Rules Modifications
I tend to run games with several rule alterations. In order to minimize confusion, I'll write them out here. If you have questions about rules or want to suggest alterations, please do so here.
Ranged Combat
1. Precise shot is not a thing. It is a feat tax, and serves no purpose.
2. All magical throwing weapons are considered "Teleporting." Immediately after an attack roll is resolved, the weapon returns to the wielder's hand.
Melee Combat
1. Combat expertise may be taken, but is removed as a prerequisite for all other feats/abilities.
Defenses
1. Player HP is maxed each level. A d10 hit die translates to 10 hit points.
This message was last edited by the GM at 18:39, Wed 19 Oct 2022.