RolePlay onLine RPoL Logo

, welcome to Adventure at the Edge of the World

14:11, 4th May 2024 (GMT+0)

OOC III.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 1629 posts
What will you do to make
this game more fun?
Sat 17 Jul 2021
at 13:49
  • msg #1

OOC III

Wow, we talk a lot!
Cora
player, 1092 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Sat 17 Jul 2021
at 13:50
  • msg #2

OOC III

As a DM who archives my games, I'm always mindful of the 1000 post limit because you lose the ability to archive the oldest posts
Cora
player, 1094 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Sat 17 Jul 2021
at 13:54
  • msg #3

OOC III

Cora is tragically unaware that some of the most dangerous/easily provoked animals on earth are herbivores.
Fergus Glowforge
player, 691 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Mon 19 Jul 2021
at 05:12
  • msg #4

OOC III

Ugh, spent the entire weekend moving a friend. Took way longer than expected. Will post tomorrow.
Fergus Glowforge
player, 693 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Tue 20 Jul 2021
at 04:43
  • msg #5

OOC III

Just so I'm reading it right, are we on top of the steep slope, looking down upon the valley and the large herd of aurochs below us?

Also, how long have we traveled (days or just hours)? Wondering if Little Ildiko has recharged yet. Probably not worth it to call on her for these guys, but still curious.
Arvid Signeson
player, 801 posts
The story of our people
is written in the stars.
Wed 21 Jul 2021
at 14:53
  • msg #6

OOC III

Good idea, Sikuaq :)

DM, do we need any rolls to progress?
Cora
player, 1096 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Wed 21 Jul 2021
at 15:03
  • msg #7

OOC III

I love Pass without Trace. I love that it's super powerful but requires you to bunch up, I love that it's an actual thing instead of the mostly just flavour spell in 3.5, I love the it makes druids/rangers important to stealth but can also be used by trickery clerics . . .
Dungeon Master
GM, 1632 posts
What will you do to make
this game more fun?
Wed 21 Jul 2021
at 16:41
  • msg #8

OOC III

Fergus Glowforge:
Just so I'm reading it right, are we on top of the steep slope, looking down upon the valley and the large herd of aurochs below us?

Also, how long have we traveled (days or just hours)? Wondering if Little Ildiko has recharged yet. Probably not worth it to call on her for these guys, but still curious.


Think of it like a Y-shape, with two rivers flowing into one. All are in steep-sided valleys and there's this big herd spread out in those valleys over an area of several square miles (or kilometers, for our Canadian friends). All you know is that the entrance is somewhere in one of these valleys, possibly destroyed/obscured.

You were a few days traversing the tundra, so Lilly is good to go.

Arvid Signeson:
Good idea, Sikuaq :)

DM, do we need any rolls to progress?


If we're going with the Sikuaq PwT plan, you'll automatically succeed on the Stealth part. You'd be able to cover about 1/3 of the region that needs exploring in the hour the spell lasts, and if you don't find it in that time you can regroup and decide whether to cast again or try something else.

I'll take a Survival and a Perception check from Fergus, both with advantage. The first will be to determine the general area to search in, and the second for the actual search in that area.
Opalia
player, 666 posts
HP : 77 / 77 - AC : 18
Wed 21 Jul 2021
at 18:41
  • msg #9

OOC III

Dungeon Master:
I'll take a Survival and a Perception check from Fergus, both with advantage. The first will be to determine the general area to search in, and the second for the actual search in that area.

Fergus!  What do your dwarf eyes see?



;D
Dungeon Master
GM, 1633 posts
What will you do to make
this game more fun?
Wed 21 Jul 2021
at 21:30
  • msg #10

OOC III

In reply to Opalia (msg # 9):

LOL.

BTW Opalia you determine the strongest of these aurochs is your equal in strength, but none is your equal in fighter levels! (they all multi-classed into rogue)
Opalia
player, 667 posts
HP : 77 / 77 - AC : 18
Wed 21 Jul 2021
at 21:47
  • msg #11

OOC III

lol, thanks for this crucial info, DM ;D

Oh gosh, auroch rogues?!  There could be a whole second herd hidden somewhere in this valley waiting to sneak-stampede us!
Sikuaq
player, 395 posts
HP: 49/49 | AC: 14
Wed 21 Jul 2021
at 23:42
  • msg #12

OOC III

I'd be more concerned about your coin purse.  Those few over there look pretty shifty....
Dungeon Master
GM, 1635 posts
What will you do to make
this game more fun?
Thu 22 Jul 2021
at 19:54
  • msg #13

OOC III

I'm on the road for next 10 days. Will still update occasionally but will be slower than usual. I moved things along aggressively so you'd have a little more to chew on.
Dungeon Master
GM, 1636 posts
What will you do to make
this game more fun?
Wed 28 Jul 2021
at 15:13
  • msg #14

OOC III

Sorry now on top of the traveling I'm sick as well! Hope to post later today if I'm fee
ling up to it
Opalia
player, 670 posts
HP : 77 / 77 - AC : 18
Wed 28 Jul 2021
at 18:40
  • msg #15

OOC III

Hope you feel better, DM!

I love this puzzle, because it's not just about dwarven history but also estimating the precise degree of the usurper Blackhammer's arrogance!  Where he ranks himself amongst the legendary heroes of olde will provide a direct measurement of how much of a prick he is ;P
Cora
player, 1098 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Wed 28 Jul 2021
at 20:24
  • msg #16

OOC III

Obviously Help is unnecessary as Fergus has advantage but should the rest of us refrain from making checks, try to make checks?
Dungeon Master
GM, 1638 posts
What will you do to make
this game more fun?
Thu 29 Jul 2021
at 00:19
  • msg #17

OOC III

You can roll History if you think Cora would be familiar with this aspect of dwarven culture. Or if you have another creative idea about how to contribute. Or you can just speculate OOC about the solution.
Cora
player, 1099 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Thu 29 Jul 2021
at 01:14
  • msg #18

OOC III

On introspection, likely not as familiar as to make a check. Unless Fergus was drilling these lessons early
Arvid Signeson
player, 803 posts
The story of our people
is written in the stars.
Thu 29 Jul 2021
at 14:55
  • msg #19

OOC III

Cottaging for the weekend :) Arvid isn't familiar with dwarven history so I'm not sure how helpful he'd be anyway.
Dungeon Master
GM, 1639 posts
What will you do to make
this game more fun?
Fri 30 Jul 2021
at 13:59
  • msg #20

OOC III

I should maybe clarify there are two aspects to this puzzle:

1. What order would the figures normally be arranged in? This will likely be resolved by a History check from Fergus. The DC is just 8, and he has advantage.

2. Where should the three "extra" figures (2x Adir Blackhammer, 1x Godi Blackhammer) go? Everyone can opine on this, either IC or OOC. The figures are arranged like this:

Best King ... Great King ... Good King ... Good Hero ... Great Hero ... Best Hero
Opalia
player, 671 posts
HP : 77 / 77 - AC : 18
Fri 30 Jul 2021
at 17:12
  • msg #21

OOC III

I was waiting to hear Fergus’s learned dwarfy wisdom, but if we can all give it a look then I have some questions!:
  1. Is it 6 slots in total, with 3 each for heroes and kings?
  2. How many plaques are there total, including the three extra Blackhammers?
  3. Can we tell from the art which plaques are kings and which are heroes?
  4. Are there any clues in the art as to each figure’s status?  Do some have more magnificent beards than others? :)
  5. Not sure it’s relevant, but is there anything interesting about how the plaques are placed now?  If there’s one in a trash can then he probably won’t get top billing ;P

Cora
player, 1100 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Fri 30 Jul 2021
at 17:42
  • msg #22

OOC III

One in the trash can's probably the guy he deposed . . .
Dungeon Master
GM, 1640 posts
What will you do to make
this game more fun?
Fri 30 Jul 2021
at 18:48
  • msg #23

OOC III

1. Twelve total, six of each

2. Also twelve total, so you won't have any left over or unaccounted for.

3. Maybe, but Fergus will also know this unless he totally beefs his History roll. You know Adir Blackhammer is the current king, though you'll have to draw your own conclusions what it means that there are 2x images of him. You don't know who Godi Blackhammer is, but Fergus knows there's never been a king with that name. You can again draw your own conclusions from his name and the fact that he looks younger than Adir in their portraits.

4. That's a good question. Anyone can make a History or Insight check to glean something from this.

5. They seem random, but none is mistreated or anything.

Cora:
One in the trash can's probably the guy he deposed . . .


:-)

The one he deposed is actually missing (this is Ironvein, mentioned in the IC post). Like, he would have been part of the canon as Fergus learned it, but there's no plaque for him here.
Fergus Glowforge
player, 698 posts
Fri 30 Jul 2021
at 22:07
  • [deleted]
  • msg #24

OOC III

This message was deleted by the player at 22:16, Fri 30 July 2021.
Fergus Glowforge
player, 699 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Fri 30 Jul 2021
at 22:15
  • msg #25

OOC III

I will have limited access until Monday night, but did manage to meet the history Roll.

As for the order of the plaques, I would argue that the Blackhammers are the lowest ranks. HOWEVER, given that Adir went to the trouble of adding himself and his son (gotta be his son, right?) to the mix, he probably wouldn't have bothered unless he could also proclaim himself the top dog.

I guess the question boils down to who controls the "answer key". If it is from on high, then Blackhammers at the low end. If it comes from some lackey who now works for the king, then they go to the other end.
Arvid Signeson
player, 804 posts
The story of our people
is written in the stars.
Sun 1 Aug 2021
at 14:04
  • msg #26

OOC III

Just catching up. Back from the cottage. Blackhammer may be vain enough to consider himself greatest of kings and greatest of heroes, hence the reason for the duplication. Godi is either a cherished younger sibling or a child, and presumably ranks amongst the litany of heroes second only to Adir himself.

10:05, Today: Secret Roll: Arvid Signeson rolled 14 using 1d20+03.  History.

Insight would be +7 alternatively. Not sure if we can roll both.
This message was last edited by the player at 14:06, Sun 01 Aug 2021.
Dungeon Master
GM, 1641 posts
What will you do to make
this game more fun?
Sun 1 Aug 2021
at 15:43
  • msg #27

OOC III

I won't have a time for a proper post until at least tomorrow, maybe Tuesday. But here's where we are so far:

1. Fergus was a good history student. He knows exactly how to arrange all the figures except for the Blackhammers.

2. Arvid had a nice Insight roll, but his OOC post sums up everything I would have told him as a result: Blackhammer is obviously quite arrogant to add himself to the list of legendary kings so early in his reign, and to list himself twice (because of course many great kings of legend were also heroes but they didn't get listed twice!). And Godi Blackhammer would almost certainly be a hero, as he has not to Fergus's knowledge been a king. The portrait of Godi is quite flattering, suggesting Adir also holds him in high regard. But higher regard than himself? That would be a tall order...
Arvid Signeson
player, 805 posts
The story of our people
is written in the stars.
Sun 1 Aug 2021
at 16:18
  • msg #28

OOC III

So that would put the order at

Adir the King ... (long stretch determined by Fergus) ... Godi Blackhammer ... Adir the Hero

And hopefully one of the two Adir tablets appears more regal, and the other more heroic.
Dungeon Master
GM, 1642 posts
What will you do to make
this game more fun?
Mon 2 Aug 2021
at 02:05
  • msg #29

OOC III

Arvid Signeson:
And hopefully one of the two Adir tablets appears more regal, and the other more heroic.


They appear interchangeable :-)
Sikuaq
player, 398 posts
HP: 49/49 | AC: 14
Mon 2 Aug 2021
at 02:32
  • msg #30

OOC III

Am I the only one who heard the addendum...  "but they are NOT!  Mwahahahahaha!"  ;)
Dungeon Master
GM, 1646 posts
What will you do to make
this game more fun?
Mon 9 Aug 2021
at 12:29
  • msg #31

OOC III

Caell:
Missed with an AC 7. If this area is is in dim light or darkness, I get advantage with Shadow Blade and hit AC 23 for 11 psychic damage.


I'd say dim light is appropriate - consider it a hit! Which one are you attacking?
Caell
player, 360 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Mon 9 Aug 2021
at 12:58
  • msg #32

OOC III

Thanks. I'll target Ommerlun.
Cora
player, 1104 posts
Elven chain/shield
HP:45/45 | AC: 18 | PP: 9
Tue 10 Aug 2021
at 03:38
  • msg #33

OOC III

Does that advantage on Persuasion extend to statues of dwarves, elves and men?
Dungeon Master
GM, 1647 posts
What will you do to make
this game more fun?
Tue 10 Aug 2021
at 11:54
  • msg #34

OOC III

Cora:
Does that advantage on Persuasion extend to statues of dwarves, elves and men?


Oooh, great question. Yes, at least in this case!
Dungeon Master
GM, 1649 posts
What will you do to make
this game more fun?
Thu 12 Aug 2021
at 13:23
  • msg #35

OOC III

Sorry for the delay, everyone: I thought we were waiting on Fergus, but he was actually waiting on something from me. I'm working on next post now.
Cora
player, 1106 posts
Elven chain/shield
HP:42/52 | AC: 18 | PP: 9
Thu 12 Aug 2021
at 14:28
  • msg #36

OOC III

hellish rebuke damage rolls: 1,2,1,1,7

Seems perhaps Gruumsh might be looking not too favourably on me!
Arvid Signeson
player, 811 posts
The story of our people
is written in the stars.
Sat 14 Aug 2021
at 15:36
  • msg #37

OOC III

Looks like Caell is first in the initiative order. Does that mean Opalia can still act this round?
Dungeon Master
GM, 1656 posts
What will you do to make
this game more fun?
Mon 16 Aug 2021
at 12:17
  • msg #38

OOC III

Arvid Signeson:
Looks like Caell is first in the initiative order. Does that mean Opalia can still act this round?


Sorry, just seeing this, but yes, Opalia will be back on her feet in time to act this round.
Opalia
player, 676 posts
HP : 0 / 77 - AC : 18
Mon 16 Aug 2021
at 19:48
  • msg #39

OOC III

Oh!  Well, don't mind if I get up and do a turn, then :D
Cora
player, 1108 posts
Elven chain/shield
HP:23/52 | AC: 18 | PP: 9
Tue 17 Aug 2021
at 20:25
  • msg #40

OOC III

I had a turn planned out then tried to figure out what to do with my bonus action and realized nothing about Relentless Hex requires you to be away from the guy you're teleporting to an unoccupied square of.

There is, I think, some positioning exploit which might serve me in future (on another character or Cora)
Fergus Glowforge
player, 710 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Mon 23 Aug 2021
at 04:15
  • msg #41

OOC III

Opalia, I presume you are back to 100% hp after burning hit dice on the short rest. If not, let me know and we can Cure Wounds you back up to full.

Also, now that Farra is no longer in the party, Fergus's default morning action will always be to use Blessings of the Forge to give Cora a +1 to armor class.
Cora
player, 1110 posts
Elven chain/shield
HP:33/52 | AC: 18 | PP: 9
Mon 23 Aug 2021
at 17:41
  • msg #42

OOC III

In reply to Fergus Glowforge (msg # 41):

Appreciated but wouldn't help. Both my weapon and armour are already magical and blessing of the forge doesn't work on a shield.
Cora
player, 1112 posts
Elven chain/shield
HP:52/52 | AC: 18 | PP: 9
Tue 24 Aug 2021
at 00:56
  • msg #43

OOC III

If we're eating foods Opalia did you include the +1/per HD spent for hp back?
Opalia
player, 681 posts
HP : 75 / 77 - AC : 18
Tue 24 Aug 2021
at 01:02
  • msg #44

Re: OOC III

Cora:
If we're eating foods Opalia did you include the +1/per HD spent for hp back?

I didn't know about that!  That bonus brings me up nearly to full, and I've edited my post.  Thanks little CORA, the bestest battle-chef in all the lands :D
Fergus Glowforge
player, 711 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Wed 25 Aug 2021
at 02:37
  • msg #45

Re: OOC III

Cora:
In reply to Fergus Glowforge (msg # 41):

Appreciated but wouldn't help. Both my weapon and armour are already magical and blessing of the forge doesn't work on a shield.

What?!?! You mean I'm going to actually have to think about how to use this daily feature!?!?!

For the record, At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.

Fergus would be more inclined to bolster someone's AC than their weaponry (that's just how he thinks) and he would insist on doing it for someone other than himself. I think Sikuaq has the lowest AC. Does she wear armor at all? If so, would she be willing to accept Kaan's blessing for a +1 to AC?

If not, who else could/would take advantage of it?
Caell
player, 365 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Wed 25 Aug 2021
at 06:24
  • msg #46

Re: OOC III

Caell uses Mage Armor.
Sikuaq
player, 411 posts
HP: 49/49 | AC: 14
Wed 25 Aug 2021
at 12:38
  • msg #47

OOC III

Ferguson, I’ve got your basic service level hide armour and that’s it.  A +1 would be most appreciated!
Fergus Glowforge
player, 712 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Wed 25 Aug 2021
at 18:54
  • msg #48

OOC III

Then that's what we'll do! Of course now you're a giant badger, so it may have to wait... can I retcon that casting to earlier in the day?
Opalia
player, 682 posts
HP : 75 / 77 - AC : 18
Wed 25 Aug 2021
at 19:46
  • msg #49

OOC III

Who says armor blessings can't go to the badger? ;D

Dungeon Master
GM, 1666 posts
What will you do to make
this game more fun?
Wed 25 Aug 2021
at 20:11
  • msg #50

OOC III

In reply to Opalia (msg # 49):

I would have said yes to Fergus's question anyway, but that picture certainly seals the deal!
Sikuaq
player, 412 posts
HP: 49/49 | AC: 14
Thu 26 Aug 2021
at 01:05
  • msg #51

OOC III

Opalia, that's awesome!!
Fergus Glowforge
player, 713 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Thu 26 Aug 2021
at 03:17
  • msg #52

OOC III

Bravo for the armored giant badger!
Arvid Signeson
player, 816 posts
The story of our people
is written in the stars.
Thu 26 Aug 2021
at 20:16
  • msg #53

OOC III

DM, you've mixed the threads :) I'll refrain from posting into the old one!
Dungeon Master
GM, 1669 posts
What will you do to make
this game more fun?
Thu 26 Aug 2021
at 20:50
  • msg #54

OOC III

Whoops, thanks! Fixed. I thought it was a little odd Cora made flapjacks on a short, underground rest :-)
Dungeon Master
GM, 1670 posts
What will you do to make
this game more fun?
Fri 27 Aug 2021
at 11:56
  • msg #55

OOC III

Cora:
OOC: does devil's sight pick up any weird colour stuff if we're in the dark enough?


Perception check, please.
Cora
player, 1114 posts
Elven chain/shield
HP:52/52 | AC: 18 | PP: 9
Fri 27 Aug 2021
at 14:00
  • msg #56

OOC III

In reply to Dungeon Master (msg # 55):

That's a 2!
Fergus Glowforge
player, 716 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Mon 30 Aug 2021
at 23:51
  • msg #57

OOC III

Badger Sikuaq:
OOC:17:44, Today: Secret Roll: Sikuaq rolled 28 using 1d20+9.  Perception.

Now that's the roll we needed. Tell us everything you see, Sikuaq!
Wait a second...  Does anyone speak badger?

...well maybe point your nose and growl!
Dungeon Master
GM, 1671 posts
What will you do to make
this game more fun?
Tue 31 Aug 2021
at 00:10
  • msg #58

OOC III

In reply to Fergus Glowforge (msg # 57):

Yes, glad I waited for her - was able to give you a lot more information this way!

I'll assume you're continuing along the tunnel and make a post about that likely tomorrow. Running out of steam for that now, but wanted to at least give you the results of your preliminary investigation. If there's anything else you'd like to do with the spider you're welcome, but get it in soon and be aware that to learn anything new at this point would require doing something a lot more specific than just a general perception check.
Arvid Signeson
player, 818 posts
The story of our people
is written in the stars.
Thu 2 Sep 2021
at 21:14
  • msg #59

OOC III

Busy weekend for me. I'm have all three kids while my wife is away. Looks like Fergus has things well in hand though :)
Fergus Glowforge
player, 720 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Sat 4 Sep 2021
at 01:40
  • msg #60

OOC III

Kann help us all if we're relying on me to have things in hand.
On the plus side, Opalia nailed her persuasion roll, so we got this!!!

On an unrelated note, did anyone else have trouble logging in Thursday night? I tried to post, but was confounded by a 504 error... or maybe it was a 502 error? Whatever it was, I couldn't post until tonight, so apologies for that delay.
Sikuaq
player, 415 posts
HP: 49/49 | AC: 14
Sat 4 Sep 2021
at 02:39
  • msg #61

OOC III

Same issue happened to me late last night.
Dungeon Master
GM, 1676 posts
What will you do to make
this game more fun?
Sat 4 Sep 2021
at 11:14
  • msg #62

OOC III

When I opened RPOL on Friday evening I was logged out, even though I usually just stay logged in. So while I didn't experienced it directly, I got the sense something had happened. Glad it wasn't down long!
Arvid Signeson
player, 819 posts
The story of our people
is written in the stars.
Sat 4 Sep 2021
at 18:32
  • msg #63

OOC III

Dealing with some fairly substantial tech issues on top of solo parenting. May be a while before I can post. Just a heads up.
Opalia
player, 686 posts
HP : 75 / 77 - AC : 18
Mon 6 Sep 2021
at 18:19
  • msg #64

OOC III

Hope you're able to get your tech in order, Arv!  Best of luck.

STAMUEL STRUTHGIRK has to be the dwarfiest dwarf name that ever did dwarf :D  Love it!  With a name like that I bet he can mine ore with his bare fists and parry hammer blows with his mighty beard.
Dungeon Master
GM, 1678 posts
What will you do to make
this game more fun?
Mon 6 Sep 2021
at 21:32
  • msg #65

OOC III

Opalia:
Hope you're able to get your tech in order, Arv!  Best of luck.

STAMUEL STRUTHGIRK has to be the dwarfiest dwarf name that ever did dwarf :D  Love it!  With a name like that I bet he can mine ore with his bare fists and parry hammer blows with his mighty beard.


Most of the credit goes to Fergus. He invented the Struthgirks. Stamuel just struck me as a good match for that surname.
Fergus Glowforge
player, 723 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Thu 9 Sep 2021
at 05:23
  • msg #66

Re: OOC III

Dungeon Master:
Opalia:
Hope you're able to get your tech in order, Arv!  Best of luck.

STAMUEL STRUTHGIRK has to be the dwarfiest dwarf name that ever did dwarf :D  Love it!  With a name like that I bet he can mine ore with his bare fists and parry hammer blows with his mighty beard.


Most of the credit goes to Fergus. He invented the Struthgirks. Stamuel just struck me as a good match for that surname.

I'd love to say I thought of Struthgirk myself, but I have to give credit to fantasynamegenerators.com for that one.

But yes, for the record Stamuel's great grandfather DID mine ore with his bare fists!!!!
Cora
player, 1118 posts
Elven chain/shield
HP:52/52 | AC: 18 | PP: 9
Tue 14 Sep 2021
at 03:02
  • msg #67

Re: OOC III

I'll try to post something in the morning it was crazy at work and I'm not in the right headspace
Dungeon Master
GM, 1685 posts
What will you do to make
this game more fun?
Tue 21 Sep 2021
at 21:52
  • msg #68

OOC III

"Hundren mythnar ilv kjol zilvren"

Inspiration to Cora. Expressions like these are great flavor and a fun way to convey culture!
Opalia
player, 690 posts
HP : 75 / 77 - AC : 18
Tue 21 Sep 2021
at 22:18
  • msg #69

OOC III

Uh oh!

Was that dwarf struck down by a stone but is otherwise clear, or is he pinned under debris?
Dungeon Master
GM, 1686 posts
What will you do to make
this game more fun?
Wed 22 Sep 2021
at 00:49
  • msg #70

Re: OOC III

In reply to Opalia (msg # 69):

He's not pinned, but hasn't gotten up, either.
Caell
player, 369 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Fri 24 Sep 2021
at 15:35
  • msg #71

Re: OOC III

Caell's spell save DC is 15.
Opalia
player, 693 posts
HP : 70 / 77 - AC : 18
Sat 25 Sep 2021
at 16:09
  • msg #72

Re: OOC III

Sikuaq:
OOC:

Sikuaq will be urging everyone to follow Stamuel down the hallway he took.  Moving forward into Caell's spell and the attackers makes no sense, and better to choose a hallway with a guide (Stamuel) rather than one without.  :)

Well, obviously running right into Sickening Radiance is a silly idea, but Opalia is silly ;P  Right now she’s holding the line while our people retreat, and isn’t intending to stay for a whole battle.  If a bunch of enemies manage to push past the death-zone then we have trouble, but if they run into a wall of Goliath and get clogged up inside the zone their choices are pretty much to retreat or die >:D

Of course, the ceiling might also collapse on Opi’s head, buuuut she plans to run fast if that seems imminent!
Fergus Glowforge
player, 730 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Mon 27 Sep 2021
at 02:28
  • msg #73

Re: OOC III

Sorry for the sloppy post in game. I wasn't sure how far Fergus was from the "Stamuel-approved escape door" or how far that door was from the entrance where we expect attackers to come out. I didn't want to hold up my post for those details, so I left a few "if this, then that" descriptions in there.

In short, he's following Stamuel toward the doorway, but if he can get there without dashing, he'll stand outside to provide cover with a ranged attack (the specific attack depending on how far away the tunnel is from the doorway).
Arvid Signeson
player, 825 posts
The story of our people
is written in the stars.
Mon 27 Sep 2021
at 02:43
  • msg #74

Re: OOC III

I think we're still resolving last rounds actions.
Fergus Glowforge
player, 731 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Mon 27 Sep 2021
at 03:49
  • msg #75

Re: OOC III

Arvid Signeson:
I think we're still resolving last rounds actions.

Oops. In that case, ignore my latest action until others have been resolved.
Opalia
player, 695 posts
HP : 70 / 77 - AC : 18
Thu 30 Sep 2021
at 15:09
  • msg #76

Re: OOC III

Stamuel has demonstrated that he’s a poor ally and his rebellion is looking more sucky the more we see of it, IMO.  Anybody up for finding our way out of this place to parley with Blackhammer?

Stopping this door from closing on us is also an option, if we decide to take that route ;P
Arvid Signeson
player, 828 posts
The story of our people
is written in the stars.
Thu 30 Sep 2021
at 15:16
  • msg #77

Re: OOC III

DM what became of the wounded dwarf? Has he joined Stamuel or is he still with us?
Dungeon Master
GM, 1692 posts
What will you do to make
this game more fun?
Thu 30 Sep 2021
at 17:32
  • msg #78

OOC III

Arvid Signeson:
DM what became of the wounded dwarf? Has he joined Stamuel or is he still with us?


Good question. I think he's with you all!
Dungeon Master
GM, 1693 posts
What will you do to make
this game more fun?
Fri 1 Oct 2021
at 01:52
  • msg #79

OOC III

In answer to Opalia's question, you did indeed pass a few doors, stairways, side passages, etc in your mad dash from the banquet hall.
Sikuaq
player, 421 posts
HP: 49/49 | AC: 14
Fri 1 Oct 2021
at 01:59
  • msg #80

OOC III

Sorry for the slow response here.  Should be able to post tomorrow.  I have nothing especially pithy to add, and would prefer to try and find our way into the city rather than follow Stamuel into his bolt-hole.  Maybe our rescued dwarf can help us find a way out.

If you want to advance the story before I post please go ahead and I'll "catch up" in my next offering.  :)
Fergus Glowforge
player, 732 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Fri 1 Oct 2021
at 02:08
  • msg #81

OOC III

GAH - dwarfs are so annoying!!! All their petty infighting. I'm not related to these guys!!!


You know when, in a "good" movie where one of the characters has a flaw that is intended to annoy you and you totally hate that character (I'm thinking Nicolas Cage in Adaptation - I'm sure there are more recent examples)? Is that a good movie? I think so, but I'm torn because the movie makes me angry because this character is so annoying. Can a movie be annoying and good at that same time? That's good writing (if intended), right?

Anyway, I'm getting the same feeling from Stamuel Struthgirk. In fact, now I'm picturing  him as a short, stout Nic Cage with a beard. It's kind of a backhanded compliment, but kudos to the DM for creating such an annoying character!!!
This message was last edited by the player at 02:58, Fri 01 Oct 2021.
Fergus Glowforge
player, 734 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Fri 1 Oct 2021
at 02:34
  • msg #82

OOC III

Does the passageway continue (hopefully) beyond the secret door or are we at a dead end?
Opalia
player, 697 posts
HP : 70 / 77 - AC : 18
Fri 1 Oct 2021
at 08:38
  • msg #83

OOC III

In reply to Fergus Glowforge (msg # 81):

LOL Fergus, I know what you mean!  I saw Adaptation once like 18 years ago and I just remember that Nic Cage’s performance as both twins was amazing, but that I was also cringing frequently at his antics ;P  I recently came in late to Arrested Development, and I feel the same way about most of the main characters in that show… a bunch of ridiculous, entitled scumbags whose foibles are nonetheless entertaining.

But anyway, as for Stamuel, I really want to hear the other side of the Blackhammer story now :P  I can see possibility for a version where Blackhammer is the only one trying to actually defend Gruundelheim from a looming threat while the old-guard aristocracy stubbornly deny there even is a threat while greedily holding back the resources needed to defend everyone.  Probably BH isn’t so good as that, but the rebels have showed that they’re not great either :P

UGH gosh, it just hit me how topical this whole conundrum is for the world today!  I’m sure we all know a few Stamuels irl :P  Bravo DM for cooking up another thorny pickle for us to struggle over :)
Dungeon Master
GM, 1694 posts
What will you do to make
this game more fun?
Fri 1 Oct 2021
at 11:55
  • msg #84

OOC III

Thanks, gang. I don't remember Cage's character(s) as annoying in Adaptation, but I haven't seen it in ages. Arrested Development is certainly a great example of this, though, as is Sopranos. Enlightened is all about this conundrum: Laura Dern's character is one of the most purely good progatonists you'll find in modern television, but she's so awkward and cringey that you end up not really liking her anyway.

quote:
Does the passageway continue (hopefully) beyond the secret door or are we at a dead end?


It continues. There are lots of other places to go in the castle. If you all don't end up in the panic room in Stamuel, then I'll just have you to tell me what you want to find (a way out, a way back to where the invaders broke through, something else) and we'll make either a Survival or a History (Fergus would maybe have some intuition about how an underground dwarven castle would be laid out) check to see how well you can find it, possibly with the help of your little friend. I don't want to run a bunch of boring decision points where you choose whether to go right or left with no information about what might lie in either direction.
Arvid Signeson
player, 830 posts
The story of our people
is written in the stars.
Fri 1 Oct 2021
at 18:44
  • msg #85

OOC III

Shall we just make our way out of the castle into the city?
Sikuaq
player, 423 posts
HP: 49/49 | AC: 14
Sat 2 Oct 2021
at 14:10
  • msg #86

OOC III

I agree.  We need to find help elsewhere and the city seems a logical starting place.
Fergus Glowforge
player, 736 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Sat 2 Oct 2021
at 19:44
  • msg #87

OOC III

Agreed. To the city. Fergus is also going to use Augury to maybe help at least get us started in the right direction.

------------------------------------------------------

Opalia, you reminded me that Cage actually played TWO annoying characters in Adaptation. Hah - I totally forgot about that.

And Arrested Development is great. Loved it. Tobias? Gob? So many great (and at the same time utterly hopeless) characters!!!
Arvid Signeson
player, 831 posts
The story of our people
is written in the stars.
Sun 3 Oct 2021
at 12:18
  • msg #88

OOC III

Does Fergus know anyone in the city personally? Or are there any contacts more broadly with the Glowforge line?
Fergus Glowforge
player, 737 posts
Dwarf Cleric 7
HP: 66/66 | AC: 19
Mon 4 Oct 2021
at 01:51
  • msg #89

OOC III

Fergus has never been to Gruundelheim  before and his ancestors are from the mountains closer to Knutsdir, not the kingdom itself, so if he does know anyone, it would be a thin connection. All dwarfs know a little bit about Gruundelheim (I imagine to the same extent that I knew a little bit about New York City but hadn't been there until a few years ago) and maybe his clan crafter background might open few  doors?
Dungeon Master
GM, 1697 posts
What will you do to make
this game more fun?
Mon 4 Oct 2021
at 22:48
  • msg #90

OOC III

Arvid Signeson:
Does Fergus know anyone in the city personally? Or are there any contacts more broadly with the Glowforge line?


What Fergus said.
Opalia
player, 699 posts
HP : 70 / 77 - AC : 18
Mon 4 Oct 2021
at 23:52
  • msg #91

OOC III

LMAO, I love Bigley!
Dungeon Master:
"That... that's the way we came from, miss..."

Though Opalia had been nothing but kind to the little dwarf, who gave his name as Bigley, he remained reluctant to correct her and did so only when, in her eagerness to explore the dwarven castle, she attempted to wander in entirely the wrong direction. Unfortunately for Bigley, she did so quite often, and the constant need to correct her wreaked havoc on his nerves, which were already frayed from his earlier injury.

I can totally picture Opalia striding determinedly off in the wrong direction with meek little Bigley scurrying after, fidgeting nervously as he struggles to find the courage to speak up.  Then she hits a dead end and before he can say anything she sets off with gusto in a new wrong direction, and he's just left in a nervous shambles, lol.
Dungeon Master
GM, 1699 posts
What will you do to make
this game more fun?
Wed 6 Oct 2021
at 21:35
  • msg #92

Re: OOC III

Opalia:
LMAO, I love Bigley!
Dungeon Master:
"That... that's the way we came from, miss..."

Though Opalia had been nothing but kind to the little dwarf, who gave his name as Bigley, he remained reluctant to correct her and did so only when, in her eagerness to explore the dwarven castle, she attempted to wander in entirely the wrong direction. Unfortunately for Bigley, she did so quite often, and the constant need to correct her wreaked havoc on his nerves, which were already frayed from his earlier injury.

I can totally picture Opalia striding determinedly off in the wrong direction with meek little Bigley scurrying after, fidgeting nervously as he struggles to find the courage to speak up.  Then she hits a dead end and before he can say anything she sets off with gusto in a new wrong direction, and he's just left in a nervous shambles, lol.


:-)

Thinking about it now, he probably wouldn't actually see Opalia as the idea pole wielder, either. This is a dwarf barge, so the pole could come to like her knee. She'll probably have to sit down to propel the boat!
Cora
player, 1128 posts
Elven chain/shield
HP:52/52 | AC: 18 | PP: 9
Thu 7 Oct 2021
at 20:18
  • msg #93

Re: OOC III

Has an hour passed and I wouldn't have armour of agathys?
Dungeon Master
GM, 1701 posts
What will you do to make
this game more fun?
Thu 7 Oct 2021
at 22:27
  • msg #94

OOC III

Cora:
Has an hour passed and I wouldn't have armour of agathys?


Yes, you wouldn't still have it from earlier casting. If you think you would have cast it prior to boarding the barge, you're welcome to have it up for that reason - your call on that.
Dungeon Master
GM, 1702 posts
What will you do to make
this game more fun?
Thu 7 Oct 2021
at 22:30
  • msg #95

Re: OOC III

Opalia:
Opalia liked this big, flat dwarf-boat and the nice cave they were floating down on a gentle current.  She had been ready to push the boat forcibly along with the punting pole, but the current made it hardly necessary.  All that was needed to keep them on course was the occasional nudge to keep the vessel away from the edges.


You were actually propelling the barge upstream, against the current. I wouldn't bother correcting on this except that it may be relevant now that some of you could end up getting swept downstream if you fail Athletics checks.
Opalia
player, 702 posts
HP : 72 / 77 - AC : 18
Thu 7 Oct 2021
at 22:32
  • msg #96

Re: OOC III

Oooooo, so the current we're currently sloshing around in threatens to push us back the way we came...  I will edit!

EDIT to inform that IC post has been edited ;P
This message was last edited by the player at 22:36, Thu 07 Oct 2021.
Dungeon Master
GM, 1706 posts
What will you do to make
this game more fun?
Sat 9 Oct 2021
at 20:29
  • msg #97

Re: OOC III

Could I get perception checks with disadvantage from everyone searching for Fergus please?
Opalia
player, 703 posts
HP : 72 / 77 - AC : 18
Sat 9 Oct 2021
at 20:40
  • msg #98

Re: OOC III

Uh oh, did the explosion fling Fergus off into the dark to sink like a stone? ;P

13:38, Today: Opalia rolled 18 using 2d20+4, dropping the highest dice only.  Perception (disadvantage).
Caell
player, 373 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Sat 9 Oct 2021
at 21:24
  • msg #99

Re: OOC III

Perception 20, with disadvantage.
Arvid Signeson
player, 835 posts
The story of our people
is written in the stars.
Sun 10 Oct 2021
at 18:05
  • msg #100

Re: OOC III

Not sure it matters since Opalia and Caell did great, but Arvid rolled a 9.

14:04, Today: Secret Roll: Arvid Signeson rolled 9 using 2d20+4, dropping the highest dice only.  Perception.
Fergus Glowforge
player, 741 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 11 Oct 2021
at 00:21
  • msg #101

Re: OOC III

Listen for bubbles that, when they break the surface, explode in what sounds like an angry dwarf cursing "Slag and rust!"

That's how bubbles work, isn't it?

This message was last edited by the player at 00:48, Mon 11 Oct 2021.
Sikuaq
player, 427 posts
HP: 35/49 | AC: 14
Mon 11 Oct 2021
at 00:22
  • msg #102

Re: OOC III

LOL  That's exactly how bubbles work!
Cora
player, 1131 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Mon 11 Oct 2021
at 02:19
  • msg #103

Re: OOC III

Got an 8! Rolled two 9s!
Arvid Signeson
player, 836 posts
The story of our people
is written in the stars.
Tue 12 Oct 2021
at 00:42
  • msg #104

Re: OOC III

Hold off posting with initiative less than 15? Or post and you'll factor it in after?
Dungeon Master
GM, 1709 posts
What will you do to make
this game more fun?
Tue 12 Oct 2021
at 01:14
  • msg #105

OOC III

In reply to Arvid Signeson (msg # 104):

Up to you. It's more efficient to post now, if you don't expect your action to depend on what happens ahead of you.
Fergus Glowforge
player, 744 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Tue 12 Oct 2021
at 02:35
  • msg #106

OOC III

Fergus would never admit this in game, but thank you, Caell, forGift of the Depths. He'd have been finished for sure if not for that!
Cora
player, 1134 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Tue 12 Oct 2021
at 02:42
  • msg #107

OOC III

In reply to Fergus Glowforge (msg # 106):

That's okay, Cora will just have to say it out loud for us both!
Fergus Glowforge
player, 746 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 14 Oct 2021
at 01:05
  • msg #108

OOC III

Gah - that's even worse for Fergus if she says it to him!!!
Arvid Signeson
player, 838 posts
The story of our people
is written in the stars.
Thu 14 Oct 2021
at 15:50
  • msg #109

OOC III

Can't post at the moment but I will hold off on the gust of wind. Arvid will instead use his movement to pursue Opalia and attack the wounded fish if he can reach. I'll have to do the math on that.
Opalia
player, 705 posts
HP : 72 / 77 - AC : 18
Fri 15 Oct 2021
at 19:32
  • msg #110

OOC III

Arv, you should aim your Gust of Wind behind you to serve as a personal speedy propeller ;D
Dungeon Master:
Opalia: You are grappled and restrained (this is automatic when the tentacles hit you, no save). You'll need to make three DC 13 Athletics checks to escape all three tentacles holding you, but if you choose to spend your action doing this, you can attempt all three as a single action. In other words, you'll make three separate rolls and will have to beat the DC on all three, but you don't have to use one action per attempt.

Just to clarify, DM:  if I elect to make three Athletics checks would I have a free action on my turn, or do I need to spend an action to escape either way?
Dungeon Master
GM, 1715 posts
What will you do to make
this game more fun?
Fri 15 Oct 2021
at 20:06
  • msg #111

OOC III

Attempting to break the grapple will require an action. I'm just letting you attempt all three with a single action. If you do choose to attack, it will be with disadvantage because you're restrained, even though it wouldn't otherwise be with a javelin underwater.
Dungeon Master
GM, 1718 posts
What will you do to make
this game more fun?
Fri 15 Oct 2021
at 23:46
  • msg #112

OOC III

Opalia,

Sorry, I guess I still explained badly. You still need to make three rolls, it's just only costing you one action. You'll break one grapple for each roll over 13, and if you break all three you'll no longer be grappled/restrained. Of course you're free to take back the action surge if you end up still being restrained and don't want to do it at disadvantage. Or you can surge to make another escape attempt, if needed.

Caell,

Caell:
When he had gotten some 30 feet closer


This should be 15 feet, no? Swimming is difficult terrain if you don't have a swim speed. Or maybe you do, y'all are too powerful for me to keep up with!
Opalia
player, 707 posts
HP : 27 / 77 - AC : 18
Fri 15 Oct 2021
at 23:51
  • msg #113

OOC III

Oof, no worries, DM!  That's exactly what you said, but I read it badly :)

Anyway, rolled two additional escape checks and succeeded handily, so fortunately nothing needed changing!  Post edited.
Fergus Glowforge
player, 748 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sat 16 Oct 2021
at 02:45
  • msg #114

OOC III

Who has advantage due to Caell's hit last round with Guiding Bolt? It isn't by any chance, FERGUS GLOWFORGE, is it? The only reason I ask is I rolled a pathetic 12 on my attack this round.

Also, am I correct in assuming that Fergus's spiritual hammer is more than 20' from the fish?
Dungeon Master
GM, 1719 posts
What will you do to make
this game more fun?
Sat 16 Oct 2021
at 10:51
  • msg #115

OOC III

In reply to Fergus Glowforge (msg # 114):

Cora made the next attack after Caell, and both of hers hit anyway.

Fergus's SW is close enough to attack, though. The axe was in melee range of the fish before they moved, and their movement while dragging Opalia was only 20', so it's in range again.
Fergus Glowforge
player, 749 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 17 Oct 2021
at 03:26
  • msg #116

OOC III

Nice, I will edit my post to add the SW attack...


...and it has now been edited!
This message was last edited by the player at 05:09, Sun 17 Oct 2021.
Dungeon Master
GM, 1723 posts
What will you do to make
this game more fun?
Tue 19 Oct 2021
at 11:47
  • msg #117

Re: OOC III

Suppose I should clarify the current situation:

You're all floating (even Fergus, finally) in this underground river, lit by glowing crystals growing from the walls and ceiling, surrounded by the smoldering debris of your barge.

Gruundelheim Palace looms several hundred yards ahead, if you wish to continue swimming upstream.

The tentacle-fish that tried to drag off Opalia retreated downstream, and also you remember seeing an abandoned mine downstream where you could climb out onto dry land if you were so inclined.

You still have not determined the cause of the explosion that destroyed your barge, and you can guess it was probably noisy enough to draw some attention.
Opalia
player, 708 posts
HP : 27 / 77 - AC : 18
Tue 19 Oct 2021
at 17:41
  • msg #118

Re: OOC III

The abandoned mine sounds like a super-cool dungeon crawl, but the palace is where our objectives are, so I feel like we should go that way if possible.  Here's an atrocious Perception attempt to look for any means to escape the water in the general area of the palace:
  • 10:35, Today: Opalia rolled 7 using 2d20+4, dropping the highest dice only.  Perception (disadvantage).


Bear in mind that a 50-foot sheer wall or cliff count as perfectly viable exits to Opalia ;P  Even if there are no hand or foot-holds, she has rope and a grappling hook!
Cora
player, 1136 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Tue 19 Oct 2021
at 19:14
  • msg #119

Re: OOC III

The mine might have more entrances which might let us hide out and flank around the dwarves to get into the city . . . but we don't need to be that antagonistic I might be paranoid
Dungeon Master
GM, 1724 posts
What will you do to make
this game more fun?
Tue 19 Oct 2021
at 21:38
  • msg #120

Re: OOC III

There are certainly ways out the water closer to the palace. If nothing else, there will presumably be a place where, in happier times, ore would have been unloaded from the barges. It's just a question of whether you want to prioritize getting out of the water sooner versus swimming upstream (which will be trival/won't require checks unless another complication arises).
Arvid Signeson
player, 841 posts
The story of our people
is written in the stars.
Wed 20 Oct 2021
at 15:59
  • msg #121

Re: OOC III

For what its worth, Arvid is suspicious they were attacked or at least bombarded by passive defences of the castle. He'd exit into the mines until they can regroup.
Fergus Glowforge
player, 750 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 21 Oct 2021
at 02:50
  • msg #122

Re: OOC III

Fergus would prefer to get out of the water as soon as possible. Sounds like that might be downstream slightly (away from the castle) and to the mine entrance.
Fergus Glowforge
player, 752 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 21 Oct 2021
at 04:07
  • msg #123

Re: OOC III

I took the liberty of thinking it would be a minimal skill check for Fergus to pull himself from the water. Little did I know it would take SEVEN rolls to get there.
Cora
player, 1137 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Sat 23 Oct 2021
at 03:41
  • msg #124

Re: OOC III

O.O My favourite monster!

And the worst possible thing to have under a dwarven city
Dungeon Master
GM, 1727 posts
What will you do to make
this game more fun?
Sat 23 Oct 2021
at 11:06
  • msg #125

Re: OOC III

Even from a distance you can determine the burned corpses are those of dwarves. Trying to learn more would require getting closer and making some kind of check.

Cora:
O.O My favourite monster!


:-)

Keep in mind you've rarely encountered monsters straight out of any book in this game...
Cora
player, 1139 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Sat 23 Oct 2021
at 12:13
  • msg #126

Re: OOC III

Even better!!
Fergus Glowforge
player, 762 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 7 Nov 2021
at 02:39
  • msg #127

Re: OOC III

Caell made a good point in the in-game thread: Are we wasting our time (and spell slots, and hit points) trying to sneak into Gruundelheim? Might we be better off just coming clean and telling whomever meets us that we bring a warning about Garduk?

We haven't done anything to directly oppose Blackhammer. We stayed out of his skirmish with the hoity-toity former noble dwarfs and we don't have any real beef with him (other than we suspect he's a total arrogant A-hole based on his rearrangement of the kings and heroes). I'm on the fence, but thought I'd mention it here in OOC in case anyone has a strong opinion one way or the other.

Also OOC: I'm down to 2 spell slots. They're high level, but that's probably the fewest I've ever carried in a long time.
Sikuaq
player, 440 posts
HP: 35/49 | AC: 14
Sun 7 Nov 2021
at 02:51
  • msg #128

Re: OOC III

I'll get a post in tomorrow, but I'm going to reiterate my position that we should do exactly as Fergus suggests.  We need to meet the dwarves, get the right help for Opalia, and then meet with their leaders about the threat of Garduk.
Opalia
player, 717 posts
HP : 19 / 77 - AC : 18
Sun 7 Nov 2021
at 02:53
  • msg #129

Re: OOC III

I agree that we’d be best served parleying with the dwarves, because our other options aren’t looking great!  Sneaking is off the table and we’re presently trapped in a dead-end cave with the only escape being a swim to who-knows-where, and we’re in no shape to fight the whole Blackhammer regime.  We were on our way to chat with Blackhammer anyhow, so let’s try to negotiate an audience.

Also, perhaps we might ask for a big bathtub on wheels so Opalia-fish can come along without melting ;P
Cora
player, 1143 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Sun 7 Nov 2021
at 03:07
  • msg #130

Re: OOC III

Upfront sounds like the thing to do. Especially as they apparently have an octofish problem
Dungeon Master
GM, 1745 posts
What will you do to make
this game more fun?
Sun 7 Nov 2021
at 22:35
  • msg #131

OOC III

Caell, could I get an Investigation check, please?
Caell
player, 384 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Sun 7 Nov 2021
at 22:55
  • msg #132

OOC III

That'll be a grand total of 7.
Dungeon Master
GM, 1746 posts
What will you do to make
this game more fun?
Sun 7 Nov 2021
at 23:06
  • msg #133

OOC III

The explosion occurred in about the same place as the one that destroyed your barge. Once again, though, it took you by surprise - not much more than that you could tell by it. The dwarves seem shaken by their near-death experience, but not surprised. They seemed to be aware of the risk, which would explain why they were taking care navigating that section of the river.
Fergus Glowforge
player, 763 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 7 Nov 2021
at 23:53
  • msg #134

OOC III

Assuming Blackhammer is responsible for the planting the explosives, maybe these dwarfs aren't in league with him, either?
Sikuaq
player, 443 posts
HP: 35/49 | AC: 14
Mon 15 Nov 2021
at 00:34
  • msg #135

OOC III

How far a swim are we talking about?  I am of the impression the river flows in a tunnel, within which we are now located.  But then there is a big cavern that opens up and contains the city, so we would only have to swim until the cavern opens up and then clamber up on the bank and walk from there (except Opalia, of course).

Have I got that right?  And if so, how far is the cavern from where we are now?
Fergus Glowforge
player, 767 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 15 Nov 2021
at 02:07
  • msg #136

OOC III

I am also interested in this answer. Fergus really doesn't want to "swim" (i.e. walk on the floor of the river) if he doesn't have to.
Dungeon Master
GM, 1749 posts
What will you do to make
this game more fun?
Mon 15 Nov 2021
at 03:04
  • msg #137

OOC III

You've got the idea, Sikuaq. It's about half a mile, not terribly deep (though not shallow enough to wade). With the water breathing spell from Call there will be no consequence for poor swimming, provided nothing else attacks.
Opalia
player, 721 posts
HP : 19 / 77 - AC : 18
Fri 19 Nov 2021
at 00:44
  • msg #138

OOC III

Dungeon Master:
FWIW Opalia will take some damage every fifteen minutes, so it's feasible she could survive a brief excursion on land.

Opi suggested this very course of action in the previous post, albeit in Opalia-ese ;P  We're at an impasse here, so let's just get going and if Opi needs to make a scene jumping into a fountain or diving into the palace drinking water cistern, then that's on them!
Arvid Signeson
player, 856 posts
The story of our people
is written in the stars.
Fri 19 Nov 2021
at 01:20
  • msg #139

OOC III

What does Opalia need to stave off damage? Does she have to be immersed? Or just moist? Arvid doesn't have a robust carrying capacity but he'll fill every container he has if it makes a difference.
Dungeon Master
GM, 1754 posts
What will you do to make
this game more fun?
Fri 19 Nov 2021
at 01:32
  • msg #140

OOC III

I don't think you would know that with certainty, but it seems plausible that keeping her skin wet would at least mitigate the damage
Opalia
player, 722 posts
HP : 19 / 77 - AC : 18
Fri 19 Nov 2021
at 01:59
  • msg #141

OOC III

Let's fill up those waterskins and go ;P  If anybody has any other water-carrying containers Opalia has carrying capacity to spare!
Cora
player, 1147 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Fri 19 Nov 2021
at 04:19
  • msg #142

OOC III

Would armour of agathys provide any water? Namely, if Opalia were to score a crit on something with her frost hammer, would it provide any refreshment?
Fergus Glowforge
player, 770 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 19 Nov 2021
at 05:28
  • msg #143

OOC III

This is kind of a meta question, but is Opalia actually taking acid damage if out of the water? If so, Fergus could help with Protection from Energy:
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
I'm understanding it as the air is burning her like acid, but it's not really an acid attack. If there's any question, Fergus wouldn't blow a 3rd level spell slot on this. He'd save it for healing instead.
Opalia
player, 724 posts
HP : 19 / 77 - AC : 18
Sat 20 Nov 2021
at 00:07
  • msg #144

Re: OOC III

Cora:
Would armour of agathys provide any water? Namely, if Opalia were to score a crit on something with her frost hammer, would it provide any refreshment?

Can't speak to whether Armor of Agathys would count as being in water, but the way the effect triggers is by successfully blocking an attack with Protection fighting style.  So, somebody pick a fight with a dwarf and when they take a swing in retaliation Opalia blocks it and gets AoA!  Foolproof plan ;D

Fergus Glowforge:
This is kind of a meta question, but is Opalia actually taking acid damage if out of the water? If so, Fergus could help with Protection from Energy

Acid was indeed the damage type Opi took for being out of water, but it'll be a DM call on whether it works for this case.

Whatever the case, it warms my heart to see everybody scraping the bottom of the barrel for ways to save Opi-fish *sniffles!*
Cora
player, 1148 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Sat 20 Nov 2021
at 03:47
  • msg #145

Re: OOC III

In reply to Opalia (msg # 144):

Picking a fight with a dwarf . . . hmm well I can't imagine a single member of our party who is suited to causing fights. We are out of our element there
Cora
player, 1150 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Sat 20 Nov 2021
at 05:13
  • msg #146

Re: OOC III

I was wracking my brain for things to help . . . and then I looked at the most important part of my sheet, the part where the cooking stuff lives.
Dungeon Master
GM, 1755 posts
What will you do to make
this game more fun?
Sat 20 Nov 2021
at 16:46
  • msg #147

Re: OOC III

Yes indeed, lots of very good suggestions here! Protection from Energy would give Opi resistance to the damage she's taking. Armor of Agathys would count as being immersed, but as she said, that would require her to block an attack against an ally to trigger.

Cora, the water is sort of murky, but it does seem potable. Probably it just has a lot of mineral deposits in it, but you don't think it would make you sick.

I may be able to get an IC post up tonight, we'll see.
Sikuaq
player, 446 posts
HP: 35/49 | AC: 14
Wed 24 Nov 2021
at 11:07
  • msg #148

Re: OOC III

Lots of distractions at work and home this week.  Please forge ahead with the story if I’m the only one holding things up. Sorry!
Fergus Glowforge
player, 773 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 26 Nov 2021
at 16:09
  • msg #149

Re: OOC III

Dungeon Master:
Yes indeed, lots of very good suggestions here! Protection from Energy would give Opi resistance to the damage she's taking. Armor of Agathys would count as being immersed, but as she said, that would require her to block an attack against an ally to trigger.

Cora, the water is sort of murky, but it does seem potable. Probably it just has a lot of mineral deposits in it, but you don't think it would make you sick.

I may be able to get an IC post up tonight, we'll see.


In that case Fergus will offer up Protection from Energy to help mitigate Opalia's pain. He'll be down to one spell slot after that, but at least it'll be a biggie (lvl 4).
Fergus Glowforge
player, 776 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 28 Nov 2021
at 06:24
  • msg #150

Re: OOC III

Spoiler for anyone who hasn't read the in game thread yet.


Spoiler text: (Highlight or hover over the text to view)
Dungeon Master:
The stone wall behind him began to bubble, eventually melting into mud and revealing an antechamber hidden behind it. A familiar face came shambling out of the darkness, an elderly orcish woman with tangled grey hair and two milky eyes.

"A daughter of Baghtru does not beg," Midwife Brigha reprimanded Cora, though her smile was kind, and she was plainly glad to see the half-orc again.



WHOA - I did not see that coming!!!
Cora
player, 1154 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Mon 29 Nov 2021
at 04:01
  • msg #151

Re: OOC III

Oooh good catch Arvid Cora would have read that as the plural of "your", calling the midwife out gets my stamp of approval
Fergus Glowforge
player, 778 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 29 Nov 2021
at 04:30
  • msg #152

Re: OOC III

Midwife Brigha:
"How go your own efforts to rebuild the Starbound Alliance?"
This is actually a good question. How does our effort go? I had to think back because we've done some good and some not so good. I think the good outweighs the bad, but I bet I'm forgetting some major points. Feel free to add/subtract/modify the summary below!


