I'll try to clear some things up, if I can. First, teamwork:
quote:
For each assistant that scores at least one hit, the relevant limit for the leader’s test increases by one.
Additionally, each hit the assistants make adds one die to the leader’s dice pool. The most dice that can be added to the test is equal to the leader’s rating in the applicable skill, or the highest attribute rating if the test involves two attributes.
Ok, the limit goes up by 1 for each successful assistant, but leader can only get extra dice up to his skill rating, which was already covered by Drifter. Winter's actual skill is not that great, I'm afraid. As for the drain:
quote:
After the spell effect goes off, each participant also takes Drain equal to twice the number of hits (not net hits) on the defense side of the Ritual Spellcasting Test (minimum 2).
So, since defense only rolled 1 success, we each need to soak the minimum 2 drain. I think.
Also, I've mistakenly written that I needed only one success on my ritual spellcasting roll, I needed 2 to beat the defense roll. Fortunately that worked out alright.