 Oct 2019
at 21:49
  • msg #253

Re: Some suggestions

The boat's a large one, with room for six rowers and the steersman, Wyar. Two people won't be enough to row upstream.

I see that I wasn't clear in my previously IC post. The choices are to try to track them via land or continue by river and hope to pick up their trail again.

If you travel by land, you'll need to leave the boat behind. Wyar can stay with the boat until you return if you wish. Remember, he was hired to crew the skiff.
Gwydian
player, 38 posts
Human
Wed 30 Oct 2019
at 13:22
  • msg #254

Re: Some suggestions

I am under the impression that tracking has turned into a dead end - so the boat is the only sensible option.  Did I miss something?
Navarre Kodran
player, 82 posts
Wed 30 Oct 2019
at 15:05
  • msg #255

Re: Some suggestions

I'm a bit confused as well.  I get the options to track on land or by water, but don't we have an assumed path they took?  Do the clues suggest that the dwarves went off their scheduled path?  If not I vote we stay on the course they were supposed to travel at a partially slowed rate to gain bonuses to rolls.
Jody
player, 65 posts
Wed 30 Oct 2019
at 16:34
  • msg #256

Re: Some suggestions

The assumed path is along the river; can Wyar and some folks keep on the river, headed south, along or near the part of the party that's on the bank?  If not...what am I not understanding about the Running River's journey through the Long Marsh?
Loremaster
GM, 131 posts
Wed 30 Oct 2019
at 16:46
  • msg #257

Re: Some suggestions

Gwydian:
I am under the impression that tracking has turned into a dead end - so the boat is the only sensible option.  Did I miss something?


For the most part. It’s going to be very difficult to track on land unless you go agonizingly slow.

You can go on foot along the river and hope to pick up their tracks. If this is the option, how much slower will you go (1/2 speed, 1/4 speed, or slower?)

You can continue along by boat. This is faster than land, but you can also choose to go slower if you want to see if you can pick up clues.

Jody has indicated a third way - trackers on foot, at least 3 on the boat to steer (Wyar) and at least two rowers. This is also viable.

Navarre, since you’re the guide, let me what your recommendation is. If you’re not sure, you can roll an IQ-based tracking roll.
Jody
player, 66 posts
Wed 30 Oct 2019
at 16:54
  • msg #258

Re: Some suggestions

Two advantages of having the boat nearby - a place to store stuff; and a place to put PC's when they're essentially NPC's because of travel or IRL or what ever.

So, one advantage: to store stuff or people.

I'm going to post IC too.
Loremaster
GM, 132 posts
Wed 30 Oct 2019
at 20:59
  • msg #259

Re: Some suggestions

I’ve subtracted 2 more meals for last night and this morning.

Keep an eye on your food, everyone. Each missed meal is a cumulative -1 FP that can only be recovered with a day or rest and 3 full meals.
Navarre Kodran
player, 83 posts
Thu 31 Oct 2019
at 18:40
  • msg #260

Re: Some suggestions

Sorry but don't have time for a full post.  My recommendation is to go with Jody's idea.  3 on the boat carrying people, supplies and potentially animals and the rest of us on foot on land trying to regain the trail.  I would recommend half speed for now.  How much bonus does that give us?
Loremaster
GM, 134 posts
Thu 31 Oct 2019
at 19:04
  • msg #261

Re: Some suggestions

At half-speed, you're taking twice as long, and that gives you a +1 to rolls, bringing the difficulty down to -5. Hard, but not impossible, but it would be better if you had a master tracker with you. Quarter-speed would give you a +2, 1/8th speed a +3, etc. You're slowing down, searching very carefully, paying attention to every little detail you can.

Note that if the Dwarves are in trouble, taking too long could mean that you reach them too late.
Jody
player, 68 posts
Thu 31 Oct 2019
at 19:10
  • msg #262

Re: Some suggestions

In reply to Loremaster (msg # 261):

I'm with Navarre.  Half speed is enough where we _might_ get their trail, but we're not taking too TOO long.  Since we can't reach them unless we find them, we have to look, not just hammer about the wilds.
Gram
player, 51 posts
Wanderer from Rohan
Thu 31 Oct 2019
at 19:23
  • msg #263

Re: Some suggestions

Agreed, half speed sounds fair.
Jody
player, 70 posts
Fri 1 Nov 2019
at 12:34
  • msg #264

Re: Some suggestions

Thibault is most likely gone.

People aren’t eating because gurps is hard - food is important, and not enough is called starving. It’s a few days back to town; we need to think about *fishing* or heading back to re-supply.  I have 11 days food; I will share.  But if it’s three days back, then 11 days is four people.
Navarre Kodran
player, 85 posts
Fri 1 Nov 2019
at 14:36
  • msg #265

Re: Some suggestions

So half the group only brought 3-4 days worth of food?
Jody
player, 71 posts
Fri 1 Nov 2019
at 15:11
  • msg #266

Re: Some suggestions

Seems like it.
Loremaster
GM, 136 posts
Fri 1 Nov 2019
at 16:11
  • msg #267

Re: Some suggestions

Yes, food is a problem, and it’s eventually going to affect the group’s ability to fight.
Jody
player, 72 posts
Fri 1 Nov 2019
at 16:20
  • msg #268

Re: Some suggestions

How many days back to civilization?
Navarre Kodran
player, 86 posts
Fri 1 Nov 2019
at 18:05
  • msg #269

Re: Some suggestions

Boss, are people literally out of food?  As in like half the group.  I can ask IC if you want.
Loremaster
GM, 137 posts
Fri 1 Nov 2019
at 20:17
  • msg #270

Re: Some suggestions

Yes, several PCs are now out of food.
Navarre Kodran
player, 87 posts
Fri 1 Nov 2019
at 23:45
  • msg #271

Re: Some suggestions

We're only allowed 1 Huntsman per TOR rules?

Jody's question was, how many days back to Laketown?
Loremaster
GM, 138 posts
Sat 2 Nov 2019
at 00:21
  • msg #272

Re: Some suggestions

No, you're allowed as many huntsmen as you wish. The only restriction on jobs is the guide, of which 1 is allowed.

This is Day 4. 1 day was spent traversing the lake. On the third day, you spotted the Elf scouting party.
Jody
player, 73 posts
Sat 2 Nov 2019
at 01:44
  • msg #273

Re: Some suggestions

So since it’s upstream, is it one day or two back to laketown?
Loremaster
GM, 139 posts
Sat 2 Nov 2019
at 02:34
  • msg #274

Re: Some suggestions

You guys traveled downstream. It's 8 days upstream back to Lake-town.
Gwydian
player, 39 posts
Human
Sat 2 Nov 2019
at 09:35
  • msg #275

Re: Some suggestions

FYI, not to complain but rather to say publicly in case others have similar confusion:

I appreciate this game (really! Really!), but most players and games don’t manage food at this level so despite some warnings players still may have not entirely gotten the message.  For context, I’ve played literally hundreds of games over 30 years, and I don’t recall any tracking food this precisely.  In a game world that did, the characters would react accordingly.  Players neglect things like going to the bathroom in character not because they think it doesn’t happen- just most people ignore it for simplicity.  It would seem odd (but realistic) to assign penalties for it, but hey... the GM deserves to run things as he sees fit, and I know how hard that job is. So... no complaints here- just hopefully some insight for all.

Also, having been on rpol.net for 20+ years, I can tell you that in the best of games, players come and go; things stall frightfully frequently.  Most games fail entirely in less than a month.  It’s very frustrating.  Many DMs adapt a streamlined way of keeping things moving- be it a leader, neglecting details, rolling for players, or whatever.  Perfect can be the enemy of the good.  I’ll try to adapt either way - as I know how tough if it is to run a game. (I did for 2-3 years.)

Also, I was under the impression that Gwydian had 14 days of food.  Being a rational “character” per above, he may want to skip a meal here or there to conserve if we’re off track. As a player who doesn’t live in Middle Earth, I don’t have a good handle on what is reasonable and what isn’t. I saved $ and repeatedly suggested throwing show rations onto one of the animals, or group supplies, but no one seemed interested.  I presume we could (and the characters would) attempt to buy food from people along the way (at the river stair, the elves, etc.) before absent-mindedly starving.

As a player, I understand we were warned, and if I didn’t take it seriously enough, then I’m happy to accept the consequences and write it off to Gwydian’s inexperience.  It also didn’t help that I rolled an 18 on Fishing right out of the gate and lost my pole!  Shit happens sometimes.
This message was last edited by the player at 09:56, Sat 02 Nov 2019.
Gwydian
player, 40 posts
Human
Sat 2 Nov 2019
at 09:36
  • msg #276

Re: Some suggestions

Plus... half speed plus boat sounds great.  Neither Gwydian (the character) or me (the player) have much of a sense of tracking Dwarves through unfamiliar terrain so he’s open to any sane suggestion.
Jody
player, 74 posts
Sat 2 Nov 2019
at 09:39
  • msg #277

Re: Some suggestions

8 days.  I was afraid of that.

Ok - let’s figure this OCC - I don’t want the game to fall on this issue.

Realistically, unless the elves show up with a crate of lembaš bread, we have to go home.

Could we speed-RP a journey upriver for food and back to here?

Or can Jody be ‘revealed’ to have purchased a large supply of food that’s on the boat?
Gwydian
player, 42 posts
Human
Sat 2 Nov 2019
at 09:54
  • msg #278

Re: Some suggestions

40 days?  I must have missed that.  Even then, the issue is whether a 40 day trip is from Lisbon to Rome; where along the way every few days one passes a village or town or whether it’s from St. Louis to Seattle in 1800.

Lessons can be learned sometimes with a cost.
Loremaster
GM, 140 posts
Sat 2 Nov 2019
at 16:20
  • msg #279

Re: Some suggestions

For food, I'm solely going off what's on your character sheet. If you declared OOC or IC that you were buying food, please give me the link or the post #, and I'll rectify your food situation.

In hindsight, I should have stressed the need for adequate food supplies much more. I know, many games don't track food too closely, and it's not a part of the game that I really enjoy. However, the group is traveling through the wilderness with no villages or farmsteads where you might be able to purchase food, so planning for the journey is essential.

(Just a side note - I met this morning with a career coach to go over a couple of personal inventories I did for a course I'm taking. For my interests, I score highest in scientific [so analysis, exploration, investigation] and literary [reading, writing, editing]. Scientific is 99% and literary is 97%. My lowest is numerical [accounting, investing, working with numbers and data] - 17%. I'm much more inclined to enjoy well-written games that feature exploration and investigation than I am in games that deal with making sure we have enough food, etc.]

I've had the opportunity to play in a number of excellent games during my tenure here on RPOL. Probably the most challenging game I played in was Ceredyn's Keep on the Borderlands. I joined up for the Tomb of Horrors expedition, and we probably planned for a week real-time, making sure we had food, supplies, and mules, I think. Once we actually got to the Tomb, a horde of Thri-Keen attacked, and we lost all our animals. Our 9-PC band got separated into two, with the more powerful, experienced PCs in one group, and almost all the newbie PCs (along with one Mongo Deepdelver) in another group. We had very little food and almost no lights, and the situation seemed grim indeed, but somehow, we made it out. The cost was great, though - two PCs were killed, including the Borderlands hero Father Mortyn and newcomer Stig, a gnomish wizard. Another PC was permanently blinded, and two other veteran PCs were supposedly killed by the lich Acererak, although afterwards they were rescued. The tragic thing about Mortyn's death was that he was weighed down by the rations the other PCs didn't want to carry and so was crushed by a giant rolling stone statue.

I'm currently playing in the excellent Road to Perdition, and my PC in that game failed to plan adequately for a long journey and is currently having to mooch the food of a better prepared PC.

Losing the fishing line was a blow, Gwydian, I know. I honestly thought the Troll would be more dangerous than it was, but you guys dispatched it without taking a scratch.

Your group has a few options. Yes, you could return to Lake-town for food and return. This would be 12 days, and if the Dwarves are alive right now, there's no guarantee that they would be when you return.

You could spend some time hunting and fishing for food. Killing a deer or a bear would provide enough food short-term for the people who don't have enough food.

You know Galion has a band of Elves somewhere in the forest, though you haven't seen them since yesterday. They could perhaps be persuaded to share some of their food, though Galion only showed a positive reaction to the Ranger, Navarre.

You could also try the Old Forest Road, if it's passable, to reach the Beornings, but the forest is approximately 200 miles across from east to west. In contrast, Esgaroth is about 70 miles from your current position.

I'm using TOR's travel times here. You can do 20 miles per day on foot, 40 miles per day on horse, 20 miles per day downstream by boat, 5-10 miles per day upstream against the current. The marshes are a Hard difficulty with 2x travel modifiers for foot and horse. Roads and paths through Mirkwood are a Severe penalty with 3x travel modifiers. Without a path, travel through Mirkwood is at a 5x modifier.

You've been traveling down the river and now through the Long Marshes so far.
Jody
player, 75 posts
Sat 2 Nov 2019
at 21:55
  • msg #280

Re: Some suggestions

Again, we can solve this problem with the wave of a pen, or, the disconnect between what you say you like, and what we’re actually doing, can stand:

Jody has ~$400.   He uses it, in the ‘past’, for enough iron rations for 8 people for 40 days, with promises to be repaid in full, + 20%, from loot/reward, in the future.

Yes, it involves a fudge factor, but we could be role playing a game instead of making a game of accounting for starvation.

If this doesn’t work, we head back, buy food, and return, full stop.

Those are my only two options; I will say no more on this topic.
Navarre Kodran
player, 88 posts
Sat 2 Nov 2019
at 22:19
  • msg #281

Re: Some suggestions

I played with Ceredyn for about 20 years.  He is a masterful writer and GM, but he could be a stickler for some things.  What was on your char sheet, as well as your declared actions were some unbreakable rules for him.  As fate would have it, I was Mortyn of Dundow when that char was killed.  I don't think it was rations that weighed me down.  I was however carrying all the essential dungeon gear that the group refused to carry, things like a crowbar, spikes and hammer, rope, etc.  My resultant Move was 2.  In a terrible way that only happens in a Ceredyn game I didn't have to die there.  As the multi ton trap began rolling at us our mage used Shape Earth to make a hole in the wall for us to duck out of the way of the giant steam roller.  I had written that I was running for that mage made hole.  He wrote a response and stopped the action where I had made it half way.  I assumed he stopped the action because I wouldn't make it, as was his habit.  Thinking I couldnt make the hole at Move 2 I went with plan B, to jump onto the steam roller and ride it to the bottom of the hill.  I failed my DX roll, fell under it and was turned to jelly.  The sad thing is after I died I was talking to him and he said if I had just kept running I would have made it and lived.

About our food I will say it this way.  Boss, you have to decide what kind of game you want to run.  From a story point of view we knew this was a search mission.  We knew the travel could be slow.  We knew the intended path of the dwarves was roughly 45 days.  We knew there would little chance to buy food in the field.  It doesn't make much sense for people to leave Laketown with only 3-5 days worth of food especially when we could have gone to Gloin and asked for an advance for food.

We could absolutely do as Jody suggests and retroactively say he bought a ton or Gloin advanced us the cash for a ton.  If you're not ok with that boss and want to run a 'if its written it happened' kind of game I dont like our prospects of all of us being almost out of food and no fishing pole.  I think I could feed the foodless people for the day and then I'd be out of food.  As much as it pains me to say I think we should turn back to town and resupply.  If we try to forage and fail a new search party will be sent out to find us.  Weak and starving in the wild.
Gumm
player, 12 posts
Sun 3 Nov 2019
at 00:00
  • msg #282

Re: Some suggestions

For those of us who lack hunting or fishing skills, would you ‘loan’ us a point or two so that we can purchase these skills?  I think it’s clear that returning to town isn’t an option.
Loremaster
GM, 141 posts
Sun 3 Nov 2019
at 00:45
  • msg #283

Re: Some suggestions

Another option is to temporarily change roles. Navarre and Gram could act as woodsmen, and those with food can share with those who do not. We’d need another guide, though - possibly Thibault, though he doesn’t have Navigation.

I looked back through the IC and OOC threads. I saw talk of buying more supplies, but only Jody and Navarre actually did. You guys had a great idea of creating a company share that you’d use for supplies, but nothing concrete came out of it.

If you want to do something, please make sure you declare you’re actually doing it, and be specific. “I pick up supplies for the journey” is too vague, but honestly, I should ask you for clarity there. “I buy two weeks of rations” is much more clear.

Loaning CPs for missing skills is a good example of out-of-the-Box thinking, but it sets a precedent that I’m not comfortable with.

However, there is an option to spend 2 CPs to add something helpful to the game world that would logically be there. You could use that to add something that might be on the boat, like a spare fishing line or a fishing net. Thibault is AWOL at the present, but he does have spare CPs.

The Gadget advantage would also be solid here to be able to say you have something you haven’t put down on the sheet but would logically have.

The perk “Always makes sure to buy enough food for a trip” would likewise be great.
This message was last edited by the GM at 00:47, Sun 03 Nov 2019.
Gram
player, 53 posts
Wanderer from Rohan
Sun 3 Nov 2019
at 03:55
  • msg #284

Re: Some suggestions

These are things the young and the bold need to learn. Nothing like not eating for a few days to press home the need for these sorts of skills. I say let it ride, and kill off characters if you need to.

In the mean time Gram is about to abandon their search in the name of finding something to kill and eat before he starts to grow light headed.
Gwydian
player, 43 posts
Human
Mon 4 Nov 2019
at 19:20
  • msg #285

Re: Some suggestions

I'm good either way. We'll live (or not).  My big issue was not having a mount. If Mock or Gram would consent, Gwydian would gladly throw enough rations to feed the whole group for 40 days, but he can't carry that much on himself. That was the rub, personally. I tried to elicit something OOC but no one bit, and since the DM didn't insist, I let it go.

Absent that, my out of character confusion was not realizing that we are literally travelling were there are no outposts, trading posts, villages, or places that one may purchase food from strangers. I thought these were somewhat common paths, even if not highly-travelled ones. Normally, I would expect a profiteering merchant to be selling triple price rations along such roadways!  Hence, I thought a week between such opportunities was reasonable and two weeks of rations seemed more than enough.  I would have even assumed the men at the river stair would have sold some, for the right price.
Navarre Kodran
player, 89 posts
Tue 5 Nov 2019
at 16:47
  • msg #286

Re: Some suggestions

Don't have time to respond to the ongoing discussion about travel, but for those of us hanging around what are our options?  Break free attempts?  The way its written it sounds like pulling a weapon is not an option.
Jody
player, 78 posts
Tue 5 Nov 2019
at 17:05
  • msg #287

Re: Some suggestions

bite down, maybe?  see if you can draw a knife? Every adventurer carries a dagger, yes?  Jody weighs less than 100 pounds, and doesn't have a ton of strength either...

maybe we won't worry about starving, and we can die right here?
Gwydian
player, 45 posts
Human
Tue 5 Nov 2019
at 18:32
  • msg #288

Re: Some suggestions

hanging around.  Ha.  Good one.
Loremaster
GM, 144 posts
Tue 5 Nov 2019
at 22:17
  • msg #289

Re: Some suggestions

Good point, Navarre.

You can make a roll vs. Escape (defaults to DX-6) at a -6 modifier. Flexibility gives +3 and Double-Jointed +5.
This message was last edited by the GM at 22:18, Tue 05 Nov 2019.
Gram
player, 54 posts
Wanderer from Rohan
Wed 6 Nov 2019
at 06:06
  • msg #290

Re: Some suggestions

Very busy day. Should be able to get a good post up tomorrow.
Navarre Kodran
player, 90 posts
Wed 6 Nov 2019
at 18:00
  • msg #291

Re: Some suggestions

Ok.  I dont have Escape, Flexibility or Double Jointed.  Rolling at a Default skill at -6 puts me into territory of hitting a Crit Failure on a roll of about 13 or higher (which I do frequently).  So I'll pass.  I guess I just Do Nothing and hope I dont die.
Gumm
player, 15 posts
Wed 6 Nov 2019
at 18:32
  • msg #292

Re: Some suggestions

Jody:
bite down, maybe?  see if you can draw a knife? Every adventurer carries a dagger, yes?  Jody weighs less than 100 pounds, and doesn't have a ton of strength either...

maybe we won't worry about starving, and we can die right here?


