RolePlay onLine RPoL Logo

, welcome to Jojo's bizarre adventure roleplay.

10:54, 25th April 2024 (GMT+0)

Character creation.

Posted by FroggychumFor group 0
Froggychum
GM, 1 post
Fri 27 Sep 2019
at 20:38
  • msg #1

Character creation

RULES:

You should know some stuff about JoJo if you want to play, and there may be spoilers.

Only original characters allowed! No relationships to canon characters or items allowed.

No OP or un-fun stand abilities (don't instant-win everything with your ability and don't lessen the game experience for others by controlling them or anything like that)

Be creative and have fun :), if something needs some work, we will get there <3

~~~
Name:
Basic Info (Gender, Age, and Race):
Appearance:
Personality:
History:
~~~

~~~
Stand Name (has to be a musical reference):
Stand Stats: {[Power: _], [Durability: _], [Speed: _], [Range: _], [Precision: _], [Learning: _]}
Stand Type: Close Range, Long Range, Swarm Stand, Bound Stand, ACT Stand
Stand Ability (with some examples):
Stand Appearance:
~~~

STAND STATS BREAKDOWN:

Like in the anime/manga, each stat will have a ranking from A-E, A being excellent, and E being awful.

Es cost 0 points
Ds cost 5 points
Cs costs 10 points
Bs cost 15 points
As cost 20 points

You may have a total of 75 points.

Power

A = Superhuman. Deadly damage to living things when serious and huge lifting strength (up to a few metric tons) and destructive capabilities outweighing in any other stat.

B = Very High. Attacks can cause severe injuries that may be fatal. Able to lift heavy objects that only the greatest bodybuilders could achieve. Can destroy parts of a building over a short period of time

C = Fighter. Attacks are as strong as a skilled fighter with good physical health. Can lift it's own weight. May be able to damage walls with some strain.

D = Mediocre. Not much more powerful than a below average human. Can lift anything a normal person could. Cannot damage structures

E = Weakling. Has next to no physical power and cannot lift or damage anything.

Durability

*A-D durability stands can be beaten by equivalent-tier power stands*

A = Absolute UNIT. Immune to D & E Power stands (ignoring abilities). Tough to beat by B & C stands.
B = Very Highly Durable. Immune to D & E Power stands (ignoring abilities). Tough to beat by C stands.
C = Tough Guy. Immune to just E power stands (ignoring abilities). Tough to beat by D power stands.
D = Mediocre. The endurance of a below average human, no immunities.
E = Flimsy as anything. Exceptionally easy to defeat

Speed

A = Superhuman. Attack Speed in close combat breaks the sound barrier. Movement speed is 150 KPH. Incredibly evasive. Bonkers reflexes.

B = Very Fast. Faster than the fastest human in attack speed, movement speed, reflexes and evasiveness. (Can run at 75 KPH)

C = Fast. Attack speed, reflexes and evasiveness are similar to a very talented and fit fighter. (Can run at 35 KPH)

D = Mediocre. Low-stamina and cannot run very fast. Speed and reflexes in combat are untrained and poor. (15 KPH)

E = Slug. Can barely react in time, a slow fighter and can only move at 5 KPH. Perhaps is immobile.

Range
Depends on your stand type and determines how far your stand may stand from you:

Note: Automatic stands have infinite range

Depending on the item your stand if bound to if it's a bound stand, I will give you a list of possible ranges for each level.

If you come to me with a swarm stand, depending on if you're combat focused or not, I will pick either close range or long range.

A = Close Range (20m), Long Range (100m)
B = Close Range (15m), Long Range (75m)
C = Close Range (10m), Long Range (50m)
D = Close Range (5m), Long Range (20m)
E = Close Range (2m), Long Range (10m)

Precision

Note: Also might affect your ability

A = Perfect Aim. Never misses an attack under 150 meters except against an A level speedster who needs a tiny bit of notice. Your ability is scarily precise and can make it's own decisions.
B = Sharpshooter. Hits 90% of it's attacks under 100 meters except against an A level speedster and against B level speedsters with a tiny bit of notice. Your ability is very accurate but cannot make it's own decisions.
C = Sniper. Hits most it's shots from under 75 meters except against A & B level speedsters or C level speedsters with some notice. Your ability is precise but can rarely whiff if it makes sense for what it does.
D = Inaccurate. Hits some of it's shots from under 30 meters. Any speedster with level C or higher can dodge your attacks. Your ability is inaccurate and will miss often. If it's area of effect, it cannot target but may have a clause to determine it's targets.
E = Blind. Barely ever hits an attack even under it's 10 meter attack range. Your ability cannot be targeted or have a clause and just hits everything it can.

Learning

A = Supergenius. This level of learning is required to use an ACT stand. Can do everything below it but also can have two substands rather than just one. It's ability can be as complicated as you like (while still being coherent)
B = Genius. Your ability can have many usages and affect many things. You may also have a substand. They have to share the usefulness though.
C = Adept. Your single ability has a decent number of usages
D = Average. Your ability doesn't have much variety but may still be able to interact with the environment and take things into account.
E = Boring. Your ability has to be very simple and cannot take things into account or interact with the environment.
Sign In