Characters.   Posted by The Sentinel.Group: 0
The Sentinel
 GM, 8 posts
 Friend
 Enemy
Sat 11 Jan 2020
at 03:21
Characters
Here will be the core character sheets for you group at key intervals I will need you to update the sheet and may even make a new thread so that I may have key info on each of the people you play. What i require in this thread. Is the characters base descriptions, stats, actions, spells, and equipment. I trust you to keep the skills.

example

Joe: lv 5.

Talkk blond perfect skined man who grew up in a rich neighborhood. His high morals and quest to do right leads him into many daring and draining situations. LG

STrength: 16
Dex: 10
Con: 16
INT: 10
WIS: 14
CHA: 16

Attack:

First: +5 to hit 1d6+3 damage

kick: +4 to hit 1d8+3 damage

equipment:

Garment
light armor
backpack with:
food
tourch
journal

SPells

Aura: lv 1 increase strength by 4 for 2 rounds(preped 4 times)
Aura: lv 2 increase dex by 8 for 3 rounds(preped 3 times)
AURa: lv 3 increas con by 12 for 5 rounds(preped 2 times)

feats
joestar clan: I can do what ever the hell i want


Take your time with this.
Tyksis
 player, 11 posts
 I think I like
 living upside down
Sat 11 Jan 2020
at 18:04
Characters
|2 PATHFINDER Character Sheet|
NameSierra
PlayerRobert
AlignCG
DeityNone
RaceHuman
GenderFemale
Age27
Height5'4"
Weight110lbs
EyesGreen
HairBlack
HandRight
SizeMedium
Speed30ft
----------------------------------------------------------------------------
 Ability Racial Level Magic Misc Current
 Score Bonus Bonus Bonus Bonus ScoreMod
STR14+2+ + + =16+3
DEX16+ + + +-2=14+2
CON14+ + + +-2=12+1
INT12+ + + + =12+1
WIS14+ + + + =14+2
CHA8+ + + + =8-1

ClassLevel
Ranger (Trapper)2

Total Level: 2
XP  :        0
----------------------------------------------------------------------------
 TotalCurrentSubdual Total Dex Misc
HP[24]9 Init+3=3+ 
----------------------------------------------------------------------------
 Total   Armr Shld Dex Dodge Misc
Full19=10+6+1+[2]+ + 
Touch12=10+xxx+xxx+[2]+ + 
FlatFoot17=10+6+1+xxx+xxx+ 
----------------------------------------------------------------------------
SAVES    Ability    
 Bonus Base Mod Magic Misc
Fort (Con)+[4]=3+[1]+ + 
Ref  (Dex)+[9]=3+[2]+4+ 
Will (Wis)+2=0+2+ + 
----------------------------------------------------------------------------
BaseTotal BAB Str Misc
Melee+5=2+3+ 

BaseTotal BAB Dex Misc
Range+4=2+2+ 
----------------------------------------------------------------------------
CombatTotal BAB Str Race Misc
Mnvr+5=2+3+0+0

MnvrTotal   BAB Str Dex Race Misc
Def[17]=10+2+3+[2]+0+0
----------------------------------------------------------------------------
Weapon:TridentWeight: 4 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+71d8+420/x2-P+2 to hit
ChargeMelee+91d8+420/x2-P 

Weapon:LongswordWeight: 4 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+51d8+419-20/x2-S 

Weapon:Shield BashWeight: 5 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+51d6+420/x2-B 

Armor:BreastplateWeight: 30 lbs
ACMaxDexPen.SplFailSpeedSpecial
+5+3-3---25ftNone

Armor:Light ShieldWeight:  5 lbs
ACMaxDexPen.SplFailSpeedSpecial
+1---1-------None
--------------------------------------------------------------------------
ABILITIES/FEATS
    Racial Traits
    *Skilled - One additional skill rank each level.
    *Bonus Feat - One additional feat at level 1.
    *Reckless [Trait 1]: Acrobatics is a class skill, gain +1 Acrobatics.
    *Armor Expert [Trait 2]: Reduce armor check penalty by 1.

    Feats
    *Combat Reflexes [Level 1]: Number of attacks of opportunity equal Dex mod+1 [3]
    *Bodyguard [Human]: Spend an AoO to use Assist Other action to give an ally in reach +3 AC.
    *Improved Shield Bash [Ranger 2]: Retain shield bonus to AC when using shield bash.


