Known Locations: Team.   Posted by ZZZ_MR_GM.Group: public
ZZZ_MR_GM
 GM, 14 posts
 TBD
 TBD
Thu 23 Jul 2020
at 00:58
Known Locations: Team
Here information the places the team has come across will be posted.


The following rolls will be required for Dimensional travel:
  • 5D12, each die recorded separately
  • Lore Dimensions @ - 20%
  • Dimension Sense @ - 20%
  • Perception (DC 20)

The following rolls will be required for travel:
  • 5D12, each die recorded separately
  • Land Navigation @ - 20%
  • Perception (DC 20)
  • Pilot @ - 20% (if in a vehicle) or Prowl @ - 20% (if walking)

The following rolls will be required to find the nearest Ley Line:
  • Perform the rolls for chosen method of travel first.
  • 5D12, each die recorded separately
  • Land Navigation @ - 20%
  • Lore: Magic @ - 20%
  • Perception (DC 20)

The following rolls will be required to find the nearest Ley Line Nexus:
  • Perform the rolls for chosen method of travel first
  • 5D12, each die recorded separately
  • Land Navigation @ - 40%
  • Lore: Magic @ - 40%
  • Perception (DC 30)

The following rolls are required to travel Hazardous City Scapes:
  • Perception (DC 12)
  • Streetwise @ -20% or Computer Operations @ -30%
  • Charm @ -10% or Intimidate @ -30%
  • 5D12, each die recorded separately

This message was last edited by the GM at 00:59, Thu 23 July 2020.

ZZZ_MR_GM
 GM, 15 posts
 TBD
 TBD
Thu 23 Jul 2020
at 01:13
Rifts Earth - California - Cazadero
Coordinates: 38°32′0″N 123°5′7″W


The refugee town of Cazadero is built up around the crashed Great American Empire Air-Ship Cazadero (a flying version of the South Dakota Class Battleship). There are three districts that define the city: a large walled district that surrounds the downed ship providing a living / working area for the decedents of the survivors of the ship, an outer wall that surrounds a district being formed by refugees willing to follow a Law and Order motif similar to Arzno, and a shanty town built up on the towns outer wall for those unwilling to follow the settlements Arzno city limit style rules. The shanty town is comprised of Mercenaries and supernaturals too dangerous to be allowed passage inside the main settlement however the crew of the Cazadero still protects the area from hazards the best it can given the circumstances.

The N.C.R. sends all of their volunteer soldiers to this city for basic and power armor training.


N.C.R. Leadership
  • Ambassador Kenichi Tanaka, civilian
  • Cazadero Gawaine Di Smil, civilian
  • Doctor Norman Brockenhaggen, civilian
  • Captain Gervase Ashenbach, military
  • Magistrate Lang Regina, federal government

Cazadero Refugee Integration and Security detail
  • Sadie Walker, Yaun’ti
  • N.C.R. Ranger Liaison Helene del Puiciano
  • N.C.R. Marshal Liaison Juno Vesping

Population: 1124


  • Personal Naruni Items from Mercenaries and Naruni Phase II are available for purchase as Hartigal Combine Knock offs (20% less damage, 10% less range and 30% less MDC) without needing a roll. Hartigal Combine cartridge ammunition causes a missfire (No damage done, needs 1 action to clear) on a natural 2-4 when used in Naruni weapons. The characters need to note if they have the Hartigal Combine versions or the Naruni Versions of their gear.
  • Personal Equipment out of R.U.E. is found without needing a roll.
  • All vampire slaying equipment, both technological and T.W. can be found without needing a roll. (Vampire Kingdoms, Arzno, Vampire Source-book)
  • All Xititic weapons can be found without needing a roll.
  • All other request, refer to the Shopping and Dragons Tab, all at -50%. If it drops it to or below zero it is unavailable no matter how hard you look.

This message was last edited by the GM at 02:09, Thu 10 Sept 2020.