The Æsir are considered the highest of the gods to the Northlanders, and they reside in Asgard, the Realm of the Gods. The Æsir form a pantheon of beings that preside over most of the aspects of mortal life that aren’t specifically tied to the world of mortals (Midgard as it is known to Northlanders). As the principal pantheon of the Northlanders, all members of their culture venerate the Æsir to some extent. It is a truly mad Beast Cultist indeed who doesn’t at least whisper a prayer to Thor before going into battle. Very often, the dead of both sides on a battlefield wear the same hammer amulet to venerate the Thunder God, though they were mortal enemies on the field. Except for those rare instances devoted exclusively to some demon of the Ginnvaettir, all godi houses in the North include runestones dedicated to the Æsir as a whole even if their primary devotion is to an individual deity or the Vanir.
The AEsir
Baldr, Balder
God of Bravery and Beauty
Alignment: Neutral Good
Domains: Charm, Glory, Good, Strength, War
Symbol: Dragon-prowed longship
Garb: White robes and sandals, even in the coldest weather
Favored Weapon: Longsword
Typical Worshippers: Male heroes of good alignment
Son of Wotan and Frigg, Baldr is seen as the bravest, most gracious, and attractive of all men. Baldr is a patron of heroes and those who strive to do good in a world beset by wickedness. His devotees are all men and all heroes (a devotee of Baldr must be a male of good alignment, be he a focused devotee, cleric, oracle, or other divine class).
Baldr is said to sail the seas of Asgard in his longship, Hringhorni, the greatest ship ever built, before returning to feast at his magnificent mead-hall of Breidablik. Like all the gods of the Æsir, he is fated to die in the world-ending battle of Ragnorak, though this seems odd as his mother has managed to secure an oath from all things in the world not to harm him.
Bragr, Bragi
God of Poetry and Song
Alignment: Chaotic Good
Domains: Chaos, Charm, Glory, Good, Travel
Symbol: Bowed lyre
Garb: Ordinary warrior garb
Favored Weapon: Spear
Form of Worship and Holidays: Performances of the great sagas in poem and song to praise Bragr and heroes and jarls who honored him
Typical Worshippers: Skalds, chroniclers, travelers
It should come as no surprise that the patron of skalds, music, and the arts is well regarded in song and tale. Bragr is said to be the god who invented music and musical instruments, though it is only the wisdom of Wotan that brought the inspiration for poetry. Not a weakling milksop minstrel of the Southlands, Bragr and his devotees are warriors who stand in the shieldwall and urge their fellows on to victory, and after the battle lead the laments to the dead and songs of
the glory of the day.
Donar, Thor
God of Thunder
Alignment: Chaotic Good
Domains: Air, Chaos, Glory, Strength, War, Weather
Symbol: Hammer-shaped amulet
Garb: Warrior garb, sometimes with a linden wood shield painted black and yellow to denote lightning bolts in a
stormy sky.
Favored Weapon: Warhammer
Form of Worship and Holidays: Prayers before battle or great undertakings, songs of lament for the dead and praise for
glory gained after battle.
Typical Worshippers: Heroes, warriors, ship masters, farmers
Donar is the son of Wotan and Frigg. By far the most popular of the Æsir, Donar is the upstanding — though somewhat wild and reckless — god of storms and heroes. His role as the master of storms means that farmers and others who rely on the weather make appropriate sacrifices and prayers to him. However, despite this important, but mundane, role, Donar is most-often regarded as the patron of heroes and the foe of evil, especially giants and trolls. A long-standing feud between Donar and the Jötnar has resulted in instant violence whenever the two are near, and this extends to his devoted followers as well. Tales of Donar’s might and his magical hammer Mjolnir are many, and each seems to be a daring deed in the cause of humanity that trumps the one told before it.
Frigg, Frigga
Goddess of the Home and Hearth
Alignment: Neutral Good
Domains: Air, Community, Good, Healing, Protection
Symbol: Distaff and spindle whorl
Garb: Simple matron’s garments or a maiden’s dress. The garb of a spear maiden when preparing for battle.
Favored Weapon: Spear
Form of Worship and Holidays: Small prayers given at the hearth fire for protection and good fortune. Dances on feast
days where the unmarried women circle the Maypole.
Typical Worshippers: Wives, mothers, stewards, spear maidens, spinners, hall builders
The wife of Wotan and mother of most of the Æsir, Frigg often sits in Wotan’s high seat, Hlidskjalf, by the hearth fire in his hall and spins flax into gold for his clothing. She is the matron of wives, mothers, the hearth, and the home. As such, she is a goddess of healing and many cunning women are focused devotees of her. She is also the defender of the home, a role many Northlander wives must fulfill when their husbands are away trading or raiding. In this role, she can appear as a war-clad woman of mature years brandishing a spear and shield and ready to strike down all who would harm those in her care. She is also the matron of birds and creatures of the air, and is served in this capacity by a coterie of valkyries.
Loptr, Loki
God of Trickery, Fire, and Strife
Alignment: Chaotic Evil
Domains: Chaos, Evil, Fire, Luck, Madness, Trickery
Symbol: Faceless wooden mask with a tongue of flame on its brow
Garb: Red and black robes or clothing, or nondescript garb when in the act of thievery or arson to better blend in with
the crowd.
