Bluweil
Both Pokémons starts on the defensive, covering their soft spots with their limited bodies. Doom starts the offensive, using his curled-up body to roll over Shelby... only to bounce over his closed shell, almost out of the arena. As Doom makes a turn for a second try, Shelby sprays a series of ice shard along his path. But Doom is too fast a target, not only dodging the attack, but getting in Shelby's blind-side.
As Doom makes another pass, the arena suddenly goes dark. The lack of light surprised the Dunsparce, causing just a bit of hesitation. Atticus quickly takes advantage of it, and applies his experience from the previous night to guide Shelby. The spike connects, but it fails to really penetrate Doom's thick skin.
From the hotel, you hear someone shout "Oh, sorry! I didn't know you were using the arena!" The lights come back on, letting you focus on the fight once more.
OOC: Short pause to adjust your strategy. Next turn, both sides will have +3 to hit and to wound, as a 'tie breaker'. Otherwise, you could keep circling each others till the cows come home.
Meanwhile, Jake goes through his focused training routine, encouraging his companions to do their best. His Pokémons have more endurance than him though, and he soon finds himself struggling to keep up with Fetcher and his Laconney.
OOC: The training does pay off for Skipper. His Speed is increased by 1 rank. If you want to push yourself, you can spend 5 Favors to have Laconney increase his Speed also.