Notifications Thread.   Posted by Westen.Group: 0
Westen
 GM, 4 posts
Sat 21 Sep 2019
at 02:42
Notifications Thread
If I need to make a group announcement it'll go here.
Westen
 GM, 24 posts
Wed 27 Nov 2019
at 10:57
Notifications Thread
In reply to Westen (msg # 1):

We now have 3 players, so once your character is ready let me know. Once all 3 (or more if more show up) have confirmed they're ready, I'll announce the start of the game. I'm currently rewriting the main game thread in preparation for game start.
Westen
 GM, 37 posts
Thu 28 Nov 2019
at 02:40
Notifications Thread
In reply to Westen (msg # 1):

Just so everyone knows, while a number of vanilla cantrips scale with character level, cantrips for this game will have the same numbers, but only for scaling with their related casting class.
Westen
 GM, 39 posts
Thu 28 Nov 2019
at 23:04
Notifications Thread
Since paladins don't get their spells for a few levels, I wanted to clarify the rules for acquiring spells above your normal level. Sorcerers need to use spells they already know, so this doesn't apply to them.

If you want to ask a deity/entity/nature for a spell card that you wouldn't normally have access to, you need to make a good argument for why you need it. Roll a charisma check vs 15, and/or convince me why you need it. (charisma, not persuasion. I don't want people easily stacking buffs/skills to get easy access) For instance, I'm inclined to just hand a few healing spells to the local paladin despite his level as soon as he asks given that you guys otherwise lack a healer. You can attempt this once per week. Attempting more than once per week angers the deity/entity/whatever, and you may get cursed.

You can only seek spells 1 level above your normal threshold, or up to level 1 in the case of classes who start getting spells at later levels like paladins and rangers, but havent started getting any yet. You must have at least 1 level in the appropriate class to even make the attempt.
Westen
 GM, 41 posts
Sun 1 Dec 2019
at 02:45
Notifications Thread
In the interest of balance, hybrid classes like paladins and rangers have -4 effective levels for scaling with their relative spell cards. They still gain the base value, plus the bonus for having the first level in the relevant casting class. The scaling numbers also can't go negative. This only serves to reduce the potential maximum effect at later levels. This applies to any class other than wizard, druid, cleric, warlock, or bard who would naturally gain spells from the same list as one of these classes.
Westen
 GM, 45 posts
Sun 1 Dec 2019
at 08:19
Notifications Thread
Realized I forgot to mention bardic magic this whole time. Bardic magic is handled normally, not linked to the cards. It just makes too little sense to use cards given the premise behind bardic magic.
Westen
 GM, 99 posts
Mon 30 Dec 2019
at 05:12
Notifications Thread
Should have clarified this earlier, but xp isn't split. Each party member receives full XP value from those that are defeated. I just personally like the faster progression, plus the fact that split xp discourages teamwork on some level.