    Class Abilities
    *Favored Enemy [Ranger 1]: Magical Beasts.  +2 to hit, damage, and multiple skill checks.
    *Track [Ranger 1]: +1/2 level on Survival checks to follow tracks.
    *Trapper [Ranger 1]: +1/1 level of Perception and Disable Device for traps.
    *Wild Empathy [Ranger 1]: You know it.
    *Combat Style [Ranger 2]: Shield and Weapon
       *Improved Shield Bash [Ranger 2]
    Favored Class Bonus [Ranger 1]: +1 HP/level.

--------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
   A         A
  B         R
T I R C     M
O L A L M R  
T I N A I A P
A T K S S C E
L Y S S C E N
Acrobatics(Dex)+25=[2]+2+3+21+ -3
Appraise(Int)+1=1+ + + + - 
Bluff(Cha)-1=-1+ + + + - 
Climb(Str)+5=3+2+3+ + -3
Craft:Camp Items(Int)+6=1+2+3+ + - 
Diplomacy(Cha)-1=-1+ + + + - 
Disable Device^(Dex)+8=[2]+2+3+1+ - 
Disguise(Cha)-1=-1+ + + + - 
Escape Artist(Dex)+2=[2]+ + + + - 
Fly(Dex)+2=[2]+ + + + - 
Heal(Wis)+6=2+1+3+ + - 
Intimidate(Cha)-1=-1+ + + + - 
Knowledge:Geo^(Int)+5=1+1+3+ + - 
Linguistics(Int)+1=1+ + + + - 
Perception(Wis)+4=2+2+ + + - 
Perform:_____(Cha)-1=-1+ + + + - 
Ride(Dex)-1=[2]+ + + + -3
Sense Motive(Wis)+2=2+ + + + - 
Stealth(Dex)+2=[2]+ + + + - 
Survival(Wis)+7=2+2+3+ + - 
Swim(Str)+5=3+2+3+ + -3
^Trained only

    Languages:
    Common, Slyvan

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):
ItemQTYWeightLocation 
Breastplate130Worn 
Light Steel Shield15Back 
Longsword14R. Hip 
Trident14L. Hip 
Dagger11R. Boot 
Ioun Torch1--Orbiting 
Signal Whistle1--Neck 
Bedroll15Under Pack 
Backpack12Worn 
Compass1.5Backpack 
Flint & Steel1--Backpack 
Mess Kit11Backpack 
Mirror1--Backpack 
Rations (Day)2121Backpack 
Rope (50 Feet)11Backpack 
Waterskin14Backpack 
Whetstone1--Backpack 
Handy Haversack15BeltNegates weight of all contained items.
Bedrolls210Haversack 
Blankets39Haversack 
Rations (Day)160Haversack 
Soap11Haversack 
Tent (Large)140Haversack 

----------------------------------------------------------------------------
Current LOAD: Medium
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
76 lb153 lb230 lb460 lb1150 lb
----------------------------------------------------------------------------
MAGIC ITEMS
Boots of Acrobatics: +4 Reflex, +20 Acrobatics, +10 move speed.
1/1 Charge
  1 charge: instant teleportation in a 60 ft bubble as a swift action
----------------------------------------------------------------------------
DESCRIPTION
Sierra is a slim, short human woman who grew up poor.  Many of her varied skillset originates in simply surviving a childhood of poverty.  She is equally talented at making do in the wild and in the city, being able to hunt and break into buildings.  As she has grown, her talents have freed her from having to steal to survive, but she maintains an abrupt and suspicious demeanor which many find off-putting.

This message was last edited by the player at 01:57, Fri 20 Mar 2020.

Tyksis
 player, 12 posts
 I think I like
 living upside down
Sat 11 Jan 2020
at 18:32
Characters
|2 PATHFINDER Character Sheet|
NameTyksis
PlayerRobert
AlignNN
DeityAngel
RaceHuman
GenderMale
Age19
Height5'8"
Weight150lbs
EyesBlue
HairBlonde
HandRight
SizeMedium
Speed30ft
----------------------------------------------------------------------------
 Ability Racial Level Magic Misc Current
 Score Bonus Bonus Bonus Bonus ScoreMod
STR08+ + + + =8-1
DEX14+ + + + =14+2
CON14+ + + + =14+2
INT16+2+ + + =18+4
WIS12+ + + + =12+1
CHA14+ + +2+ =16[+3]

