Setting and NPCs.   Posted by arbiter.Group: 0
arbiter
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Fri 18 Oct 2019
at 00:21
Setting and NPCs
For decades the King waged war with the north. For a time King Skott was successful. That time has passed. What land gains the kingdom of Keoland enjoyed are lost. His efforts to the north has allowed banditry and pirates to flourish.  Fearing the rise of a pirate nation, King Skott signs a peace deal with his once enemies and raises a Navy. If Kingdom cannot prosper as a military force, it must grow mightier as a center of trade.

Saltmarsh is a fishing village divided. It survived for years by working with smugglers and pirates. Many feel no loyalty to a king that left them to fend for themselves. These "Traditionalist" do not welcome the attention of the king. These people are at odds with the "Loyalist" who follow the kings direction. The king envisions great change in Saltmarsh, he has commissioned dwarves to mine the region and they have found silver. Saltmarsh can become a wealthy trading hub, with enough help.
https://drive.google.com/open?...eQaIB8fGvp5fOVT_eeiz

Just south of Saltmarsh is Seaton. Seaton was once a fishing village much like Saltmarsh. It has become a military base and no longer resembles what it once was. Many Traditionalists point to Seaton as an example of things to come, of freedoms lost.

Burle is a fortified outpost that is always on guard for monsters emerging from the Dreadwood. It serves as a key stopover point for travelers venturing inland from the southern coastal region.

Dreadwood harbors many horrors, namely Granny Nightshade, a powerful witch.

Drowned forest- perhaps the most dangerous location in the region

Hool marshes- swamp where few tread

Azure Sea- sea lane infested with pirates

This message was last edited by the GM at 04:09, Fri 18 Oct 2019.

arbiter
 GM, 10 posts
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Mon 21 Oct 2019
at 04:57
Setting and NPCs
Winston. Owner of Winston's store. Winston sells all manner of merchandise. A few gently used and useful to an adventurer. His storefront is neat and organized.
If I don't have it, I can get it.

The halfling is missing his right foot and arm but the first thing most people notice is his gray eyes and white teeth. Everyone knows Winston.
arbiter
 GM, 28 posts
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Fri 25 Oct 2019
at 19:16
Setting and NPCs
Kiara Shadowbreaker is never seen outside of her amour which is polished but battered. She carries a short sword on her hip . She misses the simper days of patrol, the minutiae of overseeing fort Brule is all encompassing.
Piecing together events would be so much easier if the reports were spelled correctly

Kiara offers a bounty equal to 5 gp per Hit Die for any aberration, elemental, or outlaw slain in the region.

Fort Brule
Burle is a fortified outpost that is always on guard for monsters emerging from the Dreadwood. A small copse of
trees grows in the middle of the keep. An ancient treant named Wander Root dwells in the keep and acts as an informal ambassador between the humans of Keoland and the wood elves and good-aligned fey of the Dreadwood. Years ago, the knights of Keoland helped the denizens of the forest defeat an incursion by cultists worshiping elemental evil fire. Since then, the elves, the treants, and the crown of Keoland have observed the Wild Flame Pact.
arbiter
 GM, 29 posts
 forgetful
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Fri 25 Oct 2019
at 19:42
Setting and NPCs
Tom and Will (Willow) Stoutly are a married couple who command the small force of Marines who watch over the docks in Saltmarsh. Nick named the "Shield and Spear" they are veterans of many naval battles with pirates.did you add salt? I'm goin- touch that and you are swimming home love

Eliander Fireborn is the captain of the town guard in Saltmarsh. He is renowned for his bravery in his skirmishes in the Dreadwood and for his mastery of languages. He is cautious and always measured. Loves liver and onions.
hmmm...