This would at least have the virtue of solving our supply problem.
Jody
player, 79 posts
Wed 6 Nov 2019
at 18:43
  • msg #293

Re: Some suggestions

In reply to Gumm (msg # 292):

I'm a solutions man.  It's what I do.
Loremaster
GM, 145 posts
Wed 6 Nov 2019
at 20:23
  • msg #294

Re: Some suggestions

It’s going to be busy for me probably until Friday afternoon. I’ll see if I can sneak an update in tonight, depending on how much reading I get done this afternoon.
Navarre Kodran
player, 93 posts
Fri 8 Nov 2019
at 18:55
  • msg #295

Re: Some suggestions

There has been a big discussion Jody about our lack of food in OOC so I wont repeat it.  Some of us are out of food.  Navarre would rather pass out his rations and deplete himself than have people try to search and/or fight while missing meals.  We can focus on hunting big game later.  But for now, if there are people living in the sunken city ruins and they aren't friendly, I want to find the dwarves asap if they are inside the ruins.  They could be dinner guests, if you know what I mean.
Jody
player, 82 posts
Fri 8 Nov 2019
at 19:58
  • msg #296

Re: Some suggestions

Yep, I was part of it.  Just moving it to IC.

So yes, a little exploration & then food.
Navarre Kodran
player, 94 posts
Fri 8 Nov 2019
at 21:01
  • msg #297

Re: Some suggestions

Ahhhhhh.  Lol.  Missed that detail.
Gumm
player, 17 posts
Sun 10 Nov 2019
at 17:46
  • msg #298

Re: Some suggestions

Did Gumm lose any HP from the Gallow’s Weed?
Loremaster
GM, 151 posts
Sun 10 Nov 2019
at 18:56
  • msg #299

Re: Some suggestions

No, suffocation does FP damage, not HP.
Gilmith
player, 4 posts
Sun 10 Nov 2019
at 19:27
  • msg #300

Re: Some suggestions

Probably overdue, but hello all!  Late add to the game and the GM managed to find me an avenue to join that all fit within the theme of the story.  Doesn't seem anybody is overly riled at my appearance, I promise Gilmith will calm down once she realizes what is actually going on.
Navarre Kodran
player, 95 posts
Sun 10 Nov 2019
at 20:28
  • msg #301

Re: Some suggestions

No worries and all good Gilmith, and welcome!  Lol, when I first read your post I thought it was the GM.  It took me a few to realize it was a new PC.
Gwydian
player, 47 posts
Human
Mon 11 Nov 2019
at 14:43
  • msg #302

Re: Some suggestions

FYI, regarding food, as a posted privately to the GM, I have a humble request:

Given its importance, and the desire of the group to make a collective accounting, would it be OK to make a thread called "Food Reserves" with the first post being a summary of who has what as of today. Then, we could track it there, more collectively so we all have a sense of awareness.

We could each have one post that we continually update, visibly, so we know where each other are in the process and can share and plan appropriately.
Navarre Kodran
player, 97 posts
Mon 11 Nov 2019
at 15:55
  • msg #303

Re: Some suggestions

Great idea Gwydian.  The GM put up a thread called Company Stores which I think was in response to our OOC suggestion that an extra share of the loot go to buying party supplies like food, lighting, blankets, tools, etc.

I think it would be good if we posted what gear we have that is considered not owned by the PC and meant for the group.  Alternatively, perhaps the PCs could list gear they are willing are share/loan but still considered owned by the PC.  I'll put up a post.
Navarre Kodran
player, 99 posts
Mon 11 Nov 2019
at 19:25
  • msg #304

Re: Some suggestions

PS - after clarifying with the GM I am posting my available food.  Navarre is willing to share so that no one misses meals until we all do.  We'll do some forgaging for big game and hopefully that will help.
Gwydian
player, 49 posts
Human
Mon 11 Nov 2019
at 20:40
  • msg #305

Re: Some suggestions

At the next opportunity (trading post, village, etc.), let's remedy this by buying a crapload of supplies and putting them on Mock or Gram's mount. Gwydian is willing to pay a disproportionate share, as needed, within reason. Last time, I just couldn't illicit a response and let it drop. Next time, expect agreement or an argument!
Jody
player, 88 posts
Fri 15 Nov 2019
at 17:49
  • msg #306

Re: Some suggestions

Did we lose Mock and Gram too?
Navarre Kodran
player, 101 posts
Fri 15 Nov 2019
at 19:31
  • msg #307

Re: Some suggestions

Mock has a job that has taken him out of internet service for a time.  His posting will be spotty or not at all till he returns home.  Can't remember when that is but it's a few months at most.


Not sure about Gram.  Love your action Jody.  I'm jealous.  Lol.
Jody
player, 89 posts
Fri 15 Nov 2019
at 20:16
  • msg #308

Re: Some suggestions

hahahaha.  I just want to see some good movement here...  & I can only imagine the shock a stern elf have a being pinched on the posterior!
Loremaster
GM, 153 posts
Sat 16 Nov 2019
at 01:36
  • msg #309

Re: Some suggestions

I’m not sure about Gram, either. I PMed him last night, but I haven’t heard from him. I’ll have a post up later tonight.
Jody
player, 90 posts
Sat 16 Nov 2019
at 03:42
  • msg #310

Re: Some suggestions

Aie.  Have them get eaten by swamp monsters.  We can mourn.
Gilmith
player, 8 posts
Sat 16 Nov 2019
at 04:55
  • msg #311

Re: Some suggestions

I'm tempted to react IC though I don't want to overstep the GM's take on my current stupor...  I imagine Gilmith's reaction would be quite mixed if it did manage to rouse her though...
Jody
player, 91 posts
Sat 16 Nov 2019
at 11:56
  • msg #312

Re: Some suggestions

Apparently the GM’s not reading my posts...
Loremaster
GM, 155 posts
Sat 16 Nov 2019
at 14:25
  • msg #313

Re: Some suggestions

The sequence is a bit unclear, I suppose, but Navarre roused Gilmith and Gwydian. I elected not to re-describe what everyone else was doing, so your posts stand, Jody.
Mock Ironside
player, 64 posts
Hails from Iron Hills
Decked in Iron
Sat 16 Nov 2019
at 23:53
  • msg #314

Re: Some suggestions

In reply to Loremaster (msg # 313):

Mock actually bought a mule and waterproof barrels to carry heaps of supplies, but ran out of money to get the actual supplies. I should be back around 10th to 16th, but for now a critical failure has him...preoccupied, IC.
Jody
player, 92 posts
Sun 17 Nov 2019
at 00:35
  • msg #315

Re: Some suggestions

In reply to Loremaster (msg # 313):

?

I am not sure what you mean or where Jody is, or what he’s doing.
Loremaster
GM, 156 posts
Sun 17 Nov 2019
at 06:21
  • msg #316

Re: Some suggestions

From your posts, Jody grabbed Gilmith and then pinched her butt, correct?
Jody
player, 93 posts
Sun 17 Nov 2019
at 11:08
  • msg #317

Re: Some suggestions

I posted tuesday and friday; trying to wake people with yelling.  Like navarre, i tried to give you leeway into who those people were, until i thought of something i thought might be funny, and wrote a post for just gilmith.  Then you wrote that navarre and thibault saved everyone, and then that my actions stood.

Look, it’s nothing. pbp is a complicated medium & this not my first game; id rather play catch-up than have you backtrack.
Gwydian
player, 51 posts
Human
Sun 17 Nov 2019
at 15:44
  • msg #318

Re: Some suggestions

For what it’s worth, then and now (rereading the post), I thought Jody was only dealing with Gilmith.
Loremaster
GM, 157 posts
Sun 17 Nov 2019
at 16:52
  • msg #319

Re: Some suggestions

Yes, that’s right, you focused on a specific person, Jody. Navarre named specific people as well (Gilmith and Gwydian). I merely went in order of players’ posts.

I could repeat what each person wrote - that Navarre tackled Gilmith and then Gwydian, and then Jody shook Gilmith, and then Jody pinched her rear, but I felt that would be redundant.
Loremaster
GM, 158 posts
Mon 18 Nov 2019
at 15:49
  • msg #320

Re: Some suggestions

Busy day today, guys. I probably won’t be able to manage an update until tomorrow. I have a quiz this afternoon and a paper due before midnight.
Gwydian
player, 53 posts
Human
Mon 18 Nov 2019
at 20:57
  • msg #321

Re: Some suggestions

FYI, I'm a bit unclear with the visual on "...he suddenly vanishes without warning beneath the cold waters."

I'm thinking that sounds like he stepped in a deep hole - something like a person falling through a lake covered in ice.

Alternatively, it could mean that he teleported (vanished), but then how we would know where he went; or it could mean that he dove deliberately into the water, but there's no mention of that either.

As-is, since the water seemed clear previously, Gwydian is assuming he will be able to see Mock, or a hole, or something - once closer (and also be able to consciously avoid the hole).
Loremaster
GM, 159 posts
Mon 18 Nov 2019
at 23:14
  • msg #322

Re: Some suggestions

Yes, that would be a correct assumption. Gwydian would likely be able to see Mock or a hole. The water here is clear enough to see down to the floor of the pool.
Loremaster
GM, 166 posts
Mon 25 Nov 2019
at 01:30
  • msg #323

Re: Some suggestions

For those of you going below, the room has two exits: the short tunnel that leads back south to the pool and a dark passageway that leads to the north.
Mock Ironside
player, 68 posts
Hails from Iron Hills
Decked in Iron
Mon 25 Nov 2019
at 02:32
  • msg #324

Re: Some suggestions

In reply to Loremaster (msg # 323):

Mock will ready axe and shield and move up the passageway to the north, to make enough room for others to enter safely in case there is trouble there.
Navarre Kodran
player, 107 posts
Mon 25 Nov 2019
at 02:52
  • msg #325

Re: Some suggestions

Navarre will ready his sword and shield and follow behind Mock.
Jody
player, 98 posts
Mon 25 Nov 2019
at 18:04
  • msg #326

Re: Some suggestions

Are Thibault, Gram and Gumm staying behind?
Gwydian
player, 59 posts
Human
Tue 26 Nov 2019
at 20:45
  • msg #327

Re: Some suggestions

I'm having an image from Indiana Jones and the Last Crusade, in reference to the gem that the Dwarves obviously left outside on purpose...

I expect before this is over to be captured alongside the Dwarves and hearing them say, "Of course, we weren't stupid enough to bring the sacred gem of power here..."
Jody
player, 99 posts
Tue 26 Nov 2019
at 21:01
  • msg #328

Re: Some suggestions

lol.

So, Thibault, Gram and Gumm are staying behind?
Gilmith
player, 12 posts
Tue 26 Nov 2019
at 21:07
  • msg #329

Re: Some suggestions

I think the GM said that just Wyar was staying.  The others were NPC'ed down into the room with us.
Jody
player, 101 posts
Wed 27 Nov 2019
at 19:44
  • msg #330

Re: Some suggestions

Yup.  See that now.
Loremaster
GM, 169 posts
Wed 27 Nov 2019
at 22:30
  • msg #331

Re: Some suggestions

Navarre, are you exploring the next cell in the hallway through Archway 1, or are you moving to Archway 2?
Navarre Kodran
player, 110 posts
Thu 28 Nov 2019
at 00:54
  • msg #332

Re: Some suggestions

I think I'll go 3-4 cells down further on both sides.  I'm curious but I dont want to get too far away from the main room.

While exploring sheath my sword if needed just long enough to open a door.  If I can nudge doors open with my foot.
Jody
player, 102 posts
Thu 28 Nov 2019
at 13:28
  • msg #333

Re: Some suggestions

You’re not alone.  Jody is alongside Navarre; he can help with doors and see in the dark.
Navarre Kodran
player, 111 posts
Thu 28 Nov 2019
at 19:22
  • msg #334

Re: Some suggestions

Sounds good Jody.  Jody can open doors then so I can keep both hands where they need to be, sword and shield.
Loremaster
GM, 170 posts
Sun 1 Dec 2019
at 06:22
  • msg #335

Re: Some suggestions

Hey, guys, sorry about being so quiet. I’ve been trying to carve out some time for a post, but I had a presentation and a paper last week, and I’m working on a presentation for Tuesday (about Gary Gygax). Then more papers and a few book reviews to write. I’ll post tomorrow, though.
Jody
player, 104 posts
Sun 1 Dec 2019
at 12:10
  • msg #336

Re: Some suggestions

Can we get a link to the GG presentation? Or share some of it here?
Navarre Kodran
player, 112 posts
Sun 1 Dec 2019
at 20:05
  • msg #337

Re: Some suggestions

A Gary Gygax presentation?  For work?

How cool.

I once watched a Youtube vid by Adam Koebel.  He has been a permanent GM for I think Switch TV.  He's a full time GM for someone, it might be the gaming site Roll 20.  Anyway, he talked about the history and evolution of D&D.  Gygax didn't invent D&D but like many things in life he improved upon something that already existed.  One of D&Ds forefathers was a game called Chainmail.  Anyway, one of the stories I love is that Gygax took inspiration for monsters from everywhere.  The old MM creature called the Rust Monster, the image for it Gygax borrowed from a toy he found at a garage sale.
Loremaster
GM, 171 posts
Mon 2 Dec 2019
at 07:11
  • msg #338

Re: Some suggestions

I’ve read a number of books and articles on Gygax. I have no idea how I’m going to cover everything in 5 minutes.

He wrote Chainmail, too. ;) Chainmail was a wargame with some optional fantasy rules with hobbits, orcs, dwarves, ents, balrogs, etc. He borrowed heavily from Tolkien, although Gygax really preferred Robert E. Howard’s Conan stories. Gygax was very prolific, but you’re right, Navarre. Dave Arneson was the guy who took Gygax’s rules for armies and adapted them for individual characters, and together Gygax and Arneson created D&D (though Gygax later tried to take all the credit).

Yeah, for monsters, he’s go to the 5 and Dime store, pick out random toys, and turn them into monsters.

It’s a short presentation for a class, but I’m planning on writing an adventure to go along with the presentation. If I do, then maybe I’ll have you guys playtest it down the road. =)
Gwydian
player, 60 posts
Human
Mon 2 Dec 2019
at 16:26
  • msg #339

Re: Some suggestions

If/when I get rich, I'd love to hire a full-time GM!
Navarre Kodran
player, 113 posts
Wed 4 Dec 2019
at 07:25
  • msg #340

Re: Some suggestions

Ceredyn, of Keep on the Borderlands fame (and many others), who several of us here know, I used to tell him that if I ever won the lottery I'd pay him to quit his job and GM here full time.  Sadly, I never won.  I wonder if he would had I won.

Very cool boss.
Navarre Kodran
player, 115 posts
Sat 7 Dec 2019
at 18:19
  • msg #341

Re: Some suggestions

Woot!  A map!  Dont apologize for the crudeness.  Its works wonderfully.  It shows where things are better than words and its easy on you which means not a lot of time.  Thanks boss!
Gwydian
player, 65 posts
Human
Tue 10 Dec 2019
at 22:07
  • msg #342

Re: Some suggestions

Curse this diceroller! (and the light penalty that I neglected)

That's it. The next one gets it in the head!

For what it's worth, rather than initiative order, giving the play-by-post nature of things on rpol.net, I prefer a little fog of battle chaos. I propose that everyone post their actions, and the monsters will essentially do their moves simultaneously, with some help from the DM. That may not work given the detailed nature of GURPS combat; wherein the difference between 2 steps and 3 may determine whether one can All-Out Attack or not, etc., but it's all in good fun and in keeping things moving.
This message was last edited by the player at 22:12, Tue 10 Dec 2019.
Loremaster
GM, 178 posts
Wed 11 Dec 2019
at 18:35
  • msg #343

Re: Some suggestions

Right, Gwydian, exactly. It's very helpful to me if you tell me via PM your general moves for the battle, and I'll sort things out in the round summaries.
Navarre Kodran
player, 117 posts
Wed 11 Dec 2019
at 22:49
  • msg #344

Re: Some suggestions

Gwydian:
For what it's worth, rather than initiative order, giving the play-by-post nature of things on rpol.net, I prefer a little fog of battle chaos. I propose that everyone post their actions, and the monsters will essentially do their moves simultaneously, with some help from the DM.

My style is that I prefer to write to share what the other PCs can see me doing.  Anything else is for the GM in private.  I like the fog of war as well and prefer that communication about tactics be done through role play.  I dont always succeed but thats my goal anyway, lol.
Gwydian
player, 67 posts
Human
Thu 12 Dec 2019
at 15:19
  • msg #345

Re: Some suggestions

Is that one health check or one every round (or 2 rounds)?
Loremaster
GM, 179 posts
Thu 12 Dec 2019
at 22:40
  • msg #346

Re: Some suggestions

Just 1, and when you first get 1 yard away from one of the creatures. Make the HT check just once, the first time you come close enough to the creatures.
Mock Ironside
player, 76 posts
Hails from Iron Hills
Decked in Iron
Tue 17 Dec 2019
at 02:06
  • msg #347

Re: Some suggestions

Mock Ironside:
In reply to Loremaster (msg # 299):

"Looks like we have found our friends! Guys, come and meet those we are here to rescue..."

He leads them towards where he left the dwarves...



Gilmith:
OOC:  I'm assuming at this point the lost dwarves are going to become apparent to everyone other than just Mock.  Gilmith will hang back a touch, seeing as they most likely won't take kindly to her at first (and the feeling is mutual


Safe assumptions I think, given Mock called out to everyone after the creatures were down!
Jody
player, 109 posts
Tue 17 Dec 2019
at 02:35
  • msg #348

Re: Some suggestions

wow, halflings get no respect.
Mock Ironside
player, 78 posts
Hails from Iron Hills
Decked in Iron
Tue 17 Dec 2019
at 02:50
  • msg #349

Re: Some suggestions

In reply to Jody (msg # 348):

Lol, not true...they are just overlooked!
Triple Threat
player, 1 post
Tue 17 Dec 2019
at 03:29
  • msg #350

Hello

Hi everyone! new gurps player here, but I have been playing TOR and AIME for a few years now. I'll be making a man of Rohan. looking forward to meeting you all in game!
Gilmith
player, 21 posts
Tue 17 Dec 2019
at 04:16
  • msg #351

Hello

Nice to meet you Triple!  Looking forward to see what you come up with!
Mock Ironside
player, 79 posts
Hails from Iron Hills
Decked in Iron
Tue 17 Dec 2019
at 06:18
  • msg #352

Hello

In reply to Gilmith (msg # 351):

Cool, see you soon!

I agree that as a player, exploring sounds fun, but my Character would want to do what we came for and get them out. But he might want to clear the area to do that...
Navarre Kodran
player, 120 posts
Tue 17 Dec 2019
at 07:20
  • msg #353

Hello

Well met TT, looking forward to playing with you.
Triple Threat
player, 2 posts
Tue 17 Dec 2019
at 19:31
  • msg #354

Hello

In reply to Navarre Kodran (msg # 353):

Thanks!
Jody
player, 113 posts
Wed 18 Dec 2019
at 20:05
  • msg #355

Hello

Should we press on at least a little bit, in order to rescue Triple Threat, too?
Loremaster
GM, 183 posts
Wed 18 Dec 2019
at 20:21
  • msg #356

Hello

I'm still working with our new player on his character idea, and we likely won't bring him in until we finish this adventure, unless a method arises along the way. He is not currently in this area.
Jody
player, 115 posts
Wed 18 Dec 2019
at 20:25
  • msg #357

Hello

ok, good to know, thx.
Loremaster
GM, 184 posts
Thu 19 Dec 2019
at 06:19
  • msg #358

Hello

I’ll post in the morning, guys. I’ve been procrastinating over writing a paper today. It’s coming along slowly, but hopefully I can finish it up tomorrow.
Loremaster
GM, 186 posts
Sat 21 Dec 2019
at 05:04
  • msg #359

Hello

So, will you stay or will you go? Balin and Óin reported at least a dozen Mewlips here, but as Gwydian pointed out, there could be even more.

If the boat returns to Lake-town, at least two more will be needed to row it.

