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14:46, 28th March 2024 (GMT+0)

OOC.

Posted by DragondogFor group 0
Dragondog
GM, 478 posts
GM
Storyteller
Wed 13 May 2020
at 19:42
  • msg #206

Re: OOC

How are things going?
Abe Griffith
PC Fae, 203 posts
Wed 13 May 2020
at 21:48
  • msg #207

Re: OOC

Pretty good.  Finally finished my semester.  Last post I have vision of was mine, so I'm kind of in limbo here.

How are you guys?
Dragondog
GM, 479 posts
GM
Storyteller
Sat 23 May 2020
at 18:08
  • msg #208

Re: OOC

Yours was the last post. I was hoping to see some of the others post, but it seems Corona has taken hold of our group.
Dean Mason
PC Schimba Vampire, 207 posts
Thu 26 Aug 2021
at 16:13
  • msg #209

Re: OOC

Whoah, is this live again?
Dragondog
GM, 481 posts
GM
Storyteller
Thu 26 Aug 2021
at 16:29
  • msg #210

Re: OOC

I offered to continue this as a solo game for Abe when everyone else stopped posting over a year ago. Recently he asked if I was still willing to do that. So that was the plan. You're obviously welcome to join us if you like.
Dean Mason
PC Schimba Vampire, 208 posts
Fri 27 Aug 2021
at 01:19
  • msg #211

Re: OOC

I would be interested, sure.

Should I just hop right back on in?
Dragondog
GM, 482 posts
GM
Storyteller
Fri 27 Aug 2021
at 02:23
  • msg #212

Re: OOC

Certainly.
Abe Griffith
PC Fae, 205 posts
Fri 27 Aug 2021
at 11:09
  • msg #213

Re: OOC

Great!
Dragondog
GM, 483 posts
GM
Storyteller
Fri 27 Aug 2021
at 21:13
  • msg #214

Re: OOC

There are some images of the almost seven feet long and 1" diameter staff weapon on the following page. Just so that you know what it looks like. There are also some photos showing alternative ways of holding it when you fire.

https://www.thathashtagshow.co...t-desperately-needs/

As for the other device, it's not working, so, unfortunately, I have to take away the cylinder.
This message was last edited by the GM at 21:18, Fri 27 Aug 2021.
Abe Griffith
PC Fae, 213 posts
Tue 31 Aug 2021
at 21:09
  • msg #215

Re: OOC

Glad to have you back, too, Cailin.
Dragondog
GM, 493 posts
GM
Storyteller
Sat 4 Sep 2021
at 21:49
  • msg #216

Re: OOC

As this is the first time anyone shoots more than once in the same turn, let me clarify the rule.

When you make a ranged attack roll. You make one attack roll and the weapon can fire up to Rate of Fire times. It is still only one roll, even if you are pulling the trigger several times.

You have to decide how many times the weapon should fire before you roll, in a pbp game you have all of that information before you post, so I'm trusting that you are following the rules.

If the roll succeeds, you make at least one successful hit. Compare your margin of success to the weapons Rcl (recoil) value. An attack scores an extra hit for every full multiple of Recoil by which you make the attack roll.

The following are the stats of the pistol Abe is shooting with right now.

* Pistol: 2d+2 pi Acc 2 Range 150/1900 Weight 2/0.7 RoF 3 Shots 18+1(3) ST 9 Bulk -2 Rcl 2

He starts with a skill of 11.

As these Wolfmen have a SM +1, he gets a +1 bonus.
They are not moving enough or far enough away to give him a penalty for that.
As he is focusing on Aiming, he is taking the All-Out Attack (Determined) maneuver that gives him +1.
He Aimed for one turn, so that gives him +2 (from Acc).
I'm assuming he's holding the pistol in both hands, so that counts as it being braced, +1.
The fire, fortunately, eliminates any darkness penalties.

That would give him a bonus of 5 for a total of 16.

As he only rolls once, his first attack roll becomes his only attack roll. And that was 11. As it's lower than 16, there is at least one hit.

The margin of success is 16-11 = 5 and the weapons Rcl is 2. 5/2 = 2.5 and rounded down that is 2. So that's at most 2 extra hits.

For a total of at most 3 hits. And as the gun has a RoF (rate of fire) of 3 and he chose to fire three times, he has indeed hit three times.

