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02:07, 6th May 2024 (GMT+0)

Ideas/Feedback for New Campaign.

Posted by Dungeon MasterFor group 0
Sikuaq
player, 610 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Thu 1 Sep 2022
at 23:12
  • msg #46

Ideas/Feedback for New Campaign

All sounds good Cora, though I realize it's a little scattered just now.  I'm sure it will coalesce for you in time  :)

My only thought about a monk wearing armour is that, well, if you really want a warrior that wears armour there are better classes than Monk to do that with.  The neat thing about monks, for me at least, is that they ARE different from other fighting classes (if a bit squishy) and it seems a shame to hide that under a bunch of steel.

I have no good thoughts for a character right now.  I've wanted to try a paladin/sorcerer, and there are some interesting rogue subclasses, but really I don't have any specific personalities clamouring to get out just yet.  Often I find inspiration once I have a little more structure, both from the game world and from the choices other players have made ahead of me.

So keep up the ideating and let's see what falls out  :)
Cora
player, 1338 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Thu 1 Sep 2022
at 23:42
  • msg #47

Ideas/Feedback for New Campaign

I do see what you're saying, and to avoid long-winded puffery I'll avoid spelling out where a monk and a fighter or paladin might differ in how they'd interact with armour wearing (suffice to say, short term bursts on attacking, moving or defending vs reliable steady endurance), but I do agree, and I appreciate that you have a certain attachment to tropes and fantasy staples.

The "armoured monk" is on a list with things like the "trash druid" (kenku spore circle druid), the "former deathknight" (reborn paladin), and the "hagspawn folk hero" (hexblood phantom rogue), concepts on a list for characters I have on hand to drop into games, modify the race or something and boom, so it's a stock thing I have on hand and not something like building up from the bottom more "we'll see where it goes" character

I've also been interested in a bare-fisted brawler type, Rune Knight fighter with tavern brawler just wrecking enemies with two hands and a good chair . . . if that idea tickles anyone for playing beside. Harder on the edge likely than my attempts towards optimism (today at least), but wide-eyed farmkid or proper noblewoman COULD fit a jaw-cracking pugilist too . . .
This message was last edited by the player at 23:48, Thu 01 Sept 2022.
Cora
player, 1339 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Fri 2 Sep 2022
at 18:59
  • msg #48

Ideas/Feedback for New Campaign

Also have an old idea made almost the same time I made Cora. Another warrior type, a halfling "barbarian" "noble", Chenwyse!

A halfling of good birth, Chen (a nickname, her parents say "wyse" doesn't suit her) has always done what she wants, when she wants, wandering around with her three bested of friends (Noble feature Retainers) and getting into trouble. An attempt at a betrothal to a good match sent her running, cadre of friends in tow, and now she has disguised herself as an ordinary halfling (named Chen) and set out for adventure!

However, the priest for her home community laid a curse upon Chen as a last ditch effort to both protect her and guide her back home. The spirits of her departed grandparents linger, lecturing her to settle down and stop this foolishness, and dress for the weather!

Stout halfling ancestral guardian barbarian
Sikuaq
player, 611 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Fri 2 Sep 2022
at 20:04
  • msg #49

Re: Ideas/Feedback for New Campaign

Hehe, I suppose guilty as charged.  I deserved that.

Clearly you are a million times better versed in the plethora of race & subclass combinations.  I am barely aware of things beyond the PH, and not even really fluent in that.  I shall try to draw some inspiration from all these personalities you have floating around.  Keep offering up the insights!
Cora
player, 1340 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Fri 2 Sep 2022
at 20:20
  • msg #50

Re: Ideas/Feedback for New Campaign

Well before you think I'm wagging my finger talking down to an old timer I frequently get called a grognard now because I started in 3rd ed and don't like OneD&D.