If you decide to take the gift to the Eagles, Balin will insist on going, so if you don't want him to come along (and he's in no condition to travel), one of you will need to make a Diplomacy roll to convince him to return to Lake-town. You can have Thibault do so if you wish.
Navarre Kodran
player, 124 posts
Mon 23 Dec 2019
at 03:44
  • msg #360

Hello

Jody:
There are older and fouler things than Orcs in the deep places of the world.


*Stands and does golf clap
Mock Ironside
player, 81 posts
Hails from Iron Hills
Decked in Iron
Mon 23 Dec 2019
at 10:09
  • msg #361

Hello

In reply to Navarre Kodran (msg # 360):

Player would want to stay and get gold, but character would want to go and get the dwarves to safety.
Navarre Kodran
player, 126 posts
Mon 23 Dec 2019
at 18:57
  • msg #362

Hello

By 'get the dwarves to safety' Mock do you mean Mock votes to take them to Lake Town now, as Gumm is suggesting?
Mock Ironside
player, 82 posts
Hails from Iron Hills
Decked in Iron
Tue 24 Dec 2019
at 03:16
  • msg #363

Hello

In reply to Navarre Kodran (msg # 362):

Yes. If we leave them with the boat, we risk them being killed by an attack on our base. If we take them with us, we risk killing them by taking them into battle in their weakened state.
Gumm
player, 26 posts
Tue 24 Dec 2019
at 11:38
  • msg #364

Hello

They’d probably be okay for a while, but really trying to clean this place out would put them at risk.
Navarre Kodran
player, 127 posts
Tue 24 Dec 2019
at 18:33
  • msg #365

Hello

When you talk about risk assessment its good to separate risk from probability.  Risk is the worst that can happen.  True, they could die if we take them up top and something comes along and eats them.  But what is the probability that it will happen?  If we can hide them I think its low.

Its kind of like this.  If you get in your car and drive to the grocery store whats the worst that can happen?  You could get into a car accident and die.  But whats the probability of it happening?

As a compromise how about this?   The dwarves were safe locked in the room for a week.  They already have 1 ax and some water.  I propose we put them back in there with some food and more weapons.  Do we have any spare weapons?  I can donate a knife and a shield.  Boss, did we find any weapons during our travels?  Such as at their abandoned camp?  I cant remember.

Anyway I suggest we give them food and some weapons and they once again hole up in that room with the door barred.  It kept them safe for a whole week.  We spend a few hours trying to rid this place of the evil Mewlips.  When we are satisfied that its cleared enough we disable the bell, taking it with us if needed and tossing it randomly deep in the swamp.  Then we take the dwarves back to Lake Town.  Objections?
Loremaster
GM, 187 posts
Tue 24 Dec 2019
at 20:32
  • msg #366

Hello

The Dwarves won't react well to being told to go back into the abandoned wine cellar. They want out of this place now, and you'll likely have to physically shove them in (which won't be hard, since they're malnourished and weak right now, but they likely won't appreciate it).

The Dwarves do have their axes, but they won't be able to defend themselves. You guys haven't found any weapons, although you could potentially fashion rude clubs or knives from the bones you have found.
Gilmith
player, 24 posts
Tue 24 Dec 2019
at 21:26
  • msg #367

Hello

Gilmith would object strenuously to locking the dwarves back up in the cellar.  Even dwarves don't deserve to be shut up in a closet for a week at a time.  She wouldn't argue to sending them topside with Wyatt (after all, we didn't seem to mind him being up there by himself, not sure what extra danger adding two dwarves will add) and taking a look around but if the others are saying that isn't on the table, Gilmith votes we take them back to Lake Town now.

As a side note, I was wrong when I said there were elvish settlements a few days away, turns out they are all significantly farther north.  Seems that it's a wash whether we take them to Lake Town or an elvish settlement, and Gilmith still suggests the former.

There are however, stashes of food and other survival equipment hidden around the forest which Gilmith would be able to locate.  We could head off course for one of those if we are super worried about food (which I agree with Navarre that we shouldn't be).
Navarre Kodran
player, 128 posts
Wed 25 Dec 2019
at 00:39
  • msg #368

Hello

Gilmith:
Even dwarves don't deserve to be shut up in a closet for a week at a time.



Navarre would counter that we should look at this situation dispassionately.  The dwarves have been in that room for a week with little to no food and 1 weapon between them (or 1 weapon each).  I'm suggesting that they stay there a little longer armed so that no one else suffers the fate they nearly met.

This place is the equivalent of a quick sand pit hidden in a jungle.  It sounds as though the majority is in favor of leaving the jungle with the quick sand pit in tact.  Navarre's conscience makes it hard for him to do that.  Not impossible, just difficult.

But Navarre doesn't want to alienate himself from people by excessively arguing.  So if the bulk of the group says that we go now Kodran would concede if we can disarm the bell on the way out.  Boss, is it possible to climb the chimney and say wrap some cloth around the ringer so it cant bang against the bell, and then cut the rope holding the bell up?  Is it light enough that we could carry it out and drop it in the swamp somewhere?  Without that damned bell this place wouldn't be so menacing.
Loremaster
GM, 188 posts
Wed 25 Dec 2019
at 01:05
  • msg #369

Hello

The chimney is pretty narrow, but Gilmith and Jody are able to fit inside. I'll need a Climbing roll from whoever is going to make the climb and a DX check to cut the bell and catch it.

There are settlements to the west, including the Woodmen's Hall and Beorn's House, where you could potentially restock as well, but Lake-town is the closest.
Navarre Kodran
player, 129 posts
Wed 25 Dec 2019
at 01:19
  • msg #370

Hello

I'd be willing to catch the falling bell if someone is willing to climb up and cut the cord.

If we do that I'd like to place something on the floor in case I flub the catch.   Some broken furniture or whatever refuse is laying around.  Just something relatively soft so the bell doesnt make a racket if I miss.
Loremaster
GM, 189 posts
Wed 25 Dec 2019
at 02:03
  • msg #371

Hello

Sure. Perhaps someone has a blanket to catch it? Or someone's empty backpack?
Jody
player, 116 posts
Wed 25 Dec 2019
at 19:06
  • msg #372

Hello

Jody is, in order of preference:

A) willing to climb and cut (climb roll to follow, but only used if we agree on that.)

B) willing to fight mewlips now; but put the dwarves in the boat

C) willing to go back to lake town now

D) willing to fight mewlips with the dwarves
Loremaster
GM, 190 posts
Wed 25 Dec 2019
at 19:51
  • msg #373

Merry Christmas!

In the spirit of Christmas, I'd like to give you guys Christmas presents. =) Roll a d20 and consult the below chart for your gift.

1. Gain d3 Hero Points

2. Remove d3 Shadow points

3. Find a magic item during an adventure

4. Find a magic weapon during an adventure

5. Gain a 5-point Advantage

6. Gain a 10-point Advantage

7. Gain a 15-point Advantage

8. Gain a level in ST or HT

9. Gain a level in IQ or DX

10. Gain 1 level of your choice of Will, Per, Speed, or Move

11. Gain d3 HP

12. Gain d3 FP

13. Remove 1 disadvantage

14. Gain a new skill (subject to GM approval)

15. Go up d3 levels in an existing skill

17. Gain d10 CP

18. Survive an attack that would normally kill your character

19. Receive unlooked-for help in a time of need

20. Find a cache of hidden gold during an adventure
Gilmith
player, 25 posts
Wed 25 Dec 2019
at 22:29
  • msg #374

Merry Christmas!

Magic weapons!

Merry Christmas!

14:28, Today: Gilmith rolled 4 using 1d20 ((4)).
Mock Ironside
player, 83 posts
Hails from Iron Hills
Decked in Iron
Wed 25 Dec 2019
at 22:37
  • msg #375

Merry Christmas!

In reply to Gilmith (msg # 374):

Rolled a 7: 15 point advantage! Can I put it towards Weapon Master: Axe worth 20 points when I earn another 5 points?
Navarre Kodran
player, 130 posts
Thu 26 Dec 2019
at 16:00
  • msg #376

Merry Christmas!

10:59, Today: Navarre Kodran rolled 12 using 1d20.  Christmas Loot!


11:00, Today: Navarre Kodran rolled 3 using 1d3.  FP.


Thanks boss!
Navarre Kodran
player, 131 posts
Thu 26 Dec 2019
at 16:06
  • msg #377

Merry Christmas!

Regarding what to do in play, I the player dont want to stall the game while we debate for a month.  Navarre has a moral code as a protector.  He cant simply walk away now knowing this place could trap more souls and perhaps kill them next time.  But if we disable the bell before we leave he feels that's an adequate compromise.

If Jody will climb the chimney and cut the rope Navarre will attempt to catch it using whatever is available to aid in cushioning its fall.  If the ringer can be wrapped in cloth before the cord is cut, and then a group of us can use a blanket held flat above the ground and held tight, as you see firemen do, then I think that would suffice.  If it all works Navarre will carry the bell with us maybe a mile, a half a mile and drop it in the swamp so its submerged and hidden.
Jody
player, 118 posts
Thu 26 Dec 2019
at 16:26
  • msg #378

Merry Christmas!

Agreed.

Jody doesn’t like leaving the danger behind, and is Curious as a 10’ dis; he wants to stay.  But if it’s to be heel-digging, then bell and gone.

I rolled the other day for climbing; it was a pass.

Here’s my gift roll:

06:27, Today: Jody rolled 4 using 1d20.  Very Merry.
Gilmith
player, 26 posts
Thu 26 Dec 2019
at 18:59
  • msg #379

Merry Christmas!

I concur with Navarre, though I think we are trending towards just leaving while cutting the bell.

I feel like we are vastly underestimating the size of the bell though.  Obviously we haven't seen it yet, but traditional church bells can be upwards of five feet in one dimension and hundreds to thousands of pounds.

I'll head up the chimney with Jody, passed my climbing roll by 3 - I feel like we need a look at this thing before we start making assumptions about what we can and can't do.
Navarre Kodran
player, 132 posts
Thu 26 Dec 2019
at 19:17
  • msg #380

Merry Christmas!

I wasnt so much making assumptions but giving the GM my 'end game' so he can do some fast forwarding.  If he knows my overall intentions he can fill in the blanks without me asking 100 questions about what I can and cannot do.
Loremaster
GM, 191 posts
Fri 27 Dec 2019
at 05:37
  • msg #381

Merry Christmas!

Yes, Mock, you can bank your 15-point Advantage points toward Weapon Master.

For those of you who rolled for magic weapons, I'll include them either in this adventure if it fits or the next adventure.
Gwydian
player, 70 posts
Human
Fri 27 Dec 2019
at 19:35
  • msg #382

Merry Christmas!

Sorry for the drop.  I’ve been reading but hadn’t caught up to post.  Five kids with the flu rolling through the past week, plus the holidays and what not...
Loremaster
GM, 194 posts
Fri 27 Dec 2019
at 20:05
  • msg #383

Merry Christmas!

Ouch, Gwydian! Five kids with the flu sounds awful for everyone involved, and at Christmas, too.
Jody
player, 119 posts
Sat 28 Dec 2019
at 00:03
  • msg #384

Merry Christmas!

Just getting over the flu myself
Navarre Kodran
player, 133 posts
Sat 28 Dec 2019
at 15:33
  • msg #385

Merry Christmas!

Yikes Gwydian.  Hope the worst is behind you.


This is in response to Jodys IC comment.  I was thinking the same thing, but I imagine it will take some effort and coordination.

Our biggest dilemma is the cross beam.  The wood shaft that the bell hangs from will need to be cut.  But here is how I envision it.

We all go top side.  Jody and Gilmith climb down the chimney shaft from the top.

They tie ropes to the top of the bell.  2 or 3 ropes would be ideal.

We attach the other end of the ropes to one or both animals.

Then Jody/ Gilmith cut the ropes supporting the bell so that the bell is now hanging free, supported by the animals.

Jody/ Gilmith use axes to cut the support wood beam and let it fall.

If it all works the animals move forward which hauls the bell to the top.

We haul the bell out of the chimney by hand.

We make some kind of rough stretcher.  One end is attached to an animal.  The other end drags on the ground.  We use this to haul the bell a mile or so.  Then dump it in a pool in the swamp to hopefully never be found again.
This message was last edited by the player at 15:50, Sat 28 Dec 2019.
Loremaster
GM, 195 posts
Sat 28 Dec 2019
at 21:30
  • msg #386

Merry Christmas!

Sounds good. Several of you have rope that's long enough, and sleeping blankets could be rigged to carry the bell. You could also load it on the boat, row downriver, dump it, and then row back.
Jody
player, 121 posts
Sat 28 Dec 2019
at 22:28
  • msg #387

Merry Christmas!

Agree.  Let’s execute on that.
Gilmith
player, 27 posts
Sun 29 Dec 2019
at 00:16
  • msg #388

Merry Christmas!

It's been a busy past few days for me - so sorry that I've been a little quiet.  I'm good executing on that plan.  Anyone have a saw to cut the wood supports?  Or am I making the wood supports up?  It sounds from the GM description that it might just be ropes (one as a bell pull and several others holding it in place in the shaft).  Is there any way to work the clapper out of the bell before we descend?
Navarre Kodran
player, 135 posts
Sun 29 Dec 2019
at 01:59
  • msg #389

Merry Christmas!

Gilmith:
Anyone have a saw to cut the wood supports?  Or am I making the wood supports up?

I'm pretty sure there is a cross beam that the bell hangs from.

Sure, I have 5 saws in my pack.  Which one would you like?  Carpenters handsaw, Chain saw (literally a chain that you pull by hand), “The Loopty Loo”, “Upsee Daisy” or “Franks & Beans”?

Kidding.  I dont have any saws.  But you're welcome to borrow my hatchet.


Boss, lets do that.  Muscle the bell to the boat and begin heading back to Lake Town.  We'll dump the bell when we're 1 day away or more, into some deep water.
Jody
player, 122 posts
Sun 29 Dec 2019
at 04:26
  • msg #390

Merry Christmas!

Jody can/will wrap the clapper in his raincoat.
Gumm
player, 27 posts
Sun 29 Dec 2019
at 05:28
  • msg #391

Merry Christmas!

00:27, Today: Gumm rolled 1 using 1d3.  Two-handed axe skill bonus.
00:26, Today: Gumm rolled 16 using 1d20.  Christmas loot.


Sweet.  Thanks for the gift, Santa GM!
Loremaster
GM, 196 posts
Mon 30 Dec 2019
at 15:59
  • msg #392

Merry Christmas!

No updates from me today and possibly tomorrow. I'm finishing some work for a class, but once this is done, I'll move forward on you guys' plan to nullify the bell. I'll PM you for dicerolls if required.
Gwydian
player, 72 posts
Human
Mon 30 Dec 2019
at 17:30
  • msg #393

Merry Christmas!

Ha! I see the diceroller is still mad at me.

+1 Fate Point!

11:29, Today: Gwydian rolled 1 using 1d3.  FP.
11:29, Today: Gwydian rolled 12 using 1d20.  Christmas!
Gwydian
player, 73 posts
Human
Mon 30 Dec 2019
at 17:32
  • msg #394

Merry Christmas!

Bonus... not only did all five kids get sick, the dog ate a bag of chocolates (bag included) and threw up and had diarrhea for 24 hours.  Finally, Friday, for unknown reasons, I threw up for three hours - the first time that's happened in several years. Crazy...

I'm trying to get back into the swing of things this week.
Jody
player, 123 posts
Mon 30 Dec 2019
at 18:34
  • msg #395

Merry Christmas!

Whoa. That’s a tough week.
Loremaster
GM, 197 posts
Mon 30 Dec 2019
at 19:27
  • msg #396

Merry Christmas!

That is nuts, Gwydian. Hopefully this week allows for some much-needed rest.
Navarre Kodran
player, 136 posts
Mon 30 Dec 2019
at 19:32
  • msg #397

Merry Christmas!

Holy Snikey Gwydian.  I'm really hoping your troubles are behind you!
Mock Ironside
player, 86 posts
Hails from Iron Hills
Decked in Iron
Tue 31 Dec 2019
at 00:26
  • msg #398

Merry Christmas!

In reply to Navarre Kodran (msg # 397):

I would be sick of a week like that!
Gumm
player, 29 posts
Wed 1 Jan 2020
at 03:09
  • msg #399

Merry Christmas!

Be well, Gwydian.
Loremaster
GM, 198 posts
Wed 1 Jan 2020
at 21:23
  • msg #400

Merry Christmas!

I'm still busy, guys, but I'll do my best to get a post up before the end of the day.
Mock Ironside
player, 87 posts
Hails from Iron Hills
Decked in Iron
Thu 2 Jan 2020
at 04:00
  • msg #401

Merry Christmas!

In reply to Loremaster (msg # 400):

As it happens!
Navarre Kodran
player, 137 posts
Thu 2 Jan 2020
at 19:49
  • msg #402

Merry Christmas!

I dont have time for a RP post yet but Navarre is assuming we are heading straight for Lake Town and would argue for that.  The dwarves are in no condition to travel another month with us and certainly not alone.  If we are lucky we'll find enough food to feed all of us the 8 or so days needed to return to Lake Town.  If not we'll be rowing hungry.  Better to head straight for the nearest friendly settlement.
Loremaster
GM, 201 posts
Fri 3 Jan 2020
at 19:59
  • msg #403

Merry Christmas!

Okay, everyone so far is on-board with heading back to Lake-town. Any objections?

I’m still busy, but if there are no objections, I’ll have another post update likely tomorrow unless I crush a lot of work today. In the meantime, those who have alternate ideas, feel free to speak your peace! Balin is keen to continue the journey to the Eagles, but he doesn’t have the strength or the supplies to do so now. The Dwarves will refuse to do is to renter the Mewlips’ lair, but if the company is set on returning to Lake-town, Balin will reluctantly agree.

(I also need to set up a post with some locations, just because there are different names thrown around, and it’s not always clear which place is which. Another name for Lake-town is Esgaroth. Another city of men just to the north of Lake-town is Dale, where Gwydian hails from, and Erebor is another name for the Dwarves’ Kingdom under the mountain.)
Mock Ironside
player, 89 posts
Hails from Iron Hills
Decked in Iron
Fri 3 Jan 2020
at 21:27
  • msg #404

Merry Christmas!

In reply to Loremaster (msg # 403):

I might be quiet for the next week as I will be without computer and dodgy internet.

What town is closest?
Gwydian
player, 75 posts
Human
Fri 3 Jan 2020
at 21:31
  • msg #405

Merry Christmas!

Gwydian is wholeheartedly committed to moving forward, under the belief that there must be some means of getting food, even if he doesn't know it. If they pool their supplies and rationed, he figures they could clear the woods on half-rations. It wouldn't be pleasant, but the thought of reported back with hat in hand seems shameful to him.
Mock Ironside
player, 90 posts
Hails from Iron Hills
Decked in Iron
Fri 3 Jan 2020
at 21:49
  • msg #406

Merry Christmas!

In reply to Gwydian (msg # 405):

Mock will remind him we were sent on a rescue mission. Our task is to recover the Dwarves, alive. Nothing more.
Jody
player, 126 posts
Fri 3 Jan 2020
at 22:55
  • msg #407

Merry Christmas!

Agree Gwy!   Let’s go to the Eagles!

I mean, it makes no sense and is a terrible idea, but sounds fun.  If we don’t die, it’ll be a great story.
Loremaster
GM, 202 posts
Sat 4 Jan 2020
at 04:24
  • msg #408

Merry Christmas!

I’m okay with either option you guys choose. It’s possible that Gilmith can find food supplies for you to tide you over until you get to possibly either the Woodmen’s Hall or to Beorn’s, but as several of you have pointed out, you were tasked with finding the missing Dwarves, not on continuing their mission.

Balin is quite keen to continue the journey, but you’re under no obligation to do so. Óin does seem to defer to Balin in most interactions except in Balin’s insistence to continue on to the Eagles. Óin argues that they need to return to Lake-town, where his brother is. Also, Balin has made no mention of paying you to continue with him to the Eagles, although Glóin wasn’t too keen on discussing payment, either. Glóin seemed to want people who weren’t solely motivated by profit.

Note that all three of these Dwarves were part of the company that reclaimed the Dwarven kingdom of Erebor from the dragon Smaug.
Gumm
player, 31 posts
Sun 5 Jan 2020
at 17:38
  • msg #409

Merry Christmas!

