Birthright: A primer.   Posted by Taranis.Group: 0
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Mon 2 Dec 2019
at 03:21
Birthright: A primer
Birthright is a low-magic world, based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle.

A few good links:

The wikipedia entry for the setting:

The player-created wiki OF the setting

The Video Game of the Setting:

This message was last edited by the GM at 20:43, Tue 03 Dec 2019.

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Tue 3 Dec 2019
at 21:51
Birthright: A primer

Time is measured differently depending on where in Cerilia one happens to be. The Brecht measure time by tide and moon, while the Khinasi track the passage of days, months and years by the position of the sun. The Rjurik and the Vos generally don't care about days or months - they measure time by the naming of years, with the first snowfall after a brief summer beginning a new year.

One of the lasting legacies of the Anuirean Empire is the standardization that it brought to the realms in its far-reaching domain. Although most regions of Cerilia still maintain a
local calendar, scholars consider the Anuirean calendar to be the standard for marking the passage of time. Anuireans base their calendar on the orbit of the moon and the movement of
the constellation of Haelyn, the protector. The Anuirean Book of Days defines twelve months to a year, four weeks to a month, and eight days to a week. A year has 388 days. The four annual days not part of any month have become times to celebrate and reflect. These days fall upon the vernal equinox (the Day of Rebirth), the Summer solstice (The Night of Fire, when a show of falling stars results from the annual passage through a meteor belt), the autumnal equinox (the Veneration of the Sleeping), and the winter solstice (the Eve of the Dead).

The 12 months of the Anuirean calendar begin with the Day of Rebirth, the vernal equinox.

The month Sarimiere is the first of the new year, followed by Talienir, then Roelir. After Haelyn's Festival, the month of Haelynir begins. Anarire and Deismir (named for the Godswar's final battle) follow in succession, with the Veneration of the Sleeping next. Erntenir, the month of harvest, leads to Sehnir, then Emmanir, just before the Eve of the Dead. Then comes the coldest month, Keltier, which flows into Faniele, then Pasiphiel, and again, the Day of Rebirth.

Month Name Common name
Day of Rebirth / New Year Spring Equinox
1 Sarimiere Spring I
2 Talienir Spring II
3 Roelir Spring III
Night of Fire / Haelyn's Festival Summer Solstice
4 Haelynir Summer I
5 Anarire Summer II
6 Deismir Summer III
Veneration of the Sleeping Vernal Equinox
7 Erntenir Fall I
8 Sehnir Fall II
9 Emmanir Fall III
Eve of the Dead Winter Solstice
10 Keltier Winter I
11 Faniele Winter II
12 Pasiphiel Winter III
Day of Rebirth / New Year Spring Equinox

The 22nd day of Deismir (sixthday in the third week of Summer III) is celebrated through Cerilia as the anniversary of the Godswar. In much of Cerilia, the celebrations focus not on the battle of Mount Deismaar, but rather on the ascent of the current gods to divinity.

Anuireans devote six of the week's eight days to work, giving the remainder over to leisure. The days, from work's beginning to rest's end, are: Firlen, Renlen, Dielen, Varilen, Branlen, Barlen, Mierlen, and Taelen.

Day Name Common name
1 Firlen Firstday
2 Relen Secondday
3 Dielen Thirdday
4 Varilen Forthday
5 Branlen Fifthday
6 Barlen Sixthday
7 Mierlen Seventhday/Restday
8 Thelen Eighthday/Godsday

Aebrynis's days are 24 hours long, divided into night and day by the setting of the sun. The length of the night varies by season. Throughout most of Cerilia, the Festival of Rebirth sees almost 16 hours of daylight, whereas the Eve of the Dead sees as little as 8. Aebrynis's moon has a 32-day period, thus each month of the Anuirean calendar is exactly four 8-day weeks. Each month starts with the new moon, the moon waxes as the month progresses and then wanes as the month draws to a close.

Almost 2,000 years after the destruction of the old gods, Anuire's current yearly reckoning is 551 Michaeline (551 MR) or 551 years after the death of Michael Roele, last Emperor of Anuire.  BUT YOUR START DATE MAY DIFFER.

The noble warrior god Haelyn is the protector and brother to Roele, the founder of the Anuirean Empire. Naturally, the astronomers based in the City of Anuire in those long-ago days chose the constellation of Haelyn to help them measure time.

This constellation, six stars high, looks like a warrior en garde and is fully visible from southern Anuire at the summer solstice. With each passing month after this solstice, one star slips below the southern horizon. When the last star - Haelyn's head, or the Crown of glory - falls beneath the horizon, the Eve of the Dead has come. Haelyn's constellation hides only for the single night of the winter solstice, but it's a night of frantic prayer, for many fear the Shadow World's influence grows strongest when Haelyn's constellation does not watch over his people. Of course, Anuireans living farther north must endure even more time away from Haelyn's gaze (and longer nights). As protection from the Shadow World, people in the north also venerate other deities, particularly Erik.

This message was last edited by the GM at 16:22, Wed 04 Dec 2019.

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Thu 5 Dec 2019
at 17:52
Birthright: A primer
Gods of Cerelia

Name       Symbol             Portfolio                                  Worshippers
Avani      A rising sun       Sun, reason, magic                         Khinasi, scholars, philosophers, magicians
Belinik    Crossed axes       Battle, feuds, fear                        Vos men, fighters, barbarians, tyrants
Cuiraécen  Sword and lighting Storms, conflict, battle                   Warriors, the reckless
Eloéle     Black dagger       Night, darkness, thieves, deception Rogues, thieves, smugglers, spies, liars
Erik       Oak tree           Nature, harvests, hunting                  Rjurik, druids, rangers, hunters, barbarians, farmers, hunters, travellers
Haelyn     Sword and sunburst Courage, justice, chivalry, rulership, war Anuireans, regents, officers, paladins, nobles
Kriesha    White hand         Winter, hardship, beasts of the cold       Vos women, barbarians, witches
Laerme     Harp and flame     Fire, love, art Bards, artisans, young lovers
Nesirie    Trident and wave   Ocean, grief, healing, remembrance         Masetians, healers, sailors, mourners
Ruornil    Moon and night sky Night, moon, magic, mystery                Spellcasters, explorers, undead-hunters, advisers, counsellors
Sera       Silver scales      Wealth, luck                               Brecht, merchants, rogues, bards

This message was last edited by the GM at 18:03, Thu 05 Dec 2019.