The Forest
As the trio spent the rest of the day exploring and trying to map out the first sub-surface level of the structure, they noted a number of things. First was the glass, which was found in a number of of the outer walls. Great roots grew along it at various points on the other side and occasionally small tunnels were seen. Clearly, it was of durable make, and if it could be safely salvaged, could likely be put to good use or traded.
There were many rooms and hallways down here, not all of which seemed to lead anywhere. Perhaps this was once dwellings of some sort, but shattered bits of material were difficult to make heads or tails of. The searching did yield a few bits of Azure Steel (3 units) from a smaller room crammed with metal casings that seemed to have been pilfered long ago. The steel was in a cabinet built into the wall, partially concealed. In another part of the building, set in what appeared to be a decorative pose, the party found a long device with a narrow metal tube. Other pieces, small, many in number, were found in nearby boxes marked with a depiction of the device. Alberic was certain it was one of the numenera, but it did not immediately make its purpose known.
OOC: Roll 1d6+2 for the artifact level, and then Understanding Numenera at that difficulty to identify it.
What the group did not find at all was any inhabitation. Apart from some insects and other small critters, this level of the ruins seemed to be deserted. However, there were several places where paths to the further depths were found. Sometimes, these seemed intentional to the original construction, stairs or plummeting shafts behind heavy doors. Two others seemed to be more recent, broken through the floor with makeshift ladders or rocky ramps built to allow access. Nowhere on this level was there a path to the surface, except the point the party entered and another broken access in the southwest corner, well-covered by webbing.
Retreating to safety for the night, the group is able to find a sheltered grove with a soft bed of needles on the ground. It is fairly safe and defensible, and there is no disturbance over the dark hours.
As they are preparing in the morning, Alberic gets an odd sensation, shortly followed by a greenish, transparent hologram of Buojrez in his vision. The hologram speaks, and he hears words in her voice, although no one else seems to be able to hear it. “It is Buojrez. This message is to warn you of dangerous spores on your route back to the clave. They will be active for another five, perhaps six days. You cannot return that way unless you have a means to neutralize them. Approach from another direction is recommended.Other than that all is well. I saved the children, killed a monster, and found treasures. Be safe.”