Take Down
Requirement: Athletics (pre-specialized) 2+
Effect: Spend a FATE point after a successful Melee Combat/Unarmed to leave opponent on his butt
You know a technique for taking down an opponent and leaving him on his back. Call it a leg sweep, a judo throw, a kung fu toss, or just a trip, but if the attack is successful by 3 or more shifts, then, by spending a FATE point, you may reduce the damage by 1 shift and take the opponent off his feet.
The opponent makes an additional roll using either Defense or his Athletics/Acrobatics skill, whichever is greater. He then has a free taggable aspect of “on the ground” for a number of rounds from the table below. This aspect can be freely tagged by anyone attacking him.
Opponent's Defense or Athletics/Acrobatics roll | Rounds “on the ground” |
---|
Superb (+5) or better | 0 |
Great (+4) or Good (+3) | 1 |
Fair (+2) or Average (+1) | 2 |
Mediocre (0) or worse | 3 |