MAGICAL ELEMENTS
An infernal war machine's engine, furnace, and weapons are magical and become inoperable within an antimagic field. When the engine or furnace comes into contact with such an effect, the infernal war machine shuts down and can't be restarted until both the engine and the furnace are free of the field.
OPPORTUNITY ATTACKS
Infernal war machines provoke opportunity attacks as normal. When an infernal war machine provokes an opportunity attack, the attacker can target the vehicle or any creature riding on or inside it that doesn't have total cover and is within reach.
ACTION STATIONS
A creature can use an action of the station it's occupying. Once a creature uses a station's action, that action can't be used again until the start of that creature's next turn. Only one creature can occupy each station. A creature not occupying an action station is either in a passenger seat or clinging to the outside of the vehicle. It can take actions as normal.
HELM
The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate. An infernal war machine with no driver automatically fails Dexterity saving throws. A driver proficient with land vehicles can add its proficiency bonus to ability checks and saving throws made using the infernal war machine's ability scores.
While the infernal war machine's engine is on, the driver can use an action to propel the vehicle up to its speed or bring the vehicle to a dead stop. While the vehicle is moving, the driver can steer it along any course. If the driver is incapacitated, leaves the helm, or does nothing to alter the infernal war machine's course and speed, the vehicle moves in the same direction and at the same speed as it did during the driver's last turn until it hits an obstacle big enough to stop it.
As a bonus action, the driver can do one of the following:
Start the infernal war machine's engine or shut it off. Cause the infernal war machine to take the Dash or Disengage action while the vehicle's engine is running.
Insert a soul coin or pour a flask of demon ichor into the engine's furnace (see "Soul Fuel'" and "Demon Ichor Boost" below).
WEAPON STATIONS
Each of an infernal war machine's weapons takes up a station on the vehicle. One weapon can be replaced with another provided the crew requirement needed to operate the replacement weapon is the same.
SOUL FUEL
The engine at the heart of every infernal war machine has a furnace fueled by soul coins. Among the vehicle's helm controls is a narrow slot into which soul coins can be fed. Soul coins placed in this slot tumble into the furnace, which is two size categories smaller than the vehicle containing it. An infernal war machine's furnace consumes a soul coin instantly, expending all the coin's remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, powering the infernal war machine for a duration determined by how many charges the soul coin had when it was consumed: 1 charge, 24 hours; 2 charges, 48 hours; 3 charges, 72 hours. If it's still trapped in the furnace when this duration ends, the soul is destroyed. Not even divine intervention can restore a soul destroyed in this manner. Regardless of its size, a furnace can hold any number of souls, their screams of anguish audible out to a range of 60 feet. Each new soul fed to the furnace adds more fuel to the vehicle, allowing it to run longer.
DEMON ICHOR BOOST
Pouring a flask of demon ichor into an infernal war machine's furnace increases the vehicle's speed by 30 feet for 1 minute. While the vehicle's speed is increased in this way, roll a d20 at the start of each of the driver's turns. On a 1. the vehicle suffers a Furnace Rupture.