RolePlay onLine RPoL Logo

, welcome to Pokemon Mythic

15:31, 27th April 2024 (GMT+0)

OOC Center.

Posted by StorytellerFor group 0
Jake 'Jakey' Quip
player, 13 posts
Uh Oh
There will be trouble
Sat 2 Nov 2019
at 03:36
  • msg #22

Re: OOC Center

Wow, that was a rough first battle for most of us :). It was good to see how the system works, I was assuming that higher number is better, but I was wrong!
Storyteller
GM, 45 posts
Sat 2 Nov 2019
at 23:35
  • msg #23

Re: OOC Center

So it turns out there were a few mistakes in the Fate Chart I posted. I just went and fixed it so it's in line with the third party program I use.

Also, I want to mention that even though all fights ended on the third round by pure luck, I would have pause at that point to give you a chance to react. Mostly because your Pokémons were getting injured without managing to reply.

Now for the big question, do you want more battle breakdown? Or just see the questions and dice rolls?
Portia Duval
player, 21 posts
Sat 2 Nov 2019
at 23:47
  • msg #24

Re: OOC Center

On one hand, it's nice to see the logic and flow of information behind battles, especially since it can serve as a log to track things with.  But, on the other, if we're not using the rulebook ourselves we don't really have any context for a lot of the terms being put out.  Events like "Adjourn The Public" don't mean anything to us as opposed to what effect they have on the outcome.  So if it's more work on you to list all that stuff that doesn't really give us any benefit, it might be better to just post the condensed questions-and-rolls version for your own sake.
Evelyn Nomura-Wataru
player, 15 posts
Mon 4 Nov 2019
at 05:37
  • msg #25

Re: OOC Center

I love it when Eve gets to put on her sassy pants.
Portia Duval
player, 23 posts
Mon 4 Nov 2019
at 06:15
  • msg #26

Re: OOC Center

The potential downfall of all rivals and villains: smart-ass teenagers.  It's a tale as old as time.
Evelyn Nomura-Wataru
player, 16 posts
Mon 4 Nov 2019
at 06:41
  • msg #27

Re: OOC Center

Also GM, I like the breakdowns but they seem like an awful lot of work for you! Please don't overwork yourself! If it's a big hassle, I'll be happy with the simpler version.
Jake 'Jakey' Quip
player, 15 posts
Uh Oh
There will be trouble
Mon 4 Nov 2019
at 07:06
  • msg #28

Re: OOC Center

I'm fine with or without the additional info. It's nice to see, but in battles it ends up being a lot. Some simple notation is all I really need (e.g. success vs super success).
Seymour Mons
player, 18 posts
Mon 4 Nov 2019
at 15:18
  • msg #29

Re: OOC Center

Similar to the others, I like the breakdown you gave, but don't want to make you go through all that effort every single time. I am happy with a simplified version. Maybe with a more detailed explanation if there is ever a situation that is extra confusing or complex.
Seymour Mons
player, 20 posts
Mon 4 Nov 2019
at 21:38
  • msg #30

Re: OOC Center

Portia, nice! Very clever.
Storyteller
GM, 49 posts
Tue 5 Nov 2019
at 16:21
  • msg #31

Re: OOC Center

Lucky for me, the Black Magic tool I use for the rolls has a log function that I can copy/paste from. I just have to remember to keep comments with each rolls.

In case it matters, you're about 2 km from the city.
Seymour Mons
player, 21 posts
Tue 5 Nov 2019
at 16:34
  • msg #32

Re: OOC Center

Would it be against the rules (in-character) for one of us to send out a Pokemon to help Eve? I know Pokemon battles are usually one on one.
Evelyn Nomura-Wataru
player, 18 posts
Tue 5 Nov 2019
at 16:48
  • msg #33

Re: OOC Center

In my opinion, the 'rules' of a Pokemon battle apply to league sanctioned battles. Getting jumped by some random jerk does not qualify as such unless it's remarked as an official challenge. Or at least that's how it works in PTU. Of course in PTU you can also punch Pokemon in the face.
Storyteller
GM, 50 posts
Tue 5 Nov 2019
at 18:25
  • msg #34

Re: OOC Center

That's pretty much how it is here too. Official matches have rules, but in random trainer battle it's up to them to the participant to agree on the rules.

In this case he's pretty much challenging all four of you at once, so feel free to let loose!
Portia Duval
player, 25 posts
Tue 5 Nov 2019
at 21:14
  • msg #35

Re: OOC Center

Hey, Ash threw a punch at Mewtwo.  Anything goes.
Jake 'Jakey' Quip
player, 19 posts
Uh Oh
There will be trouble
Fri 8 Nov 2019
at 03:24
  • msg #36

Re: OOC Center

I've got a little feeling that this bad dude is going to be a reoccurring rival. I'm not looking forward to that teddiursa turning into an Ursaring. We are getting whipped by a little teddy bear!
Storyteller
GM, 52 posts
Fri 8 Nov 2019
at 04:10
  • msg #37

Re: OOC Center

Odds are, he will be. I can't tell for sure though, as Mythic has a tendency to throw curve balls. Including one you'll see pretty soon...
Jake 'Jakey' Quip
player, 21 posts
Uh Oh
There will be trouble
Sat 9 Nov 2019
at 06:18
  • msg #38

Re: OOC Center

Mythic seems to be pretty nifty in some ways for sure. I am full of questions tonight:

Out of curiosity are you following the developments that mythic throws at you fairly strictly or are you treating it more like suggestions that you either implement or leave out?

