Northlander (Human)
The most populous cultural and racial group in the Northlands are, unsurprisingly, the Northlanders themselves. Famed for their size, cleanliness, independence, and ferocity, the Northlanders stand out among the smaller, darker people of the Southlands. Most Northlanders are of above-average height and weight for a human, though they do not exceed human norms for size. In skin, eye, and hair color they tend toward the lighter shades, though dark brown hair and eyes, as well as black, are not uncommon. Northlanders are also well known for being clean and for regularly bathing. These hardy folk see no problem with diving into a winter-chilled stream, providing they can quickly exit and get back into the warmth of a hall. (Think Vikings)
Men and women wear their hair long and in braids, though women’s hair tends to be longer. Men, and women engaged in more-active pursuits, wear trousers, a long tunic, and shoes of wood or leather. Women’s clothing tends toward dresses, aprons, and smocks, and both genders wear several layers, especially in winter, as well as cloaks and hats. Although women occasionally wear men’s clothing, men rarely are seen in women’s clothing.
The Northlanders have two social classes, thralls and freemen, though the latter has some gradations from simple freemen to the jarls. Thralls are in effect slaves and are owned property of a freeman. They are generally captives taken in raids of Seagestreland, the Southlands, or places beyond, though they are occasionally purchased from Caliphate traders.
A thrall may own property and may purchase its freedom, or it may gain its freedom through heroic deeds, the decision of its owner, or rarely by vote of a Thing (though like other decisions passed by these bodies, the Thing does not enforce the freeing of a thrall). Thralls may also bring suit before a Thing, though they may not vote and have no right to speak unless so granted by the assembly. The child of a thrall is also a thrall, but traditionally owners free their thralls upon death. A rare few thralls are Northlanders who have been captured in a raid or who have fallen on hard times and have sold themselves into slavery to pay debts or simply to find food and shelter.
All other Northlanders are freemen, and by tradition considered equal in rights and responsibilities. Freemen can own property, make oaths, and vote or speak in the Thing. Most freemen are simple farmers, called bondi; even craftsmen usually pursue their professions as a side job when not farming. The common farmer barely makes enough to put something away for the next year and can arm himself only with a light wooden shield, a spear, a long knife or axe, and maybe a chain shirt if he is lucky, but more often leather. Wealthier farmers are known as hirdmen and make up roughly a third of Northlander society. A hirtdman has a large enough excess income to afford to arm and armor himself at a higher level, namely with a suit of chainmail, a heavy wooden shield, several spears, an ax, a sword, and possibly a riding horse as well. These are not to be confused with hirthmenn who are the citizen militia of Northlands realms and were once principally comprised of hirdmen for which they were originally named.
First among equals, jarls have enough wealth to support themselves and their families, but also a large household of specialist craftsmen, thralls, and skilled warriors. The most valued members of a jarl’s household are his huscarls — men and women sworn into his service whose support is entirely dependant on the jarl. In effect, to be a jarl a person needs not just wealth, but the ability to convince others to pledge their lives in your service and also be able to provide for their feeding, shelter, clothes, weapons, armor, and all other things they may need. A jarl rides to war (though he fights on foot), and bears the best weapons and armor such as a heavy wooden shield, a sword or axe, and a suit of finely linked chain. Many jarls also own a longship or two — sometimes more — and regularly outfit expeditions for trading or raiding.
Religion
Much like the rest of their society, the Northlanders do not follow an organized or hierarchical religion. They have their gods and heroes, and the worship of them is up to the individual. There are priests, but these are part-time positions that do not produce wealth in any appreciable amount. Instead, priests, called godi, are afforded a great deal of respect but are also expected to see to their own affairs as any other freeman. Because of this, all godi have a regular occupation, often farmer, which provides a more profitable means of support. Also, godi tends to be an inherited position that passes from father to son or mother to daughter depending on the family. Godi are required to maintain their temples, called godshouses, that are normally simple affairs of wood and thatch. Those that avail themselves of a godi’s services are expected to gift the godi a reward of some sort. However, aside from funerals, births, and deaths, most people are content to worship in their own ways and in private, thus limiting the need for the godi’s skills.