You currently play a druid better than I've ever dreamed of playing one so there's still classes I have to learn
Sikuaq
player, 612 posts
HP: 66/66| AC: 14
Slots 4/3/3/3/2
Fri 2 Sep 2022
at 21:30
  • msg #51

Re: Ideas/Feedback for New Campaign

Yikes!  If you’re a grognard with that pedigree, what do you call someone at least twice that old?  LOL
Opalia
player, 902 posts
HP : 104 / 104
AC : 18
Fri 2 Sep 2022
at 21:40
  • msg #52

Re: Ideas/Feedback for New Campaign

Backtracking a little bit to share some random thoughts on the race/species topic:
Dungeon Master:
Another idea rattling around in my head is that, after a setting where racial tension was so at the fore, maybe we experiment with something where it's a non-issue? I was thinking that would dovetail nicely with Fergus's desire to play a goblin paladin, but maybe not, if the point is specifically to play something off-type?
Dungeon Master:
Came across this thread about race in D&D on Twitter today, thought it was interesting and relevant to some things I've been thinking about when plotting the next campaign. Author is Keith Ammann, author of The Monsters Know What They're Doing.

I'm cool with a setting conceit that racial differences are essentially a non-issue, or at least not a central theme.  There might still be dwarves who dislike elves and elves who think all halflings are thieves, but it doesn't go much beyond character quirks.

However, even in an egalitarian society that accepts all races I can see people still having issue with goblins, IF the standard D&D goblin lore applies.  If goblins are rare in civil society and the predominant goblin disposition/culture is of malicious, cannibalistic murderers then it's understandable that people are concerned seeing a goblin in town!  Same would go for drow, lizardfolk, kobolds, duergar, orcs, changelings, etc. that are similarly 'default evil' in the lore and good specimens are treated as exceptions.  There could be room for both if all such races are already integrated into civil society, with the evil versions existing as hostile factions because they're evil, not because of race.  Therefore, your friendly goblin neighbor has nothing to do with the Bone-Skewer Marauders goblinoid tribe killing people on the other side of the valley :P

With all that said, I think Mr. Amman makes a great point that the factual differences between D&D races/species would impact society, but I also think that taking that into account could easily lead right back to racial tensions :P  However, perhaps our egalitarian fantasy society could celebrate such differences rather than treating them as points of division!  Maybe tieflings are regarded as the best metalworkers because of fire resistance, drow are respected as the best nighttime/underground scouts because of super-darkvision, firbolgs are considered authoritative in gardening and animal husbandry since they can speak to plants and animals, and so on.
This message was last edited by the player at 21:42, Fri 02 Sept 2022.
Dungeon Master
GM, 2034 posts
What will you do to make
this game more fun?
Sat 3 Sep 2022
at 14:54
  • msg #53

Re: Ideas/Feedback for New Campaign

Thanks for the ideas, everyone. Cora, I meant to say earlier, "cook" strikes me as a broad enough concept that we could find ways to distinguish a new cook character from your current one (by making her a former sous chef on the plane of fire, for instance!), but that's up to you.

While I've got a second, I'll share a few things I wrote down the idea:

quote:
Centuries ago, the races of the world were united into a vast empire ruled by dragons and their humanoid offspring. With time the dragons grew greedy and apathetic. They were content to collect their tribute, paying no attention to how it was raised. Thanks to the innovation of a gnome named Sprazzle Cognelius, the city of Crimson Dale (now renamed Coglinton) developed steam powered factories and, with the aid of an army of constructs, overthrew its dragon overlords.

Now Soggindale Cognelius is dead and his vast holdings divided between his squabbling sons, Crocklespring ("Crock") and Janpool "JP" Cognelius. The city is essentially divided into two company towns, with the majority of citizens of each laboring in their respective baron's factories, living in company housing, and shopping at company stores on company credit. Some praise the gnomes for bringing them the freedom to work for wages instead of laboring as slaves under the dragons, while others see a new form of servitude evolving. Some even romanticize the glory days of draconic rule and work to bring about the return of dragons who would reclaim the world anew.

Amidst the chaos, a new player emerges to challenge the barons: Bazzle "Baz" Cinderhorn was a gnomish orphan who, after losing an arm in a Crocklespring factory, found himself on the streets with no means of supporting himself. He fell in with a guild of thieves and, despite his missing arm, proved valuable to them for his ability to mechanize their operations. Though still not above cloak-and-dagger tactics, the Cinderhorn crew is seeking to go legit with factories of their own, organized under a new model where workers share in the revenue.