I don’t really care which path we take, so long as we’re well provisioned first.
Jody
player, 128 posts
Sun 5 Jan 2020
at 17:49
  • msg #410

Merry Christmas!

Obv. the smart move is to go back & get foods.  But to meta, Im not playing a RPG to go shopping.  Let’s allow ourselves to either go get food fast and press on, or just press on.  What I’d like to see is a quick resolution where Gilmith can help us get enough lembas or whatever to get going.  We promised a debt of friendship or whatever but let’s not get hung up again with grocery shopping.
Gilmith
player, 31 posts
Sun 5 Jan 2020
at 20:01
  • msg #411

Merry Christmas!

Not to put too fine a point on it, but I think most of the party is on board with going back to Esgaroth.  Gwydian has voiced his opinion to the contrary, though has also has said he's not willing to split the party up.  I think heading back home is where we go from here.
Mock Ironside
player, 91 posts
Hails from Iron Hills
Decked in Iron
Sun 5 Jan 2020
at 20:22
  • msg #412

Merry Christmas!

In reply to Gilmith (msg # 411):

Yeah, I agree. Take them back, then take it from there. Perhaps hit the Mews, or take the shineys to their destination...
Loremaster
GM, 203 posts
Sun 5 Jan 2020
at 20:43
  • msg #413

Merry Christmas!

Okay, it sounds like people are mostly in agreement. You can continue to post, and I’ll most likely have another post for you tomorrow.

I’m still working on some class material, but there’s a light up ahead. =)

https://youtu.be/BC39QA8sVqM
Loremaster
GM, 204 posts
Mon 6 Jan 2020
at 06:50
  • msg #414

Merry Christmas!

For the journey back, I’d like each player to make 3 Will rolls and 2 rolls marked Travel.
This message was last edited by the GM at 06:52, Mon 06 Jan 2020.
Mock Ironside
player, 93 posts
Hails from Iron Hills
Decked in Iron
Mon 6 Jan 2020
at 07:28
  • msg #415

Merry Christmas!

In reply to Loremaster (msg # 414):

Done.
Navarre Kodran
player, 140 posts
Mon 6 Jan 2020
at 19:22
  • msg #416

Merry Christmas!

Done here too.
Gwydian
player, 76 posts
Human
Wed 8 Jan 2020
at 02:15
  • msg #417

Merry Christmas!

As a player, I’m indifferent.  Game on.

Point of interest?:  my fiancé just moved and I was helping her out away her books (a bunch; she has a PhD in Art History). Anyhow... I came across a 1978 illustrated edition of the Hobbit subtitled Or There And Back Again.  A friend at school  gave it to her for Christmas.
Loremaster
GM, 205 posts
Wed 8 Jan 2020
at 04:45
  • msg #418

Merry Christmas!

Oh, wow! That sounds amazing, Gwydian! Any chance you could send us some scans?

It's getting a little late now, but I'll have a post for you guys in the morning.
Gwydian
player, 77 posts
Human
Wed 8 Jan 2020
at 13:45
  • msg #419

Merry Christmas!

I’m not sure how to upload to rpol.net these days but I’ll see if I can figure something out.  When I was a DM, I used to upload to some free site and link to there.  That was about ten years ago!

She has oodles of neat stuff.  She moved here (Texas) from France around then, and while she’s not an aristocrat or privileged even in the slightest way, her distant relatives were a prime minister, General, admiral, ambassador,...  Her family owns a chateau in Southern France built in 1787 and many other neat artifacts.  I found a copy of The Social Contract from the 1700s in her collection.
Jody
player, 131 posts
Wed 8 Jan 2020
at 13:55
  • msg #420

Merry Christmas!

Les Ancien Regime!
Loremaster
GM, 206 posts
Wed 8 Jan 2020
at 20:41
  • msg #421

Merry Christmas!

Whoa, very cool!

I use Imgur to host images. I used to use Photobucket, but their images started to have a lower quality resolution, and I switched. This was before Photobucket decided to go subscriber-only for their accounts, which seemed like an asinine move at the time.

https://www.theverge.com/2019/...orage-pricing-flickr
This message was last edited by the GM at 20:43, Wed 08 Jan 2020.
Loremaster
GM, 207 posts
Wed 8 Jan 2020
at 21:31
  • msg #422

Merry Christmas!

Since there are no strenuous objections, the party will return to Lake-town. I have a couple of travel rolls to resolve behind the scenes, and I'll PM you if I need more from you.
Gumm
player, 36 posts
Fri 10 Jan 2020
at 17:00
  • msg #423

Merry Christmas!

Did you already deduct one shadow point from our sheets, or do I still need to do that?
Gwydian
player, 78 posts
Human
Sat 11 Jan 2020
at 17:12
  • msg #424

Merry Christmas!

Testing images a bit.

https://imgur.com/6AW6gTa

A see a copy of the same book only for $57.  Hers is in poor condition.  She read it in school.

https://www.mercari.com/us/ite...wEAQYAyABEgKuE_D_BwE
Gwydian
player, 79 posts
Human
Sat 11 Jan 2020
at 17:15
  • msg #425

Book pics

https://i.imgur.com/xk20qPd_d.jpg

Gloin is in the middle!

https://imgur.com/4rvoaQp
This message was last edited by the player at 19:59, Sat 11 Jan 2020.
Navarre Kodran
player, 143 posts
Sun 12 Jan 2020
at 17:19
  • msg #426

Book pics

Very cool stuff Gwydian.
Loremaster
GM, 209 posts
Tue 14 Jan 2020
at 01:41
  • msg #427

Book pics

Gumm, I took off 1 Shadow Point from each sheet and added Shadow Points from the journey.

Cool images, Gwydian! That would be a fun read.

I've seen illustrated versions of the Harry Potter series that would be cool to pick up, too.

One of my favorite parts of the Narnia series is the black and white illustrations in the books I had as a kid, and I was pleasantly surprised to find the artist had done even more illustrations when I looked at some of the Narnia books in libraries in Hong Kong.

I get why adult books rarely have illustrations, but it adds so much to the story. Some of Neil Gaiman's prose fiction has accompanying illustrations, for instance, which I really like.

I'll get to you guys' threads in a bit. Friday, Saturday, and Sunday all ended up being busier days than I anticipated. An acquaintance had a stroke on Friday, and I was trying to check up on him, and I have a class that meets one weekend a month, so Friday evening and Saturday were spent in class. We actually did a little roleplaying in one lab on intercultural communication, with each group of students adopting a new culture based on different cultural ideas and beliefs.
Gilmith
player, 32 posts
Tue 14 Jan 2020
at 07:14
  • msg #428

Book pics

Kodran:
OOC:  Assuming we continue to find/ forage for food at the current pace, when will we totally run out of food and begin missing meals?  At what point in time, like how many days before we reach Lake Town?


Umm... assuming we flay 500 pounds of bear meat off this thing... I think we're taken care of.  Hope you like your breakfast gamey.  Just get it off me first :D.
Navarre Kodran
player, 145 posts
Tue 14 Jan 2020
at 08:21
  • msg #429

Book pics

We cant eat the bear.  Its not kosher.
Gumm
player, 39 posts
Tue 14 Jan 2020
at 18:11
  • msg #430

Book pics

We can’t all have cloven hooves and chew the cud.
Jody
player, 133 posts
Tue 14 Jan 2020
at 19:25
  • msg #431

Book pics

There's a special dispensation if you're starving.
Gumm
player, 42 posts
Sat 18 Jan 2020
at 12:38
  • msg #432

Book pics

Except on Friday.
Jody
player, 137 posts
Sat 18 Jan 2020
at 15:22
  • msg #433

Book pics

Until sundown
Loremaster
GM, 213 posts
Tue 21 Jan 2020
at 06:51
  • msg #434

Book pics

At least it’s not a talking bear. This one ate mostly apples, I believe.

Please welcome our newest PC, Haldir! We’ll weave him into the next adventure. I’ll have another post for you guys tomorrow.
Gumm
player, 44 posts
Tue 21 Jan 2020
at 16:36
  • msg #435

Book pics

Let’s invade Narnia!  They have talking bears.
Loremaster
GM, 214 posts
Tue 21 Jan 2020
at 16:46
  • msg #436

Book pics

I’ve thought about running a Narnia game before. I wasn’t sure when to place it, though. I thought about having the PCs play Telmarine soldiers as part of the army that invades Narnia before Prince Caspian, or maybe an Against the Giants campaign with Narnians battling giants on the frontier. There’s a lot of potential there for adventures outside the books.
Navarre Kodran
player, 148 posts
Tue 21 Jan 2020
at 16:55
  • msg #437

Book pics

Welcome Haldir!

I liked the Narnia movies but never got into the books.  Ya, I think there's huge potential there for gaming.
Gumm
player, 45 posts
Wed 22 Jan 2020
at 06:58
  • msg #438

Book pics

That would be cool, as long as I got to be Aslan.
Jody
player, 138 posts
Wed 22 Jan 2020
at 11:28
  • msg #439

Book pics

I can be the lamppost.
Eorik
player, 3 posts
Wed 22 Jan 2020
at 14:44
  • msg #440

Book pics

welcome haldir!
Haldir
player, 1 post
Wed 22 Jan 2020
at 16:56
  • msg #441

Book pics

Thanks all.  I will have a description up soon.
Loremaster
GM, 215 posts
Thu 23 Jan 2020
at 03:42
  • msg #442

Book pics

Still busy, guys. =/ I'm aiming for Thursday now for my next post. Sorry for the wait, everyone.
Navarre Kodran
player, 149 posts
Thu 23 Jan 2020
at 07:11
  • msg #443

Book pics

No worries sir and thanks for the heads up.
Gumm
player, 46 posts
Thu 23 Jan 2020
at 23:08
  • msg #444

Book pics

Not a problem.
Jody
player, 140 posts
Sat 25 Jan 2020
at 14:47
  • msg #445

Adventure Over!

Three Cheers for our GM!!
Navarre Kodran
player, 150 posts
Sat 25 Jan 2020
at 15:48
  • msg #446

Adventure Over!

No time for a IC post yet but yay!  And wonderful song Jody!
Haldir
player, 2 posts
Sat 25 Jan 2020
at 16:19
  • msg #447

Adventure Over!

Just letting you all know i have updated his description.  Not the best story teller but will try to keep up.
Loremaster
GM, 218 posts
Sat 25 Jan 2020
at 16:54
  • msg #448

Adventure Over!

Haha, yes! Very nice, Jody!
Loremaster
GM, 222 posts
Sun 26 Jan 2020
at 07:03
  • msg #449

Adventure Over!

Today is the first day of the Lunar New Year! San Ning Fai Lok!



It's traditional for elders in the family to give their children and grandchildren and unmarried family members lai see, or red packet money, and it's considered lucky to give pairs of bills, so all current (and in the wings) PCs will receive 2 CPs on top of their CP awards from The Marsh Bell.

Gong Hei Fat Choi!

Edit: To keep from double posting this time, Balin is still very keen to complete his mission, and after some rest, he will want to continue on to the Eagles. Does the company want to go with him this time? You've earned the Dwarves' trust, and they will be willing this time to outfit you with needed supplies. It will mean a short Fellowship phase, since Balin will want to get back on the road as soon as possible.

Alternately, you can mount a campaign to cleanse the Mewlips from the lair. This may prove more difficult than you think, as you are unclear about how large the Mewlips colony is.

2nd Edit: I'm not going to worry about making you guys pay costs of living. We'll assume in your downtime that you do small jobs that earn enough to cover the cost of living.
This message was last edited by the GM at 07:13, Sun 26 Jan 2020.
Navarre Kodran
player, 151 posts
Sun 26 Jan 2020
at 15:40
  • msg #450

Adventure Over!

Woot!  Thanks for the bonus points boss!

Regarding what to do next Navarre is torn.  He would love to go with the dwarves and escort them to deliver the gift.  It'll give him an opportunity to see much of Mirkwood as well as feel like he's doing something worthy of a Ranger, protecting good people in need.  But he'd also like to clean out the den of the Mewlips.  If those evil bastards came up with a magic bell to lure in travelers Kodran reckons its just a matter of time before they come up with some other gimmick and innocents are drawn to their deaths.  As you said who knows how big the complex is so Navarre wouldn't want to tackle it without a full group of people willing to fight.

Long story short Navarre is split 50/50.  He could go either way.
Navarre Kodran
player, 152 posts
Sun 26 Jan 2020
at 15:44
  • msg #451

Adventure Over!

PS – I'm not making fun of the Chinese calendar but the Year of the Rat always seemed odd to me.  Is there a Year of the Skunk?  A Year of the Gonorrhea?  Maybe its because American TV & movies portray rats as scary, overly hostile, disease ridden parasites in horror movies.
Jody
player, 141 posts
Sun 26 Jan 2020
at 15:55
  • msg #452

Adventure Over!

I suggest eagles first then mewlips.  Jody is all in.
Loremaster
GM, 223 posts
Sun 26 Jan 2020
at 17:26
  • msg #453

Adventure Over!

Ha! Chinese tradition takes a kinder view of the rat than maybe we do. Rats are considered to be clever, like Templeton in Charlotte’s Web. In real life, they’re despised as much as we might in the west, given that rats are disease-carriers. I saw some huge ones in the wet markets in the evenings when the markets are closed.
Gilmith
player, 35 posts
Sun 26 Jan 2020
at 17:38
  • msg #454

Adventure Over!

Thanks for the bonus points boss!  And happy Chineese New Year!
Gwydian
player, 82 posts
Human
Sun 26 Jan 2020
at 22:02
  • msg #455

Adventure Over!

Gwydian strongly favors the Eagles.  He is indifferent as the Mewlips, as there are horrors in every corner of the world, with most being much more impactful to civilization, particular Human, than this particular one.
Mock Ironside
player, 100 posts
Hails from Iron Hills
Decked in Iron
Sun 26 Jan 2020
at 23:01
  • msg #456

Adventure Over!

In reply to Gwydian (msg # 455):

Indeed! Happy Chinese new year! I am not sure why the year of the rat...I am sure Mr Google has an answer for it!
Loremaster
GM, 224 posts
Sun 26 Jan 2020
at 23:31
  • msg #457

Adventure Over!

The Chinese zodiac rotates through 12 animals - tiger, rat, dragon, rooster, pig, dog, ox, horse, goat/sheep, monkey, snake, and one more that I can't think of right now.

There's not really a bad year to be born in, but the dragon was an excellent year to be born in. Dragons are powerful, and the dragon year of kindergarten students in Hong Kong was larger than other years.

I'm curious why there isn't a year of the phoenix, another important animal in Chinese culture. And there's no year of the panda. =P

From Google, the last animal is the rabbit. Apparently the Buddha called all the animals, and the rat was the first to answer. In another story, all the animals had a race, and the rat finished first. (A rat beat a tiger and a rabbit? Weird.)
Mock Ironside
player, 101 posts
Hails from Iron Hills
Decked in Iron
Mon 27 Jan 2020
at 00:05
  • msg #458

Adventure Over!

In reply to Loremaster (msg # 457):

Maybe the tiger was chasing the rabbit for lunch?
Jody
player, 142 posts
Mon 27 Jan 2020
at 01:40
  • msg #459

Adventure Over!

Buddhist animals are vegans.

But there are stories about the animals.

I grew up in Asia. It’s a thing.  The old chinese ‘clocks’ we measured by the animals too - hr of the monkey, hr of the rat, etc.
Jody
player, 143 posts
Mon 27 Jan 2020
at 15:35
  • msg #460

Adventure Over!

Anyway - where should we be putting the 'Fellowship' part?  As I mentioned before, Jody is all in on the Eagles; and it might only take another 5 - 10 days tops before the dwarves are ready to try again.  So if that's the case, then there might not be much time to improve much.

Where should we do all that - OCC? PM? Here?

For now, I'll send it in PM, but I'm open.
Loremaster
GM, 225 posts
Mon 27 Jan 2020
at 15:50
  • msg #461

Adventure Over!

My thought was to let each player describe what they would be doing for the fellowship phase, but I can throw up a thread for the fellowship phase while you guys decide whether you want to accompany Balin to the Eagles or clear out the Mewlips.
Mock Ironside
player, 103 posts
Hails from Iron Hills
Decked in Iron
Mon 27 Jan 2020
at 19:36
  • msg #462

Adventure Over!

In reply to Loremaster (msg # 461):

I guess Mock is in favour of accompanying them. The Mewlips will be there when we get back...
Gumm
player, 48 posts
Mon 27 Jan 2020
at 19:43
  • msg #463

Adventure Over!

Gumm would prefer to clear the mewlips first, but it’s only a slight preference.  He doesn’t feel strongly about it either way.

Thanks for the bonus CPs.  How can I shed some shadow points again?  Sorry if I asked already.
This message was last edited by the player at 19:44, Mon 27 Jan 2020.
Loremaster
GM, 227 posts
Mon 27 Jan 2020
at 20:10
  • msg #464

Adventure Over!

You can heal temporary Shadow points by spending your fellowship phase in crafting something, like a weapon or a letter, and rolling versus the appropriate skill. A successful roll heals 1 or more temporary Shadow points. One character will be spending time in nature and rolling vs Survival; another will spend time fishing and roll vs. Fishing.

Permanent Shadow points can’t be healed this way, and accumulating too many permanent Shadow points represents your character falling to to the Shadow and being lost (like Gollum or the Ringwraiths).
Haldir
player, 3 posts
Mon 27 Jan 2020
at 20:26
  • msg #465

Adventure Over!

What if you don't have an appropriate skill for any if those....guess you go dark?
Navarre Kodran
player, 154 posts
Mon 27 Jan 2020
at 21:02
  • msg #466

Adventure Over!

Sounds like everyone who voted is in favor of the eagles delivery quest.  While I was split, I'm happy to do either.  So I'm on board escorting the two dwarves.
Loremaster
GM, 228 posts
Mon 27 Jan 2020
at 21:20
  • msg #467

Adventure Over!

For you, Haldir, it might take the form of spending more time with your dog, Buren, to teach him a new command, or joining other people by the fire and telling stories or singing songs. Yes, if Shadow corruption isn’t dealt with, the character will fall to the Shadow and be lost, just as if their HPs go too low, they can die, or if their FP drops below 0, they can pass out.

Okay, the Eagles it is! I’ll be starting up a new adventure thread probably at the end of the week.

To introduce our two new PCs, would you guys like to have a short informal interview to bring in replacements for Gram and Thibault? Say at the Silver Flagon?

Gram had been serving as Scout, so you should probably either hire someone to replace him or move someone to that role. Also, some of you might want to change roles, so let me know if you intend to.

Then we’ll need the Guide to plan out the new route to the Eagles. Balin will still insist on seeing if the Old Forest Road is still passable. In addition, he will want to visit Beorn as well. (There is a shorter route, and Balin knows this, but he does want to explore the Old Forest Road, too.) We’ll also need to work out if you’ll travel by boat or by land. There’s no need to RP this, and we can go through it via PMs or here in the OOC.
Haldir
player, 4 posts
Mon 27 Jan 2020
at 22:08
  • msg #468

Adventure Over!

If you don't mind me asking, what happened to the other 2 players?
Loremaster
GM, 229 posts
Mon 27 Jan 2020
at 22:16
  • msg #469

Adventure Over!

Thibault went silent, and Gram decided to bow out. I know Gram from other games, and there are no hard feelings between us (that I know of, anyway), and with Thibault, I can only speculate, but I think the game ended up different from what he imagined signing up. He was envisioning more of a player-driven ruins exploration game, and although his scholar archetype is one of the welcome character types, I have a series of adventures I want to use. There’s definitely room for player input (like some orcs Navarre was trailing at one point and Jody’s invention of The Silver Flagon), but the game isn’t designed to be a sandbox type game.
Navarre Kodran
player, 155 posts
Mon 27 Jan 2020
at 22:53
  • msg #470

Adventure Over!

I'd prefer to do travel planning here so we're on the same page.  I'm good with taking the route Balin wants, we just need to plan accordingly. Since we're under no time pressure I'd rather travel by road this time.

Can anyone serve as Scout?

And ya, an informal interview sounds fun.