Guthluthic:
Pros: Appointed Raheera as new cave mother. Saved them all from Cherufe.
Cons: Took away their old cave mother. Accidentally killed Raheera's boyfriend.
Score: 3 of 5

The Kerit:
Pros: Got Lidar Olav out of the top spot, replacing him with Lidar Tove. Freed a couple captives from orc (and yeti) camp.
Cons: Took Quinichiat side in Enooya negotiation.
Score: 4 of 5

The Quinichiat:
Pros: Sang, prosed, wrestled, and cooked our way to freeing Enooya from Kerit captivity. Also fought alongside Varena against the smoke dragon.
Cons: They're elves. They'll certainly think of something we did wrong.
Score: 3 of 5

The Skykeepers:
Pros: Uhhhhhh - a little help, here???
Cons: Opalia's mom is pissed at us for taking her away.
Score: 2 of 5

Gruundelheim:
Pros: We're allies of Brigha, and Brigha's allies with Blackhammer, so that's good, right?
Cons: We're sitting in the middle of a civil war. Going to be hard to get a lot of momentum either way.
Score: TBD

The Idiot Francos: (hopefully they don't count in the alliance)
Pros: Didn't actually kill any of them.
Cons: Blew up runes while they were standing by. Later stole Gralen's blade out from under their noses.
Score: 0 of 5

The Beartrackers:

Pros: Saved several of them from the idiot Francos.
Cons: Garduk has already recruited here, leaving them in disarray.
Score: 2 of 5

And let's not forget Ruldheim:
Pros: Gave them a new cave mother and a stong-backed protector.
Cons: The protector is Keth Bentbone :)
Score: 4.5 of 5
Cora
player, 1156 posts
Elven chain/shield
HP:38/52 | AC: 18 | PP: 9
Mon 29 Nov 2021
at 04:37
  • msg #153

Re: OOC III

Pro: didn't sleep with Keth
Fergus Glowforge
player, 779 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 29 Nov 2021
at 05:02
  • msg #154

Re: OOC III

Cora:
Pro: didn't sleep with Keth

That made me literally laugh out loud!!! I'd say not sleeping with Keth should be worth at least +2 points on our Guthluthic score!!!
Fergus Glowforge
player, 780 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 2 Dec 2021
at 04:19
  • msg #155

Re: OOC III

Arvid Signeson:
"We... have brokered a peace between the Kerit and the Naitsu. And rescued the Beartracker clan from themselves. Stormbringer has fallen and the Kingsmen claw at the frozen dirt if indeed they still live at all. And now we come to Gruundelheim carrying a warning:

"Kinak has sworn vengeance upon the followers of Kann, singling out the dwarves in particular."

"This is the matter of urgency we have come to discuss. That is why we are here. Only it appears you have been here all along and now I feel a fool for counseling this action when our efforts were not needed, and Opalia has been poisoned for the attempt."

Well summarized, Arvid!
Dungeon Master
GM, 1759 posts
What will you do to make
this game more fun?
Thu 2 Dec 2021
at 13:42
  • msg #156

OOC III

Fergus Glowforge:
Arvid Signeson:
"We... have brokered a peace between the Kerit and the Naitsu. And rescued the Beartracker clan from themselves. Stormbringer has fallen and the Kingsmen claw at the frozen dirt if indeed they still live at all. And now we come to Gruundelheim carrying a warning:

"Kinak has sworn vengeance upon the followers of Kann, singling out the dwarves in particular."

"This is the matter of urgency we have come to discuss. That is why we are here. Only it appears you have been here all along and now I feel a fool for counseling this action when our efforts were not needed, and Opalia has been poisoned for the attempt."

Well summarized, Arvid!


Speaking of which, Inspiration to Fergus for the extremely comprehensive recap here in OOC!
Opalia
player, 728 posts
HP : 34 / 77 - AC : 18
Fri 3 Dec 2021
at 22:49
  • msg #157

OOC III

I'm working on a post now, and this bit just struck me:
Midwife Brigha:
The dwarven king had been silent, deferring to Brigha, and even now merely nodded his head as if he were a literal puppet on a string. His lips were pursed tight, his expression grim.

"Dwarves are not, by nature, inclined to agitation and rebellion. His Highness's ascent to power required an alliance with some of the more chaotic elements of their society. A cult long ignored, but not forgotten. Their high priest could surely help you."

This wouldn't occur to Opalia IC, but this reads to me like Blackhammer is under Brigha's magical compulsion, and the part about dwarves being disinclined toward rebellion makes me suspicious that this whole Gruundelheim civil war was incited by her, through him!  That seems, um... concerning :P
Sikuaq
player, 449 posts
HP: 35/49 | AC: 14
Sat 4 Dec 2021
at 00:39
  • msg #158

OOC III

But highly probable!  She's a schemer at least as good as any anatka I know!  :)
Fergus Glowforge
player, 781 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sat 4 Dec 2021
at 03:18
  • msg #159

OOC III

The ends justify the means, she will say.

But should we trust her?!??!?

To help with that question, I am in the process of re-reading chapter 3 to refresh my memory about Brigha (what a fun chapter, by the way - Caell hatched a brilliant plan to save a poisoned Farra's life, Arvid executed said plan with his Northman medicinal skills, Fergus accidentally killed Treg, Cora was ID'd as having Bahgtru blood, Opalia was repeatedly slapped on the back by adoring orcs by the time we left, and Sikuaq took us beyond the veil to strike a deal with Raheera).

I will have a multiple quote recap (as it relates to Brigha, not all the other cool stuff we did) for you in an hour or so!!!
Fergus Glowforge
player, 782 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sat 4 Dec 2021
at 04:43
  • msg #160

OOC III

Below are some notable quotes from Chapter Three. It's super long - please don't feel obliged to read it all. I was initially just searching for clues about Brigha, but also stumbled upon what may be important history (I've forgotten a lot since Guthluthic).:

In Farra’s own words, Brigha is a manipulator extraordinaire.
Farra Glowforge:
"I've tried. Brigha tells my place is here with them. 'Your people need you,'" she rasped in imitation of the old orc. "But she doesn't say it like a request. The Midwife is accustomed to getting her way. I'm sure you got that from her. I still don't know what exactly it means to be Cave Mother, but it sure doesn't mean you're free to go where you please."
...
"I mean... they haven't hurt me or anything. They worship me. Feed and bathe me." She laughed another bitter laugh. "If there were palm fronds, I'd probably get that treatment, too. But make no mistake: it's a prison. And yes, Brigha is quite capable of being mean. She's never told me what would happen if I didn't stay in my place, but... I know. And she knows I know. I can't just leave."
...
Farra nodded along eagerly as the Northman spoke. "Yes. Yes, I think this is right. They've got this prophecy. That Luthic would emerge from the depths to destroy this... this thing . This monster. That lives in the magma below. So when they found me down there, barking orders... I guess they took me for her. I'm still not sure whether to consider that lucky."

This is one of Brigha’s observations regarding Cora. Definitely worth reviewing/remembering.
Midwife Brigha:
The old gray eyes narrowed. "The blood I sense in you is older. And nobler. It is the blood of Bahgtru, the first orc, who was created to wield the axe Lor'Tarel against the spawn of the Shadowland. Upon his death, Bahgtru's spirit passed into Lor'Tarel, where it lies in waiting. But it is said that through Lor'Tarel, Bahgtru can reach out to those in whom his blood is strongest, and that he will do so when the need is greatest. Coradagh, daughter of Quadagh - if Bahgtru has handed you the Tuskhewer, it is a testament to the gravity of the threat from Garduk. But killing orcs is not Bahgtru's highest purpose. Nor, I suspect, is it yours. It will serve us for now, though."

Brigha appears to have some metallic thingy that helps her get the truth out of people.
Midwife Brigha:
Her unsteady eyes locked on to Cora. "What can you tell me of what transpired here? Do not bother lying - I shall have the truth from Treg soon enough."

As she awaited a response, her fingers twiddled something metallic, and she muttered to herself.

She seems to believe in prophecies about Luthic. Maybe she’s just using them to convince us to behave a certain way, but why would she think a Luthic prophecy would be compelling to us? No, I think she believes them.
Midwife Brigha:
"Her family..." Brigha repeated, her eyes drifting to Fergus as she rifled through Cora's thoughts. "I see. You've come to take her. Well, you're welcome to her, as far as I'm concerned. Once her duty is fulfilled. Charlatan though she may be, Luthic may have sent her to us nonetheless. And you as well."

I found this quote interesting. When she says hopefully, I wonder if she really means she’s hopeful that Cora dispatches Raheera, giving her even more control over Guthulic. Just a theory. Also, I forgot about the floating head that serves her – kind of a part scribe, part spy, part creepy companion.
Dungeon Master:
Midwife Brigha was in no condition to muscle her way to the front of the crowd. Thankfully, they parted to clear a path for her. "That's enough, Raheera. It shall be as Coraghak says. Cherufe first, then you may settle your vendetta. Hopefully." The floating head from the laboratory bobbed next to her as she spoke.

She’s no lightweight when it comes to study. She has an impressive library at her disposal.
Midwife Brigha:
"As for you and I, our time will be best spent in research." She gestured to the many books and scrolls that filled her laboratory. "Many have encountered Cherufe, though few lived to tell about it. The ones who did were the ones who didn't stick around long enough to learn much."

Now for some history. Note that Cora is a direct descendant of Baghtru!:
Midwife Brigha:
"Right. The Starbound Alliance. The first races of human, elf, and dwarf come together to fight the threat from the Shadowlands. They cannot agree on a champion to wield the weapon they've created, so they create Baghtru, the first orc, to be their champion. They give him a clan of orcs to serve as his army. It is said we all descend from that original clan, but those with the strongest blood are the direct descendants of Baghtru himself. Such as your friend Cora, or this fellow here." She indicated the corpse that had clearly been distracted her even as she spoke. She wasn't doing much to hide her eagerness for the party to leave so she could get started dissecting him.

"Baghtru and his clan hunted down the shadow-beasts that were already plaguing the land. The Alliance also created goliaths, to guard the Shadowgate and ensure no more such threats escaped. Guarding the gate meant guarding it from both sides, for even then Hrom - or Kinak, as the elves called him - was promising great power to those who did his bidding. The surest way to do that was to allow its very existence to fade from the memories of the other races. So the goliaths remained aloof in the mountains. Friendship, to them, was dangerous." She explained this last to Opalia in particular.</Gray>"

As for what happened to Baghtru...
Midwife Brigha:
"It's hard to say for sure, but as best I can tell he took a small army with him: many of his clan, and some warriors from other races besides. They seem to have succeeded in their goal of stopping the tide of shadowbeasts. For the time being, anyway. But what became of them, I do not know," she told Arvid.

She divulged more history at the party (after we defeated Cherufe):
Midwife Brigha:
"There remains a graver threat," she continued as if scolding them for indulging the toast she herself had prompted. "Not just to Guthluthic, but to all the North. Indeed, to all the world!" A spectral red hand suddenly appeared floating in the air before her. It faded away, to be replaced by the image of an orc, old by the standards of their people, clutching a gnarled staff. A skull, dark smoke pouring from its eyes, adorned the top of the staff.

"The rumors you have heard are true. Garduk continues to grow his army, pressing elf and Northman alike into his service." A plague of fretful murmurs spread through the crowd.

"Peace, children," the Midwife quieted them. "Your Cave Mother, in her great wisdom, gathers an army of her own. Some of you have met already Leif Olavson of the Kerit tribe, soon to seal the alliance of our peoples by wedding our own Raheera Ironhip. And it is no coincidence that the heroes she has brought to us in our time of need are not orcs alone but a coalition of the great races: human, elf, dwarf, and even our distant cousins the goliaths." Another cheer erupted, which much back-clapping for Opalia.

"Just as in the ancient days of the Starbound Alliance, when the races first united to banish the beasts of Hrom from this land, so shall they unite now in opposition to his servant." More muttering. "Yes, children, make no mistake. Garduk serves Hrom. From where else could he derive his otherworldly power?"

"But fear not! At the helm of these heroes is none other than a daughter of Baghtru, the first orc. For this shall be an alliance of all the races under the command of the orcs, just as in our Grandfather's day." The assembled orcs cheered lustily.

Now from Treg’s POV, we get a more cynical view of Brigha:
Dungeon Master:
Treg sighed dramatically. "Brigha, Raheera! The snake among us is Brigha. She took my life. She turned me into an experiment. She declared this dwarf the Cave Mother."
...
"You are a leader, Raheera. You are strong, and smart, and loyal, and beautiful. OK, that part's got nothing to do with it. But Guthluthic would follow you. And you would put them first. You always have. Brigha... you'd think she wasn't an orc at all. All her talk of alliances. We are leaders. We are conquerors! We are not 'allies' to humans and dwarves and elves."

Speaking of Raheera, I forgot that it was her idea we appoint her cave mother instead of fighting to the death.
Dungeon Master:
""If Farra leaves and declares me the next Cave Mother - a vision from Luthic herself! - Brigha's hands will be tied. She has too much invested in propping up the dwarf's authority to suddenly declare her illegitimate. And I will consider your debt repaid. Indeed, we will be friends. Sisters." She directed her smirk towards Cora.

Augury (plus our combined logic) was fairly clear that going with Raheera’s plan was the lesser of two evils:
Dungeon Master:
Fergus beseeched his god for a vision of what would come to pass if the party brought their predicament to Midwife Brigha, and Kann answered him with a vision of Cora and Raheera fighting. Each was in full armor, swinging her weapon with every intention of killing her co-combatant. Frustratingly, the vision did not reveal the victor of the fight.

By pooling their observations of Raheera, they arrived at some insights into what she might be like as Cave Mother. She was hot-headed, violent, and misandristic (though no moreso than Brigha). Not an ideal leader by many standards, but then the orcs might see things differently.

She did not seem inclined to ally with Garduk. Indeed, she had expressed some admiration for the other races, having referred to Opalia as a "sister". There might be some friction concerning the logistics of an alliance, but she seemed broadly supportive of the idea.

For better or worse, to elevate her would be to elevate Leif. He was a Northman, which could be useful, but he was also an ass. Then again, Raheera seemed to have him well under her thumb.

Raheera’s first speech as Cave Mother seems to suggest she’s on our side (or at least against Garduk’s side):
Dungeon Master:
"This is a great day for Guthluthic, to back under the... protection-" she's seemed about to say "rule" - "of orcs. Sister Farra did good work, but we face a perilous road ahead, one that requires an orc to lead the way. For we face a grave threat from our own cousins, one that can only be met with force. Garduk has shown he understands no other language.

I have begun raising an army already.
" She gestured to Leif. "And will continue to make whatever sacrifices are necessary to ensure the safety of mighty Luthic's den, that we might raise here the great warriors our people will require in the years to come!"

As for Brigha’s reaction to Raheera’s hasty promotion, we didn’t see it, but we did get a look at her creepy floating head companion.
Dungeon Master:
There was much cheering but a few confused looks among the crowd. Anyone seeking out Midwife Brigha for her reaction would not have found her among the assembled orcs. However, the little stone face that seemed to serve as her eyes and ears in her absence floated above the heads of the crowd, and as Farra's message became clear, it turned to stare at the dwarf's companions, and at Cora in particular.

Dungeon Master
GM, 1760 posts
What will you do to make
this game more fun?
Sat 4 Dec 2021
at 12:26
  • msg #161

OOC III

Thank you, Fergus. This is simply incredible. I think it will be at least as valuable to me as to you all.

I've already given you advantage, so I'll give you something else for this:

Remember the broken stone spider you all found when you first entered Gruundelheim, that you could not make sense of? And how those statues and traps you encountered had a blend of magic and machinery that did not seem characteristically dwarven to you? Fergus, upon remembering that floating head that served Brigha (which is nowhere to be seen at the moment, BTW), would think of those things as well, and surmise they may have been Brigha's doing.
Fergus Glowforge
player, 783 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sat 4 Dec 2021
at 15:17
  • msg #162

Re: OOC III

Dungeon Master:
Remember the broken stone spider you all found when you first entered Gruundelheim, that you could not make sense of? And how those statues and traps you encountered had a blend of magic and machinery that did not seem characteristically dwarven to you? Fergus, upon remembering that floating head that served Brigha (which is nowhere to be seen at the moment, BTW), would think of those things as well, and surmise they may have been Brigha's doing.

Juuuuust as I suspected!!!
Okay, not really. I didn't suspect that at all - thanks for helping me connect the dots :)

Arvid Signeson
player, 861 posts
The story of our people
is written in the stars.
Sat 4 Dec 2021
at 17:01
  • msg #163

Re: OOC III

Just sat down to compose a post and stumbled on an inconsistency.

quote:
It did not take any great religious scholar to recognize this as some sort of offering to Forza, the Chaotic Evil god of the Flame in the Franco and dwarven pantheons.


quote:
Amala, the Sun (LG) - Father of the gods. Knowledge, Life, Light, Order, Protection, War
Lunara, the Moon (CG) - Mother of the gods. Arcana, Grave, Knowledge, Nature, Tempest, Trickery
Aquila, the Eagle (NN) - Life, Nature, Trade, War
Roda, the Wheel (NG) - Order, Protection, Trade, War
Azeria, the Fox (NE) - Arcana, Grave, Knowledge, Life, Trickery
Juma, the Hammer (LE) - Order, Protection, Trade, War
Hrom, the Thunder (CE) - Light, Nature, Tempest, Trickery
Forza, the Flame (CN) - Arcana, Grave, Knowledge, Light
Kann, the Mountain (LN) - Nature, Protection, Tempest, Trickery


Is Forza chaotic evil or chaotic neutral? The burnt 'offerings' certainly supports the former. Arvid doesn't think we have a choice but to accept the high priest's help under the circumstances, but the answer will certainly color how he views the cult.
Dungeon Master
GM, 1761 posts
What will you do to make
this game more fun?
Sat 4 Dec 2021
at 22:58
  • msg #164

OOC III

In reply to Arvid Signeson (msg # 163):

Good catch, Arvid. Inspiration for you as well!

Chaotic Neutral is correct, burnt offerings not withstanding. You may also recall there were some fire-y things fighting on the side of Hrom/Kinak (the CE deity) back when you all were defending the Quinichiat Resting Place...
Fergus Glowforge
player, 785 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 6 Dec 2021
at 03:03
  • msg #165

OOC III

We can talk this out IC, too, but thought I'd get the ball rolling here (where Brigha isn't listening):

I'm still stuck on how much we should trust Brigha.

On the plus side, nothing she has done (that we know of), has worked against us. She stood up for us initially in Guthluthic. She is opposed to Garduk. She's in favor of the Starbound Alliance. She could've easily killed us on more than one occasion but didn't, so all those are good things, right?

On the minus side, she appears to be running Gruundelheim by manipulating a puppet king in conjunction with a fairly dubious faction of Forza-worshiping dwarfs. Now it could be that is still easier than getting nobles like Struthgirk united in any way, but still, I have a hard time backing the new Gruundelheim regime 100%.

Finally, if we don't trust Brigha, then what else are we going to do? Band with the stuffy nobles and try to win a civil war, then try to convince them to fight Garduk? Do we have any other options?

What's anyone else think?
Cora
player, 1158 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Mon 6 Dec 2021
at 03:12
  • msg #166

OOC III

I and Cora trust Brigha about as far as movie Gandalf trusts movie Denethor. She's not moved against us but her politicking forced us to play her game in Guthluthic, and Cora's revelation of heroic blood and wielding the sword doesn't mean anything next to the all-too HUMAN ambition the Midwife shows. She's a powerful religious figure who gave Cora everything she could ever want . . . and all that at once is REALLY unnerving

My argument: We need to back the living against the supernatural, which means backing Brigha for now, until she gets in the way of saving lives. Even if the King is ensorcelled or misled, can the nobles help us in this?
Fergus Glowforge
player, 786 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 6 Dec 2021
at 04:31
  • msg #167

OOC III

I think the nobles are pretty much useless at this point. They seem to be obsessed only with returning to their high-ranking status. If we helped them succeed, THEN we'd have to try to convince them to stand against Garduk.

As unappealing as Brigha/Blackhammer may be, they at least don't need convincing about the need to stand against Garduk. So from that standpoint, we're two steps ahead if we align with them.

Have we ever established how much of Gruundelheim is loyal to the new king vs. the old? I remember Arvid asking, but don't recall the answer.
Fergus Glowforge
player, 787 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 6 Dec 2021
at 05:04
  • msg #168

OOC III

Some answers to my previous question:
1. Stamuel says his side has "fighters a-plenty", but what does he know.
2. He brings up a good point about why Blackhammer took over the gold and silver mines of the nobles. Maybe just to limit their resources? Blackhammer himself doesn't seem to be much for the spoils of kingship.
Dungeon Master:
In reply to Arvid Signeson (msg # 114):

Stamuel looked first disappointed then downright suspicious about Arvid's answer, his eyes narrowing at the Northman's questions. "We've got the king somewhere safe, that's all ye need to know. As for our numbers, we've got fighters a-plenty, not to mention we still control many of the mightiest keeps in Gruundelheim, including Castle Struthmore, in which ye now sit. Which isn't to say we wouldn't benefit greatly from the aid of a Northman clan. Or a Quinichiat tribe?" He cast hopeful eyes to Sikuaq, rightly judging her as an influential figure among the elves.


------------------------- AND ---------------------------------------------

Dungeon Master:
Perhaps it was the ale, but this goliath was growing on Stamuel. She had good taste in art, at least.

"The common folk have been much lied to," the dwarf explained, in answer to Sikuaq as well as to Opalia. "This is why we are reluctant to believe Blackhammer's claims about an army of evil orcs. He would not be above inventing such a thing, to scare the common folk into seeking protection with him. Indeed, it was with such claims that he justified seizing the iron mines that have been in King Ironvein's family for centuries. Said they were needed for the immediate construction of weapons and armor.

But perhaps it is as ye say, and the threat from this Garduk is real. Even so, what has that to do with seizing the silver and gold mines of my family? Blackhammer's a crook, and the common folk must be made to see it. It is his treachery that divides us. We must expose him for the fraud he is and restore order to Gruundelheim. Then we can unite the common folk behind their rightful king and repel these orcish invaders.
"

Stamuel shrugged. "Or just kill him."

Cora:
"Mountainheart, Kegspine, and Tallback are with you. But do any of them have scouts, foragers? People who can range out, verify what we're telling you about Garduk and the encroaching army of darkness?"


"We have," answered one of the other dwarves. "But not to spare. Blackhammer spies on us and plots against us. We need our scouts to track his movements and guard against his machinations. Even if what you say of an orcish army is true, it will be for naught if we don't save Gruundelheim from the threat from within."


Do you think we have any chance of meeting with Blackhammer alone? Perhaps he would be more talkative without Brigha there...
Dungeon Master
GM, 1762 posts
What will you do to make
this game more fun?
Mon 6 Dec 2021
at 19:25
  • msg #169

Re: OOC III

Cora:
the all-too HUMAN ambition the Midwife shows.


Don't let her hear you say that!

I think, having a foot in both worlds, Cora would be in a position to see (read: I made an intuition check) that while Brigha has an agenda she pursues doggedly, all signs so far point to it being in the service of some grand sense of orcishness (to which she consider Garduk and the Red Fist an affront) rather than her own personal advancement.
Opalia
player, 731 posts
HP : 34 / 77 - AC : 18
Tue 7 Dec 2021
at 00:49
  • msg #170

Re: OOC III

Fergus Glowforge:
I'm still stuck on how much we should trust Brigha.

The question I'm pondering is whether Brigha might be the actual BBEG of the campaign or not ;P  Her manipulations have been at play in two different civilizations in unrest, and who knows if her grand orcish agenda would be good for anybody else?  It's good to be reassured that she's really in opposition to Garduk, but I'm still questioning whether that end justifies these means :P

Whatever the case, I don't think we stand to gain by opposing her now, being drained of resources and deep in a dwarf city that she apparently secretly rules!

Fergus Glowforge:
Some answers to my previous question:
1. Stamuel says his side has "fighters a-plenty", but what does he know.
2. He brings up a good point about why Blackhammer took over the gold and silver mines of the nobles. Maybe just to limit their resources? Blackhammer himself doesn't seem to be much for the spoils of kingship.

Yeah, going with the rebels is a non-starter, whether their cause is righteous or no :P  I don't believe they have 'fighters a-plenty' since we witnessed them lose a battle to defend their own fortress and get driven down into hiding.  As you say, if we side with them we'd have to retake all of Gruundelheim before we could even start on any of our other goals!
Sikuaq
player, 450 posts
HP: 35/49 | AC: 14
Tue 7 Dec 2021
at 01:33
  • msg #171

Re: OOC III

Hey folks, expect to be free to post more often starting tomorrow evening. Sorry for the quiet!

I agree Brigha cannot be trusted, but I suppose that doesn't preclude working with her when it helps our cause.  We just have to watch our backs along the way.
Fergus Glowforge
player, 788 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Tue 7 Dec 2021
at 03:10
  • msg #172

Re: OOC III

Opalia:
The question I'm pondering is whether Brigha might be the actual BBEG of the campaign or not ;P  Her manipulations have been at play in two different civilizations in unrest, and who knows if her grand orcish agenda would be good for anybody else? 

What if Brigha actually IS Garduk?!?!? I mean have you ever seen both of them at the same time???

All kidding aside, I agree that opposing Brigha would, at very best, deplete a lot of our resources and probably get us killed.
Cora
player, 1159 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Wed 8 Dec 2021
at 01:19
  • msg #173

Re: OOC III

I know you're joking . . . but honestly even if that was the twist this game's so good I'm sure it would be opera and poetry
Midwife Brigha
NPC, 23 posts
Thu 9 Dec 2021
at 18:18
  • msg #174

Re: OOC III

Cora:
I know you're joking . . . but honestly even if that was the twist this game's so good I'm sure it would be opera and poetry


;-)
Fergus Glowforge
player, 790 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 10 Dec 2021
at 06:11
  • msg #175

Re: OOC III

Midwife Brigha:
Cora:
I know you're joking . . . but honestly even if that was the twist this game's so good I'm sure it would be opera and poetry


;-)

;-) ??? What does that mean??? Hold it - maybe it means Cora is actually Garduk. Think about it. Have you ever seen Cora and Garduk at the same time?!?!?!?

Paranoid? Who you calling paranoid?
Cora
player, 1160 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Fri 10 Dec 2021
at 12:39
  • msg #176

Re: OOC III

I'm not saying I'm not Garduk . . .
Dungeon Master
GM, 1763 posts
What will you do to make
this game more fun?
Sat 11 Dec 2021
at 15:26
  • msg #177

Re: OOC III

Inspiration to Cora! What a brilliant way to turn the tables on Brigha. Instantly joins the ranks of my favorite Cora moments. I literally said "Oh shit" out loud as I was reading it.

Sounds like the plan is to follow Brigha's stone spider to meet the Forzite priest(s)? I'll put up a post to that effect tomorrow or Monday if I don't hear anything to the contrary.
Arvid Signeson
player, 865 posts
The story of our people
is written in the stars.
Tue 14 Dec 2021
at 18:30
  • msg #178

Re: OOC III

I'll sit this roll out. Arvid doesn't know much about the religions of other cultures.
Cora
player, 1163 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Tue 14 Dec 2021
at 19:00
  • msg #179

Re: OOC III

Apparently I'm neutral good, had to check my sheet.
Cora
player, 1164 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Tue 14 Dec 2021
at 19:02
  • msg #180

Re: OOC III

Not sure if I should join in, Cora's experience is human, orc and dwarven culture with the Theologian feat representing the dreams her patron sends..
Opalia
player, 734 posts
HP : 34 / 77 - AC : 18
Tue 14 Dec 2021
at 19:10
  • msg #181

Re: OOC III

If Cora has a feat called "Theologian" then I reckon she's qualified to take a stab at this religion check!  Opalia, on the other hand, literally just asked the group a few posts back "What's a HROM?" so I think she's out of the running, lol

I also had to check my sheet to see what I put down for Opi's alignment ~2 years ago, then had to think whether it still matched how I've played her.  It's Chaotic Good, and I'm thinking that checks out :P
Cora
player, 1165 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Tue 14 Dec 2021
at 19:17
  • msg #182

Re: OOC III

I'm down to be CG or LG basically Cora is very close to a more fantasy based version of my own morality and condensing "I believe in a social contract where those with power should be required to help those without but not in a Randian way and that authority by virtue of blood or organization is illegitimate without works to back them and anarcho-communism is ideal but I get that abrupt regime change opens the door to totalitarianism" to one of three alignments is hard
Caell
player, 387 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Tue 14 Dec 2021
at 19:58
  • msg #183

Re: OOC III

Caell has been a temple servant in human lands, combined with his Quinichiat background, so he has a decent Religion score with +5. With a roll of 8 I ended on 13.
Sikuaq
player, 454 posts
HP: 35/49 | AC: 14
Wed 15 Dec 2021
at 00:14
  • msg #184

OOC III

Despite what you might think, I'm no use on Religion rolls.  No skill and no bonus from Intelligence either!
Dungeon Master
GM, 1770 posts
What will you do to make
this game more fun?
Wed 15 Dec 2021
at 00:29
  • msg #185

OOC III

Poor Sikuaq, I have made her do so many Religion rolls this campaign, and she is such shit at it :-)

No worries if you don't have an alignment, I mostly think they're stupid and probably told you at some point you didn't need one.

Cora, that's certainly enough to warrant a roll but Cooking was a good thing to use in this context, too (as was Herbalism). Here's just a mish-mash of information from those various sources:

These mushrooms probably have some mind-altering properties. That might just be standard-for-our-world psychedelic chemicals or something more magical or both.

Are they safe to eat? Well, technically they are poisonous, but then so is alcohol. Much like hot peppers, mushrooms evolve their psychedelic properties to discourage stuff from eating them, but then humans actually kind of enjoy it in moderation even though it can have some deleterious effects. What exactly those effects will be you can't say.

Caell and Cora and maybe some others are also aware that many cultures use psychedelics and hallucinogenics as part of religious ceremonies.

Tests of endurance and will, such as walking across hot coals, are also features of many religions. But don't go charging into the pool just yet. It's at least a few feet deep, maybe more in the center, and hot enough to scold you.

Is there a Randian way to believe in a social contract where those with power should be required to help those without? That seems like just the straight up antithesis of her belief system.
Cora
player, 1166 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Wed 15 Dec 2021
at 00:43
  • msg #186

OOC III

In reply to Dungeon Master (msg # 185):

I'm glad my caveat wasn't truly necessary then!
Opalia
player, 735 posts
HP : 34 / 77 - AC : 18
Wed 15 Dec 2021
at 00:59
  • msg #187

OOC III

To boil all that down:  the solution to this challenge is clearly for us all to gobble down our fill of magic mushrooms so we can cross the rainbow bridge to Forza's funhouse and challenge the high priest to a freestyle rap battle!

Let's do this, y'all ;D
Arvid Signeson
player, 868 posts
The story of our people
is written in the stars.
Wed 15 Dec 2021
at 17:03
  • msg #188

OOC III

Yup.
Dungeon Master
GM, 1771 posts
What will you do to make
this game more fun?
Wed 15 Dec 2021
at 23:20
  • msg #189

OOC III

Arvid and anyone else who wants to eat mushrooms, please tell me how much you are eating (Arvid has already done this) and roll a Con save. Cora, if you like, you can try to make a DC 12 Cooking check to give people advantage on these saves (Arvid won't get this on his first roll, but if chooses to eat more, he can choose to eat cooked ones if he wants).

These mushrooms will have some helpful and some not-so-helpful effects, so a higher save is not necessarily better - it means you get less of both. So, if you roll with advantage, you can choose which number to use.
Opalia
player, 737 posts
HP : 34 / 77 - AC : 18
Wed 15 Dec 2021
at 23:36
  • msg #190

OOC III

lol, I love that we're going to have a hallucinogenic trip scene *o*  Presuming Arv persuades Opi that this is what we need to do (DC -3 Persuasion), she'll gobble a whole mushroom the size of an average walnut, not waiting for cooking!

15:34, Today: Opalia rolled 25 using 1d20+6.  Con save.

...aaaaand apparently she just tanks the shroom with nearly no effect, lol
Sikuaq
player, 456 posts
HP: 35/49 | AC: 14
Thu 16 Dec 2021
at 00:39
  • msg #191

OOC III

I think I'm going to have to listen to that old Jim Stafford staple, the Wildwood Fungus  ;)
Arvid Signeson
player, 870 posts
The story of our people
is written in the stars.
Thu 16 Dec 2021
at 01:42
  • msg #192

OOC III

20:41, Today: Secret Roll: Arvid Signeson rolled 15 using 1d20+4.  Con save.

Not sure if I can get in a post tonight, but here's the roll.
Cora
player, 1168 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Thu 16 Dec 2021
at 02:23
  • msg #193

OOC III

Instant REGRET, I love it
Fergus Glowforge
player, 795 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 16 Dec 2021
at 04:51
  • msg #194

OOC III

Fergus will play the part of the old prude and not eat anything until he sees if anyone else turns green... or for those of you who are already green, maybe some other exciting color.


On an unrelated note, on Monday night I fell asleep multiple times while trying to post. Then during the day on Tuesday, I worried that I may have posted something either incomplete or incoherent.

Like
Fergus could feel his stom tighten and thhhhhhhhhhhhhhhhhhh;aw ekah W ;;;;;

or
Fergus could feel his

As it turns out, while not Pulitzer worthy, the post was at least readable.


Has that ever happened to anyone else?
Opalia
player, 738 posts
HP : 34 / 77 - AC : 18
Thu 16 Dec 2021
at 05:02
  • msg #195

OOC III

In reply to Fergus Glowforge (msg # 194):

Oh gosh, I've done exactly that before, Fergus!  A few years back I was posting for another game from my phone in bed late at night, while tired and nodding off.  I really wanted to finish the post before going to sleep... and I did.  Posted my message and went to sleep and all was well!  However, when I checked the post the next morning I discovered that my final line of dialogue started off well, but after about five words it devolved into something like "hhhhhhhhhhhhhhhhhhhhhhhhgggffllllllllxfff."  I had even formatted it properly with the dialogue color and a period at the end and everything, but just kinda had a stroke when writing it I guess, LOL

Worst thing was that nobody mentioned it... still not sure if the other players were just pretending like nothing happened, or if I got my edit in before anybody saw it ;P
Fergus Glowforge
player, 796 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 17 Dec 2021
at 04:10
  • msg #196

OOC III

Glad I'm not the only one!

Once or twice in this game I've been so excited to post a comment about something that I accidentally posted it in the game thread instead of in the OOC thread. No orange color. No OOC prefix. Just me (not Fergus) commenting away. Like you, Opalia, I hopefully deleted before anyone else caught it, but maybe you were all just being nice.

Now let me double check this is the OOC thread before I post...
Arvid Signeson
player, 872 posts
The story of our people
is written in the stars.
Tue 21 Dec 2021
at 20:01
  • msg #197

OOC III

Sorry guys. Been a rough week. I've been struggling to work up the enthusiasm to post. I'll try to get something up shortly.
Dungeon Master
GM, 1774 posts
What will you do to make
this game more fun?
Wed 22 Dec 2021
at 01:38
  • msg #198

Re: OOC III

Arvid Signeson:
Sorry guys. Been a rough week. I've been struggling to work up the enthusiasm to post. I'll try to get something up shortly.


Sorry to hear that. Fwiw I'm a bit under the weather, and with it being the week before Christmas I imagine it will be a slow week all around
Arvid Signeson
player, 874 posts
The story of our people
is written in the stars.
Wed 22 Dec 2021
at 05:18
  • msg #199

Re: OOC III

After two years of doing everything we could to keep the kids safe, COVID is in our house now. All three of the kids are sick. Yesterday my eldest was the worst. Tonight its the youngest. Its just exhausting all around.
Sikuaq
player, 458 posts
HP: 35/49 | AC: 14
Wed 22 Dec 2021
at 12:44
  • msg #200

Re: OOC III

Best wishes for a quick and full recovery!
Cora
player, 1171 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Wed 22 Dec 2021
at 13:00
  • msg #201

Re: OOC III

Honestly I don't think anyone here is in a particular hurry. There's no party without Arvid, or Fergus or Sikuaq or Opalia or Caell. If any of us are having a rough time, I'm willing to wait
Arvid Signeson
player, 875 posts
The story of our people
is written in the stars.
Wed 22 Dec 2021
at 19:49
  • msg #202

Re: OOC III

Sikuaq:
Best wishes for a quick and full recovery!


Thank you! Kids had a rough night but they're doing better today.

I'll post as I can!
Dungeon Master
GM, 1775 posts
What will you do to make
this game more fun?
Thu 23 Dec 2021
at 15:09
  • msg #203

Re: OOC III

In reply to Arvid Signeson (msg # 199):

Very sorry to hear that. As others have said, no rush here. This is going to be a slow week regardless.
Fergus Glowforge
player, 797 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 24 Dec 2021
at 04:46
  • msg #204

Re: OOC III

Arvid Signeson:
Thank you! Kids had a rough night but they're doing better today.

Good news that they are doing better. And like everyone else says, we can certainly wait in the game.


Happy holidays, everyone, whatever your holiday of choice may be!!!
Dungeon Master
GM, 1778 posts
What will you do to make
this game more fun?
Sat 25 Dec 2021
at 21:23
  • msg #205

Re: OOC III

Fergus, you know that Cora sometimes has scary, even painful memories of her time as a soldier in the Orc Wars and specifically from her time as a prisoner of the orcs. It seems like a bad reaction to the mushrooms has set off an especially bad bout of that. She's hallucinating that she is back in the orcish warrens, and the memories are causing her psychic pain.

She'll need to snap out of it on her own, but hearing your reassuring voice is surely a help to her.

It's not all bad news, either: the mushrooms have also given her levitation, which will be a help for crossing the pool of boiling water.

Cora, you can make future Wis saves against the hallucinations with advantage, thanks to Fergus's help.
Fergus Glowforge
player, 799 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 26 Dec 2021
at 04:04
  • msg #206

Re: OOC III

I adjusted my last post slightly based on the fact that Fergus has some idea of what is going on. I took the liberty of assuming she's levitating far enough off the ground that Fergus can't reach her hand but can still get a hold of her ankle to squeeze it... you know... the reassuring squeeze of an ankle... through a boot. What could be more reassuring than that?

Okay, maybe it's not as helpful as squeezing someone's hand, but what's a dwarf to do?
This message was last edited by the player at 04:07, Sun 26 Dec 2021.
Cora
player, 1173 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Wed 29 Dec 2021
at 05:55
  • msg #207

Re: OOC III

Just to clarify should I be saving again? I held back as I didn't want to crowd anyone else's actions but should I be trying to float over or post something?
Arvid Signeson
player, 876 posts
The story of our people
is written in the stars.
Wed 29 Dec 2021
at 06:09
  • msg #208

Re: OOC III

Is Opalia in similar straits? I was waiting to see the results of her actions before posting again. I presume we will all end up eating enough of these mushrooms to 'levitate' but it seemed wise to approach this stepwise.
Dungeon Master
GM, 1779 posts
What will you do to make
this game more fun?
Wed 29 Dec 2021
at 22:27
  • msg #209

OOC III

Cora:
Just to clarify should I be saving again? I held back as I didn't want to crowd anyone else's actions but should I be trying to float over or post something?


No, I think we're waiting on me at this point. I'll try to update tonight or tomorrow.

And no, Arvid, Opalia still isn't having much reaction. Of course she's free to keep eating more...
Arvid Signeson
player, 877 posts
The story of our people
is written in the stars.
Thu 30 Dec 2021
at 01:30
  • msg #210

OOC III

We'll get there. Should probably allow for a DM post at this point, and then we can eat more mushrooms.
Cora
player, 1174 posts
Elven chain/shield
HP:49/52 | AC: 18 | PP: 9
Thu 30 Dec 2021
at 05:27
  • msg #211

OOC III

I had a really nice mushroom burger the other week and thought of this storyline. It was smoked gouda, smoked portabella and smoked bacon, very nice. Paired with truffle fries with garlic aioli and a mezcal cocktail with smoked jalapeno syrup.

The food obsession isn't just the character, sadly.
This message was last edited by the player at 05:27, Thu 30 Dec 2021.
Dungeon Master
GM, 1780 posts
What will you do to make
this game more fun?
Thu 30 Dec 2021
at 22:42
  • msg #212

OOC III

That's a lot of smoke!
Arvid Signeson
player, 879 posts
The story of our people
is written in the stars.
Fri 31 Dec 2021
at 17:10
  • msg #213

OOC III

Slightly better save than Cora, but less dose. Lets see how this goes.
Opalia
player, 741 posts
HP : 34 / 77 - AC : 18
Sat 1 Jan 2022
at 00:03
  • msg #214

OOC III

Opi has now downed a total of 14 whole magic mushrooms, so let's see if a 15 Con save is low enough for her to feel it ;P

At this rate our friendly neighborhood goliath might soon find herself on a Spelljammer sailing through the astral sea toward naval warfare against the cosmic penguin armada!
Dungeon Master
GM, 1783 posts
What will you do to make
this game more fun?
Sat 1 Jan 2022
at 13:22
  • msg #215

OOC III

Happy new year! Technically my last post should maybe have been a DM to Arvid, but this seemed more fun :-)
Arvid Signeson
player, 880 posts
The story of our people
is written in the stars.
Sat 1 Jan 2022
at 13:25
  • msg #216

OOC III

This is fabulous.

Happy New Year!
Sikuaq
player, 461 posts
HP: 35/49 | AC: 14
Sat 1 Jan 2022
at 15:02
  • msg #217

OOC III

Happy New Year everyone!
Caell
player, 389 posts
Quinichiat Warlock 7
HP:52/52 | AC:16 | PP:14
Sat 1 Jan 2022
at 23:56
  • msg #218

OOC III

Happy new year!
Dungeon Master
GM, 1784 posts
What will you do to make
this game more fun?
Sun 2 Jan 2022
at 23:45
  • msg #219

OOC III

Opi,

Now that you can safely enter the water, it will also provide temporary relief from the acid damage.

Caell,

The pond is 200' across, and it looks like DD's range is 500', so you're good on that.

Fergus,

Can you confirm you want to go with Caell?

Cora,

That's 10 psychic damage.
Opalia
player, 743 posts
HP : 34 / 77 - AC : 18
Mon 3 Jan 2022
at 23:13
  • msg #220

OOC III

DM: would Opi feel reasonably confident in being able to wade across the boiling lake without losing her footing or dropping into unseen deep spots?  Not sure if the water is clear or obviously shallow enough to determine that.

She'd be fine to backstroke herself across this nice, cool lake, but she wanted to offer to carry across little friends without cooking them, too!  Seems like some might be tripping hard enough to need a little help in spite of new abilities to cross *cough* (Arv) *cough* :)
Arvid Signeson
player, 883 posts
The story of our people
is written in the stars.
Tue 4 Jan 2022
at 01:24
  • msg #221

OOC III

*Have you ever really looked at your hands? I mean have you ever really LOOKED at them?*
Dungeon Master
GM, 1785 posts
What will you do to make
this game more fun?
Tue 4 Jan 2022
at 20:46
  • msg #222

OOC III

In reply to Opalia (msg # 220):

Yeah. The bottom is surely a little slippery - it's covered in mushrooms - so there will be a DC 6 Acrobatics check. If you're distracted, say by a Northman monk begging you not to crush the mushrooms, you'll have to roll with disadvantage. But you don't see any major impediments.
Fergus Glowforge
player, 802 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 7 Jan 2022
at 04:15
  • msg #223

OOC III

Uh-oh. Just saw Sikuaq's CON save. If she and Arv BOTH start tripping, Fergus may just lose it :)
Dungeon Master
GM, 1787 posts
What will you do to make
this game more fun?
Fri 7 Jan 2022
at 13:11
  • msg #224

Re: OOC III

Will be exciting. Post from me coming hopefully later today, sorry for the delay.
Cora
player, 1176 posts
Elven chain/shield
HP:32/52 | AC: 18 | PP: 9
Fri 7 Jan 2022
at 13:14
  • msg #225

Re: OOC III

Never apologize for being your amazing self.

It's appreciated, obv, but I think everyone here is invested enough
Dungeon Master
GM, 1788 posts
What will you do to make
this game more fun?
Fri 7 Jan 2022
at 14:37
  • msg #226

Re: OOC III

In reply to Cora (msg # 225):

Thanks very much, this is good for me to hear :-)
Sikuaq
player, 465 posts
HP: 35/49 | AC: 14
Fri 7 Jan 2022
at 16:05
  • msg #227

Re: OOC III

Hang in there Fergus - the DM and I are figuring out what the impact will be.  Might be less innocent than Arv though!  >:)

And thanks to Cora for being vocal.  I don't say it enough, but this is a fantastic game and the DM has and continues to do an amazing job of providing enjoyable scenes in which we get to act.  Huzzah!
Arvid Signeson
player, 884 posts
The story of our people
is written in the stars.
Sat 8 Jan 2022
at 19:44
  • msg #228

Re: OOC III

Oh, wow…

And Valaku! Kind of always hoped he would magically reappear one day.
Arvid Signeson
player, 885 posts
The story of our people
is written in the stars.
Mon 10 Jan 2022
at 00:39
  • msg #229

Re: OOC III

Dungeon Master:
Inspiration to Sikuaq! For a beautiful post, and for letting me so thoroughly fuck their character's shit up.


Quote posting from the other OOC.

Excellent post! I feel wildly ill prepared to predict the ramifications of this :) Wishing I hadn't suggested eating the mushrooms now, even though I don't see an alternative!
Opalia
player, 746 posts
HP : 34 / 77 - AC : 18
Mon 10 Jan 2022
at 01:05
  • msg #230

Re: OOC III

In the short term, I reckon arriving at the Forza temple with a gosh-dang FIRE DEMIGODDESS will improve bargaining power with the clergy there :D  Wow, awesome development and awesome post, Sik!
Cora
player, 1177 posts
Elven chain/shield
HP:32/52 | AC: 18 | PP: 9
Mon 10 Jan 2022
at 17:30
  • msg #231

Re: OOC III

Having one of those days where I don't know what to write. Will try later!
Dungeon Master
GM, 1792 posts
What will you do to make
this game more fun?
Mon 10 Jan 2022
at 19:23
  • msg #232

Re: OOC III

In reply to Cora (msg # 231):

No rush! And no pressure - you can even just tell me here in OOC where you want to continue across to the temple, go back, or do something else. You've had a few good posts already about Cora's flashbacks, so while you're welcome to do more, don't feel obliged. I know it's a lot to invent new details every time.
Cora
player, 1178 posts
Elven chain/shield
HP:32/52 | AC: 18 | PP: 9
Mon 10 Jan 2022
at 21:03
  • msg #233

Re: OOC III

Heading across, I'll try to write something
Fergus Glowforge
player, 804 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Tue 11 Jan 2022
at 03:29
  • msg #234

Re: OOC III

WHOA!!!!

Just catching up. Did not see that coming.
Dungeon Master
GM, 1793 posts
What will you do to make
this game more fun?
Fri 14 Jan 2022
at 21:18
  • msg #235

OOC III

Super busy couple of days for me, so just going to update a few quick things here in OOC:

Cora, that will be 12 psychic damage.

Everyone on the temple side of the pond can see the figure in the doorway now. It still hasn't moved or reacted to you.

I believe everyone has crossed the pond now? Valaku's wolf Senna is still on the other side, for whatever that's worth.

If I'm right that you're all on the temple side now, then you can let me know whether you want to enter the temple, try to speak the figure, go back for Senna, worry over Sikuaq, something else?

Have a good weekend!
Fergus Glowforge
player, 805 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 16 Jan 2022
at 06:21
  • msg #236

OOC III

Just to confirm, we've only had a short rest recently (since meeting Brigha), right (not a long rest)?
Cora
player, 1180 posts
Elven chain/shield
HP:20/52 | AC: 18 | PP: 9
Sun 16 Jan 2022
at 13:54
  • msg #237

OOC III

In reply to Dungeon Master (msg # 235):

Dang this psychic damage is messing me up!
Fergus Glowforge
player, 807 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 17 Jan 2022
at 02:37
  • msg #238

OOC III

Arvid Signeson:
"Senna!" Arvid exclaimed. "SENNA! WAIT THERE!" he said louder, cupping his hands to project his voice across the cavernous expanse. "WE'LL COME BACK!"

"AND TRY NOT TO STEP ON THE MUSHROOMS!"

Inspiration to Arvid for this post. It wouldn't be so funny if he wasn't normally so reserved and logical, but put a couple mushrooms in that guy and he gets a little zany (you know, yelling really loud, expecting animals to understand him, and worrying greatly about the welfare of mushrooms)!
Arvid Signeson
player, 888 posts
The story of our people
is written in the stars.
Mon 17 Jan 2022
at 12:27
  • msg #239

OOC III

Thank you :)

I have to say this scene has gone anything but how I'd expected, but I'm here for it.
Dungeon Master
GM, 1795 posts
What will you do to make
this game more fun?
Mon 17 Jan 2022
at 14:53
  • msg #240

OOC III

You've had a short rest but not a long one. Fergus, it's not too late for you to cast MCW if you want to do so, and we can even say it happened before this latest commotion. Just let us know if you decide you want to do that.
Cora
player, 1183 posts
Elven chain/shield
HP:20/52 | AC: 18 | PP: 9
Tue 18 Jan 2022
at 16:26
  • msg #241

OOC III

Proficiency with Wisdom saves my ASS
Dungeon Master
GM, 1797 posts
What will you do to make
this game more fun?
Tue 18 Jan 2022
at 16:35
  • msg #242

OOC III

Cora:
Proficiency with Wisdom saves my ASS


Good news! You weren't due for one yet. We'll save this for when you are, but it's only every minute. I've been just sort of eyeballing that so far, but you've got seconds and seconds of pain-free existence still coming to you :-)
Dungeon Master
GM, 1802 posts
What will you do to make
this game more fun?
Sun 30 Jan 2022
at 23:32
  • msg #243

OOC III

Edited my post to give you all a little more to respond to.
Fergus Glowforge
player, 810 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 31 Jan 2022
at 03:16
  • msg #244

OOC III

Gah! Didn't think I'd be afk while on vacation,  but I was. Sorry for the lack of notice. Glad to see Opi is her old self, but wondering what Fergus might have to sacrifice for some intel..
1. His warhammer. Useful. Would be difficult to lose, but maybe worthwhile enough to get us something. Plus he could create a new one with one of his spells with time/materials.
2. The ingots! Not sure he's ready to sacrifice augury for any amount of intel, but I'llput it on the table,
3. His beard! While insubstantial from a meta standppint, this would be unheard of for a dwarf. I don't think he could do it, but I couldn't make a list with only 2 items in it.

Any other ideas?
Fergus Glowforge
player, 812 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 31 Jan 2022
at 03:49
  • msg #245

OOC III

I like this exercise of what do you have that you'd be willing to give up for some information. I won't have full access to my character sheet until tomorrow, but plan on going through that for more ideas when I get home. If nobody opposes discussing here in OOC, we might be able to reach a consensus more quickly.
Opalia
player, 751 posts
HP : 34 / 77 - AC : 18
Mon 31 Jan 2022
at 05:06
  • msg #246

OOC III

Nothing this holy dope can tell us is worth sacrificing the FIREBEARD!!!!  Opi will go to war to defend Fergus's glorious beard.

I think the better question is: what information are we seeking that we can't get by other means?  Maybe 'Where will Garduk strike next?'  or perhaps 'where in Gruundelheim can we find a proper hot toadie?' ;D
Cora
player, 1185 posts
Elven chain/shield
HP:20/52 | AC: 18 | PP: 9
Mon 31 Jan 2022
at 14:08
  • msg #247

OOC III

Sorry again that I take so long to write. I'm routinely paralyzed with self-doubt recently. Going to put effort in today see what I can make
Sikuaq
player, 472 posts
HP: 35/49 | AC: 14
Tue 1 Feb 2022
at 18:30
  • msg #248

OOC III

My thoughts are more in line with Opalia's - is there something we can't live without, that we have no choice but to treat with the priest of Forza to obtain?  I'm not sure at this time that there is, though I'm willing to hear other perspectives.

I think some of the options considered as sacrifices sound great from a story perspective, but I'd really want to be confident you are getting something truly valuable in return.

Right now I'm thinking Sikuaq will not ask any questions.  She'd love to be able to disguise the fiery hair and lava tentacles, but I suspect the cost would be too great coming from the priest.
Opalia
player, 753 posts
HP : 34 / 77 - AC : 18
Wed 2 Feb 2022
at 04:58
  • msg #249

OOC III

Yes, Sik said it better than I could!  Let's make sure we stand to get something worthwhile out of this before offering up the sacrifices :P
Cora
player, 1188 posts
Elven chain/shield
HP:20/52 | AC: 18 | PP: 9
Wed 2 Feb 2022
at 12:57
  • msg #250

OOC III

Sadly I did what I did in character and though your arguments are smart and reasoned I fear I can't rescind my decision. Perhaps it won't be instant, or perhaps I'll need to deal with the consequences.
Arvid Signeson
player, 892 posts
The story of our people
is written in the stars.
Wed 2 Feb 2022
at 15:41
  • msg #251

OOC III

Arvid has no questions. He is just satisfied to have Opalia returned to health.
Fergus Glowforge
player, 813 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 6 Feb 2022
at 04:41
  • msg #252

OOC III

Doing a little research right now about Garduk's staff. Will post IC shortly!
Fergus Glowforge
player, 815 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 6 Feb 2022
at 06:52
  • msg #253

OOC III

Okay, you don't have to read all this, but I wanted to share what I've dug up regarding the staffs. Turns out, there were more references to them than I thought!!!

Way back in Guthluthic, we ran across the first staff (I totally forgot about this), which eventually went to Sikuaq.
Chapter 3, msg #322
Dungeon Master:
At last the shaking stopped, the smoke cleared, and the rocks ceased falling. The chamber was eerily quiet, revealing for the first time the echos of distant, dripping water. The magma was gone, leaving a deep, empty pit in its wake. Opalia clung to the outcropping of hardened magma, her legs dangling precariously over the pit.

Where Cherufe had been there now lay the body of an orc. Any clothing or armor it may once have worn had either rotted or burned away, but the staff in its right hand seemed untouched by time, as did the sword protruding from its chest.

Chapter 3, msg #337
Sikuaq:
Despite her hurts and fatigue, Sikuaq's curiosity would not be overcome.  When the demise of Cherufe revealed an orc's body left behind, she immediately became suspicious of the true nature of the beast they'd slain.  A curse?  A form taken on in defence or anger that took over and could not be shed later?  A bargain?

She pushed herself to her feet again as her companions started examining the remains and she ambled their way in time to receive the staff Arvid offered.  She thanked him quietly and ran raw fingers over its length, tracing the runes inscribed upon its surface.


Brigha identified Garduk as a staff-carrying orc. She also painted a little bit of the big picture here.
Chapter 3, msg #433
Midwife Brigha:
"There remains a graver threat," she continued as if scolding them for indulging the toast she herself had prompted. "Not just to Guthluthic, but to all the North. Indeed, to all the world!" A spectral red hand suddenly appeared floating in the air before her. It faded away, to be replaced by the image of an orc, old by the standards of their people, clutching a gnarled staff. A skull, dark smoke pouring from its eyes, adorned the top of the staff.

"The rumors you have heard are true. Garduk continues to grow his army, pressing elf and Northman alike into his service." A plague of fretful murmurs spread through the crowd.

"Peace, children," the Midwife quieted them. "Your Cave Mother, in her great wisdom, gathers an army of her own. Some of you have met already Leif Olavson of the Kerit tribe, soon to seal the alliance of our peoples by wedding our own Raheera Ironhip. And it is no coincidence that the heroes she has brought to us in our time of need are not orcs alone but a coalition of the great races: human, elf, dwarf, and even our distant cousins the goliaths." Another cheer erupted, which much back-clapping for Opalia.

"Just as in the ancient days of the Starbound Alliance, when the races first united to banish the beasts of Hrom from this land, so shall they unite now in opposition to his servant." More muttering. "Yes, children, make no mistake. Garduk serves Hrom. From where else could he derive his otherworldly power?"

"But fear not! At the helm of these heroes is none other than a daughter of Baghtru, the first orc. For this shall be an alliance of all the races under the command of the orcs, just as in our Grandfather's day." The assembled orcs cheered lustily.


Fergus thought he saw Garduk in this vision. But maybe it was Stormbringer.
Chapter 5, msg #39
Fergus Glowforge:
The vision was brief, and not nearly as clear as the one before. Fergus squeezed the ingots again in hopes they had more to tell, but they quickly cooled in the swirling storm. The message was far from certain, but considering the circumstances, Fergus was thankful for whatever hints the Great Mountain would deliver. "I saw an orc. Garduk, I presume, holding a staff with a skull on its end. It spewed shadows, which confirms our suspicions about his allegiance with the creatures of the Turnugaq. It was an eerie sight, but I also sensed a strength born of our combined number. For that reason, I say we stick together."

Chapter 5, msg #78
Dungeon Master:
"Stormbringer," the orc repeated, as though its meaning were self-evident. "He carry..." the prisoner paused, searching for a word, and settled on, "head. On stick." He pointed to the staff Sikuaq carried. "Dead head. His word is word of Garduk. Garduk. You know?"