Feel free to ask about that here or in PM, if there's something I need to explain further about this.
Abe Griffith
PC Fae, 225 posts
Mon 20 Sep 2021
at 03:24
  • msg #217

Re: OOC

Hey guys, I'm happy with posting and doing the story-driving, but I also don't want to run over you or leave you out.  Would you guys like me to slow down, or just keep going ahead?
Cailin Weber
PC Angel, 134 posts
Mon 20 Sep 2021
at 10:34
  • msg #218

Re: OOC

Cailin is here purely as an advisor at the moment, and I don't have much of anything for her to say right now, so don't worry about me.

I'll post when I have something to say :)
Abe Griffith
PC Fae, 245 posts
Sat 25 Sep 2021
at 00:22
  • msg #219

Re: OOC

Tom's back!  Glad you didn't get turned corpse-shaped, Tom!  (IRL and in that last scene with the werewolves)
Tom Flanagan
PC Immortal, 107 posts
Sat 25 Sep 2021
at 05:05
  • msg #220

Re: OOC

Ha! Thanks, Abe!
Dragondog
GM, 532 posts
GM
Storyteller
Mon 27 Sep 2021
at 08:28
  • msg #221

Re: OOC

It's good to have you back!
Dragondog
GM, 562 posts
GM
Storyteller
Tue 25 Jan 2022
at 14:53
  • msg #222

Re: OOC

Sorry for not being around.

I had a plan for this game.

As it turns out, this back and forth between group and individual missions is getting difficult to manage as things that are supposed to take the same amount of time in the game take different amounts of time in the real world.

I've tried to figure out a solution that allows for both advancement for the group and advancement for you as individuals doing your own thing. Adding in the holidays and having my storage broken into with 100 novels or so and other stuff being stolen, it has taken some time.

And I haven't been able to figure out a solution.

So right now it seems that all I'm left with is closing this game, unless any of you have a solution to my conundrum.
Abe Griffith
PC Fae, 251 posts
Tue 25 Jan 2022
at 22:11
  • msg #223

Re: OOC

I think the best solution might be to run group threads and solo threads at the same time, with one being declared to be before the other.  On the down side, it leaves open the possibility of needing a retcon (or just 'remembering' something new) once in a while.  On the up side, it keeps everyone going without having to catch up or wait for the next group event.
Dragondog
GM, 563 posts
GM
Storyteller
Wed 26 Jan 2022
at 15:34
  • msg #224

Re: OOC

I considered that and I didn't want to make a unilateral decision to do that as some may not feel comfortable with multiple active threads. As well as the time travel aspect you mention.

But if that is something that works for all of you, we can do that.
Cailin Weber
PC Angel, 156 posts
Sat 29 Jan 2022
at 16:52
  • msg #225

Re: OOC

I'm perfectly fine with multiple active threads myself.

As long as what we do in one doesn't have any direct impact in another, and we agree to not nitpick when some info/ability wasn't revealed straight away simply because we just happened to have it in another thread that was in the past compared to the current one, it's all good.
Dragondog
GM, 564 posts
GM
Storyteller
Fri 4 Feb 2022
at 08:25
  • msg #226

Re: OOC

We'll try that then.

I'm going to be away all of next week. So I'll start posting IC again when I return.
Cailin Weber
PC Angel, 157 posts
Fri 4 Feb 2022
at 11:52
  • msg #227

Re: OOC

I likely won't be active much in the week of the 14th myself: I'm getting my eyes fixed so I probably won't spend long on screens.
Tom Flanagan
PC Immortal, 119 posts
Mon 7 Feb 2022
at 18:11
  • msg #228

Re: OOC

My (late) suggestion would be to run this as though it were an in-person game. We do group threads (the weekly in-person session) and then solo threads in-between (the downtime stuff).

Or you could think of it in terms of Avengers movies. We have one big adventure, and then have (shorter?) solo adventures in-between.
Dragondog
GM, 565 posts
GM
Storyteller
Thu 24 Feb 2022
at 05:26
  • msg #229

Re: OOC

FYI

I'm not feeling very well.

That may affect the frequency with which I post here and how intelligent my posts are.

Just so that you know.

That was my plan Tom. And it was working. But unfortunately, it isn't working anymore
Cailin Weber
PC Angel, 158 posts
Thu 24 Feb 2022
at 20:53
  • msg #230

Re: OOC

Take your time, there's no rush.
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