I'm envisioing Coglinton as a large and rapidly expanding and industrializing metropolis built atop a dormant(?) volcano that was once the lair of a red dragon. The city's factories are powered by steam from the volcanic crater's many vents. Non-exhaustive list of potential PC roles:

  • "Fixer" for one of the gnomish barons
  • Inventor/entrepreneur with dreams of becoming a baron oneself
  • Union organizer
  • Pinkerton-style union buster
  • Scion of a wealthy industrial family (wouldn't have to be a gnome, they could have other allies)
  • Rogue trying to eke out a living without submitting to one of the barons, may or may not be allied with a guild or larger organization
  • Constable
  • Government official interested in rooting out corruption and busting up the gnomish monopolies
  • Member of a draconic cult (with or without draconic ancestry of your own)


None of this set is set in stone, just some preliminary thoughts I'm putting out there for your consideration and feedback.
Opalia
player, 903 posts
HP : 104 / 104
AC : 18
Sat 3 Sep 2022
at 21:13
  • msg #54

Re: Ideas/Feedback for New Campaign

Awesome!!  I love this setting concept already :D

A decadent old empire being overthrown by a steampunk capitalist rebellion is a rich backdrop with lots of story possibilities!  We could draw real world inspiration from the fall of the Roman Empire, the French Revolution, Industrial Revolution and Labor Movements.  It also reminds me of two particular book series about fantasy worlds in transition to industrialism: The Age of Madness trilogy by Joe Abercrombie, and the Powder Mage trilogy by Brian McLellan.

Some questions and ideas to serve as world-building food for thought:
  • Where does the city get food?  Farmland outside the city, factory farming, slaughterhouses, fishing industry?
  • Where does the city get water?  Is there a port, rivers, canals, cisterns, aqueducts, dams?
  • Where does the city get natural resources?  Mines into the volcano or outside the city, logging, stone quarries, oil-drilling or a fantasy analogue rare+valuable resource?
  • What is the form of government?  Lots of possibilities here https://en.m.wikipedia.org/wik..._forms_of_government
  • How does the city conduct trade, and what sort of infrastructure comes with it?  Merchant ships, trains, motorized vehicles, AIRSHIPS(!) with the ports, stations, rails and roads to support them?
  • Quick ideas for factions and social movements:  Draconic imperialist aristocracy, Worker's rights activists, Anti-industrialist/environmentalist radicals, Trade empires (a la East India Company), Organized crime gangs, Arcane scientists, Religious movements (both modern and old), Barbarians from outside civilized territory
  • What other nations, city-states, etc. are out there as enemies, trade partners, technological competitors?

That's quite a lot, sorry!  This just got my head spinning with ideas.  A lot of this is probably beyond the scope of the campaign, but hopefully might spark ideas to develop the setting and culture :)
Dungeon Master
GM, 2035 posts
What will you do to make
this game more fun?
Sat 3 Sep 2022
at 22:06
  • msg #55

Re: Ideas/Feedback for New Campaign

Opalia:
That's quite a lot, sorry!  This just got my head spinning with ideas.  A lot of this is probably beyond the scope of the campaign, but hopefully might spark ideas to develop the setting and culture :)


Love it, this is great stuff to be thinking about. Some of this was blind spots, some I deliberately left vague so there's room for y'all to fit whatever type of character you're interested in. Like, gods could just not be a big part of life (people are pissed at them cuz they feel they were abandoned to the dragons) unless one of you wants to play a character with a divine relationship/power, in which case you can play an outsized role in determining what that looks like.
Cora
player, 1341 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sun 4 Sep 2022
at 00:41
  • msg #56

Re: Ideas/Feedback for New Campaign

Well that setting seems ideal and amazing

I have a few lovely ideas, and though said sous-chef was conceived as a warlock, I think a bard, sorcerer, wizard or cleric could work

So guess I have about 3-4 concepts
Opalia
player, 904 posts
HP : 104 / 104
AC : 18
Sun 4 Sep 2022
at 20:26
  • msg #57

Re: Ideas/Feedback for New Campaign

Thanks for that reassurance, DM :)  I get excited about world-building and I often find that answering practical questions like these can serve as seeds to sprout new ideas!