Invisible Opalia gathered some intel from the orcs about the staff and their own (lack of) dedication.
Chapter 5, msg #110
Opalia:
Opalia was almost too busy poking at and peering through her invisible self to mind the passing bad-orc patrol, but she paused to listen to their grumbled words.  The patrol passed so close that they'd surely have been noticed, if not for the magics of her friends.  Once the patrol finally passed beyond earshot, Opalia said, "Little friend Cora, did you make me UN-SEEABLE?!  This is the best and most clever magic!  Look at this!  Oh, wait.  You cannot see it, HEH!"  Cora was suddenly compressed and hoisted off her feet by an enthusiastic invisible goliath hug!

Once her excitement had abated for long enough to consider another subject, she said, "These bad-orcs do not like STORMBRINGER either!  They do not want him for chieftain, but they are scared of the staff.  They say it was made by Kinak, and that staff is the powerful one, not Garduk!"  Opalia nodded, without realizing nobody could see it.  She then added, "Bad-orc army will not fight so hard to protect bad-Garduk.  Good for us!"


Arvid and Opalia teamed up to steal Stormbringer's staff...
Chapter 5, msg #130
Dungeon Master:
Arvid and Opalia approached the wagon, slinking invisibly past its orcish guards. The only obvious way into the wagon was through the doors on either side. The doors, though reinforced with metal plates, had an obvious handle and would likely not be difficult to open. There was a small window, likely too tall for a human to peer into, through which Opalia could see a single orc wearing a mask crafted from a skull. He held a staff with a skull on its tip and seemed to be concentrating on something, presumably maintaining the storm he was channeling.

Chapter 5, msg #136
Dungeon Master:
Arvid threw open the door of the wagon, his invisible hand snatching the skull-headed staff from the startled shaman. The Northman's bear arms punched Stormbringer in the face as he Arvid made his escape, but the shaman took the blows in stride, reaching out a hand to send lightning coursing through the retreating Northman. (15 lightning damage, DC 14 Dex save to take half) His speedy retreat also earned him a slash from one of the rear guards (hits AC 19 for 10 damage).

Opalia, in an uncharacteristic rage, smote Stormbringer a great blow from her maul and then dragged the shaman out of the wagon and through the snow.

Only then did Arvid begin to notice the numbness spreading up his arm from the hand holding the staff. At first it was indistinguishable from the wet cold of the storm, but it quickly became more than that, like ice spreading through his veins and threatening to freeze his arm solid.


Stormbringer's staff broke and turned into some kind of enchanted tempest.
Chapter 5, msg #140
Dungeon Master:
A thunderous boom erupted from Stormbringer, shaking the ground and sending boughs heavy with snow flying from nearby trees.

Arvid willed his quickly-numbing hands to drop the staff, and they did, though the unnatural cold continued to burrow into his bones.

Once free of his grasp, the staff twisted and jerked like a dying snake. Then it broke apart, and a living cloud rose up from within, spiraling up and out into the shape of an enormous, sentient tornado. Lightning crackled at the outer reaches of its dark funnel as it slammed two fists of sleet into Arvid.


Upon defeat of the tempest, it swore vengeance upon Gruundelheim.
Chapter 5, msg #170
Dungeon Master:
The black storm kept moving west, its sights now set on Fergus and Farra Glowforge. If the dwarves did not fall to the shadows, then they would die by lightning, and either way the death-touch of the creatures from the Shadowlands would transform them into undead shadows themselves.

Cora bought them some time with two eldritch blasts that dropped the nearest shadow, but more kept coming, becoming visible in the heavy storm only when they were practically upon their victims.

Then Fergus raised his holy symbol. "Otharem othok oz da Khorok undor!" he cried. "Return to your black abyss or fly to your heavens. I care not which, but begone from this place!"

The ground shook. The cleric did not actually grow in size, but he suddenly seemed much larger and sturdier, as if he contained a mountain within himself.

The storm faltered, blowing harder but making less progress. Something was pushing back against it, something strong and unmoving. The dark cloud began to dissipate, breaking apart like a wave upon a rock until only the black outline of a face remained, its features gaunt and harshly angular. "Kaaaaaannnnnn!" it roared.

The ground shook harder in answer, the shadows upon it trembling, frozen in place. Then one-by-one they ripped apart like parchment, each shrieking as it dissipated. The bone-chilling wails announced the presence of more shadows than could be seen in the storm, dozens of them flying off into the aether.

The storm subsided, but the dark face remained etched in the sky. "You shall pay for this, Kann," its thunderous voice boomed. "You and those you care about. My armies are unstoppable and ever-growing. And I shall use them to crush your pathetic dwarves and anyone who dares aid them. None shall stand against the North Wind. Even mountains fall into the sea, eventually."

With that last threat, the face vanished, vaporized like its shadows before it. The snow stopped, the sky cleared, and all was still.

The shadows were gone, and most of the orcish army was presumably scattered on the far side of the bridge. A few, strapped on the near side by their shadowy companions, huddled near the river bank. "Oh, shit," one said to the other two, his orcish profanity familiar even to those who did not speak the language. "Gruundelheim is fucked."


After the tempest was defeated, Sikuaq picked up the remains of that broken staff...
Chapter 5, msg #206 – 208
Sikuaq:
Having spotted the broken staff earlier, Sikuaq excused herself from the dwarves' company and went to collect the two pieces.  As she reached their resting place and squatted down and looked at each closely for any telltale markings or carvings, like her own staff held.

Assuming she saw nothing particularly threatening, she reached out and picked up what would have been the upper portion of the staff.

Dungeon Master:
Valaku followed Sikuaq back to the wreckage and, when he saw her reach for the staff, shot out his hand and grabbed it before she could. "Anatka, no!" He braced himself for a psychic reaction of the kind Arvid experienced, and only after satisfying himself that none was forthcoming did he pass it to Sikuaq for her inspection.

Sikuaq:
Sikuaq was surprised by Valaku's quick intervention, but once that faded she smiled reassuringly.  "Thank you my friend, but I think the evil has been purged from this vessel now.  Along with any other powers it once held," she said a little wistfully, as she puzzled over the engravings along the upper piece of the staff.  They were vaguely familiar to scripts she knew, but in the end she could not make real sense of the markings.

"Perhaps some day it can be remade and put to a better purpose," she mused, bending to retrieve the lower piece of the staff and examining how the two pieces might be fitted together again, given a craftsperson of sufficient skill.  For now they must be content with breaking the device of Kinak and freeing the orc clan to forge its own destiny without Stormbringer's influence.  Lashing the two pieces to her pack, Sikuaq glanced at Valaku again and then jutted her chin to where Arvid was exploring the ruins of the wagon and its inhabitant.

"Shall we go see what our Northman friend has uncovered?"


Fergus worrieed about Sikuaq using her staff (the one from Guthluthic).
Chapter 5, msg #231-232
Fergus Glowforge:
As the journey commenced, Fergus played back the battle in his head. The rage of Opalia was surprising, as was the bravery of Caell and the fiery attack from the ridge by Sikuaq. And while that attack certainly turned the tables and quite well saved all of their lives, something about it... the phoenix, troubled him slightly.

He decided to confront it with the druidess as they walked, taking care to upset neither her nor her steadfast guardian. "I've been meaning to ask," he started, a bit awkwardly. "The fireball you unleashed on Stormbringer. Was that... I mean the shape of the delivery... it reminded me of Cherufe. Did that... "

The topic proved harder for him to discuss than he anticipated. He wiped a bead of sweat from his brow and got to the point. "Did that attack come from the staff? The one we found at the bottom of the pit after defeating Cherufe. And if it did, do we still need to worry about Cherufe?"
Sikuaq:
Sikuaq was happy to chat with Fergus as they made their way back to the Kerit camp.  Her expression betrayed some confusion over his trepidation though.

"Yes, this is the staff we recovered at the end of that battle," she nodded.  "It contains a number of powers related to the facets of Nature.  Animals and elements, mainly.  And that includes Fire, thankfully.  It was most effective against the elemental spirit encased in Stormbringer's staff."

"But what do you mean about the 'shape of the delivery'?  I sent an eagle at our enemy.  The eagle is a lord of the skies in Quinichiat lore, and what better than a proud eagle to confront the evil of Kinak's wind elemental?"


This may be a red herring, but Tuber from Chapter 6 had a stick... or was it a staff?!?!?!? Did we miss something here?
Chapter 6, msg #371
Dungeon Master:
Daug took the group deeper into the ground, down to a small warren filled with the sounds of a dozen orcish children at play. Daug was indeed the oldest, with most of the others not yet in their teens.

One boy sat off to the side, watching the others wrestle and tumble without joining in himself. He was perhaps 6 (which would be more like 8 or 9 in human years) but looked older because of his serious expression and the lines of worry that creased his young face. All the children were small for orcs, surely the result of malnutrition, but Tuber looked especially frail. An unkempt mob of messy, rust-colored hair topped his head, and two oversized, blunt incisors protruded comically from his small mouth. A necklace adorned with the teeth of some predator - a bear, most likely - hung from his neck.

As the party entered the warren, he hopped to his little feet and snatched up a thick branch which he held before him in a pantomime of menace. The branch, upon closer inspection, looked like a druid's staff, adorned as it was with feathers and fur.

"Who are you?" he demanded, his tiny face scowling ferociously.


And finally, most recently...
Chapter 7, msg #375
Dungeon Master:
The fire-worshipers held their breaths, crowding around to see the results of the roll. There were gasps and cries of jubilation when it settled into place with six pips pointing up. The priest gave a thin smile, seeming no more or less pleased by this result than she would have been by any other. "Six," she noted dispassionately. Her eyes met Cora's, and she smiled as if the two shared a secret. "Or do you prefer djor?

It is an inauspicious number among the dwarves. The mark of Hrom, He-Who-Thunders. Yet the orcs favor it, perhaps for the same reason.
"

The die burst into flames, though it had landed far from Forza's fire. The flames vanished as quickly as they had appeared, leaving only a small pile of ash in their wake.

"You have cast away a part of yourself, as we agreed. Let us see what Hrom has been up to."

She indicated the great fire in the back of the temple. Staring into its leaping flames, the party soon recognized a familiar sight. The Resting Place, the eternal home of the elves, which the party had previously defended from the combined forces of Hrom and Forza, still stood and appeared no longer to be under attack. The forest around it was decimated and many of its grand spires reduced to smoking rubble, but it still stood. Elves moved through the charred streets, some digging through rubble, some tending to the wounded, some already working to rebuild.

There was much to lament, however. In addition to the ruin of the city, Hrom's forces had apparently withdrawn largely intact. Dark clouds gathered in the distant sky, and the scene in the flames shifted towards them. Thunder rolled and lightning crackled over towering peaks, where in a cave many dark spirits had marshaled. They were gathered near a crackling black sphere, the beginnings of what would be a portal to the realm of the living. Through the portal could be seen the form of an orcish shaman bearing a skull-headed staff, much like the one Stormbringer had carried.

Then the scene faded, and the fire was fire once more.

Fergus Glowforge
player, 816 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Sun 6 Feb 2022
at 06:59
  • msg #254

OOC III

So Sikuaq has a staff with fire powers.
We broke Stormbringer's staff that appeared to have something to do with wind.
We see Garduk still has a staff of some kind (earth? water?).
Does that mean there is a possibly FOURTH staff?!?!?!
If there is, is there any change the "stick" that Tuber was carrying back in chapter 6 is possibly it? I didn't take a good look at it, but...
Dungeon Master
GM, 1805 posts
What will you do to make
this game more fun?
Sun 6 Feb 2022
at 14:44
  • msg #255

Re: OOC III

Wow. Inspiration to Fergus for pulling all this together! I wish I had quite so grand a scheme. I had forgotten about Sikuaq carrying the broken pieces of Stormbringer's staff! FWIW, I think you all also forgot about an interesting piece of loot from that battle: "a scroll case containing rolled parchment so ancient Arvid feared even to remove it for fear of it crumbling in his hands. It was odd to think of the ordinarily-brutish orcs handling anything so delicate, but perhaps Stormbringer was a special case." IIRC, I told you it would be a high DC sleight of hand roll to get the scroll out undamaged, and you set aside in hopes of finding a better way of accessing it later.

You're right about the skull-headed staff recurring many times, in visions of Garduk and in the hands of Stormbringer. Opalia, in her backstory, also saw an orc carrying such a staff (I think she's shared that with you all previously). Hrom/Kinak is the god of thunder, and it seemed to be an avatar of his that you fought after destroying Stormbringer's staff. Garduk seems to have a similar staff, and it would be reasonable to think that if Stormbringer had one, there may be other lieutenants who have them as well.

Shamans and druids carrying staffs is probably not something that would strike your characters as noteworthy in and of itself (maybe it would Fergus, dwarves being less familiar with such things). The staff Sikuaq took from Cherufe does seem to be source of her current fire-tentacle-form, but while it may be a problem in its own right, there's no obvious connection to the skull-headed staffs. Likewise with little Tuber, who as a budding druid carries a little staff of his own making that may or may not have any magical power.
Arvid Signeson
player, 894 posts
The story of our people
is written in the stars.
Sun 6 Feb 2022
at 15:05
  • msg #256

Re: OOC III

I'm not sure Fergus, our resident historian, can hold any more inspiration. He's full up to the brim. Vote to give Fergus special double inspiration ;)
Sikuaq
player, 473 posts
HP: 35/49 | AC: 14
Mon 7 Feb 2022
at 02:47
  • msg #257

Re: OOC III

Triple, I say!
Fergus Glowforge
player, 817 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Mon 7 Feb 2022
at 06:02
  • msg #258

Re: OOC III

What can I say? Fergus may be a smith by trade, but he still likes mining (in this case, for old messages about staffs), too! He is a dwarf, after all.
Dungeon Master
GM, 1808 posts
What will you do to make
this game more fun?
Mon 7 Feb 2022
at 18:22
  • msg #259

Re: OOC III

I realized from Arvid's question this probably wasn't clear: The Starbound Blade (Cora's sword) has the power to open a portal to the Shadowrealm, which is where the Resting Place is and also where you saw the shadows marshaling. This is what Brigha was proposing to you, that somewhere in these caves is an ancient battlefield from the orcish invasion. The restless spirits lingering there would greatly improve Cora's odds of success in opening the portal.
Arvid Signeson
player, 896 posts
The story of our people
is written in the stars.
Mon 7 Feb 2022
at 18:38
  • msg #260

Re: OOC III

Right! I had forgotten that.

Also, thanks for the reminder about the scroll. The priest of Forza can possibly help us there as well. Not sure if I can get in a post until later but I'll do my best.
Dungeon Master
GM, 1810 posts
What will you do to make
this game more fun?
Wed 9 Feb 2022
at 13:26
  • msg #261

OOC III

Sounds like the intention is to find the ancient battlefield and attempt to open a gate to the Shadowrealm? Please let me know if anyone objects or if anyone wants to do anything else here at the temple. I'll start a new thread tomorrow.

In the meantime, everyone can go ahead and level up!
Arvid Signeson
player, 898 posts
The story of our people
is written in the stars.
Wed 9 Feb 2022
at 14:23
  • msg #262

OOC III

The mushroom effects (Sikuaq aside) were temporary, correct? Arvid can’t still spider climb and Cora isn’t still levitating?
Dungeon Master
GM, 1812 posts
What will you do to make
this game more fun?
Wed 9 Feb 2022
at 14:23
  • msg #263

OOC III

In reply to Arvid Signeson (msg # 262):

Ha, yes. Everything has worn off except for Sikuaq's situation.
Arvid Signeson
player, 899 posts
The story of our people
is written in the stars.
Wed 9 Feb 2022
at 14:44
  • msg #264

OOC III

I'm sure this was asked and answered once before, but does anyone have a decent sleight of hand check? Doesn't sound like the priest is a sure bet to help us. We should probably make an attempt at this though. Arvid's check is +2.
Cora
player, 1192 posts
Elven chain/shield
HP:20/52 | AC: 18 | PP: 9
Wed 9 Feb 2022
at 15:10
  • msg #265

OOC III

Irony, my replacement character for when Cora died fighting that duel in Guthluthic was a bard/rogue...

But sadly Cora has the same sleight of hand as Arvid. Anyone here an Urchin?
Sikuaq
player, 476 posts
HP: 35/49 | AC: 14
Wed 9 Feb 2022
at 15:17
  • msg #266

OOC III

I am also +2, but maybe the lava tentacles give advantage for distraction?  ;)
Caell
player, 395 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Wed 9 Feb 2022
at 17:01
  • msg #267

OOC III

Caell now has 20 charisma, so maybe he can persuade the scroll to open? Otherwise, I have a +3 dex bonus, so that might do the trick.
Opalia
player, 755 posts
HP : 34 / 86 - AC : 18
Wed 9 Feb 2022
at 18:13
  • msg #268

OOC III

+2 here also, so I think Caell is our winner to handle the scroll!  Arv could use the Help action to give Caell advantage, though.  Do any casters have Guidance to add in, just for best chances of success?

Leveled up to 8, yay.  Got a new way to bully enemies with a bonus action, so that should be fun... if I remember to use it :)  We should probably try to arrange a long rest before heading out for the ancient battlefield, even though I'm certain it'll be totally safe.  It feels like it's been a while!
Arvid Signeson
player, 900 posts
The story of our people
is written in the stars.
Wed 9 Feb 2022
at 18:18
  • msg #269

OOC III

Inspiration would work as well if its not reasonable for two people to aid in the process of extracting the scroll. I'm happy to donate mine to the cause. I believe Fergus can cast guidance.
Fergus Glowforge
player, 818 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 10 Feb 2022
at 02:39
  • msg #270

OOC III

Fergus has a -1 sleight of hand (groan), but he does have Guidance as a cantrip and would be happy to cast it.

I suggested Caell try to do it in IC thread. At first I thought we might want not to do it in front of the creepy priest, but on the other hand, I didn't want to delay its reading any further. So I vote for Caell + guidance + assistance (if someone wants to assist).
This message was last edited by the player at 03:03, Thu 10 Feb 2022.
Cora
player, 1194 posts
Elven chain/shield
HP:27/59 | AC: 18 | PP: 9
Thu 10 Feb 2022
at 03:09
  • msg #271

OOC III

How does everyone feel about the Banishment spell?
Opalia
player, 756 posts
HP : 34 / 86 - AC : 18
Thu 10 Feb 2022
at 03:17
  • msg #272

OOC III

In reply to Cora (msg # 271):

Banishment is pretty dang great!  I suspect we'll be facing plenty of elemental or extraplanar enemies in the future, and if you can maintain the spell for the whole minute on such an enemy then it's banished back to its home plane :D

Also Fergus: your fish pun is appreciated :)
Fergus Glowforge
player, 820 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Thu 10 Feb 2022
at 03:34
  • msg #273

OOC III

I was going to add a "no offense, Opalia" to the end of Fergus's speech, but I thought that was too over the top, but I'm glad you caught it!!!!

I DID edit my post to give Cora's hand a squeeze when she so generously offered up her die for sacrifice to Forza. Didn't want to leave her hanging.
This message was last edited by the player at 04:50, Thu 10 Feb 2022.
Arvid Signeson
player, 901 posts
The story of our people
is written in the stars.
Thu 10 Feb 2022
at 19:41
  • msg #274

OOC III

Nicely done :)
Dungeon Master
GM, 1823 posts
What will you do to make
this game more fun?
Wed 16 Feb 2022
at 15:10
  • msg #275

OOC III

Posted the Chapter Eight thread, but you're free to keep posting in Seven if there's more you want to do to wrap up at the Forzite temple. It seemed like folks were mostly ready to move along, though. I didn't advance things too far so you have an opportunity to talk to Sikuaq and do whatever else you'd like to do before reaching the battlefield.
Opalia
player, 758 posts
HP : 34 / 86 - AC : 18
Thu 17 Feb 2022
at 00:31
  • msg #276

OOC III

Did we get any kind of downtime for a rest between chapters?  It didn't come up IC, but we were pretty tapped and I feel like we would have tried to arrange that before venturing on a dangerous new expedition into the haunted bowels of the world!
This message was last edited by the player at 00:31, Thu 17 Feb 2022.
Sikuaq
player, 484 posts
HP: 35/49 | AC: 14
Thu 17 Feb 2022
at 00:34
  • msg #277

OOC III

Agreed.  And we could use that time to also have Sikuaq relay the information from the scroll.  Just didn't really want to offer free information to the priestess, after she charged Cora a valuable personal item earlier.
Dungeon Master
GM, 1825 posts
What will you do to make
this game more fun?
Thu 17 Feb 2022
at 01:09
  • msg #278

OOC III

Yeah, I suppose we can assume a long rest has occurred.
Arvid Signeson
player, 902 posts
The story of our people
is written in the stars.
Thu 17 Feb 2022
at 21:07
  • msg #279

OOC III

Did we recover Senna?
Dungeon Master
GM, 1827 posts
What will you do to make
this game more fun?
Thu 17 Feb 2022
at 21:23
  • msg #280

Re: OOC III

In reply to Arvid Signeson (msg # 279):

No.
Fergus Glowforge
player, 822 posts
Dwarf Cleric 7
HP: 52/66 | AC: 19
Fri 18 Feb 2022
at 03:52
  • msg #281

Re: OOC III

Is it too late to look for Senna at the end of chapter 7?

This may be RL me creeping into Fergus's person, but I don't think I could leave the poor girl underground on her own without at least looking for her!
Dungeon Master
GM, 1829 posts
What will you do to make
this game more fun?
Fri 18 Feb 2022
at 21:16
  • msg #282

Re: OOC III

Fergus Glowforge:
Is it too late to look for Senna at the end of chapter 7?

This may be RL me creeping into Fergus's person, but I don't think I could leave the poor girl underground on her own without at least looking for her!


We can say you made some effort to find her but failed to do so.
Arvid Signeson
player, 906 posts
The story of our people
is written in the stars.
Tue 22 Feb 2022
at 19:43
  • msg #283

Re: OOC III

Jockeying for position here, but if I can't get through the front row Cora and Opalia are going to feel awfully windy.
Cora
player, 1202 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Tue 22 Feb 2022
at 20:13
  • msg #284

Re: OOC III

You're welcome to push past Cora if that's okay with you?
Opalia
player, 761 posts
HP : 86 / 86 - AC : 18
Tue 22 Feb 2022
at 23:01
  • msg #285

Re: OOC III

Opi's MO is to run straight at the enemy, so an extra wind-push from behind is totally fine :D  It's a strength save though, so likely won't affect her either way!  What's the DC, Arv?
Dungeon Master
GM, 1831 posts
What will you do to make
this game more fun?
Wed 23 Feb 2022
at 01:24
  • msg #286

OOC III

I'll write a proper post in the morning but this will be relevant for Opi and perhaps Fergus as well so sharing the mechanics now:

The fog does get pushed back 15' by the gust of wind (and if you want/need the speed boost, anyone can choose to fail the save and get pushed and extra 15'themselves), but it responds less like a fog than you might expect. It sort of coalesces and resists the gust of wind before finally getting pushed back, and you get the sense that there's something of substance here that you actually could attack (and that plans to attack you).
Arvid Signeson
player, 907 posts
The story of our people
is written in the stars.
Wed 23 Feb 2022
at 01:50
  • msg #287

OOC III

For what its worth the save is 16, but Arvid is intending to 'push through' the front line before casting it. I wasn't trying to get the group.
Dungeon Master
GM, 1832 posts
What will you do to make
this game more fun?
Wed 23 Feb 2022
at 02:54
  • msg #288

OOC III

In reply to Arvid Signeson (msg # 287):

I got that but probably didn't explain clearly. I don't think anyone *has* to roll the save, but someone could choose to use it for extra movement if they wanted to. After getting pushed back, the fog will be 50' from the front line. It will still try to advance, but the gust of wind will slow it down.
Opalia
player, 763 posts
HP : 86 / 86 - AC : 18
Wed 23 Feb 2022
at 04:05
  • msg #289

OOC III

That all works for me!  Opi will remain maybe 15 feet ahead of the squishies, and anyone else who wants to be on the front line can be guarded by Protection style.  Otherwise, a readied attack is there if an identifiable enemy gets in reach :)
Arvid Signeson
player, 909 posts
The story of our people
is written in the stars.
Fri 25 Feb 2022
at 15:01
  • msg #290

OOC III

If there's something physical to attack, Arvid still has his action. I'm just unclear if there's a target.
Sikuaq
player, 488 posts
HP: 35/49 | AC: 14
Fri 25 Feb 2022
at 15:26
  • msg #291

OOC III

I'll get a post up sometime today, sorry for the delay.  Probably going to go big with a Fireball, but we'll see.
Dungeon Master
GM, 1835 posts
What will you do to make
this game more fun?
Fri 25 Feb 2022
at 15:46
  • msg #292

OOC III

Arvid Signeson:
If there's something physical to attack, Arvid still has his action. I'm just unclear if there's a target.


Yes, you can attack the mist. There does seem to be something of substance there.
Arvid Signeson
player, 910 posts
The story of our people
is written in the stars.
Fri 25 Feb 2022
at 19:56
  • msg #293

OOC III

Edits and plenty of dice rolls.

Arvid moves to stand beside Opalia and attacks with his astral arms. As I read the spell, Gust of Wind continues to flow in the same direction from Arvid's point of origin so it moves with him. Strength save DC 16 again to resist.
Dungeon Master
GM, 1837 posts
What will you do to make
this game more fun?
Mon 28 Feb 2022
at 22:19
  • msg #294

OOC III

I maybe didn't make this clear but everyone has actions now. Only Arvid and Opi need to make saves, and their actions will resolve after everyone else's.
Sikuaq
player, 491 posts
HP: 24/54| AC: 14
Wed 2 Mar 2022
at 21:22
  • msg #295

OOC III

I took a kicking in that battle and am now below half hit points (30 gone, 24 remaining).  Do we have any party healing potions?  I have nothing showing on my sheet, and short of casting a bunch of Cure Wounds spells I will need a rest before we tackle the battle in the Resting Place.

Sorry for slowing us down  :(
Cora
player, 1205 posts
Elven chain/shield
HP:44/59 | AC: 18 | PP: 9
Wed 2 Mar 2022
at 23:15
  • msg #296

OOC III

Could stop and cook you a meal for extra healing goodness :)
Dungeon Master
GM, 1839 posts
What will you do to make
this game more fun?
Thu 3 Mar 2022
at 02:42
  • msg #297

OOC III

I don't know for sure but unlikely you have healing potions, I've been stingy with them. You could certainly root through the remains on the battlefield to try to find some. Or enjoy a nice cemetery picnic :-)
Fergus Glowforge
player, 828 posts
Dwarf Cleric 8
HP: 59/74 | AC: 19
Thu 3 Mar 2022
at 05:01
  • msg #298

OOC III

Fergus has no potions, but he does have 4 1st lvl spell slots that aren't good for much else other than Cure Wounds.

With that said, I am down 15hp, too, so wouldn't mind a short rest and some of Cora's home cooking if we can afford the time.


P.S. Thank you, Cora, for ending the mist before my action and saving me a 2nd level spell slot!!!
This message was last edited by the player at 05:03, Thu 03 Mar 2022.
Opalia
player, 767 posts
HP : 78 / 86 - AC : 18
Thu 3 Mar 2022
at 05:32
  • msg #299

Re: OOC III

For those of y'all concerned about being dead on our feet, don't forget we were freshly rested coming into this fight! :)  From earlier in this thread:
Opalia:
Did we get any kind of downtime for a rest between chapters?    It didn't come up IC, but we were pretty tapped and I feel like we would have tried to arrange that before venturing on a dangerous new expedition into the haunted bowels of the world!
Dungeon Master:
Yeah, I suppose we can assume a long rest has occurred.

EDIT: I think a short rest + hit dice + Cora's cooking should probably cover us for the damage taken this fight.
This message was last edited by the player at 05:33, Thu 03 Mar 2022.
Caell
player, 404 posts
Quinichiat Warlock 8
HP:44/59 | AC:16 | PP:14
Thu 3 Mar 2022
at 07:37
  • msg #300

Re: OOC III

If we're taking a short rest, Caell can heal Sikuaq as he'll be getting the slot back without a long rest.

Casting one Cure Wounds at 4th level for 29 healing.
Caell rolled 29 using 4d8+9. Cure Wounds.
Arvid Signeson
player, 914 posts
The story of our people
is written in the stars.
Thu 3 Mar 2022
at 14:31
  • msg #301

Re: OOC III

Arvid is back at full with 1 healing die and Cora's cooking if applicable.
Dungeon Master
GM, 1840 posts
What will you do to make
this game more fun?
Thu 3 Mar 2022
at 22:39
  • msg #302

OOC III

I think this is clear at this point, but just in case:

Everyone got a long rest before the fight with the mist.
Everyone should now be level 8.
Everyone can now take a short rest.

Cora, assuming you're going to attempt to open a gate, here are the details:

You may attempt to open a gate to the Shadowlands by making a Religion check. The DC depends on the amount of latent magical power in the vicinity and how thin the barrier between the realms is at the place. Recent deaths are one of the major factors that contributing to a thin barrier between the realms, but there are others. You may attempt multiple times if you fail, but each attempt (including the first) grants a level of exhaustion and reduces your hit point maximum by 1d6.

This will be a DC 8 if attempted on the outskirts of the battlefield or a DC 6 if you wade into where the skeletons are thickest.
Fergus Glowforge
player, 831 posts
Dwarf Cleric 8
HP: 59/74 | AC: 19
Thu 3 Mar 2022
at 23:13
  • msg #303

OOC III

Fergus will insist on providing Guidance, as well!
Sikuaq
player, 492 posts
HP: 24/54| AC: 14
Thu 3 Mar 2022
at 23:42
  • msg #304

OOC III

Thanks everyone!  I understood we'd had a rest beforehand, but a failed save vs the fog cost me 30 dmg right off the top, and I've not rolled especially well when it comes to hit points.  That took me below half in one fell swoop.  Not the best place to be coming into the big battle!

Caell's spell plus a bite from Cora's pot will see me right as rain though, or perhaps that should be fire?  Anyway, appreciate the accommodation!
Cora
player, 1207 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Fri 4 Mar 2022
at 17:42
  • msg #305

OOC III

Sorry that the food cooked is kind of boring but oatmeal seemed appropriate before a battle. Sticks with you, good sticky food!
Opalia
player, 769 posts
HP : 86 / 86 - AC : 18
Fri 4 Mar 2022
at 18:16
  • msg #306

OOC III

Boring?  No way!  A good oatmeal with applies in it sounds gooood.

Actually, I haven't had breakfast yet, so I'm gonna go enjoy some HP-restoring oatmeal just for you, Cora ;D
Fergus Glowforge
player, 832 posts
Dwarf Cleric 8
HP: 59/74 | AC: 19
Sat 5 Mar 2022
at 04:45
  • msg #307

Re: OOC III

Sikuaq:
Thanks everyone!  I understood we'd had a rest beforehand, but a failed save vs the fog cost me 30 dmg right off the top, and I've not rolled especially well when it comes to hit points.  That took me below half in one fell swoop.  Not the best place to be coming into the big battle!

Speaking of rolling (poorly) for hit points, remember there's a house rule that a crappy roll can be replaced by the average.

Dungeon Master (way back in the original OOC thread):
When leveling up (which Group 5 is - Sikuak and Valaku, we'll get there soon!), roll for HP and then take average if it's higher than what you rolled. You instantly gain any HP you acquire at the new level, but you don't heal to full. In other words, if you level when you're at 6/13 and you roll a 9, then you'd be at 15/22.

Sikuaq
player, 495 posts
HP: 24/54| AC: 14
Sat 5 Mar 2022
at 14:24
  • msg #308

Re: OOC III

Thanks Fergus!  I had completely forgotten that house rule.  Of course, I have no idea what I've rolled for hit points, other than the last level.  I'll see what my total looks like compared to all levels using the average, and bump it up to at least reflect 8 levels of average.
Fergus Glowforge
player, 834 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Sun 6 Mar 2022
at 05:30
  • msg #309

Re: OOC III

Glad to be of service!
Arvid Signeson
player, 915 posts
The story of our people
is written in the stars.
Sun 6 Mar 2022
at 15:52
  • msg #310

Re: OOC III

Dungeon Master:
You rest up and enjoy Cora's oatmeal without incident. Next steps? Seems like options are:

1. Cora attempts to open the gate on the outskirts of the battlefield (DC 8 Religion check)
2. You wade into the midst of the battlefield and attempt to open the gate there (DC 6)
3. Take some other actions to search/investigate the battlefield.


I'm reasonably confident Cora can hit a DC 8, but I think we potentially stand to gain from investigating the battlefield further anyway as the first living persons down here in centuries presumably. I'd opt for 3.
Cora
player, 1208 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Sun 6 Mar 2022
at 16:10
  • msg #311

Re: OOC III

Despite my similar confidence the degenerate game completionist who explores every nook and cranny of a dungeon in me wants to go see what's up
Arvid Signeson
player, 916 posts
The story of our people
is written in the stars.
Mon 7 Mar 2022
at 17:08
  • msg #312

Re: OOC III

Does anyone have mage hand?
Opalia
player, 771 posts
HP : 86 / 86 - AC : 18
Mon 7 Mar 2022
at 17:52
  • msg #313

Re: OOC III

Opi has "fighter hand" which is much-strong and BEST at grabbing shiny treasures :D

Alternately, does anyone have Pass Without Trace?  Might be able to just sneak through this whole boneyard!
Arvid Signeson
player, 917 posts
The story of our people
is written in the stars.
Mon 7 Mar 2022
at 18:58
  • msg #314

Re: OOC III

Caell you can probably assume guidance from Fergus, I'd think.
Cora
player, 1209 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Mon 7 Mar 2022
at 19:42
  • msg #315

Re: OOC III

Rolled a 17 for History
Sikuaq
player, 498 posts
HP: 57/57| AC: 14
Tue 8 Mar 2022
at 01:46
  • msg #316

OOC III

I have Pass without Trace available if we want it.
Fergus Glowforge
player, 835 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Tue 8 Mar 2022
at 04:11
  • msg #317

Re: OOC III

Arvid Signeson:
Caell you can probably assume guidance from Fergus, I'd think.
Fergus will always lend Kann's hand (i.e. cast Guidance) when needed. Just say the word either in game or in the OOC.

Sikuaq:
I have Pass without Trace available if we want it.
Might be worth burning a spell so we don't have to do battle with a bunch of oozes. Seems like if we rile those things up, we'll end up spending more than one spell slot destroying them and then healing ourselves afterward. Can we stack PWT and Guidance or is that taking things too far?

Fergus got a 21 for his history roll. Was planning to post that in game (and still will), but didn't want to delay anything.
22:52, Today: Secret Roll: Fergus Glowforge rolled 21 using 1d20+4.  History.
Opalia
player, 773 posts
HP : 86 / 86 - AC : 18
Tue 8 Mar 2022
at 04:23
  • msg #318

Re: OOC III

Do we know what the process is for opening the portal?  If it takes 1 action we could just have speedy Arv snag the loot and make a run for Cora's portal!

Also, what do our characters know about these oozes, or what can knowledgeable characters roll to know?  I have ideas for ways we might approach this based on player knowledge of oozes, but Opi doesn't know any of that and my meta knowledge may not apply to these oozes :P
Dungeon Master
GM, 1845 posts
What will you do to make
this game more fun?
Tue 8 Mar 2022
at 12:14
  • msg #319

OOC III

Cora, you identify the three vials of purple liquid as Potions of Healing. They will restore 2d4+2 HP when drunk.

Also, using the sword to open a Shadowgate will not require dodging the oozes unless you end up provoking them as a result of your other actions. I think, having not done it before, you don't know exactly how long it will take. I mean, it won't be hours, but you don't know whether it will be one round or one minute (ten rounds).

Fergus, you recognize the symbol on the greenish potion as that of the Stonesingers, a legendary battalion of dwarven sword fighters who were trained by elves and who enhanced their skills with magic. You guess is that this potion will grant a temporary bonus to sword attacks.

Also, it's hard to say from this distance, but you think the staff that is in danger of being devoured by an ooze bears the crest of the Struthgirk clan.

Opalia, you can make an Arcana check, but the DC will be quite high. I think there is not much reason any of you would have encountered something like this before. Honestly I'm being a bit generous even telling you they are oozes :-)

What you can determine is that these oozes cannot match either your strength or your HP.

Caell, your mage hand deftly unhooks the amulet and retrieves it without a hitch. You (or anyone) can make a Nature check to attempt to identify the tooth dangling from the leather strap. Cora can see that there is a glyph carved into the tooth representing the orcish word for "Protection".

I think that's everything, but please remind me if I forgot your question/action!
Opalia
player, 774 posts
HP : 86 / 86 - AC : 18
Tue 8 Mar 2022
at 18:48
  • msg #320

Re: OOC III

Dungeon Master:
Opalia, you can make an Arcana check, but the DC will be quite high. I think there is not much reason any of you would have encountered something like this before. Honestly I'm being a bit generous even telling you they are oozes :-)

Like Opi said, these are YUCK-SLIMES and are very gross and should not be touched.  You're all welcome for the enlightenment ;)
  • 10:31, Today: Opalia rolled 12 using 1d20-1.  Goliath-Arcana.

Dungeon Master:
What you can determine is that these oozes cannot match either your strength or your HP.

Of course  ᕦ(  ͡° ͜ʖ ͡°) ᕤ

SO ANYWAY, I suspect Pass Without Trace would make it pretty easy to pilfer the items without being noticed, so that's a sure bet at the cost of Sik's spell slot.  I also think that a distraction to lead the slimes away could enable us to just run up and grab them.  Arv could make some noise and surely never be caught because he's speedy, unless we can figure out what else might lead them away.  Otherwise, Opalia is happy to just run in there and grab the items and bully her way back out again ;P
Caell
player, 407 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Tue 8 Mar 2022
at 19:07
  • msg #321

Re: OOC III

Caell thought he recognized the tooth...

Nature 20.
Sikuaq
player, 499 posts
HP: 57/57| AC: 14
Wed 9 Mar 2022
at 21:59
  • msg #322

OOC III

So, I can cast Pass without Trace and it "cloaks" everyone I choose within a 30 foot radius of me (+10 to Stealth checks).  But they have to stay with me.  Now, I'm sure Arvid moves much faster than Sikuaq, so here's a thought.  I could cast the spell and then use my Wild Shape to transform into something small enough to ride on Arvid's shoulder - a bird or a ferret or something.  Then I could just hop up there and for all intents and purposes Arvid becomes the centre of the cloaked zone, without Sikuaq slowing him down.

Thoughts?
Opalia
player, 775 posts
HP : 86 / 86 - AC : 18
Thu 10 Mar 2022
at 03:55
  • msg #323

OOC III

Sounds fun and awesome to me :D  Go for it!
Fergus Glowforge
player, 837 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Thu 10 Mar 2022
at 05:11
  • msg #324

OOC III

Brilliant!!!
Dungeon Master
GM, 1846 posts
What will you do to make
this game more fun?
Thu 10 Mar 2022
at 13:58
  • msg #325

Re: OOC III

Sikuaq:
So, I can cast Pass without Trace and it "cloaks" everyone I choose within a 30 foot radius of me (+10 to Stealth checks).  But they have to stay with me.  Now, I'm sure Arvid moves much faster than Sikuaq, so here's a thought.  I could cast the spell and then use my Wild Shape to transform into something small enough to ride on Arvid's shoulder - a bird or a ferret or something.  Then I could just hop up there and for all intents and purposes Arvid becomes the centre of the cloaked zone, without Sikuaq slowing him down.

Thoughts?


Sounds viable to me.
Fergus Glowforge
player, 840 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Fri 11 Mar 2022
at 07:00
  • msg #326

Re: OOC III

Looks like Arvid already rolled pretty well on his stealth check, but for the record, Fergus will offer Guidance to whomever needs it.

P.S. Sikuaq, I love the choice of a snowy owl riding on Arvid's shoulder. Well done!
Arvid Signeson
player, 920 posts
The story of our people
is written in the stars.
Fri 11 Mar 2022
at 15:24
  • msg #327

Re: OOC III

I rolled terribly (5). My modifier was just spectacular thanks to Sikuaq.

Remind me, how have we been identifying items properly? With a short rest?
Dungeon Master
GM, 1848 posts
What will you do to make
this game more fun?
Fri 11 Mar 2022
at 15:32
  • msg #328

OOC III

Arvid Signeson:
Remind me, how have we been identifying items properly? With a short rest?


I haven't been consistent about it. In this case, it will be either Identify spell or Arcana check. Spending a short rest studying the item will give advantage on the Arcana check.
Arvid Signeson
player, 921 posts
The story of our people
is written in the stars.
Fri 11 Mar 2022
at 16:28
  • msg #329

OOC III

Am I right in thinking no one has identify prepared?
Caell
player, 408 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Fri 11 Mar 2022
at 20:28
  • msg #330

OOC III

Caell is not proficient in Arcana, and he has a negative intelligence modifier, so I wouldn't be comfortable even entertaining the idea of rolling that check.
Sikuaq
player, 501 posts
HP: 57/57| AC: 14
Fri 11 Mar 2022
at 21:23
  • msg #331

OOC III

Arcana is not a Druid skill, and my intelligence is average with no bonus, so I'm out too.  Oh, and I do not have access to the Identify spell.  Need to be a bard or wizard I think.
Opalia
player, 776 posts
HP : 86 / 86 - AC : 18
Fri 11 Mar 2022
at 23:11
  • msg #332

OOC III

I know this will come as a big surprise, but Opalia is not trained in Arcana nor does she have Identify prepared ;P

This staff looks valuable to the dwarves of Gruundelheim, though!
Arvid Signeson
player, 922 posts
The story of our people
is written in the stars.
Sat 12 Mar 2022
at 01:03
  • msg #333

OOC III

Arcana isn't Arvid's thing either. I seem to recall Cora has it, but I could be mistaken.
Cora
player, 1211 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Sat 12 Mar 2022
at 04:52
  • msg #334

OOC III

You recall correctly, I've a +4 in it
Fergus Glowforge
player, 841 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Sun 13 Mar 2022
at 19:46
  • msg #335

OOC III

Fergus has Identify prepared (it is always prepared for him)!
Arvid Signeson
player, 924 posts
The story of our people
is written in the stars.
Tue 15 Mar 2022
at 03:47
  • msg #336

OOC III

If Fergus has identify lets figure out what the items do before we go any further. Can you cast it as a ritual?

Then Cora opens the door to the shadowrealm and we move on.
Opalia
player, 778 posts
HP : 86 / 86 - AC : 18
Tue 15 Mar 2022
at 04:02
  • msg #337

OOC III

Clerics are ritual casters, so we should just need to keep the slimes off Fergus for 22 minutes for two ritual castings!  Someone needs to open that box first, though ;P
Arvid Signeson
player, 925 posts
The story of our people
is written in the stars.
Tue 15 Mar 2022
at 13:37
  • msg #338

OOC III

DM, what does the amulet do?
Dungeon Master
GM, 1852 posts
What will you do to make
this game more fun?
Tue 15 Mar 2022
at 13:45
  • msg #339

Re: OOC III

In reply to Arvid Signeson (msg # 338):

Oh yes, that's the best one! I'll edit my post.
Arvid Signeson
player, 926 posts
The story of our people
is written in the stars.
Tue 15 Mar 2022
at 14:26
  • msg #340

Re: OOC III

Very cool :)

I presume we have no one who can cast Secret Chest since its a wizard spell only. We're going to have to find someone to use the chest for us.

Does anyone have an abiding desire to learn how to communicate with Yetis?
Opalia
player, 779 posts
HP : 86 / 86 - AC : 18
Tue 15 Mar 2022
at 15:11
  • msg #341

Re: OOC III

Hey, it's possible the chest still works, but with a chance for unpredictable arcane mishap!  That makes it even better than a fully functioning chest, if you ask me ;D  We should test taking the action to summon the chest and see what happens!

Opalia already has mom's necklace that she's not taking off ever, so as much as I'd love to chat with yetis, count me out for the amulet.
Opalia
player, 780 posts
HP : 86 / 86 - AC : 18
Tue 15 Mar 2022
at 15:13
  • msg #342

Re: OOC III

Also I'll count myself out for the Stonesinger potion since the bonus is for swords.  That one is for Cora, for sure :)
Arvid Signeson
player, 927 posts
The story of our people
is written in the stars.
Tue 15 Mar 2022
at 15:17
  • msg #343

Re: OOC III

I'm not sure that we can summon the chest - it sounds like its the material component for the Secret Chest spell. We'd need someone with that spell memorized to cast it if I'm not mistaken.
Opalia
player, 781 posts
HP : 86 / 86 - AC : 18
Tue 15 Mar 2022
at 15:25
  • msg #344

Re: OOC III

I hope it's not too metagamey to post the spell, since I believe identify should have told Fergus the particulars:  https://www.dndbeyond.com/spells/secret-chest

This box is definitely a material component for this spell, but it's possible a previous casting might remain active on it too!  That seems like what the DM was hinting at in the description.  The spell is kinda vague on whether only the caster can resummon the secret chest or if anybody can do it, but I think it'd be worth a try :P
This message was last edited by the player at 15:26, Tue 15 Mar 2022.
Arvid Signeson
player, 928 posts
The story of our people
is written in the stars.
Tue 15 Mar 2022
at 16:50
  • msg #345

Re: OOC III

I totally thought you had to recast it! That changes everything :)
Opalia
player, 783 posts
HP : 86 / 86 - AC : 18
Wed 16 Mar 2022
at 23:27
  • msg #346

Re: OOC III

Sorry y'all for possibly opening a literal Pandora's box, but the suspense was killing me ;P  Let's hope no eldritch horrors from the far reaches of the astral sea have made a home in the secret chest!
Fergus Glowforge
player, 845 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Fri 18 Mar 2022
at 02:46
  • msg #347

Re: OOC III

Inspiration to Opalia for doing something foolish but totally in character - that's what makes this game great!!!

On the completely opposite end of the spectrum, Fergus just posted in-game a long summary of what we already knew (yawn, but I felt like Fergus should say it in his own words).

One useful thing about that post, however: Whether it's in game or here in OOC, I think we need to formulate a plan because something tells me that once we're through the portal, we might not have time to plan.

For starters, who's taking what of the new stuff? I think I have it all listed here:
  Amulet of Protection from Magic + Yeti Talk - maybe Arvid? Sikuaq?
  Potion of Swordsmaship/Kleptomania - Cora (who else wields a sword)?
  staff of vanity (all lowercase since I don't think it's magical) - bring that piece of crap back for D. Barrelback in Knutsdir.
  Chest of Finding Another Better Chest - Opalia?
  3 Purple Potions (healing?) - Whoever doesn't take an above item?
Caell
player, 409 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Fri 18 Mar 2022
at 12:48
  • msg #348

Re: OOC III

Caell uses a sword. It is usually a summoned weapon (Shadow Blade), but it counts as a melee weapon, so I could probably use that potion. With that said, I'm sure Cora would have even more use of it.

As for the healing potions, Caell already has a bit of healing power, so those are better to place in the hands of someone else (who can use them on Caell, or the other healers, if we go down).
Arvid Signeson
player, 929 posts
The story of our people
is written in the stars.
Fri 18 Mar 2022
at 14:44
  • msg #349

Re: OOC III

Both myself and Sikuaq are reasonable suggestions for the amulet. You can take half damage from any single attack or effect. Sikuaq has stated that her hit points aren't as high as she might like, and being able to mitigate a large attack could go a long way to keeping her standing upright. That being said, Arvid would be equally happy to take it as he wades into melee.
Cora
player, 1214 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Fri 18 Mar 2022
at 16:50
  • msg #350

Re: OOC III

I will gladly take the potion but if it will help Caell he can have it I've got a lot of stuff going for me
Sikuaq
player, 503 posts
HP: 57/57| AC: 14
Fri 18 Mar 2022
at 17:52
  • msg #351

Re: OOC III

Arvid, I'm guessing you have Evasion by now which somewhat mimics the effects of the amulet (more uses, narrower scope).  With that in mind, along with my not-so-great hit points, I'd like to request the amulet for Sikuaq.  Our last battle against the fog truly underlined how vulnerable she is to one failed saving throw, with the damage that comes at our level.
Arvid Signeson
player, 931 posts
The story of our people
is written in the stars.
Fri 18 Mar 2022
at 18:54
  • msg #352

Re: OOC III

Take it :) I'm just happy to see it in use.
Opalia
player, 785 posts
HP : 86 / 86 - AC : 18
Sat 19 Mar 2022
at 02:00
  • msg #353

Re: OOC III

Can't wait to hear the erudite discussions to be had between Sik and the yetis :D

The only thing Opi might take from this loot is a healing potion, but given her truckload of HP and healing and damage-mitigation features, they're probably least effective on her :P  She could take one if any might go unclaimed, but I think they're better for others!

I feel like we need to see what we're up against in the spirit realm before we can make any plans for it...  buff spells would be wasted if we have to hike across a nether wasteland for two days to reach our destination, as an example :P  If we can see what's beyond the portal before stepping in that's different, but we have to open the portal first anyway!
Fergus Glowforge
player, 846 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Sat 19 Mar 2022
at 02:19
  • msg #354

Re: OOC III

Caell:
Caell uses a sword. It is usually a summoned weapon (Shadow Blade), but it counts as a melee weapon, so I could probably use that potion. With that said, I'm sure Cora would have even more use of it.

As for the healing potions, Caell already has a bit of healing power, so those are better to place in the hands of someone else (who can use them on Caell, or the other healers, if we go down).
Good point. Based on that, I would say one each to Cora, Opalia, and Arvid. You may not need them for yourselves, but if a healer goes down, better off you giving us one of yours vs. digging through our stuff trying to find our own potions!

Caell/Cora can decide on the other potion.

While we're on the subject of magic items, it might be a good time to take inventory of what we already have in terms of extra tricks in our pocketses. I, for example, almost forgot about Little Ildiko (which can turn into a spell-casting bear)! I also have Brigha's iron ingots if we need the help of Augury (it seems like we're pretty certain about our course of action right now, but I'll mention it nonetheless). Also, Sikuaq remember that Fergus's daily casting of Blessings of the Forge still stands, adding 1 to your AC.

Finally, no takers for the staff? Do we just leave it behind?
---------------------------------------------------------------

Also, good point about Opalia, about potentially wasting spells. My first thought was to summon Little Ildiko right now (so I don't have to spend a turn doing it later), but for all we know, we may have a long journey ahead of us on the other side of the portal and our little bear friend might be gone by the time we need her.
This message was last edited by the player at 02:23, Sat 19 Mar 2022.
Sikuaq
player, 504 posts
HP: 57/57| AC: 14
Sat 19 Mar 2022
at 02:38
  • msg #355

OOC III

Thanks Fergus.  I admit I had forgotten the AC advantage, but to be honest its the area effects that get Sikuaq.  She's rarely in melee combat, though when she is the +1 isn't useless.  Her base AC is 14, so not too hard to hit at this level.  Any extras are definitely helpful.  But the big kicker is failing a saving throw against area effect spells, dragon breath, etc.  They're the things with significant damage potential, as I found out with the fog.  And her saves against those typical effects are +2 so no automatic successes for sure.   The amulet will help with that - thanks Arvid!

[Opalia...I'll repeat what I can but yeti society is very hush-hush and I don't want to break their trust ;)]

For magic, Sikuaq has her staff which grants a few additional spells (at a cost to her), and now the amulet.  That's all.  Plus her druid abilities, like casting spells and turning into snowy owls.

Lastly, I agree we need to get to the Resting Place and see what's what before deciding on our plan.  Hopefully Cora can put us somewhere we can assess the situation without being in the middle of it.
Fergus Glowforge
player, 847 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Sat 19 Mar 2022
at 03:01
  • msg #356

Re: OOC III

Sikuaq:
Lastly, I agree we need to get to the Resting Place and see what's what before deciding on our plan.  Hopefully Cora can put us somewhere we can assess the situation without being in the middle of it.

I'm picturing the scene in the 2009 Star Trek where Scotty tells Kirk and Spock he's going to transport them to the cargo hold of Nero's ship where "there shouldn't be a soul in sight" and instead they beam over directly onto the enemy bridge!!!
This message was last edited by the player at 03:09, Sat 19 Mar 2022.
Opalia
player, 786 posts
HP : 86 / 86 - AC : 18
Sat 19 Mar 2022
at 03:36
  • msg #357

Re: OOC III

Fergus Glowforge:
Finally, no takers for the staff? Do we just leave it behind?

Leave it behind?  Heck no!  This is D&D, which means we take every magic item we can get our grubby hands on, even the useless ones!  Actually this staff may prove useful yet... to crack over Stamuel Struthgirk's pompous head if we ever see him again ;P

Fair point about the potions being usable on others.  Opalia will take one then, specifically for the purposes of reviving little friends :)
Sikuaq:
[Opalia...I'll repeat what I can but yeti society is very hush-hush and I don't want to break their trust ;)]

Ok, but you'd better tell Opalia if any yeti makes a foolish claim to be STRONGEST, because then she'd be obliged to arm-wrestle a yeti ;D
Dungeon Master
GM, 1854 posts
What will you do to make
this game more fun?
Sat 19 Mar 2022
at 12:20
  • msg #358

OOC III

Question for everyone, as I consider what exactly awaits you on the other side of this portal: how much longer are we looking to go with this game? I'm in no rush to end it myself, but I would like to see it end with a bang rather than a steady attrition of players or a need to summon a conclusion very suddenly. So, is everyone still interested in continuing indefinitely, or would you like to start wrapping up with an eye toward drawing to an end in the next few months? Feel free to message me privately if you'd rather.

Again, I don't mean to signal that I have any independent interest in winding things down - quite the opposite. But I do think it would be nice, whenever we do conclude, to do so with a fittingly dramatic conclusion, and with most or all of the six of you still participating. So if any of you are anticipating that you may need/wish to withdraw in the foreseeable future, it would be good to know that so we can plan accordingly.

Thanks!
Caell
player, 410 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Sat 19 Mar 2022
at 12:35
  • msg #359

OOC III

Ending something good that has been going for such a long time can be hard, but I do think it's better to go out on a high. My vote would be to move us into the endgame.

With that said, I would love, when this campaign is finished, to play another game with the same players and DM. It is rare to find a group on RPoL, where so many of the players stay together.
Cora
player, 1217 posts
Elven chain/shield
HP:59/59 | AC: 18 | PP: 9
Sat 19 Mar 2022
at 13:16
  • msg #360

OOC III

I'd be down to end it when it seems right, and I'd be down to play with this same group again
Arvid Signeson
player, 932 posts
The story of our people
is written in the stars.
Sat 19 Mar 2022
at 19:26
  • msg #361

OOC III

My time has been a bit more limited than I like lately, but my interest is very much still here. I'm more than happy to keep this going as long as you're content to continue running it. We've had remarkably little attrition for an RPOL game so far, just Valaku, and we're just beginning to enter higher levels. It would be fun to see just how far we can push these characters. It would be ironic if my first character to hit level 20 was a monk, since its my least played of all classes.

As for additional magic tricks, Arvid hasn't picked up too much. He has the belt his mother crafted for him which offers some protection and the ability to cast Sanctuary and Gust of Wind.

He also has the cap and boots he crafted from yeti hide which give him proficiency in athletics, advantage on stealth checks while on the tundra, and resistance to cold damage.
Sikuaq
player, 505 posts
HP: 57/57| AC: 14
Sun 20 Mar 2022
at 00:34
  • msg #362

OOC III

I have very much enjoyed the game and that is entirely due to our marvelous DM and my fellow players.  We have interesting characters who are well-written and playing in an engaging story.  You simply can't ask for anything more than that!

I do feel like our story is ready to move into the final chapters though.  We've visited the various stakeholders in this fight against evil, worked to align the different factions so they will help when needed, and now we're positioned to finally move toward the final confrontation.  To me it would seem repetitive if we had to continue to build factions, secure more allies, rinse and repeat.  It's time to move to the next stage.