Mock, really nice post.
Loremaster
GM, 230 posts
Mon 27 Jan 2020
at 23:11
  • msg #471

Adventure Over!

Agreed, nice post, Mock, and Gumm, too.

Navarre, if you'd like, you can refer to the first map in this thread:

link to a message in this game

Balin wants to retrace his path through the Long Marshes south past the Mountains of Mirkwood, and west along the Old Forest Road. It's possible that you could reprovision in the Woodland Hall if you choose. Navarre, as the Guide, I'll let you make that decision.

Then Balin wants to go to Beorn's house and then finally the Eagles' Eyrie (which I have been spelling as Aerie - whoops!).

I need two rolls from you, Navarre. Mark one as Navigation (Land), and one as Area Knowledge (Wilderland). If anyone else wants to contribute their knowledge of the area, they can also roll Area Knowledge (Wilderland) and/or Navigation (Land). On a success, they contribute a +1 modifier to Navarre's Area Knowledge roll. On a failure, Navarre ignores the advice. On a critical failure, Navarre gets -3 to his roll.
Jody
player, 145 posts
Mon 27 Jan 2020
at 23:22
  • msg #472

Adventure Over!

Jody is ok with maps and pretty good with AOK;

18:19, Today: Jody rolled 9 using 3d6 with rolls of 1,4,4.  Area of Knowledge- Wilderlands.

That’s a success.
Navarre Kodran
player, 156 posts
Mon 27 Jan 2020
at 23:36
  • msg #473

Adventure Over!

Thanks Jody, it helped!

I see the Long Marshes and the Old Forest Road.  But it looks like if we head south from Esgaroth abreast of the Running River, eventually we have to cross water by way of a branch of the Running.  Just north of the Old Forest Road.

Is it possible to go around it through the foothills of the mountain?

Ideally we'd get 1 or 2 more pack animals to carry supplies.  Could animals make that trip?
Haldir
player, 5 posts
Mon 27 Jan 2020
at 23:49
  • msg #474

Adventure Over!

I don't want to give away much but my character can act as a scout type.
Loremaster
GM, 231 posts
Tue 28 Jan 2020
at 01:17
  • msg #475

Adventure Over!

In reply to Navarre Kodran (msg # 473):

Yes, that's possible, Navarre, but the terrain there is rough traveling. It may be that you can find a good enough place to cross based on a successful Navigation roll. Going all the way around the river will add quite a number of days to your travel. Traveling through the marshes along the river will be much easier than trying to forge a path through Mirkwood and the mountains there. I'm using travel times of 10 miles a day in marshes (along the Running River) and 4 miles a day through thick forest or mountains if there's no trail (the upper half of that side river).
Navarre Kodran
player, 157 posts
Tue 28 Jan 2020
at 01:21
  • msg #476

Adventure Over!

So if people dont travel south by water then how do they go south to the Old Forest Road?  Is there not a known water crossing on the branch such as a bridge or ferry?
Loremaster
GM, 232 posts
Tue 28 Jan 2020
at 01:47
  • msg #477

Adventure Over!

No, this is wilderness for the most part. On the map you can see the main settlements with the red dots.

Based on your rolls, the boat trip to the southern end of the Long Lake will take 1 day.

Then, you can either travel by boat (four days) or by land (eight days). Balin won't want to travel by river, but you can take the same boat you did last time. You'll need to hire an additional four people to row the boat back, but the Dwarves are paying for it. I'll need someone to roll vs. Diplomacy to talk Balin into taking the water route if you choose that path.

By boat: 4 days down the River Running, 1 day into Mirkwood Forest proper, 33 days through the forest if you can find the Old Forest Road (I'll need Perception rolls once we get to the forest), and once you're through the forest, another 3 days to Beorn's house, and then 4 more days to the Eagles' Eyrie. So 44 days to travel from Esgaroth to the Eagles' Eyrie.

You could also decide to go south to Woodland Hall, which will take longer.

The Dwarves will provide provisions for the journey. Their hope is that Beorn will resupply them, but this will require some reaction rolls from your group. If Beorn refuses, there's Woodland Hall.

In returning, do you want to follow the same route, or would you rather go north to the Elf Path? Balin has traveled that way before. It would be 4 days from the Eyrie to the Elf Path, 30 days along the Elf Path, and provided the Elf King welcomes you at the Elven King's Halls, 2 days back to Esgaroth, for 36 days altogether.

Balin thinks you'll be able to reprovision at Beorn's home, but if Beorn receives you poorly, the trip could take longer. Similarly, if the Elves aren't welcoming, you could run into difficulty as well.
Loremaster
GM, 233 posts
Tue 28 Jan 2020
at 03:47
  • msg #478

Adventure Over!

I've had a question about horses. Here are the types of mounts available in Esgaroth:

Draft horses ($2000)
Large mules {$2000)
Ponies ($1500)
Saddle horses ($1200)
Small mules ($1000)
Donkeys ($1000)

Note that if everyone has a mount, travel times will be halved when traveling on roads or outside of forests. If you can find the Old Forest Road and it is navigable, travel times will be halved there and on the Elf Path in northern Mirkwood.
Navarre Kodran
player, 158 posts
Tue 28 Jan 2020
at 04:13
  • msg #479

Adventure Over!

I guess I'm confused.  The map shows a river fork coming off the Mirkwood Mountain and flowing down into the Running River.  If we walked south along the river wouldn't we need to get across this before hitting the Old Forest Road?
Mock Ironside
player, 104 posts
Hails from Iron Hills
Decked in Iron
Tue 28 Jan 2020
at 05:55
  • msg #480

Adventure Over!

In reply to Navarre Kodran (msg # 479):

How hard would it be to travel to the river, then make a raft to cross it, one animal at a time? Low Tech 139 talks about rafts, I am guessing use carpentry and/or knot-tying to create one. Add an axe and some rope and we are good to go!

Edit: For reference, Mock has on his mule already 100 rations and 6 gallons of water...
This message was last edited by the player at 06:25, Tue 28 Jan 2020.
Loremaster
GM, 234 posts
Tue 28 Jan 2020
at 06:10
  • msg #481

Adventure Over!

A raft could be made with some skill rolls, yes. Or a Navigation roll could be made to find a place to ford that tributary.
Mock Ironside
player, 105 posts
Hails from Iron Hills
Decked in Iron
Tue 28 Jan 2020
at 06:24
  • msg #482

Adventure Over!

In reply to Loremaster (msg # 481):

In that case Mock might just get a second Small Mule and some gear to make a raft!

Have done so. Now have just $26 to purchase feed for mules weighing less than 18 lbs to keep them at light encumbrance. Have 2 100 yd ropes (One should be enough for the raft) 10 iron spikes, an Auger and a wood axe (assumed the same as a normal axe))...and 6 gal of water and 100 rations, as well as Fishhooks, tool kits, extra crossbow bolts, first aid kit and bandages!)

Mule train ready! Clearly will tie the mules together to lead them on land. Small Mules weigh less to transport them on a raft...

Wait, what skill roles would be needed?
This message was last edited by the player at 06:42, Tue 28 Jan 2020.
Navarre Kodran
player, 159 posts
Tue 28 Jan 2020
at 07:03
  • msg #483

Adventure Over!

I have Diplomacy but I'm not great at it.  And I have Navigation which I'm better than average.  I'm good with going by land and looking for a way to go around or ford it.

Barring that we can always try to build a raft.  Mr GM, what skill would that go under?  Engineering?

So look like we'll be walking.

Navarre is buying a horse.  Suggestions for a name?
Mock Ironside
player, 106 posts
Hails from Iron Hills
Decked in Iron
Tue 28 Jan 2020
at 07:06
  • msg #484

Adventure Over!

In reply to Navarre Kodran (msg # 483):

Get a black one and call him Night. That way he can be your personal Night mare! You will get to say 'Good Night' a lot too...
Navarre Kodran
player, 160 posts
Tue 28 Jan 2020
at 07:25
  • msg #485

Adventure Over!

HA!  Thats great Mock!
Gilmith
player, 37 posts
Tue 28 Jan 2020
at 15:42
  • msg #486

Adventure Over!

Gents, my moving trucks are out and we are starting on the road today.   Catch as catch can, but I wouldn’t expect much movement from me for a couple of weeks.  Thanks for the patience.
Gumm
player, 50 posts
Tue 28 Jan 2020
at 17:47
  • msg #487

Adventure Over!

May your travel skill roll be low and successful.  And may you find suitable lodging during your journey.
This message was last edited by the player at 17:48, Tue 28 Jan 2020.
Mock Ironside
player, 107 posts
Hails from Iron Hills
Decked in Iron
Tue 28 Jan 2020
at 19:44
  • msg #488

Adventure Over!

In reply to Gumm (msg # 487):

All the best with the move...been there too often!
Loremaster
GM, 235 posts
Wed 29 Jan 2020
at 01:33
  • msg #489

Adventure Over!

Hm. Building a raft? Engineer (civil), maybe, but that skill would be rare. I’d suggest a combination of Carpentry and Boating/Seamanship if nailing it together, or Knot-tying if you’re lashing logs together. I’d also allow a water-related Survival roll with bonuses or penalties depending on materials.

Night is a good name. For a longer name, maybe Nightmane or Nightfoot?
Navarre Kodran
player, 161 posts
Wed 29 Jan 2020
at 02:26
  • msg #490

Adventure Over!

Lmao.  Carpentry.  Not sure how I missed that.  In any event we should be able to manage fording or a raft.

Its official.   I bought a horse.  Mostly to carry shit.  We're walking folks.
Mock Ironside
player, 108 posts
Hails from Iron Hills
Decked in Iron
Wed 29 Jan 2020
at 05:54
  • msg #491

Adventure Over!

In reply to Navarre Kodran (msg # 490):

I have Carpentry, boating and knot-tying, as well as an axe, extra rope (100 yds) and iron spikes (nails). Plus two small mules. Good to go here...

I think I will call my mules Haul and Fine. Who says a dwarf can't have a Fine ass? I can't decide it the other needs to Haul ass or if he is an ass Haul...
Navarre Kodran
player, 162 posts
Wed 29 Jan 2020
at 06:54
  • msg #492

Adventure Over!

Wow.  You're all set Mock.

I have Navigation so I might be able to find a way around the water.  If not I have Survival so I might be able to help a little.  Even if I cant contribute knowledge I have rope and a hatchet.

Lol.  Haul ass.  Fine ass.  A dwarf with a sense of humor!  Nice.
Gwydian
player, 83 posts
Human
Wed 29 Jan 2020
at 18:46
  • msg #493

Adventure Over!

I may have missed it and only have the players book (and am in a hurry, as usual).... How much is a horse?

Being young, Gwydian isn't skilled up for outdoor travel much.  If I'm reading the room correctly, we'll be able to gain 1 or 2 skill points during the down time, more or less depending on role-play, teachers, etc.  I get that.
Navarre Kodran
player, 163 posts
Wed 29 Jan 2020
at 19:13
  • msg #494

Adventure Over!

The GM posted this earlier.

Draft horses ($2000)
Large mules {$2000)
Ponies ($1500)
Saddle horses ($1200)
Small mules ($1000)
Donkeys ($1000)

A saddle horse is good for riding.  I got mine mostly to carry stuff that I dont want to carry, such as 20+ days of food, a tent, my shield, etc.

To save money you could go for a Donkey or small mule but they aren't easy to ride.  I got the saddle horse so that if I wanted Navarre could ride out from the main party and do some light scouting.

I also got the following pieces which aid in the use of a horse:

Bit and Bridle.  TL1.     $35,   3#.  Gives +2 to control or +3 if using both hands.
Horseshoes.  TL3.         $50,   4#.  Gives horse +2 HT rolls for stamina on long rides.
Saddle and tack.  TL2.    $150,  15#
Stirrups.  TL3.           $125,  20#. Makes it easy to mount and gives +1 to control.
1 50# bag horse grain.    $50.   22# 22 meals.

Saddlebags.  TL1.         $100,  3#   Holds 40

All said and done including grain I spent $1920, which was almost all of the $2,000 Gloin gave us.
Mock Ironside
player, 109 posts
Hails from Iron Hills
Decked in Iron
Wed 29 Jan 2020
at 19:58
  • msg #495

Adventure Over!

In reply to Navarre Kodran (msg # 494):

You do know you are traveling with at least one dwarven smith, right?
Navarre Kodran
player, 165 posts
Wed 29 Jan 2020
at 21:31
  • msg #496

Adventure Over!

I figured you might Mock, lol.  But there are certain skills I like my characters to have in just about every game.  Swimming and First Aid for instance.  Armoury for a melee heavy character in a setting where towns are far apart is another instance.  You just never know when you can't depend on the group person you were depending on.
Mock Ironside
player, 110 posts
Hails from Iron Hills
Decked in Iron
Thu 30 Jan 2020
at 06:13
  • msg #497

Adventure Over!

In reply to Navarre Kodran (msg # 496):

Yeah, but the reason I got the mule is for the tools! I actually carry them with me...probably why I got 2 mules! But no tent...
Navarre Kodran
player, 166 posts
Fri 31 Jan 2020
at 19:26
  • msg #498

Adventure Over!

Thats pretty F'in cool.  Your own portable forge!
Mock Ironside
player, 112 posts
Hails from Iron Hills
Decked in Iron
Fri 31 Jan 2020
at 21:39
  • msg #499

Adventure Over!

In reply to Navarre Kodran (msg # 498):

Sort of...but need to find a nice big flat rock for an anvil, and get the campfire pretty hot! Clearly that does not include a 200 lb anvil and a furnace! Would be a pretty huge mule if it did!
Gumm
player, 51 posts
Fri 31 Jan 2020
at 23:35
  • msg #500

Adventure Over!

Is it okay to spend some CPs?
Loremaster
GM, 238 posts
Wed 5 Feb 2020
at 06:18
  • msg #501

Adventure Over!

Yes, of course, Gumm.

My apologies, everyone. =( I've been intending to kick the next thread off, but it will be a few more days. I'm aiming for Thursday now.
Gumm
player, 52 posts
Wed 5 Feb 2020
at 22:27
  • msg #502

Adventure Over!

I hope all the time I spend in the woods and doing bonecarving helps me shed some shadow points.
Haldir
player, 6 posts
Fri 7 Feb 2020
at 19:26
  • msg #503

Adventure Over!

All I am waiting on a response from the Loremaster prior to me postings Haldir's intro.
Loremaster
GM, 240 posts
Fri 7 Feb 2020
at 20:02
  • msg #504

Adventure Over!

Thanks for alerting me to that, Haldir. Everyone, double check your sheets to make sure they're updated. If they're not, let me know what changes you'd like to make.
Gumm
player, 53 posts
Sat 8 Feb 2020
at 02:46
  • msg #505

Adventure Over!

My sheet looks good.
Mock Ironside
player, 119 posts
Hails from Iron Hills
Decked in Iron
Sat 8 Feb 2020
at 03:14
  • msg #506

Adventure Over!

In reply to Gumm (msg # 505):

The tent and Group basics will put one mule 25 lbs over Light encumbrance, though, slowing move to 4.

GM, does the gear on the mount such as shoes, bridle, halter and blanket (used to protect back) count towards encumbrance? I understood they were like clothes...
Loremaster
GM, 241 posts
Sat 8 Feb 2020
at 06:38
  • msg #507

Adventure Over!

Clothes really should count toward encumbrance, but I haven’t been unless it has a weight listed in the armor section (boots, leather jacket, etc.) If the riding tack has a weight, it counts toward the mount’s encumbrance.

Make sure you indicate OOC bits in your posts. You can buy the legionary tent if you wish, but it looks fairly heavy.
This message was last edited by the GM at 06:40, Sat 08 Feb 2020.
Mock Ironside
player, 120 posts
Hails from Iron Hills
Decked in Iron
Sat 8 Feb 2020
at 07:17
  • msg #508

Adventure Over!

In reply to Loremaster (msg # 507):

Ok, in that case the one with the tent is 45 lbs into medium encumbrance. But still have 6 gallon barrel of water and 100 rations!

Legionary Tent is 45 lbs and cost $225, while the 20 person tent is $300 and weights 100 lbs.
Navarre Kodran
player, 167 posts
Sat 8 Feb 2020
at 17:47
  • msg #509

Adventure Over!

I think for the cost, isn't Gloin funding the trip?

Navarre bought a horse and a 2 man tent for this trip so don't worry about me.
Loremaster
GM, 242 posts
Sat 8 Feb 2020
at 20:02
  • msg #510

Adventure Over!

Navarre, yes, Balin is funding this trip, but he’s focusing on provisions.

Also, Navarre reminded me that I didn’t award CPs for the fellowship phase, so I‘ve noted your CP awards on your sheets. These CPs may be spent now before you start on your journey, but otherwise, you’ll need to wait for the next fellowship phase.
Gumm
player, 55 posts
Sat 8 Feb 2020
at 21:33
  • msg #511

Adventure Over!

Okay, so what tent are we getting?  Is the 20-man too big?
Navarre Kodran
player, 169 posts
Sat 8 Feb 2020
at 21:40
  • msg #512

Adventure Over!

Loremaster:
Navarre, yes, Balin is funding this trip, but he’s focusing on provisions.

So like food/water, lighting, basics like this?
Gumm
player, 56 posts
Sat 8 Feb 2020
at 21:56
  • msg #513

Adventure Over!

I was also toying with the idea of getting a large mule.  Would it be worth it, and what accessories would I need?
Navarre Kodran
player, 170 posts
Sat 8 Feb 2020
at 22:02
  • msg #514

Adventure Over!

If its worth it I guess depends on how much stuff you're bringing and if you don't want it on your person.  There can be pros and cons to both sides.  Having your gear on an animal can be handy if say you fall into water, but can be a disaster if say the mount gets spooked and runs off.

I am bringing a newly acquired horse and Mock has 2 mules.  If you have a little bit of stuff we might could find room on our mounts.

For accessories I'd imagine you'd want at a min shoes, saddle bags and a bag of grain in case we cant find enough grass to graze on.
Mock Ironside
player, 121 posts
Hails from Iron Hills
Decked in Iron
Sat 8 Feb 2020
at 23:04
  • msg #515

Adventure Over!

In reply to Navarre Kodran (msg # 514):

Small Mules have the advantage of being easier to control if spooked. I equip mine with

For the Mule,
Bridle            $10   2 lbs
Halter             $5   1.5 lbs
Blanket           $25   2.5 lbs
Horseshoes        $50   4 lbs

but I do not have feed for them. But then, some other dwarves are bringing provisions...

I am still going for the Legionary Tent. Smaller, lighter, and does not need the extra poles, so it comes complete. 68 people is plenty, I think, since we will always have a watch. I would definitely grab an extra one...we may loose one!
Gumm
player, 57 posts
Sun 9 Feb 2020
at 01:13
  • msg #516

Adventure Over!

How much can each mule carry, and how much more could a large mule handle?
Mock Ironside
player, 122 posts
Hails from Iron Hills
Decked in Iron
Sun 9 Feb 2020
at 03:22
  • msg #517

Adventure Over!

In reply to Gumm (msg # 516):

For a small mule, ST:18, SM:+1 (2 hexes), 800 lbs (for a raft, etc), $1,000

Lift Capacity <65   <130   <195   <390   <650
Move            8      6      4      3      1
Dodge           8      7      6      5      4


For a Large mule, ST:22, SM:+1 (3 hexes), 1200 lbs (for a raft, etc), $2,000

Lift Capacity <96   <192   <288   <576   <960
Move            9      7      5      3      1
Dodge           9      7      6      5      4


I try to keep them under 130 lbs. The equipment comes to 10 lbs, so

For the Mule,
Bridle            $10   2 lbs
Halter             $5   1.5 lbs
Blanket           $25   2.5 lbs
Horseshoes        $50   4 lbs


I understand a bag of food for them is $50 and weighs 50 lbs. I probably need 2.

The tent is really the only thing I would ask someone else to carry if they have room, though really, even if they were loaded to medium encumbrance, move of 4 is not that slow. Mocks move is 5 unencumbered, down to 4 if encumbered.

I have included the group basics, though I have not paid the $50 for it...

Hey, if the dwarves are paying for the rations, can I spend the $200 I paid for rations to get Fodder for animals, group basics and put towards the tent?
Loremaster
GM, 243 posts
Sun 9 Feb 2020
at 08:24
  • msg #518

Adventure Over!

