@ Dawn Hunter:
I meant to say a distance of three exists between +1 and -2, but that's
not what the spreadsheets do. Therein was the conflict in my addled brain, however poorly I expressed it originally.
Traveller Plus states:
quote:
Having a skill at only level-0 usually disqualifies the character from using it in a permanent or professional capacity. For example, a character with Gunnery-0 may be able to serve as ship's gunner in an emergency, but is unlikely to be hired on that basis.
Advanced skills, which require a commitment of time and effort, are not suitable for level-0 skills.
Basically the question I'm trying to settle is whether one has "possession" of a skill at level zero or at level one. Lamentably, none of the character creation examples make this plain that I've seen so far, and I've been using
Traveller Plus for a while now. Commentary about level zero skills not being usable on a permanent, professional basis tend to make me think actual possession of a skill does not occur until it reaches level +1. That would make the present interpretation I hold to be the correct one, but I wanted input on whether or not I'm parsing the rules correctly.
It's clear from the text, by the way, that Basic and Common, Advanced and Hard mean the same things with respect to skills. I seem to have been headed toward a standarization around Common and Hard skills in my
Errata so far.
@ Leon Drake:
Hmm... I had to go and mention the
Errata above... In that document, I stated:
quote:
These Secondary Skills are usable at a value equal to Primary Skill Level – 2.
So it seems I had dealt with this question in my mind already. Getting old will do this to ya. Sorry, folks, looks this I can mark this one solved.
So... just to be clear, here's how it is:
Level Zero Skills: these permit temporary use, not sustained permanent use. Background skills shall not be selected from a Cascade.
Cascade Skills: The secondary skills in a Cascade take a value two less than that of the primary. Thus, at Level +1 for the primary, all secondaries are usable at -1 (that is, at a -1 penalty). Once the primary skill advances to level two, all secondaries are usable as level zero (on a temporary, emergency basis). Once the primary advances to Level Three, the secondaries will advance to Level One, and so forth.
This message was last edited by the GM at 09:34, Fri 13 Sept 2019.