RolePlay onLine RPoL Logo

, welcome to The Dying Light

05:11, 26th April 2024 (GMT+0)

Town Status.

Posted by FlickerFor group 0
Flicker
GM, 56 posts
Thu 19 Mar 2020
at 22:17
  • msg #1

Town Status

The timeline of this game will typically be measured in weeks.  Often (but not always) you will have some idea what threat is impending on the community, and will be able to prepare.

The town itself has certain statistics that play a part in what options are available to you as a ruler.  You can work to increase these stats by spending a week spending time interacting with the town, which will include an abbreviated roleplay scene.  Sometimes you will have options to invest in the town as well with certain quest outcomes or other interactions.

Statistic             Status              Experience
Morale                Apathetic (1)       0/2.
Economy               Destitute (1)       0/2, special requirements
Health                Moderate (3)        0/4.
Craftsmanship         Poor (1)            0/2.
Magic Expertise       Hedge Wizards (1)   0/2  special requirements.
Security              Unguarded (1)            special requirements.
Community             Split Factions (1)       special requirements.

---------------------------------------------------------------------------------

Action                Skill      DC - DCs increase for each success level gained.
Boost economy         Appraise   10
Boost town morale     Diplomacy  10
Boost town health     Heal       18
Boost craftsmanship   Any Craft  10
Boost Magic Expertise Spellcraft 10

This message was last edited by the GM at 17:48, Wed 19 Oct 2022.
Flicker
GM, 58 posts
Fri 3 Jul 2020
at 20:22
  • msg #2

Town Status

Each week, you may take a series of actions intended to help yourself or the town.  Developing town status, redoubling efforts, reap, and ravage are all straightforward choices and outcomes, with abbreviated narratives.  Investigating leads, as well as the monthly challenge, is what results in deeper roleplay.

Develop town status: You may spend a week to make a skill check to build the town's attributes (See chart above).  You will have various followers, each of whom has the capacity to boost your rolls or otherwise help you.
    Redoubling Efforts: If you fail on a check and choose to invest the next week attempting the same check, you gain a +2 to the next roll.

Investigate Leads: You take the week to follow up on leads for either upcoming challenges, or to expand the narrative of the story.  Choosing this option will lead to a narrative chapter where we roleplay through how you follow up on it, with varying outcomes depending on your actions, often gaining resources or recruiting companions.  There will always be plenty of leads.  However, if you focus entirely on leads, your town will suffer due to lack of growth/security.

Reap: You may spend a week utilizing a town's attributes to gain a tangible benefit.  This action is respectful of the community, and takes only what can be taken without harming it.  Thus, the benefits can be minimal.
    Ravage: You plunder the town, taking what you needs, regardless of the well-being of the community.  This immediately reduces town attribute by 1 level, and gives a major benefit.
This message was last edited by the GM at 17:54, Wed 19 Oct 2022.
Sign In