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02:27, 4th May 2024 (GMT+0)

Expansion.

Posted by Immortal EyeFor group 0
Immortal Eye
GM, 431 posts
Wed 23 Jun 2021
at 23:49
  • msg #116

Expansion

Small object that could be held in one hand.
Buojrez
player, 94 posts
Thu 24 Jun 2021
at 17:24
  • msg #117

Expansion

WHile briefly considering a foolhardy grab for the metal object, she feared that would expose her to the creature's attacks.

Buojrez went into full defensive retreat mode. She moved back up the trail, not trying to attack, but ready to defend. Tryibg to understand how fast the creature was, and if it would follow her back into the open sunlight.
Immortal Eye
GM, 433 posts
Mon 28 Jun 2021
at 01:53
  • msg #118

Expansion

The creature follows, relentless.  The light of the sun has no effect on it's pace or behavior.  The path back narrows as Buojrez gets closer to the clave and safety.  If she continues on this route, she will severely limit her own mobility if she is to meet it in combat.

Apart from the scratching of the creature's claws on the hardscrabble ground, the only other sound it makes is a hissing, seemingly related to the cold emanating from beast's body.  Wisps of ice fog drift behind it as it moves.
Buojrez
player, 95 posts
Mon 28 Jun 2021
at 19:31
  • msg #119

Expansion

"Can't go back, can't talk to it, so violence will settle everything," Buojrez muttered.

Firmly gripping her maul she takes a swing at the creature's head.

15:29, Today: Buojrez rolled 14 using 1d20.  Attack roll, two levels of effort.
Immortal Eye
GM, 435 posts
Fri 2 Jul 2021
at 03:13
  • msg #120

Expansion

Buojrez's strike hits true and the creature ... cracks (?) in places.  It is certainly injured, but not slowed.  It lashes out at Buojrez with one of the tentacles on its massive head.  Buojrez can clearly see her breath and ice seems to be forming on some of armor.

Speed defense DC 5:15, please.
Buojrez
player, 96 posts
Mon 5 Jul 2021
at 00:05
  • msg #121

Expansion

Buojrez moves with the lumbering grace of a drunk.....

20:03, Today: Buojrez rolled 3 using 1d20.  Speed Defense with two effort.
Immortal Eye
GM, 436 posts
Mon 5 Jul 2021
at 00:27
  • msg #122

Expansion

The creature strikes true with one the tentacles, cold blistering Buojrez's skin.  Some of the damage Buojrez did to it seems to be regenerating.
Buojrez
player, 97 posts
Wed 7 Jul 2021
at 21:03
  • msg #123

Expansion




Buojrez paused, as if performing math in her head. Or waiting for the gods to answer a question she had posed.
Buojrez
player, 98 posts
Thu 8 Jul 2021
at 16:56
  • msg #124

Expansion

She spat, tightened her grip on her maul, then took a mighty swing at the place where she had first struck the creature.


12:54, Today: Buojrez rolled 11 using 1d20.  Attack with three effort, one to hit, two for damage.
Immortal Eye
GM, 439 posts
Thu 8 Jul 2021
at 22:28
  • msg #125

Expansion

There is a squelching sound followed by a thud and then a series of splattering sounds.

Buojrez's massive swing cleaved through the body of the creature (no mean feat with a blunt weapon) before coming to rest as the maul strikes the dirt below it.  Gelatinous-crystal goo flies all over, dotting the dirt, the canyon walls, and Buojrez with shiny blue material that freezes on contact before quickly beginning to thaw and become runny.  The inert remains of the beast collapse into an oozing heap on the ground.
Buojrez
player, 99 posts
Fri 9 Jul 2021
at 00:56
  • msg #126

Expansion

"VICTORY!" Buojrez shouts before moving quickly to pick up the metal item from thr ground.

She looks at it before pocketing it.
Buojrez
player, 100 posts
Sat 10 Jul 2021
at 01:54
  • msg #127

Expansion

The thing, was just so....fascinating!

21:53, Today: Buojrez rolled 498 using 1d501.

21:52, Today: Buojrez rolled 2 using 1d2.

Immortal Eye
GM, 441 posts
Sat 10 Jul 2021
at 02:20
  • msg #128

Expansion

Buojrez pulls a glinting metallic pipe with valves on it out of the ground.  It's a flute of some sort, it seems, although there are buttons and dials on it that are unlike anything Buojrez has ever seen in any tavern band's instruments.

Loosely attached to the flute is a desiccated, skeletal hand.
Buojrez
player, 101 posts
Sat 10 Jul 2021
at 21:26
  • msg #129

Expansion

"It's beautiful," she sighed.

She carefully wrapped the hand and put it in her pack.

As she walked she regarded the flute with a frown. She was no musician, and she did not remember any of her companions displaying any such talent. Then again, perhaps the flute could be used to signal her companions to avoid the spores.

She moved back towards the clave, stopping when she reached full sunlight to take an account of her injuries and equipment. Clearly there was more exloring to do, she just needed to catch her breath.

16:17, Today: Buojrez rolled 10 using 1d6+4.  Recovery.