Balin will take care of the food and water. If you have other suggestions within reason, he may be amenable.

Mock, yes, certainly you can forgo buying your own rations.
Mock Ironside
player, 123 posts
Hails from Iron Hills
Decked in Iron
Sun 9 Feb 2020
at 08:42
  • msg #519

Adventure Over!

In reply to Loremaster (msg # 518):

In that case I will get 2 bags of fodder and group basics.

In that case I will not be able to carry the tent...too many bags of fodder!
Gumm
player, 58 posts
Sun 9 Feb 2020
at 18:30
  • msg #520

Adventure Over!

Is Balin paying for fodder?

Now that I think of it, buying a large mule might not be so smart, considering I don’t even know animal handling!
This message was last edited by the player at 18:32, Sun 09 Feb 2020.
Gwydian
player, 86 posts
Human
Mon 10 Feb 2020
at 16:23
  • msg #521

Adventure Over!

Given what I what artfully describe as the group now having a sh%$load of rations, I will focus on personal gear and likely acquire a riding (saddle) horse.

I'll try to wrap things up from prior activities by end of day Tuesday, Feb 11.
Haldir
player, 13 posts
Mon 10 Feb 2020
at 17:34
  • msg #522

Adventure Over!

Since there was someone wondering what breed Buren us he us a Mirkwood hound.  Similar breed as Huan the Hound.  Here's a pic.


Loremaster
GM, 244 posts
Mon 10 Feb 2020
at 19:12
  • msg #523

Adventure Over!

Navarre, since you’re the guide for the company, I’ll appoint you as the point man with Balin. Let him know what needs the company has. He won’t spring for tents and such, and he isn’t funding a caravan, but if you have suggestions, let him know, and he’ll consider whether to purchase those items.
Mock Ironside
player, 124 posts
Hails from Iron Hills
Decked in Iron
Mon 10 Feb 2020
at 19:16
  • msg #524

Adventure Over!

In reply to Loremaster (msg # 523):

I already have 100 rations he purchased :)

And 2 feed bags I purchased...
This message was last edited by the player at 19:17, Mon 10 Feb 2020.
Gumm
player, 59 posts
Mon 10 Feb 2020
at 23:17
  • msg #525

Adventure Over!

I’m up for purchasing a big 20-man tent, if so desired.  (Wouldn’t it be cool if it looked like a gigantic twenty-sided die?)
Mock Ironside
player, 125 posts
Hails from Iron Hills
Decked in Iron
Tue 11 Feb 2020
at 00:37
  • msg #526

Adventure Over!

In reply to Gumm (msg # 525):

At 100 lbs plus poles? I am for the smaller 8 man tent...I don't want to get rolled in my sleep!
Gumm
player, 60 posts
Tue 11 Feb 2020
at 18:53
  • msg #527

Adventure Over!

In all matters pertaining to tents, I defer to your judgment.
Mock Ironside
player, 126 posts
Hails from Iron Hills
Decked in Iron
Tue 11 Feb 2020
at 19:20
  • msg #528

Adventure Over!

In reply to Gumm (msg # 527):

My call is the legionary tent, $225 at 45 lbs, as mentioned before. Any reasons why not?
Navarre Kodran
player, 171 posts
Tue 11 Feb 2020
at 23:20
  • msg #529

Adventure Over!

Damn.  I started working on the gear but somehow I lost it.  So here is the redo from scratch.

GM, sounds like Gloin will pay for food & water containers, and perhaps other essential gear if we make a good enough case that we need it for our survival.

Looking over the Company Stores thread looks like we have the basics covered.  Navarre, Gilmith, Jody & Gwydian have posted there which means there are 6 others who will potentially share gear (Mock, Gumm, Haldir, Eorik, Balin and Oin).

From just those four who have posted to Company Stores we have 1 lantern & some torches, 3 First Aid kits, 3 people with rope, and 2 people with Flint and Tinder (for fire starting).  Assuming the six others have some basics all we should really need is food & water.

Navarre has Personal Basics he is willing to share.  He has his own tent so he doesn't need to share that.  If you guys want to buy a big tent go for it but I doubt Gloin will pay for it.

How many other people have important wilderness gear such as Lighting, rope, hatchets, and cookery?  If you're willing to share it with the group please post it in the Company Stores thread.

So I count ten of us going to the Eagles (Navarre, Gilmith, Jody, Gwydian,  Mock, Gumm, Haldir, Eorik, Balin and Oin).  I see in Company Stores Gloin is fronting us 1,320 travelers rations which amounts to 132 rations per person, or 44 days of food per person.  Looking back through the OOC thread I see Gloin's estimation of the trip was 44 days exactly.  LOL, the 'ol skin flint is getting us there down to the last ration and that's assuming there are no bumps in the road.  And there never are none.  But we'll be fine.  We can forage if we run into trouble.
Mock Ironside
player, 129 posts
Hails from Iron Hills
Decked in Iron
Wed 12 Feb 2020
at 00:26
  • msg #530

Adventure Over!

In reply to Navarre Kodran (msg # 529):

I have
 Group basics (for cooking)
 First Aid Kit 2 lb
 Brazier 3 lbs
 Auger 4 lbs
 Iron Spike x 10 5 lbs
 Axe (for trees) 4 lbs
 Rope (100 yds) x2, 1/2", 3/8"
 Oil x5

And an oil head lamp
Navarre Kodran
player, 173 posts
Wed 12 Feb 2020
at 00:30
  • msg #531

Adventure Over!

Awesome.  It'll get lost in time over here, can you post whatever you're willing to share with the group in the Company Stores thread.
Gumm
player, 62 posts
Wed 12 Feb 2020
at 21:38
  • msg #532

Adventure Over!

I just have personal basics and a 1-man tent, but I can shell out for more supplies, if need be.
Mock Ironside
player, 131 posts
Hails from Iron Hills
Decked in Iron
Wed 12 Feb 2020
at 21:48
  • msg #533

Adventure Over!

In reply to Gumm (msg # 532):

Sounds like we will need a mount for just the rations!
Gumm
player, 64 posts
Wed 12 Feb 2020
at 23:39
  • msg #534

Adventure Over!

Could we use a barrel?  I’d rather run out of food than water.  And what about a grapnel in case we need to climb?
Mock Ironside
player, 132 posts
Hails from Iron Hills
Decked in Iron
Thu 13 Feb 2020
at 00:58
  • msg #535

Adventure Over!

In reply to Gumm (msg # 534):

I have a 6 gallon barrel for water...
Loremaster
GM, 245 posts
Thu 13 Feb 2020
at 04:40
  • msg #536

Adventure Over!

Balin can purchase a mule as well for rations.
Loremaster
GM, 246 posts
Thu 13 Feb 2020
at 04:51
  • msg #537

Adventure Over!

Haldir made a good point when he met you. The company rescued two Dwarves of some renown, so those in the rescue party now have Reputation: Dwarves of Erebor +1. This includes Glóin, Balin, Óin, and the other Dwarves in the Kingdom under the Mountain just north of Lake-town and Dale (but not other Dwarves like Mock's people in the Iron Hills).
Mock Ironside
player, 134 posts
Hails from Iron Hills
Decked in Iron
Thu 13 Feb 2020
at 05:31
  • msg #538

Adventure Over!

In reply to Loremaster (msg # 536):

Cool. Should I add his mule to the list? Does he have someone to lead it?
Gwydian
player, 87 posts
Human
Thu 13 Feb 2020
at 21:10
  • msg #539

Adventure Over!

In reply to Loremaster (msg # 537):

Should we pay for the with CP?
Gumm
player, 66 posts
Thu 13 Feb 2020
at 23:48
  • msg #540

Adventure Over!

I bought some rope and a grapnel, and listed them in the company stores.  In case you missed the breaking news flash.

I do wish we could get a grapnel that supports more than 300 lbs, though.
This message was last edited by the player at 23:49, Thu 13 Feb 2020.
Mock Ironside
player, 135 posts
Hails from Iron Hills
Decked in Iron
Fri 14 Feb 2020
at 00:36
  • msg #541

Adventure Over!

In reply to Gumm (msg # 540):

Tent is the only thing missing I think.
Loremaster
GM, 247 posts
Fri 14 Feb 2020
at 06:03
  • msg #542

Adventure Over!

Let me have your final purchases, folks.

Gwydian, I'm not sure I understand your question, but Balin will purchase the mule through his own funds.
Mock Ironside
player, 136 posts
Hails from Iron Hills
Decked in Iron
Fri 14 Feb 2020
at 06:20
  • msg #543

Adventure Over!

In reply to Loremaster (msg # 542):

Umm, just did some calculations...even if Mock does carry 147 rations, the 1173 left will weigh 586.5 lbs.

Three mules would be most cost efficient...
Loremaster
GM, 249 posts
Fri 14 Feb 2020
at 06:54
  • msg #544

Adventure Over!

In reply to Mock Ironside (msg # 543):

Sounds good. We'll do that, then.
Mock Ironside
player, 137 posts
Hails from Iron Hills
Decked in Iron
Fri 14 Feb 2020
at 07:03
  • msg #545

Adventure Over!

In reply to Mock Ironside (msg # 543):

Correct, that, he would need about 5. But more smaller animals is more cost effective than one larger one, unless he goes with a cart. A small mule costs $1090 and can carry up to 185* lbs before hitting heavy encumbrance. A draft horse, arguably the biggest, can carry up to 365* before hitting heavy encumbrance, but it costs $2090 to kit out, and probably eats twice as much fodder, so after it is fed, it is carrying less than 2 small mules.

Saddlebags can hold 80 Rations or 40 lbs, weigh 3lbs and cost $100, so 3 of them cost $300, hold 240 rations and weigh 9 lbs. Total weight 129 lbs. 15 saddlebags would be needed to carry 1173 rations, costing $1500.

A 6 gallon waterproof barrel (from Low Tech) weighs 12 lbs and can hold 128 lbs, or 256 rations, and costs $124
and as an extra bonus protect the food from spoiling when it rains or we have to ford a river. Total weight 140 lbs. 5 Barrels would be needed to carry 1173 rations, costing $620.

If we divide the rations into five barrels equally, they will have 235 in some, and 234 in others. If the mules each also carry a bag of fodder to feed themselves, and the gear above, each will have an encumbrance of 189.5 lbs, or 189 lbs. Cost to Balin: ah, his problem ($6,320 + rations), but I think this is the cheapest solution. But how will he lead 5 mules?

*Weight after basic gear taken off maximum medium load.
Mock Ironside
player, 139 posts
Hails from Iron Hills
Decked in Iron
Fri 14 Feb 2020
at 07:09
  • msg #546

Adventure Over!

In reply to Mock Ironside (msg # 545):

Posted in stores...I am NOT OCD!

But we still do not have a tent...
This message was last edited by the player at 07:14, Fri 14 Feb 2020.
Gumm
player, 67 posts
Fri 14 Feb 2020
at 22:24
  • msg #547

Adventure Over!

I can spring for the tent (as long as I don’t have to carry it).  Which one are we getting?
Mock Ironside
player, 141 posts
Hails from Iron Hills
Decked in Iron
Fri 14 Feb 2020
at 22:36
  • msg #548

Adventure Over!

In reply to Gumm (msg # 547):

It seems we have a lot of folk for the Legionary, but that would still be my choice. We may need an extra mule for the 20 man tent...

$300 for 20 man tent, 100 lbs
16 x 6' poles, $80, 48 lbs
$380, 148 lbs

or

$225 for Legionary Tent, 8 persons, 45 lbs

Small Mule, $1090 with gear, unless someone has room. My mules are, unfortunately, full. So are Balins...
Navarre Kodran
player, 174 posts
Sat 15 Feb 2020
at 05:51
  • msg #549

Adventure Over!

As a reminder Navarre has a 2 man tent, which coincidentally is just big enough for him and Gilmith.  ;)

Also Kodran has a horse so he can carry his own food, water and gear.  No need to get an extra mule on his account.
Mock Ironside
player, 144 posts
Hails from Iron Hills
Decked in Iron
Sat 15 Feb 2020
at 05:53
  • msg #550

Adventure Over!

In reply to Navarre Kodran (msg # 549):

Can he add the tent to his horse?
Gilmith
player, 40 posts
Sat 15 Feb 2020
at 14:15
  • msg #551

Adventure Over!

And Gilmith would remind Kodran that she has her own tent, just big enough for herself ;).

Has anyone thought about the size of the boat we are talking about here?  With like 8 people and 6-7 equines it’s going to have to be significantly bigger than our last trip.  Is Balin funding all that?
Navarre Kodran
player, 176 posts
Sat 15 Feb 2020
at 14:43
  • msg #552

Adventure Over!

It gets lonely doing Ranger things.  Can't blame a guy for trying.

There's 10 of us including Balin and Oin.  There's my horse plus Mocks mule.  In addition Gwydian was considering a horse and Mock is planning on buying 6 more mules?  Right, a boat trip might be off. I guess unless Gloin wants to pay for 2-3 boats.
Weardon of Amon Lanc
player, 3 posts
Sat 15 Feb 2020
at 19:42
  • msg #553

Adventure Over!

Weardon is going to be grumpy from time to time.  Part of his RP, so take it in stride.

Have not finalized gear and we have 1-2 more character things to figure out as well.  Should be done with him in the next day or two.  He travels light, though, so I expect he won't have much to add for the group stores.
Mock Ironside
player, 145 posts
Hails from Iron Hills
Decked in Iron
Sat 15 Feb 2020
at 20:54
  • msg #554

Adventure Over!

In reply to Weardon of Amon Lanc (msg # 553):

We are walking this time, and if we need to build a raft, it is likely to be not carrying everyone at once. The 7 small mules and the horse or two are of more concern...

I have just 2 mules, but Balin has 5.
Navarre Kodran
player, 177 posts
Sat 15 Feb 2020
at 21:20
  • msg #555

Adventure Over!

We're walking along the Running River instead of floating down it?

The amount of food Gloin is funding is based on an estimation where we take the boat down the Running River which is 4 days faster than walking.  Personally, it doesn't make a difference to Navarre, he is certain we can forage for food if we run short.  Given that the estimation was based on a river route I assumed someone convinced Balin to take the boat.  But I am fine with walking.
Gumm
player, 69 posts
Sun 16 Feb 2020
at 02:16
  • msg #556

Adventure Over!

I’ll spring for the 20-man tent and poles, but somebody else will have to transport it.  I’ll update my post on company stores.
Jody
player, 147 posts
Expert Lookout
Hobbit Extraordinaire
Sun 16 Feb 2020
at 15:48
  • msg #557

Adventure Over!

Most important thing: Im not quitting.

Ok, yes, Im terrible.  Ive got no excuses.  I have some reasons, a typical collection of several things going wrong at once and no energy to say so earlier.  I should have, I am sorry, and I won’t fault you for being mad or dropping.

Im cleaning up the last vestige of my issues today, and expect to get into game mode tomorrow.

Sorry again, more soon.
Weardon of Amon Lanc
player, 5 posts
Beorning
Loner
Sun 16 Feb 2020
at 15:53
  • msg #558

Adventure Over!

The GM needs to weigh in on a few character items (and respond as Balin) before I can really say any more in game.
Navarre Kodran
player, 178 posts
Sun 16 Feb 2020
at 16:53
  • msg #559

Adventure Over!

Welcome Eorik!  Glad to have you along.

Jody, from me no worries.  I've been there and I think we've all been there at one time.  Glad you're back.

No offense but I don't have any interest in hauling a 20 man tent on my horse.  I got him to haul me, my stuff and possibly group essentials.  With Eorik we have 11 in all.  I don't consider a 20 man tent essential to our success.  GM, what time of year is it?  Isn't it spring or summer?
Gilmith
player, 41 posts
Sun 16 Feb 2020
at 17:15
  • msg #560

Adventure Over!

I personally concur, and I don’t think anyone is going to volunteer to carry a tent as heavy as that.  While I get the intent of being prepared, we are starting to turn this trip into a logistics nightmare with the amount of animals and weight.  Perhaps it will all be hand-waved in the long run, though I have a hard time believing that.
Weardon of Amon Lanc
player, 6 posts
Beorning
Loner
Sun 16 Feb 2020
at 18:01
  • msg #561

Adventure Over!

My current plans are for Weardon to sleep outside, under the stars.  He won't need a tent.
Mock Ironside
player, 147 posts
Hails from Iron Hills
Decked in Iron
Sun 16 Feb 2020
at 19:31
  • msg #562

Adventure Over!

In reply to Gilmith (msg # 560):

I am thinking Balin needs to hire a pack handler. I think the Legionary 8 man tent should suffice, since a number have their own tents and there will be guards stationed. But that is Balins call.
Weardon of Amon Lanc
player, 8 posts
Beorning
Loner
Sun 16 Feb 2020
at 19:44
  • msg #563

Adventure Over!

As an outsider just walking to the middle of this...  I do agree that the logistics of this seem to be getting out of hand.

In real life, these details would be critical, and it's imperative they be handled.  It depends on what the GM prefers.  If he is a details guy, then we need to be on top of it because we might be missing something obvious like food down the line.  Some are sticklers for detail like that.

If the GM is willing to allow for reasonable levels of "You would have considered that", then I'll suggest a lot of it can be done off screen, and we can proceed with more of the RP level stuff.

Like I said, as the new guy I'm just walking in to this.  You're more experienced with what the GM prefers, and I haven't read back far enough to know that for myself.
Mock Ironside
player, 149 posts
Hails from Iron Hills
Decked in Iron
Sun 16 Feb 2020
at 20:00
  • msg #564

Adventure Over!

In reply to Weardon of Amon Lanc (msg # 563):

On the previous trip, we had to hunt for rations because we well and truly ran out. GM generally does expect us to keep track of it, so we have been getting on top of it this time.
Navarre Kodran
player, 180 posts
Sun 16 Feb 2020
at 23:01
  • msg #565

Adventure Over!

I have looked back and see that when the original players met Gloin and were asked to find the missing dwarves it was early Spring.  It took roughly a month to venture to the Mewlips, recover the lost dwarves and make it back to Esgaroth.  Then we had a week of downtime.  So it should be mid Spring, give or take.  Point is no one's going to die without a tent if its more trouble than its worth.

We ran dangerously low on food on the first mission due to a massive miscommunication.  For what could have been 40'ish days of travel some of the PCs only brought a few days worth of food.  But it all worked out as we killed a bear and turned it into rations.   The point here is I think we'll be fine.  If for some reason food rations run low we'll just need to forage for food.  We have plenty of capable people who can fish and/or hunt.

There are some things the GM is a stickler about and some not so much.  For instance he made us suffer the consequences of how much food we brought.  But in the end it didn't hurt us. I felt as though missed meals could have led to lost sleep and/or lowered skills but seems like the lack of food didn't affect us much.
Haldir
player, 22 posts
Mon 17 Feb 2020
at 16:24
  • msg #566

Adventure Over!

I was just going to have Buren and Haldir hunt for their food.  But it msy not turnout well in Mirkwood.
Gumm
player, 71 posts
Mon 17 Feb 2020
at 21:52
  • msg #567

Adventure Over!

Doesn’t matter to me, as long as nobody tries to cram into my one-man tent while I’m using it.

If nobody wants the tent, I’ll scratch it off my sheet.
Mock Ironside
player, 152 posts
Hails from Iron Hills
Decked in Iron
Mon 17 Feb 2020
at 23:07
  • msg #568

Adventure Over!

In reply to Gumm (msg # 567):

Dwarves would like it. Go for the smaller one.
Jody
player, 148 posts
Expert Lookout
Hobbit Extraordinaire
Mon 17 Feb 2020
at 23:53
  • msg #569

Adventure Over!

Agree - Jody would normally a) not be an quartermaster and b) would prefer to travel light.  But both of those mean travelling no more than 10 or so leagues before being able to re-provision.

That said, Jody has coin to contribute.
Gumm
player, 72 posts
Tue 18 Feb 2020
at 21:33
  • msg #570

Adventure Over!

We’ll need a ruling concerning whether or not the 8 man tent is available.
Weardon of Amon Lanc
player, 10 posts
Beorning
Loner
Tue 18 Feb 2020
at 21:38
  • msg #571

Adventure Over!

