Maturity
Long term tasks, as listed in Destiny (with duration). Not all of these options would be suitable/likely choices for this campaign (or this time in this campaign). If you want more info on a given choice, just ask. If you have a long term task in mind not listed, please ask. Approved tasks will be added to this list.
Any character:
Build up food or water stores (1 month)- collect 1d6 days of food or water for everyone in the community.
Craft object or structure (time varies)
Discover new area of interest (1 month)- difficulty 5 task, locates a prior world ruin or some other area of interest that can be explored or salvaged during regular gameplay.
Enhance community happiness (1 month)- permanently increases the community health by 1. Actions include things like regularly entertaining citizens, providing sweets and treats, hosting friendly games and competitions, etc.
Establish satellite settlement (time varies)
Focus on an ability (1 month) train in a fighting move, esotery, precept, etc. Practice this ability to become Trained in it. Cannot use this long term task to become Specialized.
Gain experience (1 month)- by practicing, studying, etc., a character can gain 1 XP per month.
General maintenance (1 month) spend time providing general repairs to existing structures, roads, etc. Permanently increases community infrastructure rating by 1.
Help another PC (time varies)- Support another PC with a task. If a roll is required, this eases the roll. Both PCs gain the benefit of the task.
Create a relationship (1 month)- find and gain a friend/lover/spouse of (level x months spent). Gain one point in one stat pool. The relationship must be maintained, or the stat point is lost, and decreases a further point for the next 3 months.
Raise a child (time varies)
Recruit a follower (1 month per level of follower)
Relax or pursue hobbies (1 month)- recharge and relax. After a month of this, a character may ease all tasks for one day of their choosing for each month they relax. Benefit cannot be gained more than twice in a 12 month period.
Scavenge iotum (1 month)- searching in relatively safe, nearby areas, character gains 2 units of iotum from the iotum results table each month, never higher than level 4.
Treat with a neighbor community (1 month)- Difficulty 5 task. Set up a meeting with the leader of a community within 1 week's travel. Various outcomes can be sought and will likely be role-played for the meeting.
Arkus Tasks:
Demonstrate grace under pressure (2 months)
Cultivate followers (4 months)
Delve Tasks:
Prospect for Iotum (1 month)- As Scavenge for Iotum, but gain 4 units of Iotum up to level 5.
Find Specific Iotum (1 month)- Search for specific iotum, with a task difficulty equal to the level of iotum sought. Earns one result from the Iotum Result Table.
Glaive Tasks:
Train defenders (2 months)
Teach martial skills (4 months)
Jack Tasks:
Develop community networks (1 month)- work with various community members to improve overall community social functioning. Eases tasks to become aware of internal problems, etc. In addition, the Jack gains 2d20 shins or 1d10 io, Jack's choice.
Develop external networks (1 month)- keeping a stealthy eye on nearby communities, abhuman colonies, etc. Reduces the benefits to an ambushing horde.
Nano Tasks:
Develop kommunity knowledge (4 months)- Permanently increases community rank by 1 for understanding and using numenera.
Operate workshop (1 month)- establish a business to collect, fix, upgrade, and help keep in order minor numenera items, like oddities. Provides the community with +1 infrastructure each month operated. In addition, the Nano gains one oddity (01-70%), cypher (71-90%), or artifact (91-00%) each month operated.
Wright Tasks:
Craft objects or structures (time varies)- as above, includes crafting numenera
Find or develop a specific plan (1 month)- roll difficulty equal to the minimum level of the plan developed/sought.
Operate workshop (1 month)- as the Nano task, but objects gained are oddity (01-30%), cypher (31-70%), or artifact (71-00%) each month of operation.