Etiquette.   Posted by Flicker.Group: 0
 GM, 2 posts
Sun 22 Sep 2019
at 07:37
Y'all are accustomed to the normal etiquette of roleplay at this point (which is really just #1, below), but I'm going to include some typical standards of play from rpol specifically that will help keep things easy to understand.  All these will be exemplified below.

1.  Only speak for what your character does; don't write the actions of others.  It's fine to re-frame what someone else says about their character through your own lens, but let's keep it friendly.

2.  I know grammar is boring, but we'll need to agree on a tense to write in.  Otherwise it will be very jarring to read segments of the greater narrative.  I favor 3rd person, present tense.

3.  On the topic of easy visual understanding, it's typically best for each of us to pick a voice color.  Any time your character speaks, use that color for dialogue.  I'm partial to aqua.

4.  I typically discourage actually writing out thoughts.  One nice thing about this medium is that it's easy to be expressive.  I recommend focusing on body language and tone, rather than telepathic communication.

5.  Everyone makes typos and such; it's not the end of the world.  To help counter that, though, RPOL comes with a built-in spellcheck.  If something is showing up with a red underline, you can highlight the word and right click; it will give you some possible alternatives.  If it's giving you trouble and you can't figure out the right alternative, Google is also a good resource.  I also encourage you to use the Preview Post button before posting, to see for sure what your post will look like.

6.  I ask that to the extent possible, try to make each post at least a paragraph (3-4 sentences).  This helps turn the game into a real narrative, and often somewhat forces people to add depth to their post, by describing not just what they do, but how.

7.  When you see text that is this color, it means I'm making an out of character statement.  Typically this will be done to inform the party what type of rolls to make, sometimes (but not always) with the DC.

8.  I'm sure there are other things we can do to optimize our experience.  I'll add them as we come up with them.

See an example of play below.

This message was last edited by the GM at 07:53, Sun 22 Sept 2019.

 GM, 3 posts
Sun 22 Sep 2019
at 07:51
Example of Play
Our players:
Tyksis, a bard.
Celtis, a fighter.
Schala, a sorceress.

The masquerade is going swimmingly.   The party has infiltrated the noble manor with none the wiser.  Tyksis is keeping the public's eye on himself, deftly waltzing across the marble floor with a minor baroness.  Meanwhile, Celtis and Schala have stolen to the upper floors, their exit seemingly obscured by the performer's mesmerizing steps.

Once on the third floor, the two find themselves facing a choice.  At the head of the grand staircase, their path splits.  East or west?  There's no way to know which way the Seal of Three Eyes lies, nor any way to tell how long until their absence is noticed.

Celtis and Schala, make a Perception check, DC 14.
Sun 22 Sep 2019
at 07:57
Example of Play
"We're short on time, and Twinkletoes won't hold them long.  I'll go east, you go west?"  The warrior barely awaits a response before he begins down the lushly appointed hallway.  His gait seems odd, like a sailor just recently reacquainted with land.  "I feel off without my armor," he grumbles.

13 Perception.

This message was last edited by the GM at 07:58, Sun 22 Sept 2019.

Sun 22 Sep 2019
at 08:04
Example of Play
The chaos mage throws Celtis a rebellious glance.  "I'll let you know when I've found it," she teased.  To herself, the she mutters, "Off without my armor indeed."  She raises a hand, and pale iridescence cascades down her arm, spreading to coat her body in a light prismatic force field.  Schala makes her way down the western corridor.

Perception check 17
 GM, 4 posts
Sun 22 Sep 2019
at 08:16
Example of Play
The upper floor seems to be a salon for viewing artwork by the party's host.  As a nobleman, he has displayed great cunning in advocating for his people and land, but as an artist, his work seems rote and mechanical.  He captures landscapes in a factual manner, duplicating each blade of grass, but somehow failing to communicate the entire field.

Celtis searches three rooms in short order, two galleries and a storage space filled with rejected canvases, most detailing similar scenes with only the slightest differences between them.  It's not here.  The Seal would be as out of place here as in a market square.

Meanwhile, Schala weaves her way through two rooms on her side with no luck.  Sounds of the party below are muted, but occasionally a scrap of music will drift upwards through the floorboards.

As she prepares to move onto the third, she spots a peacock mask, obviously quite expensive.  It lies discarded, tucked behind a painting that's awaiting hanging.  Have others snuck away to this secluded space?  Are they here for romance, intrigue...or are they, too, after the Seal of Three Eyes?