I'm still waiting on the GM for character stuff too.  We should be patient, though, sure he has plenty of stuff going on in addition to this game.  No need to pressure him.
Mock Ironside
player, 153 posts
Hails from Iron Hills
Decked in Iron
Wed 19 Feb 2020
at 04:21
  • msg #572

Adventure Over!

In reply to Weardon of Amon Lanc (msg # 571):

Are you insulting Grumm the human, or a dwarf about the inaccuracies?
Loremaster
GM, 250 posts
Wed 19 Feb 2020
at 05:57
  • msg #573

Adventure Over!

Both the 8-man and 20-man tent are available, but do consider the weight of everything you're carrying.

Balin's idea is to take a pit-stop at the Woodmen's Hall to resupply if needed. In addition, you can assign characters to act as huntsmen to secure additional food during your journey.

And yes, I'd suggest traveling light as well. If you're going to be weighed down by extra gear, the journey will take longer.
Mock Ironside
player, 154 posts
Hails from Iron Hills
Decked in Iron
Wed 19 Feb 2020
at 06:02
  • msg #574

Adventure Over!

In reply to Loremaster (msg # 573):

Oh, but a longer journey means more adventures!
Loremaster
GM, 251 posts
Wed 19 Feb 2020
at 06:22
  • msg #575

Adventure Over!

Heh. That's what I'm counting on. =)
Loremaster
GM, 252 posts
Wed 19 Feb 2020
at 06:49
  • msg #576

Adventure Over!

I love the RP, everyone! Thanks for your enthusiastic posting! As Weardon alluded to, he and I still need to hammer out some details behind the scenes. I'll have a post for you tomorrow morning.
Weardon of Amon Lanc
player, 12 posts
Beorning
Loner
Wed 19 Feb 2020
at 16:38
  • msg #577

Adventure Over!

Gumm is a human??  Whooooops.  Oh well, not going to retcon now, but thanks for pointing that out.  I lost the detail somewhere.
Gumm
player, 74 posts
Wed 19 Feb 2020
at 20:28
  • msg #578

Adventure Over!

Gumm is human, but has orc blood.

Shall I scratch the 20-man and spring for the 8-man instead?
Mock Ironside
player, 156 posts
Hails from Iron Hills
Decked in Iron
Wed 19 Feb 2020
at 20:30
  • msg #579

Adventure Over!

In reply to Gumm (msg # 578):

Yeah, do that. Then we good to go, right?
Gumm
player, 75 posts
Wed 19 Feb 2020
at 20:40
  • msg #580

Adventure Over!

Done.
Weardon of Amon Lanc
player, 14 posts
Beorning
Loner
Wed 19 Feb 2020
at 20:53
  • msg #581

Adventure Over!

Weardon is waiting on official approval of his character sheet, and then he will do equipment.

Beornings have a lot of very interesting directions they can expand in to.  In order to make a more complex character concept work, I have had a running conversation with the Loremaster.  Now that the sheet is done, I have asked him to make sure the character is balanced against everyone else, and within canon.  We took a few modest liberties with the points.  They all made sense individually, but a larger review seems appropriate.

Also, I did go back and make a minor retcon to recognize Gumm is human(ish).
Weardon of Amon Lanc
player, 15 posts
Beorning
Loner
Sat 22 Feb 2020
at 03:00
  • msg #582

Adventure Over!

I think Weardon's character points are done.  Submitted for the GM to review.  Also edited the introductory post a very slight amount.  He carries a staff along with a 2-handed axe (on his pack), and a knife.

Equipment will be next.  Appreciate your patience while I have the GM doing character work instead of story line.
This message was last edited by the player at 03:17, Sat 22 Feb 2020.
Navarre Kodran
player, 183 posts
Sat 22 Feb 2020
at 16:47
  • msg #583

Adventure Over!

No worries Weardon.  We all went through it.

I am happy to stay on as Guide.
Haldir
player, 26 posts
Sat 22 Feb 2020
at 17:57
  • msg #584

Adventure Over!

Since Haldir has struggling wealth he doesn't have much but what he has he will share with the group and him and Buren can hunt.
Gumm
player, 77 posts
Sun 23 Feb 2020
at 00:50
  • msg #585

Adventure Over!

I can hunt too, having just learned survival (woodlands).  But I can serve in any capacity; it doesn’t matter much to me.
Gwydian
player, 88 posts
Human
Tue 25 Feb 2020
at 20:40
  • msg #586

Adventure Over!

I hope we're not bogging down too much.  On my end, I apologize for lurking so long.  I'll get back to posts every few days, or as appropriate. Just hadn't seen the real need for additional dialogue at the moment. Thus, Gwydian has been off mostly, working on his skills and attempting to be better suited for travelling this time.
Gilmith
player, 42 posts
Tue 25 Feb 2020
at 21:07
  • msg #587

Adventure Over!

Nope, I think we are just waiting on our Loremaster to move the story forward.  He gets busy from time to time especially at the end of the term when papers build up.
Gumm
player, 78 posts
Wed 26 Feb 2020
at 02:09
  • msg #588

Adventure Over!

Checking daily, ready for action.
This message had punctuation tweaked by the player at 02:09, Wed 26 Feb 2020.
Eorik
player, 8 posts
Wed 26 Feb 2020
at 05:06
  • msg #589

Adventure Over!

In reply to Gumm (msg # 588):

same
Mock Ironside
player, 157 posts
Hails from Iron Hills
Decked in Iron
Wed 26 Feb 2020
at 05:54
  • msg #590

Adventure Over!

In reply to Eorik (msg # 589):

Good here, though next week will be a little quiet for me.
Weardon of Amon Lanc
player, 16 posts
Beorning
Loner
Wed 26 Feb 2020
at 15:13
  • msg #591

Adventure Over!

Waiting on approval for a couple equipment things, but I hope to get the equipment done tonight or tomorrow.

Character points should be done, so story-wise Weardon should be ready to go.
Loremaster
GM, 255 posts
Thu 27 Feb 2020
at 06:50
  • msg #592

Adventure Over!

Ack, guys, I’m so sorry. When I go quiet, it’s often because I feel overwhelmed. I’ll do my best to get caught up tomorrow and PM you guys for travel rolls.
Weardon of Amon Lanc
player, 17 posts
Beorning
Loner
Thu 27 Feb 2020
at 15:31
  • msg #593

Adventure Over!

No worries man!  And don't feel overwhelmed.  We'll be here when you're ready.  Not before.  It has to be fun, not a chore.
Eorik
player, 9 posts
Thu 27 Feb 2020
at 16:44
  • msg #594

Re: Adventure Over!

I absolutely get that, no worries.
Haldir
player, 27 posts
Thu 27 Feb 2020
at 18:25
  • msg #595

Re: Adventure Over!

I am just happy to be playing in this game.  Take as long as you need.
Gumm
player, 79 posts
Fri 28 Feb 2020
at 02:07
  • msg #596

Re: Adventure Over!

Not in any hurry.
Mock Ironside
player, 158 posts
Hails from Iron Hills
Decked in Iron
Fri 28 Feb 2020
at 02:27
  • msg #597

Re: Adventure Over!

In reply to Gumm (msg # 596):

All good here.
Loremaster
GM, 256 posts
Tue 3 Mar 2020
at 23:10
  • msg #598

Re: Adventure Over!

Gah, guys. I'm still being dumb. I'll have an update today.
Weardon of Amon Lanc
player, 18 posts
Beorning
Loner
Tue 3 Mar 2020
at 23:37
  • msg #599

Re: Adventure Over!

I disagree.  You are living life.  No worries man.
Mock Ironside
player, 159 posts
Hails from Iron Hills
Decked in Iron
Wed 4 Mar 2020
at 05:45
  • msg #600

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 599):

If it was not you it would probably be me!
Gwydian
player, 89 posts
Human
Fri 6 Mar 2020
at 14:39
  • msg #601

Re: Adventure Over!

I'll be here for the long haul.  After 10+ years on rpol.net, I have a few bad weeks too, here and there, but I'm not going anywhere. I look forward to moving along whenever it happens.
Haldir
player, 28 posts
Sat 7 Mar 2020
at 01:00
  • msg #602

Re: Adventure Over!

I am still here.
Gumm
player, 80 posts
Sat 7 Mar 2020
at 04:45
  • msg #603

Re: Adventure Over!

As am I.
Navarre Kodran
player, 184 posts
Sat 7 Mar 2020
at 05:39
  • msg #604

Re: Adventure Over!

Same here.
Weardon of Amon Lanc
player, 19 posts
Beorning
Loner
Sat 7 Mar 2020
at 05:46
  • msg #605

Re: Adventure Over!

Oh, I can't wait to get this guy going.  Might be one of my most interesting characters.
Eorik
player, 10 posts
Sat 7 Mar 2020
at 05:59
  • msg #606

Re: Adventure Over!

I'm here
Gumm
player, 81 posts
Thu 12 Mar 2020
at 13:08
  • msg #607

Re: Adventure Over!

Ready to rock n' roll at a moment's notice.
Eorik
player, 11 posts
Thu 12 Mar 2020
at 18:10
  • msg #608

Re: Adventure Over!

In reply to Gumm (msg # 607):

same
Mock Ironside
player, 160 posts
Hails from Iron Hills
Decked in Iron
Thu 12 Mar 2020
at 18:52
  • msg #609

Re: Adventure Over!

In reply to Eorik (msg # 608):

Yep. Not going anywhere.

Actually, not true. April to June I will be less available...
Loremaster
GM, 258 posts
Fri 13 Mar 2020
at 18:49
  • msg #610

Re: Adventure Over!

It's been so long, guys. I'm sorry, and some of you guys know me all to well to know this is exactly my MO. When I get behind on posting, it requires a great deal of effort to get back into the habit of posting regularly.

My class today was cancelled, so I'm catching up on RPOL. I'm starting an internship in May that will be 40 hours a week and probably no time for posting during the day, but I'll prioritize RPOL in the meantime.

For my procrastinating, I've added 1 CP to each of your sheets. You can spend this now before we set out on our trip to the Eagles or bank it for later.

I'll send you PMs for travel rolls in a bit.

For the mules, Balin will purchase 3 large mules. Mock, if you have time, can you edit your post in the Company Stores thread to reflect this?
Weardon of Amon Lanc
player, 20 posts
Beorning
Loner
Sat 14 Mar 2020
at 00:19
  • msg #611

Re: Adventure Over!

Weardon's rolls are up.  I color coded them for you, and asked 2 questions.
Mock Ironside
player, 161 posts
Hails from Iron Hills
Decked in Iron
Sat 14 Mar 2020
at 01:27
  • msg #612

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 611):

That actually works out more expensive, but done.
Gumm
player, 82 posts
Sun 15 Mar 2020
at 16:42
  • msg #613

Re: Adventure Over!

Sent my rolls in, lightly buttered with a touch of true cinnamon.
Navarre Kodran
player, 185 posts
Mon 16 Mar 2020
at 02:40
  • msg #614

Re: Adventure Over!

My rolls are in as well.
Loremaster
GM, 259 posts
Tue 17 Mar 2020
at 20:03
  • msg #615

Re: Adventure Over!

Thanks, guys.

A question came up about buying Hero Points. I don't normally allow the buying of Hero Points (though I'm open to suggestions), but the optional rules on Basic 347 about influencing skill rolls can be brought into play. If this rule is abused, I will amend it, but right now, here are the costs: 2 CPs to turn a critical failure into an ordinary failure, 1 CP to turn a failure into a success, and 2 CPs to turn a success into a critical success. I've also added this information in the thread on house rules.
Mock Ironside
player, 162 posts
Hails from Iron Hills
Decked in Iron
Wed 18 Mar 2020
at 06:47
  • msg #616

Re: Adventure Over!

In reply to Loremaster (msg # 615):

How many CP to reroll a critical failure, as opposed to turning it into a failure?
Loremaster
GM, 260 posts
Wed 18 Mar 2020
at 18:22
  • msg #617

Re: Adventure Over!

These costs can be combined, so it would take 3 CPs to turn a critical failure into a success (2 to turn critical failure into ordinary failure, 1 to turn ordinary failure into ordinary success).
This message was last edited by the GM at 19:54, Wed 18 Mar 2020.
Weardon of Amon Lanc
player, 21 posts
Beorning
Loner
Wed 18 Mar 2020
at 19:22
  • msg #618

Re: Adventure Over!

Weardon could fit as a Scout (survival, stealth, perception), Huntsman (survival, fishing), or Look Out Man (perception, observation, combat reflexes).  Plug him in wherever the group needs help.  I have no preference, so he can be a Scout if you think that's his best fit.

Weardon is also a good fighter type if protection is necessary.
Loremaster
GM, 261 posts
Wed 18 Mar 2020
at 19:55
  • msg #619

Re: Adventure Over!

Thanks, Weardon. Do you (or the company) have a preference?
Weardon of Amon Lanc
player, 22 posts
Beorning
Loner
Wed 18 Mar 2020
at 20:42
  • msg #620

Re: Adventure Over!

Whatever role you or the group feels best works for me.  I have no personal preference, and as the new player Weardon does not know what the party is skilled at.  If we have a need, he can step in to assist the group.

If everything is covered adequately, he has a good Perception and Observation.  Look-Out Man seems like the best fit, after reviewing the character sheet.
This message was last edited by the player at 20:45, Wed 18 Mar 2020.
Haldir
player, 29 posts
Thu 19 Mar 2020
at 12:08
  • msg #621

Re: Adventure Over!

Haldir can be a scout.  In fact that is what he is best at.
Loremaster
GM, 262 posts
Thu 19 Mar 2020
at 15:00
  • msg #622

Re: Adventure Over!

OK, I can move you guys to different positions once we get to a stopping point.

That will leave only Gwydian as a huntsman, though, and he hasn't checked in for a bit.
Weardon of Amon Lanc
player, 23 posts
Beorning
Loner
Thu 19 Mar 2020
at 15:18
  • msg #623

Re: Adventure Over!

Weardon can only help as a huntsman when the group is by a river.  He is a good swimmer and a good fisherman, although his technique is a bit out of the ordinary.  :)
Navarre Kodran
player, 186 posts
Thu 19 Mar 2020
at 18:22
  • msg #624

Re: Adventure Over!

I'm good with having the new guys fill holes as suggested and like you said Loremaster we can adjust at a stopping if necessary.
Mock Ironside
player, 163 posts
Hails from Iron Hills
Decked in Iron
Thu 19 Mar 2020
at 19:16
  • msg #625

Re: Adventure Over!

In reply to Navarre Kodran (msg # 624):

Mock can help with fishing and controlling the animals, but has no other survival skills, above ground.
Haldir
player, 30 posts
Sat 21 Mar 2020
at 01:25
  • msg #626

Re: Adventure Over!

Haldir can hunt too. Don't forget Burrn can also fill that gap when needed.  He is an excellent tracker.
Loremaster
GM, 263 posts
Sat 21 Mar 2020
at 16:58
  • msg #627

Re: Adventure Over!

Haldir:
Haldir can hunt too. Don't forget Burrn can also fill that gap when needed.  He is an excellent tracker.


That's what I was thinking, too.

We need at least one person each at Scout, Lookout Man, and Hunstman. Only one PC can serve as Guide at a time.

Basically this is what happens. I'm having each of you roll HT rolls to encounter hazards along the way. Enough failed HT rolls equals a Hazard, and I roll on a table to see while role (guide, huntsman, lookout, scout, or everyone) experiences that hazard. Guide came up twice, so I asked for 2 Navigation rolls from Navarre. For others, Lookout came up, so I asked for Per rolls from our Lookouts. If no one is filling a particular role, I'll roll randomly to pick one PC to make the skill check. Right now all the roles are filled, so I don't need to roll randomly.

Edit: The latest IC post doesn't reflect the vast majority of your rolls and hazards along the way. I'll fold those into the next post(s).
This message was last edited by the GM at 21:06, Sat 21 Mar 2020.
Gwydian
player, 90 posts
Human
Mon 23 Mar 2020
at 21:56
  • msg #628

Re: Adventure Over!

Sorry guys.  My world went sideways lately.  I work as an attorney, with a side job as a portfolio manager.  Then, I had all my kids for an extended Spring Break (now back with mom).  Plus, I got married Saturday - with no one else there but the minister.  We'll have a public ceremony some other time, I guess.  Crazy....

If anyone has any unique market or Covid insights, feel free to PM me. Personally, I think the market is nearing a bottom, perhaps another 10-15% over the next month, but I do believe the economy will survive and rebound. I don't see this as the existential threat that 2008 was or the irrational exuberance that was 2001. The governmental and central bank interventions will be truly extraordinary. May you live in interesting times.

Gwydian was designed to grow with time. I dropped a few points in outdoor skills, but he's still a better guard than hunter.
Loremaster
GM, 265 posts
Mon 23 Mar 2020
at 23:00
  • msg #629

Re: Adventure Over!

Gwydian, good to have you back, and thanks for your perspective on the COVID-19 crisis. Also, congratulations on your marriage!
Weardon of Amon Lanc
player, 27 posts
Beorning
Loner
Mon 23 Mar 2020
at 23:40
  • msg #630

Re: Adventure Over!

That is so exciting.  And so sad at the same time.  Happiest of days, yet you can't share it with the people who love you the most.

I had some friends that were going to celebrate their parent's 50 years of marriage, but that could not be celebrated either.

NPR did a story on Friday about how this has affected the funeral business.  Then I had a Facebook friend that attended a funeral over Zoom.

It's really insane.  People are so quick to forget all the other times these things happened in our history.  Spanish Flu.  Polio.  It's really more common than people think.  We're so conected now it travels so much faster, behind only the rumors and misinformation.  :(
Navarre Kodran
player, 188 posts
Thu 26 Mar 2020
at 19:14
  • msg #631

Re: Adventure Over!

Navarre has nothing to add at the moment.  He is very impressed at Weardons gifted nature and would spend some time talking to the man about it.  When he realized he was a Beorning Lord, how it has changed his life, what it feels like, reaction from the populace, that kind of stuff.  Sadly I am too busy to write it up IC.


Gwydian:
If anyone has any unique market or Covid insights, feel free to PM me. Personally, I think the market is nearing a bottom, perhaps another 10-15% over the next month, but I do believe the economy will survive and rebound. I don't see this as the existential threat that 2008 was or the irrational exuberance that was 2001. The governmental and central bank interventions will be truly extraordinary. May you live in interesting times.

I have recently decided to try my hand at personal investing and have become more and more financially aware over the last 18 months or so.  I am learning from some experts who have been professional traders for 25+ years.  Aside from teaching they advise hedge managers and similar stuff.

I agree that we will rebound.  History shows that every dip in the market eventually recovers to old levels and the market continues to go higher.  There are many more crashes/corrections than the ones known in pop culture (such as the Great Depression of 1929, the Dot Com bubble of 2000 and the Housing Market Crash of 2000).  Its just a question of how long will the recovery take.

I have been following the broader markets since before the coronavirus pummeled them  and while I am new to this it isn't lost on me that the experts are surprised because the fall is the fastest in market history.  I wonder how much of that is due to HFT (High Frequency Trading).  I also believe that a good deal of institutional money has been day trading for short term profit, and that's why you see sudden reverses in the broader markets of up to 3-5% in one day.
Mock Ironside
player, 167 posts
Hails from Iron Hills
Decked in Iron
Fri 27 Mar 2020
at 22:14
  • msg #632

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 630):

Agreed, congratulation on marriage, Gwyd! The world is a bit crazy at the moment, the lockdowns here have sent a lot of businesses to the wall, and in Europe as well. With a businessman at the helm, US may fare a little better, but I think things will get significantly worse before they start to improve.
Eorik
player, 12 posts
Sun 29 Mar 2020
at 01:44
  • msg #633

Re: Adventure Over!

I'll be posting tomorrow
Weardon of Amon Lanc
player, 30 posts
Beorning
Loner
Wed 1 Apr 2020
at 15:42
  • msg #634

Re: Adventure Over!

I hope everyone is healthy and safe.  So far so good for our family.
Eorik
player, 14 posts
Wed 1 Apr 2020
at 21:20
  • msg #635

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 634):

same
Gumm
player, 86 posts
Wed 1 Apr 2020
at 22:49
  • msg #636

Re: Adventure Over!

