Route 113
"Thanks! Some people tend to complain about that kind of battle though. They prefer the flashy moves and explosions. And if you don't mind, I'd love to have Picasso learn your Flame Wheel. My strategy is pretty strong, but it breaks appart as soon as I face a Poison type."
You head back to the building so you can heal your pokemon. "I'm Estelle. And yes, Picasso is pretty unusual... and not so easy to train. The only way he can learn new moves, is if he Sketches them. He can't even learn them from TMs! But on the up side, he can Sketch pretty much anything, so if I can find someone with a move, he can learn it."
Once you're all healed up, you spend some time training with your pokemon, and discussing with Estelle.
And since we're talking about learning moves, let's give your team some new ones!
For Seymour:
Locke learns Fire Spin
Fire Spin Fire S Low -2 Target is trapped, has -1 HP, and takes a wound if they roll an ExNo. The effect is Very Unlikely to end each turn.
Malley... well, he gets either the ability Discipline (If user has the initiative, he can cure one of Confused, Enraged, Infatuated, or Flinched), or Sturdy (If the Pokémon doesn't have any wound, a OHKO causes 1 wound and until healed, any wound check against the Pokémon that isn't Ex No counts as Ex Yes)
Blustra... has also learned all her move until she evolves. So Seymour, you can pick two stats to increase by 1, except Def.
Dusky learns Knock Off
Knock Off Dark P Average 0 Target drops it's Held Item
Bolt learns Thunder Wave
Thunder Wave Electric * -1 Likely to Paralyze target Pokémon
And Musa learns Magical Leaf
Magical Leaf Grass S Average 0 Hit on any result but an ExNo
For Jake:
Skipper learns Rock Slide
Rock Slide Rock P Ab. Av -1 Causes Flinch on a 1-3, can hit Close group of foes
Fetcher learns Aerial Ace
Aerial Ace Flying P Average 0 Will hit on anything but an ExNo, long range
Duder learns Self-Destruct
Self-Destruct Normal P Super 2 0 User faints when using the move
Growler leans Fire Fang
Fire Fang Fire P Ab. Av -1 Causes Burn on a 1, Flinch on a 0
Fairy learns Shard Shower
Shard Shower Glass P Low -1 Roll 1d6: 1-2 give no modifiers, 3-4 give +2 dam, 5 give +3, 6 give +4
And Bandy learns Feint Attack
Feint Attack Dark P Ab. Av 0 Will hit on anything but an ExNo