Re: Herenport
"Aye, it's not a pirate's life without a party afterward!"
You sail back to port, where Captain Joe leads you to a café where the navy's cadet tend to gather. It's not really a pirate bar, but it's easy enough to pretend when the juice is served in wooden mugs.
Your pokemon get healed, and join you in your celebration, as you drink far into the night.
OOC: And this is a good place to close the thread. You can tell me where you head next in the OOC thread.
Now, for the level ups!
For Seymour's team:
-Captain Lombre increases his SpA and SpD to High
-Farrah increases her HP to High, and learns Aerial Ace:
Aerial Ace Flying P Ab.Av 0 Will hit on anything but an ExNo, long range
-Malley increases it's SpD to Ab.Av, and learns one of these abilities:
Imposter (Ditto can use Transform as it's sent out)
Discipline (If user has the initiative, he can cure one of Confused, Enraged, Infatuated, or Flinched)
-Jett gains one of these abilities, and learns Helping Hand:
Pick Up (User has a No-Way chance to find an item at the end of each fight if it has no held item.)
Helper (When the Pokémon uses Helping Hand, it's target also gets +1 Acc)
Helping Hand Normal * +1 Priority, gives a close ally +2 Power
-Rampage increases his SpD to High, and learns Double Hit:
Double Hit Normal P Low -1 If the roll is withing 5% of ExYes, +2 Pow. If within 1/5 of the ExYes, +4 Pow
-Corrium increases both it's SpA and SpD to Low
For Jake's Team:
-Skipper increases his HP to High, and learns one of these abilities:
Damp (Self-Destruct and Explosion cannot be used if this pokémon is in range)
Own Tempo (Gives immunity to Confusion)
-Roach increases her Att and Def to Ab.Av
-Manty increases her Def to Average, Att to Low, and Speed to Average
-Nanny increases her SpD to Awesome, and Att to Ab.Av
-Inky increases his SpD and Speed to Average
-Bandy increases her Att to High, and learns Fake Out:
Fake Out Normal P B.Av 0 +3 Priority, can only be used when pokemon comes out, causes Flinch
Finally, you can increase one of your stats, and you learn one of these Strength:
-Rampage: When ordering your pokemon to attack an object, the move is considered one step more effective.
-Fish in Water: You personally have +2 to swimming check, and give +1 Speed to your pokemon when they're in water.
-Ambush Training: When you ambush your opponent, on top of the normal bonus, you and your Pokémons have +1 hit bonus for the rest of the fight.
This message was last edited by the GM at 17:49, Wed 24 Mar 2021.