Correct me if I'm wrong, but I believe this section speaks to the current thinking about where our PC group will fit into this setting:
Dungeon Master:
Amidst the chaos, a new player emerges to challenge the barons: Bazzle "Baz" Cinderhorn was a gnomish orphan who, after losing an arm in a Crocklespring factory, found himself on the streets with no means of supporting himself. He fell in with a guild of thieves and, despite his missing arm, proved valuable to them for his ability to mechanize their operations. Though still not above cloak-and-dagger tactics, the Cinderhorn crew is seeking to go legit with factories of their own, organized under a new model where workers share in the revenue.

So we're the Cinderhorn Crew, a band of misfits and underdogs brought together by a disreputable visionary with big ambitions to go legit and get rich in an equitable way!  I wonder what sorts of interesting characters might be drawn to such a crew...? :D

This hook and the setting info have given me lots of new character ideas for my bard, but I'll need to make them into something sensible before sharing ;P
Dungeon Master
GM, 2036 posts
What will you do to make
this game more fun?
Mon 5 Sep 2022
at 00:00
  • msg #58

Re: Ideas/Feedback for New Campaign

Opalia:
Correct me if I'm wrong, but I believe this section speaks to the current thinking about where our PC group will fit into this setting:
Dungeon Master:
Amidst the chaos, a new player emerges to challenge the barons: Bazzle "Baz" Cinderhorn was a gnomish orphan who, after losing an arm in a Crocklespring factory, found himself on the streets with no means of supporting himself. He fell in with a guild of thieves and, despite his missing arm, proved valuable to them for his ability to mechanize their operations. Though still not above cloak-and-dagger tactics, the Cinderhorn crew is seeking to go legit with factories of their own, organized under a new model where workers share in the revenue.

So we're the Cinderhorn Crew, a band of misfits and underdogs brought together by a disreputable visionary with big ambitions to go legit and get rich in an equitable way!  I wonder what sorts of interesting characters might be drawn to such a crew...? :D

This hook and the setting info have given me lots of new character ideas for my bard, but I'll need to make them into something sensible before sharing ;P


We'd mentioned pulp/cloak-and-dagger sorts of things, so I wanted to be sure I included a hook for that, but it's not the only option. You know I don't have it in me to create a cut-and-dry "good guys" faction. :-)
Cora
player, 1342 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Mon 5 Sep 2022
at 22:28
  • msg #59

Re: Ideas/Feedback for New Campaign

Yeah . . . sorcerer perhaps with a little dip in warlock is really coming together for a chef character. And different enough from Cora too!

But I'll also work on a few other ideas to see what ends up being truly inspiring. If anyone wouldn't be too bothered knowing I can write out my concept more
Fergus Glowforge
player, 989 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Tue 6 Sep 2022
at 05:07
  • msg #60

Re: Ideas/Feedback for New Campaign

Dungeon Master:
You know I don't have it in me to create a cut-and-dry "good guys" faction. :-)

Don't worry, we can have the goblin serve as our moral compass!

Truth be told, thanks to the background info, I'm thinking up some different ideas, too. We'll see what I like best.
Dungeon Master
GM, 2040 posts
What will you do to make
this game more fun?
Fri 9 Sep 2022
at 23:02
  • msg #61

Re: Ideas/Feedback for New Campaign

Cora:
If anyone wouldn't be too bothered knowing I can write out my concept more


That's what this thread is for! My hope is that we'll inspire one another and perhaps some of you will see or seek opportunities to create characters with pre-existing connections to one another.
Cora
player, 1343 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sat 10 Sep 2022
at 13:34
  • msg #62

Re: Ideas/Feedback for New Campaign

quote:
The Back Door. The adventurers find a curious brass key. When inserted into a door, it transforms that door into a portal to the First Hearth, an inn in Fernia. Who does the key belong to? How often can its power be used? The barkeep Ashe is always happy to see a few new faces, but who else will the adventurers meet at the bar?


quote:
These small layers reflect the comfort fire can offer. A campfire layer can be a literal campfire, a lonely light out in the darkest wilderness. Another campfire layer is an inn called the First Hearth, where the angelic barkeep Ashe offers warm drinks around the fireplace from which the inn takes its name. Campfire layers are safe havens, and a perfect place for travelers to rest.