Weardon of Amon Lanc:
I hope everyone is healthy and safe.  So far so good for our family.


Glad to hear it.  So far so good over here.  Take care, everybody.
Loremaster
GM, 267 posts
Fri 3 Apr 2020
at 02:10
  • msg #637

Re: Adventure Over!

Gang, just checking in. My apologies again, but this week has shaped up to be rather busy. I'm working on two assignments tonight, and I'll likely be going hard until the end of the semester. I'll try to sneak in a post sometime this weekend.
Navarre Kodran
player, 189 posts
Fri 3 Apr 2020
at 18:45
  • msg #638

Re: Adventure Over!

Thanks for the heads up LM.  Take your time.  RL comes first.  Be healthy.
Gilmith
player, 44 posts
Fri 3 Apr 2020
at 19:01
  • msg #639

Re: Adventure Over!

Yup, concur.  Take your time, prioritize RL and we'll be here.
Weardon of Amon Lanc
player, 31 posts
Beorning
Loner
Fri 3 Apr 2020
at 19:03
  • msg #640

Re: Adventure Over!

It's kinda insane out there.  Seems like everyone is either enjoying extra free time or swamped because they are "essential" in some way.  Sounds like you're one of the busy ones.  Stay safe and healthy.  We understand.
Weardon of Amon Lanc
player, 32 posts
Beorning
Loner
Fri 10 Apr 2020
at 20:39
  • msg #641

Re: Adventure Over!

Ping
Eorik
player, 15 posts
Fri 10 Apr 2020
at 21:01
  • msg #642

Re: Adventure Over!

still here
Haldir
player, 33 posts
Fri 10 Apr 2020
at 21:09
  • msg #643

Re: Adventure Over!

Take your time.  We aren't going anywhere.
Navarre Kodran
player, 190 posts
Sat 11 Apr 2020
at 00:12
  • msg #644

Re: Adventure Over!

Still here.  Busy but still here.
Loremaster
GM, 268 posts
Sat 11 Apr 2020
at 04:07
  • msg #645

Re: Adventure Over!

Guys, I'm sorry. I still haven't been able to carve out time for a post. I'm at home far more these days, so I really should be able to post again. I'll try for tomorrow or Sunday if possible.

As far as classes go, I've finished my assignments for two and I'm working on a final research paper and my second annotated bibliography of the semester. After that, I have two more projects to complete for two more classes.

My kids have adapted to this new life of social isolation. They've been reasonably good about keeping up with their distance learning assignments their teachers have given them, and we've had the opportunity to play games and read books together. I've been going on a walk every day, and they join me sometimes, but it's hard to get my son outside. His swim team has dryland practices each weekday via Zoom, which at least gives him a workout.

It snowed again today, and snow is forecast for tonight as well. I still haven't gotten used to these subzero Aprils.

I hope you all are safe and well. More from me hopefully in the next couple of days.
This message was last edited by the GM at 04:13, Sat 11 Apr 2020.
Weardon of Amon Lanc
player, 33 posts
Beorning
Loner
Sat 11 Apr 2020
at 15:20
  • msg #646

Re: Adventure Over!

It was so much easier when we had a routine.  And then life has to go and throw us the mother of all curve balls.
Eorik
player, 16 posts
Sat 11 Apr 2020
at 16:03
  • msg #647

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 646):

For sure. And no worries GM, everything has been insane lately.
Navarre Kodran
player, 191 posts
Sat 11 Apr 2020
at 17:43
  • msg #648

Re: Adventure Over!

Thanks for the update LM.  I'm sure everyone has more free time at home but is equally pulled by things to do at home since everyone is stuck there and going stir crazy.  Good luck finding that elusive balance.
Gumm
player, 87 posts
Mon 13 Apr 2020
at 02:02
  • msg #649

Re: Adventure Over!

It's hard to concentrate on Rpol with a pandemic going on, regardless of available time.
Weardon of Amon Lanc
player, 34 posts
Beorning
Loner
Sun 19 Apr 2020
at 15:20
  • msg #650

Re: Adventure Over!

Still holding out hope.
Eorik
player, 17 posts
Sun 19 Apr 2020
at 18:42
  • msg #651

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 650):

same
Jody
player, 152 posts
Expert Lookout
Hobbit Extraordinaire
Sun 19 Apr 2020
at 19:11
  • msg #652

Re: Adventure Over!

& for my part, too, these last 80 days have been an adventure.  Id prefer to have my next 80 days of adventures right here.

Im glad to be back.
Weardon of Amon Lanc
player, 35 posts
Beorning
Loner
Sun 19 Apr 2020
at 19:22
  • msg #653

Re: Adventure Over!

Did you go around the world...?
Jody
player, 153 posts
Expert Lookout
Hobbit Extraordinaire
Sun 19 Apr 2020
at 20:37
  • msg #654

Re: Adventure Over!

Kinda.  I was in Milan in February.  And Brooklyn, wherein lies the castle for mine dwelling, if definitely a little world by itself.
Mock Ironside
player, 169 posts
Hails from Iron Hills
Decked in Iron
Mon 20 Apr 2020
at 02:09
  • msg #655

Re: Adventure Over!

In reply to Jody (msg # 654):

Still around, if intermittent...
Haldir
player, 34 posts
Mon 20 Apr 2020
at 04:12
  • msg #656

Re: Adventure Over!

Still checking in stay safe everyone.
Mock Ironside
player, 170 posts
Hails from Iron Hills
Decked in Iron
Mon 20 Apr 2020
at 18:20
  • msg #657

Re: Adventure Over!

In reply to Haldir (msg # 656):

Still here, if irregular...
Weardon of Amon Lanc
player, 36 posts
Beorning
Loner
Mon 20 Apr 2020
at 18:46
  • msg #658

Re: Adventure Over!

They make medicine for that sir.  Sorry, don't mean to mock.
Navarre Kodran
player, 192 posts
Mon 20 Apr 2020
at 19:30
  • msg #659

Re: Adventure Over!

*Slow clap*

Bravo sir.
Eorik
player, 18 posts
Mon 20 Apr 2020
at 22:28
  • msg #660

Re: Adventure Over!

In reply to Weardon of Amon Lanc (msg # 658):

thanks Dad :P
Gumm
player, 88 posts
Wed 22 Apr 2020
at 01:32
  • msg #661

Re: Adventure Over!

Stay regular, folks.  Bran muffins can help with that.
Mock Ironside
player, 171 posts
Hails from Iron Hills
Decked in Iron
Thu 23 Apr 2020
at 04:07
  • msg #662

Re: Adventure Over!

In reply to Gumm (msg # 661):

Lol, true. So can a reliable internet connection, the lack of which does give me the shits...
Weardon of Amon Lanc
player, 37 posts
Beorning
Loner
Thu 23 Apr 2020
at 16:57
  • msg #663

Re: Adventure Over!

I think it is funny that Gumm is coaching us on how to be regular.
Bran muffins for the win.
Gumm
player, 89 posts
Mon 27 Apr 2020
at 08:06
  • msg #664

Re: Adventure Over!

Mock Ironside:
In reply to Gumm (msg # 661):

Lol, true. So can a reliable internet connection, the lack of which does give me the shits...


If only I could restore regularity to my ISP by feeding it a few bran muffins...
Eorik
player, 19 posts
Fri 15 May 2020
at 19:15
  • msg #665

Re: Adventure Over!

I hope everyone is doing okay
Mock Ironside
player, 172 posts
Hails from Iron Hills
Decked in Iron
Fri 15 May 2020
at 22:39
  • msg #666

Re: Adventure Over!

In reply to Eorik (msg # 665):

Lol, yeah, all good here. I had my phone go down and my modem die, but they are all good now.
Gumm
player, 90 posts
Sat 16 May 2020
at 00:45
  • msg #667

Re: Adventure Over!

Be well, everybody.
Haldir
player, 35 posts
Thu 2 Jul 2020
at 16:02
  • msg #668

Re: Adventure Over!

How is everyone doing?
Weardon of Amon Lanc
player, 38 posts
Beorning
Loner
Thu 2 Jul 2020
at 17:06
  • msg #669

Re: Adventure Over!

I'm only...mostly...dead.
Gilmith
player, 45 posts
Fri 3 Jul 2020
at 02:21
  • msg #670

Re: Adventure Over!

'to blove?' obviously he was involved in some sort of shady business...
Mock Ironside
player, 173 posts
Hails from Iron Hills
Decked in Iron
Fri 3 Jul 2020
at 04:37
  • msg #671

Re: Adventure Over!

In reply to Gilmith (msg # 670):

Fine here...have a few other active games. You guys?
Gumm
player, 91 posts
Fri 3 Jul 2020
at 14:08
  • msg #672

Re: Adventure Over!

Keep on keepin’ on.
Weardon of Amon Lanc
player, 39 posts
Beorning
Loner
Tue 7 Jul 2020
at 20:25
  • msg #673

Re: Adventure Over!

I stay busy on the site, and play in some games.  :)
Eorik
player, 20 posts
Wed 8 Jul 2020
at 14:45
  • msg #674

Re: Adventure Over!

I am too, though this online class I'm taking (technical writing) is killing me with boredom.
Loremaster
GM, 269 posts
Sun 13 Sep 2020
at 22:13
  • msg #675

Re: Adventure Over!

Hey, everyone. Those of you who know me from other games know that this poro behavior from me is pretty much par for the course. I've got a full plate coming up this fall (an internship and four online classes), but I can probably do a post or two a week for those who are still interested.

I left you high and dry, and that reflects badly on me as a GM, so I don't expect any of you to still be checking in. However, if there's interest, we can resume playing.

Usually I have these downtimes when my schedule changes or I'm faced with a lot of work, and my schedule looks pretty full for the fall. Still, I love the world of Middle Earth, and I'm more than willing to continue if there's interest.

Take care, everyone, and be excellent to each other.
Eorik
player, 21 posts
Sun 13 Sep 2020
at 23:01
  • msg #676

Re: Adventure Over!

I absolutely understand what it's like to be so busy like that. I'm glad to continue if everyone else is.
Navarre Kodran
player, 193 posts
Sun 13 Sep 2020
at 23:56
  • msg #677

Re: Adventure Over!

I've been gaming with you a long time Mick including through your busy times.  Your absence didn't come as any big surprise.  I'm still very interested and am willing to take what time you have to give.
Mock Ironside
player, 174 posts
Hails from Iron Hills
Decked in Iron
Mon 14 Sep 2020
at 02:40
  • msg #678

Re: Adventure Over!

In reply to Navarre Kodran (msg # 677):

Yeah, likewise, here to stay. RL can be like that at times.
Weardon of Amon Lanc
player, 40 posts
Beorning
Loner
Mon 14 Sep 2020
at 17:54
  • msg #679

Re: Adventure Over!

I think this is one of the cooler characters I have written.  Would really like the chance to play him more.  And I love Middle Earth.  Still here if you want to keep going.
Gumm
player, 92 posts
Mon 14 Sep 2020
at 19:02
  • msg #680

Re: Adventure Over!

Loremaster:
Hey, everyone. Those of you who know me from other games know that this poro behavior from me is pretty much par for the course. I've got a full plate coming up this fall (an internship and four online classes), but I can probably do a post or two a week for those who are still interested.

I left you high and dry, and that reflects badly on me as a GM, so I don't expect any of you to still be checking in. However, if there's interest, we can resume playing.

Usually I have these downtimes when my schedule changes or I'm faced with a lot of work, and my schedule looks pretty full for the fall. Still, I love the world of Middle Earth, and I'm more than willing to continue if there's interest.

Take care, everyone, and be excellent to each other.


Ooh, a full plate?  Is it the type that’s armor class 0?  (<- forgive me)
Loremaster
GM, 270 posts
Tue 15 Sep 2020
at 00:04
  • msg #681

Re: Adventure Over!

Gumm, I'm pretty sure I have an AC 10. =)

Guys, I'm floored that you're willing to continue. If you are, then so am I.
Gilmith
player, 46 posts
Tue 15 Sep 2020
at 02:19
  • msg #682

Re: Adventure Over!

I've sort have been avoiding posting here because while I'm still interested, my plate is also full to overflowing.  I don't imagine things will let up on me for a few weeks at least.  I am still interested in the game, though I may be best NPCed at least for the foreseeable future.  I'll let you know when things lighten up.
Gumm
player, 93 posts
Tue 15 Sep 2020
at 04:01
  • msg #683

Re: Adventure Over!

Loremaster:
Gumm, I'm pretty sure I have an AC 10. =)

Guys, I'm floored that you're willing to continue. If you are, then so am I.



Dude, put some clothes on!  I favor continuing as well.
Haldir
player, 36 posts
Thu 17 Sep 2020
at 17:02
  • msg #684

Re: Adventure Over!

I am still here and interested.  Although I'll have to go back and read my old posts to get back into Haldir and his faithful wolf hound.
Gwydian
player, 92 posts
Human
Sun 20 Sep 2020
at 02:43
  • msg #685

Re: Adventure Over!

I'm actually still alive - just been a lot going on.  Since I dropped off early this year, I checked back a few times but it seemed the game had stalled. For a fun tid-bit, I got married to Estelle (my sword's namesake) on March 21, with just us and the minister - right when they shut everything down.  Since then, we bought a house, bought moved, etc. - in addition to all of life's other distractions.

If you're willing, Gwydian can wander back into the picture.
Mock Ironside
player, 175 posts
Hails from Iron Hills
Decked in Iron
Sun 20 Sep 2020
at 06:46
  • msg #686

Re: Adventure Over!

In reply to Gwydian (msg # 685):

Congratulations!
Gilmith
player, 47 posts
Sun 20 Sep 2020
at 14:07
  • msg #687

Re: Adventure Over!

Congrats!
Navarre Kodran
player, 194 posts
Sun 20 Sep 2020
at 14:56
  • msg #688

Re: Adventure Over!

Thats awesome, congratulations!
Weardon of Amon Lanc
player, 41 posts
Beorning
Loner
Mon 21 Sep 2020
at 00:26
  • msg #689

Re: Adventure Over!

Good for you guys.
Eorik
player, 22 posts
Sun 25 Oct 2020
at 13:29
  • msg #690

Re: Adventure Over!

hope you all are doing well and staying safe
Mock Ironside
player, 176 posts
Hails from Iron Hills
Decked in Iron
Sun 25 Oct 2020
at 21:22
  • msg #691

Re: Adventure Over!

In reply to Eorik (msg # 690):

Indeed. Yourself?
Eorik
player, 23 posts
Sun 25 Oct 2020
at 22:01
  • msg #692

Re: Adventure Over!

In reply to Mock Ironside (msg # 691):

I am, been really busy but I'm doing well
Gumm
player, 94 posts
Mon 26 Oct 2020
at 13:30
  • msg #693

Re: Adventure Over!

Eorik:
hope you all are doing well and staying safe


So far, so good.
Gwydian
player, 93 posts
Human
Mon 26 Oct 2020
at 17:29
  • msg #694

Re: Adventure Over!

Not quite dead yet.

On another note, I've been intrigued with a site I found named startplaying.games  It organizing the hosting of online "table-top" games.  I've been blown away by the software development over the past several years (when I've been largely inactive).  dndbeyond.com and roll20.net have evolved passed anything I would have imagined.  Crazy.  I actually started playing a Sunday-evening game (they also tend to connect through Discord for better audio).  It's been amazing how things have developed.
Eorik
player, 24 posts
Tue 27 Oct 2020
at 01:21
  • msg #695

Re: Adventure Over!

good to hear that. and yeah, it's amazing how much software has been developed for tabletop rpgs
Eorik
player, 25 posts
Thu 27 May 2021
at 20:35
  • msg #696

Re: Adventure Over!

I miss you all and hope we can continue soon
Mock Ironside
player, 177 posts
Hails from Iron Hills
Decked in Iron
Thu 27 May 2021
at 20:55
  • msg #697

Re: Adventure Over!

In reply to Eorik (msg # 696):

Aye, I think this game has faded away...
Eorik
player, 26 posts
Thu 27 May 2021
at 20:59
  • msg #698

Re: Adventure Over!

In reply to Mock Ironside (msg # 697):

I think so too, unfortunately
Gumm
player, 95 posts
Fri 28 May 2021
at 04:04
  • msg #699

Re: Adventure Over!

My God, this is still here?
Mock Ironside
player, 178 posts
Hails from Iron Hills
Decked in Iron
Fri 28 May 2021
at 04:06
  • msg #700

Re: Adventure Over!

In reply to Gumm (msg # 699):

Players, yes. GM...I think not.
Gumm
player, 96 posts
Sat 29 May 2021
at 20:00
  • msg #701

Re: Adventure Over!

Unfortunate.
Loremaster
GM, 271 posts
Wed 8 Sep 2021
at 19:47
  • msg #702

Re: Adventure Over!

Hey, guys. I'm sorry that I haven't been on to continue our game. I'm going to archive and delete the game in a week. I wish I could continue, and I'd love to roleplay more in Middle Earth, but I don't have the energy at this point to run a game. Thank you for being excellent players, and I hope to see you around RPOL.
Gilmith
player, 48 posts
Wed 8 Sep 2021
at 20:31
  • msg #703

Re: Adventure Over!

No sweat GM.  Hope all is well and we’ll see you around.
Mock Ironside
player, 179 posts
Hails from Iron Hills
Decked in Iron
Wed 8 Sep 2021
at 20:36
  • msg #704

Re: Adventure Over!

In reply to Gilmith (msg # 703):

Likewise. There are a few other games going in GURPs if anyone is interested.
Eorik
player, 27 posts
Wed 8 Sep 2021
at 21:02
  • msg #705

Re: Adventure Over!

In reply to Loremaster (msg # 702):

no worries GM, hope you're staying safe and doing well. and Mock, I'd definitely be interested in another gurps campaign.
Mock Ironside
player, 180 posts
Hails from Iron Hills
Decked in Iron
Wed 8 Sep 2021
at 21:10
  • msg #706

Re: Adventure Over!

In reply to Eorik (msg # 705):

A couple come to mind. Northport is a good DF one, Dastavka is a GaURPs traveller one, and Travesty and response is a smaller fantasy one, though it may not be strictly DF. There are a couple of other less regular ones as well.
Eorik
player, 28 posts
Wed 8 Sep 2021
at 21:36
  • msg #707

Re: Adventure Over!

In reply to Mock Ironside (msg # 706):

thanks!
Mock Ironside
player, 181 posts
Hails from Iron Hills
Decked in Iron
Wed 8 Sep 2021
at 23:28
  • msg #708

Re: Adventure Over!

In reply to Eorik (msg # 707):

Let me know if you need links.
Eorik
player, 29 posts
Wed 8 Sep 2021
at 23:55
  • msg #709

Re: Adventure Over!

In reply to Mock Ironside (msg # 708):

i don't think so, I think i have them. :)
Loremaster
GM, 272 posts
Thu 7 Oct 2021
at 22:56
  • msg #710

Re: Adventure Over!

Hey, everyone. Sorry for bumping this game. I hope you all are doing well! There's another Middle Earth game shaping up that is using Adventures in Middle Earth (AiME, based on D&D 5th), and the GM asked if any of you might be interested.

The Interest Check thread is here: link to a message in another game
Mock Ironside
player, 182 posts
Hails from Iron Hills
Decked in Iron
Fri 8 Oct 2021
at 00:04
  • msg #711

Re: Adventure Over!

In reply to Loremaster (msg # 710):

All good, but I am not ready to learn a new system just now.
Eorik
player, 30 posts
Fri 8 Oct 2021
at 00:15
  • msg #712

Re: Adventure Over!

In reply to Mock Ironside (msg # 711):

Oh! I've played AIME before, and it's not too bad from regular 5th edition D&D, if you have any experience with that.
Mock Ironside
player, 183 posts
Hails from Iron Hills
Decked in Iron
Fri 8 Oct 2021
at 01:37
  • msg #713

Re: Adventure Over!

In reply to Eorik (msg # 712):

Very little, and that was probably too much...
Loremaster
GM, 273 posts
Thu 14 Oct 2021
at 23:24
  • msg #714

Re: Adventure Over!

Here’s that AiME game: link to another game.
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