Roll 3d6 for:
Appearance (APP)
Constitution (CON)
Dexterity (DEX)
Power (POW)
Strength (STR)
Luck (starting Luck)
These are your fifth values; note them down then multiply them by 5 for your total values, then halve the total to determine half values. 'Average' falls in the 55-65 range for these stats.
Starting Sanity is equal to your total POW score,
Magic the fifth score.
Roll 2d6+6 for:
Education (EDU)
Intelligence (INT)
Size (SIZ)
These are your fifth values; note them down then multiply them by 5 for your total values, then halve the total to determine half values. 'Average' falls in the 65-75 range for these stats.
Illiterate people are assumed to have gained practical rather than formal education. Let me know if your character can't read.
Older Investigators: Adding 10 years to your character above their EDU fifth value+6 will add 5 points to EDU. Characters of 50+ subtract 5 Attribute points from STR, CON, DEX or APP for each decade of age, starting at 50.
Optional: If you want a deeper involvement than average with the plot, please let me know, then subtract d8+2 from your SAN and take a boost of 20% to any one Skill.
Add STR & CON and divide by 10 (rounding down) to determine
HP
If you have a copy of the rulebook, feel free to sort out your own MOV, db & Credit scores.
If not, ask the Keeper.
Use your chosen
occupational template to determine skill points available for Occupational Skills, then
INTx2 to determine points to be used on
Personal Skills. If you are desperately keen to play an occupation not listed in the templates, such as a serving convict, priest, or one of Murphy's helpers, see the Keeper.
Fill in backstory using the prompts provided on your character sheet.
Done!
Should you roll up a truly terrible stat or set of stats, the Keeper allows a single undeclared reroll for one
or all stats; if things remain terrible, tell the Keeper and we'll sort it out.