Well see the Celestial pact warlock worked so well for the idea of a cook who apprenticed under "not!Ashe" but you all will likely understand if playing another pure warlock is not enough of a branch out for me.

The idea struck me that a Draconic Origin Sorcerer might suit. Able to focus on fire magic, generally suits the theme, and couples nicely with [Genie/Fiend/Celestial especially] warlock for a couple levels, get some invocations maybe get up to Book of Shadows (and be the never sleeping cook with Aspect of the Moon)

But what REALLY struck me is I hate the scales of dragon sorcerer as they don't really fit, but then I realized the armour could be fire-elemental brass like an Azer (or hard scale like a salamander) instead, reinforcing the sorcerer from the inside out. And then it all sort of just clicked.

Halfling draconic sorcerer X/celestial warlock 2-3, able to cast a small group of normally cleric spells from celestial warlock, focused on healing and rest (which works nicely with a bard in the party) but instead of Cora's quest for identity and something more, this person's on a quest to take a massive boon of power they got and use it, driven and almost literally possessed by the essence of a "campfire" (see above). Maybe one of their goals is buying a restaurant or inn and trying to put their skills to use.

Type of halfling doesn't matter, likely stout unless the DM would allow reflavouring the Mark of Hospitality subrace as an effect of absorbing all that planar misadventure (bonus to checks with brewing and cooking tools, bonus to persuasion, a few spells known added to sorcerer list)

quote:
Mark of Hospitality Halfling
Source: Eberron - Rising from the Last War

Ability Score Increase. Your Charisma score increases by 1.
Ever Hospitable. Whenever you roll a Charisma (Persuasion) check or an ability check involving Brewer's Tools or Cook's Utensils, roll a d4 and add the number rolled to the total ability check.
Innkeeper's Magic. You know the Prestidigitation cantrip. You can also cast Purify Food and Drink and Unseen Servant with this trait. Once you cast either spell with this trait, you can't cast that spell again until you finish a long rest. Charisma is your Spellcasting Ability for these spells.
Spells of the Mark. If you have the Spellcasting or Pact Magic class features, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class.
Mark of Hospitality Spells

Spell Level Spell
1st Goodberry, Sleep
2nd Aid, Calm Emotions
3rd Create Food and Water, Leomund's Tiny Hut
4th Aura of Purity, Mordenkainen's Private Sanctum
5th Hallow

This message was last edited by the player at 13:53, Sat 10 Sept 2022.
Dungeon Master
GM, 2042 posts
What will you do to make
this game more fun?
Sat 10 Sep 2022
at 14:56
  • msg #63

Re: Ideas/Feedback for New Campaign

Thanks! I'm always open to reflavoring, and anything with draconic lineage should be a good fit for this setting. Given how vast and totalizing the dragon's rule once was, lots of people of all different races have some draconic ancestor from generations past.
Cora
player, 1345 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Sat 10 Sep 2022
at 16:31
  • msg #64

Re: Ideas/Feedback for New Campaign

Sorry to be clear, the draconic origin is to model a "fire plane" origin, though I can work on a dragon origin too. Though in that case . . . I have a few dragons that I like which might be a fun homebrew challenge that suits a halfling population
Arvid Signeson
player, 1018 posts
The story of our people
is written in the stars.
Sun 11 Sep 2022
at 15:13
  • msg #65

Re: Ideas/Feedback for New Campaign

I know nothing is set in stone at this point, but what have we generally committed to at this point in terms of character concepts? Its been difficult to follow the flow of the thread at times as so much has changed. It sounds like we're running with Coglinton, which I love. Has anyone resolved on a character at this point or are people still brainstorming?
Dungeon Master
GM, 2045 posts
What will you do to make
this game more fun?
Sun 11 Sep 2022
at 15:22
  • msg #66

Ideas/Feedback for New Campaign

Arvid Signeson:
I know nothing is set in stone at this point, but what have we generally committed to at this point in terms of character concepts? Its been difficult to follow the flow of the thread at times as so much has changed. It sounds like we're running with Coglinton, which I love. Has anyone resolved on a character at this point or are people still brainstorming?


