The Gods
The Franco Pantheon
These aren't fleshed out yet, but here are the names, alignments, and domains of the major gods in the Franco pantheon. Other races worship the same gods, though they may conceptualize them differently. If you choose to play a divine caster or other character interested in one or more of the gods, then you're welcome to play a role in fleshing them out.
Amala, the Sun (LG) - Father of the gods. Knowledge, Life, Light, Order, Protection, War
Lunara, the Moon (CG) - Mother of the gods. Arcana, Grave, Knowledge, Nature, Tempest, Trickery
Aquila, the Eagle (NN) - Life, Nature, Trade, War
Roda, the Wheel (NG) - Order, Protection, Trade, War
Azeria, the Fox (NE) - Arcana, Grave, Knowledge, Life, Trickery
Juma, the Hammer (LE) - Order, Protection, Trade, War
Hrom, the Thunder (CE) - Light, Nature, Tempest, Trickery
Forza, the Flame (CN) - Arcana, Grave, Knowledge, Light
Kann, the Mountain (LN) - Nature, Protection, Tempest, Trickery
The Franco Creation Story
The existence of divinity is not in question; there's far too much evidence in the world. However, it is the nature of divinity to exceed the understanding of mortal beings, who nevertheless insist on trying to make sense of it.
This is the story the Francos tell about how the world and the various races were created. It's only their version of things, just as the above is only their idea about the personalities of the god(s). Others disagree, often vehemently.
Amala the Father created the world and the first humans. He loved them well and wanted nothing but good things for them, and so he filled their world with light. He fixed the sun in the sky, that they might feel the warmth of his love, and he saw to it that their fields were bountiful and they wanted for nothing. They spent their days enjoying the pleasures of food and flesh and singing the praises of their creator.
Amala's wife, Lunara, watched in silent disapproval. She thought that this was no life for the humans, but she did not love them as Amala did, and she did not wish to cross her husband. Then she bore him a son, Azeria, and as Azeria grew, she saw that he, like the humans, was not possessed of vigor, for he had no place in the world. His father had already met the humans' every need, and so Azeria had no way to contribute to the world.
Finally, she could bear the sight of her withering son no longer. She stood between Amala and his creation, and as the world was plunged into darkness, she bid Azeria go forth and try his hand at creation without his father's interference. But Azeria's heart was twisted with dissatisfaction and resentment, so he created ferocious beasts that stalked man, stole his crops, and trampled his homes.
When Amala saw what his wife and child had done, he grew furious. In his rage he endowed his creations with a martial spirit. He gave them the knowledge of weapons and an innate desire to hunt and kill the beasts of the land and the ingenuity to build sturdier homes, as well as walls that would protect both house and field.
Despite her husband's anger, Lunara saw that this was good. She esteemed the humans' lives richer and better than the hedonism in which they had lived and saw that they were enhanced by their struggles. But Amala was wise to her machinations now, and it was not so easy to stand between him and his world.
Lunara alone did not possess the power of creation. For this she required Amala's essence, and so she lay with him and took his essence into her womb and fashioned from it a thundercloud named Hrom. Like his brother, Hrom delighted in being meddlesome, and in time the two of them became a team wreaking havoc on their father's creation. Hrom would drift between them, casting a shadow over the world (for he was not as powerful as his mother, who could cloak it in darkness), and Azeria would pounce upon the world and create some new terror. Between them, they created terrible storms, plagues, insects that man could not fight off with the weapons Amala had given them.
Then, emboldened, they created entire races of monsters who lived to destroy: orcs, goblins, ogres, and other monstrosities swarmed the world. Like humans, they were endowed the capacity to wield weapons and build fortifications, and if anything they were even more warlike.
Amala's old friend Kann had long been envious of the world Amala had created. Though it gave him some pleasure to see the humans struggling, he also saw that it brought pain to his friend, and so he wished to create allies for the humans. Because he knew Amala was too proud to accept help, Kann worked in secret, crafting a race of mighty warriors beneath the surface of the world. To further distract his friend, he thrust up great peaks of stone beneath which his people, which he called dwarves, could build kingdoms.
When it came to building, the dwarves exceeded even the humans in their brilliance, for Kann endowed them with discipline. Where humans possessed passion and independence, Kann gave his creation long lives, determination, and a willingness - indeed, a desire - to follow orders.
Kann's wife Roda taught them to build roads, and wagons to drive along their roads. Thus organized, Kann's armies marched to the aid of the humans, and together they kept the monsters at bay.
This message was last edited by the GM at 17:41, Thu 17 Oct 2019.