I was also wondering if someone gets a successful hit in, but it doesn't do any damage if the next successful hit gets a +RS because there was already a hit on the foe.

Also, in terms of applying favor, is it something that we do in advance, conditionally, or retroactively?
In advance would be like, "I'm spending 10 favor on this attack"
Conditionally would be like, "I'm spending up to 10 favor on this attack to bump it to success, if possible"
Retroactively would be like, "Dang, I missed by 5, can I do 5 favor to bump that to a success?"



I do also want to say that I like how the mythic system models the show pretty well, it isn't uncommon to see a pokemon get nailed by an attack, but when the smoke clears the pokemon appears unhurt. The HP stat making tanking moves without real damage is cool.
Storyteller
GM, 56 posts
Sat 9 Nov 2019
at 18:19
  • msg #39

Re: OOC Center

Depends on the twist. If something obvious comes to mind, I roll with it. If not, I may skip it. It all depends on the check. For example, when Teddiursa got a random event during his Fury Swipes, I decided the best way to interpret it was that it stopped the multiple-hit at that point instead of continuing for the full five attacks. I also added a bit of banter to fit with the event's prompt.

The thing to remember about random events is that I don't have much more to go on than what I post in the summary: I have the Type of event (PC Positive), an Action (Develop), and a Subject (War). They don't have any inherent meaning, they're just inspiration so I can come up with something.

There are cases where I'll just ignore the event's prompt, and go for a more situational effect. For example, getting a random event while trying to heal your Pokémon would result into either an injury or a penalty that can't be healed outside of a Pokémon Center.


'Chip damage' isn't really a thing in Mythic. If you fail to hurt, the hit has no effect at all... unless it's a move that can have a special effect, since those aren't usually linked to the damage done. So even if a Lick fails to cause a wound, it could still cause Paralysis.

That does mean the rules need a few 'fancy' changes to reflect certain Pokémon move. The best example right now would be Leech Seed. By the book, I'd have to roll a very low damage (or an unopposed check) to see if it dealt enough damage to count as a wound. Instead, I decided to turn it into an RS bonus to other attacks the victim takes to represent the cumulative damage taken.


For Favors, they're normally retroactive. However, since I'm doing the rolls, it's not really feasible to do it that way. That's why we're going the Conditional route, telling me in what condition you want to use your Favors, and what's your spending limit. So you could set it as a small bonus to hit (say, up to five points to change a Miss or No Wound into a Hit/Injury), or you could use it as a safety net (having up to 10 points ready to try and avoid an Ex Yes injury).
Evelyn Nomura-Wataru
player, 23 posts
Mon 11 Nov 2019
at 20:41
  • msg #40

Re: OOC Center

Eve would let the money be distributed to the others, but would like the focus sash for Athena, unless someone else would like it.
Seymour Mons
player, 26 posts
Mon 11 Nov 2019
at 22:47
  • msg #41

Re: OOC Center

Sounds good, Eve.
Seymour Mons
player, 30 posts
Thu 14 Nov 2019
at 19:22
  • msg #42

Re: OOC Center

I added a bit more to my most recent post after reading the GM's post that appeared at about the same time as my own.
Seymour Mons
player, 32 posts
Fri 15 Nov 2019
at 01:16
  • msg #43

Re: OOC Center

OOC: Favor can be used for almost any roll, including the shopping ones. Although your shopping will take place after the fight, if you do fight, you can increase your healing by one right away, at the cost of dropping your cash by one. It would cost 21 favors to get the increase without the cost.
I'll go ahead and use up the 21 favor. I am going to mark the increase for Healing items on my sheet so that I don't forget, but also mark that I don't have them yet.
Storyteller
GM, 67 posts
Fri 15 Nov 2019
at 20:27
  • msg #44

Re: OOC Center

I think I'll create a new thread just for the battle summary. Otherwise, I think that will leave the story threads a bit too crowded.
Portia Duval
player, 36 posts
Fri 15 Nov 2019
at 21:07
  • msg #45

Re: OOC Center

Might not be a bad idea, especially for larger or more involved battles as we grow our teams.

Oh, while it likely won't make a difference since the battle went exactly as I expected it to - did you remember to factor in Houdini's "Synchronize" ability when he got hit by Stun Spore, and would that have any effect on events?
Atticus Royce
player, 1 post
Fri 15 Nov 2019
at 21:08
  • msg #46

Re: OOC Center

Huh. What an interesting and unique system. Hey everyone, excited to be a part of the game with my anxious Atticus!
Sign In