Favored Weapon: Dagger
Form of Worship and Holidays: First night of winter’s hearthlighting ritual during Winter Night Blót (see Wotan), small acts of arson and skullduggery dedicated in his name.
Typical Worshippers: Thieves, con men, gamblers, oathbreakers, arsonists, madmen
As the son of Wotan and a giantess, Loptr’s blood is tainted as a Jötnar, and although taken into the Æsir by his divine father, Loptr has turned his back on his family and oaths, becoming more than just a trickster god. While not interested in the total destruction of human life as the demon cults are, Loptr is still a threat to civilization. His ultimate goal is to become the new All-Father, only one a great deal more involved in mortal life. In short, he wants to be worshipped as gods are in other lands, and looks on foreign gods and his own pantheon with jealousy.
It should be noted that, despite his taint and evil ways, Loptr is still given prayers and sacrifices, just not on a regular basis and with only a begrudging respect (he is a god after all). This is because in times past Loptr managed to acquire dominion over fire, an important thing in the frigid Northlands. Thus, Loptr demands an annual ritual where the fires of the hearths are re-lit in his honor, and prayers are often offered to light a fire in critical situations or to beg salvation from an out-of-control blaze.
Tiwaz, Tyr
God of Law and Justice
Alignment: Lawful Good
Domains: Community, Good, Law, Nobility, Protection
Symbol: Silver upward-pointing arrow (a bent-armed cross) on a white field
Garb: White or blue robes trimmed in gold or silver.
Favored Weapon: Light or heavy mace
Form of Worship and Holidays: Prayers and sacrifices before a holmgang duel or presenting a case before the local
Thing.
Typical Worshippers: Good-aligned jarls, members of the Thing, hirthmenn, orators, peacemakers
Tiwaz is unusual among the Æsir in that he was adopted into the pantheon from among the Southlander gods due to his role in ending the god’s war between the Æsir and Vanir. In the Southlands he is known as Thyr, though the aspect they worship in those distant lands would be almost unrecognizable in the North. Whereas his fellow Æsir are at best fairly balanced in their views of law and order (though some are rather capricious), Tiwaz stands firmly for law, tradition, and custom.
As the bringer of justice, it is Tiwaz who presides over the holmgang — trials by combat conducted between hazel posts — and oversees the workings of the Things and jarls. His veneration pushes the people to become a little more orderly, despite their natural predilections toward a rather anarchic worldview. Naturally, all those wishing to win a case before a Thing make prayers and sacrifices to him.
Wotan, Odin
All-Father, Father of the Gods
Alignment: Neutral Good
Domains: Animal, Glory, Good, Knowledge, Magic, Nobility,
Protection, Rune, Travel, War
Symbol: Single watching eye
Garb: Red robes and headband and cords bound to wrist and ankles to signify the loss of his eye and his time spent
bound upon the World Tree.
Favored Weapon: Spear
Form of Worship and Holidays: Prayers and sacrifices of horses during feasts called blóts and during funerals. Autumn
Blót is four weeks after the autumn equinox, Winter Night. Blót is the first night of winter, Yule Blót is at midwinter, and Summer Blót is four weeks after the spring equinox at the beginning of the viking season.
Typical Worshippers: Jarls, warriors, arcane spellcasters, Bearsarkers, Ulfhanders, fathers, travelers
Father of the gods, bringer of the mysteries of magic and the runes to the Northlanders, patron of the mad-blessed Bearsarkers and Ulfhanders, Wotan is the supreme god of the Æsir and the entire Northlander pantheon. He is also the one that possesses the greatest contradictions. On the one hand, he represents wisdom, good rulership, and the serene
joys of husbandhood and fatherhood. On the other, that wisdom is often gained through madness and sacrifice. Warfare, as well as the risks and tragedies involved, are part of his sphere of influence, as are travelers and others who undertake long journeys far from hearth and home. Wotan is the husband of Frigga, and father to all the other gods.
Most of the stories about Wotan focus on his role as the bringer of wisdom, magic, and runes. It is said that he sacrificed an eye and hung himself on the World Tree for eight days in order to learn of magic and the runes, not to mention gaining great wisdom. During this time he saw the past and future, and thus knows the threads the Norns spin, weave, and cut. He is also known to travel the world disguised as an old man, sometimes to learn more of the world, sometimes to test heroes and others. Wotan has two pet ravens, Hugin and Munin that scour the world for secrets to
bring back to their master, two pet wolves, and an eight-legged horse that accompany him into battle.
Those who die in battle with honor are taken up to Asgard and feasted for the rest of eternity in Wotan’s hall, Valhalla, where he sits upon Hlidskjalf, his high seat, and surveys the universe. There, great heroes of ages past eat, drink, cavort, and enjoy the rewards of a good life. All this will end, however, for in the last days of the world when Ragnarök comes, these same heroes will fight in the vanguard of the shieldwall of the gods against the forces of evil and darkness.
This message was last edited by the GM at 22:46, Sat 21 Sept 2019.