ClassLevel
Psychic2

Total Level: 2
XP  :        0
----------------------------------------------------------------------------
 TotalCurrentSubdual Total Dex Misc
HP168 Init+4=2+2
----------------------------------------------------------------------------
 Total   Armr Shld Dex Dodge Misc
Full12=10+0+0+2+0+0
AC12=10+0+0+2+0+0
Touch12=10+xxx+xxx+2+0+0
FlatFoot10=10+0+0+xxx+xxx+0
----------------------------------------------------------------------------
SAVES    Ability    
 Bonus Base Mod Magic Misc
Fort (Con)+2=0+2+ + 
Ref  (Dex)+2=0+2+ + 
Will (Wis)+7=3+1+4+ 
----------------------------------------------------------------------------
BaseTotal BAB Str Misc
Melee+0=1+-1+ 

BaseTotal BAB Dex Misc
Range+3=1+2+ 
----------------------------------------------------------------------------
CombatTotal BAB Str Race Misc
Mnvr+0=0+-1+0+0

MnvrTotal   BAB Str Dex Race Misc
Def12=10+1+-1+2+0+0
----------------------------------------------------------------------------
Weapon:Ranged TouchWeight: - lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackRanged+3 20/x2   
--------------------------------------------------------------------------
ABILITIES/FEATS
    Racial Traits
    *Skilled: One additional skill rank per level.
    *Bonus Feat: One additional feat at first level.
    *Focused Mind: +2 Concentration
    *Reactionary: +2 Initiative


    Feats
    *Spell Focus: Divination [Level 1]: Increase DC of divination spells by 1.
    *Spell Penetration [Human]: Increase caster level checks vs. spell resistance by 2.


    Class Abilities                      Indicate current abilities only
    *Phrenic Pool 4/[4]: Used to power augmentations to spells.
    *Phrenic Amplifications
        *Will of the Dead: Spend 2 phrenic points to ignore undead's immunity to mind-affecting effects for this spell.
    *Psychic Discipline: Rebirth (Charisma)
        *Burst of Insight: Add this spell to spells known.
        *Past Life: Add 1/2 psychic level on all Knowledge checks, may make checks untrained.
        *Mnemonic Esoterica: Once per level, pick a spellcasting class.  When resting, add a spell to your spells known from that class, up to the second highest spell level known.
    *Detect Thoughts: Cast Detect Thoughts once per day, may sacrifice a spell slot to cast detect thoughts.
    Favored Class (Psychic): Gain one new spell known, up to second-highest level spell known.

--------------------------------------------------------------------------
SPELLS KNOWN
0: Acid Splash (Past Life: Sorcerer), Daze, Detect Magic, Detect Poison, Grave Words, Mage Hand, Light, Prestidigitation
1: Burst of Insight (Rebirth), Mage Armor, Murderous Command

SPELL SAVE DC = (Spell Level + Ability Mod + 10)
LVLSAVE DC
1DC 15
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
   A         A
  B         R
T I R C     M
O L A L M R  
T I N A I A P
A T K S S C E
L Y S S C E N
Acrobatics(Dex)2=2+ + + + - 
Appraise(Int)4=4+ + + + - 
Bluff(Cha)7=2+2+3+ + - 
Climb(Str)-1=-1+ + + + - 
Diplomacy(Cha)7=2+2+3+ + - 
Disguise(Cha)2=2+ + + + - 
Escape Artist(Dex)2=2+ + + + - 
Fly(Dex)2=2+ + + + - 
Heal(Wis)1=1+ + + + - 
Intimidate(Cha)2=2+ + + + - 
Know:Arcane^(Int)9=4+1+3+1+ - 
Know:Dungeon^(Int)9=4+1+3+1+ - 
Know:History^(Int)9=4+1+3+1+ - 
Know:Local^(Int)9=4+1+3+1+ - 
Know:Nature^(Int)9=4+1+3+1+ - 
Know:Planes^(Int)9=4+1+3+1+ - 
Know:Religion^(Int)9=4+1+3+1+ - 
Linguistics(Int)9=4+1+3+1+ - 
Perception(Wis)1=1+ + + + - 
Perform:_____(Cha)2=2+ + + + - 
Profession:____^(Wis)1=1+ + + + - 
Ride(Dex)2=2+ + + + - 
Sense Motive(Wis)5=1+1+3+ + - 
Spellcraft^(Int)8=4+1+3+ + - 
Stealth(Dex)2=2+ + + + - 
Survival(Wis)1=1+ + + + - 
Swim(Str)-1=-1+ + + + - 
^Trained only

