RolePlay onLine RPoL Logo

, welcome to Adventure at the Edge of the World

01:11, 6th May 2024 (GMT+0)

Ideas/Feedback for New Campaign.

Posted by Dungeon MasterFor group 0
Cora
player, 1308 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Wed 3 Aug 2022
at 00:50
  • msg #21

Ideas/Feedback for New Campaign

That's what makes a goblin paladin so lovely honestly. The powers that empower paladins don't care, in a fashion
Sikuaq
player, 593 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Wed 3 Aug 2022
at 00:58
  • msg #22

Ideas/Feedback for New Campaign

Okay, for Fergus I can stomach a goblin paladin character.  But you're never going to get me to agree that goblins are 'lovely'.  Eww!

LOL
Cora
player, 1309 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Wed 3 Aug 2022
at 01:04
  • msg #23

Ideas/Feedback for New Campaign

Honestly one of my problems is that so many of my concepts are "is also a cook" which isn't gonna be treading new ground after Cora. But for fun's sake, my two from my master list:

-Artificer who uses cook's utensils, literally spellcasting with cast iron pan and spice
-Celestial or Genie Warlock halfling who fell through a portal into the Plane of Fire, ending up working at a planar tavern first bussing, then serving, chopping and washing and eventually cooking and tending bar. When they said they'd learned it all? Their patron cast them back out into the material plane with new warlock powers
Fergus Glowforge
player, 962 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Wed 3 Aug 2022
at 01:45
  • msg #24

Re: Ideas/Feedback for New Campaign

Sikuaq:
Okay, for Fergus I can stomach a goblin paladin character.  But you're never going to get me to agree that goblins are 'lovely'.  Eww!

LOL

I'm honored, Sikuaq! I'm thinking he will be shunned by the majority of his own order because, let's face it, he's a goblin. But in spite of that (and perhaps oblivious to it), he perseveres.

Now I know Sikuaq was only kidding, but I don't want to ruin the game for anyone else by going too far off the rails. I won't be upset if we decide to limit races to the more classic ones (say PH only or whatever). The mismatch of goblin and paladin could also be realized with something like a street urchin halfling turned paladin or even a short, smelly human with buck teeth turned paladin. As long as it's appalling to the higher ups in the order, it will work!

Eberron: I played one game there and it was kind of a dud, but I'd be willing to try again. I suspect with the creative powers contained in this group, we will be in a much better place. Interested to see how we can collectively world build there.
Opalia
player, 877 posts
HP : 104 / 104
AC : 18
Wed 3 Aug 2022
at 05:51
  • msg #25

Re: Ideas/Feedback for New Campaign

Cora, thanks for that rundown on Eberron, that's all neat.  I, and probably a lot of players, get fixated on a magical tech stuff and end up sleeping on the really interesting cultural and thematic things that also set it apart from other D&D settings.

Sikuaq:
Our DM's elements all sound good to me...maybe we can work in a little Locke Lamora and the Gentlemen Bastards angle for our group.

Omg Sik, the Locke Lamora series is one of my absolute favorites!  I hope that series gets finished some day.  A close-knit guild of Robin Hood-esque, good-natured criminals running heists and cons against corrupt officials and scumbag aristocrats would be an awesome premise for a game :D

Caell:
I'd love to play anything in this group, and would love exploring a character more of talker.

Would love to see Caell playing a more openly charismatic character :)  My Tiefling would also be a talky sort, and if we do the intrigue and skullduggery themes DM listed then I'd be down to join forces as the "faces" for our group to play into that!
Fergus Glowforge
player, 964 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Sun 7 Aug 2022
at 01:37
  • msg #26

Re: Ideas/Feedback for New Campaign

Now I don't want my enthusiasm for a new game to take anything away from the upcoming epic conclusion to our adventure in the Northlands, so I am making a new vow:

I'm only posting in this thread if I have a more recent post in the in-game thread!

With that criteria met, I'll admit I've be reading a Wayfinder's Guide to Eberron just to get a better feeling for our potential setting. Are we using the general history in there about who lives where? I know our DM mentioned foregoing a lot of the pre-planned lore in favor of crafting our own thing and I'm totally on board with that, too. If I can help with world building in some way, all the better, but I also respect that too many cooks can spoil the soup.