I also agree with the others who have already spoken about what might come after that.  Even though I'm suggesting we should move to the final chapter of our current storyline, if our DM is willing to run another game I would very much like to play with this same crew, one of the best I've ever been associated with.  Potentially that could be with the same characters pursuing a new story arc, or new characters to give us a chance to play different personalities and game roles.
Opalia
player, 787 posts
HP : 86 / 86 - AC : 18
Sun 20 Mar 2022
at 03:04
  • msg #363

OOC III

I share the general sentiment I'm hearing: I think it makes sense story-wise to finally move toward a conclusion to our Garduk problem.  That jerk has been menacing unseen over the campaign since the start and we've come a long way, so it's about time he puts his money where his mouth is!  Playing Opi entertains me muchly every time I post as her, so I'd be happy playing her for longer... but if we end up moving toward a campaign conclusion I think I could step away satisfied with her story arc.  I'll agree that regardless of what happens I'd love to continue playing with y'all if our DM is interested/available to run, whether it be a continuation or something new :)

Gosh, feels like I'm waffling here just saying I could go either way on everything :P  I guess short-story shorter is: having fun and wanna kill Garduk then see where we go from there!
This message was last edited by the player at 03:06, Sun 20 Mar 2022.
Fergus Glowforge
player, 848 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Sun 20 Mar 2022
at 05:27
  • msg #364

OOC III

I agree with pretty much everything that's been said so far. More than anything, my hope is to continue with this particular group of DM and players, whether that is with the current cast or with new characters.

I suspect we have all put a lot of time and energy into developing our current characters as well as the entire setting (if you haven't, you are brilliantly efficient because I marvel at the depth of each and every one of the Stormbreakers AND the world they inhabit). So on the one hand it would be hard to give all that up. On the other hand, it would be a shame for these heroes to linger.

As for availability, mine is the same as ever, so I expect I will be able to continue posting with my usual frequency (which admittedly isn't world class, but I think has been enough to keep the ball rolling).
Dungeon Master
GM, 1856 posts
What will you do to make
this game more fun?
Sun 20 Mar 2022
at 12:32
  • msg #365

Re: OOC III

Thanks for the feedback, and for your kind words about the game. This has been a great experience for me as well, and I think the general consensus here is right that it's time to start wrapping up here but that doesn't have to mean the end of our time together. We'll still be a few months finishing up here - might even hit our three-year anniversary.
Dungeon Master
GM, 1858 posts
What will you do to make
this game more fun?
Mon 21 Mar 2022
at 11:53
  • msg #366

Re: OOC III

Sorry to the bearer of bad news, but I just realized we had not rolled for Cora's HP loss. The act of opening a portal to the Spiritrealm takes a toll on her own spirit: she suffers a permanent loss of 5 HP to her HP maximum and a temporary level of exhaustion.

Dungeon Master, on behalf of Cora, rolled 5 using 1d6.  HP loss.
Cora
player, 1219 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Mon 21 Mar 2022
at 13:19
  • msg #367

Re: OOC III

Awesome, love it. Feels spooky!
Dungeon Master
GM, 1860 posts
What will you do to make
this game more fun?
Mon 21 Mar 2022
at 13:41
  • msg #368

Re: OOC III

Cora:
Awesome, love it. Feels spooky!


:-)

Thanks for being a good sport. I know permanent loss of stuff is a big hit to take, but hey, opening a portal to another plane is a pretty big deal!
Cora
player, 1220 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Mon 21 Mar 2022
at 14:59
  • msg #369

Re: OOC III

In a sense this being the final stretch makes it sting less
Fergus Glowforge
player, 851 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Tue 22 Mar 2022
at 04:58
  • msg #370

Re: OOC III

Way to take one for the betterment of the story. INSPIRATION to you in the rare event you don't already have it
Sikuaq
player, 508 posts
HP: 57/57| AC: 14
Thu 24 Mar 2022
at 22:52
  • msg #371

Re: OOC III

Will get a post up Friday morning in response to Valaku.  Sorry for the delay.
Valaku Suraani
player, 196 posts
Valaku HP: 39/43 | AC: 16
Senna HP: 16/18 | AC: 16
Fri 25 Mar 2022
at 13:22
  • msg #372

Re: OOC III

Sikuaq:
Will get a post up Friday morning in response to Valaku.  Sorry for the delay.


Fuck. That put me in my place.
Sikuaq
player, 510 posts
HP: 57/57| AC: 14
Fri 25 Mar 2022
at 14:22
  • msg #373

Re: OOC III

We anatka are manipulative...   :)
Fergus Glowforge
player, 856 posts
Dwarf Cleric 8
HP: 73/74 | AC: 19
Sat 26 Mar 2022
at 20:14
  • msg #374

Re: OOC III

Holy @#$%, Sikuaq! That post was awesome!!! That's definitely my new all-time-favorite post and 100% inspiration-worthy!!!

side note: if people are going to do inspiring things so readily (Cora? Sikuaq?) we need to start burning those extra rolls at a higher rate!



Shout out, too, to Arvid for posting next in game, because how do you come up with anything after that?!?!?!?
Dungeon Master
GM, 1865 posts
What will you do to make
this game more fun?
Sun 27 Mar 2022
at 13:17
  • msg #375

Re: OOC III

Fergus Glowforge:
Holy @#$%, Sikuaq! That post was awesome!!! That's definitely my new all-time-favorite post and 100% inspiration-worthy!!!

side note: if people are going to do inspiring things so readily (Cora? Sikuaq?) we need to start burning those extra rolls at a higher rate!


Or maybe I just need to throw bigger, badder things at you. Speaking of which, what's that dust cloud on the horizon?

I'm actually going to gobble this inspiration for my own purposes. I was going to have Sikuaq roll to suppress her demon so it wouldn't flare up and potentially attract unwanted attention from whatever shadows lurk in the shadows. I'm giving her automatic success on that now, which seems fitting given the context of what was, I agree, a tremendous post.

Opalia:
Does it feel possible to try to draw in the magic chest yet, or does Opi get a sense that the magic rope would still surely snap?


Opalia is just way out of her league here. She's not even sure how to go about getting a better sense of that. She can just feel that the rope is still there, and the general direction from which it originates.

Opalia:
Also, how far is it to the far bank of the river, and how far to the rider?</Orange>


It's very difficult to gauge such things without any of the usual points of reference: shadows, landmarks, etc. Best guess is that the rider is half a mile away and the river is many, many miles. Maybe dozens? It's just like a faint black line in the distance, and without knowing how wide it is, you can't really judge how far away it must be to appear so tiny.
This message was last edited by the GM at 13:22, Sun 27 Mar 2022.
Arvid Signeson
player, 936 posts
The story of our people
is written in the stars.
Mon 28 Mar 2022
at 12:03
  • msg #376

Re: OOC III

I'll try to get a post up later this morning.

Arvid passes his save.


08:02, Today: Secret Roll: Arvid Signeson rolled 19 using 1d20+6.  Wisdom Save.
Opalia
player, 792 posts
HP : 86 / 86 - AC : 18
Tue 29 Mar 2022
at 22:38
  • msg #377

Re: OOC III

Dungeon Master:
"I will have your answer now."

I want to give this guy his answer in the form of a javelin impaling his ugly undead face, but I'll hold back a bit to give my more eloquent comrades the chance to speak nice words ;P

...then javelin after that!
Dungeon Master
GM, 1868 posts
What will you do to make
this game more fun?
Tue 29 Mar 2022
at 23:03
  • msg #378

Re: OOC III

You can go ahead and roll initiative, just in case anyone chooses not to accept his kind offer :-)
Cora
player, 1227 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Wed 30 Mar 2022
at 13:38
  • msg #379

Re: OOC III

Let's have him focus down on me then. Gee I hope there's a chance for rest oh no
Caell
player, 415 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Wed 30 Mar 2022
at 16:18
  • msg #380

Re: OOC III

Group 2 map is not available. I either don't have group 2 access or the map is not uploaded.
Sikuaq
player, 512 posts
HP: 57/57| AC: 14
Wed 30 Mar 2022
at 16:51
  • msg #381

Re: OOC III

Show up for me under Game Map for Group 0 and for Group 2
Caell
player, 416 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Wed 30 Mar 2022
at 17:43
  • msg #382

Re: OOC III

Thanks. Found it under Group 0.
Opalia
player, 794 posts
HP : 86 / 86 - AC : 18
Wed 30 Mar 2022
at 23:40
  • msg #383

Re: OOC III

DM, the image didn't display because you linked to the imgur page, rather than directly to the image itself.  This code will display it properly :)
quote:
<img src="https://i.imgur.com/42GMEDU.jpeg">

Dungeon Master
GM, 1870 posts
What will you do to make
this game more fun?
Thu 31 Mar 2022
at 12:45
  • msg #384

OOC III

In reply to Opalia (msg # 383):

Fixed it, thanks. Guess I'm out of practice!
Opalia
player, 795 posts
HP : 86 / 86 - AC : 18
Thu 31 Mar 2022
at 20:31
  • msg #385

OOC III

Dungeon Master:
Two attacks on Cora for 10 damage total, and strength drain of 2 and 4, respectively. Reminder that Cora has a reaction that can cancel one of these, if she chooses to forego her OA, and I believe Caell has the same reaction available.)

DM, can I use Protection style to impose disadvantage on one of these attacks against Cora, since Opi is adjacent?  This would mean no OA against the fleeing shadows since my reaction is used, but that's fine because protecting little friends is Opi's priority!

Feels like it's been a while since Protection fighting style has been triggered, lol.
Arvid Signeson
player, 939 posts
The story of our people
is written in the stars.
Thu 31 Mar 2022
at 20:34
  • msg #386

OOC III

Does Arvid's sentinel strike kill the fleeing shadow? If not, it roots it in place.
Cora
player, 1230 posts
Elven chain/shield
HP:48/54 | AC: 18 | PP: 9
Thu 31 Mar 2022
at 20:50
  • msg #387

OOC III

The saving would be appreciated if you could Opalia :)
Dungeon Master
GM, 1872 posts
What will you do to make
this game more fun?
Thu 31 Mar 2022
at 21:20
  • msg #388

OOC III

Reactions are hard!

Opi gives disadvantage on one of the attacks, and it misses which triggers Opi's AoA effect. Cora takes 5 damage instead of 10, and between that and her reaction, there's no strength drain. (I was thinking Opi had to be adjacent to the attacker, but I see it is actually the attackee.)

Arvid's AO stops the orc moving. I'll adjust map when I have a chance, but there's one turned shadow orc who has not actually fled.
Fergus Glowforge
player, 860 posts
Dwarf Cleric 8
HP: 66/74 | AC: 19
Sat 2 Apr 2022
at 05:09
  • msg #389

OOC III

If I may be so bold as to meta for a moment: I think we need to punch this quiqon-rider in the face! Good start by Caell this round. Fergus has 240' range on his guiding bolt and hopes to employ that next round, even though his aim isn't as good as it used to be (+6 instead of +7 due to sullenness). Maybe radiant damage does better in the shadow realm (did Caell's attack suggest that?).
Sikuaq
player, 516 posts
HP: 50/57| AC: 14
Sat 2 Apr 2022
at 15:52
  • msg #390

Re: OOC III

Okay, I misinterpreted how things would look.  I wasn't intending to be leading the charge!  I thought both Cora and Opalia were out ahead of me, with Arvid following.

This is awkward...
Arvid Signeson
player, 941 posts
The story of our people
is written in the stars.
Sat 2 Apr 2022
at 16:00
  • msg #391

Re: OOC III

Arvid is further ahead than he was placed on the map if it helps. DM mapped him to his first coordinate, not his final.
Dungeon Master
GM, 1875 posts
What will you do to make
this game more fun?
Sat 2 Apr 2022
at 16:48
  • msg #392

Re: OOC III

Fergus,

Yes, you have good (non-meta) reason to think Radiant damage will be extra effective here. Also, now that you've seen dude use both an AoE and Lightning Bolt, I would consider it totally legitimate if you choose to be very strategic with your placement. On that note...

Arvid,

Sorry about that. Don't think that will affect anything else, except that you aren't in the AoE for Fergus's Calm Emotions.

Sikuaq,

Yeah, with your double move, you got out ahead of a lot of people. That's why Valaku stayed with you, so you wouldn't be out all on your own. He also has a reaction he can use to take damage in your stead, thanks to the sword he picked up at the same time you picked up your cursed staff. Let me know how your save goes and then I'll post accordingly.
Sikuaq
player, 517 posts
HP: 50/57| AC: 14
Sat 2 Apr 2022
at 16:58
  • msg #393

Re: OOC III

DEX save vs lightning (DC 18) is a fail, even without adding the -1 for sullenness (which I forgot).  So it will be 32 damage unless Valaku steps in front of it.

12:52, Today: Secret Roll: Sikuaq rolled 15 using 1d20+2.  Saving throw (DEX DC 18).

I'm feeling really stupid now...I'll be sure to check with our DM before posting my actions going forward, to understand where everyone else has gotten to, since most of you are ahead of me in the initiative order.  I've just opened myself up (or maybe Valaku instead) to exactly the debilitating damage I was whining about previously.  *smacks forehead*
Dungeon Master
GM, 1876 posts
What will you do to make
this game more fun?
Sat 2 Apr 2022
at 17:41
  • msg #394

Re: OOC III

Sorry about that, Sikuaq. FWIW the lightning bolt isn't a function of you being out in front. Valaku would have wanted to be in front of you regardless, and that just happens to be exactly the formation a lightning bolt is looking for.

I'll make another IC post soon - everyone else may want to hold off until I do, at least if Valaku going down would change your plans.
Dungeon Master
GM, 1877 posts
What will you do to make
this game more fun?
Sat 2 Apr 2022
at 20:45
  • msg #395

Re: OOC III

Great news, everyone! Valaku is still standing, if a little weak in the knees. I had to dig up an old thread to see what exactly his sword did, but it lets him just straight up take damage that was meant for Sikuaq (I couldn't remember whether he took 2x the damage when he did that). Don't think that's even going to require a new post from me, so you can post away.

FWIW, Valkau is at 11 HP now.
Opalia
player, 797 posts
HP : 82 / 86 - AC : 18
Sat 2 Apr 2022
at 20:58
  • msg #396

Re: OOC III

Sikuaq:
Okay, I misinterpreted how things would look.  I wasn't intending to be leading the charge!  I thought both Cora and Opalia were out ahead of me, with Arvid following.

Unfortunately Opi failed the frightened save, which prevents moving closer to the qiqion and therefore prevented any advance :/  BIGGEST thanks to Fergus for curing all our fears, though!  I'd basically have been out of this fight if I got stuck with that condition.  Even still, I have a long way to move :P

Sik: sometimes I'll note my intentions in my actions to account for the vagaries of never quite knowing how other turns will shake out.  I think for this case you could cover it with something like "I want to advance closer to the rider, but keep behind the front line".  In Opi's case it's usually the opposite, hehehe
Sikuaq
player, 518 posts
HP: 50/57| AC: 14
Sun 3 Apr 2022
at 00:09
  • msg #397

Re: OOC III

Good suggestion Opi.  I'll use that or similar going forward.
Dungeon Master
GM, 1879 posts
What will you do to make
this game more fun?
Sun 3 Apr 2022
at 14:48
  • msg #398

Re: OOC III

Posted a new little story in the Tales thread. Nothing you need to read, but if you're interested, it's a glimpse at what's going on back in the land of the living, while you're in the Shadowrealm.
Dungeon Master
GM, 1882 posts
What will you do to make
this game more fun?
Sun 3 Apr 2022
at 21:39
  • msg #399

Re: OOC III

For those who are sullen: it does affect damage, as a flat -X (X is currently 1, but could get higher, as mentioned). It's not -X per die, I'm not that cruel. :-)
Fergus Glowforge
player, 864 posts
Dwarf Cleric 8
HP: 66/74 | AC: 19
Mon 4 Apr 2022
at 01:15
  • msg #400

Re: OOC III

Dungeon Master:
It's not -X per die, I'm not that cruel. :-)

Phew!
Sikuaq
player, 520 posts
HP: 50/57| AC: 14
Mon 4 Apr 2022
at 02:27
  • msg #401

Re: OOC III

Sorry for the delay folks.  Will get a post out Monday morning.
Arvid Signeson
player, 944 posts
The story of our people
is written in the stars.
Tue 5 Apr 2022
at 14:36
  • msg #402

Re: OOC III

Presuming Arvid survives this encounter, what are the rules for recovering ability drains?
Cora
player, 1232 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Tue 5 Apr 2022
at 15:04
  • msg #403

Re: OOC III

Is the commander the horned guy or the unhorned guy?

Edit: nevermind redid my math either is reachable, or moreover a square where both are reachable is reachable
This message was last edited by the player at 15:06, Tue 05 Apr 2022.
Dungeon Master
GM, 1885 posts
What will you do to make
this game more fun?
Tue 5 Apr 2022
at 15:06
  • msg #404

Re: OOC III

Cora:
Is the commander the horned guy or the unhorned guy?


Horned - the one north of Arvid, at I8.
Cora
player, 1233 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Tue 5 Apr 2022
at 15:07
  • msg #405

Re: OOC III

I realized that if I can end up to the right of the unhorned one, I can end up to the north of the unhorned/east of the horned.
Arvid Signeson
player, 946 posts
The story of our people
is written in the stars.
Tue 5 Apr 2022
at 15:18
  • msg #406

Re: OOC III

Have we figured out the shadow orc's AC? 15 misses for sure. Hoping the 17 squeaks by.
Dungeon Master
GM, 1886 posts
What will you do to make
this game more fun?
Tue 5 Apr 2022
at 15:26
  • msg #407

Re: OOC III

In reply to Arvid Signeson (msg # 406):

17 does indeed squeak by. Arvid is first in initiative order, so he polishes off the minion and does 17 damage to the commander. Everyone else can act with the knowledge that the minion is dead.
Cora
player, 1235 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Tue 5 Apr 2022
at 15:58
  • msg #408

Re: OOC III

Marvelous. About to beat this fool down hard I hope
Fergus Glowforge
player, 866 posts
Dwarf Cleric 8
HP: 66/74 | AC: 19
Wed 6 Apr 2022
at 06:44
  • msg #409

OOC III

I'm excited. Fergus just scored a crit on that shadow prick. Normally 6d6-1 radiant, so with a crit that's 12d6-1?????
I hope so because I really don't like that guy.

Kudos also to Opalia because I wasn't even going to try attacking him due to the high AC, but when you knocked him back into the sickening radiance (hopefully, I guess we don't know if he passed or failed his save), I decided that it was worth another try.
Arvid Signeson
player, 947 posts
The story of our people
is written in the stars.
Wed 6 Apr 2022
at 14:15
  • msg #410

OOC III

Nicely done!
Opalia
player, 800 posts
HP : 82 / 86 - AC : 18
Wed 6 Apr 2022
at 19:58
  • msg #411

OOC III

Wow, clutch play from Fergus!  Yes, a crit on a 3rd level Guiding Bolt is absolutely 12d6 damage :D  -1 for sullenness, but that's just a drop spilled from this bucket of damage!

I sure hope that shove pushed this jerk back into Sickening Radiance, because my damage was awful and it'd be nice to make him suffer further wrath of Caell's awesome spell :)  If he lives through all of this then Arv and Opi can try to keep him in there.
Fergus Glowforge
player, 867 posts
Dwarf Cleric 8
HP: 66/74 | AC: 19
Thu 7 Apr 2022
at 00:05
  • msg #412

OOC III

I am also hoping he takes a trip back into Caell's sickening radience!!!
Dungeon Master
GM, 1888 posts
What will you do to make
this game more fun?
Thu 7 Apr 2022
at 18:20
  • msg #413

OOC III

A crit on a 3rd level Guiding Bolt was pretty devastating, considering he was vulnerable to Radiant damage. I gave the qiqion one last chance to attack but figure between seven of you, you could trivially polish it off and it would be anti-climactic to play that out. Well done!
Arvid Signeson
player, 948 posts
The story of our people
is written in the stars.
Thu 7 Apr 2022
at 18:25
  • msg #414

OOC III

Nice!

How does Arvid regain lost strength?
Dungeon Master
GM, 1889 posts
What will you do to make
this game more fun?
Thu 7 Apr 2022
at 18:29
  • msg #415

Re: OOC III

In reply to Arvid Signeson (msg # 414):

Finish a short or long rest.
Arvid Signeson
player, 949 posts
The story of our people
is written in the stars.
Thu 7 Apr 2022
at 18:48
  • msg #416

Re: OOC III

Well that's awfully convenient.
Opalia
player, 801 posts
HP : 82 / 86 - AC : 18
Thu 7 Apr 2022
at 22:16
  • msg #417

Re: OOC III

Arvid could also try lifting heavy objects until his muscles hurt, and repeat until STRONG!  I suppose a rest will do for the short term, though ;P
Dungeon Master:
A faint, bluish light glowing in its eyes suggested intelligence. A curved sword at its side suggested militance.

That curved sword wouldn't happen to be anything special, would it? ;D  Not that we're short on cool weapons, but gotta ask!
Opalia
player, 803 posts
HP : 82 / 86 - AC : 18
Fri 8 Apr 2022
at 02:41
  • msg #418

Re: OOC III

BTW, didn't we just get a long rest before descending to the ancient battlefield?  It feels early to me for a long rest, but then again I lose perspective on such things as a short-rest class :P  We should get as far as we can before resting, but how far that is will depend on how tapped our casters are :)
Dungeon Master
GM, 1890 posts
What will you do to make
this game more fun?
Fri 8 Apr 2022
at 10:58
  • msg #419

Re: OOC III

In reply to Opalia (msg # 418):

The sword turned to ash along with the rest of the orc wraith commander, alas.

As for long rest, although there's no sun to rise or set, you've been walking for what feels like a solid day. We just didn't dwell on it because this fight was the only thing of interest that happened.
Cora
player, 1236 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Fri 8 Apr 2022
at 13:34
  • msg #420

Re: OOC III

I'm good with a short rest, as a short rest class.

I've often toyed with the idea of a party that's entirely monks, fighters, warlocks, bards and possibly rogues (who need no rest save healing), sort of just a bunch of nappers who blitz and nap.
Sikuaq
player, 524 posts
HP: 50/57| AC: 14
Fri 8 Apr 2022
at 17:38
  • msg #421

Re: OOC III

Long rest for me please  :)

Also, do we need to make another Sullenness save at the end of the rets period?  Does this count as a new day?
Dungeon Master
GM, 1891 posts
What will you do to make
this game more fun?
Fri 8 Apr 2022
at 17:43
  • msg #422

Re: OOC III

Sikuaq:
Long rest for me please  :)

Also, do we need to make another Sullenness save at the end of the rets period?  Does this count as a new day?


It will count as a new day. You'll need to make another save at the end of the day.
Sikuaq
player, 525 posts
HP: 50/57| AC: 14
Fri 8 Apr 2022
at 17:59
  • msg #423

Re: OOC III

Okay, not 'til the end of the day.  Understood.
Fergus Glowforge
player, 868 posts
Dwarf Cleric 8
HP: 66/74 | AC: 19
Sat 9 Apr 2022
at 04:14
  • msg #424

Re: OOC III

Can Fergus cast Calm Emotions at the end of the day to give those of us who are sullen one last chance to shake it off?
Dungeon Master
GM, 1892 posts
What will you do to make
this game more fun?
Sat 9 Apr 2022
at 11:42
  • msg #425

Re: OOC III

Fergus Glowforge:
Can Fergus cast Calm Emotions at the end of the day to give those of us who are sullen one last chance to shake it off?


Calm Emotions can allow a character to make an extra, risk-free save vs sullenness once per long rest. So, anyone who wasn't in the AoE when Fergus first cast it (Sikuaq, at least) can benefit from a cast at the end of the day. Anyone who failed both saves (the initial one, and the Calm Emotions cast) would have to wait until after the rest, and Fergus would have to use a next day's spell slot to cast Calm Emotions on them. Here's how that shakes out, based on where things stand now:

Day 1: Everyone has already rolled the initial save. Most have had a chance to reroll. Those who haven't can do so before the long rest, as Fergus can cast CE and then recover the spell slot.

Day 2: Everyone must roll again (DC 15 Wis save). Make this roll with advantage, to reflect another casting of CE.

Day 3: Everyone must roll again, as it's the end of the day when the ferry comes into sight. Will be up to Fergus whether he wants to cast CE.

Each failure on the first save for the day is a -1 to all rolls. The CE save is a freeroll, there's no penalty for failure on that one. If you succeed on either save, you can remove a -1 from a previous roll.
This message was last edited by the GM at 12:11, Sat 09 Apr 2022.
Dungeon Master
GM, 1894 posts
What will you do to make
this game more fun?
Sat 9 Apr 2022
at 17:29
  • msg #426

Re: OOC III

In reply to Dungeon Master (msg # 425):

Looks like Opalia got a Nat 20 on her Day 3 save, so the first person to fail that save can reroll it, thanks to her joyful goliath friendship song!
Opalia
player, 805 posts
HP : 86 / 86 - AC : 18
Sat 9 Apr 2022
at 18:17
  • msg #427

Re: OOC III

Yay for lifting up little friends :D

Traditional Skykeeper marching songs are definitely not about friendship, though, except maybe in a comradely way between warriors!  The songs are probably more about rugged peaks, bracing arctic winds, pride of strength, mighty ancestors, and so on.  Of course, she'd sing them in a chipper tone so those not fluent in Giant wouldn't know either way :)
Cora
player, 1238 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Sun 10 Apr 2022
at 15:35
  • msg #428

Re: OOC III

Does the reroll from Opalia occur at advantage if Fergus has calmed emotions?
Dungeon Master
GM, 1895 posts
What will you do to make
this game more fun?
Sun 10 Apr 2022
at 16:04
  • msg #429

Re: OOC III

Cora:
Does the reroll from Opalia occur at advantage if Fergus has calmed emotions?


No, just a flat roll.
Fergus Glowforge
player, 870 posts
Dwarf Cleric 8
HP: 66/74 | AC: 19
Mon 11 Apr 2022
at 00:15
  • msg #430

Re: OOC III

Dungeon Master:
Day 3: Everyone must roll again, as it's the end of the day when the ferry comes into sight. Will be up to Fergus whether he wants to cast CE.

Fergus will cast Calm Emotions on Day 3, so roll accordingly.
Dungeon Master
GM, 1896 posts
What will you do to make
this game more fun?
Mon 11 Apr 2022
at 01:12
  • msg #431

Re: OOC III

In reply to Fergus Glowforge (msg # 430):

Actually, Ferg, I don't think it's going to be needed. I believe everyone except Cora passed on their first roll, and Cora passed thanks to Opalia.
Fergus Glowforge
player, 872 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Mon 11 Apr 2022
at 01:34
  • msg #432

Re: OOC III

Well far be it from the spell-miser to waste a spell slot without needing to. Let's just say he noticed the good spirits of everyone on the morning of day 3 and realized there was no need to cast it!
Fergus Glowforge
player, 873 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Mon 11 Apr 2022
at 01:38
  • msg #433

Re: OOC III

On this day in history:

April 10, 2020:
Midwife Brigha:
Brigha followed Opalia and the others with quick if unsteady steps, shooing away those who continued to gawk at the returning heroes and the strange corpse they carried with them. Once in her laboratory, she hastily cleared a flat slab of rock for the body, relocating a jar of scorpions, a wolf's paw, a snake skin, and a crude map in the process.

"Right. The Starbound Alliance. The first races of human, elf, and dwarf come together to fight the threat from the Shadowlands. They cannot agree on a champion to wield the weapon they've created, so they create Baghtru, the first orc, to be their champion. They give him a clan of orcs to serve as his army. It is said we all descend from that original clan, but those with the strongest blood are the direct descendants of Baghtru himself. Such as your friend Cora, or this fellow here." She indicated the corpse that had clearly been distracted her even as she spoke. She wasn't doing much to hid her eagerness for the party to leave so she could get started dissecting him.

"Baghtru and his clan hunted down the shadow-beasts that were already plaguing the land. The Alliance also created goliaths, to guard the Shadowgate and ensure no more such threats escaped. Guarding the gate meant guarding it from both sides, for even then Hrom - or Kinak, as the elves called him - was promising great power to those who did his bidding. The surest way to do that was to allow its very existence to fade from the memories of the other races. So the goliaths remained aloof in the mountains. Friendship, to them, was dangerous." She explained this last to Opalia in particular.

Then she waved a withered hand as if to erase everything she'd just said. "Or so I have gleaned from what I could learn of the old histories, anyway. Who knows, it may all be lies. A great deal of inference was required, anyway, for few records remain from that day."

It was not hard to imagine that a substantial number of the records that did remain were in that very laboratory. The walls were lined with shelves of maps, scrolls, and bound books, some of which looked quite old indeed.

Dungeon Master
GM, 1898 posts
What will you do to make
this game more fun?
Mon 11 Apr 2022
at 22:17
  • msg #434

OOC III

In reply to Fergus Glowforge (msg # 433):

Oooh, that was a fun one. Thanks, Fergus.

My next post is up, but I don't mean to crowd out the earlier conversations, so feel free to continue either before you get to the river or while you're there.
Cora
player, 1239 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Tue 12 Apr 2022
at 03:14
  • msg #435

OOC III

Well there goes a nice easy post before bedtime. I got to think on this one!
Fergus Glowforge
player, 874 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Tue 12 Apr 2022
at 03:27
  • msg #436

OOC III

So many regrets. I hope this guy in the white robe has a lot of time - he may want to get comfortable!!!
Opalia
player, 806 posts
HP : 86 / 86 - AC : 18
Tue 12 Apr 2022
at 04:06
  • msg #437

OOC III

I think that's why the ferryman asked for the greatest regret, to rein us in and avoid signing up to be our therapist, lol.

That's definitely a doozy, though!  I will also have to think on it too, since I think Opi isn't the type to hold on to lots of regrets in general :P
Cora
player, 1241 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Tue 12 Apr 2022
at 14:43
  • msg #438

OOC III

Sorry for Cora being a depression sandwich


Dungeon Master
GM, 1899 posts
What will you do to make
this game more fun?
Tue 12 Apr 2022
at 14:59
  • msg #439

OOC III

In reply to Cora (msg # 438):

Great post! I mean, I if confessing your greatest regret to hell's ferryman isn't a prompt for depression, I don't know what is.

Re: your sullenness roll, I must have misread the Die Roller when I told Fergus everyone had passed, but this post was good enough to warrant a reward, so let's just say that confessing her regrets lightened Cora's heart to the point where she longer experiences the sullenness :-)
Cora
player, 1242 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Wed 13 Apr 2022
at 11:52
  • msg #440

OOC III

Oh Caell, you'd best believe there's gonna be some expanding on that when we're on the ferry.
Dungeon Master
GM, 1900 posts
What will you do to make
this game more fun?
Wed 13 Apr 2022
at 13:41
  • msg #441

Re: OOC III

In reply to Cora (msg # 440):

Wow, yes, very nice. Inspiration to Caell!
Arvid Signeson
player, 952 posts
The story of our people
is written in the stars.
Wed 13 Apr 2022
at 14:18
  • msg #442

Re: OOC III

Wonderful. Well done.
Caell
player, 423 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Wed 13 Apr 2022
at 14:44
  • msg #443

Re: OOC III

Thank you.
Fergus Glowforge
player, 876 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Thu 14 Apr 2022
at 03:24
  • msg #444

Re: OOC III

Bravo, Caell!

P.S. and congrats to us for 7000 posts!!!
This message was last edited by the player at 03:33, Thu 14 Apr 2022.
Dungeon Master
GM, 1902 posts
What will you do to make
this game more fun?
Fri 15 Apr 2022
at 13:30
  • msg #445

Re: OOC III

Great job, everyone! These were all so beautifully written and moving to read. Hopefully Valaku can live up to the high standards you set.

It's nearly time to rest, so you can begin your trek up Windermere Peak after that. Figured I'd pause here in case there's anything you want to do or discuss before that.
Dungeon Master
GM, 1905 posts
What will you do to make
this game more fun?
Tue 19 Apr 2022
at 12:56
  • msg #446

Re: OOC III

Exciting development! I've backchanneled a bit with Sikuaq about this ritual might look like, so she and Caell can run the show as far as I'm concerned, though I'm happy to jump in as needed.
Arvid Signeson
player, 953 posts
The story of our people
is written in the stars.
Tue 19 Apr 2022
at 13:22
  • msg #447

Re: OOC III

Busy week for me. We’re headed on holiday next week, and a lot to do before we depart! I’ll post as I can.
Sikuaq
player, 532 posts
HP: 57/57| AC: 14
Tue 19 Apr 2022
at 18:20
  • msg #448

Re: OOC III

I will try to get something up tonight, or if not then tomorrow morning.  Sorry for the delay!
Fergus Glowforge
player, 878 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Wed 20 Apr 2022
at 03:09
  • msg #449

Re: OOC III

This development (Caell getting his recognition) brought a smile to my face! Inspiration to whomever thought of it!
Dungeon Master
GM, 1906 posts
What will you do to make
this game more fun?
Wed 20 Apr 2022
at 16:47
  • msg #450

Re: OOC III

I stole Sikuaq's inspiration last time, so I'll give to her properly this time. Great post.
Dungeon Master
GM, 1907 posts
What will you do to make
this game more fun?
Thu 21 Apr 2022
at 23:07
  • msg #451

Re: OOC III

Another beautiful post, Sikuaq, thank you. I'll leave space for Caell and whoever else wishes to respond, but Caell has the benefit of the Coming of Age Ceremony effect:

For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check.
Cora
player, 1246 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Wed 27 Apr 2022
at 16:27
  • msg #452

Re: OOC III

Sorry trying to catch up I've been losing sleep the last couple days
Opalia
player, 810 posts
HP : 86 / 86 - AC : 18
Wed 27 Apr 2022
at 21:00
  • msg #453

Re: OOC III

Magnificently epic post to set this scene, DM!  I'd give you inspiration, but I don't want to be hit by shadows :)

I'm a little unclear on our present situation, however...  Is our path blocked by the endless lines of shadows and we need to figure out a way past, or are they out of our way or otherwise avoidable?  Did we already climb some percentage up the mountain, or are we still at the bottom?
Dungeon Master
GM, 1909 posts
What will you do to make
this game more fun?
Wed 27 Apr 2022
at 22:48
  • msg #454

Re: OOC III

In reply to Opalia (msg # 453):

Thanks. Yeah, I guess I went a little heavy on atmosphere and light on detail. You're at the foot of the mountain, and your path is not obstructed. Right now the shadows seem drawn to where the portal is going to appear and not concerned with you. It helps that the elves/druids are distracting them.
Fergus Glowforge
player, 881 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Thu 28 Apr 2022
at 00:39
  • msg #455

Re: OOC III

Dungeon Master:
That glimpse of the night sky was enough to bolster everyone's spirits. No sullenness rolls today!

Thank you Sikuaq!!!
Fergus Glowforge
player, 883 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Sun 1 May 2022
at 06:00
  • msg #456

Re: OOC III

Fergus will offer Guidance to whomever might need it most to climb the mountainside.

That might be Fergus himself if Opalia doesn't carry him. And I'm not sure we want to risk Opalia rolling at disadvantage on her athletics check just to help Fergus. I'd say her getting exhausted is tactically a lot worse than Fergus getting exhausted. He can huff and puff and complain about things and it won't seem all that out of the ordinary.

And while 1 level of exhaustion isn't the end of the world, we certainly don't want anyone (especially our combat specialists) to get close to the dreaded 3rd level of exhaustion.

Thoughts? Is it worth burning a fly spell? How many does that affect?
Sikuaq
player, 535 posts
HP: 57/57| AC: 14
Mon 2 May 2022
at 15:11
  • msg #457

Re: OOC III

I'm hoping we can perhaps retroactively address Caell's situation.  I don't think we'd finished with the potential for Cora to cast Fly on a couple of people.  Also, Sikuaq can transform into a giant eagle herself, and I suspect she should be able to carry at least one other person (maybe not Opalia but someone of more modest size).  Between those options, plus Fergus and Sikuaq having the ability to cast Guidance for a bonus on those who still have to climb, I'm hoping we can make it to the new cave without any levels of exhaustion.

Oh wise DM, is it fair that Sikuaq could carry at least one other in her giant eagle form?
Dungeon Master
GM, 1911 posts
What will you do to make
this game more fun?
Mon 2 May 2022
at 18:30
  • msg #458

Re: OOC III

I couldn't find a wise DM to ask so I'll take a crack at this myself :-) (also I googled it so actually I guess I did find a wise DM to ask).

A giant eagle can carry 480 pounds, so that's one person, even Opalia, comfortably. I'm inclined to say that with gear and whatnot, there's no combination of two people who would weigh less than 480.

I suspect Caell was just trying to keep things moving along, which I appreciate and don't want to punish. So yes, casting Fly or Guidance on him will still be ok - we can say Cora or Fergus saw him struggling and intervened before he exhausted himself. But let's wait to hear from Cora before anyone else rolls.

Keep in mind Valaku is with you as well. He has a +3 to climb, which actually might make him the next best climber after Opalia? But if Sikuaq carries Caell (with his permission, of course) and Opalia carries Fergus, Cora would just need to hit herself, Arvid, and Valaku with fly to get everyone up. Opalia would be the only needing to roll, so she could get Guidance to mitigate her disadvantage.
Opalia
player, 812 posts
HP : 86 / 86 - AC : 18
Mon 2 May 2022
at 18:36
  • msg #459

Re: OOC III

Fergus is getting a carry up the mountain, no problem :)  Even with disadvantage it's still hard for Opi to to fail the roll, but with a Guidance it'd be a pretty sure shot.
Fergus Glowforge
player, 884 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Tue 3 May 2022
at 01:29
  • msg #460

Re: OOC III

Opalia:
Fergus is getting a carry up the mountain, no problem :)  Even with disadvantage it's still hard for Opi to to fail the roll, but with a Guidance it'd be a pretty sure shot.

Sometimes a little guidance (and a +11 to athletics rolls) is all you need!
Cora
player, 1248 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Tue 3 May 2022
at 02:40
  • msg #461

Re: OOC III

I can make two people fly
Opalia
player, 814 posts
HP : 86 / 86 - AC : 18
Tue 3 May 2022
at 18:38
  • msg #462

Re: OOC III

Cora and Caell should fly together (。♥‿♥。)
Sikuaq
player, 536 posts
HP: 57/57| AC: 14
Tue 3 May 2022
at 18:53
  • msg #463

OOC III

That would leave Valaku and Arvid.  Who’s the better climber?  I think our DM said Valaku at +3?  I can provide Guidance for the climber and carry the other on my back (as a giant eagle).

OR

I can just make more than one trip.  It’s only 500 ft up, so that wouldn’t take super long.  I can take as many as needed, just in multiple trips.
This message was last edited by the player at 18:55, Tue 03 May 2022.
Opalia
player, 815 posts
HP : 86 / 86 - AC : 18
Tue 3 May 2022
at 19:20
  • msg #464

OOC III

With 80 ft fly speed that giant eagle can make the round trip in < 40 seconds, so I feel like that's the most efficient and least risky solution :)  As much as I want to see Cora and Caell's romantic flight, it would probably be wiser to save the spell slot and take the Eagle Ferry, lol
Caell
player, 429 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Tue 3 May 2022
at 19:24
  • msg #465

OOC III

For the record, Caell can fly as well, and include someone else in the spell. I just wanted to save the spell slot.
Arvid Signeson
player, 956 posts
The story of our people
is written in the stars.
Tue 3 May 2022
at 23:22
  • msg #466

OOC III

Sorry, I was on holidays this past week and following on my iphone but not able to meaningfully post! I seem to be holding the team up.

For the cost of 1 Ki I can assume +8 athletics check for the ascent. You take Valaku. I'll roll with guidance and hope for the best.
Sikuaq
player, 537 posts
HP: 57/57| AC: 14
Tue 3 May 2022
at 23:55
  • msg #467

Re: OOC III

Just delay a couple of minutes and I'll fly you up too, Arvid.

Unless someone really objects, why don't I fly everyone up so you can save your spell slots/ki points?
Arvid Signeson
player, 958 posts
The story of our people
is written in the stars.
Wed 4 May 2022
at 00:40
  • msg #468

Re: OOC III

If that's an option, that's easy too. Arvid would have passed his check without issue.
Sikuaq
player, 538 posts
HP: 57/57| AC: 14
Wed 4 May 2022
at 01:17
  • msg #469

Re: OOC III

I read OOC first, but see you've already posted a successful climb.  Just leave it as you've posted, and I'll carry anyone else up that wants it.  I'll get a post up tomorrow that generically covers off 'Eagle Airlines'.
Cora
player, 1249 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Wed 4 May 2022
at 04:09
  • msg #470

Re: OOC III

Anything that conserves mine and Caell's two apiece spell slots is appreciated
Fergus Glowforge
player, 885 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Fri 6 May 2022
at 01:26
  • msg #471

Re: OOC III

Well done, everyone. I think we all made it up without expending any spells, but did so with extreme coolness (turning into a giant eagle is an epic move worthy of the upcoming conflict - that'll be a great scene in Stormbreakers: the Motion Picture). And Sikuaq still has a wildshape at her disposal I think.

Speaking of making our story into a movie, I wonder who would play us...
Caell
player, 430 posts
Quinichiat Warlock 8
HP:59/59 | AC:16 | PP:14
Fri 6 May 2022
at 06:33
  • msg #472

Re: OOC III

I would have hoped someone like Robert Pattinson would have played Caell in a touching drama, but knowing the history of Dungeons and Dragons movies, it'd probably be someone like Kevin Hart providing (more than enough) comic relief.

As for Fergus, I have a suggestion for you: The great Jonathan Banks.
Cora
player, 1251 posts
Elven chain/shield
HP:53/54 | AC: 18 | PP: 9
Sat 7 May 2022
at 01:34
  • msg #473

Re: OOC III

I based a lot of the look I settled on for Cora on Jessica Raine in the show Baptiste. For what that's worth.
Dungeon Master
GM, 1913 posts
What will you do to make
this game more fun?
Sat 7 May 2022
at 23:55
  • msg #474

Re: OOC III

I was trying to think of who could play Keth. Would want someone doofusy. Maybe Chris Pratt from The Office, before he was a super hero?
Sikuaq
player, 540 posts
HP: 57/57| AC: 14
Sun 8 May 2022
at 00:11
  • msg #475

Re: OOC III

Travelling this weekend.  Will get a post up Sunday evening.
Opalia
player, 817 posts
HP : 86 / 86 - AC : 18
Sun 8 May 2022
at 00:12
  • msg #476

Re: OOC III

Arvid would be played by Henry Cavill, of course ;)  I've been watching Last Kingdom on Netflix and I was thinking Millie Brady (plays Aethelflaed) would make a great Sikuaq!

I dunno who could play Opalia... I'd need to look up tall female bodybuilders, hehe
Fergus Glowforge
player, 886 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Sun 8 May 2022
at 04:17
  • msg #477

Re: OOC III

Caell:
I would have hoped someone like Robert Pattinson would have played Caell in a touching drama, but knowing the history of Dungeons and Dragons movies, it'd probably be someone like Kevin Hart providing (more than enough) comic relief.

As for Fergus, I have a suggestion for you: The great Jonathan Banks.


Jonathan Banks!
I love it. I was considering Sir Alec Guinness, but Banks is a great pick too.

Robert Pattinson is a solid choice for Caell, although now I can't erase the thought of Kevin Hart playing the role.
This message was last edited by the player at 04:32, Sun 08 May 2022.
Dungeon Master
GM, 1914 posts
What will you do to make
this game more fun?
Mon 9 May 2022
at 23:16
  • msg #478

Re: OOC III

Busy couple days for me here. Good chance I won't update until Wednesday.
Opalia
player, 818 posts
HP : 86 / 86 + 5 Temp HP
AC : 18
Thu 12 May 2022
at 17:15
  • msg #479

Re: OOC III

Lightning bolts from the walls???  Yikes! o_O

On the plus side, blocking the attack against Arv with Protection style means Opi gets Armor of Agathys, yay ;P
Cora
player, 1253 posts
Elven chain/shield
HP:40/54 | AC: 18 | PP: 9
Thu 12 May 2022
at 17:53
  • msg #480

Re: OOC III

Made my dexterity save, nice
Caell
player, 432 posts
Quinichiat Warlock 8
HP:46/59 | AC:16 | PP:14
Thu 12 May 2022
at 18:51
  • msg #481

Re: OOC III

Caell made the save too.
Sikuaq
player, 542 posts
HP: 57/57| AC: 14
Thu 12 May 2022
at 19:48
  • msg #482

Re: OOC III

Will wonders never cease!?  I also made the lightning save.  :)
Dungeon Master
GM, 1916 posts
What will you do to make
this game more fun?
Fri 13 May 2022
at 01:49
  • msg #483

Re: OOC III

In reply to Opalia (msg # 479):

Oh, interesting. I thought Protection just gave DA to the attack, and I was going to bring the bad news that it didn't trigger because the attack missed Arv anyway. But I looked it up and it is in fact a reroll after a hit, so you can use it to prevent the crit on Valaku. So he takes no damage instead of 25, and you get your Armor.
Arvid Signeson
player, 960 posts
The story of our people
is written in the stars.
Fri 13 May 2022
at 01:57
  • msg #484

Re: OOC III

Arvid can indeed counter attack.

Finally rolled a decent attack.

21:56, Today: Secret Roll: Arvid Signeson rolled 8 using 1d6+5.  Damage.
21:56, Today: Secret Roll: Arvid Signeson rolled 22 using 1d20+8.  Attack.
Opalia
player, 819 posts
HP : 86 / 86 + 5 Temp HP
AC : 18
Fri 13 May 2022
at 02:38
  • msg #485

Re: OOC III

Dungeon Master:
Oh, interesting. I thought Protection just gave DA to the attack, and I was going to bring the bad news that it didn't trigger because the attack missed Arv anyway. But I looked it up and it is in fact a reroll after a hit, so you can use it to prevent the crit on Valaku. So he takes no damage instead of 25, and you get your Armor.

Hmmmmm, weeeell... to continue my bad habit of arguing for the rules even when they work against me:  Protection style triggers when an attack is declared against an ally but before the attack is rolled, and the effect is to impose disadvantage on the attack from the outset.  So, you can't wait to see that an enemy rolled a crit and THEN decide to make it reroll.  That would be pretty great for me, but it would make the fighting style more powerful than it's intended to be :P

All that said, Opi would have used the reaction on the first attack made against an ally, and I'm not sure if that would have been Arv or Valaku!  If Arv was first and the disadvantage didn't make a difference then them's the breaks, sorry to Valaku!
Dungeon Master
GM, 1917 posts
What will you do to make
this game more fun?
Fri 13 May 2022
at 12:53
  • msg #486

Re: OOC III

In reply to Opalia (msg # 485):

OK, that's what I thought initially, but then I googled it to make sure and I thought I found something saying Protection was a reaction to a hit. I gotta stop trying to do this stuff quickly from my phone. But yeah, the attack on Arvid was first, which was why I applied the reaction there initially.

Valaku gets mangled after all. Sorry for the confusion!
Fergus Glowforge
player, 888 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Sat 14 May 2022
at 01:41
  • msg #487

Re: OOC III

Out of town this weekend but should be able to cobble posts ttogether sufficiently enough to keep things moving forward.
Fergus Glowforge
player, 889 posts
Dwarf Cleric 8
HP: 47/74 | AC: 19
Sat 14 May 2022
at 01:59
  • msg #488

Re: OOC III

Fergus actually has AC19. I think that means no damage or being knocked prone by the qiqion (hooray!) which also means he's still standing up for the lightning (boooo).

Dex save? No problem for the fleet footed Fergus!

20:47, Today: Secret Roll: Fergus Glowforge rolled 6 using 1d20-1.  Dex save vs. Lightning.

Ouch. Missed it by that much! Double check my interpretation, but I think Fergus is electrified for 27hp but undamaged by the qiqion.
Dungeon Master
GM, 1918 posts
What will you do to make
this game more fun?
Sun 15 May 2022
at 21:13
  • msg #489

OOC III

OK, it's official: Fergus is not hit by the qiqion, meaning he is hit by the lightning. Valaku is prone and in the jaws of the qiqion. Still has plenty of HP though, he's a sturdy boy. One qiqion is slightly damaged by Arvid's OA, the others are unharmed. You all get actions now, even those who acted before the qiqion last round.
Sikuaq
player, 543 posts
HP: 57/57| AC: 14
Mon 16 May 2022
at 21:13
  • msg #490

OOC III

Ugh...most of my spells are battlefield control style, not meant for the group in close combat.  Trying to find something useful, that isn't my top level spell.
Fergus Glowforge
player, 891 posts
Dwarf Cleric 8
HP: 47/74 | AC: 19
Tue 17 May 2022
at 03:47
  • msg #491

OOC III

Do we have any insight into whether radiant or fire damage are more effective against qiqion? The way I've been rolling, I decided to go with them making a saving throw (sacred flame) vs. me making an attack roll (produce flame). The damage is a measly 2d8 either way.

I've been trying to hoard my better spells for later, but maybe next round is time to take it up a notch.
Dungeon Master
GM, 1922 posts
What will you do to make
this game more fun?
Wed 18 May 2022
at 18:06
  • msg #492

Re: OOC III

Fergus Glowforge:
Do we have any insight into whether radiant or fire damage are more effective against qiqion?


You've fought them enough to know they are vulnerable to both.

Arvid kills the qiqion on his turn and moves to C4, freeing up B3 and B4 for Cora. Cora, if you're concerned about lightning, you might notice there is no air vent aligned with the 4 row...
Opalia
player, 822 posts
HP : 75 / 86
AC : 18
Thu 19 May 2022
at 22:31
  • msg #493

Re: OOC III

Heeeey DM!  Goliaths got an update in Monsters of the Multiverse, albeit a relatively minor one.  The only functional change is that Stone's Endurance was changed to proficiency bonus uses per long rest instead of once per short rest.  Kinda nice boon to tankiness to be able to use more than one in a fight!

Can I use the updated version, or should we stick with the Volo's version?
Dungeon Master
GM, 1923 posts
What will you do to make
this game more fun?
Fri 20 May 2022
at 00:13
  • msg #494

Re: OOC III

In reply to Opalia (msg # 493):

My encounters are intricately crafted, tightly balanced, and planned months in advance. Even the slightest change to your skills would throw...

Lol j/k do as you please.
Cora
player, 1256 posts
Elven chain/shield
HP:14/54 | AC: 18 | PP: 9
Mon 23 May 2022
at 13:10
  • msg #495

Re: OOC III

Big windstorm knocked out internet should be up in a couple days, will post when I can
Caell
player, 436 posts
Quinichiat Warlock 8
HP:46/59 | AC:16 | PP:14
Tue 24 May 2022
at 14:39
  • msg #496

Re: OOC III

Cora, note that Caell did some healing on you during the final round of combat.
Cora
player, 1258 posts
Elven chain/shield
HP:39/54 | AC: 18 | PP: 9
Tue 24 May 2022
at 15:05
  • msg #497

Re: OOC III

Noted and only a little off now, probably fine
Fergus Glowforge
player, 895 posts
Dwarf Cleric 8
HP: 47/74 | AC: 19
Wed 25 May 2022
at 05:07
  • msg #498

Re: OOC III

Reminder that someone (I think Sikuaq, because Cora has magical armor?) should be receiving a +1 to AC due to Blessing of the Forge:
You can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon.
Dungeon Master
GM, 1927 posts
What will you do to make
this game more fun?
Wed 25 May 2022
at 20:56
  • msg #499

Re: OOC III

Valaku is at 48/86 HP.
Fergus Glowforge
player, 897 posts
Dwarf Cleric 8
HP: 52/74 | AC: 19
Fri 27 May 2022
at 04:53
  • msg #500

Re: OOC III

Fergus has 3 lvl 1 slots, 2 lvl 2 slots, and 3 lvl 3 slots available, so plenty of opportunities for cure wounds.

If all of us need a little, could burn a lvl 3 slot to give 6 of us 1d4+4 healing (mass healing word).

I'd like to save at least 1 of the lvl 3 slots for dispel magic, life transference, or mass healing word (comes in handy if 2 of us need to be revived in the same round).

Thoughts?

Fergus is at 52/74 right now.
Opalia
player, 825 posts
HP : 75 / 86
AC : 18
Fri 27 May 2022
at 06:57
  • msg #501

Re: OOC III

Here's a group HP status gleaned from OOC and IC, let me know if any of the numbers are wrong:
  • Arvid - full
  • Caell - 46/59  (13 down)
  • Cora - 39/54  (15 down)
  • Fergus - 52/74  (22 down)
  • Opi - 75/86  (11 down)
  • Sikuaq - 44/57  (13 down)
  • Valaku - 48/86  (38 down)

We have 6 targets for Mass Healing Word so none would go to waste, but the small amount would be less impactful now than in combat, as you say, Fergus.  I'm thinking the move right now is to give a Cure Wounds to Cora, Fergus, and Valaku (maybe 2nd level), then carry on a bit bruised.

Cure Wounds is on the ranger spell list, and I'm wondering if Valaku has it...? :P
Dungeon Master
GM, 1928 posts
What will you do to make
this game more fun?
Fri 27 May 2022
at 14:50
  • msg #502

Re: OOC III

In reply to Opalia (msg # 501):

Oh yes, of course! I was thinking of giving Opalia inspiration just for pulling this together, but reminding me about V's spell slots certainly deserves it. He is obviously the one should do this. Insisting that he himself is fine, he casts a 2nd-level CW on Fergus and a 1st-level on everyone else:

Caell +10
Cora +8
Opi +9
Sikuaq +8
Fergus +15

I'll plan to put another IC post up today, but you're welcome to ret-con more here if needed.
Opalia
player, 826 posts
HP : 75 / 86
AC : 18
Fri 27 May 2022
at 15:30
  • msg #503

Re: OOC III

Yay inspiration!  Thanks, DM :)

If given the choice Opi would turn down a heal because -11 HP is barely a scratch, and also because she still has Second Wind available.  If Valaku just comes up and casts the heal then I suppose there's not much she can do about it though ;P
Dungeon Master
GM, 1930 posts
What will you do to make
this game more fun?
Fri 27 May 2022
at 21:40
  • msg #504

Re: OOC III

In reply to Opalia (msg # 503):

Sure, V isn't going to heal you against your will. He'll reluctantly put that 11 on himself instead.
Fergus Glowforge
player, 898 posts
Dwarf Cleric 8
HP: 52/74 | AC: 19
Sat 28 May 2022
at 05:36
  • msg #505

Re: OOC III

Fergus will heal Valaku as well. Will post in game on Saturday.

P.S. Great hp summary, Opalia!
This message was last edited by the player at 05:38, Sat 28 May 2022.
Opalia
player, 827 posts
HP : 75 / 86
AC : 18
Sat 28 May 2022
at 20:58
  • msg #506

Re: OOC III

Could this be the moment for Sik's yeti ambassador amulet to shine?? :D
quote:
Once per short rest, the wearer of the amulet can choose to take half damage if they fail a saving throw vs an attack or magical effect. It also enables them to communicate with yetis and related beasts. This item requires attunement.

Cora
player, 1259 posts
Elven chain/shield
HP:47/54 | AC: 18 | PP: 9
Sat 28 May 2022
at 21:13
  • msg #507

Re: OOC III

OOOOOOH that's a nice remember there!
Sikuaq
player, 550 posts
HP: 44/57| AC: 14
Sat 28 May 2022
at 21:20
  • msg #508

Re: OOC III

I have no memory of that, and it’s not on my character sheet either?
Opalia
player, 828 posts
HP : 75 / 86
AC : 18
Sat 28 May 2022
at 21:25
  • msg #509

Re: OOC III

We picked up the yeti amulet on the ancient battlefield just prior to passing into the shadow realm, and after some OOC discussion the item went to Sikuaq :)
Sikuaq:
Arvid, I'm guessing you have Evasion by now which somewhat mimics the effects of the amulet (more uses, narrower scope).  With that in mind, along with my not-so-great hit points, I'd like to request the amulet for Sikuaq.  Our last battle against the fog truly underlined how vulnerable she is to one failed saving throw, with the damage that comes at our level.

The amulet was described as so:
quote:
An amulet, hung around the neck of an orcish skeleton, consisting of large yellow tooth on a leather cord.