    Languages:
    *Common, Elven, Dwarven, Orc, Draconic, Celestial

----------------------------------------------------------------------------
MONEY:
----------------------------------------------------------------------------
GEAR (Weight):26
ItemQTYWeightCostLocation 
Ioun Stone1- Orbiting 
Signal Whistle1- Worn 
Backpack12 Worn 
Set of Marbles1- Backpack 
Mess Kit11 Backpack 
Rations (Day)99 Backpack 
Rope (50 feet)110 Backpack 
Waterskin14 Backpack 
----------------------------------------------------------------------------
Current LOAD: Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
26 lb53   lb80     lb160  lb400   lb
----------------------------------------------------------------------------
MAGIC ITEMS
Crown: +4 Will, +2 to any ability score (may change at the start of each floor).
4/4 Charges
  1 charge: Predict the next die (roll a die and that can be used for any result in that day, even the gms)
  2 charges: Augment direction ( with the crown you can change the direction of someone’s action as an interrupt by 5ft
  3 charges: Detect thought for 5 minutes
  4 charges; Transference you may transfer you current stat boost to another character for 1 min, you lose those stats boost for that time.
----------------------------------------------------------------------------
DESCRIPTION
Tyksis is a fair young man with blonde hair, charming to those who see him from afar.  He has a permanently distant expression, and is often surprised by things happening right in front of him.  He is accompanied at all times by the Angel, an entity only visible to Tyksis, who acts as a guide.
----------------------------------------------------------------------------
BACKGROUND


----------------------------------------------------------------------------

This message was last edited by the player at 01:55, Fri 20 Mar 2020.

Tyksis
 player, 13 posts
 I think I like
 living upside down
Sat 11 Jan 2020
at 19:00
Characters
Sol: Level 1 Human Cleric, Lawful Good

Sol is a tall, lean man approaching his middle years with dark hair and brown eyes.  He has a ready smile, but when others aren't looking, tends towards darker moods.  His experience in leading a congregation contribute towards both authority and tact.  He tends toward earthen tones with his clothing, which he keeps simple.

HP: 22/22
Str: 14
Dex: 14    Ref: +3
Con: 14    Fort: +8
INT: 12
WIS: 14+2  Will: +7
CHA: 14

Attacks
Heavy Mace: +7 to hit, 1d8+6 bludgeoning damage, reach 10 feet.

Equipment
Mace: Grants +4 to hit/damage with any wielded weapon, as well as +10 reach.
      +2 Fortitude.
      1/1 charges
      1 charge: Change the nature of the attack to any other (full change the attack from piercing to slashing, burning, electric, light, dark. Be warned this changes all damage the weapon can do, so a 10damg 4 fire will become 14 ice if you use this ability

Class Features
Aura: Aura reflect lawful good alignment.

Domains: Protection and Liberation
  Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
  Protection: You receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
  Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spontaneous Casting (Cure)

Spells Prepared
Level 0: Create Water, Guidance, Mending, Stabilize
Level 1: Bless, XXRemove FearXX (Liberation), Stone Shield, <<One empty slot>>

Feats
Extra Channel, Spell Focus: Conjuration

Traits
Birthmark (Don't need a divine focus)
Armor Expert (Reduce ACP by 1)

Favored Class Bonus
+1 HP

Theme Song
I Wanna Get Better (Bleachers)

Items:           Weight           Light 58  Medium 116  Heavy 165
Heavy Mace           8
Dagger               1
Chain Shirt         25
Shield, Light Steel  6

Backpack             2 lb
  Antitoxin          -
  Colored Chalks     1
  Climber's Kit      5
  Healer's Kit       1       10/10 uses
  Mess Kit           1       Set of silverware that can be stored easily.
  Scroll Case         .5
  Signal Whistle     -
  Waterskin          4
  Whetstone          -

This message was last edited by the player at 23:50, Sun 05 Apr 2020.

