The Run Toward Darkness
Pious follows Kal, huffing and puffing all the way. By the time they draw near, the figure is again on her feet. It is then you realize the graceful, lithe woman is indeed a woman.
She is very tall, taller even then Olaf, standing close to seven feet. Despite that she moves with a dancer's grace and she carries a quarterstaff taller even than her as if it's an extension of her will. She has taken multiple small wounds about her arms and torso and as you draw near, she readies her weapon and barks something in a strange language.
The Beldame, escorted by Olaf & Agrax, slowly makes her way down toward Kal. "I've a spell to understand her."
As she casts comprehend languages, the other looks on suspiciously. When the Beldame reaches out to touch her, the woman shies a bit, then accepts the touch. Once done, she invites the woman up to the sanctuary.
As they walk toward the sanctuary, Kal and Pious stay behind to study the frozen corpse standing like a statue before them. "Good spell," Pious said. Then both of you make your way to the sanctuary, finding again the two corpses outside the sanctuary that found their final rest beneath Kal's enchantment.
They are human like, but not human, at least not of any tribe that Kal's ever seen. They run about 6' tall, they have a grayish-green color tone to their skin. They carry bastard swords: a brief detect spell indicates no magic, though each carried a potion of cerulean cast. Healing, you are sure. The armor they wear, however, is quite ornate and magical.
Leaving them where they fell for the time being, you enter the sanctuary to find the Beldame and the other in deep conversation.
They talk that way for nearly an hour. Olaf has built a nice fire and the sanctuary is quite comfortable now. When the woman stops talking, the Beldame looks to all of you and says, "I mentioned the redes when we undertook this journey. This is a story that goes back millenia. 'Tis a story of bondage, and then freedom and then fierce rivalry bordering on hatred. It is the story of Gith.
"If you don't know, the gith were once a people enslaved by the foul illithids, mind flayers who's innate skills caused terror not only on the material world, but also in the depths of the outer planes. A time long ago, longer than most remember, the gith fought and won their freedom from their captors. Two factions grew from the tribes: one, the githyanki, became dark sorcerers and stout warriors who made their home in the astral plane. 'Tis said that they ride dragons as mounts, and that their witch queen is a lich of unsurpassed power who's 100,000 years old.
"The other, beholden to their own Wizard Overlord, were called Gith'zerei. They are initiates in the martial arts. Unlike their rivals, they do not wear armor, rather they gird themselves in strips of rune cloth that offer strength and protection. Also unlike their rivals, they do not seek domination, rather they have their own obscure motives; at the forefront is their abiding enmity for their former kin.
"That, to say this. Our guest is apparently quite the accomplished initiate. I do not fully understand how they rank themselves, but it is certain that she is high up in their councils. She was tasked with a critical mission to retrieve a dread artifact and cast it into the ice at the polar cap. She would not disclose what this artifact may do other than to say it would reshape the entire time/space continuum, including the outer planes. Needless to say, there are many keeping a close watch on this drama."
"It seems we are to be her escort," the Beldame finished.