Sikuaq
player, 551 posts
HP: 44/57| AC: 14
Sat 28 May 2022
at 21:33
  • msg #510

Re: OOC III

Well, that’s embarrassing.  It was only our last battle, for crying out loud!
Dungeon Master
GM, 1931 posts
What will you do to make
this game more fun?
Sat 28 May 2022
at 21:53
  • msg #511

Re: OOC III

In reply to Sikuaq (msg # 510):

Well, you did fight the Storm Herald in between. Please reduce your embarrassment by 8%... &#128578;
Fergus Glowforge
player, 899 posts
Dwarf Cleric 8
HP: 52/74 | AC: 19
Sun 29 May 2022
at 03:17
  • msg #512

Re: OOC III

If it's any consolation, Sikuaq, I forgot about it, too. Lucky for us, Opi's on her A-game!
Dungeon Master
GM, 1933 posts
What will you do to make
this game more fun?
Mon 30 May 2022
at 20:46
  • msg #513

Re: OOC III

I PMed a bit of info to Opi, but just so everyone has the information, the copper ball does not appear at all similar to the Cliffgate. There are two doors, both exiting the forge to the west (the party is entering from the north). A copper conduit connected to the ball runs through the west wall, as do more air vents like the ones in the previous chamber.

I'll put a map up when I have the chance, but wanted to get you that information now.
Fergus Glowforge
player, 901 posts
Dwarf Cleric 8
HP: 67/74 | AC: 19
Tue 31 May 2022
at 03:05
  • msg #514

Re: OOC III

1. Copper conduit leading to giant copper ball?
2. Obsidian slab with a gold frame against the south wall???
3. Lightning monster in previous room that almost electrocuted Opalia?!?!!??

Now I'm no world dominating megalomaniac, but if I was one, this is how I'd create a doorway to another plane!

Fergus is 100% convinced. Personally, I acknowledge that I might be totally barking up the wrong tree with this theory, but Fergus is convinced!
This message was last edited by the player at 03:32, Tue 31 May 2022.
Opalia
player, 832 posts
HP : 75 / 86
AC : 18
Tue 31 May 2022
at 03:41
  • msg #515

Re: OOC III

Woops, my phone's autocorrect bungled my post and made it sound like Opi said this thing was very similar to the Cliffgate, when I meant to write the opposite!  I just edited to fix it so the goliath-speak is just silly rather than misleading ;P
Caell
player, 438 posts
Quinichiat Warlock 8
HP:56/59 | AC:16 | PP:14
Tue 31 May 2022
at 09:35
  • msg #516

Re: OOC III

Fergus Glowforge:
1. Copper conduit leading to giant copper ball?

Such a machine might be able to produce 1.21 jiggawatts!
Sikuaq
player, 553 posts
HP: 52/57| AC: 14
Tue 31 May 2022
at 11:12
  • msg #517

Re: OOC III

Great Scott!
Opalia
player, 834 posts
HP : 68 / 86
AC : 18
Thu 2 Jun 2022
at 23:48
  • msg #518

Re: OOC III

Hey DM!  Opi threw a javelin at the copper ball and rolled a crit... can I apply Pushing Attack to it to deal some extra damage and try to knock it off the ceiling into the lava???  The maneuver is specifically against creatures so by the rules it doesn't apply to attacks against objects, but what I'm really asking is whether I can do it anyway for "rule of cool" ;D
Dungeon Master
GM, 1940 posts
What will you do to make
this game more fun?
Fri 3 Jun 2022
at 22:15
  • msg #519

Re: OOC III

You can definitely apply the extra damage. Don't want to make any promises about knocking it off.
Arvid Signeson
player, 966 posts
The story of our people
is written in the stars.
Fri 3 Jun 2022
at 23:54
  • msg #520

Re: OOC III

The conduit can clearly be damaged - can whatever is suspending the ball in place be targeted? Or do we target the ball directly? Just wondering what to aim at, not that Arvid has much in the way of ranged options.
Dungeon Master
GM, 1941 posts
What will you do to make
this game more fun?
Sat 4 Jun 2022
at 00:25
  • msg #521

Re: OOC III

In reply to Arvid Signeson (msg # 520):

Mechanically, I'm thinking of it as two things: there's the ball itself, and then everything else is the conduit. That runs from the ball along the ceiling and through the wall. So the conduit is what's attaching it to ceiling.
Fergus Glowforge
player, 905 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Mon 6 Jun 2022
at 03:27
  • msg #522

Re: OOC III

Let's bring that lousy orb down. Maybe if the giants aren't afraid of getting jolted, they will be more cooperative. Along those lines, do I need to make a concentration save in order to keep Calm Emotions in play (is it doing anything presently?) due to Fergus getting zapped for 23 points?

Also, if I may meta for a moment, do we think we're within 4 hours of the final conflict? Fergus has been saving his Little Ildiko carving for our most dire hour of need. It has a duration of 4 hours and I don't want to use it too early.
Cora
player, 1263 posts
Elven chain/shield
HP:23/54 | AC: 18 | PP: 9
Mon 6 Jun 2022
at 15:11
  • msg #523

Re: OOC III

Changed over to sword hits
Opalia
player, 837 posts
HP : 5 / 86
AC : 18
Mon 6 Jun 2022
at 19:05
  • msg #524

Re: OOC III

Did Opi's turn pass by the time Valaku got her back up, or can I take a turn this round?

Also, does it seem the chains are limiting the giant's movement, and can we tell how far we'd need to go to get outside their reach?  If the giants moved all the way up here from their anvils then they have a pretty generous amount of slack!

I wonder if there's something we could do with the chains to cause them trouble, like pin them to a wall, tangle up their feet, or weigh them down with something heavy and toss it in the lava, lol.  All things that would have been better to set up from stealth, but oh well.
Dungeon Master
GM, 1945 posts
What will you do to make
this game more fun?
Mon 6 Jun 2022
at 19:35
  • msg #525

Re: OOC III

Fergus,

Yes, please make a concentration check. CE isn't doing anything at the moment, but it could in the future. The giants still seem concerned about being seen to be helping you, even without the threat of a zap hanging (literally) over them.

Opalia,

That was Valaku's action from the preceding round, so you still get an action from this round. The giants do seem to have enough slack to move about the room, just not to leave it.

Cora,

Got, it thanks!

Caell,

Are you opening the door? Listening at or inspecting the door? If the latter, you can make a Perception or Investigation check.
This message was last updated by the GM at 19:35, Mon 06 June 2022.
Caell
player, 442 posts
Quinichiat Warlock 8
HP:33/59 | AC:16 | PP:14
Mon 6 Jun 2022
at 20:50
  • msg #526

Re: OOC III

Caell will use his action to listen before opening the door.

Perception check 21.
Dungeon Master
GM, 1948 posts
What will you do to make
this game more fun?
Thu 9 Jun 2022
at 00:33
  • msg #527

Re: OOC III

This may not have been clear from my resolution of Arvid's action: he had one hit and one miss on the mirror and has damaged but not destroyed it.
Fergus Glowforge
player, 908 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Thu 9 Jun 2022
at 05:43
  • msg #528

Re: OOC III

Fergus failed his concentration save, but is hobbling after Arvid to help him break the mirror! So far he hasn't been much help.
Dungeon Master
GM, 1953 posts
What will you do to make
this game more fun?
Tue 14 Jun 2022
at 12:43
  • msg #529

Re: OOC III

I'm allowing a bit of time for speaking with the giants, but Caell's got the right idea here. He already listened at the door and heard the giants in the next room making ready. You can choose to open one of the doors, you can try to go through the vents, you can wait for them to come to you, but you know they know you are here, so you probably don't have long (in terms of in-game time, not trying to rush you as players) to prepare or discuss.
Arvid Signeson
player, 972 posts
The story of our people
is written in the stars.
Tue 14 Jun 2022
at 14:32
  • msg #530

Re: OOC III

How many doors are there? I thought there was just the one?
Dungeon Master
GM, 1954 posts
What will you do to make
this game more fun?
Tue 14 Jun 2022
at 15:53
  • msg #531

Re: OOC III

In reply to Arvid Signeson (msg # 530):

There are two, both in the west wall. One is nearer the passage by which you entered, one is at the far south near the obsidian plate. The nearer of the two is the one Caell listened at.
Opalia
player, 840 posts
HP : 11 / 86
AC : 18
Tue 14 Jun 2022
at 16:11
  • msg #532

Re: OOC III

Opi is sitting at 11 HP :o

Since we have no time for a short rest, what if she were to drink like ALL of the healing potions so healers can save their much more precious spell slots?  Just a thought, since we always forget we have potions anyway ;P
Cora
player, 1268 posts
Elven chain/shield
HP:23/54 | AC: 18 | PP: 9
Tue 14 Jun 2022
at 16:43
  • msg #533

Re: OOC III

What we have would be best put to use thus, yes.

Though I'd be interested to know how firm that short rest restriction is . . .
Caell
player, 445 posts
Quinichiat Warlock 8
HP:33/59 | AC:16 | PP:14
Tue 14 Jun 2022
at 17:05
  • msg #534

Re: OOC III

Chug them down, I say.
Dungeon Master
GM, 1955 posts
What will you do to make
this game more fun?
Tue 14 Jun 2022
at 21:26
  • msg #535

Re: OOC III

Cora:
What we have would be best put to use thus, yes.

Though I'd be interested to know how firm that short rest restriction is . . .


It's not a restriction, you're welcome to try. The information you have is that the giants you freed have told you there are more hostile giants in the next room, and Caell's listening at the door suggested they were aware of your presence and making ready for you. There's also the thing that's been breathing lightning at you (Kinak?), which is presumably aware of your presence as well. So the question is whether they will sit back and wait an hour for you to rest, or what they will do in that time.
Arvid Signeson
player, 974 posts
The story of our people
is written in the stars.
Tue 14 Jun 2022
at 21:48
  • msg #536

Re: OOC III

Arvid still has some health to spare. Opalia is welcome to the potions so far as he's concerned.
Cora
player, 1269 posts
Elven chain/shield
HP:23/54 | AC: 18 | PP: 9
Wed 15 Jun 2022
at 14:33
  • msg #537

Re: OOC III

For what it's worth I meant in a more general sense, like there's a clock on how fast we need to get to the summit, rather than specifically presently.
Sikuaq
player, 562 posts
HP: 41/57| AC: 14
Wed 15 Jun 2022
at 15:07
  • msg #538

Re: OOC III

My perspective is that Opalia needs to be healed as high as we can get her.  If that can be done with potions great, but if we need to add some low level spells we can do that too.  We’re not getting anywhere far with Opalia imminently vulnerable.

I like Arvid’s thought to use both doors, to split the mages attention.
Fergus Glowforge
player, 910 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Thu 16 Jun 2022
at 03:31
  • msg #539

Re: OOC III

Sorry, unanticipated RL kept me AFK until now. Posting in game soon (assuming I'm still alive, that is)...
Fergus Glowforge
player, 912 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Thu 16 Jun 2022
at 04:16
  • msg #540

Re: OOC III

At first when I read "split the party" I got nervous (you never split the party, am I right?), but now that I see we're entering the same room, I'm in favor of this particular, very temporary split.

Seems like many of us are at ~50% HP. I agree that Opalia needs to be as close as possible to 100%. If we can short rest, great, but it's probably only a matter of time before the MUs next door notice the lack of giant hammer on giant anvil sound.

I think we'd be well off trying to banish at least one of these 3. If we succeed, then worst case they come back after a while (hopefully after we dispatch the other 2). Best case (for us at least) they go back to their home dimension (assuming it isn't this spiritrealm) and stay there.
Fergus Glowforge
player, 913 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Thu 16 Jun 2022
at 05:02
  • msg #541

Re: OOC III

On this day in history (6/16/2021), Opalia finished off the last stone protecting King Gralen's tomb!

Dungeon Master:
Opalia's second blow accomplished what the first did not, cracking the rune and sending it, now dark, crumbling to the cave floor. As the final rune fell, the shimmering barrier around the body of King Gralen disappeared, leaving his corpse along with the sword it wore ripe for the plundering.

The remaining wasps buzzed angrily towards the goliath, but her companions polished them before they could sting her, leaving the cave quiet at last.

Caell
player, 446 posts
Quinichiat Warlock 8
HP:33/59 | AC:16 | PP:14
Thu 16 Jun 2022
at 09:15
  • msg #542

Re: OOC III

Let's split!
Dungeon Master
GM, 1956 posts
What will you do to make
this game more fun?
Thu 16 Jun 2022
at 11:09
  • msg #543

Re: OOC III

Cora:
For what it's worth I meant in a more general sense, like there's a clock on how fast we need to get to the summit, rather than specifically presently.


Ah, ok, yes, you have less clarity on that. It seems to be that time moves more slowly in the Shadowrealm, so an extra hour spent here might not make a big difference in terms of its effects in the Mortal Realm. The Druidic Council urged haste, but only in a general sense.
Cora
player, 1271 posts
Elven chain/shield
HP:23/54 | AC: 18 | PP: 9
Thu 16 Jun 2022
at 11:46
  • msg #544

Re: OOC III

I propose we discuss a short rest AFTER the evil yetis eat it then
Fergus Glowforge
player, 915 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Sun 19 Jun 2022
at 02:54
  • msg #545

Re: OOC III

First of all, I'm totally on board with taking on the giants next door first, then a hopeful short rest.

Getting back to Opalia's hit points, I'm not thrilled to see her at only 31. Fergus has two lvl1 slots left, so he might as well spend those now to do Cure Wounds. (1d8 + 4)x2 should get her about 17hp. Alternatively (or additionally) Fergus could use a lvl 3 cure (3d8 + 4 = 17.5), but I'm hoping to save the level 3s for Mass Healing Word and other higher level whatever (including Cure Wounds) if needed later.

I'm guessing no long rest for the remainder of this journey, so I'm still trying to hang onto some spell slots for whatever comes after (some may say that's hoarding... they'd probably be right).
Opalia
player, 842 posts
HP : 31 / 86
AC : 18
Sun 19 Jun 2022
at 03:10
  • msg #546

Re: OOC III

Two level 1 heals should be lovely, Fergus!  I still have a Stone's Endurance left, which I'll probably use the first time damage comes in :P
Fergus Glowforge
player, 916 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Sun 19 Jun 2022
at 06:09
  • msg #547

Re: OOC III

Done and done! The Great Mountain sends 18 hit points your way!

01:06, Today: Secret Roll: Fergus Glowforge rolled 7 using 1d8+4.  Cure wounds, lvl 1.
01:07, Today: Secret Roll: Fergus Glowforge rolled 11 using 1d8+4.  Cure wounds, lvl 1.

Dungeon Master
GM, 1957 posts
What will you do to make
this game more fun?
Tue 21 Jun 2022
at 13:14
  • msg #548

Re: OOC III

Sounds like the plan is to try to storm the giants in the next room through both doors at once. Please let me know whether you will be at the north or south door. Valaku, naturally, will go where Sikuaq goes.
Cora
player, 1272 posts
Elven chain/shield
HP:23/54 | AC: 18 | PP: 9
Tue 21 Jun 2022
at 13:16
  • msg #549

Re: OOC III

South door for me?
Arvid Signeson
player, 975 posts
The story of our people
is written in the stars.
Tue 21 Jun 2022
at 15:17
  • msg #550

Re: OOC III

Arvid, Opalia, Sikuaq, Valaku, north door.

Cael, Cora, Fergus, south door.

How does that sound?
Caell
player, 447 posts
Quinichiat Warlock 8
HP:33/59 | AC:16 | PP:14
Tue 21 Jun 2022
at 19:34
  • msg #551

Re: OOC III

Agreed!
Sikuaq
player, 564 posts
HP: 41/57| AC: 14
Tue 21 Jun 2022
at 19:36
  • msg #552

Re: OOC III

Works for me.  Thanks Arvid!
Fergus Glowforge
player, 917 posts
Dwarf Cleric 8
HP: 44/74 | AC: 19
Wed 22 Jun 2022
at 22:05
  • msg #553

Re: OOC III

[Thumbs up emoji]
Dungeon Master
GM, 1959 posts
What will you do to make
this game more fun?
Thu 23 Jun 2022
at 13:16
  • msg #554

Re: OOC III

Thanks gang. I'm going to hope Opalia will be good with this as well and get a post up for you.
Sikuaq
player, 565 posts
HP: 41/57| AC: 14
Sat 25 Jun 2022
at 11:02
  • msg #555

Re: OOC III

Folks, travelling yesterday and today.  Will try to get a post up at some point, but may not be until Sunday.  If delay gets too long, DM please take over for me.  Don’t think I have any good spells due to Arvid/Opalia being right in the middle of them, so maybe just  a bow attack and some positioning for next round, especially if Fergus’ spell fails.
Opalia
player, 844 posts
HP : 21 / 86
AC : 18
Sat 25 Jun 2022
at 17:21
  • msg #556

Re: OOC III

Dungeon Master:
...Arvid and Opalia are welcome to update their actions if they want. I'll post a proper update after we hear from Sikuaq (or NPC her, as she suggested, if that takes more than a day or two).

Positioning gets hard to keep track of and coordinate in this format, but I feel like if we have positioning options to NOT foil Sikuaq's cool spells then we'd take them!  Am I correct in thinking you'd agree there, Arv?  As long as Opalia is next to allies (Arv especially) for Protection style and standing in the way of monsters getting to our back line then I'm flexible on positioning!
Sikuaq
player, 566 posts
HP: 41/57| AC: 14
Mon 27 Jun 2022
at 00:00
  • msg #557

Re: OOC III

Just time to quickly drop a note OOC.

If the opportunity was there, Sikuaq would like to toss a fireball out to engulf the sorceress and the two fighting giants.  My belief though was that Opalia and Arvid were kitty-corner in a box with the giants, meaning the one closest to the sorceress would also fall in the area of effect (Opalia I think, after her switch maneuver with Arvid).

Giant   |  Arvid
--------------
Opalia  |  Giant


If that is not the case, or can be amended, please put a Fireball in the most advantageous location to catch all three, and start rolling saves!  :)

DM, please go ahead with NPCing this action as much as possible.  Likely going silent until Monday night now, or even into Tuesday.  Sorry about that. :(
Arvid Signeson
player, 977 posts
The story of our people
is written in the stars.
Mon 27 Jun 2022
at 19:57
  • msg #558

Re: OOC III

Happy to be repositioned as needed! Sorry, I was away for the weekend.
Dungeon Master
GM, 1961 posts
What will you do to make
this game more fun?
Mon 27 Jun 2022
at 22:20
  • msg #559

Re: OOC III

If Arvid and Opi were flat against the wall at G2 and H2, Sikuaq could get off a fireball that would hit no allies. That would entail Opi taking an OA though. If she's ok with that, I'll resolve the rest accordingly.
Opalia
player, 845 posts
HP : 21 / 86
AC : 18
Mon 27 Jun 2022
at 22:48
  • msg #560

Re: OOC III

Oof, okay, let's do it.  Here's hoping it's not a crit ;P
Dungeon Master
GM, 1962 posts
What will you do to make
this game more fun?
Mon 27 Jun 2022
at 23:20
  • msg #561

Re: OOC III

In reply to Opalia (msg # 560):

Sorry to further complicate matters but I just realized that with your shove attack you could push the giant back 5' instead of knocking it prone and then no OA...
Opalia
player, 846 posts
HP : 21 / 86
AC : 18
Mon 27 Jun 2022
at 23:22
  • msg #562

Re: OOC III

In reply to Dungeon Master (msg # 561):

Oh, yes!  Let's do that instead, then.  The prone probably didn't do much for us anyway since it could just stand back up :P
Fergus Glowforge
player, 921 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Tue 28 Jun 2022
at 04:48
  • msg #563

Re: OOC III

Fergus just cast mass healing word, which gives 8hp to six of us: counting Valaku, there are 7 of us, so one of us has to be left out.

Normally, Fergus would just leave himself out, but if I may meta for a moment:

The only one of us who is undamaged (I think) is the mammoth. If I make Caell/mammoth one of the six, does Caell get the hp or the mammoth?

If it's the mammoth (who is already at full hp), then I'll include Fergus in the six instead of the mammoth.
If the hp would still go to Caell (the elf, currently not at full hp), then I'll cast it on Caell and leave Fergus out of the six.
Caell
player, 449 posts
Quinichiat Warlock 8
HP:33/59 | AC:16 | PP:14
Tue 28 Jun 2022
at 06:13
  • msg #564

Re: OOC III

I don't think you can heal Caell's original form, only his (uninjured) mammoth body. Heal thyself.
Dungeon Master
GM, 1964 posts
What will you do to make
this game more fun?
Tue 28 Jun 2022
at 10:31
  • msg #565

Re: OOC III

Caell:
I don't think you can heal Caell's original form, only his (uninjured) mammoth body. Heal thyself.


That's correct. And not metagaming, either - I think Fergus could reasonably assume a mammoth can take care of itself!
Sikuaq
player, 567 posts
HP: 21/57| AC: 14
Slots 2/2/2/2
Tue 28 Jun 2022
at 20:32
  • msg #566

Re: OOC III

Back now and character sheet updated to show damage taken and healed (thanks Fergus!).

Thanks for the NPCing, DM!
Opalia
player, 847 posts
HP : 47 / 86
AC : 18
Tue 28 Jun 2022
at 21:14
  • msg #567

Re: OOC III

OMG, this round has been epic!  Inspiration to the following for being so cool:
  • Fergus, my hero <3  Not sure how Opi will feel about him hurting himself to heal her, but grateful is a start!  HP line updated with a much healthier number.
  • Mammoth Caell is the hero we needed in this dire scenario!
  • Sikuaq for cleaning up with that fireball!  Sure glad Arv and I moved, because that was way worth it :D
  • Valaku because I feel bad for leaving him at the mercy of that giant, and he might need inspiration for a death save :(

Dungeon Master
GM, 1966 posts
What will you do to make
this game more fun?
Tue 28 Jun 2022
at 22:31
  • msg #568

Re: OOC III

In reply to Opalia (msg # 567):

Oh, ho! Characters start dying and the inspiration starts flying :-)
Fergus Glowforge
player, 922 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Thu 30 Jun 2022
at 03:19
  • msg #569

Re: OOC III

I'll gladly take that inspiration, Opalia. And agreed that it's always inspiring (and helpful) when Sikauq unleashes the fireball... and mild mannered Caell turning into a mammoth?!?!! That's totally off the charts. I had no idea that was coming!
Dungeon Master
GM, 1968 posts
What will you do to make
this game more fun?
Thu 30 Jun 2022
at 11:05
  • msg #570

Re: OOC III

Fergus Glowforge:
I'll gladly take that inspiration, Opalia. And agreed that it's always inspiring (and helpful) when Sikauq unleashes the fireball... and mild mannered Caell turning into a mammoth?!?!! That's totally off the charts. I had no idea that was coming!


Shocked me as well!
Fergus Glowforge
player, 923 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Thu 30 Jun 2022
at 13:55
  • msg #571

Re: OOC III

Opalia:
As Opalia's vision began to fade she felt a familiar forge-warmth coursing into her with revitalizing effect.  She couldn't even see the legendary FIREBEARD in the chaos, but resolved to give him the BIGGEST hug later.

Hah - just saw this. Good thing Fergus included himself in mass cure wounds because knowing Opalia's hugs, he's going to need every hit point he can get to survive her thanks :)
Sikuaq
player, 572 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Tue 5 Jul 2022
at 13:32
  • msg #572

Re: OOC III

Can Sikuaq understand what the yeti is saying with her amulet?  The post just show garbled text for me as it stands.
Dungeon Master
GM, 1972 posts
What will you do to make
this game more fun?
Tue 5 Jul 2022
at 16:13
  • msg #573

Re: OOC III

In reply to Sikuaq (msg # 572):

Ah, yes, I forgot about that. "Kill me if you must. It will change nothing."
Arvid Signeson
player, 979 posts
The story of our people
is written in the stars.
Tue 5 Jul 2022
at 16:13
  • msg #574

Re: OOC III

To Caell’s question, is there another door? It looks like there may be one on the north wall?
This message was last edited by the player at 16:14, Tue 05 July 2022.
Dungeon Master
GM, 1973 posts
What will you do to make
this game more fun?
Tue 5 Jul 2022
at 17:04
  • msg #575

Re: OOC III

In reply to Arvid Signeson (msg # 574):

Yes, there is a door in the north wall. And two air vents.
This message was last edited by the GM at 17:04, Tue 05 July 2022.
Fergus Glowforge
player, 925 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Wed 6 Jul 2022
at 03:55
  • msg #576

Re: OOC III

Reminder that something was growling from behind that door!

Dungeon Master:
She was, however, as astonished as Fergus by Caell's transformation. Meanwhile, the eyes of the dragon statue in the center of the room glowed a brighter blue as Cora and Caell grew near.

A displeased growl emanated from the room to the north, shaking the workshop.

Dungeon Master
GM, 1974 posts
What will you do to make
this game more fun?
Wed 6 Jul 2022
at 11:50
  • msg #577

Re: OOC III

In reply to Fergus Glowforge (msg # 576):

Thanks for the reminder, Fergus. It may not be clear since I've only shown you maps of individual rooms in isolation, but this door likely opens into the same area that someone peered into via one of the air vents and saw a living storm staring back out, escaping just in time to dodge a lightning bolt. It's also worth pointing out no lightning has come through the vents in this room, though the vents most likely go to the same area as the ones in that first room and the opportunity was there if something wanted to zap the party.
Cora
player, 1276 posts
Elven chain/shield
HP:31/54 | AC: 18 | PP: 9
Wed 6 Jul 2022
at 13:09
  • msg #578

Re: OOC III

This dungeon! UGH

No rest, gotta handle door boy and his growling
Arvid Signeson
player, 980 posts
The story of our people
is written in the stars.
Thu 7 Jul 2022
at 14:25
  • msg #579

Re: OOC III

I think we need a short rest at some point, although I'm not sure where/when.
Fergus Glowforge
player, 927 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Mon 11 Jul 2022
at 03:37
  • msg #580

Re: OOC III

Regarding rest, it seems unrealistic to rest with a known hostile enemy growling at us on the other side of that door. So my first inclination is (as Cora suggested) take care of that first, then hopefully rest after that. Rest or no rest, Fergus is down to a single (albeit a high level) spell slot, and no refresh with short rest, so his usefulness will be limited.

Speculating about Kinak's plan. Is it safe to assume he has produced multiple Starbound Blades (or something like that) in an attempt to open multiple doorways to the material plane? How do we deal with that? Assuming they can open a portal from this side, then how do we stop them?

Sounds like a regular army of shadows is assembling. Probably don't want to pick a fight with an entire army, so what other options are there? Do we think if we cut off the head (Kinak), the others might disperse? Are there other clues/allies that  I am forgetting? Varena gave us these words...

Dungeon Master:
"Fortunately, what you seek is not atop the mountain; it is inside.

" she said in the language of the druids, to some unseen superior.

At first, nothing happened, and it seemed perhaps she had not been heard, or worse, that the druid to whom she spoke had been killed. Then, with a crack far louder than Kinak's thunder, the mountain exploded from within. Several hundred feet above the heads of the heroes, chunks of glassy black rock blew forth from the side of the peak, raining dust and rubble upon the ground below and leaving a hole like the mouth of a cave in its wake.

"I can get you no closer," Verena said without apology. "But what you seek is in there. Kinak has much to do from this side of the Veil as well, to open a gate between the realms far larger than those he has employed so far. I only hope it is not too late to stop him."


So if Kinak still has much to do, maybe we can mess that up.
Also, we still have that tiny treasure chest that's somehow connected to a bigger one. Don't forget that.
We also have the Struthgirk Staff (which we probably can forget because we don't think it's magical), but maybe we can clobber somebody over the head with it.

Anything else?
Opalia
player, 851 posts
HP : 47 / 86
AC : 18
Mon 11 Jul 2022
at 04:21
  • msg #581

Re: OOC III

I'm getting the vibe that the lightning-zappers are imprisoned air elementals, meaning they probably aren't free to chase us into here.  Also, remember the detail that there are zap-holes leading north that DIDN'T shoot at us when presumably they could have... maybe these giants were the elemental jailers, and the elementals are happy to see them dead?  Just speculation on my part, which would probably be worth following up on in-character.

In any case, I feel like we must have been spotted by whatever was looking through that obsidian window in the other room, which likely means there are other forces incoming.  Also, we don't know how much time we have before the BIG EVIL PLAN is enacted.  That being said, a rest would be real nice :P  I think we might be able to barricade this place and manage a short rest, although a long rest is probably pushing our luck.

One thing that might help Fergus specifically is this optional cleric feature from Tasha's Cauldron of Everything, which would be up to DM approval:
Harness Divine Power:
2nd-level cleric feature

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

It would just be two 1st level spell slots, but that's better than nothing!  Edit: actually, that would be two 2nd level slots, which is pretty nice :D
This message was last edited by the player at 05:54, Mon 11 July 2022.
Dungeon Master
GM, 1976 posts
What will you do to make
this game more fun?
Mon 11 Jul 2022
at 14:38
  • msg #582

Re: OOC III

I'm good with Fergus making use of that.
Fergus Glowforge
player, 928 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Tue 12 Jul 2022
at 05:10
  • msg #583

Re: OOC III

Inspiration and TWO hot toadies to Opalia for digging up that divinity-for-spells trick. I had no idea!!!
Cora
player, 1277 posts
Elven chain/shield
HP:31/54 | AC: 18 | PP: 9
Tue 12 Jul 2022
at 18:54
  • msg #584

Re: OOC III

Tasha's has a lot of "quality of life" stuff that makes the game . . . better I'd say. Some people say it's power creep but a lot of it is alleviating being trapped
Dungeon Master
GM, 1977 posts
What will you do to make
this game more fun?
Tue 12 Jul 2022
at 19:30
  • msg #585

Re: OOC III

In reply to Cora (msg # 584):

That's a very good way of putting it. I guess opinions vary on this, but I think the game is more fun when you have more options and more opportunities to do the cool stuff you're character is capable of.
Sikuaq
player, 573 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Wed 13 Jul 2022
at 00:33
  • msg #586

Re: OOC III

Sikuaq has 1/2/2/2 spell slots left, plus some charges in her staff, so not too bad.  But her spells are pretty much area effect, with some control and most being damage related. Her only Cure spell is 1st level.  So she will be fairly useless from a magic perspective if we get engaged in close combat quickly.  She also has one shapeshift left, after turning into an eagle to help get the group up the mountain.

She gets the used shapeshift back after a short rest but needs a long rest to recover spell slots.  Since we don't really have an option for a long rest, and a short rest is of minimal benefit to Sikuaq, make the decision on when to short rest based on everyone else.  Sikuaq doesn't need to be a factor in the decision.
Arvid Signeson
player, 982 posts
The story of our people
is written in the stars.
Wed 13 Jul 2022
at 01:04
  • msg #587

Re: OOC III

Did we search the spellcaster?
Sikuaq
player, 574 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Wed 13 Jul 2022
at 01:11
  • msg #588

Re: OOC III

I don't think so, nor have we decided the final treatment of the remaining giant yeti.

Sikuaq would vote for a quick death, an unfortunate but necessary action for a clearly unrepentant disciple of Kinak.
Cora
player, 1278 posts
Elven chain/shield
HP:31/54 | AC: 18 | PP: 9
Thu 14 Jul 2022
at 11:23
  • msg #589

Re: OOC III

I'm sorry I've been in pain for two weeks now and I keep forgetting to post. Is there something I should be doing to help the scene along or can Cora just float along for a moment?
Dungeon Master
GM, 1978 posts
What will you do to make
this game more fun?
Thu 14 Jul 2022
at 15:52
  • msg #590

Re: OOC III

In reply to Cora (msg # 589):

Very sorry to hear that. I think you're ok floating at the moment. I'll try something else tomorrow if we're still stalled.
Opalia
player, 853 posts
HP : 47 / 86
AC : 18
Thu 14 Jul 2022
at 18:25
  • msg #591

Re: OOC III

Hope you feel better soon, Cora.

With Fergus able to recover a couple of slots and Sik still having a lot of gas left it looks like we're in a better spot than we thought!  I think our choice at this point is: short rest, or press on?  We're undoubtedly short on time, but we have an opportunity for it now and I doubt we'll get a better chance later.

I vote short rest and then try the northern door!
Caell
player, 452 posts
Quinichiat Warlock 8
HP:33/59 | AC:16 | PP:14
Thu 14 Jul 2022
at 18:45
  • msg #592

Re: OOC III

Caell votes for a short rest as well, although he can't talk much in mammoth form. I think he'll stay like that for most of the short rest, being much more robust should we be attacked.

Also, I got the Covid so I'm writing in a bit of a fever haze.
Sikuaq
player, 576 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Thu 14 Jul 2022
at 18:47
  • msg #593

Re: OOC III

I'm good with that.  We can check the sorceress and two yeti giants for any useful valuables while we wait.

Sorry to hear about Cora and Caell with their individual ills.  Best wishes for quick recoveries to you both!

Got my fourth vaccine shot today, so hopefully that helps keep the bogeyman away.
Arvid Signeson
player, 983 posts
The story of our people
is written in the stars.
Fri 15 Jul 2022
at 01:10
  • msg #594

Re: OOC III

Short rest and a proper search of the room we're in.
Cora
player, 1279 posts
Elven chain/shield
HP:31/54 | AC: 18 | PP: 9
Fri 15 Jul 2022
at 02:00
  • msg #595

Re: OOC III

Short rest for sure
Cora
player, 1280 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Sat 16 Jul 2022
at 17:04
  • msg #596

Re: OOC III

So five of my allies get +1 hp per hit die spent on a short rest, Cora's gonna make some lunch
Dungeon Master
GM, 1980 posts
What will you do to make
this game more fun?
Sat 16 Jul 2022
at 18:34
  • msg #597

Re: OOC III

Cora:
So five of my allies get +1 hp per hit die spent on a short rest, Cora's gonna make some lunch


Actually, the giants left behind some real nice cuts of goat they were planning to have for dinner, so Cora and six allies (i.e., everyone including Valaku) can benefit from this.
Arvid Signeson
player, 985 posts
The story of our people
is written in the stars.
Mon 18 Jul 2022
at 01:53
  • msg #598

Re: OOC III

Arvid is at 75/76 after 6 HD spent

21:51, Today: Secret Roll: Arvid Signeson rolled 6 using 1d8+4.  HD.
21:51, Today: Secret Roll: Arvid Signeson rolled 5 using 1d8+4.  HD.
21:36, Today: Secret Roll: Arvid Signeson rolled 17 using 4d8+16.  Short Rest.

Fergus Glowforge
player, 931 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Mon 18 Jul 2022
at 05:16
  • msg #599

Re: OOC III

Three questions:
1. Can Fergus rest (spend hit die) AND make one of the items described in game (armor, shield, or dagger)?

2. If he makes one of the items, who wants it? Fergus already has resistance to fire (forge cleric thing), so I think that the armor or shield might better serve one of the front line types?

3. Is anyone else nervous about just handing over the blade to these three Quinichiat? Is it possible these are imposters (a trick from Kinak)? Even if they aren't, why can't Cora open the portal and they follow us? On the flip side, I don't want to piss off three allies in a petty argument over who opens the portal, but come on!!! Thoughts?


Depending on the answers to questions 1 and 2, Fergus may edit his last in game post slightly to describe what (if anything) he makes from the obsidian.
This message was last edited by the player at 05:18, Mon 18 July 2022.
Dungeon Master
GM, 1982 posts
What will you do to make
this game more fun?
Mon 18 Jul 2022
at 11:20
  • msg #600

Re: OOC III

Fergus Glowforge:
Three questions:
1. Can Fergus rest (spend hit die) AND make one of the items described in game (armor, shield, or dagger)?


Yes.
Arvid Signeson
player, 986 posts
The story of our people
is written in the stars.
Mon 18 Jul 2022
at 13:40
  • msg #601

Re: OOC III

Fergus Glowforge:
Three questions:
1. Can Fergus rest (spend hit die) AND make one of the items described in game (armor, shield, or dagger)?

2. If he makes one of the items, who wants it? Fergus already has resistance to fire (forge cleric thing), so I think that the armor or shield might better serve one of the front line types?

3. Is anyone else nervous about just handing over the blade to these three Quinichiat? Is it possible these are imposters (a trick from Kinak)? Even if they aren't, why can't Cora open the portal and they follow us? On the flip side, I don't want to piss off three allies in a petty argument over who opens the portal, but come on!!! Thoughts?


Depending on the answers to questions 1 and 2, Fergus may edit his last in game post slightly to describe what (if anything) he makes from the obsidian.


Arvid can't use the armor or shield. He could make use of the dagger possibly. It does more damage than his attacks, but he's -2 to hit with it compared to his astral arms.

I'm also a little leery of handing over the blade. I've been trying to think of an appropriate in character response.
Sikuaq
player, 578 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Mon 18 Jul 2022
at 14:33
  • msg #602

Re: OOC III

The dagger is also the only thing that would be useful to Sikuaq, but would likely be more useful in someone else's hands.  Or make the armour or shield for someone else.

Regarding the handing over of the blade to the elder Quinichiat council members, while I understand the uneasiness at the prospect Sikuaq will support relinquishing the blade.  These are her superior's superiors' superiors in the hierarchy of the Council, if you will.  It would take a VERY good reason for her to openly disobey them, especially face to face.  Plus, they could almost certainly take the blade from us if we refuse, much to our detriment.  So my IC advice will be to comply with the request.
Opalia
player, 857 posts
HP : 85 / 86
AC : 18
Mon 18 Jul 2022
at 15:27
  • msg #603

Re: OOC III

For Opi, the best sword-fighter wields the best sword, period :P  Don't care if you're the wisest and oldest and most magicalest anatka ever, if you're gonna ask Cora to hand over the Starbound blade you have to prove you can swing it better!

As for the items, new armor that would increase Opi's AC by 3 would be absolutely grand, but a 1/20 chance on every single hit for it to explode and leave her unarmored seems a rather untenable risk :/  Also that maul is cool, but Opalia can't use her fighting style to protect her friends if she's using a two-handed weapon, so it's no good to her.
Cora
player, 1285 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Mon 18 Jul 2022
at 15:43
  • msg #604

Re: OOC III

If no one else can make use of something from Fergus' obsidian I'll take the shield (or perhaps the maul if I can somehow make a pact weapon out of it fast if the Starbound Blade leaves my possession)

I had to think long and hard about what Cora would do, hope no one hates me for it
This message was last updated by the player at 15:45, Mon 18 July 2022.
Fergus Glowforge
player, 932 posts
Dwarf Cleric 8
HP: 33/74 | AC: 19
Tue 19 Jul 2022
at 04:13
  • msg #605

Re: OOC III

Assuming Fergus would make the item before the stupid Druidic Council (it's okay to call them that OOC, right? I mean, they can't read what we're writing here, can they) showed up to pilfer Cora's sword, I think Fergus would opt for the shield for Cora. I've adjusted my post from 7/17 accordingly, to include creation of the shield prior to the arrival of the Council. I'm thinking the fire resistance may come in handy in the near future.

On the down side, Fergus has Wall of Fire prepared as one of his few 4th level spells... sounds like that might not be totally effective. With that said, there is still plenty of other fun stuff to do with a lvl 4 spell slot, so don't worry!!!
This message was last edited by the player at 04:44, Tue 19 July 2022.
Fergus Glowforge
player, 934 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Tue 19 Jul 2022
at 04:37
  • msg #606

Re: OOC III

Fergus is back to full HP thanks to Cora's cooking (which I originally forgot, so I ended up spending one more HD than necessary).


23:19, Today: Secret Roll: Fergus Glowforge rolled 23 using 4d8+12.  Short rest - 4HD... +4 more thanks to Cora's home cookin'!
23:20, Today: Secret Roll: Fergus Glowforge rolled 16 using 2d8+6.  2 more HD.

Arvid Signeson
player, 987 posts
The story of our people
is written in the stars.
Tue 19 Jul 2022
at 23:32
  • msg #607

Re: OOC III

Brutal two days at work. Sat down to catch up with the game finally and add my two cents, and decided it’s perfect just the way it is. All you, Cora. Whatever you chose you have my complete support.
Cora
player, 1287 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Tue 19 Jul 2022
at 23:43
  • msg #608

Re: OOC III

Seeing a play will try to post either when i get home or early tomorrow
Opalia
player, 859 posts
HP : 85 / 86
AC : 18
Wed 20 Jul 2022
at 00:57
  • msg #609

Re: OOC III

Arvid Signeson:
Whatever you chose you have my complete support.

Are you sure, Arv?  Because Opi is strongly considering punching a pompous arch-druidess right about now ;P
Arvid Signeson
player, 988 posts
The story of our people
is written in the stars.
Wed 20 Jul 2022
at 01:01
  • msg #610

Re: OOC III

Time has stood still :) Even Opalia’s mighty fist can’t push through that.

Going to be interesting to see what happens when time resumes course again though.
Sikuaq
player, 579 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Wed 20 Jul 2022
at 01:09
  • msg #611

Re: OOC III

Opi, I would have to stop you.  I'm on the verge of chastising you already, young lady!
Opalia
player, 860 posts
HP : 85 / 86
AC : 18
Wed 20 Jul 2022
at 01:10
  • msg #612

Re: OOC III

Yeah, I know it's all up to Cora now and Opi will respect her decision.  I did want to get in a little pep-talk before the handoff to remind Cora how awesome she is and that she's totally worthy of the Starbound Blade :D

More than the blade thing, Opi is pissed about being told she and Cora can't be in the Starbound Alliance because of our races, even after we've fought and bled to remake that alliance.  Seriously not having any of that ;P
This message was last edited by the player at 01:11, Wed 20 July 2022.
Sikuaq
player, 580 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Wed 20 Jul 2022
at 01:18
  • msg #613

Re: OOC III

You're gonna make me have the "life isn't fair" conversation with you?  ;)
Cora
player, 1288 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Wed 20 Jul 2022
at 01:28
  • msg #614

Re: OOC III

I appreciate the peptalk honestly
Opalia
player, 861 posts
HP : 85 / 86
AC : 18
Wed 20 Jul 2022
at 01:35
  • msg #615

Re: OOC III

Then we'll have the conversation about "Eff your entitled bosses, let's establish the STARBOUND FRIENDS and accept all nice peoples", LOL.

Cora:
I appreciate the peptalk honestly

<3
Arvid Signeson
player, 989 posts
The story of our people
is written in the stars.
Wed 20 Jul 2022
at 01:41
  • msg #616

Re: OOC III

For what its worth, I agree with Opalia's perspective. If there is a starbound alliance to speak of, its the members of the party who actively personify it. Even if the druid mother were old enough to be party to the original alliance (which I doubt, given the shorter life span of quinichiat elves compared to other fantasy elves), I'd argue they lost the thread somewhere and were no longer the legitimate heirs.

The deeper we get into the game though the more I realize this isn't a story about elves and dwarves and men and orcs and skykeepers though. Its a story about orcs. Cora is the protagonist. She wields the blade. And whatever she may say aloud, its not by right of salvage but by design. She was meant to carry it. She was always meant to carry it. That was true when we set out from Lawton's Glen and remains true now. Its not for nothing that the only other member of the party who wields a sword was given an elven blade in an earlier chapter.

I was intending to login this afternoon to have Arvid profess as much, and had I not been swamped by work yesterday it might have made sense to do so but now that we're here there's just Cora and the waiting hand and I can't think of a more perfect fulcrum on which the narrative can pivot.

This is Cora's choice, and I'm just happy to be a witness.
Dungeon Master
GM, 1984 posts
What will you do to make
this game more fun?
Wed 20 Jul 2022
at 11:24
  • msg #617

Re: OOC III

This whole OOC conversation made me very happy. :-)
Cora
player, 1290 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Wed 20 Jul 2022
at 12:45
  • msg #618

Re: OOC III

I hope that was fine, I wrote it quick last night
Sikuaq
player, 582 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Wed 20 Jul 2022
at 18:06
  • msg #619

Re: OOC III

Very well done Cora.  Brava!  Definitely worthy of inspiration.

It has even inspired me to be upset with you now (but only IC) :D
Opalia
player, 862 posts
HP : 85 / 86
AC : 18
Wed 20 Jul 2022
at 19:09
  • msg #620

Re: OOC III

CORA!  CORA!  CORA!  Woohooooo :D

Awesome post to tie together all that cool orcish lore into this culminating moment, and great story analysis from Arv, too.  This is the apotheosis point in Cora's hero's journey, where she finally truly claims the sword by realizing she deserves it.  (hey, who's cutting onions around here?)

BTW, something that occurs to me just now: the sword is our only ticket home that I'm aware of, meaning that the druids might want to take it with the intent to strand us in the shadow realm, now that we've served our purpose :P  We assume they'd bring us back with them, but if they deem us problematic to their grand schemes then this is a convenient way to dispose of us, and what's stopping them?  I wouldn't have thought them that cold-blooded before, but now that we've met them I can absolutely see it :P
Cora
player, 1292 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Wed 20 Jul 2022
at 20:33
  • msg #621

Re: OOC III

not sure if the blade actually did disappear but I'm "yes, and"ing Sikuaq if I can
Arvid Signeson
player, 990 posts
The story of our people
is written in the stars.
Thu 21 Jul 2022
at 14:39
  • msg #622

Re: OOC III

It was great, Cora :)

Perfect. Home today, so I'm going to try to get a post in. My son wants us to play our table top game first though. Off to Strixhaven I go.
Cora
player, 1295 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Fri 22 Jul 2022
at 01:56
  • msg #623

Re: OOC III

Oh no, Opalia! thank you for washing up but it was meant to be directed at Quenya
Fergus Glowforge
player, 936 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Fri 22 Jul 2022
at 04:21
  • msg #624

Re: OOC III

Well done, Cora. Definitely inspiration worthy!
Opalia
player, 864 posts
HP : 85 / 86
AC : 18
Fri 22 Jul 2022
at 18:57
  • msg #625

Re: OOC III

Cora:
Oh no, Opalia! thank you for washing up but it was meant to be directed at Quenya

LOL, I realize now that I totally misread Cora's sick power-play to tell the arch-druidess to go wash the dishes!  I was just thinking that Cora was so nice as to cook for us that of course Opi would volunteer to wash up so we can get going ;P
Fergus Glowforge
player, 937 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Sat 23 Jul 2022
at 04:14
  • msg #626

Re: OOC III

That's 100% Opalia!
Cora
player, 1296 posts
Elven chain/shield
HP:54/54 | AC: 18 | PP: 9
Sat 23 Jul 2022
at 13:27
  • msg #627

Re: OOC III

OOC the reason I can't swap the weapon now is because Quenya asked at the end of the short rest. It's another hour in itself to unbond it and until then the weapon can't be out of my possession for longer than a minute before it just bamfs back to the storage place.

And barring coming up with a new weapon, I figuratively just handed all my other pact blades away . . .
Sikuaq
player, 584 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Sat 23 Jul 2022
at 13:44
  • msg #628

Re: OOC III

Cora, I get it as a player.  IC Sikuaq is just a little miffed that you would defy the head of her order, such as it is.  She's caught between friends and bosses right now and struggling with that.

You are good and don't need to justify anything to me  :)
Arvid Signeson
player, 992 posts
The story of our people
is written in the stars.
Sun 24 Jul 2022
at 17:07
  • msg #629

Re: OOC III

Fergus ended up crafting the shield and giving it to Cora, correct?

Did he take the lucky maul? Seems like someone should hold onto that.

DM, I presume we took the gemstones and ore as well?
Fergus Glowforge
player, 939 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Sun 24 Jul 2022
at 20:24
  • msg #630

Re: OOC III

Yes, Fergus made the +1 shield for Cora, although it was only mentioned in passing in deference to the more dramatic goings on at that time (Quenya and Cora discussing the fate of the Starbound Blade).

As for the lucky maul and gemstones, I don't think we decided who was taking what!

Fergus would gladly take the maul, but would it make more sense for someone else to have the chance to re-roll a bad roll? And can we retroactively pick it up or is it too late?
Fergus Glowforge
player, 940 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Sun 24 Jul 2022
at 20:41
  • msg #631

Re: OOC III

First from chapter five, when we defeated Stormbringer outside the Kerit camp:
Dungeon Master:
The storm subsided, but the dark face remained etched in the sky. "You shall pay for this, Kann," its thunderous voice boomed. "You and those you care about. My armies are unstoppable and ever-growing. And I shall use them to crush your pathetic dwarves and anyone who dares aid them. None shall stand against the North Wind. Even mountains fall into the sea, eventually."

With that last threat, the face vanished, vaporized like its shadows before it. The snow stopped, the sky cleared, and all was still.

The shadows were gone, and most of the orcish army was presumably scattered on the far side of the bridge. A few, strapped on the near side by their shadowy companions, huddled near the river bank. "Oh, shit," one said to the other two, his orcish profanity familiar even to those who did not speak the language. "Gruundelheim is fucked."


Then just now:
Dungeon Master:
You'd have to be crazy to assault that fortress, Fergus thought to himself with a smile. But the smile faded as he considered the implications of that. This was Kinak's mirror, after all; the god had seen all that Fergus could see now. He knew the preparations Gruundelheim was making, how the dwarves and the Guthluthic orcs had marshalled their forces there. And he was not crazy.

Garduk's forces were marching south with an evil wind at their backs, but there were other ways to exact vengeance upon the dwarves than to assault the mighty fortress of Gruundelheim. After all, it had been his homeland of Knutsdir that had cooperated most directly with the Francos at Lawton's Glen. It was his homeland that now stood relatively defenseless compared to the dwarven kingdom. Only a wooden palisade and a gaggle of ruffians defended the Franco outpost beneath which Knutsdir was located...


So I guess the only actual declaration that Kinak was headed for Gruundelheim was two random orcs! As Arvid suggested, can we use the mirror somehow to see where Kinak's forces are going? Can the portal be redirected or is it hardwired to one location?

Does anyone here have a degree in inter-dimensional travel???

Fergus Glowforge
player, 942 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Mon 25 Jul 2022
at 04:40
  • msg #632

Re: OOC III

Quenya Oori:
"Never mind," she huffed. "It's not important. Let's get going."

She nodded her approval when Cora opened the portal and was the first to step through.


Stephen Strange:
"We're in the endgame now."


Gulp!
Caell
player, 454 posts
Quinichiat Warlock 10
HP:73/73 | AC:16 | PP:15
Mon 25 Jul 2022
at 22:18
  • msg #633

Re: OOC III

I have completed leveling.
Warlocks are strange. Tons of powers, still only two spell slots.
Opalia
player, 865 posts
HP : 85 / 86
AC : 18
Tue 26 Jul 2022
at 00:09
  • msg #634

Re: OOC III

Fergus Glowforge:
As for the lucky maul and gemstones, I don't think we decided who was taking what!

Fergus would gladly take the maul, but would it make more sense for someone else to have the chance to re-roll a bad roll? And can we retroactively pick it up or is it too late?

I feel like maybe the maul was intended for Opi?  She could use it, although a two-handed weapon isn't her preference since it invalidates her Protection fighting style.  Gotta protect the little friends!  Frostfall is descriptively flavored like a maul, but mechanically it's a warhammer+shield.

As usual for fighter, the benefits for the next two levels are super effective but not very exciting :)
Dungeon Master
GM, 1989 posts
What will you do to make
this game more fun?
Tue 26 Jul 2022
at 00:17
  • msg #635

Re: OOC III

It wasn't necessarily intended for anyone, just a weapon I thought matched the place. And don't worry, I assumed you took it with you!
Opalia
player, 866 posts
HP : 104 / 104
AC : 18
Tue 26 Jul 2022
at 00:35
  • msg #636

Re: OOC III

Fair enough, DM :)

My level up is also done, btw.  I swapped out Maneuvering Attack for a different one and got to choose two new maneuvers, but otherwise it's pretty straightforward.  Also, triple digit HP, wooooo!
Sikuaq
player, 585 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Tue 26 Jul 2022
at 00:58
  • msg #637

Re: OOC III

I have NOT leveled up yet, but it's pretty simple for me.  New spell slots, and immune to poison and disease.  That's it.  Will finish tomorrow, likely.
Fergus Glowforge
player, 943 posts
Dwarf Cleric 8
HP: 74/74 | AC: 19
Tue 26 Jul 2022
at 04:47
  • msg #638

Re: OOC III

Hope to level up tomorrow.

Regarding the maul, even if Opi doesn't wield it, she should still get the ability to reroll an attack roll, right?

+1 maul. If the maul is on your person, you can call on its luck (no Action required) to Reroll one Attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can’t be used again until the next dawn.
Opalia
player, 868 posts
HP : 104 / 104
AC : 18
Tue 26 Jul 2022
at 05:44
  • msg #639

Re: OOC III

Hmm, by the literal wording of it that effect should work just by carrying it.  DM to confirm though, of course.

However, one wonders if a magical hammer taken from an actual god's forge located inside an otherworldly mountain might qualify as a holy symbol for a Forge cleric of Kann 'the Mountain'?  Perhaps that +1 might happen to apply to such a cleric's spell attacks and save DCs, like the druid's Moon Sickle!

Just a notion I had :)
Cora
player, 1298 posts
Elven chain/shield
HP:52/52 | AC: 18 | PP: 9
Tue 26 Jul 2022
at 13:40
  • msg #640

Re: OOC III

I'll level when I can sorry I missed that detail until now
Arvid Signeson
player, 994 posts
The story of our people
is written in the stars.
Tue 26 Jul 2022
at 13:45
  • msg #641

Re: OOC III

Arvid can now run across liquids and up walls. So that's pretty fun.
Sikuaq
player, 586 posts
HP: 21/57| AC: 14
Slots 1/2/2/2
Tue 26 Jul 2022
at 13:58
  • msg #642

Re: OOC III

I love that part of being a monk!  :D
Arvid Signeson
player, 995 posts
The story of our people
is written in the stars.
Tue 26 Jul 2022
at 14:11
  • msg #643

Re: OOC III

This is still the only monk I've ever played, but I'm quite enjoying.

I'm one level shy of being able to transform his whole astral body.
Cora
player, 1299 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 26 Jul 2022
at 14:28
  • msg #644

Re: OOC III

I've finished up levelling up
Sikuaq
player, 587 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Tue 26 Jul 2022
at 15:52
  • msg #645

Re: OOC III

All leveled up here now, I think.
Fergus Glowforge
player, 947 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Wed 27 Jul 2022
at 05:11
  • msg #646

Re: OOC III

Leveled up!
Cora
player, 1301 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Wed 27 Jul 2022
at 21:36
  • msg #647

Re: OOC III

Fergus' sending is awesome! Loving the tie back to the start
Fergus Glowforge
player, 949 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 28 Jul 2022
at 02:34
  • msg #648

Re: OOC III

Thank you, Cora!

At first I wanted to warn Farra and Keth, but concluded that Fergus is so convinced (even if OOC I'm not quite as convinced as he is) that Garduk is headed to Lawton's Glen that he felt like he needed to warn somebody there... at that point, I had to think of who in Lawton's Glen he really trusted. The list wasn't very long, but Grina Jawbreaker is about as trustworthy as they come!

(Plus warning Farra and Keth to stay where they are would no doubt backfire and bring them out of hiding.)
Dungeon Master
GM, 1992 posts
What will you do to make
this game more fun?
Thu 28 Jul 2022
at 14:20
  • msg #649

Re: OOC III

Cora:
Fergus' sending is awesome! Loving the tie back to the start


Agreed! Sorry it didn't work out, but let's at least give him inspiration :-)
Fergus Glowforge
player, 955 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Sat 30 Jul 2022
at 06:17
  • msg #650

Re: OOC III

Is there any benefit to heading them off in the Obsidian Path before we're surrounded by innocent bystanders?


If we actually have more than a day to prepare, Fergus could cherrypick spells that he hasn't currently prepared. For example, he can prepare and cast Glyph of Warding in front of the advancing army. He can also cast Stone Shape, although the 5 foot max in any direction doesn't seem like much of a way to delay them unless there is an extremely narrow passageway through the mountains (which seems doubtful).

My point is we have a broader array of spells at our disposal and I think it would be fun to "formulate a plan".

Also, I still have high hopes for the Sending spell. Do you think if we contacted Gruundelheim they might lend us aid? Maybe follow behind the army and we hit them from in front and behind?

At some point, I think we need to rally our allies (such as they are): Gruunedelheim, Guthluthic, the Kerit, who else? It could be an Avengers: Endgame moment!!!
This message was last edited by the player at 07:02, Sat 30 July 2022.
Dungeon Master
GM, 1994 posts
What will you do to make
this game more fun?
Sat 30 Jul 2022
at 12:55
  • msg #651

Re: OOC III

Dungeon Master:
Cora:
Fergus' sending is awesome! Loving the tie back to the start


Agreed! Sorry it didn't work out, but let's at least give him inspiration :-)


Gah, I misread Fergus's post about this, apparently he did succeed. Busy weekend for me but I'll update when I'm able, sorry!
Dungeon Master
GM, 1996 posts
What will you do to make
this game more fun?
Sat 30 Jul 2022
at 14:38
  • msg #652

Re: OOC III

Also, per Opalia's suggestion, I'm going to add this to the maul:

While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your cleric spells. In addition, you can use the maul as a spellcasting focus for your cleric spells.

