On the border of Cadien
With Portia and Houdini safely out of the way, the remaining Pokémon quickly pair up for battle.
Skipper jumps at his opponent, only to land right into a cloud of spore. He tries to shake off their effect, only to find himself covered in rapidly sprouting seeds. He fights against them to reach the Shroomish, only for the plant to bounce off his head and run off into the bush.
Lotad jumps at the Shroomish, passing through it's spore like it wasn't there. He tries to attack the mushroom, only to find himself caught by the same seeds that caught Skipper. As he tries to shake them off, the Shroomish violently tackles him. In a fit of worry, Seymour starts tossing Pokéballs at the Shroomish. It takes a few of them, but the plant can't resist for long. Shroomish is caught!
Athena keeps her distance at first, waiting for the initial cloud of spore to settle before charging in. She hits the plant, bouncing off it's round body to avoid it's counter-attack, and lands behind it for another blow.
It stumbles closer to Evelyn, looking at her with sad eyes. Seeing that it lost the will to fight, Evelyn comforts it before convincing the Shroomish it enter her Pokéball.
To give people a better idea of how combat works, I'll give a break down of what happened, rule-wise. Feel free to skip it if the rule-side of things don't interest you.
First, in the Skipper fight:
Turn 1. Does Skipper act first? That's Skipper's Weak speed vs Shroomish's Low speed, so 25% chance. A 71 gives the initiative to the Shroomish.
Does Shroomish's Stun Spore work? As it's a Status move, it's an unopposed Very Likely, -3 for the Stun Spore lack of accuracy, giving a 50% chance. I got a 6. Oops, that within 1/5th of the odds of success, that means it's an Ex. YES. For a move that causes Paralysis, that means Skipper gets fully paralyzed immediately, and looses his turn.
Turn 2. Does Skipper act first? We use the same stats as before, but as Skipper is Paralyzed, he gets a -2 RS to his speed, dropping his chance to just 5%. I got a 76, so Shroomish acts again.
Does Shroomish's Leech Seed work? Again, Very Likely -1 RS for accuracy. That's a 75% chance, and a roll of 43 give it another Yes. Skipper is now Paralyzed and Seeded. But now it's his turn!
Does Skipper's Tackle connects? That pits his High ATT against the Shroomish's Average DEF, so 75% chance! And the dice gives... 99. Ouf, not only is it above 75, it's above the 1/5th threshold for failure, giving an Ex. NO. Not only does the attack miss, Skipper left himself wide open...
Turn 3. Since Skipper had an Ex. NO on his attack, the Shroomish gets to act first automatically. On the up side, since Full Paralysis triggers on the Initiative check, Skipper cannot be fully paralyzed this turn.
Does the Shroomish's Tackle connects? That it's Low ATT vs Skipper Below Average DEF. 45% chance to hit, and the roll is 35.
Does the Tackle cause a wound? Since Mythic doesn't include hit points, we have to ask this question, and compare the Tackle's Power of Low against Skipper's HP of Below Average, with the Leech Seed giving a +1 RS. That means the odds are 50% again. I rolled an 11, so it's a yes, giving Skipper a Wound (and -1 RS until he is healed). But...
Rolling a Double under 5 in Mythic signals a Random Event. In this case, the event is an NPC Action, defined as Adjourn The Public. The first thing that makes sense to me, is the Shroomish running off. This ends Skipper's fight.
Next up, Lotad.
Turn 1.Does Lotad act first? Lotad has a Low speed, just like the Shroomish. So that's a 50% chance. 94, that's another Ex. NO. That gives a free attack to the Shroomish, while Lotad cannot reply. The dices are not in your favor!
Does Shroomish's Stun Spore work? Let's be honest, wild Pokémon are not good at strategy. The Stun Spore starts at Very Likely, drops to 50% due to accuracy, and then down to Impossible since Grass types are Immune to Stun Spore... With a pitiful 10% chance, a roll of 27% leaves Lotad unaffected.
Turn 2.Does Lotad act first? Same odds but a roll of 26, so Yes.
Does Lotad's Astonish connects? That's Lotad Weak ATT against an Average DEF. That means only 5% chance... and with a 34 roll, the attack miss.
Does Shroomish's Leech Seed works? Again, a Likely chance after Accuracy, dropped to Very Unlikely because it's used against a Grass type. But with a roll of 7, the seed actually manages to break through the immunity.
Turn 3.Does Lotad act first? A 36, Lotad moves first again.
Does Lotad's Astonish connects? With 5%... a 71 means another miss.
Does the Shroomish's Tackle connects? Low ATT, Low DEF, so 50%. Rolled a 38, so another hit.
Does the Tackle cause a wound? Low Power with +1 RS, against Below Average HP, gives 50% chance. I rolled 25%, giving Lotad a wound. It's not a lot, but Lotad does seem in trouble, so...
Does Seymour catch the Shroomish? That's a contest between Seymour's Pokéball reserve (Below Average) and the Catch Rate of a Shroomish (Minuscule 2... they're really not hard to catch). That gives a 100% chance of success, but unless he gets an Ex. YES, he'll end up using enough Pokéball to drop his reserve to Low. He needs a 20... but I rolled 54. The Shroomish is caught, and Seymour has less Pokéballs.
Finally, Athena.
Turn 1.Does Athena act first? With an Average speed, she has 75% chance. A 59 gives her the initiative. Since she uses Foresight, she doesn't have any other roll to make. That means...
Does Shroomish's Stun Spore work? With 50% chance, a 67 means the attack fails.
Turn 2.Does Athena act first? Quick attack has +1 priority, improving Athena's odds to 85%. An easy Yes with a roll of 48.
Does Athena's Quick Attack connects? Athena has Above Average for ATT, against an Average DEF. However, she used Foresight last turn, giving +4 RS. That gives a 90% chance, so a 79 hits.
Does the Quick Attack causes a wound? Quick Attack has a Low Power, against the Shroomish's Average HP. Just 25% chance... but a 17 gives a Yes! Shroomish takes a wound.
Does the Shroomish's Absorb connects? Since it's hurt, it tries to get some healing. It has a Low SpA, facing Athena's Below Average SpD, and with a -1 RS for his injury. That leaves it with only 10% chance to hit. And he rolls... 95. Not only does he miss, Athena gets to act next automatically.
Turn 3.Does Athena's Quick Attack connects? She doesn't have Foresight anymore, but her opponent's wound still leaves her with 80% chance. So a 64 hits again.
Does the Quick Attack causes a wound? With the wound, the odds shift to 45%. A roll of 44 is close, but enough. That's 2 wounds for the little mushroom, and a random event. NPC Positive, Attach Advice. It's not as clear, but it tells me that it no longer wants to fight. Because of that, I skip the Pokéball roll and let Evelyn befriend the plant.
And that was how fights go in Mythic. Hope that was informative!