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12:41, 16th April 2024 (GMT+0)

House Rules.

Posted by StormbringerFor group 0
Stormbringer
GM, 33 posts
Fri 25 Oct 2019
at 16:11
  • msg #1

House Rules

Where good ideas come to roost.
Stormbringer
GM, 49 posts
Sat 2 Nov 2019
at 03:22
  • msg #2

House Rules

In reply to Stormbringer (msg # 1):

Find & Remove traps only requires one roll, not two.
Stormbringer
GM, 62 posts
Sat 16 Nov 2019
at 13:20
  • msg #3

House Rules

The Idea Roll:

Anytime you come upon a situation where you might have a clue, but as a player you're not really sure what to do, I may award you an idea roll.

It works like this: Add Intelligence + Wisdom and roll a d100. If you roll below the combined total, you'll have an idea. Since you're one character, I'll allow Kalmus and the two NPC's to roll individually - so three chances to get an idea.
Stormbringer
GM, 63 posts
Sat 16 Nov 2019
at 13:25
  • msg #4

House Rules

Master Points:

I will award master points for good roleplay. It isn't as in depth as your concept, but has some of the same characteristics.

You can use MPs to add a bonus to a saving throw or an attack, or even damage. You can use it to buff the idea roll. Or you can use it randomly, for something I haven't thought on yet (within reason).

An example would be: you have 6 master points and want to add extra damage to a die roll. For each point of damage, you have to surrendur 2 MP's.
Stormbringer
GM, 64 posts
Sat 16 Nov 2019
at 13:26
  • msg #5

House Rules

Initiative:

Straight up dice roll, add dex bonus. You can use MP's for this roll.
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