There's a catch, though: right now, the maul is dedicated to Kinak. Fergus will need to consecrate it in Kann's holy fire before he can use it.
Opalia
player, 871 posts
HP : 104 / 104
AC : 18
Sun 31 Jul 2022
at 21:19
  • msg #653

Re: OOC III

I feel like we could do some serious damage to Garduk's army just by harrying them on our own, or rather the spellcasters could!  We've got high level druids, warlocks, a cleric!  Imagine we swoop in and rain fireballs and sickening radiance and such on their supply trains, put up hallucinatory terrain, walls of stone, control water on lakes and rivers, etc.  That could cause them massive problems and give Lawton's glen time!
Opalia
player, 872 posts
HP : 104 / 104
AC : 18
Sun 31 Jul 2022
at 21:31
  • msg #654

Re: OOC III

Or maybe trigger an avalanche in the obsidian pass when Garduk's army is halfway through it >:D
Sikuaq
player, 589 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Mon 1 Aug 2022
at 00:30
  • msg #655

Re: OOC III

Sorry for the quiet folks, had to say goodbye to our eldest pup last night. :(  Haven't been in the mood to post anything.  Will try to get something up Monday or Tuesday.
Dungeon Master
GM, 1999 posts
What will you do to make
this game more fun?
Mon 1 Aug 2022
at 02:07
  • msg #656

Re: OOC III

In reply to Sikuaq (msg # 655):

Terribly sorry to hear that. Take the time you need. No rush as far as I'm concerned.
Cora
player, 1304 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Mon 1 Aug 2022
at 03:22
  • msg #657

Re: OOC III

My sympathies. We'll be here when you're ready
Fergus Glowforge
player, 958 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 1 Aug 2022
at 03:58
  • msg #658

Re: OOC III

So sorry to hear that, Sikuaq.
Opalia
player, 874 posts
HP : 104 / 104
AC : 18
Mon 1 Aug 2022
at 06:12
  • msg #659

Re: OOC III

Condolences for your elder good boi or good girl, Sikuaq.  Take care!
Dungeon Master
GM, 2003 posts
What will you do to make
this game more fun?
Tue 2 Aug 2022
at 02:25
  • msg #660

Re: OOC III


OOC: I'm going to assume that communication between Fergus on an eagle and Sikuaq (and the others) on the cloud is possible. If not, he'll point and nod to convey the message with body language.

</quote>

Yes, for now at least. Maybe if you find yourselves in a situation where you're separated or it would be a problem for someone to hear you shouting or something this could become a factor, but as long as you're together and unharried let's just assume you can communicate without issue.
Opalia
player, 880 posts
HP : 104 / 104
AC : 18
Sun 7 Aug 2022
at 19:57
  • msg #661

Re: OOC III

Arvid Signeson:
"...We carry a message of urgency. If we fail to rouse Lawton's Glen to war footing, our sacrifices will be of no meaning. And now they bring the fight to us,"

Crucial correction!  Fergus got his Sending through to Grina in Lawton's Glen, so they should know what's coming already.  Whether the authorities believe Grina enough to be moved to action is a different matter, of course :P  Arv and Opi met members of the Lawton's Glen Council at the start of the game, so could we perhaps have given Fergus enough info to get a Sending to them?  Off-camera because I have no idea how to RP that at this point ;P

Assuming that the warning has been conveyed, I feel like we have to use these two days to do SOMETHING rather than letting this army roll all the way to the Obsidian Pass unopposed.  In fact, I feel that we have the chance to do way more for the defense effort NOW than later, and that there's a lot we can do at an acceptable level of risk to ourselves.

First thing is that touching down to go fight yetis and a whole army of orcs + shadows on the ground is definitely suicidal, and is not what I have in mind.  I'm talking guerilla aerial bombardment from our spellcasters :P  Opi, Arv and Valaku won't have much if anything to do during this, and that's okay.  Think about it... just Sikuaq by herself can launch 8 fireballs per day at 10th level, at 150 foot range.  Counterspell range is 60 feet, so if she launches those from the sky their casters can't negate the casting, and we'd be at long range for longbows.  8 fireballs is enough to kill at least couple of fire-vulnerable yetis, and imagine how much damage it could do to hordes of regular orcs or even more importantly to hordes of shadows!  Those are not trivially replaceable considering the trouble the enemy went to to bring them here, so killing lots of them would be huge for our side. That's just Sik by herself, but imagine we do the same with Sickening Radiance from Caell and Cora, and Insect Plague from Fergus!  Those are all long range bombs that we could drop from the sky and then fly away to cause massive damage with minimal risk to ourselves.

The enemy will no doubt be displeased and will probably send spellcasters and storms and stuff after us, sure.  That would be GOOD, because it forces them to expend resources to deal with us, rather than letting them do whatever nefarious stuff they'd rather be doing.  Maybe they even divert to chase us and we even get to kill some of them.  We'd be reducing the strength not only the army but their casters as well.

Alternatively, we let the enemy roll ahead unopposed to arrive at the Obsidian Pass and we fight them there at their full strength.  We get the terrain advantage there and can do disproportionate damage to them in that defense, yes, but we will have lost opportunities to hurt them before they arrive there.

Long story short: We should do guerilla warfare aerial bombardment on the enemy, or else we're failing in our jobs as heroes!!!  We're also losing out on fun and epic gameplay opportunities here at the finale.  Let's do something rather than nothing pls ;P  Sorry for the ramble, but thanks for coming to my TED talk.
Cora
player, 1313 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Mon 8 Aug 2022
at 01:23
  • msg #662

Re: OOC III

Since we're metagaming (and no harm in that this is the OOC) the above ignores a few points:

1) from a Doyleist stance it doesn't matter what we do as the foes we face at the end will be the same amount most likely. Facing two dozen enemies down in a pitched overrrun doesn't really change whether the army is 10,000 or 9,000 strong.

2) the DM might not want to run a long drawn out harrying action, military back and forth. This sort of thing also has a tendency to end in unlucky rolls destroying the narrative.

3) What spells Sikuaq or Fergus uses, whether I still have sickening radiance as a known spell, these are decisions for their players to make. There's obviously an optimal way to run this, but this would not be the first time roleplaying trumped what would be statistically optimal in this group.

All that being said, I'm down if the DM's down and it will make some reasonable difference in the game rather than bogging it down (even if it's simply in the "you won and less townsfolk died in the process" way at the end). I'd personally not want Arvid and Opalia missing out on the fun so I'm willing to give them fly to help out

One common tactic I've seen which fits both the narrative need to be heroes and do something and doesn't get us bogged down is Keith Baker's "surviving the impossible"

"At MY table, what I would do is to make this a challenge for the players. First, I’d say “You’ve chosen to do something incredibly foolhardy. [. . .] You’re a hero, and somehow you will survive this. But how? How does your character survive this impossible journey?”"

“However, after all this I’d ask a second question. "You have survived the unimaginable journey, but you can’t do something that dangerous without consequences. [. . .] You have a scar from this experience—a permanent, lingering reminder of this journey. What is it?”"

Obviously we're higher level characters taking a calculated risk, not an impossible one, but simply handwaving survival and saying "okay so you harry the column of shadows and orcs, what amazing feat do you do, what risks almost get you, what leads you to need to finally retreat?" would likely provide what Opalia's looking for, heroes being heroes (as Opi's willing to sit it out I can only assume it's to aid the narrative)
Fergus Glowforge
player, 967 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 8 Aug 2022
at 02:38
  • msg #663

Re: OOC III

Great TED talk, Opalia. Those things are always pretty good, but yours might be my all time favorite!

You make a compelling argument for doing something now. We are heroes, after all. I'll admit to posting in game that "we gotta get outta here" was at least partially due to a meta feeling that it would be complicated to sort out a harrying action.

Cora also makes a good point (and kudos for including the phrase "from a Doylist stance" - I had to look that up and I feel smarter for doing so), that our actions now may not impact later results. Another thing to consider is that, regardless of how heroic we choose to be, we are all simply passengers of the Quinichiat druids, so they ultimately have the final say as to whether or not we engage with the army below us at this time.

Also a good point that those of us without ranged spells may have less fun with a harrying action (Fergus doesn't have insect plague, but he does have wall of fire at a 120' range, so that could deal some damage). I think Caell's guiding bolt could be of use, too, and could he polymorph Arvid or Opalia into something fun? No idea.

Since I'm rambling, I don't have a count on the yeti/giants, but my kindergarten level of strategery says there's a chance that if we can take enough of them out of the army, we could slow their progress through the Obsidian Pass considerably. Maybe there's a short way to resolve that: a challenge that if successful wipes out enough yetis that a subsequent avalanche will slow their progress. If unsuccessful one or more of us lose something (max hit points? a magic item? Valaku?).

Or the druids just say "it's not worth it" and fly us away and we can all protest but we really have no choice.
Opalia
player, 881 posts
HP : 104 / 104
AC : 18
Mon 8 Aug 2022
at 02:55
  • msg #664

Re: OOC III

Great posts, Fergus and Cora, thanks :)  Sorry if I came across overbearing or telling y'all what to do, as that wasn't my intent.

My hope was to encourage us to take this opportunity leading up to the final battle to do something cool/heroic/smart to help our cause, rather than fly away without really attempting anything :P  Suggesting spell usage on behalf of others was out of line, and those choices would of course be up to each player.  My apologies for that.  I was just trying to show ways that we could make an impact with resources we have, as a counterargument to the bummer IC sentiment that we can't do anything and shouldn't even try :/

I like it when we take active role in determining our destiny rather than passively giving in to doom, is all :)

Also I would certainly not want to bog things down with a turn-by-turn combat against a billion enemies where many of us would have no actions to take.  That would indeed be tedious!  Whatever we do, I'm happy to condense and streamline it as makes sense for the narrative, a la Cora's examples from Mr. Baker.  A harrying action could be as simple as giving a general description of what we're trying to do and how we do it, and DM tells us what we accomplish and what it costs, then we move on from there.

All of this might be moot anyway, depending how this shadow-cloak chase goes!  I guess we should resolve that first, hehe.
Fergus Glowforge
player, 968 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 8 Aug 2022
at 03:26
  • msg #665

Re: OOC III

You weren't overbearing at all, Opi. I always enjoy these OOC conversations, especially when they get into strategy and next steps. I don't mind suggestions as to what spells of mine might help, but I guess that's really up to me... and if you're guilty, then so am I because I did it to Caell in my last post (so apologies for that, Caell).

And don't worry about those shadow cloaks. Fergus is going to wait until they are all in a line behind him and then, "pew pew pew" will fire a Guiding Bolt through all 12 of them with a single shot!
This message was last edited by the player at 03:30, Mon 08 Aug 2022.
Arvid Signeson
player, 1002 posts
The story of our people
is written in the stars.
Mon 8 Aug 2022
at 13:28
  • msg #666

Re: OOC III

Hadn't forgotten about Grina. She was an apt choice for Fergus's Sending, but Arvid isn't convinced her voice will be heard by the council and we'll be very lonely if we make it to the pass and find out no one is coming, or they're still several days away. I had not considered Sending another target though.

I've played Arvid more conservatively all along which I recognize has put him at odds with Opalia on more than one occasion, but it remains true to character. I also don't think we can do much to change the course of the final battle much to Cora's point. We may be 'mighty' heroes but they outnumber us by the thousands or more. Magic is 'force multiplier' by military parlance, but they also have magic at their disposal and a much larger force to begin with.

I will defer to the judgement of the group of course. And I don't mind either way that certain members of the group, Arvid included, would have little to do in any offensive maneuvers. I don't think the choice is between dropping fireballs on the army or fleeing though - its what we do right now with the shadows. Because if we can't deter this attack, there's no option of returning to attack the main host. We'll be right back in this position, and while Arvid might be able to survive a fall from this height I'm not sure that the rest of the group can.
Dungeon Master
GM, 2008 posts
What will you do to make
this game more fun?
Mon 8 Aug 2022
at 14:05
  • msg #667

Re: OOC III

Arvid Signeson:
I don't think the choice is between dropping fireballs on the army or fleeing though - its what we do right now with the shadows. Because if we can't deter this attack, there's no option of returning to attack the main host. We'll be right back in this position, and while Arvid might be able to survive a fall from this height I'm not sure that the rest of the group can.


It's a related decision because these flying shadow thingies appear to be the army's main/only air support, aside from their own magic users (which, admittedly, includes a god known as The North Wind who has previously appeared to you in the form of a tornado). Dealing with them would be a precondition for aerial haranguing.

Cora:
the DM might not want to run a long drawn out harrying action, military back and forth. This sort of thing also has a tendency to end in unlucky rolls destroying the narrative.


I appreciate the consideration, but I wouldn't want you to make your decision based on this. My philosophy as a DM (sounds so grandiose!) is to present you with sticky situations and see how you deal with them. I try to avoid suggest a "correct" course of action or even having one in mind when I present the situation. Whatever you all decide to do, I/we (you've got some good suggestions here, Cora) can do our best to make it fun and interesting rather than drawn out and boring.
Sikuaq
player, 595 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Mon 8 Aug 2022
at 23:16
  • msg #668

Re: OOC III

Maybe the most immediate question is, are the shadows faster than we are in the air, or not?  If we're faster and thus are confident we can get away if we want, we could try a volley of spells/arrows/other stuff and see how they affect the aerial shadows and then be on our way.  We may learn something from that, things like how tough they are and whether they are resistant to particular types of damage.  And if we're slower, we probably need to engage them anyway!

Regarding spell options, I'm always happy for suggestions from others.  This is my first 5e druid and I am sure I am not playing Sikuaq as efficiently as I could with more experience.  So help is always welcome.  I'll just say that the Fireball capability is through the staff, which has limited charges and carries a heavy toll when used.  Witness fiery tentacles bursting from ones abdomen, for example.  So I have some limits there that might fall short of the 8 castings Opalia was hoping for.  :)
Dungeon Master
GM, 2009 posts
What will you do to make
this game more fun?
Tue 9 Aug 2022
at 01:55
  • msg #669

Re: OOC III

In reply to Sikuaq (msg # 668):

They are slightly faster than you but currently several hundred feet away. So retreat is likely an option. Or at least, they'd have to chase you for quite a ways to catch up to you if you turned tail now.
Cora
player, 1314 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 9 Aug 2022
at 02:33
  • msg #670

Re: OOC III

The first army that reaches the battlefield is rested

But does Sun Tzu's wisdom hold for a ceaseless tireless horde?
Opalia
player, 882 posts
HP : 104 / 104
AC : 18
Tue 9 Aug 2022
at 03:42
  • msg #671

Re: OOC III

Arvid Signeson:
I've played Arvid more conservatively all along which I recognize has put him at odds with Opalia on more than one occasion, but it remains true to character. I also don't think we can do much to change the course of the final battle much to Cora's point. We may be 'mighty' heroes but they outnumber us by the thousands or more. Magic is 'force multiplier' by military parlance, but they also have magic at their disposal and a much larger force to begin with.

It's a fair position to take, Arv, and surely within our favorite wise Northman's character :)

Consider the following more as pontification on rpg philosophy for funsies, rather than an argument:  Regarding Cora's early point about it making no difference whether it's 7000 or 8000 orcs because it'll narratively be the same epic against-the-odds battle... I see what Doyle means, but gotta say that I don't like that line of thinking as an rpg player, because it encourages a passivity and devalues player agency :P  For me rpgs are about being protagonists who can do stuff to shape the narrative, and the unexpected outcomes are what makes rpgs great!  If this were a novel then yes, this enemy force marching on civilization is foreshadowing for an epic battle crafted by the author, and the options our heroes have are defined by the narrative.  In an rpg, however, we could decide to have the druids drop us off elsewhere and we forget about war and open a casino instead :P  Or maybe Fergus rolls well on Divine Intervention and summons Kann himself to drop a mountain on Garduk's head, or we attempt an Anatkloud barrel roll and fail our saves and fall to our deaths by accident!  Those are silly examples (apart from the divine intervention thing, we should actually try that), but the point is that players can always do some wild crap or make a crazy die roll that changes the outcome :)

Of course, there is the reality that rpgs DO have rails whether players see them or not, but I choose to approach my games as not being as preordained as that and take an active approach to make stuff happen ;P

Also, beating a dead horse at this point, but I won't be convinced that we can't affect this scenario.  Sure, maybe even nuking hundreds of enemies won't make a big dent in the enemy horde... but being a nuisance over the course of two days, blowing up bridges, causing avalanches, burning supplies, defending chokepoints, etc could all add up to at least delaying the assault or getting rid of some giants or something.  We could give Lawton's Glen a bit more time to prepare and rally defenses, at least.  It's something rather than nothing, active rather than passive :P

But anyway, that's enough of my gabbing about rpg philosophy!  Let's get back to the game and see what happens with these shadow-cloaks, then take it from there :)

Sikuaq:
I'll just say that the Fireball capability is through the staff, which has limited charges and carries a heavy toll when used.  Witness fiery tentacles bursting from ones abdomen, for example.  So I have some limits there that might fall short of the 8 castings Opalia was hoping for.  :)

Oops, I wasn't aware of that!  I was literally just adding up a level 10 Druid's spell slots of 3rd level or higher and converting them to fireballs, lol.  Even if it's not fireballs specifically, the point is that spellcasters get a lot of cool and decisive spells that might be brought to bear in creative ways :)
This message was last edited by the player at 03:45, Tue 09 Aug 2022.
Fergus Glowforge
player, 970 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Fri 12 Aug 2022
at 03:55
  • msg #672

Re: OOC III

Since they are still a long distance from us, I vote to continue the retreat to pull them out and isolate them from the rest of the army. Then we can try attacking. Thoughts?

Also Fergus is wondering if he can use wall of fire in mid air. I think RAW say no because the wall needs to be attached to a solid object. Maybe as a compromise he could cast it but not maintain it for multiple rounds like he could if grounded.
Dungeon Master
GM, 2011 posts
What will you do to make
this game more fun?
Fri 12 Aug 2022
at 14:53
  • msg #673

Re: OOC III

Sorry, gang - I've been distracted by some RL stuff. Will try to get us moving again this weekend.
Sikuaq
player, 596 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Fri 12 Aug 2022
at 20:08
  • msg #674

Re: OOC III

I am good with Fergus' thoughts.  We can test the shadows' strength while not endangering our escape to Lawton's Glen, where we can make sure the pass is properly defended.
Cora
player, 1316 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Fri 12 Aug 2022
at 21:26
  • msg #675

Re: OOC III

Thirded on those thoughts
Dungeon Master
GM, 2013 posts
What will you do to make
this game more fun?
Sat 13 Aug 2022
at 14:28
  • msg #676

Re: OOC III

Fergus Glowforge:
Also Fergus is wondering if he can use wall of fire in mid air. I think RAW say no because the wall needs to be attached to a solid object. Maybe as a compromise he could cast it but not maintain it for multiple rounds like he could if grounded.


More current/thorough than I gave you by PM: let's go with this. You can cast it sort of like a fireball, so it will be there in their midst and burn whatever is in the AoE but then fall away and dissipate.
Arvid Signeson
player, 1003 posts
The story of our people
is written in the stars.
Sat 13 Aug 2022
at 20:54
  • msg #677

Re: OOC III

Dungeon Master:
Sorry, gang - I've been distracted by some RL stuff. Will try to get us moving again this weekend.


Same. Been a crazy week. I'll try to reply tonight.
Fergus Glowforge
player, 973 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 15 Aug 2022
at 04:36
  • msg #678

Re: OOC III

Am I right in remembering there is a small population living in the shrine to Roda at the top of the pass? Any point in warning them via Sending? Or maybe stopping there to warn them before proceeding to Lawton's Glen?
This message was last edited by the player at 04:39, Mon 15 Aug 2022.
Caell
player, 459 posts
Quinichiat Warlock 10
HP:73/73 | AC:16 | PP:15
Mon 15 Aug 2022
at 07:00
  • msg #679

Re: OOC III

From his background, Caell's duties as an acolyte in the temple of Roda in Lawton's Glen had him brining provisions up to the people in the shrine (at least when he wasn't drunk), or guide travelers across the pass. Maybe it would be a good spot to make our stand; our Thermopylae.
Dungeon Master
GM, 2014 posts
What will you do to make
this game more fun?
Mon 15 Aug 2022
at 23:36
  • msg #680

Re: OOC III

Fergus Glowforge:
Am I right in remembering there is a small population living in the shrine to Roda at the top of the pass? Any point in warning them via Sending? Or maybe stopping there to warn them before proceeding to Lawton's Glen?


You are! Not only that, but there's an eternally burning flame there where Fergus previously communed with Kann. Check out the the first thread of Chapter 2 for more info: link to a message in this game
Opalia
player, 886 posts
HP : 104 / 104
AC : 18
Tue 16 Aug 2022
at 00:43
  • msg #681

Re: OOC III

Do Lawton's Glen or the Roda shrine have ANY sort of scouts, lookout positions, guarded checkpoints?  We should give all the advance warning we can, but I'd hope they would get some clue of an invading army before it knocks on their door!

Maybe there's a signal beacon at the shrine like from Lord of the Rings, only to be lit when danger comes to the pass?!


"Light the beacon, LITTLE ALAN!  Glen of Lawton must be ready for GOOD-FIGHTING!" ;D
Fergus Glowforge
player, 975 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Tue 16 Aug 2022
at 03:29
  • msg #682

Re: OOC III

Fergus took a pot shot at one of the shadows. Hopefully enough to finish off one more of those cowardly so-and-sos.

Am I correct in assuming that the shadows are faster than our eagles? I assume this because they were closing in on us until we gave them the what-for. If that's the case, I'd say this conflict is over unless we're ready track them all the way back to their starting point which would mean taking on the whole army. Thoughts?

So what's next? Roda? Can we intercept/pick off a few more shadows or yetis before that? Should Fergus Send Alan a message at the shrine? Anyone else need to be informed?

I may have mentioned this before, but is there any way we could coordinate our "allies" to converge at the shrine? Sure there's Lawton's Glen, but what about Guthluthic? Gruundelheim? the Skykeepers? The Northmen? Ruldheim? The Beartrackers? I'll admit, calling them allies may be a bit optimistic, but the enemy of my enemy is my friend, right?

Can we possibly rally them all like in the final act of Avengers: Endgame???
Fergus Glowforge
player, 977 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Tue 16 Aug 2022
at 03:49
  • msg #683

Re: OOC III

For your consideration (msg #152 of this thread):
Fergus Glowforge:
Midwife Brigha:
"How go your own efforts to rebuild the Starbound Alliance?"
This is actually a good question. How does our effort go? I had to think back because we've done some good and some not so good. I think the good outweighs the bad, but I bet I'm forgetting some major points. Feel free to add/subtract/modify the summary below!


Guthluthic:
Pros: Appointed Raheera as new cave mother. Saved them all from Cherufe.
Cons: Took away their old cave mother. Accidentally killed Raheera's boyfriend.
Score: 3 of 5

The Kerit:
Pros: Got Lidar Olav out of the top spot, replacing him with Lidar Tove. Freed a couple captives from orc (and yeti) camp.
Cons: Took Quinichiat side in Enooya negotiation.
Score: 4 of 5

The Quinichiat:
Pros: Sang, prosed, wrestled, and cooked our way to freeing Enooya from Kerit captivity. Also fought alongside Varena against the smoke dragon.
Cons: They're elves. They'll certainly think of something we did wrong.
Score: 3 of 5

The Skykeepers:
Pros: Uhhhhhh - a little help, here???
Cons: Opalia's mom is pissed at us for taking her away.
Score: 2 of 5

Gruundelheim:
Pros: We're allies of Brigha, and Brigha's allies with Blackhammer, so that's good, right?
Cons: We're sitting in the middle of a civil war. Going to be hard to get a lot of momentum either way.
Score: TBD

The Idiot Francos: (hopefully they don't count in the alliance)
Pros: Didn't actually kill any of them.
Cons: Blew up runes while they were standing by. Later stole Gralen's blade out from under their noses.
Score: 0 of 5

The Beartrackers:

Pros: Saved several of them from the idiot Francos.
Cons: Garduk has already recruited here, leaving them in disarray.
Score: 2 of 5

And let's not forget Ruldheim:
Pros: Gave them a new cave mother and a stong-backed protector.
Cons: The protector is Keth Bentbone :)
Score: 4.5 of 5

This message was last edited by the player at 04:51, Tue 16 Aug 2022.
Opalia
player, 888 posts
HP : 104 / 104
AC : 18
Wed 17 Aug 2022
at 03:14
  • msg #684

Re: OOC III

Fergus Glowforge:
So what's next? Roda? Can we intercept/pick off a few more shadows or yetis before that? Should Fergus Send Alan a message at the shrine? Anyone else need to be informed?

I may have mentioned this before, but is there any way we could coordinate our "allies" to converge at the shrine? Sure there's Lawton's Glen, but what about Guthluthic? Gruundelheim? the Skykeepers? The Northmen? Ruldheim? The Beartrackers? I'll admit, calling them allies may be a bit optimistic, but the enemy of my enemy is my friend, right?

Can we possibly rally them all like in the final act of Avengers: Endgame???

It feels a bit late to call for aid from the various peoples of the North, who would require more time to field forces than we have available, even if they wanted to (which is far from sure).  Many of the folks we've met are smallish communities without a big military presence, so I feel like it'd be kinda poor form to ask them to send out scrappy militias to march hundreds of miles south to face a vastly larger enemy force!  Skykeepers of course have mighty warriors easily worth a hundred orcs apiece (objective unbiased take, btw), but problem is they're super far and wouldn't move to join a silly lowlander war anyway ;P

I think it'd be nice to notify Brigha and/or other Starbound alliance leaders gathering in Gruundelheim just to let them know what's going on.  Maybe they'll be able to send out some sort of aid or maybe not, but at least they'll know not to worry about a siege that isn't coming.  I DO think it'd be worth sending multiple messages to everybody we know in and around Lawton's Glen, Knutsdir, the Obsidian Pass shrine and anywhere else near enough to aid them.  I feel like Grina by herself is pretty likely to be ignored, but if multiple sources all report the same news it gets harder to ignore!
Fergus Glowforge
player, 979 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 18 Aug 2022
at 03:11
  • msg #685

Re: OOC III

Totally on board with informing more folks in Knutsdir/Lawton's Glen about the oncoming threat. Fergus still has 5 slots available for sending today. As a hoarder of spells, I'd hate to burn every last one of them (what if we get attacked in the middle of the night?), but if we could get the word out to the Mayor of Knutsdir (with whom I'd consider Fergus to be familiar (a requirement for the spell to work)), that would be a start. Might be a stretch to say Fergus is familiar with Heimer Lawton III. Depends on your definition of "familiar". I feel like he'd know at least a few people in Lawton's Glen (not as many as he knows in Knutsdir, of course) and maybe one or two of them are respected enough to be taken seriously??? Or is that all convenient ret-conning on my part?

I also feel obliged to notify Gruundelheim (Brigha), Guthluthic (Raheera, I suppose (although Fergus isn't exactly on her favorites list)), and probably Lidar Olav of the Kerit as a courtesy even if not to recruit them. And for sure someone (Alan) at the shrine. And Farra in Ruldheim. That's a lot of spell slots!!!

Do we have an estimate of how many days march for Garduk before he reaches the pass?
Fergus Glowforge
player, 980 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 18 Aug 2022
at 04:40
  • msg #686

Re: OOC III

Caell:
From his background, Caell's duties as an acolyte in the temple of Roda in Lawton's Glen had him brining provisions up to the people in the shrine (at least when he wasn't drunk), or guide travelers across the pass. Maybe it would be a good spot to make our stand; our Thermopylae.

Looking back on this idea. I like it. And even more I like the Thermopylae reference... which I admittedly had to look up to understand. Nice job Caell tricking me into learning stuff!
Sikuaq
player, 599 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Thu 18 Aug 2022
at 15:03
  • msg #687

Re: OOC III

If the pass makes sense geographically, in terms of defendable pinch points and such, then that makes the most sense as a point of defence.  It also keeps the fighting out of Lawton's Glen proper, although it will mean Sikuaq and Valaku have still not made it officially to the South!

In terms of who to alert, as I've never been to Lawton's Glen I can't add any advice there.  But I do agree getting a Sending off to a figure in power would be needed, to ensure the warning is taken seriously.
Dungeon Master
GM, 2019 posts
What will you do to make
this game more fun?
Thu 18 Aug 2022
at 19:21
  • msg #688

Re: OOC III

Sorry if I cut anything short but it seemed like we needed a bit of a kickstart to get things moving again, and this is when I was available to post. For those who've forgotten (or maybe Sikuaq never/barely met him?) Alan was the acolyte of Roda, the god of travel, who accompanied those of the party who traveled to the Miracle Shrine from Lawton's Glen was back at the outset of the game.
Cora
player, 1320 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Thu 18 Aug 2022
at 19:35
  • msg #689

Re: OOC III

Always kickstart. Always. Players are stupid they don't know when to stop, if it matters they'll append what they were going to post anyways

My experience at least
Opalia
player, 890 posts
HP : 104 / 104
AC : 18
Fri 19 Aug 2022
at 06:52
  • msg #690

Re: OOC III

I think I may have killed our momentum a bit by casting doubts on our course of action in OOC, so I'm happy that you brought us back on track, DM :)

Opalia could not possibly forget ALAN, her climbing buddy who she hasn't had a chance to climb with! :D
Arvid Signeson
player, 1005 posts
The story of our people
is written in the stars.
Fri 19 Aug 2022
at 11:31
  • msg #691

Re: OOC III

Driving to Long Island today, second leg of an 11 hour car trip. I’ll try to post when we get settled. My cell service hasn’t been great since we crossed the border in Niagra.
Arvid Signeson
player, 1006 posts
The story of our people
is written in the stars.
Sat 20 Aug 2022
at 21:01
  • msg #692

Re: OOC III

Given that we’re at altitude and likely starved for resources, I wonder if the better play isn’t to damage the existing pathway to make it harder for the enemy army to ascend rather than to try to construct obstacles in their way. Are there segments of the path that are more precarious than others that we might focus our attention on?
Dungeon Master
GM, 2021 posts
What will you do to make
this game more fun?
Sat 20 Aug 2022
at 21:26
  • msg #693

Re: OOC III

Moving this from the IC thread to here, where I meant to post it all along. And adding a response to Arvid's question above.

Opalia:
Did we catch sight on the way in of how far the foremost elements of the invading army are from here?  Ballpark guess how long we have before they start arriving?


8ish hours to the base of the mountain, 12ish to ascend to the pass. There's a clear path up the mountain (built and maintained by the Rodite priests, ironically), but once they're on it, they'll be vulnerable to attacks from above.

Opalia:
Also, a Survival check to gauge the severity of this storm.  Is it really dangerous enough to have to hide in cellars or are these Francos overreacting, from a Goliath's perspective? ;P


They're underreacting. This isn't a storm, it's an angry god bent on destruction. A cellar won't keep them safe. The worst of it appears set to hit along with the army, but the winds and snow have picked up already.

Opalia:
Opalia would like to spend whatever time we have between now and the enemy's arrival on a project to fortify the Obsidian Pass: dig trenches and make chokepoints, set wooden spikes, build palisades, reinforce natural defensive positions, etc.  As much of that as possible with the time, materials and workforce that can be recruited to the effort!


Great! I'd love to hear from others as well what you'll get up to in the day or so before the army arrives. It will be more fun IMO if you try to think of specific ways you could be helpful, but you can also just make a Survival check if you can't think of anything or would rather not. After all, your character is the brilliant tactician, not you :-).

Arvid Signeson:
Given that we’re at altitude and likely starved for resources, I wonder if the better play isn’t to damage the existing pathway to make it harder for the enemy army to ascend rather than to try to construct obstacles in their way. Are there segments of the path that are more precarious than others that we might focus our attention on?


Certainly. Some parts of the path are steeper or rely on built features like bridges or stairs hewn into rock or cross over scree from past avalanches, and any of those would be particularly vulnerable to sabotage. You'd have to find them in a storm, so that would entail a Survival check with disadvantage (flat if you brought Alan to help you, as he knows the path well - or maybe Caell does also? I'll leave it to him to say whether his work with the shrine took him to the far side of the Pass). Two things to keep in mind:

-You may have to contend with Kinak actively trying to prevent such sabatoge.
-The army does have some yeti-giant creatures with them who will be able to clear debris, etc more efficiently than orcs alone could.
Cora
player, 1322 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sat 20 Aug 2022
at 22:04
  • msg #694

Re: OOC III

Does the mountain ascent have any bridges? I assume we can't get the civilians down the mountain without running into the army so their flight would be pointless

Any chance as a veteran of the orc wars I'd recall any lingering fortifications, provisions or material in the area which might jumpstart Opalia/Arvid's ideas?

Opalia is in some ways right, the Francos might be throwing in the towel before they have chance to throw their bodies against the gate and hold it with bone and sinew and and flesh . . . but would it be constructive for Cora to spend some time assessing who we have present, or are they all brothers of the order and not possibly people who can hold doors, take position in windows, and assist in holding the surround and preparing the field?

Or for that matter, hands in the kitchens for my initial point about getting some food in us all so we can die with bellies (or breeches) full?
This message was last edited by the player at 22:09, Sat 20 Aug 2022.
Dungeon Master
GM, 2022 posts
What will you do to make
this game more fun?
Sat 20 Aug 2022
at 22:33
  • msg #695

Re: OOC III

Cora:
Does the mountain ascent have any bridges? I assume we can't get the civilians down the mountain without running into the army so their flight would be pointless


There's a road (I've been saying path/trail but it's better developed and maintained than that implies) that runs from LG up into the mountains, through the Obsidian Pass, and then down the other side into the Frozen Wastes. There are small bridges on both sides. Garduk's army is approaching from the north. So, trying to evacuate people in that direction would run into his army. They could potentially retreat south, down into Franconia and LG. You believe that to be Garduk's destination, but the civilians would have a head start, anyway.

Cora:
Any chance as a veteran of the orc wars I'd recall any lingering fortifications, provisions or material in the area which might jumpstart Opalia/Arvid's ideas?


Oooh, interesting question. Let's do a History check with advantage for this.

Cora:
Opalia is in some ways right, the Francos might be throwing in the towel before they have chance to throw their bodies against the gate and hold it with bone and sinew and and flesh . . . but would it be constructive for Cora to spend some time assessing who we have present, or are they all brothers of the order and not possibly people who can hold doors, take position in windows, and assist in holding the surround and preparing the field?

Or for that matter, hands in the kitchens for my initial point about getting some food in us all so we can die with bellies (or breeches) full?


All you know right now is what Alan has told you. If you want to get a better idea, you'd have to go down there and assess for yourself.
Cora
player, 1323 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sat 20 Aug 2022
at 22:47
  • msg #696

Re: OOC III

14 on that History.

Alright so these bridges are they over considerable drops? We might with fairly minimal effort simply destroy or just unfasten and move (short rest fly spell) the bridges once we've decided if we're evacuating.
Opalia
player, 892 posts
HP : 104 / 104
AC : 18
Sat 20 Aug 2022
at 23:27
  • msg #697

Re: OOC III

At this point I think we have to assume that anybody on the ground north of the pass is either an enemy or soon to be overrun by the enemy and killed :/  Thusly, we should make any modifications we can with time+resources available to make the ascent from the north as difficult and dangerous as possible.  Collapse bridges and steps, bury roads, dig trenches and pitfalls, set up avalanches and other hazards, get water on precarious paths to ice them over, etc.  This is our last stand, our Helm's Deep, our Thermopylae!  No half-measures.

Although, considering we're looking at a storm so vicious that not even sheltering in the shrine's stone cellar will be safe... I suspect we may not be able get a lot of outdoor work done :/  Honestly a storm like that will likely mess up the Pass far worse than we possibly could, at least for the common medium-sized orc!  I'm curious how Garduk intends to move troops through a mountain pass racked by a snow-hurricane and buried end-to-end in snow and debris :P  Even yetis would have their work cut out for them!  I guess the storm being sentient and on their side probably helps.

Remind me, does Knutsdir open out to the north side of the mountains?  Wondering if there might be a subterranean front to worry about o_O

Cora:
Opalia is in some ways right, the Francos might be throwing in the towel before they have chance to throw their bodies against the gate and hold it with bone and sinew and and flesh . . . but would it be constructive for Cora to spend some time assessing who we have present, or are they all brothers of the order and not possibly people who can hold doors, take position in windows, and assist in holding the surround and preparing the field?

To clarify, Opi and her player aren't advocating putting non-combatants out on the front line to die in the defense :P  I was suggesting putting them to work to help dig and stack stones and fell trees, stuff where lots of unskilled labor could get a lot done in a short amount of time.  Many hands make light work, as they say!  Given the storm danger, however, probably better to keep them holed up or let them retreat back to Lawton's Glen.
This message was last edited by the player at 23:28, Sat 20 Aug 2022.
Cora
player, 1324 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sat 20 Aug 2022
at 23:35
  • msg #698

Re: OOC III

By the time the roadhouse becomes the frontline, any noncombatants present will be philosophically so and little else. What we can assess is WHO could be of some use in dying, and similarly, who'd be of some use in fleeing (which puts us on a very sharp clock), which I honestly hope is as many of those below as we can manage. The third category is unfortunately people who will simply be in the way.

With apologies to the timey-wimeyness of it all, IC I'll go assess the people down below so we know who we have for a crew (not committing to any projects of work yet, just so we have that resource as a known quality)
This message was last edited by the player at 23:41, Sat 20 Aug 2022.
Fergus Glowforge
player, 981 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 22 Aug 2022
at 05:22
  • msg #699

Re: OOC III

Just catching up on things. Here are a couple considerations:

1. Fergus could prepare Guardian of Faith to have a spirit awaiting them in the pass. Looks like it would deal someone 60 no of damage.

Duration:8 hours
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.


2. He could also use Stone Shape, but that can only affect about a 5 foot cube. So not enough to impede them greatly, but if someone could think of a specific distraction available if we could shape stone in the pass, I might have the spell for it.
Sikuaq
player, 602 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Mon 22 Aug 2022
at 17:50
  • msg #700

Re: OOC III

If we have time, I can also cast Wall of Stone twice (5th level spell slots) but I will need to memorize those spells first.  They could be quite useful to block the pass though, if there is a suitably constricted location.  They wouldn't last that long under direct assault, but it should slow the land-borne orcs down some and give a little protection to our defenders.

In theory that could be used in conjunction with other movement control spells like Entangle and Spike Growth, but both of those are concentration spells so I'd have to cast them and focus at the time they are needed.  They can't lie in wait overnight as traps, for example.
Sikuaq
player, 603 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Mon 22 Aug 2022
at 17:52
  • msg #701

Re: OOC III

P.S.  How is it we have not been offered any hot toadies yet?!
Fergus Glowforge
player, 982 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Tue 23 Aug 2022
at 01:02
  • msg #702

Re: OOC III

Sikuaq:
If we have time, I can also cast Wall of Stone twice (5th level spell slots) but I will need to memorize those spells first.  They could be quite useful to block the pass though, if there is a suitably constricted location.  They wouldn't last that long under direct assault, but it should slow the land-borne orcs down some and give a little protection to our defenders.

In theory that could be used in conjunction with other movement control spells like Entangle and Spike Growth, but both of those are concentration spells so I'd have to cast them and focus at the time they are needed.  They can't lie in wait overnight as traps, for example.


Sikuaq, if you're concentrating on Wall of Stone, then Fergus could cast Wall of Fire (or maybe Dawn) on the other side and smite whomever is there trying to clear the way (probably the yetis)! Both Wall of Fire and Dawn have a range, but they don't require line of sight, so I think (DM permitting) Fergus could cast either spell "on the other side of Sikuaq's Wall of Stone".

Also, he could cast Glyph of Warding prior to the wall to unleash explosive ruins OR maybe Wall of Fire to soften them up a bit.

Right now Fergus has Wall of Fire and Dawn prepared. If we have one more overnight, he could mix it up to get Glyph of Warding, too. Not sure if we have another long rest coming, however.
This message was last edited by the player at 01:09, Tue 23 Aug 2022.
Caell
player, 461 posts
Quinichiat Warlock 10
HP:73/73 | AC:16 | PP:15
Tue 23 Aug 2022
at 06:33
  • msg #703

Re: OOC III

Caell has his Sickening Radiance, and the new Wall of Light which can both affect a lot of enemies coming through a choke point. Duration here is 10 minutes, so there's not much he can do in advance.
Arvid Signeson
player, 1008 posts
The story of our people
is written in the stars.
Tue 23 Aug 2022
at 18:19
  • msg #704

Re: OOC III

Probably nothing to be done for it now, but we never found the other side of that secret chest did we?
Dungeon Master
GM, 2025 posts
What will you do to make
this game more fun?
Tue 23 Aug 2022
at 19:16
  • msg #705

Re: OOC III

Arvid Signeson:
Probably nothing to be done for it now, but we never found the other side of that secret chest did we?


Correct. I know this kind of thing is frustrating for completionists, but my approach is to dangle a bunch of threads (literally, in this case) and see what you all end up tugging on. So, loose ends like this are an inevitable and expected result.

Sorry I'm a bit slow at the moment. Struggling with time and inspiration.
Cora
player, 1327 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 23 Aug 2022
at 19:38
  • msg #706

Re: OOC III

Creativity is like a fart. If you have to force it too hard . . .

Just know we all believe in you, appreciate you and value you.
Dungeon Master
GM, 2027 posts
What will you do to make
this game more fun?
Tue 23 Aug 2022
at 19:44
  • msg #707

Re: OOC III

Cora:
Creativity is like a fart. If you have to force it too hard . . .

Just know we all believe in you, appreciate you and value you.


Thanks. I literally LOL'ed.
Opalia
player, 893 posts
HP : 104 / 104
AC : 18
Tue 23 Aug 2022
at 20:13
  • msg #708

Re: OOC III

OMG!  Somehow this guy...
Dungeon Master:
"I can fight," volunteered a Northman who had been singing a song of bravery to the frightened group when Cora arrived. He looked, for lack of a better word, "fancy", by Northman standards anyway: his hair was pulled back into a ponytail that shone with oil, and his beard was gathered into three tight braids. He was not handsome, but he made up for it with a charming smile.

...reminds me of a particular roguishly charming Northman wanderer we've heard of before:
Dungeon Master (from Chapter 4: The Kerit):
She turned to Arvid. "I'm sorry, raspberry. I did want to. I mean, you deserved to know. But it was... complicated. Bjorn was not well received here. Nor with the other clans, I imagine. He didn't exactly sing the tales you're used to hearing from a skald. He did not sing the glories of the Northmen and their triumphs over the other peoples of the North. Rather, his message was that we were all the same race, Northman and Franco, dwarf and Quinichiat, orc and... and everyone else," Signe added with a sheepish look at Opalia. "Why, it was Elf Without a Face that got him run out of the Kerit camp.

I know it was hard for you, being a bastard. But to grow with that father... the way they would have treated you... it would have been worse, raspberry. And I... I suppose I didn't want you to end up like him. Unattached, adrift... oh but look you.
" Tears sparkled in her eyes again as she took in the sight of her son amidst his motley companions. "You're just like him in all the best ways."

...

"He never did tell me which clan he hailed from. 'The whole world is my clan' is all he would ever say. Then he would smile that smile." Signe disappeared into memory for a moment, a small smile on her face. "I don't think he considered himself a Northman at all, to be honest. For all I know, Bjorn wasn't even his real name. He probably would have said something like, 'What makes a name 'real' in the first place?'"

OMG!  Okay so I know there's an army coming and we have stuff to do and not much time, but we've gotta get Arv and this guy in the same room somehow pls ;P
Cora
player, 1328 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 23 Aug 2022
at 20:21
  • msg #709

Re: OOC III

Yeah Bjorn and Quadagh would have had some interesting conversations . . .

Just quickly trying to come up with some interesting people to add in
Opalia
player, 894 posts
HP : 104 / 104
AC : 18
Tue 23 Aug 2022
at 21:09
  • msg #710

Re: OOC III

Sikuaq:
If we have time, I can also cast Wall of Stone twice (5th level spell slots) but I will need to memorize those spells first.  They could be quite useful to block the pass though, if there is a suitably constricted location.  They wouldn't last that long under direct assault, but it should slow the land-borne orcs down some and give a little protection to our defenders.

Actually Sik, a couple of well-placed Walls of Stone could be HUGELY beneficial to defense. Crucial, even!  My thoughts:
  • If you concentrate on the wall for the full 10 mins, it becomes permanent.  Saves us a lot of trouble building fortifications ourselves!
  • The walls will actually be a pretty tough obstacle that could even slow down giants.  You have the option to make 100 feet worth of 6-inch walls or 200 feet of 3-inch walls with AC 15 and 30 HP per inch of thickness.  180 HP of wall is nothing to sneeze at!
  • There's also an option to create crude crenelations and battlements, which could be great for setting up our defensive position.  Use the walls to reduce the road to narrow kill-lanes that can be filled up with walls of fire, sickening radiance, spike growth, etc.  Whether the enemy takes kill-lanes or tries to break through the wall, they're gonna have a REAL BAD time :D
  • Each wall panel is only 10 feet high, which is pretty climbable for the average orc warrior.  I think we'd want to place the walls in conjunction with natural terrain features like ridge-tops, steep slopes, narrow ledges, etc. to make them harder to climb and even approach.  Bonus points if we can make it really difficult for a giant to get close enough to land hits :P

For reference on the spell:  https://www.dndbeyond.com/spells/wall-of-stone
Sikuaq
player, 605 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Wed 24 Aug 2022
at 00:26
  • msg #711

Re: OOC III

I had expected to make the walls permanent through the 10 minute concentration duration, yes  :)

It's really dependent on what the geography looks like though - do we have a good place to create these barriers/funnels where they would allow us to be extra-effective?  We could create our own Hot Gates, a la Thermopylae.  Just need to know if there is such a place, and if we have the time for Sikuaq to rest for spells before and after.
Opalia
player, 896 posts
HP : 104 / 104
AC : 18
Wed 24 Aug 2022
at 01:38
  • msg #712

Re: OOC III

I have shamelessly dragged Arvid and others down to the shrine cellar ostensibly for hot-toadies, but actually to bring him to the same room as that Northman singer ;P

Side benefit is to bring everyone together and focus IC discussions toward plans to defend the pass.  Opi still intends to go out to stack stones, chop trees and smash bridges, but this would be a good time to confer about our magical options!
Cora
player, 1329 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Wed 24 Aug 2022
at 02:12
  • msg #713

Re: OOC III

Just struggling to flesh the three I've been tasked with up and then I'll bridge to you guys so we're all crowded in the cellar while we plan (timey wimey again likely going to the kitchens soon, but whatever)
Arvid Signeson
player, 1010 posts
The story of our people
is written in the stars.
Wed 24 Aug 2022
at 19:50
  • msg #714

Re: OOC III

Doing the return trip back from New York in one go tomorrow. 11 hours door to door. I’ll try to get something up this afternoon.
Sikuaq
player, 606 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Wed 24 Aug 2022
at 19:55
  • msg #715

Re: OOC III

Safe travels and good luck at the border.  Hopefully no random testing required!
Arvid Signeson
player, 1013 posts
The story of our people
is written in the stars.
Fri 26 Aug 2022
at 13:09
  • msg #716

Re: OOC III

Survived the ordeal ;)

Nexus made the border crossing simple. Driving 11 hours with 3 kids in the backseat is never fun though.
Fergus Glowforge
player, 984 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 29 Aug 2022
at 02:02
  • msg #717

Re: OOC III

Arvid Signeson:
Survived the ordeal ;)

Nexus made the border crossing simple. Driving 11 hours with 3 kids in the backseat is never fun though.

Yeowch! Glad you survived.

-------------------------------------------

Not sure if we want to strategize in game or OOC or both, but Fergus decided to do it in game. I'll be honest, I'm nervous about our chances. I just read a book where the main character miraculously turned into a dragon in the final chapter when the chips were down and saved the day... with that in mind, does anyone know how to turn into a dragon???
This message was last edited by the player at 02:47, Mon 29 Aug 2022.
Cora
player, 1333 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Mon 29 Aug 2022
at 15:51
  • msg #718

Re: OOC III

Afraid I don't. I can do one banishment on a high value target if that's of interest?
Fergus Glowforge
player, 986 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Tue 30 Aug 2022
at 04:35
  • msg #719

Re: OOC III

I think banishment may indeed be of interest. If Sikuaq can successfully create a permanent wall of stone, then we have wall of fire and sickening radiance to help us thin them out. Of course the flying shadows will not be hampered by said wall, so we'll need to deal with those... Are they undead? Could Fergus possibly turn them?

Also, Cora, brilliant job coming up with three unique helpful individuals in the cellar. I salute your imagination!
Opalia
player, 899 posts
HP : 104 / 104
AC : 18
Tue 30 Aug 2022
at 21:46
  • msg #720

Re: OOC III

Seconding Fergus's admiration for Cora's fantastic NPCs, and I can't wait to hold the line with them :D  Inspiration to Cora!

So ummm, I feel like we lost a bit of steam here and I'm not quite sure what we do next.  I wanted to go outside to make defensive preparations but the more I think of it, if there's a hurricane-strength monster storm coming then any work we do out there is just gonna get WRECKED!  I'm trying to figure whether this is a scenario where big heroes like us can still go out and fight the storm to get something worthwhile done, or if it's no use and we actually need to hunker down in shelter just to survive :P  I feel like knowing which of those two situations we're in will help us decide how to RP what we're doing now.

Even if we do need to hunker down, we've been told that the enemy army is due to arrive in 8-12 hours.  If we were to hurry out now before the storm hits then Sik might have time to place those permanent Walls of Stone and return for a long rest to get her spell slots back.  If anyone else has something they can place quickly that would last beyond a long rest, then this would be the time for it!
Cora
player, 1334 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 30 Aug 2022
at 21:55
  • msg #721

Re: OOC III

Thank you!

re the loss of momentum: Well, you wanted to do preparations so I went to do that, and then you wanted to get Arvid into a scene with the northman so I'm just trying to give that space. No worries, we don't want to rush when this is the time for nice final scenes and good build up. Let's come up with two or three or five things we want from the upcoming scenes, help the DM to plan and pace, and then get on with it! :)

I for instance STILL haven't gone to go check the kitchen, the initial plan I had. But that's partly because Cora doesn't have anything useful to do in terms of long-term fortifications. I could open another portal to the shadow-world? ;)

I personally vote for hustling out, setting up, getting some sup and waiting those painful, final hours for the fight of our lives. I'll try my best to roleplay with the npcs I've made if nothing else, because WHY NOT
Opalia
player, 900 posts
HP : 104 / 104
AC : 18
Tue 30 Aug 2022
at 22:16
  • msg #722

Re: OOC III

Cora:
re the loss of momentum: Well, you wanted to do preparations so I went to do that, and then you wanted to get Arvid into a scene with the northman so I'm just trying to give that space.

I know I've probably caused some/all of the bogging down with all of my contradictory ideas posted  OOC ;_;  Sorry about that!  I'm an over-thinker who comes up with lots of ideas and then inevitably second-guesses them.
Arvid Signeson
player, 1015 posts
The story of our people
is written in the stars.
Tue 30 Aug 2022
at 23:37
  • msg #723

Re: OOC III

No worries :) I wasn't sure what to make of this either, but something seems off about this Northman to Arvid. Like a Franco pretending to be a Northman like Iron Eyes Cody.
Dungeon Master
GM, 2032 posts
What will you do to make
this game more fun?
Wed 31 Aug 2022
at 17:50
  • msg #724

Re: OOC III

Hey gang. I've had a new life disruption arise (nothing terrible, mostly just stressful/time-consuming). It's possible I won't have the focus to do much here for the next few weeks. It's also possible this will prove a useful distraction. But just giving the heads up that I may not be absent for a few weeks.
Sikuaq
player, 609 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Wed 31 Aug 2022
at 18:06
  • msg #725

Re: OOC III

Best of luck negotiating the new challenge.  We'll be here when you get back!
Cora
player, 1336 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Wed 31 Aug 2022
at 18:46
  • msg #726

Re: OOC III

By all means, if nothing else we can all super plan our defenses!
Fergus Glowforge
player, 987 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 1 Sep 2022
at 02:06
  • msg #727

Re: OOC III

I agree a little down time is really an opportunity for us to plan more meticulously!

But first this cautionary tale: I played in a table top game many years ago where we ended a session on the cusp of a major battle. We were greatly outnumbered, but had the element of surprise. We spent the next several WEEKS planning out our attack via a text thread. Hundreds of posts back and forth about how to sneak into some old castle ruins undetected in two separate locations. Then these two guys will sneak over here and the other two will use this spell to infiltrate the battlements and then can provide cover for the first two from above while they set fire to thus and so...

Anyway, we had it all planned out and within the first two minutes at the next game, we had all gone off script and our careful months of planning all went out the window!!!


Not to say that will happen here, but if it does, at least we can take comfort in knowing we aren't the only ones!
Opalia
player, 901 posts
HP : 104 / 104
AC : 18
Thu 1 Sep 2022
at 20:31
  • msg #728

Re: OOC III

Much love, DM, and no worries!  Take the time you need and we'll be here whenever you have time and brain-bandwidth available for gaming :)



As for downtime activity, I feel like I've already gotten plenty ahead of myself with planning ahead for defenses ;P

This seems like a great opportunity for RP amongst party members!  We've been on the run through back-to-back dire circumstances, but we now find ourselves in a pretty literal calm-before-the-storm moment :P  I imagine some of us might have things to discuss on the eve of a terrible battle that we might not survive...

This could also be a good chance to resume next campaign discussions in the other thread!  I had some thoughts about the DM's recent few posts in there that I never got around to posting yet.  Perhaps we could talk more about character and party ideas also, in as setting/story-neutral way as possible.
Opalia
player, 906 posts
HP : 104 / 104
AC : 18
Tue 6 Sep 2022
at 01:06
  • msg #729

Re: OOC III

Hey DM, I wanted to bring up this sorta-question from before:
Opalia:
I'm trying to figure whether this is a scenario where big heroes like us can still go out and fight the storm to get something worthwhile done, or if it's no use and we actually need to hunker down in shelter just to survive

Opalia is ready to get to work prepping for dangers to come, but I'm not sure if it's to go fortify the pass or help batten down so the storm doesn't kill us all!  Based on her in-character estimation from the prior 20 Survival check about the storm.
Dungeon Master
GM, 2037 posts
What will you do to make
this game more fun?
Tue 6 Sep 2022
at 21:54
  • msg #730

Re: OOC III

In reply to Opalia (msg # 729):

Sorry, you're going to get an IC answer to this when I have the opportunity. Playing out some smaller stuff right now cuz I don't have the mental bandwidth for larger scale.
Fergus Glowforge
player, 991 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Sun 11 Sep 2022
at 04:57
  • msg #731

Re: OOC III

Thanks for covering my back, Cora. Fergus's plan is to try and turn the larger group of shadows at the southern entrance (that's why he retreated from the 4 in front of him). He has to get to within 30', so that'll be next turn (before the shadows, but after Kinak).
Arvid Signeson
player, 1017 posts
The story of our people
is written in the stars.
Sun 11 Sep 2022
at 15:08
  • msg #732

Re: OOC III

How tall is the shrine? If one were to climb atop it, would it put them on equal ground with the storm serpent?
Dungeon Master
GM, 2044 posts
What will you do to make
this game more fun?
Sun 11 Sep 2022
at 15:20
  • msg #733

Re: OOC III

Arvid Signeson:
How tall is the shrine? If one were to climb atop it, would it put them on equal ground with the storm serpent?


40ish feet. So climbing to the top would get you closer, but not level. And of course the dragon can always fly higher. There are some NPC druids who may be available to fly you up to Kinak and at least one PC who can cast Fly...
Sikuaq
player, 614 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Mon 12 Sep 2022
at 19:30
  • msg #734

Re: OOC III

At my destination and caught up reading.  Will get a post up this evening.  Sorry for the delay.
Arvid Signeson
player, 1020 posts
The story of our people
is written in the stars.
Wed 14 Sep 2022
at 18:05
  • msg #735

Re: OOC III

That's a rather unfortunate development for Arvid :) That's quite a few shadows.
Fergus Glowforge
player, 993 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 15 Sep 2022
at 03:33
  • msg #736

Re: OOC III

Fergus Glowforge:
"Slag and rust!" Fergus gasped as the eternal flame before him darkened. He backpedaled a few steps as the eerie shadows formed, raising his talisman in an attempt to dispel them. But before he summoned Kann's assistance, screams from the common room behind him warned of a greater threat. With an uncharacteristic haste, the dwarf turned from the shadows and rushed toward the tower's center. Seeing his friends protecting the north entrance and Cora flashing eldritch energy toward the shadows behind him, he turned southward.