I guess in short, I'm saying I'm excited about a new adventure, whether straight out of the book or built by the DM, or a collaborative world that we construct together. Just let me know how I can help.
Cora
player, 1310 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sun 7 Aug 2022
at 01:52
  • msg #27

Re: Ideas/Feedback for New Campaign

Which aspect of "who lives where" is troubling you Fergus? In terms of official Eberron?
Fergus Glowforge
player, 966 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Sun 7 Aug 2022
at 03:01
  • msg #28

Re: Ideas/Feedback for New Campaign

Thanks for asking, Cora. I am just trying to understand the framework upon which to build my goblin paladin's story. In our world, is it true that goblinoids at one time were the dominant species in Khorvaire? Do the Dhakaani and Ghaal’dar tribes exist or will we make our own goblin history (or maybe a little of both)? I'm fine either way. I just don't want to build a backstory assuming one setting and have it not fit well into what our world turns out to be.

Maybe it's too early to be talking about this but the setting and backstory and world building are some of my favorite things, so I get excited about this kind of stuff!


P.S. Hah! I almost forgot my vow and posted here without posting in game first! No worries, though, Fergus had some spell prepping to do in game.
Dungeon Master
GM, 2007 posts
What will you do to make
this game more fun?
Sun 7 Aug 2022
at 14:24
  • msg #29

Ideas/Feedback for New Campaign

I love the enthusiasm but don't have an answer for that yet, still brainstorming. I think keep the backstory loose for now.
Cora
player, 1312 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sun 7 Aug 2022
at 14:32
  • msg #30

Re: Ideas/Feedback for New Campaign

Canon Eberron answer:
Fergus Glowforge:
In our world, is it true that goblinoids at one time were the dominant species in Khorvaire?


I wouldn't necessarily put it like that but yes they once ruled an empire which included everything on the continent bounded by the Eldeen Reaches, Endworld and Ironroot mountain ranges, and excluding parts of the Valenar peninsula, the area between the Howling Peaks and Seawall Mountains, and the Shadow Marches. This is essentially the entire continent.

It's important to remember this is only one part of the setting, but that goblins (especially the little guys) live in pretty much every nation in the central parts of the continent, and hogoblins and bugbears often live to the wilder places but there are many city living ones too.
This message was last edited by the player at 14:33, Sun 07 Aug 2022.
Opalia
player, 883 posts
HP : 104 / 104
AC : 18
Tue 9 Aug 2022
at 06:00
  • msg #31

Re: Ideas/Feedback for New Campaign

I have come up with a vague, setting-neutral character notion for our future campaign:  a College of Creation Bard with the Charlatan background whose lies become true if she can make everyone believe... and if the lie is audacious enough even reality itself has to believe it :D  Charm Person is convincing the person we really are besties and always have been.  Healing Word is persuading the recipient that they weren't even hurt that bad after all.  The Performance of Creation feature is telling reality that "Yuh-huh I do too have a unicycle!" and poof, there's the unicycle!

I'm amused by the concept, but we'll see if it makes it to the game someday :)
Cora
player, 1315 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 9 Aug 2022
at 19:59
  • msg #32

Re: Ideas/Feedback for New Campaign

Not a bad concept.

More and more I find myself drawn to "weird" builds. Part of it is I'm trying to push myself to pick classes, races and backgrounds I don't normally think of (I need no help to devise a warlock or fighter with the Urchin/Pirate/Mercenary Veteran background who is a half-elf, half-orc or halfling)

Recently I reworked a kenku spore druid to instead be a half-elf so I wouldn't need to ONLY speak in snips of other peoples' speech. I've got a monk build on mind that uses heavy armour and I've even been toying with what if anything would fit a Plasmoid
Fergus Glowforge
player, 976 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Tue 16 Aug 2022
at 03:43
  • msg #33

Re: Ideas/Feedback for New Campaign

Cora and Opalia, those ideas are way-creative!!! And I thought a goblin paladin was stretching the bounds of reality!

I finally posted in game (twice!) so I have given myself permission to post here again*:
Getting back to DM's message, keeping the backstory loose for now is fine for me. Right now I'm thinking the order of paladin's is actually a bit full of itself/pompous (is that too cliche?). Most of the order is appalled by a goblin in their ranks, but one ally guided him far enough that he passed the "test" (or however you get to be a paladin). Or maybe he just followed that ally around all the time (like a self-appointed squire) and learned by doing. When said ally died, he somehow inherited the powers or was seen as true-hearted by whomever their god was and was granted some amount of paladin powers.

Alternatively, maybe he really isn't a paladin, but just thinks he is. Actually, he's a barbarian, going into a rage any time he's reminded that he isn't "a real paladin"... maybe that's a bit too wacky.