Godi do not dedicate themselves to one deity, except for a few rare individuals who have felt a specific calling. These specialized godi are normally the only ones who gain access to spells; other godi may be of the cleric or druid class but would consider the granting of a spell from their deity to be a momentous event. Likewise, only those dedicated to one deity ever gain supernatural powers from their god.
Northlander Characters
By far, Northlander heroes are of the martial-oriented classes, and even then, fighters are the most numerous. After fighters, rangers are the most Player Character Races popular, though these are usually of the non-magic-using archetypes. One would think that their fame as savage warriors would mean a fair number of barbarians would be found in the Northlands, but this is not the case. Those capable of flying into a battle rage are often looked on with fear by their fellows, even if that person is part of the Bearsarker or Ulfhander
cults.
Cavaliers are unheard of except among the Hrolf who have adopted Southlander ways; the way of war for the Northlanders does not generally include the horse. Firearms are entirely unknown in the Northlands, and thus the gunslinger class is not native and would be seen as a strange, possibly magical, profession. Likewise, the amazing abilities of those Outlanders who have perfected their bodies and minds in such a manner to become members of the monk class are seen as somehow supernatural, and possibly not to be trusted.
Rogues and their ilk are almost unheard of in the Northlands. Theft is a major crime and often results in a person being declared an outlaw. Also, locks and mechanical traps, aside from those traps used for hunting, are unheard of. True, some Andøvan ruins or tombs are locked and trapped, but these are scattered widely across the land. No thieves’ guilds or other organized crime syndicates are in the Northlands; the lack of authority and harshness of punishment, not to mention the tightknit nature of Northlander communities, makes these impossible. What rogues that can be found are often combat or wilderness scout orientated, and not the more traditional thief or thug of the Southlands.
Arcane spellcasters are extremely rare in the Northlands, to the point of being largely unheard of save in story and myth. Those who exhibit mastery of arcane magic are often shunned, if not brought to suit at a local Thing for being dangerous witches (no matter the actual class of the character). Wizards are at times given some respect for the amount of training required to gain their powers, but even then all consider it best to keep wizards far away from good, normal folk. Sorcerers and witches are greatly feared, and are often declared outlaws and hunted down. Alchemy, being a science of more civilized lands, is unheard of in the Northlands. {The Northlanders would not ordinarily perceive the art of alchemy or its products as magical, so potions and other such items are not considered
evidence of witchcraft.}
The magus class is also unknown and appears only among outlanders. Of all the arcane classes, the summoner is the most hated and feared, for members of this class can bring strange beasts — most likely corrupted creatures of the Ginnungagap, demon-gods, or giants of the ancient world (at least in the eyes of the Northlanders) — into the Northlander’s reality. The only exceptions to this general distrust of arcane spellcasters are the cunning woman lineages who are treated as honored and valuable members of the community.
Bards, called skalds in the Northlands, are a different matter. Bards are respected for their ability to inspire men in battle, as well as the skill needed to learn the many tales and legends of the North. Although they can cast arcane spells, most Northlander bards have learned to mask this spellcasting by mixing it into their song, oratory, or through the use of folk cures and curses.
The divinely inspired classes are rare and poorly represented in the Northlands. Few godi actually have any sort of spellcasting ability, and those that do are clerics or druids who have dedicated themselves to a specific deity instead of the Northlander pantheons as a whole. Paladins are even rarer, as only one deity of the Northlanders has the requisite temperament to attract and empower these paragons of virtue. Adding to their troubles, paladins in the Northlands must constantly contend with the scourge of slavery in the form of thralldom. Lacking a formal church structure, as well as the temperament, inquisitors are unknown among the Northlanders themselves. Oracles are well known, and many of those who
dedicate themselves to a single deity do so without the normal guidance and training afforded a member of one of the godi lineages.
This message was last edited by the GM at 21:54, Wed 18 Sept 2019.