"Get back," he advised the innocents. "And may The Great Mountain protect us all." With wave of his hand, he conjured his spectral hammer and delivered it into the closest of the southern shadows.


22:23, Today: Secret Roll: Fergus Glowforge rolled 17 using 1d20-1.  Initiative.

Action: Dash 50' to P19.
Bonus Action: Cast Spiritual Weapon at southern shadow.

23:44, Today: Secret Roll: Fergus Glowforge rolled 27 using 1d20+8.  Spiritual Hammer at southern shadow.
23:44, Today: Secret Roll: Fergus Glowforge rolled 8 using 1d8+4.  Force damage.

Before posting my next action, I wanted to clarify I had intended Fergus to sprint back into the center of the tower (50' to P19) and cast his spiritual hammer at one of the shadows entering from the south (not the ones coming from the hearth). Admittedly, that was assuming he was not yet engaged with the hearth shadows and would therefore not suffer multiple opportunity attacks when leaving. I suspect that action was lost in the shuffle but it's also possible I'm missing something (that happens pretty regularly).

Now to be honest, with Caell casting wall of light on row 46, we are doing better in the south than I had originally feared, but at the time of posting, Fergus was trying to help the commoners on the south side of the tower.
Dungeon Master
GM, 2049 posts
What will you do to make
this game more fun?
Thu 15 Sep 2022
at 12:46
  • msg #737

Re: OOC III

Sorry, Fergus, that was indeed lost in the shuffle. I resolved the hammer attack but not the move.

You would take 2x OA. However, you're getting a second action (now) before the shadows have a chance to move. So, those OAs will buy you the opportunity to put some serious distance between you. Just let me know if you'd like to do that and I'll adjust accordingly.
Arvid Signeson
player, 1021 posts
The story of our people
is written in the stars.
Thu 15 Sep 2022
at 13:22
  • msg #738

Re: OOC III

Thanks, Caell :)

For what its worth, Fergus's spirtual hammer was a bonus action. He could have disengaged instead of dashed to avoid both AoOs and put 25' between him and the shadows.
Dungeon Master
GM, 2050 posts
What will you do to make
this game more fun?
Thu 15 Sep 2022
at 14:35
  • msg #739

Re: OOC III

Arvid Signeson:
Thanks, Caell :)

For what its worth, Fergus's spirtual hammer was a bonus action. He could have disengaged instead of dashed to avoid both AoOs and put 25' between him and the shadows.


Good point! So yeah, I think Fergus could move a total of 75' (between last turn and this one) without OA. Or 50' and still get an action this round.
Fergus Glowforge
player, 994 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Fri 16 Sep 2022
at 04:12
  • msg #740

Re: OOC III

Fergus will suffer the OA in order to get 50' away in the previous post. With that, he can close to within 30' of the southern doorway in this round and turn undead (which hopefully these shadows are... I guess we'll find out).

In game post upcoming...
Dungeon Master
GM, 2051 posts
What will you do to make
this game more fun?
Fri 16 Sep 2022
at 14:38
  • msg #741

Re: OOC III

In reply to Fergus Glowforge (msg # 740):

Oof. That's a 23 to hit for 5 damage and a crit for 15 damage. These attacks will also drain 2 and 1 strength, respectively, from Fergus's Strength score. Though I believe Cora has a reaction she can use to negate one of those? (this is from the previous round, so it would not consume this round's reaction).
Cora
player, 1350 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Fri 16 Sep 2022
at 14:45
  • msg #742

Re: OOC III

I'll negate one of those, yes
Dungeon Master
GM, 2052 posts
What will you do to make
this game more fun?
Fri 16 Sep 2022
at 14:56
  • msg #743

Re: OOC III

In reply to Cora (msg # 742):

Nice! The first hit was also the bigger strength drain, so that works out nicely. Fergus, you only (temporarily) lose 1 point of Strength.
Dungeon Master
GM, 2054 posts
What will you do to make
this game more fun?
Sat 17 Sep 2022
at 14:14
  • msg #744

Re: OOC III

Y'all got off easy here. I forgot the civilians were supposed to start prone as a result of Kinak's lightning breath on the tower, and I accidentally let them move their full movement. Didn't notice until I was about to post and didn't feel like fixing it then.
Cora
player, 1351 posts
Elven chain/shield
HP:48/66 | AC: 18 | PP: 9
Sat 17 Sep 2022
at 14:17
  • msg #745

Re: OOC III

I forget is the damage of the shadows necrotic? Also both times I've negated the strength damage there should also be 1d8+5 (religion modifier) damage done to the drainer as well

edit: I dug up the sword stats a couple days ago and pinned them to my sheet, so I had quick reference

quote:
Amal-Amor, The Starbound Blade

+2 Longsword. Deals an additional 1d8 damage vs orcs or shadows (and an additional 2d8 vs shadow-orcs!).

When a creature you can see within 30' would have its strength drained as the result of an attack, you can use your reaction to negate the strength drain and deal 1d8 + your Religion modifier radiant damage to the attacker.

You have resistance to Necrotic damage.

You have advantage on Perception checks made to oppose another creature's Stealth checks.

You have advantage on Persuasion checks made to influence elves, dwarves, and Francos. You have disadvantage on Persuasion checks made to influence orcs or shadows.

This weapon may not be used to attack elves, dwarves, or humans.

While wielding this weapon as your pact weapon, you cannot use your Relentless Endurance or Savage Attacks racial features.

Closing a shadow-gate: You may attempt to close a gate to the Shadowlands by making a Religion check. The DC depends on how old the gate is and the power of the one who created it. You may attempt multiple times if you fail, but each attempt (including the first) grants a level of exhaustion and reduces your hit point maximum by 1d6.

Opening a shadow-gate: You may attempt to open a gate to the Shadowlands by making a Religion check. The DC depends on the amount of latent magical power in the vicinity and how thin the barrier between the realms is at the place in question. Recent deaths are one of the major factors contributing to a thin barrier between the realms, but there are others. You may attempt multiple times if you fail, but each attempt (including the first) grants a level of exhaustion and reduces your hit point maximum by 1d6.

This message was last edited by the player at 14:18, Sat 17 Sept 2022.
Dungeon Master
GM, 2055 posts
What will you do to make
this game more fun?
Sat 17 Sep 2022
at 23:31
  • msg #746

Re: OOC III

Good catch, yes, the shadows' damage is necrotic!

You're right about the radiant damage as well - that suffices to kill the shadow who attacked you, so there's just one left.
Opalia
player, 911 posts
HP : 104 / 104
AC : 18
Sun 18 Sep 2022
at 00:54
  • msg #747

Re: OOC III

Ooo, just remembered that I have a skald inspiration d6!  Could I add that to my last attack roll, DM?

Hitting Kinak with a mundane javelin attack isn't a big deal, but landing a Menacing Attack maneuver could be very good!  At least we might get to learn that it's immune to fear ;P
Dungeon Master
GM, 2056 posts
What will you do to make
this game more fun?
Sun 18 Sep 2022
at 16:36
  • msg #748

Re: OOC III

Opalia:
Ooo, just remembered that I have a skald inspiration d6!  Could I add that to my last attack roll, DM?

Hitting Kinak with a mundane javelin attack isn't a big deal, but landing a Menacing Attack maneuver could be very good!  At least we might get to learn that it's immune to fear ;P


Sure. I rolled it for you and got a 4, bringing your total up to 18, which is unfortunately still a miss.
Dungeon Master
GM, 2058 posts
What will you do to make
this game more fun?
Mon 19 Sep 2022
at 13:10
  • msg #749

Re: OOC III

I'll be away most of this week. I might be able to answer a quick question from my phone but won't be able to update IC until Friday at the earliest. have a great week!
Arvid Signeson
player, 1023 posts
The story of our people
is written in the stars.
Mon 19 Sep 2022
at 13:26
  • msg #750

Re: OOC III

Did Arvid need all four attacks to kill the shadow? If he killed it in 3 or less I can save a Ki.
Opalia
player, 912 posts
HP : 104 / 104
AC : 18
Mon 19 Sep 2022
at 14:36
  • msg #751

Re: OOC III

DM, did that lightning effect happen to target only Opalia, or did it affect others nearby also?  Seems like it couldn't be a single-target attack, but if it is then I'd get to apply a rarely-triggered Dex save bonus from Opi's Shield Master feat :)
Opalia
player, 914 posts
HP : 104 / 104
AC : 18
Tue 20 Sep 2022
at 20:30
  • msg #752

Re: OOC III

Turned out not to need that shield bonus, and finally that feat choice pays off by reducing 39 damage to zero :D
Fergus Glowforge
player, 996 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 22 Sep 2022
at 05:23
  • msg #753

Re: OOC III

Nice crit, Opalia!!!
Also everyone remember we all have bardic inspiration at our disposal.
Dungeon Master:
The skald, sensing the discord, began to sing as Alan begrudgingly served hot toddies:

Imagine a man without a race
Imagine a people without a place
Imagine an elf without a face


Everyone benefits from Bardic Inspiration and can add a d6 to a single, future die roll.

Fergus Glowforge
player, 998 posts
Dwarf Cleric 10
HP: 76/91 | AC: 19
Thu 22 Sep 2022
at 06:07
  • msg #754

Re: OOC III

Forgot to note updated hit points, so posting that now. Also for the record, Fergus STR is down by 1 (would've been by 3 if not for Cora's help)!
Dungeon Master
GM, 2059 posts
What will you do to make
this game more fun?
Sat 24 Sep 2022
at 12:01
  • msg #755

Re: OOC III

Arvid Signeson:
Did Arvid need all four attacks to kill the shadow? If he killed it in 3 or less I can save a Ki.


He did not, you can save the ki.

Opi,

The attack did not target only you, it got everyone in the front line, but everyone else was NPCs.
Cora
player, 1353 posts
Elven chain/shield
HP:48/66 | AC: 18 | PP: 9
Sat 24 Sep 2022
at 12:06
  • msg #756

Re: OOC III

Is Far Step able to teleport you up in the air and can you "land" on a larger flying enemy?
Arvid Signeson
player, 1024 posts
The story of our people
is written in the stars.
Sat 24 Sep 2022
at 16:22
  • msg #757

Re: OOC III

Last cottage weekend in Lake Huron. I’ll post when I get back :)
Dungeon Master
GM, 2061 posts
What will you do to make
this game more fun?
Sat 24 Sep 2022
at 16:58
  • msg #758

Re: OOC III

Cora:
Is Far Step able to teleport you up in the air and can you "land" on a larger flying enemy?


Oooooh love this. Yes and yes. I think by RAW it requires an action to make a grapple check to remain on its back, but I'll waive that. You will still have to make the check, but it won't require an action. That means even if you fail and fall (which right now will only mean falling 15'), you can still get attack(s) in.

It will be your Athletics or Acrobatics vs Kinak's Acrobatics. He's a god, so none of his stats are bad, but you have observed that Dex seems to be a less good stat for him. Also, you'll have a +2 to Athletics if the skald keeps singing the same song (which he will, if he isn't killed first).
Fergus Glowforge
player, 999 posts
Dwarf Cleric 10
HP: 76/91 | AC: 19
Fri 30 Sep 2022
at 04:26
  • msg #759

Re: OOC III

On this day in history (well, actually it was two years ago from yesterday (9/28/2020), but who's counting?):

Dungeon Master:
The black storm kept moving west, its sights now set on Fergus and Farra Glowforge. If the dwarves did not fall to the shadows, then they would die by lightning, and either way the death-touch of the creatures from the Shadowlands would transform them into undead shadows themselves.

Cora bought them some time with two eldritch blasts that dropped the nearest shadow, but more kept coming, becoming visible in the heavy storm only when they were practically upon their victims.

Then Fergus raised his holy symbol. "Otharem othok oz da Khorok undor!" he cried. "Return to your black abyss or fly to your heavens. I care not which, but begone from this place!"

The ground shook. The cleric did not actually grow in size, but he suddenly seemed much larger and sturdier, as if he contained a mountain within himself.

The storm faltered, blowing harder but making less progress. Something was pushing back against it, something strong and unmoving. The dark cloud began to dissipate, breaking apart like a wave upon a rock until only the black outline of a face remained, its features gaunt and harshly angular. "Kaaaaaannnnnn!" it roared.

The ground shook harder in answer, the shadows upon it trembling, frozen in place. Then one-by-one they ripped apart like parchment, each shrieking as it dissipated. The bone-chilling wails announced the presence of more shadows than could be seen in the storm, dozens of them flying off into the aether.

The storm subsided, but the dark face remained etched in the sky. "You shall pay for this, Kann," its thunderous voice boomed. "You and those you care about. My armies are unstoppable and ever-growing. And I shall use them to crush your pathetic dwarves and anyone who dares aid them. None shall stand against the North Wind. Even mountains fall into the sea, eventually."

With that last threat, the face vanished, vaporized like its shadows before it. The snow stopped, the sky cleared, and all was still.

The shadows were gone, and most of the orcish army was presumably scattered on the far side of the bridge. A few, strapped on the near side by their shadowy companions, huddled near the river bank. "Oh, shit," one said to the other two, his orcish profanity familiar even to those who did not speak the language. "Gruundelheim is fucked."




And on an unrelated note: Totally awesome idea, Cora, to Far Step onto the back of Kann to let him have it - I say inspiration for that!!!
This message was last edited by the player at 04:29, Fri 30 Sept 2022.
Arvid Signeson
player, 1026 posts
The story of our people
is written in the stars.
Fri 30 Sep 2022
at 13:18
  • msg #760

Re: OOC III

Did he succeed on the stunning strike saving throw?
Dungeon Master
GM, 2064 posts
What will you do to make
this game more fun?
Fri 30 Sep 2022
at 13:20
  • msg #761

Re: OOC III

In reply to Arvid Signeson (msg # 760):

He did, sorry I didn't make that clear: 11:08, Wed 28 Sept: Secret Roll: Dungeon Master, for the NPC kinak, rolled 26 using 1d20+12.  Con save. – [roll=1664377685.32897.335080]
Arvid Signeson
player, 1027 posts
The story of our people
is written in the stars.
Fri 30 Sep 2022
at 13:22
  • msg #762

Re: OOC III

Gotcha :)

Athletics to hold on, 26.

09:22, Today: Secret Roll: Arvid Signeson rolled 26 using 1d20+9.  Athletics.
Fergus Glowforge
player, 1001 posts
Dwarf Cleric 10
HP: 76/91 | AC: 19
Mon 3 Oct 2022
at 04:47
  • msg #763

Re: OOC III

It may have been wasteful to burn a good spell slot trying to save some random people at the southern end of the tower, but I think Fergus would've fought for the little guy.

With that said, he will be through the doorway next round in time to deliver healing or perhaps a ranged attack where needed. Also have the option of calling up Little Ildiko to help fend off some shadows, too. Haven't used that item in over a year, but would like to if things align properly.

Brilliant work by a multitude of you somehow getting on the dragon's back. That is an epic maneuver.


P.S. Sikuaq, don't take this personally, but your tentacled self is kinda scary... which is great - especially now that we're in October!!!
Fergus Glowforge
player, 1002 posts
Dwarf Cleric 10
HP: 76/91 | AC: 19
Mon 3 Oct 2022
at 05:13
  • msg #764

Re: OOC III

Does anyone else suffer from having too many options in a given round?

For example:
I want to cast Wall of Fire as an action, but I also want to conjure Little Ildiko (also an action) or use Channel Divinity to repel the shadows over by the forge (also an action). Or should I try to invoke Divine Intervention (also an action)??? Wait, does anyone need healing? I have some actions for that, too.

And if I had Little Ildiko in play, then I could use my bonus action to command her to attack a shadow... but I can also use my bonus action to attack with my spiritual hammer... and some of my healing can be applied via bonus action.


It's like trying to decide where to eat and there are ten good restaurants that look interesting but you can only eat one meal! Ugh - my life is so hard!!!
Caell
player, 468 posts
Quinichiat Warlock 10
HP:62/73
Mon 3 Oct 2022
at 06:24
  • msg #765

Re: OOC III

I actually experience the opposite. Most of my powers and spells are fueled by spell slots - and now I have spent both. I'm down to cantrips and a couple of minor tricks.

Congrats on your 1000th post!
Cora
player, 1355 posts
Elven chain/shield
HP:22/66 | AC: 18 | PP: 9
Tue 4 Oct 2022
at 13:49
  • msg #766

Re: OOC III

Using reaction to negate strength damage, which deals 6 radiant damage to the shadow as well
Dungeon Master
GM, 2067 posts
What will you do to make
this game more fun?
Tue 4 Oct 2022
at 14:40
  • msg #767

Re: OOC III

Kinak made both saves vs Stunning Strike, so he won't be stunned for Sikuaq's turn, in case that proves relevant.
Fergus Glowforge
player, 1003 posts
Dwarf Cleric 10
HP: 76/91 | AC: 19
Thu 6 Oct 2022
at 03:22
  • msg #768

Re: OOC III

So as much as I want to help bring Kinak down, I'm having trouble running Fergus away from the shadows that are devouring the terrified masses at the south of the tower. He knows these are the Northlands, and life is unforgiving here, but I'm not sure he could turn his back on defenseless people, even if for the greater good of defeating Kinak. Per his character sheet: I fight for those who cannot fight for themselves.

So forgive the old dwarf if his entry into the fight is delayed by another round or two, but he's gotta' be true to himself.
Arvid Signeson
player, 1029 posts
The story of our people
is written in the stars.
Thu 6 Oct 2022
at 04:26
  • msg #769

Re: OOC III

Take all the time you need :)

I had the same dilemma, but it was made easier by the fact that when Arvid departed the wall of light was still standing and he assumed the southern approach was blocked.
Arvid Signeson
player, 1030 posts
The story of our people
is written in the stars.
Thu 6 Oct 2022
at 14:47
  • msg #770

Re: OOC III

Arvid succeeds on his Athletics check.

10:47, Today: Secret Roll: Arvid Signeson rolled 21 using 2d20+9, dropping the lowest dice only.  Athletics.
Dungeon Master
GM, 2071 posts
What will you do to make
this game more fun?
Thu 6 Oct 2022
at 15:08
  • msg #771

Re: OOC III

I forgot to clarify in my post but Caell, Cora, Opalia, and Fergus are up now.

There is currently debris blocking both entrances to the tower and many tiles within. You cannot pass through or over it, but anyone can spend 5' of movement to remove debris from any tile, after which it will be passable for everyone. This will also be necessary to rescue anyone trapped beneath.
Cora
player, 1356 posts
Elven chain/shield
HP:22/66 | AC: 18 | PP: 9
Thu 6 Oct 2022
at 15:16
  • msg #772

Re: OOC III

Should I be considering Kinak a shadow creature or not for the sword?
Dungeon Master
GM, 2072 posts
What will you do to make
this game more fun?
Thu 6 Oct 2022
at 19:28
  • msg #773

Re: OOC III

In reply to Cora (msg # 772):

Yes, the sword will work on him as it would on a shadow creature.
Opalia
player, 917 posts
HP : 104 / 104
AC : 18
Fri 7 Oct 2022
at 00:52
  • msg #774

Re: OOC III

Can't fault Fergus being a hero to the people, which I think is super fitting for our favorite kindly old dwarf :)  Just please don't die under a collapsing tower!!!
Dungeon Master
GM, 2074 posts
What will you do to make
this game more fun?
Fri 7 Oct 2022
at 13:11
  • msg #775

Re: OOC III

I was on the fence about whether to allow Kinak to be knocked prone - couldn't wrap my head around the mechanics of it. But 30 is a hell of an Athletics roll, a god-tier feat of athleticism. I gave him a roll with advantage to resist (he needed a Nat 20). Down he goes!
Fergus Glowforge
player, 1005 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sat 8 Oct 2022
at 02:53
  • msg #776

Re: OOC III

Whoa!!!
Caell
player, 470 posts
Quinichiat Warlock 10
HP:62/73
Sat 8 Oct 2022
at 14:06
  • msg #777

Re: OOC III

quote:
Congratulations, you defeated a god!

Puny god. ;)
Opalia
player, 918 posts
HP : 104 / 104
AC : 18
Sat 8 Oct 2022
at 15:50
  • msg #778

Re: OOC III

Omg, we smote Kinak's ruin upon the mountainside :D

https://youtu.be/ExU37Xz5Q0Q?t=41

Kudos to DM and my fellow players for an unbelievably epic scene :)  Thanks DM for breaking the rules to let Opi knock a giant god-dragon prone, and of course to Caell for bringing me up to dragonback.
Dungeon Master
GM, 2076 posts
What will you do to make
this game more fun?
Sat 8 Oct 2022
at 16:46
  • msg #779

Re: OOC III

In reply to Opalia (msg # 778):

Glad you're enjoying it! (Still got some mess to clean up). This was a particularly high stakes example of one of those "I'm just going to put you in a spot and see how you get out of it" situations. At first I was thinking he'd fly you all the way back to the main army, but then I realized either you'd kill him or he'd throw you off before that, and it wouldn't be long before he got high enough in the air that you wouldn't even be in range to teleport down. So the potential was there for several of you to take enough falling damage to be insta-killed, no death saves, if you didn't figure something out. But you did!
Fergus Glowforge
player, 1007 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sun 9 Oct 2022
at 04:10
  • msg #780

Re: OOC III

Opalia:
Omg, we smote Kinak's ruin upon the mountainside :D

https://youtu.be/ExU37Xz5Q0Q?t=41

Bravo to all you dragon-riders!!! That was an epic beatdown!

But it still only counts as one :)

I'm hoping Fergus will get a chance to come out of the tower and be very unimpressed by the fact you only dealt with a single foe the whole time you were out there (yeah, technically there were some shadows, too, but they don't count) while he single-handedly dispatched about a dozen foes (shadows do count in his case - don't ask me to explain it).
Sikuaq
player, 628 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Wed 12 Oct 2022
at 21:02
  • msg #781

Re: OOC III

Oh dear!  :)

You're a sweetie Opalia, but oh dear!
Opalia
player, 921 posts
HP : 89 / 104
AC : 18
Wed 12 Oct 2022
at 21:03
  • msg #782

Re: OOC III

This is probably the dumbest stunt Opi has ever pulled, but she's seriously had it with this imperious B of an elder anatka threatening and obstructing us at every turn!  We just slew a god-dragon for Kann's sake, so time for Quenya put her money where her mouth is or STFU ;P
Dungeon Master
GM, 2079 posts
What will you do to make
this game more fun?
Fri 14 Oct 2022
at 00:11
  • msg #783

Re: OOC III

Opalia, could you make an Intimidation check for me, please? Using Str rather than Cha.

And Cora, I haven't double checked you can reach the rubble, but assuming you can, could you make a Medicine check please? Unless you have Healing spell or potion you want to use instead.
Opalia
player, 922 posts
HP : 89 / 104
AC : 18
Fri 14 Oct 2022
at 00:27
  • msg #784

Re: OOC III

Gonna throw my inspiration on this one ;P

17:24, Today: Opalia rolled 25 using 2d20+5, dropping the lowest dice only with rolls of 20,9.  Strength Intimidation (inspiration).

That'll be a natural 20, for a total of 25!  Ooooo, golly.
Cora
player, 1360 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Fri 14 Oct 2022
at 00:52
  • msg #785

Re: OOC III

That's a 10 on Medicine!
Dungeon Master
GM, 2081 posts
What will you do to make
this game more fun?
Fri 14 Oct 2022
at 12:46
  • msg #786

Re: OOC III

Cora:
That's a 10 on Medicine!


Good enough!

Opalia:
Gonna throw my inspiration on this one ;P

17:24, Today: Opalia rolled 25 using 2d20+5, dropping the lowest dice only with rolls of 20,9.  Strength Intimidation (inspiration).

That'll be a natural 20, for a total of 25!  Ooooo, golly.


Golly, indeed.
Dungeon Master
GM, 2083 posts
What will you do to make
this game more fun?
Sun 16 Oct 2022
at 21:56
  • msg #787

Re: OOC III

I opened the wrong OOC at first, but as it happens, my last post there was exactly what I came here to say:

Dungeon Master:
Inspiration to Sikuaq! For a beautiful post, and for letting me so thoroughly fuck their character's shit up.


We can drop initiative now, unless someone else takes a swing at Quenya. Caell has eyes on Alan but has not yet assessed his status. All the other civilians inside the temple are stabilized except for the old man who died. There are a few outside the south entrance who were killed by shadows as well.

Post away!
Fergus Glowforge
player, 1011 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Mon 17 Oct 2022
at 05:03
  • msg #788

Re: OOC III

Brilliant post, Sikuaq!!!

Fergus is "racing" toward the sound, but I feel like (from a combination of his being furthest from Sikuaq and also being the slowest member of the team) he will be the last one to arrive. With that in mind, I'm leaving it open to one of the rest of you to find her there first.
Cora
player, 1361 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Tue 18 Oct 2022
at 02:48
  • msg #789

Re: OOC III

I spent all day unable to get caught up. Now all I want to do is have Cora run out and scream at the elder druid.

I know it's not helpful and it's stepping on Sikuaq's toes, but the more we talk to this lady the less I like her.

Edit: managed to NOT flip off the departing druid, yay!
This message was last edited by the player at 02:53, Tue 18 Oct 2022.
Fergus Glowforge
player, 1012 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Tue 18 Oct 2022
at 05:55
  • msg #790

Re: OOC III

Cora:
Edit: managed to NOT flip off the departing druid, yay!

This line made me laugh. I commend you on your restraint!
Fergus Glowforge
player, 1013 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Fri 21 Oct 2022
at 04:59
  • msg #791

Re: OOC III

Sorry for the delays. Will get a post up tonight!
Arvid Signeson
player, 1034 posts
The story of our people
is written in the stars.
Sat 22 Oct 2022
at 19:35
  • msg #792

Re: OOC III

Same boat. I'm struggling to keep my head above water at work. I'll get something up today.
Dungeon Master
GM, 2085 posts
What will you do to make
this game more fun?
Mon 24 Oct 2022
at 23:41
  • msg #793

Re: OOC III

Sorry for the delay - I'll try to get something up tomorrow.
Fergus Glowforge
player, 1016 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Tue 25 Oct 2022
at 02:53
  • msg #794

Re: OOC III

On a totally unrealted-to-the-game, note, has anyone been watching The Rings of Power? I fell asleep during the first episode and haven't gone back to it, but somebody told me it picks up after episode 1.
Cora
player, 1364 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Tue 25 Oct 2022
at 03:03
  • msg #795

Re: OOC III

It does not (at least to episode 6). I watched until my awful roommate left and I lost Amazon Prime.

Only worthwhile parts for me were Elrond and Durin, the actors playing them seemed to be having fun and actually trying, it was nice.

But Elrond kind of just stands there while the cousin of the guy who kidnapped him and his brother after his home was sacked tells him he's "never suffered", it was a bit surreal as a show up until I stopped watching.
Opalia
player, 924 posts
HP : 89 / 104
AC : 18
Tue 25 Oct 2022
at 03:21
  • msg #796

Re: OOC III

In reply to Fergus Glowforge (msg # 794):

I've enjoyed RoP a lot!  I've watched up through episode 7 or 8 so far, I forget which.  I'm pretty sure die-hard Tolkien grognards are mad about lore inaccuracies and such, but I can't really bring myself to care about stuff like that :P  I went into it with no expectations and have been enjoying it as a fun romp back to Middle-Earth with gorgeous visuals, and it delivers on both counts for me.  There have been bits that left me scratching my head, but not enough to ruin it for me.

I guess I'm easy to please and willing to forgive a lot, though, so take my review with a grain of salt :)
Dungeon Master
GM, 2086 posts
What will you do to make
this game more fun?
Tue 25 Oct 2022
at 14:39
  • msg #797

Re: OOC III

I'm watching occasionally out of a weird sense of obligation. I think I just finished the 4th or 5th episode? Still not terribly compelled by the characters or plot. Agree that Elrond and Durin are the highlights. The scenery and locales are pretty neat and some of the world-building is well done, notably the Harrfoots or whatever they're called. The details of what a nomadic hobbit culture would look like are really nicely imagined and fleshed out.
Sikuaq
player, 633 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Tue 25 Oct 2022
at 17:28
  • msg #798

Re: OOC III

Don't have Amazon so haven't watched any of RoP.  Preparing to resume watching House of the Dragon (maybe 3 episodes in so far?) with the break in baseball playoffs.
Cora
player, 1365 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Tue 25 Oct 2022
at 19:27
  • msg #799

Re: OOC III

Oddly enough I found Rings of Power less offensive to me as a giant Tolkien fan than Netflix's Cowboy Bebop was to me as a passing fan of Cowboy Bebop. I wonder why that is . . . might be that despite things I disagree with I can't fault people wanting to make stories in an otherwise pretty quiet and boring part of the Middle-Earth history
Opalia
player, 925 posts
HP : 89 / 104
AC : 18
Tue 25 Oct 2022
at 20:19
  • msg #800

Re: OOC III

Dungeon Master:
Indeed, it had little choice, for in the distance, the goliath spotted another army behind them. This one consisted not only of orcs but of dwarves and Northmen as well, and a giant spider marched at its fore, a dwarf and a half-orc upon its back. Garduk's forces was now fleeing that force as much as it was marching on Franconia.

Hmmmmmm, is this Brigha and Blackhammer, or Farra and Keth?  Couple goals either way, LOL :D  Didn't expect to see this coming, but don't care because it's AWESOME!

Dungeon Master:
It would take Garduk eight hours to reach you, but it would take you only half that to reach him on foot, since you'd be moving down the mountain. Even so, two hours would give him enough time to establish a defensible position in the mountains.

Just to clarify, DM: does that 2-hour fortification seem to be intended for the top of the Obsidian Pass after their 8-hour hike, or does it seem like Garduk intends to make a base camp partway up the mountain to besiege the pass from a position of strength?  Probably goes without saying, but I feel like we need to stop Garduk from getting a foothold in the pass by any and every means necessary!

Also, is there any sign of help coming from the Lawton's Glen side of the pass?  I forget if we managed to do more Sendings with warnings/updates for officials down there, or if that was just discussed OOC.
Dungeon Master
GM, 2088 posts
What will you do to make
this game more fun?
Tue 25 Oct 2022
at 22:49
  • msg #801

Re: OOC III

Opalia:
Just to clarify, DM: does that 2-hour fortification seem to be intended for the top of the Obsidian Pass after their 8-hour hike, or does it seem like Garduk intends to make a base camp partway up the mountain to besiege the pass from a position of strength?  Probably goes without saying, but I feel like we need to stop Garduk from getting a foothold in the pass by any and every means necessary!

Also, is there any sign of help coming from the Lawton's Glen side of the pass?  I forget if we managed to do more Sendings with warnings/updates for officials down there, or if that was just discussed OOC.


It would take him two hours to establish a defensible position lower in the mountains.

I'll think/roll on the question about help from LG and make an IC post tomorrow.
Arvid Signeson
player, 1037 posts
The story of our people
is written in the stars.
Wed 26 Oct 2022
at 15:11
  • msg #802

Re: OOC III

Sikuaq can fly and carry a passenger. Cora can fly and bring one other PC. Do I have that correct? At best we could take 4 PCs faster down the mountain?
Sikuaq
player, 634 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Wed 26 Oct 2022
at 15:48
  • msg #803

Re: OOC III

I can use my Wild Shape to turn into a giant eagle and carry one other person to the foot of the mountain, yes.
Dungeon Master
GM, 2089 posts
What will you do to make
this game more fun?
Wed 26 Oct 2022
at 16:04
  • msg #804

Re: OOC III

Arvid Signeson:
Sikuaq can fly and carry a passenger. Cora can fly and bring one other PC. Do I have that correct? At best we could take 4 PCs faster down the mountain?


I'm open to other ideas about how one might descend a mountain quickly. If anyone has Feather Fall, for instance, ore preternaturally good climbing, or the ability to run very quickly and take no damage from falls of moderate distance...
Sikuaq
player, 636 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Wed 26 Oct 2022
at 16:09
  • msg #805

Re: OOC III

Cast Ice Storm and strap on skis?  :D
Caell
player, 476 posts
Quinichiat Warlock 10
HP:62/73
Wed 26 Oct 2022
at 16:09
  • msg #806

Re: OOC III

I have Levitate. Could I cast it while falling and have it activate before landing, or would that be as instant a stop as crashing?
Dungeon Master
GM, 2090 posts
What will you do to make
this game more fun?
Wed 26 Oct 2022
at 16:25
  • msg #807

Re: OOC III

Caell:
I have Levitate. Could I cast it while falling and have it activate before landing, or would that be as instant a stop as crashing?


Sure could!
Dungeon Master
GM, 2091 posts
What will you do to make
this game more fun?
Wed 26 Oct 2022
at 16:28
  • msg #808

Re: OOC III

Sikuaq:
Cast Ice Storm and strap on skis?  :D


DC 16 Athletics. You get to the bottom no matter what, but for every three points you miss by, you arrive with a level of exhaustion. If you can find/make proper skis, you roll with advantage.
Opalia
player, 926 posts
HP : 89 / 104
AC : 18
Wed 26 Oct 2022
at 16:33
  • msg #809

Re: OOC III

Opalia's movement is unhindered by snowy or icy surfaces, suffers no disadvantage to Athletics or Acrobatics to navigate such terrain, and can climb at full speed.  I reckon that she could make pretty good time if she were to charge at top speed down the mountain like a maniacal mountain goat :D
Arvid Signeson
player, 1039 posts
The story of our people
is written in the stars.
Wed 26 Oct 2022
at 17:56
  • msg #810

Re: OOC III

Dungeon Master:
or the ability to run very quickly and take no damage from falls of moderate distance...


I'd wondered if this would suffice.
Opalia
player, 927 posts
HP : 89 / 104
AC : 18
Wed 26 Oct 2022
at 19:47
  • msg #811

Re: OOC III

Collecting all the suggestions into a proposal to get everyone down the mountain quickly!:
  • Opalia descends on foot/skis with icy terrain athleticism
  • Arvid descends on foot with monk speed and slow fall
  • Sikuaq becomes a giant eagle and carries Valaku
  • Cora casts Fly on herself, Fergus, and Caell  (5th level pact spell gives 3 targets!)

I imagine these are all different speeds of descent (Opi probably slowest, wah), so we would time it so we all arrive at the attack destination simultaneously :D  Thoughts?
Dungeon Master
GM, 2092 posts
What will you do to make
this game more fun?
Wed 26 Oct 2022
at 20:18
  • msg #812

Re: OOC III

In reply to Opalia (msg # 811):

I think of those options, only Opalia's would require a roll. The Climb would be similar to skiing, and she'd have advantage on the roll.

If Caell were to do the Levitate thing, that might require a roll as well - I'd have to look at the wording of the spell.
Cora
player, 1367 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Wed 26 Oct 2022
at 20:49
  • msg #813

Re: OOC III

Even better if we can get a short rest in at the end so Caell and I snap back to full on spells, but otherwise this plan is tight! Loving it
Dungeon Master
GM, 2093 posts
What will you do to make
this game more fun?
Wed 26 Oct 2022
at 21:06
  • msg #814

Re: OOC III

Cora:
Even better if we can get a short rest in at the end so Caell and I snap back to full on spells, but otherwise this plan is tight! Loving it


Yeah, I think of the stuff we're talking about here, only Arvid's (and Caell levitating) would take two hours. Flying down you could certainly arrive in time to sneak in a short rest.
Fergus Glowforge
player, 1017 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Thu 27 Oct 2022
at 04:54
  • msg #815

Re: OOC III

Opalia:
Collecting all the suggestions into a proposal to get everyone down the mountain quickly!:
  • Opalia descends on foot/skis with icy terrain athleticism
  • Arvid descends on foot with monk speed and slow fall
  • Sikuaq becomes a giant eagle and carries Valaku
  • Cora casts Fly on herself, Fergus, and Caell  (5th level pact spell gives 3 targets!)

I imagine these are all different speeds of descent (Opi probably slowest, wah), so we would time it so we all arrive at the attack destination simultaneously :D  Thoughts?

Sounds like a great plan to me!

Fergus may complain about flying, but he's done it before.
Dungeon Master
GM, 2094 posts
What will you do to make
this game more fun?
Fri 28 Oct 2022
at 13:16
  • msg #816

Re: OOC III

Opalia:
Also, is there any sign of help coming from the Lawton's Glen side of the pass?  I forget if we managed to do more Sendings with warnings/updates for officials down there, or if that was just discussed OOC.


Sorry, forgot about this. You don't see anyone coming from LG to join you at the pass. However, you can see the town reinforcing its walls and a larger than usual number of people leaving via the South gate, headed deeper into Franconia.
Fergus Glowforge
player, 1018 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sat 29 Oct 2022
at 03:32
  • msg #817

Re: OOC III

Opalia:
Collecting all the suggestions into a proposal to get everyone down the mountain quickly!:
  • Opalia descends on foot/skis with icy terrain athleticism
  • Arvid descends on foot with monk speed and slow fall
  • Sikuaq becomes a giant eagle and carries Valaku
  • Cora casts Fly on herself, Fergus, and Caell  (5th level pact spell gives 3 targets!)

I imagine these are all different speeds of descent (Opi probably slowest, wah), so we would time it so we all arrive at the attack destination simultaneously :D  Thoughts?

The above still sounds like a great plan to me, but if we think it would be speedier (I didn't think of this until now): Fergus can cast Summon Celestial, which has a STR of 16 and 40' of flight. I suspect said celestial could carry one of us. Would burn a 5th level spell slot, but would get one more of us down the mountain.
Fergus Glowforge
player, 1021 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sat 29 Oct 2022
at 19:36
  • msg #818

Re: OOC III

So it looks like we have enough tricks to get all of us down the mountain before Garduk digs in. Is that what we want to do? I think Arvid's idea of using the land against them can still be utilized even before they dig in.

Thoughts?
Opalia
player, 929 posts
HP : 89 / 104
AC : 18
Sat 29 Oct 2022
at 19:48
  • msg #819

Re: OOC III

YAAA, Farra and Keth, spider riders!  You love to see it :)

We were informed by DM that we'd have enough time to sneak in a short rest after our descent, presumably at a safe-ish overlook spot outside the enemy camp.  I'm thinking that getting down there to would give us the time and opportunity to survey the terrain and plan how to make an avalanche happen :D
Fergus Glowforge
player, 1022 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sun 30 Oct 2022
at 03:50
  • msg #820

Re: OOC III

Opalia:
YAAA, Farra and Keth, spider riders!  You love to see it :)

We were informed by DM that we'd have enough time to sneak in a short rest after our descent, presumably at a safe-ish overlook spot outside the enemy camp.  I'm thinking that getting down there to would give us the time and opportunity to survey the terrain and plan how to make an avalanche happen :D

Agreed. I fear that letting them dig in will allow them to sneak into some tunnel and bide their time until they can spring an attack whenever they want. If we can cut them off, I think that is to our benefit... granted they are still an army and we are just seven individuals (albeit kick-ass individuals). Are there concerns we're biting off more than we can chew? If we're on the fence, Fergus could cast Augury for a hint toward the wisdom of rushing down the mountain.

As far as avalanches go, I think Sikuaq has some stone-shaping possibilities. Fergus is pretty much limited to fiery and lighty things (wall of fire and dawn are his primary multi-target spells), so not much help in shaping the terrain. Assuming we're headed into the penultimate battle, it's never a bad idea to look at everything you have! As a note to myself, Fergus has a try at divine intervention (10% chance of success), which is probably worth a shot at some point.
Dungeon Master
GM, 2096 posts
What will you do to make
this game more fun?
Mon 31 Oct 2022
at 13:10
  • msg #821

Re: OOC III

Poor Fergus, seeing his daughter in the company of such a monster. And on the back of a giant spider! :-)

Brighas han army on the way. So it wouldn't be just the 7 of you vs the orcish army. You'd be preventing Garduk from gaining the upper hand in the coming clash of armies, not taking on the army your own selves.
Dungeon Master
GM, 2097 posts
What will you do to make
this game more fun?
Mon 31 Oct 2022
at 13:22
  • msg #822

Re: OOC III

Opalia:
Collecting all the suggestions into a proposal to get everyone down the mountain quickly!:
  • Opalia descends on foot/skis with icy terrain athleticism
  • Arvid descends on foot with monk speed and slow fall
  • Sikuaq becomes a giant eagle and carries Valaku
  • Cora casts Fly on herself, Fergus, and Caell  (5th level pact spell gives 3 targets!)

I imagine these are all different speeds of descent (Opi probably slowest, wah), so we would time it so we all arrive at the attack destination simultaneously :D  Thoughts?


OK, going to assume this is the plan unless someone objects. Could I please get:

-Athletics check from Opalia, with advantage.
-Confirmation from Sikuaq and Cora that they wish to expend their resources in this way
-Any hit dice you wish roll as part of your short rest

This won't be binding if someone does object or the plan otherwise changes, just trying to keep things moving.
Cora
player, 1368 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Mon 31 Oct 2022
at 13:55
  • msg #823

Re: OOC III

Yes I'll expend those resources, post coming soon
Opalia
player, 930 posts
HP : 89 / 104
AC : 18
Mon 31 Oct 2022
at 14:51
  • msg #824

Re: OOC III

07:50, Today: Opalia rolled 33 using 2d20+13, dropping the lowest dice only with rolls of 20,7.  Athletics advantage.

Why can't I roll like this on attacks more often?? lol

EDIT: use Second Wind to heal 12 HP, then get the ability back the next short rest.  No more healing needed :)

08:00, Today: Opalia rolled 12 using 1d10+10.  Second Wind.
This message was last edited by the player at 15:03, Mon 31 Oct 2022.
Sikuaq
player, 637 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Mon 31 Oct 2022
at 14:52
  • msg #825

Re: OOC III

With a short rest coming there is no downside to using one of my Wild Shape allowances, so I am in agreement with transforming and flying someone down the mountain.

Just to be clear with the rest of the group, Sikuaq doesn't have any stone shaping magic prepared (we had been talking about the potential for Wall of Stone) and she can't alter that without a long rest.  On top of that, my staff is out of charges and I can recover just 5 levels-worth of spell slots during the short rest, so I'll be better but not at full capacity for the fight against the orcish army.  Just so folks know.

Lastly, did anyone need/want healing before we go?  I know Fergus and I offered but I don't think anyone strongly pursued anything.  I've got Cure Wounds I could cast multiple times (although it will impact my overall slots for the army battle as mentioned above).
This message was last edited by the player at 15:40, Mon 31 Oct 2022.
Arvid Signeson
player, 1040 posts
The story of our people
is written in the stars.
Mon 31 Oct 2022
at 15:30
  • msg #826

Re: OOC III

Arvid (miraculously) took no damage during the last encounter. A short rest will restore his Ki.
Cora
player, 1369 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Mon 31 Oct 2022
at 15:46
  • msg #827

Re: OOC III

Any requests for the last meal? If we're taking a short rest might as well get that extra healing
Fergus Glowforge
player, 1023 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Tue 1 Nov 2022
at 03:53
  • msg #828

Re: OOC III

Fergus is always partial to mossflower pie, but he'll happily eat whatever Cora makes!

As far as healing goes, assuming a short rest is available, Fergus can burn hit dice to return to his full score and I think everyone else probably can, as well. That saves us a few spell slots that may come in handy for the upcoming throw down with Garduk and friends.

And thank you for the reminder, Sikuaq, that stone-shaping was an only-after-long-rest option. You had mentioned that before, but I forgot. With that said, we'll have to rely on what we have prepared already. Wall of Fire and Dawn are Fergus's multi-target spells. Those might help.
Cora
player, 1371 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Tue 1 Nov 2022
at 16:58
  • msg #829

Re: OOC III

For healing I think Cora might be able to get away with just spending hit dice on a short rest as she's 45 hp down from max and recovers (with food) minimum 40hp (rolling ALL 1s) by spending her hit dice.
Fergus Glowforge
player, 1027 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Thu 3 Nov 2022
at 05:16
  • msg #830

Re: OOC III

Cora, even if you were rolling two-sided hit dice (aka coins) you'd be good!

...or even one-and-a-half sided hit dice!
Dungeon Master
GM, 2099 posts
What will you do to make
this game more fun?
Fri 4 Nov 2022
at 13:07
  • msg #831

Re: OOC III

Sorry gang, I'm the hold up now. Struggling with some RL distractions. I'll post when I can, hopefully this weekend.
Sikuaq
player, 639 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Fri 4 Nov 2022
at 18:48
  • msg #832

Re: OOC III

Take your time.  RL always comes first!
Cora
player, 1372 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Fri 4 Nov 2022
at 18:58
  • msg #833

Re: OOC III

Honestly it gives me more time to post and catch up so take all the time you need
Dungeon Master
GM, 2100 posts
What will you do to make
this game more fun?
Sat 5 Nov 2022
at 11:30
  • msg #834

Re: OOC III

thanks gang!
Fergus Glowforge
player, 1030 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Tue 8 Nov 2022
at 06:18
  • msg #835

Re: OOC III

Yea! Brigha is rallying the troops!

Wait a second... Do we trust Brigha? At this point we probably have no other choice, but thought I'd ask. Sometimes it's fun to overanalyze.
Cora
player, 1374 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Tue 8 Nov 2022
at 13:43
  • msg #836

Re: OOC III

Still don't trust her, despite her insistence I'm the damn messiah
Fergus Glowforge
player, 1033 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Thu 10 Nov 2022
at 05:02
  • msg #837

Re: OOC III

Fergus is suspicious (so am I). How do we know we're not just doing Brigha's dirty work?

On the flip side, this is Garduk we're talking about. Based on stories from the Beartrackers and orcphans alone, I don't think we need to worry that he's actually a good guy and we're being duped at the highest level.

...but it is Brigha...
Opalia
player, 933 posts
HP : 101 / 104
AC : 18
Thu 10 Nov 2022
at 06:15
  • msg #838

Re: OOC III

Hmm, I guess we don't necessarily know that Brigha is even with the Farra/Keth army below, so could be possible she's scheming to let us get killed and then come sweep up, or something.  If she is with the army then I think that speaks for itself, because we recognize allies among them!

I'm not too worried about it though, seeing as she's only asking us to do the foolhardy battle against the odds we were about to jump into anyway ;P  We were planning to jump in there with no assurances of backup, but now there's at least a possibility of it!
This message was last edited by the player at 06:16, Thu 10 Nov 2022.
Dungeon Master
GM, 2103 posts
What will you do to make
this game more fun?
Tue 15 Nov 2022
at 12:59
  • msg #839

Re: OOC III

Sorry gang. Still pretty distracted on my end. Hope to get something up this week.
Sikuaq
player, 641 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Thu 17 Nov 2022
at 21:58
  • msg #840

Re: OOC III

A little strategizing...

Fergus, if you can still cast Wall of Fire, you and Sikuaq could pen Garduk in with only a handful of his friends by blocking the trail north and south of him (have to locate the walls on an angle, SW to NE, to reach I think).  Then all of us could concentrate on eliminating Garduk and removing the advantage on army battle checks.

Thoughts and other suggestions from the group?
Cora
player, 1378 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Fri 18 Nov 2022
at 01:32
  • msg #841

Re: OOC III

Certainly a good strat. I had considered Banishing our friend, but that would only delay him
Opalia
player, 934 posts
HP : 101 / 104
AC : 18
Fri 18 Nov 2022
at 03:13
  • msg #842

Re: OOC III

Opalia would be well-pleased to have walls of fire to push enemies into :D  I feel like Arv and Opi should be together to support each other, but I'm not sure if we should jump in on Garduk or hold off reinforcements...
Arvid Signeson
player, 1043 posts
The story of our people
is written in the stars.
Fri 18 Nov 2022
at 17:06
  • msg #843

Re: OOC III

What would be involved in starting a rockslide? An athletics check to get the rocks moving? A survival check to decide where to push?
Fergus Glowforge
player, 1034 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sat 19 Nov 2022
at 05:06
  • msg #844

Re: OOC III

Just catching up. Fergus does have Wall of Fire ready to go if needed!
Fergus Glowforge
player, 1035 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sat 19 Nov 2022
at 05:17
  • msg #845

Re: OOC III

Two dumb questions:
1. We did get a short rest in, right?
2. Did Cora's cooking provide any HP assistance?

Regarding strategy, I like the idea of divide and conquer. Taking Garduk off the board will not be easy, but I can't think of anything else that will necessarily eliminate their advantage  (or provide advantage for Brigha's army). The range on Wall of Fire is 120', so Fergus doesn't have to get too close. The wall can be as long as 60' which is a little less than the width of the channel, but even if there is a little slot on one end, I think it will be effective.

When cast, I feel like the wall should be drawn behind Garduk (not on top of him). While the 5d8 damage would be nice, casting it on top of Garduk would (I think) give him the choice of which way he wants to depart the flames. So he could retreatout of them and still be available to provide advantage to his minions against Brigha.
This message was last edited by the player at 05:44, Sat 19 Nov 2022.
Dungeon Master
GM, 2106 posts
What will you do to make
this game more fun?
Sat 19 Nov 2022
at 14:17
  • msg #846

Re: OOC III

Arvid Signeson:
What would be involved in starting a rockslide? An athletics check to get the rocks moving? A survival check to decide where to push?


Will be DC 16 Survival if attempting this through non-magical means.
Dungeon Master
GM, 2107 posts
What will you do to make
this game more fun?
Sat 19 Nov 2022
at 14:20
  • msg #847

Re: OOC III

Fergus Glowforge:
Two dumb questions:
1. We did get a short rest in, right?
2. Did Cora's cooking provide any HP assistance?


1. Yes.
2. I think so, but I'll let her answer that.
Cora
player, 1379 posts
Elven chain/shield
HP:21/66 | AC: 18 | PP: 9
Sat 19 Nov 2022
at 15:35
  • msg #848

Re: OOC III

Provides +1 to the hit die rolls each die
Arvid Signeson
player, 1044 posts
The story of our people
is written in the stars.
Sat 19 Nov 2022
at 15:58
  • msg #849

Re: OOC III

Don't have time for a post just yet, but Arvid will attempt that.

10:57, Today: Secret Roll: Arvid Signeson rolled 28 using 1d20+9+1d4.  Survival (guidance).

I'm presuming guidance from Fergus but its a clear success regardless.
Fergus Glowforge
player, 1037 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sun 20 Nov 2022
at 17:30
  • msg #850

Re: OOC III

Fergus would be happy to provide guidance to the rockslide.
Caell
player, 479 posts
Quinichiat Warlock 10
HP:73/73 + 15 temp
Mon 21 Nov 2022
at 18:23
  • msg #851

Re: OOC III

All 5 PC party members, in addition to Caell, gains 10 temp hit points after their last short rest from Caell's Celestial Resilience feature.
Arvid Signeson
player, 1046 posts
The story of our people
is written in the stars.
Mon 21 Nov 2022
at 23:39
  • msg #852

Re: OOC III

Opalia, that may be my fault. I picked W because I thought it put us out of the 30’ limit and also because I wanted the landslide to have room to grow. I forgot that diagonals still only cost 5’ in 5e.
This message was last edited by the player at 23:40, Mon 21 Nov 2022.
Opalia
player, 936 posts
HP : 101 / 104 + 10 THP
AC : 18
Mon 21 Nov 2022
at 23:47
  • msg #853

Re: OOC III

Opalia would be trying to get within 30 feet regardless to be close enough to engage, so this would have happened either way!  If Arv buries them in an avalanche before their turns then it may not make a big diff to have alerted them, haha
Sikuaq
player, 642 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Fri 25 Nov 2022
at 16:58
  • msg #854

Re: OOC III

Hey Fergus - think we could tighten up on your wall of fire, to more specifically pen Garduk in a smaller area?   More like the 21/22 rows?  And I'll pin him on the north side, around the 17/18 rows.  Then we'd only have to fight (initially at least) Garduk and his minions inside that boxed in area, as opposed to all of them.

Not sure if it's too late to make that adjustment or not.
Cora
player, 1380 posts
Elven chain/shield
HP:76/66 | AC: 18 | PP: 9
Fri 25 Nov 2022
at 20:55
  • msg #855

Re: OOC III

Choice paralysis here I'm afraid. Would trying to banish Garduk (and one of his friends) be a terrible waste considering he might just make the save? Should I be trying to lay the eldritch smack down instead?
Arvid Signeson
player, 1047 posts
The story of our people
is written in the stars.
Fri 25 Nov 2022
at 21:23
  • msg #856

Re: OOC III

Banish is a charisma save. He's likely to succeed on it - and he's likely to have legendary resistance on top of that. I think you're more likely to waste the spell slot than see a meaningful impact from it.
Cora
player, 1381 posts
Elven chain/shield
HP:76/66 | AC: 18 | PP: 9
Fri 25 Nov 2022
at 21:47
  • msg #857

Re: OOC III

Meanwhile if I can get up close and get him low in hp, Banishing Smite is a no-save Banish. I'll soften our friends up and stop holding everyone up
Sikuaq
player, 643 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Fri 25 Nov 2022
at 21:48
  • msg #858

Re: OOC III

I'm the hold up, not you Cora.  No worries.
Fergus Glowforge
player, 1039 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sat 26 Nov 2022
at 06:17
  • msg #859

Re: OOC III

Sikuaq:
Hey Fergus - think we could tighten up on your wall of fire, to more specifically pen Garduk in a smaller area?   More like the 21/22 rows?  And I'll pin him on the north side, around the 17/18 rows.  Then we'd only have to fight (initially at least) Garduk and his minions inside that boxed in area, as opposed to all of them.

Not sure if it's too late to make that adjustment or not.

Yikes! J31 to U31 was a total typo.
My intent was to run it directly through Garduk (across row 19), but I like your teamwork idea even better. If DM is willing, I would be willing to move it across row 20, sacrificing the direct hit on Garduk for the assurance he will be penned in (because if I cast it straight on top of him, he could go either way).

No hard feelings if we have to stick with my original intent (row 19), or even my blunderous mis-post (row 31, in which case I'll say Fergus's knee flares up and he accidentally raises a wall 60 feet south of where he wanted).
Dungeon Master
GM, 2108 posts
What will you do to make
this game more fun?
Sat 26 Nov 2022
at 23:10
  • msg #860

Re: OOC III

Sikuaq:
I'm the hold up, not you Cora.  No worries.


I'm the hold up. Still got lots of distractions over here.

And yes, Fergus, you're welcome to change where the wall goes. I'm glad to see you all strategizing, makes me feel a bit less bad about my lack of update that you're able to make use of the time.
Fergus Glowforge
player, 1040 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Sun 27 Nov 2022
at 21:13
  • msg #861

Re: OOC III

Dungeon Master:
And yes, Fergus, you're welcome to change where the wall goes. I'm glad to see you all strategizing, makes me feel a bit less bad about my lack of update that you're able to make use of the time.

In that case, he'll put it across row 20 (behind Garduk, but straight through two neighboring minions) to ensure he doesn't backtrack. Post has been updated acocrdingly.
This message was last edited by the player at 04:31, Mon 28 Nov 2022.
Fergus Glowforge
player, 1041 posts
Dwarf Cleric 10
HP: 44/91 | AC: 19
Tue 29 Nov 2022
at 05:42
  • msg #862

Re: OOC III

From the Archive - Three years ago today (29 Nov 2019), we were getting our butts handed to us by a bunch of troglodytes!!!

Re: Chapter One: The Specter of War
Dungeon Master:
Opalia and Arvid teamed up to take down another attacking troglodyte, but once the creatures reached the party, they fell upon them with a vengeance. While they tore with tooth and claw, their stench was nearly as much of an assault.

Keth's sword kept his attackers at bay, and Opalia's shield combined with Arvid's natural dexterity to keep the Northman from harm. The goliath was not so lucky, however, as her attacker latched onto her with its sharp claws, then leveraged its grip to tear at her neck with its black teeth. Though far smaller than she, the creature quickly sapped her strength and bore her to the ground beneath its foul body. Arvid struck out in vengeance, wounding the troglodyte but failing to dislodge it from his friend.

The final one leapt at Fergus, its jaw finding purchase in his stout dwarven body.

