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11:37, 25th April 2024 (GMT+0)

Character discussion thread.

Posted by Dr. StrangeloveFor group 0
Dr. Strangelove
GM, 1 post
Fri 18 Oct 2019
at 23:37
  • msg #1

Character discussion thread

This will be the place to discuss characters, tell each other what you want known about your characters, and make any pregame plans concerning the group. I look forward to the game.
Dr. Strangelove
GM, 14 posts
Tue 22 Oct 2019
at 21:27
  • msg #2

Character discussion thread

I am the omnipotent, or impotent (i get those mixed up at times), GM. I will be playing your commanding officers who accept no retreat, the enemy who accept no surrender, and the narrator who accepts no correction on his grammatically incorrect use of the spoken word.

Please post a basic introduction here with who your character is and two or three lines about the character.

We should be able to begin soon. Let me know when you have you characters ready, please at least post their basic stats (attributes, skills, and bank account numbers). We can start as you finish up last minute details if everyone is ready.
Micheal Anderson
player, 6 posts
Tue 22 Oct 2019
at 21:55
  • msg #3

Character discussion thread

So what can I do with 21k for gear?
Dr. Strangelove
GM, 15 posts
Tue 22 Oct 2019
at 22:53
  • msg #4

Character discussion thread

In reply to Micheal Anderson (msg # 3):

There is a list gear with the box set on the trove. There is the small arms and heavy weapons guides as well. I will also be using  the vehicle guides for sviet, nato, and us vehicles.

You have enough for some decent personal gear.
Andrew Johnson
player, 3 posts
1 (Boat)Troop, A Squadron
22 SAS Regiment
Tue 22 Oct 2019
at 23:56
  • msg #5

Character discussion thread

In reply to Micheal Anderson (msg # 3):

Three most important things that usually cannot be replaced in game, night vision equipment, radios and suppressors. I have also brought a 60mm mortar and Carl Gustav rocket launcher for the team so ammunition for those would also be good.
Micheal Anderson
player, 7 posts
Wed 23 Oct 2019
at 00:06
  • msg #6

Character discussion thread

In reply to Andrew Johnson (msg # 5):

Considering we're basically Spec Ops, it would make sense.
Andrew Johnson
player, 4 posts
1 (Boat)Troop, A Squadron
22 SAS Regiment
Wed 23 Oct 2019
at 00:20
  • msg #7

Character discussion thread


Andrew was a sergeant with the SAS, he started out in the Royal Marines so is very familiar with being on the water and that was his speciality in the SAS as well. Most of his equipment is British Army issue thought his weapons are a combination of American and SAS/German issue.

He was picked up by the freighter after the yacht he was sailing to Bermuda and then the UK was severely damaged by a storm in the Atlantic.


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Roger A Castle
player, 3 posts
Wed 23 Oct 2019
at 00:30
  • msg #8

Character discussion thread

Not SBS?
Andrew Johnson
player, 5 posts
1 (Boat)Troop, A Squadron
22 SAS Regiment
Wed 23 Oct 2019
at 00:35
  • msg #9

Character discussion thread

In reply to Roger A Castle (msg # 8):

No, it's over subscribed with Royal marines so went with the storyline that he opted for the SAS as he would have had a better chance at being accepted for training.


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Dr. Strangelove
GM, 16 posts
Wed 23 Oct 2019
at 13:41
  • msg #10

Character discussion thread

Here are the missions I'm considering. You guys will be put together as Recondo team working under the mixed special operations unit.

1. covert insertion for the retrieval of a high value enemy leader
2. covert insertion for the retrieval of a high value allied prisoner
3. covert insertion to conduct snatch-n-grab operations with field interrogations
4. covert insertion to conduct search-n-destroy operations from field interrogations
5. tactical insertion with the intent of gathering intelligence on a location
6. tactical insertion with the intent of scouting ahead of offensive operations
7. helicopter insertion to conduct a long range recon patrol behind enemy lines
8. helicopter insertion to conduct a raid behind lines, with helicopter extraction

covert missions require a non-vehicle insertion. the team can be helicopter or small boat inserted to the coast and march inland to their area of operations.

tactical missions require the team to use a vehicle as they must be able to keep up with the advance of offensive operations as the US forces attack as a whole.

helicopter born missions drop the team into a specific location inland. the team will be on foot at the time of landing. The primary method of retrieval from these missions is a helicopter pick up.

please weigh in on the types of mission you guys are interested in as players. Some will be short term while others will obviously take longer to complete. Also, I will help make sure the team receives additional supplies and vehicles suitable to the mission if the team lacks them.

Team designation Raider66. R is for Recondo (reconnaissance commando), group 6, team 6. there are 6 groups that go by an even-number designation, i.e. 2, 4, 6, 8, 10, and 12 with each group having six teams numbered 1 through 6. So team R103 is the 3rd team from the 10th Recondo group.
Andrew Johnson
player, 6 posts
1 (Boat)Troop, A Squadron
22 SAS Regiment
Wed 23 Oct 2019
at 20:25
  • msg #11

Character discussion thread


Looks like you have every type of mission covered. I see this will run differently from the usual Twilight 2000 campaign based in Europe. You know help the village - kill the bandits - etc... Looking forward to starting.
Dr. Strangelove
GM, 17 posts
Wed 23 Oct 2019
at 21:16
  • msg #12

Character discussion thread

the normal t2k campaign is setting mid 2001 after the collapse of Europe. The printed materials are established to get the PCs back to America and involved in milgov ran operations in the fractured US.

this campaign is starting in the US in early 2000 after a significant force of Soviet troops have invaded several points in the southeast.
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