*I can post here, but now the in-game and OOCIII threads are getting exciting too as we figure out how in the @#$$ seven players (I guess 10 if you count the druids) are supposed to defeat an advancing army!
Opalia
player, 887 posts
HP : 104 / 104
AC : 18
Tue 16 Aug 2022
at 07:00
  • msg #34

Re: Ideas/Feedback for New Campaign

Your ideas about a goblin paladin got me thinking, Fergus!  Here are some rambling late night thoughts on different ways you might approach it:
  • Consider that a paladin doesn't always have to be a chivalrous knight in shining armor :P  I once played a drug-addicted nihilistic paladin in a grimdark setting who had cursed the gods for the atrocities he'd seen and committed in their name during a war, but he still kept all his paladin powers because he tried to do good for its own sake rather than because of faith.  Kind of an extreme example, but worth considering that a goblin doesn't have to be goody two-shoes.
  • A barely-tolerated misfit goblin paladin in a human church is a fun concept, but what about a paladin who's a paragon of goblin culture with an oath to a goblin god?!  I'm curious what that looks like :D  Might be hard to make work with the standard kitten-eating cackling marauder trope goblin, but with a goblin culture that's different but not inherently barbaric/evil (like orcs in this game) that could be interesting!
  • Also a paladin doesn't have to explicitly serve a god, they might just get power from their oath itself!  Opalia could actually be a non-religious paladin with pretty much no changes to her character, now that I think on it :P  She already lives by the ideal that 'it is the duty of the mighty to protect' and of course her general 'BE NICE' philosophy is a good fit for a pally!  Maybe the goblin paladin gains power from the pride of a well-crafted trap and the noble art of backstabbing villains, or whatever!

Cora
player, 1318 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Tue 16 Aug 2022
at 20:03
  • msg #35

Re: Ideas/Feedback for New Campaign

Consider too that a paladin doesn't necessarily choose to be one. There is an external entity possibly, one who grants access to these powers, if only via sponsorship or divine portfolio

A paladin order might grumble, but the abilities are there as proof that despite mortal opinion you are measured and sufficient
Dungeon Master
GM, 2016 posts
What will you do to make
this game more fun?
Wed 17 Aug 2022
at 12:57
  • msg #36

Re: Ideas/Feedback for New Campaign

Another idea rattling around in my head is that, after a setting where racial tension was so at the fore, maybe we experiment with something where it's a non-issue? I was thinking that would dovetail nicely with Fergus's desire to play a goblin paladin, but maybe not, if the point is specifically to play something off-type?
Cora
player, 1319 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Wed 17 Aug 2022
at 16:01
  • msg #37

Re: Ideas/Feedback for New Campaign

I'm game for that!
Fergus Glowforge
player, 978 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Thu 18 Aug 2022
at 02:49
  • msg #38

Re: Ideas/Feedback for New Campaign

Fine suggestions one and all. It gives me a lot to chew on. You all are better out-of-the-box thinkers than I am. I salute all the creativity.

I have to admit: I do kind of like the idea of the higher ups in some religious order being absolutely appalled by a goblin in their paladin ranks. With that said, it certainly isn't a necessity. As you've already pointed out, there are any number of ways to go about it!
Sikuaq
player, 600 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Thu 18 Aug 2022
at 15:12
  • msg #39

Ideas/Feedback for New Campaign

If we are looking for something more light-hearted, then maybe a band of misfits is a good theme.  The goblin paladin plus a handful of other similar misfits, offered up/drawn together to tackle some quest as much to get them out from underfoot in "serious" matters within their home bases as anything else.

Maybe they are put under the command of one non-misfit, who is being punished and now has to lead this rag-tag bunch, much to their displeasure?

Just a thought.  But if we went with it, we could be misfits wanting independence.  We could be independent together! (as long as we have an elven dentist and a reindeer navigator in the party)
Dungeon Master
GM, 2017 posts
What will you do to make
this game more fun?
Thu 18 Aug 2022
at 17:22
  • msg #40

Ideas/Feedback for New Campaign

Sikuaq:
(as long as we have an elven dentist and a reindeer navigator in the party)


At first I thought these were just arbitrary examples and I was trying to think of a punny name for an elven dentist and I came up with Legofloss but then I realized yours was already a reference to an existing pop culture elf.
Sikuaq
player, 601 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Thu 18 Aug 2022
at 17:25
  • msg #41

Ideas/Feedback for New Campaign

Yes, I'm exposing my age but it's one of my favorite lines. That and, "Bumbles bounce!" :)
Dungeon Master
GM, 2023 posts
What will you do to make
this game more fun?
Sun 21 Aug 2022
at 01:02
  • msg #42

Ideas/Feedback for New Campaign

Came across this thread about race in D&D on Twitter today, thought it was interesting and relevant to some things I've been thinking about when plotting the next campaign. Author is Keith Ammann, author of The Monsters Know What They're Doing.

quote:
I believe the choice of the word "race" to describe interspecies differences was one of the biggest mistakes that early D&D made.