Tyksis
 player, 16 posts
 I think I like
 living upside down
Sat 18 Jan 2020
at 17:46
Characters
  Alright, I arranged all the items.  Almost squeaked in as light loads for everyone, but not quite.  If you like, in the future when there are posts where all you need is for me to make a specific skill check or save, feel free to do so and just let me know what the outcome is.  It'll help keep the game moving.
Tyksis
 player, 35 posts
 I think I like
 living upside down
Tue 18 Feb 2020
at 19:10
Characters
I realized Sol doesn't qualify for one of the feats I gave him (and it wouldn't be helpful even if he did).  I'd like to replace Selective Channel with Spell Focus: Conjuration if that's alright.
The Sentinel
 GM, 30 posts
 Friend
 Enemy
Wed 19 Feb 2020
at 04:08
Characters
Sure
Tyksis
 player, 41 posts
 I think I like
 living upside down
Tue 30 Jun 2020
at 00:39
Characters
Tyksis 2.0 - Work in Progress.
TL;DR version
Combat
Tyksis is fair in melee combat, but not a specialist.  He can move faster than normal (much faster, at times), and spend time studying his enemy or fracturing his awareness into the future to increase his accuracy and damage.  He's capable of directly assaulting an enemy's mind, though he considers this a brutal act, somehow worse than a blade, and tries to avoid it if possible.  He can also crystallize his will into a barrier to protect himself.  He has limited self-healing capabilities, best utilized outside combat.

Social Situations
Tyksis is in tune with reading other people's emotions and motives, though he rarely delves beyond whether or not they are trustworthy.  He himself doesn't lie, though he may ramble, given his understanding of reality is warped.  Despite his altered understanding of the world, he come across as somewhat charming.

Skill Challenges
Tyksis is particularly skilled at spotting and neutralizing traps and hazards.  He has limited mobility skills, but these are supplemented by psionic powers to alter his own body, allowing him to handle tasks that are normally beyond him.  He is well versed in several spheres of academia, and can use psionics to reaccess and reorganize his memories when they fail him.  He is somewhat capable of surviving in the wild, less as a result of formal woodsmanship, and more from trial-and-error learning from having lived outside civilization extensively.

He has two unique abilities.  The first is his capacity to feel light and sound.  This allows him to perceive the world around him even with his eyes closed, or his ears plugged.  In theory, it would even extend to being blinded or deafened, though it is limited by the need to have light present to function.  In darkness, he would still be blind and deaf.  His second capability is that of self-hypnosis, allowing him to willingly allow his subconscious mind to override his conscious mind.  This allows him to do things like ignore pain, cling to life, and memorize lengthy, obscure writings.

End TL;DR
DESCRIPTION
Tyksis is a fair young man with blonde hair, charming to those who see him from afar.  He has a permanently distant expression, and is often surprised by things happening right in front of him.  He is accompanied at all times by the Angel, an entity only visible to Tyksis, who acts as a guide.

Classes: Slayer and Psion (Seer or egoist?)

HP: 28/28 (20 base, 2 Con, 6 Psionic Body)
Str: 14
Dex: 14   Ref: +5
Con: 12   Fort: +4
Int: 16
Wis: 13   Will: +5
Cha: 10

Attacks

Equipment
Scimitar?
Chain Shirt?

Full Skills
Autohypnosis - Let subconscious override conscious limitations such as pain.
Diplomacy
Disable Device
Knowledge: Dungeoneering
Knowledge: Psionics
Knowledge: Religion
Perception
Sense Motive
Spellcraft

Partial Skills
Acrobatics
Survival

Class Features
Psion 1: Detect Psionics at will while holding psionic focus.

Psion 1: Discipline - Psychometabolism (Transmogrifist)

Psion 1: Discipline Talents - See Powers Known.

Slayer 1: Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

Slayer 1: Track: Add 1/2 level to Survival checks to track target.

Psion 2: Metabolic Healing: At 2nd level, as long as you maintain psionic focus, you gain fast healing 1 when you manifest any psychometabolism power on yourself. This fast healing lasts for a number of rounds equal to the level of the power manifested. The fast healing increases by 1 for every four psion levels thereafter.

Slayer 2: Trapfinding and trap sense as a rogue.
Trapfinding: +1/2 level to Perception and Disable Device regarding traps.
Trap Sense: Will implement as level 3.

Power Points: 9/9 (6 base, 3 Int)

Powers Known
Talents: Synesthete, Thicken Skin.
Level 1: Call to Mind, Force Screen, Minor Metamorphosis (Climb, Swim), Mind Thrust, Natural Healing, Precognition (Offensive).

Feats
Level 1: Psionic Body: +2 hp per psionic feat.
Human Bonus: Psicrystal Affinity (Personality: Single-Minded)
Psion 1: Speed of Thought - +10 speed while psionically focused; discharge for +30.

Traits
Focused Mind: +2 Concentration
Ease of Faith: +1 Diplomacy, Diplomacy is a class skill.

Favored Class Bonus
+.5 Powers Known (+1 Power known every even level)

Theme Song
Upside Down

This message was last edited by the player at 21:42, Fri 03 July 2020.