I don't get the sense anyone has resolved on much yet, at least not based on what's been posted in this thread. Cora's post just above and Fergus's mention of a goblin paladin are the most specific things I recall seeing.
Opalia
player, 909 posts
HP : 104 / 104
AC : 18
Sun 11 Sep 2022
at 19:29
  • msg #67

Ideas/Feedback for New Campaign

I have a concept for my tiefling bard that I'm quite happy with, although name and background specifics remain TBD.

The broad strokes:  "I always wanted to be an actress, but swindling's where the coin is..."  She's a resourceful actress who can change personas so easily and convincingly that nobody can be sure if they've ever met the real her.  She's always scheming toward the next big thing and makes use of all manner of clever cons, trickery and plain audacity to work things in favor of her and her friends.  Despite being a self-professed scoundrel, she'll only ply her schemes against those who have it coming and never at the expense of the little people just trying to get by.  She came up from the streets, and so knows what it's like.  Since a young age she's been nurturing 'the Cunning', a sort of sorcery of clever resourcefulness that comes quite in handy for every sort of shenanigans.

Mechanically, she's a Dispater Tiefling of the College of Creation with the Charlatan background.  Her spells will tend toward enchantment, illusion, and general utility.  Also, many of her conventional disguises will include some sort of extravagant hat to hide the horns :)

DM, are we doing a free feat for character creation again?  If so, I will be taking Actor :D
Caell
player, 464 posts
Quinichiat Warlock 10
HP:73/73 | AC:16 | PP:15
Sun 11 Sep 2022
at 21:11
  • msg #68

Ideas/Feedback for New Campaign

Chiming in on this: I'm considering a character working within law-enforcement (Constable was mentioned in the description). I assume the government and its laws are fairly weak in contrast to the major companies, and suffering under widespread corruption.

The constabulary might find it practically impossible to investigate thief guilds, and government officials, and most might be content to pursue petty crimes (and possibly violent ones). Many constables are surely bribed to look the other way when dealing with guilds and organizations.

My character will be an Elliot Ness in some aspects, but also leaning in on the clichés found in classic detective sleuths like Sherlock Holmes and Hercule Poirot; eccentricity paired with exceptional intelligence.

Staying true to a fantasy setting, where spells can easily solve what would be the strangest mysteries in our historic world, I'm thinking a spellcaster would be appropriate; wizard most likely. A cleric of some aspect of law could also be an option.

I think pairing those abilities with some charisma-based skills, will give them the tools needed to interrogate, extract information by persuasion, or possibly work in disguise, effectively undercover. Perhaps infiltrating some organization?

This character could have some connection with Opalia's concept, being contrasting characters on separate sides of the law.
Fergus Glowforge
player, 992 posts
Dwarf Cleric 10
HP: 91/91 | AC: 19
Mon 12 Sep 2022
at 03:47
  • msg #69

Ideas/Feedback for New Campaign

I love the contrast between Caell's and Opalia's character ideas! That could stir up some good stuff.

As for me, I said I'd like to consider some other character ideas, but right now goblin paladin is still the best idea I have. So I'd say 70% likely that's the way I'll go. Trying to think of how he'll align with Coglinton...
Cora
player, 1346 posts
Elven chain/shield
HP:66/66 | AC: 18 | PP: 9
Mon 12 Sep 2022
at 19:35
  • msg #70

Ideas/Feedback for New Campaign

I'm liking these concepts, this is looking good!

I'm also still working on my other concept in case that ends up more enticing, but the cook halfling sorcerer is definitely still there.
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