Overview
Above all, my philosophy with regard to character creation is:
The world is a big place, and most of it is undefined, so if there's something you really want to play that doesn't seem possible within these constraints, let me know. If you sell me on the idea, we'll find a way to make it work.
I want to help you build a character that is interesting and that works within the context of this game. Keep that in mind above all else as you create your character.
This is a pretty standard D&D campaign/world and characters created per the PHB should fit just fine. However, I've created or modified some details of class, race, background, etc. to better fit the setting, so please be sure to read the details below. Among other things, I hope these new options will spur your creativity.
Stats
We will use the standard array for stats. I don't intend this to be a game where optimizing for damage output during combat is necessary or desirable.
Races
Lawton's Glen is fundamentally a human city within the Kingdom of Franconia, though as a trading post and a frontier town it frequently plays host to members of the races who live in the nearby wilderness or in the Frozen Wastes beyond the Obsidian Pass. These include dwarves, snow elves known as Quinichiat, tribes of nomadic humans known as Northmen, half-elves, and less commonly half-orcs and goliaths.
Dwarves - The most commonly-encountered dwarves in Lawton's Glen are mountain dwarves. Indeed, the underground dwarven town of Knutsdir is practically part of Lawton's Glen, separated only by about a thousand stairs or a lift that many humans are too nervous to use. The residents of Knutsdir are mostly miners, crafsmen, and traders, and they enjoy good relations with their human neighbors. Other mountain dwarves take a far dimmer view of humans, owing to the price they paid for the Orc Wars. Mountain dwarf characters are as found in the PHB.
There are some hill dwarf communities deep in the Northern Wastes, but they are remote and the Nordar (northern dwarves) are rarely encountered. Hill dwarf characters are as found in the PHB, except that they also gain proficiency in survival.
Quinichiat (Snow Elves) - Small, nomadic tribes of snow elves populate the area just beyond the Obsidian Pass. They are mostly hunter/gatherer societies renowned for their spirituality and their deadly obsidian weapons. See the post below for full details on creating a Snow Elf.
Humans - Humans in Lawton's Glen hail from either the Kingdom of Franconia or the barbarian tribes of the Northern Wastes, known as Northmen. The Francos who end up in the town are mostly soldiers, trappers, or traders, though there are also merchants or others who serve the needs of frontiersmen.
The Northmen have much in common with the Quinichiat, though their tribes rely heavily on raiding for their sustenance. The Northmen are much more tolerant than their Franco cousins of orcs and indeed sometimes live among and even breed with them. See the post below for full details on creating a character from either of these subraces.
There are no variant humans. Instead, all characters begin with a single feat, as explained in the section on Feats below.
Half-Elf - Half-elves have one Snow Elf parent and one human parent, but their stats are slightly different depending on whether the human was a Northman or a Franco. In all cases, they have Snowvision instead of Darkvision. Children of Northmen get Arctic Affinity, Obsidian Weapon Proficiency, +1 to Constitution, +1 to another stat of their choice, a single bonus proficiency, and they know both the Quinichiat and Northman languages. Those with Franco parents get +1 to two stats of their choice, two bonus proficiencies, and Quinichiat as a bonus language. These features are explained in the post on Snow Elves below.
Half-Orcs - Half-orcs are common in and have much in common with the barbarian tribes of the north. There are some slight variations to what is found in the PHB described in a post below.
A child born of a Franco and an orc is virtually unheard of. If you want to play one, we can discuss it.
Goliath - Goliaths live high in the mountains of the Frozen Wastes. There are even a few on the peaks above the Obsidian Pass, though they typically remain aloof from human affairs and are rarely seen.
Others - Members of other races would come from a far away part of the world and be quite rare. If there's something you really want to play, we can discuss it on a case-by-case basis.
Classes
All the classes and subclasses from the PHB are welcome. I'm open to most other official WotC material as well. In particular, rangers are welcome and encouraged to use the
Revised Ranger from Unearthed Arcana, which is in my opinion a much better designed class than the one in the PHB.
I'm willing to consider homebrewed subclasses, but less open to homebrewed classes - I think official WotC material is quite comprehensive with regard to class options, and new ones are a major addition to the game that I don't feel qualified to evaluate.
There is a new, campaign-specific domain for clerics called Trade. Details are in a post below.
Information about the gods can be found in the thread titled "The World".
Backgrounds
I'm very flexible on backgrounds, either on adding new ones or customizing existing ones to better suit your character. I would like you to choose Personality Traits, Ideals, Bonds, and Flaws, but those listed in the backgrounds are just a beginning. Feel free to choose, change, or add to them as you see fit.
I've created a few custom backgrounds for this campaign: the trapper, the trader, and the Orc Wars veteran. These have their own posts below with full details.
Languages
There is no Common language, but Franco is widely spoken in the region, even by those who are not part of the Kingdom. Not just any Northman or Quinichiat would speak Franco, but those coming into regular contact with Francos would. Thus, all player characters begin with Franco as a language instead of Common, regardless of race. However, it will not be as universally useful for communicating with members of other races as Common is in a typical D&D game.
Feats
There are no variant humans. Instead, all characters begin with a single feat. You may choose from any feat in the PHB or Xanathar's, with the exception of Lucky, which I find to be both overpowered and boring. I may also want to tone down some of the stronger feats, such as Sharpshooter and Great Weapons Master, if you choose one of those.
You may also propose a feat of your own, the details of which we will work out together. The intent here is for the feat to help you create a more unique and customized character concept and to ensure that the mechanics of the game don't unduly punish you for playing the character you're interested in.
This message was last edited by the GM at 18:41, Mon 14 Oct 2019.