Re: LetÂ’s Discuss (OOC Discussion)
Had a busy week with work - apologies!
Majority of people have posted, so I am going to update the next game round. I think a few things to keep in mind:
1. The last few rounds if somebody didn't post their intentions then I assumed they took no action once it came time to resolve the round. I think going forward for combat rounds in order to keep things moving just a little bit quicker for game updates I will NPC an action for a PC once we have a majority of players who have posted their intentions. It may not be the action you want though so just keep that in mind.
For example, I posted the last round on Saturday 8th and four of you posted your intentions shortly after that, with the fifth posting the next day on Sunday 9th, so I could have gotten in another combat round before the work week started since it was a clear majority at that point.
2. Per a suggestion from Garnog's player, for this upcoming round I am going to try out a mechanic wherein the enemy characters will complete their movements both in the current round and the next round, so you will have a good idea as to who you can target.
Then in the subsequent rounds for this combat, the enemies will have future movements already out.
There is some difficulty in trying this as the combat order is supposed to be missile attacks before movement and melee, so bear with me as we try this out. An example of the problem right now is one of the harpies will be moving towards Brinjar, though he is entitled to a missile attack before she actually reaches him, so this might be problematic in future round postings if say Enemy A reaches Player A in advance, even though he or she may have been able to strike him from afar.
This message was last edited by the GM at 21:48, Sat 15 Feb 2020.