In a live game, rounds go fairly quickly and having a combat that takes 9 or 10 rounds is not onerous, online that can be painful. Therefore, for the online game, each hit that actually causes damage will cause TWO damage points. This applies both to physical and social conflicts. For example:
Let's say that Aduz has stress tracks like this:
PHYSICAL STRESS (Endurance 4) | 1 | 2 | 3 | 4 | 5 | min | mod | sev | done |
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MENTAL STRESS (Will 1) | 1 | 2 | min | mod | sev | done |
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He takes a hit with 4 shifts of damage. In a live game, that would put a mark in the 4 position. In this online game, it will put a mark in both the 4 and the 3 positions
Live game
PHYSICAL STRESS (Endurance 4) | 1 | 2 | 3 | 4 x | 5 | min | mod | sev | done |
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MENTAL STRESS (Will 1) | 1 | 2 | min | mod | sev | done |
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Online game
PHYSICAL STRESS (Endurance 4) | 1 | 2 | 3 x | 4 x | 5 | min | mod | sev | done |
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MENTAL STRESS (Will 1) | 1 | 2 | min | mod | sev | done |
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Now, let's say he takes another hit with 4 shifts of damage. Since the 4-shifts position already is marked, the damage rolls up to the 5 position. In the online game, the second point is always taken, but the extra damage rolls down rather than up.
Online game
PHYSICAL STRESS (Endurance 4) | 1 | 2 x | 3 x | 4 x | 5 x | min | mod | sev | done |
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MENTAL STRESS (Will 1) | 1 | 2 | min | mod | sev | done |
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If there is no place for the extra damage to roll down, then it will roll up as well! Therefore, suppose Aduz takes a scratch, a one-shift hit, he will look like the following (with one hit at the 1 point and extra damage rolled up to minimal consequence). Now
the next hit he takes, even a scratch, will mean a severe consequence.
Online game
PHYSICAL STRESS (Endurance 4) | 1 x | 2 x | 3 x | 4 x | 5 x | min x | mod | sev | done |
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MENTAL STRESS (Will 1) | 1 | 2 | min | mod | sev | done |
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This message was last edited by the GM at 23:42, Mon 03 Apr 2023.