Yes, I said "interspecies." I don't believe that nonhuman humanoids should be nothing more than reskinned humans with superpowers. I think they are and ought to be entirely separate sentient species, with some commonalities but also widely divergent ways of being in the world.

In the real world, "race" is a social construct. More to the point, it's a self-serving fiction invented to justify exploitation and abuse of others, built on a foundation of pseudoscience and outright lies.

There's no difference between "races" of RL humans that's nearly as great as the differences among individuals—and, moreover, that can't be explained by nonbiological social factors. Which is why bioessentialism, when discussing RL peoples, is a pernicious error.

In D&D, however, there are profound, canonical differences among sentient species that go far beyond RL human variation—differences in sensory acuity, lifespan, the need for sleep and sustenance, respiration, natural defenses, mobility. In-game, these differences are FACTS.

Therefore, race, being socially constructed—not to mention fundamentally untruthful—is the wrong schema with which to think about these differences. It tricks us into treating them as superficial rather than worldview-defining, because we want to avoid validating RL racist lies.

But interspecies differences are interesting to explore! They're part of the wonderful strangeness of the game world—a place where sundry sentient creatures can have evolved, or been created, and see and experience morality, mortality, struggle and joy and time in their own ways.

Reducing this fantastic diversity of natures to appearance and a few stuck-on special abilities collapses the entire spectrum of playable beings into a costume party.

As we head into the next iteration of D&D, ditching the ill-fitting and misleading term "race" is an important step. Because we can't separate it from the baggage it carries in players' minds, and it clouds our thinking and poisons our discourse.

Cora
player, 1326 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sun 21 Aug 2022
at 01:37
  • msg #43

Ideas/Feedback for New Campaign

Well said, and I'll refrain from opening my usual can of worms about Eberron, but a lot of work was put into making the numbers of the 3.5 races match the cultures that resulted from their existing in one place.

I still struggle with the idea of race and fantasy race and try to devour every bit of analysis or discussion I can find from people with more stake in it than my curiosity, but I will say that making everyone sanitized and clean and "humans with abilities" felt like the wrong direction to go for me with WotC's response to very real concerns about some fantasy races' origins in The Other

But I like the orc lore of some past settings where they were stopped from being a part of the division of lands to other humanoid races. It's informed how I played Cora, with an eye towards (with the DM's gracious allowance) examining and filling in WHAT an orcish culture would be like, and what it means to be a half-orc. If being a half-orc was just being a green human with tusks it wouldn't feel as engaging to step into Cora's shoes
Dungeon Master
GM, 2024 posts
What will you do to make
this game more fun?
Sun 21 Aug 2022
at 02:16
  • msg #44

Ideas/Feedback for New Campaign

There's a podcast called Three Black Halflings I listen to somewhat regularly. They do other things as well, but they are good on issues of representation and inclusion. Here's an episode they did on orcs in Tolkien: https://headgum.com/three-blac...ystemic-racism-in-dd
Cora
player, 1337 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Thu 1 Sep 2022
at 21:22
  • msg #45

Ideas/Feedback for New Campaign

So had myself a little think this morning about what I might want to do for the upcoming campaign. I've been on a bard and paladin push recently (as I have so few ideas for those generally) but that overlaps Fergus and Opalia's ideas and the main thing is to challenge myself.

So not a warlock, not a bard (probably), not a paladin

No leaning on the chef/gourmand feat this time.

Not a half-orc

This morning's idea (working off the "this will be more urban, more talky") was a noblewoman of optimistic and kind character, a spoiled sweet type (or reasonable silk hiding iron type) who wants to do what is right. A rogue (inquisitive), a rogue/fighter (mastermind/battlemaster), those were my thoughts. Then I remembered I keep trying to make everything a warrior and so went back to my well and found a few notes on a sorcerer or cleric (or sorcerer/cleric?) so essentially the idea can work with any class, ugh

Also had an idea for a monk, likely not the nobleborn kind but could see, because NOTHING actually stops a monk wearing armour besides a few class features, so you can totally be a power stunning, warrior spirit type in armour. I was thinking a kid from a farm come up to the big city to sell some livestock gets pulled into something bigger, but could be many sorts of backgrounds
Sign In