"Forward," she murmured as she turned back to where the fight and find had occurred.

As she reached the remains of the creature she paused to kick a couple of pieces in different directions on the off chance that it might rise again.

Then she nocked an arrow and proceeded cautiously forward.
This message was last edited by the player at 20:22, Mon 12 July 2021.
Buojrez
player, 102 posts
Tue 13 Jul 2021
at 01:15
  • msg #130

Expansion

As the way became more and more like a cave, Buojrez paused and lit a torch. Bow in the left hand, torch in the right, she continued at a slothful pace.
Immortal Eye
GM, 443 posts
Wed 14 Jul 2021
at 23:06
  • msg #131

Expansion

In the hollow left by the creature's emergence, there seem be additional glints of light, metal or perhaps crystal.  Strewn about deeper in the cave/canyon, often barely protruding from the ground, are additional crafted objects.  There doesn't seem to be a pattern, at least nothing immediately apparent, but certainly objects of value have been brought to this place over the years.  Some of the things are rotten or broken, but some may still be of use.
Buojrez
player, 103 posts
Thu 15 Jul 2021
at 00:52
  • msg #132

Expansion

"Hmmmm," she murmured. Looking about, she found a crack into which she could jam the butt end of the torch. Then she set about gathering the smallest and loosest items, trying not to make too much noise.


20:50, Today: Buojrez rolled 6 using 1d20.  Scavenging, two levels of effort.
Immortal Eye
GM, 446 posts
Sat 17 Jul 2021
at 22:12
  • msg #133

Expansion

Buojrez's poking, prodding, picking, and digging in the area yields a small trove of items.  Some are found near human(oid) remains.  Others seem to be stashed in hollows or crevices, or merely protruding from the stones and rotting detritus of the cave floor.
Buojrez
player, 104 posts
Sun 18 Jul 2021
at 12:31
  • msg #134

Expansion

8:29, Today: Buojrez rolled 333 using 1d400.  oddity.

08:29, Today: Buojrez rolled 236 using 1d701.  cypher.


Buojrez carefully packs up the finds. She inspects the remains to see if she can determine the cause of death, at least whether or not it was sudden or violent.
Immortal Eye
GM, 448 posts
Fri 23 Jul 2021
at 10:49
  • msg #135

Expansion

Buojrez's assessment of the remains is hampered by their age and condition.  While there are some small injuries to the bones, it is unclear if those injuries were part of what caused their death.  The scraps of fabric that may have been clothes offer no useful clues, either.

Perhaps the most interesting finds were a small blue crystal and an unusual plan.  When Buojrez first saw it, it was an herb familiar to her, a common seasoning used where she once trained.  As she watched, though, the plant contracted into itself and grew anew as a different herb, one with fragrant blossoms whose scent reminded the glaive of sweet treats from her childhood.
Buojrez
player, 105 posts
Sat 24 Jul 2021
at 01:51
  • msg #136

Expansion

Buojrez shuffled items in her pack around to ensure safe passage for all, especially the plant. Clearly it was time to return to the clave. She felt overwhelmed and over extended.
Immortal Eye
GM, 449 posts
Tue 27 Jul 2021
at 23:11
  • msg #137

Expansion

As the light fades into evening, Buojrez is able to lug her treasures back to the clave and present her finds to Nalla, who has been busy scribing plans in the glaive's absence.  The amount of child-produced disorder outside of the workshop is a testament to the wright's single-minded focus (and the boredom of some certain little miscreants).
Buojrez
player, 106 posts
Wed 28 Jul 2021
at 12:25
  • msg #138

Expansion

Buojrez gathered the children and teens and promised the tale of her adventure when they had finished setting everything back in order.
Immortal Eye
GM, 451 posts
Wed 28 Jul 2021
at 22:27
  • msg #139

Re: Expansion

Eager for tales of derring do (and already impressed by how she saved them the previous day), the children quickly (if not orderly) clean up the common areas within the walls and even set out dishes for supper in the common hall.  They occasionally pepper Buojrez with questions as they pass by with loaded arms or pause in their sweeping.

"Did you fight any monsters?"

                                                       "Did you find any treasure?"

"Were you kidnapped by ultraterrestrials?"

                                "Did you rescue another weird person from the machine cave?"

"Did you hear from the others?"
Buojrez
player, 107 posts
Thu 29 Jul 2021
at 00:31
  • msg #140

Re: Expansion

She loosely tries to herd them from the most comfortable chair she could find after removing her armor and bathing. In response to their questions she curtly answers "Yes," "Yes," "No," "No," and "No."

After supper she gathers any and all interested parties and tells of her travels and travails. She goes into great detail on the numbing cold of the monster, and its terrible grasping tentacles. She pulls forth the hand she carefully packed first, letting the braver children touch it if they dared. She shows them the flute, the crystal, and the plant, warning all that they are "Dangerous and surely harmful in the wrong hands. Once the powers are known we will figure out how best to use them to protect this place."
This message was last edited by the player at 02:35, Fri 30 July 2021.
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