Dungeon Master
GM, 2111 posts
What will you do to make
this game more fun?
Sun 4 Dec 2022
at 14:14
  • msg #863

Re: OOC III

Sorry for the delay, everyone. And happy three year anniversary! I'll probably still be slow with next post, but wanted to assure you I hadn't forgotten.
Sikuaq
player, 645 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Sun 4 Dec 2022
at 15:46
  • msg #864

Re: OOC III

Yikes, my turn for a complete brain cramp!  I knew we were on the right side of the map and had intended to position myself somewhere in the vicinity of Caell, far enough away that a stealth check wasn't necessary.  I cannot explain B16 from my post...not even the letters around there on the keyboard make any sense!

Fergus, I think casting Wall of Fire does something to one's wits!

Just one other thing.  I don't see the picture of Sikuaq on the map though, so if you wanted to place her within 10 ft of Caell (or somewhere else) go ahead.
Arvid Signeson
player, 1048 posts
The story of our people
is written in the stars.
Sun 4 Dec 2022
at 18:23
  • msg #865

Re: OOC III

Arvid has a bit of a wait.

13:22, Today: Secret Roll: Arvid Signeson rolled 6 using 1d20+2.  Initiative.
This message was lightly edited by the player at 18:23, Sun 04 Dec 2022.
Sikuaq
player, 646 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Sun 4 Dec 2022
at 18:52
  • msg #866

Re: OOC III

Just missed...

14:51, Today: Secret Roll: Sikuaq rolled 19 using 1d20+2.  Initiative.
Opalia
player, 937 posts
HP : 101 / 104 + 10 THP
AC : 18
Sun 4 Dec 2022
at 20:06
  • msg #867

Re: OOC III

I rolled a 15 Initiative with my previous post, so still waiting.  COME AT ME, BAD-ORCS! ;D
Cora
player, 1383 posts
Elven chain/shield
HP:76/66 | AC: 18 | PP: 9
Mon 5 Dec 2022
at 02:54
  • msg #868

Re: OOC III

That's an 18!
Fergus Glowforge
player, 1044 posts
Dwarf Cleric 10
HP: 89/91 | AC: 19
Mon 5 Dec 2022
at 04:46
  • msg #869

Re: OOC III

Barely missed it!
23:26, Today: Secret Roll: Fergus Glowforge rolled 3 using 1d20-1.  Initiative.

Sikuaq, I believe technically we need to state which side of our wall deals damage. That will be north for me (the side Garduk is on) and (just a guess) south for you? That will make an uncomfortable little strip of land for Garduk - if he stays there, it's10d8 fire damage (5 from each of us)! At best, he'll have to walk through one of them for 5d8 (of course he can probably fly or teleport or something else).

Even if he takes the hit to depart one way or the other, the double wall will prevent anybody else from moving to the other side unless they are willing to suffer 5d8 damage. That will hopefully keep them divided.
Sikuaq
player, 647 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Mon 5 Dec 2022
at 12:38
  • msg #870

Re: OOC III

Correct Fergus.  I put it in my OOC comments that the south side of my Wall of Fire is the damaging side.
Fergus Glowforge
player, 1045 posts
Dwarf Cleric 10
HP: 89/91 | AC: 17
Tue 6 Dec 2022
at 05:26
  • msg #871

Re: OOC III

Sikuaq:
Correct Fergus.  I put it in my OOC comments that the south side of my Wall of Fire is the damaging side.

Oooh. That's a great idea. I edited my last post to include that detail, as well.
Dungeon Master
GM, 2112 posts
What will you do to make
this game more fun?
Thu 8 Dec 2022
at 00:05
  • msg #872

Re: OOC III

Sikuaq:
Just one other thing.  I don't see the picture of Sikuaq on the map though, so if you wanted to place her within 10 ft of Caell (or somewhere else) go ahead.


Whoops, I'll correct in my next post, thanks!
Dungeon Master
GM, 2114 posts
What will you do to make
this game more fun?
Fri 9 Dec 2022
at 17:56
  • msg #873

Re: OOC III

Cora:
OOC: for the pestilence, the sword gives resistance to necrotic, so yay! Rolled a 17 and that's a total of 6 necro. Rolled a 16 on the Int save which I figure doesn't cut it

OOC: restrained so no movement, but I checked and nothing against spellcasting. Cast Armour of Agathys for the 25 temp hp and 25 cold damage to whomever attacks me in melee. After the temp hp I had at start of round and all the damage, down 1 hp in total from max.


Badass. I meant to DM you to invite you to narrate the effects of Mental Prison but forgot, thanks for taking the initiative! And yes, you're correct that you can still cast spells.

Also wanted to provide a little more clarity/detail about the Brigha v Garduk contested rolls. For this round, you all did a bunch of stuff that hindered the orcs, so they rolled with disadvantage (instead of the advantage they started with), and nothing that aided Brigha, so she rolled with her default disadvantage.
Arvid Signeson
player, 1049 posts
The story of our people
is written in the stars.
Sat 10 Dec 2022
at 19:14
  • msg #874

Re: OOC III

Were we still under the effects of an aid spell or did I make that up? I had ten bonus hit points on my character sheet and I can’t remember why.
Dungeon Master
GM, 2115 posts
What will you do to make
this game more fun?
Sat 10 Dec 2022
at 20:14
  • msg #875

Re: OOC III

Arvid Signeson:
Were we still under the effects of an aid spell or did I make that up? I had ten bonus hit points on my character sheet and I can�t remember why.


Someone can correct me if they cast it in anticipation of this battle, but I believe that came from one of the NPCs in the last fight.
Sikuaq
player, 648 posts
HP: 50/66| AC: 14
Slots 4/3/3/3/2
Sat 10 Dec 2022
at 23:53
  • msg #876

Re: OOC III

I thought it came from Cael in preparation for this fight?
Caell
player, 481 posts
Quinichiat Warlock 10
HP:73/73 + 15 temp
Sun 11 Dec 2022
at 00:07
  • msg #877

Re: OOC III

Everyone has/had 10 temp hit points. It was not Aid. I gave everyone the 10 temp hit points from my Celestial Resilience warlock feature.
Fergus Glowforge
player, 1046 posts
Dwarf Cleric 10
HP: 89(+10)/91 | AC: 17
Sun 11 Dec 2022
at 04:38
  • msg #878

Re: OOC III

Thank you, Caell!!!
Fergus Glowforge
player, 1047 posts
Dwarf Cleric 10
HP: 89(+10)/91 | AC: 17
Sun 11 Dec 2022
at 05:51
  • msg #879

Re: OOC III

Assuming he takes at least 12 damage from Garduk's lieutenant's Circle of Death spell, Fergus (and Sikuaq) have to make a concentration check to maintain Wall of Fire. If Fergus fails that check, does the 5d8 fire damage for anyone within 10' of the wall at the end of their turn not apply? If Garduk goes before the lieutenants, does the damage still apply to Garduk (since his turn ended before the lieutenants dealt concentration-breaking damage to Fergus and Sikuaq? My interpretation is whomever deals the damage and whomever goes after that are safe because the wall won't exist by the end of their turn (meaning they are not within 10 feet of it). Hopefully Garduk is higher in initiative order (though in the narration, he goes after the lieutenants :(  gah!).

All this will be moot if Fergus (and Sikuaq) can make a DC12 CON save (for which I plan to use inspiration), but just wanted to mention that if they both MAKE their concentration saves, we're dealing up 10d8 fire damage to the three orcs (Garduk, Lieutenant #1, and one regular orc) in what I like to call "fire alley"! GO STORMBREAKERS!!!
Fergus Glowforge
player, 1048 posts
Dwarf Cleric 10
HP: 89(+10)/91 | AC: 17
Sun 11 Dec 2022
at 06:18
  • msg #880

Re: OOC III

Okay, last OOC post today - I promise.

Fergus can use Calm Emotions to uncharm Cora and can just get into range (60') to use it this turn. However, it is a concentration spell, so casting it will mean the end of his wall of flame. At this point, I think continually dealing 5d8 damage to Garduk and negating his retreat is priority, but I'm not sure. Any thoughts?
Opalia
player, 938 posts
HP : 101 / 104 + 10 THP
AC : 18
Sun 11 Dec 2022
at 07:49
  • msg #881

Re: OOC III

DM:  Can Opi use Protection fighting style to give disadvantage to one of those attacks on Arvid?  It would be the first one that targeted him, but I dunno if that was one that missed anyway.  Kind of a pitiful effect on a battlefield with walls of fire and necrotic death-spheres, but it's what I've got ;P

Fergus:  I would not get rid of the Wall of Fire if there's any way to keep it!  That's an encounter-defining spell that I imagine has them pretty worried... or just pretty dead :P  Cora's thing could also be removed via a Dispel Magic w/o affecting concentration, if anyone happens to have that on their list?  It would take an ability roll since it's a high level spell, though.
Dungeon Master
GM, 2116 posts
What will you do to make
this game more fun?
Sun 11 Dec 2022
at 13:02
  • msg #882

Re: OOC III

Caell:
Everyone has/had 10 temp hit points. It was not Aid. I gave everyone the 10 temp hit points from my Celestial Resilience warlock feature.


My bad, thanks!

Fergus Glowforge:
Assuming he takes at least 12 damage from Garduk's lieutenant's Circle of Death spell, Fergus (and Sikuaq) have to make a concentration check to maintain Wall of Fire. If Fergus fails that check, does the 5d8 fire damage for anyone within 10' of the wall at the end of their turn not apply? If Garduk goes before the lieutenants, does the damage still apply to Garduk (since his turn ended before the lieutenants dealt concentration-breaking damage to Fergus and Sikuaq? My interpretation is whomever deals the damage and whomever goes after that are safe because the wall won't exist by the end of their turn (meaning they are not within 10 feet of it). Hopefully Garduk is higher in initiative order (though in the narration, he goes after the lieutenants :(  gah!).

All this will be moot if Fergus (and Sikuaq) can make a DC12 CON save (for which I plan to use inspiration), but just wanted to mention that if they both MAKE their concentration saves, we're dealing up 10d8 fire damage to the three orcs (Garduk, Lieutenant #1, and one regular orc) in what I like to call "fire alley"! GO STORMBREAKERS!!!


They took 5d8 damage when the walls initially appeared. If they break your concentration on their turn, they won't take damage at the end of the turn. I haven't actually determined what order they're acting in - I'll roll for it if it becomes relevant.

Opalia:
DM:  Can Opi use Protection fighting style to give disadvantage to one of those attacks on Arvid?  It would be the first one that targeted him, but I dunno if that was one that missed anyway.  Kind of a pitiful effect on a battlefield with walls of fire and necrotic death-spheres, but it's what I've got ;P


You could, but they were already rolling with disadvantage thanks to firing uphill, so it would prove even more pitiful than you suspected!
This message was last edited by the GM at 13:12, Sun 11 Dec 2022.
Arvid Signeson
player, 1050 posts
The story of our people
is written in the stars.
Sun 11 Dec 2022
at 16:57
  • msg #883

Re: OOC III

I'll try to get a post up today (company over so it may be a bit). Let me know if Opalia's reaction changes the hit to a miss so I can track appropriately.
Dungeon Master
GM, 2117 posts
What will you do to make
this game more fun?
Sun 11 Dec 2022
at 17:05
  • msg #884

Re: OOC III

Arvid Signeson:
I'll try to get a post up today (company over so it may be a bit). Let me know if Opalia's reaction changes the hit to a miss so I can track appropriately.


The archers already had disadvantage, so Opalia's reaction wouldn't affect anything.
Arvid Signeson
player, 1051 posts
The story of our people
is written in the stars.
Sun 11 Dec 2022
at 17:08
  • msg #885

Re: OOC III

Gotcha. I'll update later.
Dungeon Master
GM, 2118 posts
What will you do to make
this game more fun?
Mon 12 Dec 2022
at 13:09
  • msg #886

Re: OOC III

Opalia, could you roll an Intimidation check with advantage please? The orc failed its strength save, so we'll see how it affects the lieutenant to see one of his soldiers land burning at his feet :-)
Opalia
player, 940 posts
HP : 82 / 104
AC : 18
Mon 12 Dec 2022
at 19:07
  • msg #887

Re: OOC III

Heck ya, that guy is surely shaking in his orcish snowboots ;P
  • 11:05, Today: Secret Roll: Opalia rolled 9 using 2d20, dropping the lowest dice only with rolls of 9,3.  Intimidation (advantage).

Fergus Glowforge
player, 1050 posts
Dwarf Cleric 10
HP: 75/91 | AC: 17
Tue 13 Dec 2022
at 05:45
  • msg #888

Re: OOC III

Opalia, you have to quit smiling when you try to intimidate people!
Opalia
player, 941 posts
HP : 82 / 104
AC : 18
Tue 13 Dec 2022
at 05:55
  • msg #889

Re: OOC III

If somebody bashed an orc hard enough to fling the corpse through a wall of flame to land at my feet, I doubt I'd be super reassured to see them smiling ;P
Fergus Glowforge
player, 1051 posts
Dwarf Cleric 10
HP: 75/91 | AC: 17
Tue 13 Dec 2022
at 06:00
  • msg #890

Re: OOC III

You make a good point!
Fergus Glowforge
player, 1052 posts
Dwarf Cleric 10
HP: 75/91 | AC: 17
Wed 14 Dec 2022
at 07:15
  • msg #891

Re: OOC III

Nice job, Sikuaq, narrowly passing your concentration save on WoF and then dropping a fireball on top of Garduk (the damage has to be adding up!). You are officially my favorite Quinichiat-druid-turned-tentacled-fire-beast of all time!!!
Sikuaq
player, 651 posts
HP: 52/66| AC: 14
Slots 4/3/1/2/2
Thu 15 Dec 2022
at 17:33
  • msg #892

Re: OOC III

Thanks Fergus!  I'll try to think of how many other Quinichiat-druid-turned-tentacled-fire-beasts are behind me in line!  :D
Caell
player, 483 posts
Quinichiat Warlock 10
HP:50/73
Thu 15 Dec 2022
at 17:36
  • msg #893

Re: OOC III

It looks like the Sickening Radiance isn't the right size on the map. It should be 30 feet radius, not diameter.
Dungeon Master
GM, 2121 posts
What will you do to make
this game more fun?
Thu 15 Dec 2022
at 18:37
  • msg #894

Re: OOC III

In reply to Caell (msg # 893):

Sorry about that, Caell. I will correct for next time. If it's any consolation, my sloppy errors (forgetting about legendary action and Aggressive feature) benefited you all in the first round.
Opalia
player, 942 posts
HP : 82 / 104
AC : 18
Fri 16 Dec 2022
at 01:12
  • msg #895

Re: OOC III

Hrm, it looks like giving Sickening Radiance the full radius from its current center would put Arvid in the zone o_O  In fact, since he acted after Caell last round it means he would have walked himself into it, which I'm sure wasn't his intent :P

I think moving the zone's center 5 feet north would put Arv just outside of it, if that can be adjusted?
Dungeon Master
GM, 2122 posts
What will you do to make
this game more fun?
Fri 16 Dec 2022
at 11:15
  • msg #896

Re: OOC III

Opalia:
Hrm, it looks like giving Sickening Radiance the full radius from its current center would put Arvid in the zone o_O  In fact, since he acted after Caell last round it means he would have walked himself into it, which I'm sure wasn't his intent :P

I think moving the zone's center 5 feet north would put Arv just outside of it, if that can be adjusted?


Yeah, I'm going to try to account for stuff like this in my next post. There are some orcs who moved out of the AOE who I'm going to move further as well. Everyone who would have taken some damage had the radius been correct initially will still take some, but I'm not going to punish anyone for moving there after I drew the map wrong.
Arvid Signeson
player, 1054 posts
The story of our people
is written in the stars.
Fri 16 Dec 2022
at 14:23
  • msg #897

Re: OOC III

Feel free to move Arvid as needed. When I moved there I wasn't sure those orcs would still be alive on his initiative depending on whether they were included in the AoE. I presumed you would redirect my attacks accordingly if they were not.
Fergus Glowforge
player, 1054 posts
Dwarf Cleric 10
HP: 75/91 | AC: 17
Tue 20 Dec 2022
at 04:12
  • msg #898

Re: OOC III

Caell:
Hurt and in pain, Caell wouldn't be able to stay on his feet for long. He was going to change into something more robust again; the mammoth form.

Action: Polymorph

OH Yeeeeaaaaaaaaaahhhhhhh!!!
I love when this happens!
Cora
player, 1386 posts
Elven chain/shield
HP:40/66 | AC: 18 | PP: 9
Wed 21 Dec 2022
at 20:17
  • msg #899

Re: OOC III

9, 9 and 7 is 25! so that last orc takes the last 25 point cold blast
Opalia
player, 945 posts
HP : 52 / 104
AC : 18
Wed 21 Dec 2022
at 20:51
  • msg #900

Re: OOC III

Wow, that's a nasty spell!  To be fair to Garduk, our casters kinda stacked up a hellish apocalypse of damage zones all over the place, so I can't blame him, LOL.

When our turns roll around Opi will want to know precisely how high Garduk is flying off the ground... for reasons ;P
Cora
player, 1388 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Thu 22 Dec 2022
at 12:33
  • msg #901

Re: OOC III

This is D&D, this is the life!
Dungeon Master
GM, 2125 posts
What will you do to make
this game more fun?
Thu 22 Dec 2022
at 13:54
  • msg #902

Re: OOC III

Opalia:
When our turns roll around Opi will want to know precisely how high Garduk is flying off the ground... for reasons ;P


15'
Dungeon Master
GM, 2127 posts
What will you do to make
this game more fun?
Fri 23 Dec 2022
at 20:18
  • msg #903

Re: OOC III

For obvious reasons, I don't usually quote publicly from private threads, but I thought everyone deserved to see this epic 8000th post:

quote:
Gotcha!

Sikuaq
player, 657 posts
HP: 22/66| AC: 14
Slots 4/3/1/2/2
Fri 23 Dec 2022
at 23:27
  • msg #904

Re: OOC III

Darn...if I'd known it was #8000 I would have said something more pithy...like "Okay!"
Opalia
player, 947 posts
HP : 52 / 104
AC : 18
Sat 24 Dec 2022
at 03:21
  • msg #905

Re: OOC III

Dungeon Master:
15'

>:D

Happy 8000, everybody!
Fergus Glowforge
player, 1055 posts
Dwarf Cleric 10
HP: 75/91 | AC: 17
Sat 24 Dec 2022
at 03:33
  • msg #906

Re: OOC III

Awesome 8000th post!!!
And 8000 bravos to everyone for making this my all time favorite game of all time!
Sikuaq
player, 658 posts
HP: 22/66| AC: 14
Slots 4/3/1/2/2
Mon 26 Dec 2022
at 03:51
  • msg #907

Re: OOC III

No time to post tonight but coming with some heals for a bunch of you.  Will get something up tomorrow (Monday)!
Opalia
player, 948 posts
HP : 52 / 104
AC : 18
Mon 26 Dec 2022
at 05:14
  • msg #908

Re: OOC III

Alright y'all, so Opalia is gonna kill Garduk this turn.  That's happening one way or another, but before I post I want to assess her options to see how she's gonna do it ;P

Confirming which magical zones on the map are still in play:
  • Polymorph and Sickening Radiance are both concentration, so I believe the SR zone went away when Caell transformed into a mammoth, right?
  • Fergus would lose concentration on his Wall of Fire (the southern one) when he went unconscious, so that one is gone :(
  • Sikuaq's northern Wall of Fire could still be up, but I believe she'll need need to roll a DC 15 concentration save (half of the 30 psychic damage)

Dungeon Master
GM, 2129 posts
What will you do to make
this game more fun?
Mon 26 Dec 2022
at 13:00
  • msg #909

Re: OOC III

Opalia:
Alright y'all, so Opalia is gonna kill Garduk this turn.  That's happening one way or another, but before I post I want to assess her options to see how she's gonna do it ;P

Confirming which magical zones on the map are still in play:
  • Polymorph and Sickening Radiance are both concentration, so I believe the SR zone went away when Caell transformed into a mammoth, right?
  • Fergus would lose concentration on his Wall of Fire (the southern one) when he went unconscious, so that one is gone :(
  • Sikuaq's northern Wall of Fire could still be up, but I believe she'll need need to roll a DC 15 concentration save (half of the 30 psychic damage)


Good catch(es), thanks.
Sikuaq
player, 660 posts
HP: 41/66| AC: 14
Slots 4/3/1/2/1
Mon 26 Dec 2022
at 13:57
  • msg #910

Re: OOC III

Posted.  And my Wall of Fire still stands, however improbably!
Fergus Glowforge
player, 1057 posts
Dwarf Cleric 10
HP: 14/91 | AC: 17
Tue 27 Dec 2022
at 03:03
  • msg #911

Re: OOC III

I don't think Fergus ever fell unconscious. He failed the INT save, but was at 75 hp, so even though he took 61 points of damage, by my count he is still standing... unless I missed something else which is entirely possible.

With that said, the concentration for Wall of Fire would be 31, so Fergus's wall (the southern of the two) is now a goner.
Arvid Signeson
player, 1057 posts
The story of our people
is written in the stars.
Tue 27 Dec 2022
at 04:45
  • msg #912

Re: OOC III

Thank you, Fergus! Can Arvid act this round still?
This message was last edited by the player at 04:45, Tue 27 Dec 2022.
Fergus Glowforge
player, 1060 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Tue 27 Dec 2022
at 04:54
  • msg #913

Re: OOC III

You are very welcome! I didn't want to wait another round just in case of a fumbled death save.

For the record, Fergus is out of ranged healing slots so he'll have to make it to you in person now for good ol' cure level 1 cure wounds if needed. Once he's over his fears, he will concentrate on moving toward all of you in the event touch healing is needed. In the meantime, stay on your feet!

P.S Thanks, Sikuaq, for healing everyone else (including me) so I could focus on a single fallen foe.

P.P.S I tweaked my post to account for the fact that Fergus doesn't have Arvid in line of sight (due to the wall of fire). End effect is the same, Fergus summons the celestial to the west of the wall (H19) and the celestial flies 40' to Arvid and heals him. Just trying to keep it real!!!
This message was last edited by the player at 05:24, Tue 27 Dec 2022.
Dungeon Master
GM, 2132 posts
What will you do to make
this game more fun?
Tue 27 Dec 2022
at 13:19
  • msg #914

Re: OOC III

Fergus Glowforge:
I don't think Fergus ever fell unconscious. He failed the INT save, but was at 75 hp, so even though he took 61 points of damage, by my count he is still standing... unless I missed something else which is entirely possible.

With that said, the concentration for Wall of Fire would be 31, so Fergus's wall (the southern of the two) is now a goner.


Sorry, saw you failed the save and misinterpreted the meaning of your last IC post. My bad! I guess Summon Celestial will consume your concentration anyway but FWIW I'd still let you roll and keep Concentration on a Nat 20.

Edit: If Fergus is healing Arvid up this round then Arvid doesn't need that death save and can act. Also Caell you're welcome to post your action now.
This message was last edited by the GM at 13:26, Tue 27 Dec 2022.
Fergus Glowforge
player, 1062 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Wed 28 Dec 2022
at 02:44
  • msg #915

Re: OOC III

In retrospect, I can see how my previous post led to misinterpretation regarding Fergus's consciousness. As for the wall, good to know a nat20 can still beat a DC31, but I think the wall has served its purpose and as long as Sikuaq's is still up, Opalia can still make her awesome post. Plus, Summon Celestial requires concentration, so the wall has to go anyway.
Fergus Glowforge
player, 1064 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Wed 28 Dec 2022
at 02:59
  • msg #916

Re: OOC III

Arvid Signeson:
A most curious sight was waiting for Arvid when his eyelids fluttered open. Standing tall above him, its ponderous limb extended towards his chest, was a stone man veined in molten steel. The creature was utterly alien. Imposing. And yet, somehow strangely not terrifying. A benevolent spirit burned behind that faceless mask, Arvid was sure of it. There was no cause for fear.


Inspiration to Arvid!!! I thought the entire post was great. The bit above, describing Fergus's summoned celestial, was spot on - better than I cold hope to describe him. Thank you. I literally got goosebumps!

And the bit about Keth made me laugh, too!

Arvid Signeson:
Cora and - was that Keth? Arvid shook his head. Perhaps he'd fallen harder than he'd thought.

Arvid Signeson
player, 1059 posts
The story of our people
is written in the stars.
Wed 28 Dec 2022
at 05:22
  • msg #917

Re: OOC III

Thanks :)

Its nice to write when I actually feel like I have the time for it. Hopefully this Christmas break is kind.
Cora
player, 1392 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Fri 30 Dec 2022
at 17:12
  • msg #918

Re: OOC III

down again, sorry guys
Dungeon Master
GM, 2134 posts
What will you do to make
this game more fun?
Fri 30 Dec 2022
at 17:20
  • msg #919

Re: OOC III

Cora:
down again, sorry guys


Sorry! From the first hit or the second? The second will get redirected to Keth if the first was enough to drop Cora.
Cora
player, 1393 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Fri 30 Dec 2022
at 17:51
  • msg #920

Re: OOC III

The second, exactly 20hp. It is what it is I'm still in the fight we'll see how it goes
Fergus Glowforge
player, 1067 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Sat 31 Dec 2022
at 05:14
  • msg #921

Re: OOC III

Limited to touch-healing only now, Fergus is too far away from Cora to do any good this round, plus with the rough terrain he can only travel 13' per round. So it's going to take him a while to get there :(

unless...

Is it possible for Fergus to reach Mammoth-Caell (whom I affectionately call MC) this round (looks like 15' between us) and then Fergus rides him over to Cora? Is MC even heading that way (looks like he still has a yeti to stomp upon)?


Just an idea. If nothing else, Fergus will dash in Cora's direction.



P.S. Opalia, great idea beating Garduk over the head with his own staff. If it works, does that possibly mean disadvantage for Garduk in the upcoming roll vs. Brigha? Even if it doesn't, it's totally cool so I hope it works.
This message was last edited by the player at 05:25, Sat 31 Dec 2022.
Dungeon Master
GM, 2137 posts
What will you do to make
this game more fun?
Sat 31 Dec 2022
at 13:57
  • msg #922

Re: OOC III

In reply to Fergus Glowforge (msg # 921):

Mounting costs half your speed, so I don't know how much more efficient that would be. Farra is on her way to help you, but if you asked nicely, she could turn around and heal Cora instead :-)
Fergus Glowforge
player, 1069 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Sun 1 Jan 2023
at 20:31
  • msg #923

Re: OOC III

Mounting Caell and riding over there might earn us some style points, but it's about the same as dashing that way, and it's kind of railroading Caell, which would be bad form.

So Fergus is just going to stumble over there as fast as possible. That stupid rough terrain is a major obstacle! Plus not having anything but lvl 1 and lvl 2 spell slots left, plus having short dwarf legs!!!

There are so many choice to make: Multiple enemy targets. Multiple injured allies in need of healing... spread all over the place. Maybe Fergus should fire a guiding bolt at the orc that KOd Cora? Guiding bolt at Garduk to help Opalia? Dash to Cora as fast as possible? Ride mammoth to Cora as fast as possible? Send celestial toward Cora to aid? Send celestial toward Garduk to assist Opalia? It took me hours to figure out a course of action (thank goodness it's a holiday) and I'm still second guessing it!!! As frustrating as all that is, that's what makes it fun. Inspiration to the DM for such a tangled web of possibilities.


P.S. Great job by Sikuaq taking kind of a dark turn in the middle of the biggest battle of our lives!!!! Should we even trust her anymore? And Valaku sworn to protect her and Brigha supposedly "helping" us??? And Caell is a wild animal? By my calculations, that makes Keth more trustworthy than 1/2 the party!!! Frightening!
This message was last edited by the player at 20:49, Sun 01 Jan 2023.
Fergus Glowforge
player, 1072 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Tue 3 Jan 2023
at 03:21
  • msg #924

Re: OOC III

Beautiful post Cora - inspiration to you!
Dungeon Master
GM, 2140 posts
What will you do to make
this game more fun?
Wed 4 Jan 2023
at 14:09
  • msg #925

Re: OOC III

Fergus Glowforge:
Beautiful post Cora - inspiration to you!


Hear, hear! Appreciate the extra effort to make your post interesting and evocative even when the mechanics are nothing more than a death save.
Dungeon Master
GM, 2143 posts
What will you do to make
this game more fun?
Sun 8 Jan 2023
at 11:43
  • msg #926

Re: OOC III

Congratulations! You've defeated an evil god and his army and made a few friends along the way :-)

We've still got some significant wrapping up to do, but I expect that to be the last big fight of the campaign. Thanks to you all for making it epic in your own ways.
Fergus Glowforge
player, 1075 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Sun 8 Jan 2023
at 22:23
  • msg #927

Re: OOC III

Well done by one and all!
Cora
player, 1400 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Sun 22 Jan 2023
at 14:49
  • msg #928

Re: OOC III

If Cora's able to sit down and just start the ritual I will but I figured it might pull the drag chute on you all if Cora just sat down and started meditating with the Starbound Blade.

Normally the Pact of the Blade's pretty straightforward, but we've seen before that it doesn't really conform to the rules so I'm leaving room for the DM to do anything needed before we move forward
Dungeon Master
GM, 2145 posts
What will you do to make
this game more fun?
Fri 27 Jan 2023
at 00:32
  • msg #929

Re: OOC III

Sorry, I've been low capacity this week. Hopefully will get a post up this weekend. While I'm here, Cora, could you clarify for me what exactly you're trying to do with this ritual?
Cora
player, 1401 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Fri 27 Jan 2023
at 00:50
  • msg #930

Re: OOC III

quote:
You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.


Previous attempts to even just shunt it away have led to additional complications, Cora is concerned severing the connection to it might prove troublesome
Dungeon Master
GM, 2147 posts
What will you do to make
this game more fun?
Sun 29 Jan 2023
at 18:13
  • msg #931

Re: OOC III

OK, thanks. Maybe not my best work, but I've got something up. Thanks for your patience.
Cora
player, 1402 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Mon 30 Jan 2023
at 16:30
  • msg #932

Re: OOC III

That's some heavy stuff, gotta rise to the occasion with my posting!
Fergus Glowforge
player, 1079 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Wed 8 Feb 2023
at 08:03
  • msg #933

Re: OOC III

Okay, somebody had to post something just so the post-count on the main menu would turn red again. Looks like we might need a pep talk, so here goes:

I've been on rpol for over 10 years now and this game is, without question, the best one ever. Everyone here is such an excellent writer (I mean top notch) and all of your characters are so deeply and thoughtfully developed that the last 3+ years in this game have been nothing but a joy. And while it is certainly bittersweet to stand in what appears to be the final scene, I think we owe it to ourselves to carry this fantastic story the final few steps with the same care and thoughtfulness that got us here.

So here's to you, my niece/daughter, my potential nephew/son-in-law, my giantess friend, my northman ally, my anatka, and my 100 other characters so adeptly played by our DM! This has been such a wonderful game. Let's carry it to the finish and then brag about it for another couple months in the OOC thread...

Who's with me???

Cora
player, 1403 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Wed 8 Feb 2023
at 10:06
  • msg #934

Re: OOC III

Sorry work got hectic, I'll post today
Cora
player, 1405 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Wed 8 Feb 2023
at 15:28
  • msg #935

Re: OOC III

I'm sorry about the delay, hope it was worth the wait
Dungeon Master
GM, 2148 posts
What will you do to make
this game more fun?
Wed 8 Feb 2023
at 21:26
  • msg #936

Re: OOC III

Cora:
Sorry work got hectic, I'll post today


FWIW I've been in no position to post anything new myself, so you weren't actually holding things up.

Fergus, I appreciate the kind words and the enthusiastic encouragement. FWIW I fully agree with you. I want to get back to a place where I can give you all the effort you deserve. Maybe tomorrow.
Fergus Glowforge
player, 1080 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Thu 9 Feb 2023
at 04:39
  • msg #937

Re: OOC III

Bravo, Cora, and Bravo DM. Those posts were worth the wait! Hopefully I wasn't being too pushy with my post yesterday.
Opalia
player, 956 posts
HP : 21 / 104
AC : 18
Thu 9 Feb 2023
at 04:59
  • msg #938

Re: OOC III

Fergus Glowforge:
Who's with me???

"I am with the FIREBEARD!"

I appreciate the encouragement delivered in typical wholesome and supportive Fergus style :)  I haven't quite known what to post in the midst of all this fantastic and serious character drama, while Opi is just pleased to have finally squished Garduk, haha.

Then again, Opi has always been the goofball in the midst of the drama, so I reckon I'll get back to it and post something ;P
Fergus Glowforge
player, 1081 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Thu 9 Feb 2023
at 05:14
  • msg #939

Re: OOC III

No squishing during the drama, Opalia!!!


I'm just happy to hear from people again.

On an unrelated note, has anyone read any of Steven Erikson's Malazan series (Gardens of the Moon is the first one)? I was looking for something new to read and this came up on a list somewhere. Also considering Robert Jordan's The Wheel of Time series, but I vetoed that one due to the length of the books! Opinions welcome.
Opalia
player, 957 posts
HP : 21 / 104
AC : 18
Thu 9 Feb 2023
at 06:05
  • msg #940

Re: OOC III

It's been a while, but I read the first Malazan book and found it hard to get into.  It was cool, but pretty dense and I had a hard time getting a handle on what was going on :/  The series comes highly recommended by most everyone else though, so maybe I'm just the weird one!

If you're looking for recommendations for sci-fi/fantasy/generally nerdy book series, boy do I have some of those!
  • The Stormlight Archives by Brandon Sanderson, first book 'The Way of Kings' : This is a popular one for good reason, because it's epic and a really original fantasy paradigm that's a big departure from Tolkien.  This is the only series on this list that isn't complete, but it has four HUGE books and several novellas, and is well worth getting into.
  • The Book of the Ancestor by Mark Lawrence, first book 'Red Sister' : One of my favorite series and possibly my favorite fictional setting ever.  There's a follow-up trilogy in the same setting that connects and builds on the first, called Book of the Ice, equally fantastic.
  • The Expanse by James S.A. Corey, first book 'Leviathan Wakes' : Another popular one that you might have heard of!  It's a completed series of 9 books about epic political drama in space alongside spooky alien mystery.  Also a really good 6-season show on Amazon Prime that's a faithful adaptation (wish they'd do the last three books though, wah).
  • The Lightbringer Saga by Brent Weeks, first book 'The Black Prism' : Cool 5-book fantasy series about magic based around spectrums of light, with entertaining characterization.
  • The Powder Mage Trilogy by Brian McClellan, first book 'Promise of Blood' : A fantasy series about fighting gods with cannons and gunpowder magic!  What more could you ask for?!  Follow-up trilogy Gods of Blood and Powder is also great.

Better stop myself there!  If you give any of those a try then I hope you enjoy :)
Fergus Glowforge
player, 1082 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Thu 9 Feb 2023
at 06:37
  • msg #941

Re: OOC III

This is great! Thank you, Opalia. I'll have to check one or more of these out. I did read Leviathan Wakes many years ago and enjoyed it, but never read the rest of them. All the others are new for me, so I'd better get my reading shoes on!!!!


I don't really have reading shoes, but thought it would be fun to say.

Dungeon Master
GM, 2149 posts
What will you do to make
this game more fun?
Thu 9 Feb 2023
at 11:13
  • msg #942

Re: OOC III

I second Opi's take on the Malazan books. I put down the first one about 10% into it. I read the first Wheel of Time book and have had no desire to read any more of them. Frankly I think the fantasy genre has come a long way in recent years and while folks like Tolkien and Jordan laid important groundwork that facilitated those advances, there's better stuff to read now.

I'm currently reading Perdido Street Station, which is wild in a very fun way. It's steampunk-y but mostly just weird. My investment in the characters and plot is only so-so but the setting is fantastic and the creativity and prose are audacious in a spectacular way.

I would also recommend N.K. Jemisin. Her most famous series, the Broken Earth trilogy, is as excellent as all the accolades it's received would suggest. The setting is technically futuristic but it still feels more like fantasy than sci fi to me. But she also has some other works that are more explicitly fantasy. I read and enjoyed the first book in the Dreamblood Duology, which is in an Egyptian-inspired setting and revolves around dream magic. I haven't read the Inheritance trilogy but have heard good things, I think that's being adapted for TV currently?

S.A. Chakraborty's City of Brass starts out in a more recent (19th century) Egypt but mostly takes place in a fantastic city inspired by what I guess is Persian and/or Arabian mythology (lots of djinni and efreeti and such).

I'm starting to think I've recommended some of these here before. Sorry if I'm repeating myself.
Arvid Signeson
player, 1065 posts
The story of our people
is written in the stars.
Fri 10 Feb 2023
at 13:58
  • msg #943

Re: OOC III

It was well worth the wait :)

Sorry, I've been traveling the last few days.

Also, great suggestions for my next reads! I haven't read any of those series.
Sikuaq
player, 667 posts
HP: 41/66| AC: 14
Slots 4/3/0/2/1
Fri 10 Feb 2023
at 15:46
  • msg #944

Re: OOC III

I made it through the first two Malazan books.  They are dense, and are not generic western European settings.  If you really like strong settings then you'll probably enjoy the books.  But they are involved.

I'll second the Mark Lawrence recommendation.  I enjoyed both the Broken Empire and Book of the Ancestor series.  I did find them pretty violent, perhaps moreso the Broken Empire series, but they were fairly easy reads.  Red Sister was probably my favourite.

I gave up on the Wheel of Time in the third or fourth book.  It wasn't so much that I disliked the story, it just needed serious editing in my opinion to get rid of the fat.  It felt to me that whenever he returned to a particular character he rehashed all the same stuff over and over again, and the story only moved forward incrementally.  With books closer to 1000 pgs than not, I just got fed up with all the (perceived) repetition.

I'm a big fan of older, pulpy fantasy, so Moorcock's Eternal Champions (Elric, Corum, et al), Leiber's Fahfrd and the Grey Mouser novels, LeGuin's Earthsea trilogy, and so on.  They aren't dark and gripping like many modern fantasy stories, more like old-fashioned romps.

Currently I'm working through the Song of Shattered Sands series by Bradley Beaulieu.  I'm in Book 4 and losing a little steam, but I really like the setting in which the novel is placed and the concept of the main plot.  I'm invested enough now to want to see how it all ends.  Hopefully it won't turn into a double-digit colossus like Wheel of Time.
Fergus Glowforge
player, 1083 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Sat 11 Feb 2023
at 05:16
  • msg #945

Re: OOC III

Great recommendations! Thank you to one and all. Looks like I have some reading to do.
Dungeon Master
GM, 2150 posts
What will you do to make
this game more fun?
Sat 11 Feb 2023
at 23:10
  • msg #946

Re: OOC III

Sikuaq:
LeGuin's Earthsea trilogy


Oh, yeah, Tombs of Atuan is one of the all-time greats. I don't always read Author's Notes and Afterwords and such but LeGuin's for ToA was great, really enhanced my appreciation of the book.
Dungeon Master
GM, 2152 posts
What will you do to make
this game more fun?
Sat 11 Feb 2023
at 23:44
  • msg #947

Re: OOC III

Great post Cora! Well worth waiting for.
Fergus Glowforge
player, 1084 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Sun 12 Feb 2023
at 02:07
  • msg #948

Re: OOC III

I've had great appreciation for LeGuin ever since I saw a clip of her in 2014 accepting the National Book Foundation Medal, where she basically scolded the industry for greed and reminded authors that they aren't just producing a commodity, but a work of art. I guess I shouldn't have been surprised that such an accomplished author would have an eloquent, meaningful acceptance speech, but I was impressed!

The address below contains the transcript.
https://www.ursulakleguin.com/transcript
This message was last edited by the player at 02:08, Sun 12 Feb 2023.
Dungeon Master
GM, 2153 posts
What will you do to make
this game more fun?
Tue 14 Feb 2023
at 13:01
  • msg #949

Re: OOC III

Aside from delivering the sword to the Druidic Council, what would you all like to do to wrap up the story? What will your character do next? Is there anything you'd like them to do "on stage" before the curtain falls?
Arvid Signeson
player, 1066 posts
The story of our people
is written in the stars.
Tue 14 Feb 2023
at 17:46
  • msg #950

Re: OOC III

Arvid would make the return trip to Lawton's Glen to apprise the council of events, as previously promised. After that he'd be inclined to return to his village - and at some point Opalia's village high in the mountains. What, if any of this, needs to be played out on screen is debatable though. I think its enough to know that he's found a place at last. I've been quiet through this last scene because I don't think it needs a more active voice from Arvid at the moment.
Sikuaq
player, 668 posts
HP: 41/66| AC: 14
Slots 4/3/0/2/1
Tue 14 Feb 2023
at 18:00
  • msg #951

Re: OOC III

Sikuaq has no tie to Lawton's Glen, so she has no particular desire to head there.  She also has no tie to the Council anymore, now that she has been stripped of her title of anatka, so heading back to her old duties is also off the table.

Given her current internal struggles, I expect she will head off to a secluded spot away from anyone she could hurt and there try to divest herself of her inner demon.  That will either end up being successful or she will succumb and be lost to the fires forever, but that will be something for the next group of adventurers that traipses across the Qopol Qalak to discover, for good or ill.

Like Arvid, I did not want to stomp on the family moment that is evolving in the thread, which is much more upbeat and heartwarming than anything I could add.
Cora
player, 1408 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Tue 14 Feb 2023
at 18:16
  • msg #952

Re: OOC III

I know that given time Cora would try to find a way to help Sikuaq if she could, but that might be years and years down the road.
Fergus Glowforge
player, 1087 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Fri 17 Feb 2023
at 02:37
  • msg #953

Re: OOC III

Years and years? Oh, you kids (humans and half-orcs)! You talk like that's a long time!

As for final plans, Fergus would like to return to Lawton's Glen/Knutsdir, but not before a stop at Ruldheim first to visit Farra in her new home (and I suppose to visit Keth - sigh). While it isn't necessary to play that all out, I think it would be fun for each of us to at least write one final summary post describing the rest of our life (or at least the next few years), be it haunted or happily ever after. That might require some planning with one or more other characters (Fergus will stay connected with Cora, for example, and as a result maybe also with Caell). I don't know how all that would work, but I'd be happy to plot and plan it out if others are.

I can't believe we're talking about how to wrap it up! It's kind of like the youth hockey banquet at the end of the year when I was a kid. Bittersweet.

This message was last edited by the player at 02:38, Fri 17 Feb 2023.
Dungeon Master
GM, 2157 posts
What will you do to make
this game more fun?
Wed 22 Feb 2023
at 23:44
  • msg #954

Re: OOC III

Sorry - I know I keep saying this, but new things keep coming up every time I feel like I'm getting to a place where I can turn a little more attention toward this. I haven't forgotten you.
Opalia
player, 960 posts
HP : 21 / 104
AC : 18
Thu 23 Feb 2023
at 03:12
  • msg #955

Re: OOC III

I had a murderous few weeks at work that kept me mostly off RPOL, so my apologies for my absence as well.

Dungeon Master:
Aside from delivering the sword to the Druidic Council, what would you all like to do to wrap up the story? What will your character do next? Is there anything you'd like them to do "on stage" before the curtain falls?

Hmmmmmmm.  As Arvid says and as Opi just said IC, we've gotta go visit Lawton's Glen first.  Perhaps there'll be parades in our honor since we just saved their butts!  Beyond that, a victory tour of the north to visit Guthluthic and Ruldheim and Kerit-town, and even back up to the Skykeepers.  Opi would still be worried returning there, but would be welcomed as a hero and would finally earn her Name (would need to think one up) and be accepted by her own people.

I think somewhere along this tour Opalia would want to finally get together with Arvid :D  Only if Arvid agrees, of course!  If we were already together by the time we reached Kerit-town then Opi would ask Signe's blessing, and there would likely be a similar interaction with Opi's family and people.  Eventually they get married in a ceremony blending traditions of Skykeeper and Kerit, and everybody's invited, and then happily ever after and stuff ;P  Corny, I know, but I'm a sap like that so leave me alone, lol
Arvid Signeson
player, 1070 posts
The story of our people
is written in the stars.
Fri 24 Feb 2023
at 00:08
  • msg #956

Re: OOC III

Opalia:
I had a murderous few weeks at work that kept me mostly off RPOL, so my apologies for my absence as well.

Dungeon Master:
Aside from delivering the sword to the Druidic Council, what would you all like to do to wrap up the story? What will your character do next? Is there anything you'd like them to do "on stage" before the curtain falls?

Hmmmmmmm.  As Arvid says and as Opi just said IC, we've gotta go visit Lawton's Glen first.  Perhaps there'll be parades in our honor since we just saved their butts!  Beyond that, a victory tour of the north to visit Guthluthic and Ruldheim and Kerit-town, and even back up to the Skykeepers.  Opi would still be worried returning there, but would be welcomed as a hero and would finally earn her Name (would need to think one up) and be accepted by her own people.

I think somewhere along this tour Opalia would want to finally get together with Arvid :D  Only if Arvid agrees, of course!  If we were already together by the time we reached Kerit-town then Opi would ask Signe's blessing, and there would likely be a similar interaction with Opi's family and people.  Eventually they get married in a ceremony blending traditions of Skykeeper and Kerit, and everybody's invited, and then happily ever after and stuff ;P  Corny, I know, but I'm a sap like that so leave me alone, lol


/signed

I feel like this is how its supposed to happen. I can't imagine a better send off for Arvid and Opalia.

Also Arvid hits level 11 and can manifest his whole Astral self. I was *this* close ;)
Cora
player, 1413 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Tue 28 Feb 2023
at 16:28
  • msg #957

Re: OOC III

Sorry giving time for people to respond here, don't want to close anything off in the thread.

As a side mental exercise, I was briefly looking at hexblood (and by extension the lineages from Van Richtens) and noticed that a winged tiefling (already an unpopular choice with DMs) should by the rules retain its fly speed if hexblood (or reborn or dhampir) is applied to it. But mentally, though I can picture a vampiric lizardfolk or an undead owlin, it seems like "tiefling (with wings!) but it's also a hagspawn" might be too many flavours in one cereal bowl
Dungeon Master
GM, 2159 posts
What will you do to make
this game more fun?
Wed 1 Mar 2023
at 14:41
  • msg #958

Re: OOC III

Cora:
Sorry giving time for people to respond here, don't want to close anything off in the thread.

As a side mental exercise, I was briefly looking at hexblood (and by extension the lineages from Van Richtens) and noticed that a winged tiefling (already an unpopular choice with DMs) should by the rules retain its fly speed if hexblood (or reborn or dhampir) is applied to it. But mentally, though I can picture a vampiric lizardfolk or an undead owlin, it seems like "tiefling (with wings!) but it's also a hagspawn" might be too many flavours in one cereal bowl


If that's what you're interested in, we can find a way to make it work. My objective would be to use the layers of weirdness as an impetus for creativity.
Dungeon Master
GM, 2161 posts
What will you do to make
this game more fun?
Wed 1 Mar 2023
at 16:05
  • msg #959

Re: OOC III

You're welcome to be even more free-form than usual in your last posts, in terms of inventing details or simply stipulating things that have transpired since the battle with at the Obsidian Pass. You're welcome to post in the Epilogue thread and/or the Chapter Nine thread as you see fit, and if there are any other threads you'd like me to make so that you can write a final scene for your character I'll be happy to do that as well, just let me know.
Cora
player, 1414 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Wed 1 Mar 2023
at 17:26
  • msg #960

Re: OOC III

Dungeon Master:
If that's what you're interested in, we can find a way to make it work. My objective would be to use the layers of weirdness as an impetus for creativity.


Honestly I'm just embarrassed with how little I've written but I can get the "lineage agnostic" versions up today if I really push myself. Hexblood winged tiefling is A LOT and it's more me distracting myself with what I'm more comfortable with, finding novel ideas for characters. But novel doesn't cut it for the next long-term commitment, and I guess I'm just anxious about rising to both the standard I've set with Cora, and to the standard of my fellow players
Dungeon Master
GM, 2162 posts
What will you do to make
this game more fun?
Wed 1 Mar 2023
at 18:25
  • msg #961

Re: OOC III

In reply to Cora (msg # 960):

No rush. I'm going to start a new game soon where I'll most some more concrete info about the setting now that I've got some more input from you all. I just didn't want to do that too soon and step on the ending of this game.
Arvid Signeson
player, 1072 posts
The story of our people
is written in the stars.
Wed 1 Mar 2023
at 19:52
  • msg #962

Re: OOC III

As the man-bear-son in question, I just want to say that the opening to the epilogue was well worth the wait. Thank you. This seems like a fitting conclusion to our story, or at least, to Arvid's story. Wonderfully written. I'll try to do it justice.
Dungeon Master
GM, 2163 posts
What will you do to make
this game more fun?
Wed 1 Mar 2023
at 20:06
  • msg #963

Re: OOC III

Thanks. Makes me glad I didn't rush it. I knew something fitting would come to me eventually.
Opalia
player, 962 posts
HP : 21 / 104
AC : 18
Sun 5 Mar 2023
at 05:37
  • msg #964

Re: OOC III

I love this Epilogue already, too :D  I started off sad about a little orc girl freezing to death, then I realized who she was, then where she was!!  Sorry I haven't gotten a post in yet, I'm just getting back from a 5-day trip, but am looking forward to writing for this :)
Cora
player, 1416 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Sun 5 Mar 2023
at 14:54
  • msg #965

Re: OOC III

Gonna post soon I'm sorry I just have been running around this past week.
Fergus Glowforge
player, 1091 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Mon 6 Mar 2023
at 03:52
  • msg #966

Re: OOC III

I don't want to make any assumptions for others, but to help clarify my own post I wonder:

1. Is everyone going to the wedding (Sikuaq has an excuse, but the rest of you better be there)?

2. How long after the adventure are the nuptials?

3. And most importantly, for those of you in Knutsdir/Lawton's Glen: Does anyone want to carpool?
Cora
player, 1417 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Mon 6 Mar 2023
at 04:27
  • msg #967

Re: OOC III

I'll carpool
Fergus Glowforge
player, 1092 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Mon 6 Mar 2023
at 05:07
  • msg #968

Re: OOC III

Nice! Will save on gas and it will make the trip go faster!
Caell
player, 492 posts
Quinichiat Warlock 10
HP:28/73
Mon 6 Mar 2023
at 07:42
  • msg #969

Re: OOC III

Caell will come as well.
Opalia
player, 963 posts
HP : 21 / 104
AC : 18
Mon 6 Mar 2023
at 08:05
  • msg #970

Re: OOC III

Fergus Glowforge:
2. How long after the adventure are the nuptials?

I feel like this would be maybe two-three years later?  This event would take a lot of travel, alliance-building, and planning, plus gathering everyone in such a distant location would be a feat!  I don't think all that could have happened overnight.  Having some decent passage of time could be nice for story to touch on what we've all been up to in the aftermath, and make for a nice reunion.  What do y'all think?
Fergus Glowforge
player, 1093 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Tue 7 Mar 2023
at 00:38
  • msg #971

Re: OOC III

That makes perfect sense, Opi. And creates an opportunity to recap what has been going on for all of us for more than a just few weeks or months since our final showdown on the mountain.

Caell, you can ride with us, but I call shotgun :)
Dungeon Master
GM, 2166 posts
What will you do to make
this game more fun?
Thu 9 Mar 2023
at 10:49
  • msg #972

Re: OOC III

Just wanted to say I'm loving everyone's epilogue posts. Thanks for your help in bringing this great game to a satisfying conclusion!
Cora
player, 1422 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Thu 9 Mar 2023
at 15:45
  • msg #973

Re: OOC III

I wasn't sure if it was alright but I was just trying to establish where Cora is without stepping on the centrepiece too much. Hope assuming I could interfere in the kitchen was alright?
Dungeon Master
GM, 2167 posts
What will you do to make
this game more fun?
Thu 9 Mar 2023
at 23:35
  • msg #974

Re: OOC III

Cora:
I wasn't sure if it was alright but I was just trying to establish where Cora is without stepping on the centrepiece too much. Hope assuming I could interfere in the kitchen was alright?


It was great!
Caell
player, 493 posts
Quinichiat Warlock 10
HP:28/73
Thu 16 Mar 2023
at 17:56
  • msg #975

Re: OOC III

A couple of us are starting discussions about our characters in the other game. I hope all of you will join us there.
Arvid Signeson
player, 1074 posts
The story of our people
is written in the stars.
Thu 16 Mar 2023
at 17:58
  • msg #976

Re: OOC III

I've RTJ'd. Haven't added anything more to the discussion because I'm still partial to the two character concepts I posted here. Waiting to see how the group shakes out before I lean one way or the other.

I've been trying to find the time and headspace to come back to the epilogue also, but with March break and three kids running around the house I'm a bit frazzled.
Cora
player, 1423 posts
Elven chain/shield
HP:0/66 | AC: 18 | PP: 9
Thu 16 Mar 2023
at 20:20
  • msg #977

Re: OOC III

I'm concerned because I leaned towards the much more communist union organizer guy but I don't want to be causing friction with anyone (especially not the actual kobold cop in the party)
Fergus Glowforge
player, 1094 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Fri 17 Mar 2023
at 03:32
  • msg #978

Re: OOC III

Caell:
A couple of us are starting discussions about our characters in the other game. I hope all of you will join us there.

Thanks for the heads-up, Caell. Hopefully see you all (well, except maybe for Keth) over there!!!
Caell
player, 494 posts
Quinichiat Warlock 10
HP:28/73
Fri 17 Mar 2023
at 07:36
  • msg #979

Re: OOC III

Cora:
I'm concerned because I leaned towards the much more communist union organizer guy but I don't want to be causing friction with anyone (especially not the actual kobold cop in the party)


Friction is fun! I'm sure there'll some plot to encourage characters to work together towards some common goal in spite of their initial differences.
Fergus Glowforge
player, 1095 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Thu 23 Mar 2023
at 17:38
  • msg #980

Re: OOC III

Arvid Signeson:
14:38, Today: Secret Roll: Arvid Signeson rolled 26 using 2d20+9, dropping the lowest dice only.  Athletics.

Whew!
Arvid Signeson
player, 1076 posts
The story of our people
is written in the stars.
Thu 23 Mar 2023
at 18:15
  • msg #981

Re: OOC III

I had a good feeling about it :)

But I figured even if Arvid had fallen on his face it would make for a good scene.
Opalia
player, 965 posts
HP : 21 / 104
AC : 18
Thu 23 Mar 2023
at 18:27
  • msg #982

Re: OOC III

At his monk level Arv can just walk up vertical surfaces if he wants to, but Opi and the Skykeepers appreciate that he climbed up the old fashioned way ;D
Arvid Signeson
player, 1077 posts
The story of our people
is written in the stars.
Thu 23 Mar 2023
at 18:38
  • msg #983

Re: OOC III

I mean, he did manifest an Astral polar bear but sure, we can call that the old fashioned way :)
Sikuaq
player, 674 posts
HP: 41/66| AC: 14
Slots 4/3/0/2/1
Thu 23 Mar 2023
at 18:42
  • msg #984

Re: OOC III

Should have walked up using a horizontal hand-stand.  Make it challenging!  ;)
Dungeon Master
GM, 2170 posts
What will you do to make
this game more fun?
Sun 26 Mar 2023
at 19:01
  • msg #985

Re: OOC III

I think Arvid's post could work nicely as a finale, but if Opalia wants to respond or if anyone wants to post anything, feel free to keep it going - I just don't want to close this game out on the words of an NPC, with a post of my own.

Thanks for such a great and long running experience!
Fergus Glowforge
player, 1096 posts
Dwarf Cleric 10
HP: 33/91 | AC: 17
Mon 27 Mar 2023
at 05:00
  • msg #986

Re: OOC III

I tweaked Fergus's earlier Epilogue post to add a few final details that I wanted to get in. With that, I am happy.

I did make two bold assumptions that border on my taking over your characters, however, so please let me know if either of these go against your wishes and I will adjust my post accordingly.
1. Hopefully nobody will mind if I assume that Cora, Farra, Caell, and Keth would all lend a hand for the aging Fergus to make it from Knutsdir to the ceremony.
2. Opalia, I hope it's okay that you still call Fergus "Firebeard" even though his beard is entirely silver now.


Great game everyone!!!
Arvid Signeson
player, 1078 posts
The story of our people
is written in the stars.
Tue 28 Mar 2023
at 01:16
  • msg #987

Re: OOC III

It was quite the adventure :)

Looking forward to the next one!
Sign In