House Rules.   Posted by Control.Group: 0
Control
 GM, 141 posts
 Control
Wed 15 Jul 2020
at 02:55
GM Use of Formatting

Red Orange Coral  Rose Pink  Purple  Royalred  Lavendar  Periwinkle  Blue  DarkBlue  Aqua  Green  Seagreen  DarkGreen  Yellow  Goldenrod  Brown Gray



The bottom line is that I don't care about most of it, so long as I can understand what's going on.  I prefer writing to do my writing mostly in past tense third-person limited-omniscience.

I typically try to use the following conventions.

You don't have to use these conventions
(Except red type.  Please reserve that for important get-my-attention stuff)

In Character
I color my dialogue in "dark blue, within quotes". Non-speaking communication will be in dark blue and italicized, but without quotes.

I use orange for out-of-character asides in in-character posts.


Out of Character
If the thread is an OOC thread, I won't use orange.  I dislike walls of orange text.

I use red when I need your attention as the GM (You can use red too, to get the GM's attention!)

Aspects are Small-Capped & Green.

I will use purple to quote and the RPOL quote-markings for second-generation quote, where necessary.

I prefer the format for dice rolling to look like this (no formatting necessary):
4dF(-3) + Will(+3) for a Result(+0)

When posting dice-roller results, I don't need the whole line (but don't really care).  Just the dice-rolling results, what you're rolling and why.  (again, no formatting necessary):
She rolled 4dF(-3) + Will(+3) to Defend vs Cyrus attack

I won't post NPCs stats nor dice-rolls (which would allow you to infer their stats).  I will post their roll results, though.

This message was last edited by the GM at 00:53, Thu 22 Oct.

Control
 GM, 165 posts
 Control
Thu 16 Jul 2020
at 10:58
Scene, Setting, Scenario: How Long until the Next Milestone?
For our purposes:
  • A scene will be presented in a distinct thread.  A location may be reused, but each distinct scene will have it's own thread.  When the scene is over, the thread will be closed.
  • A Session (or Episode) is a collection of scenes.  It ends when we reach some sort of narratively important point.  The completion of a Session will result in a Minor Milestone (see FC 256).  Items and stunts that can be used "once per session" will reset.  This still needs to make narrative sense (ie, a one-shot weapon that hasn't been reloaded in a scene that follows immediately after another scene, can't be used until it's reloaded)..  If in doubt, talk to me in the metagame thread!
  • A Scenario (or Season) is a collection of  session (episodes).  It encompasses the whole of a story.  This will result in a Significant or Major Milestone, depending on how long and how involved the story has been.


Narrative Justification
First off, please realize that normally, Consequences need a narrative justification before they can be healed.  That's the whole "After recovery starts" bit.

If your character has A BLOODY NOSE at the end of scene 01.01, he does not automatically heal up at the start of scene 01.02.    He is going to have a bloody nose through scene 01.02.  He should be doing what he can to justify recovery... wadding tissue up his nostrils, putting ice on his nose... whatever.  That is the narrative justification so that when scene 01.03 rolls around, he's free and clear and the Minor Consequence is gone.  Also note that you cannot normally start recovery on a Consequence during the scene in which the character acquired the Consequence.  You pretty much have to carry the consequence through the next scene (or down-time).

Of course, there are magics or super-science which might act to heal the character immediately.  This rule doesn't refer to those things.


What about down-time between scenes?
Okay, so what if scene 01.02 takes place an hour after scene 01.01?  Or even the next day?
This can also serve as narrative justification.  But we need some sort of narrative reference to justify the removal of the Consequence.    So, give me a line that acknowledges the existence (and removal) of the consequence:  "Mike touched his nose, tenderly.  It took hours to get the bleeding to stop the night before, and he was worried about how he looked..."   Awesome.

This message was last edited by the GM at 09:32, Sat 18 July.

Control
 GM, 167 posts
 Control
Sat 18 Jul 2020
at 09:32
Roll for Initiative & Hold Your Action



Roll for Initative
When entering combat, please roll Initiative by rolling 4dF + your Notice skill.  This will determine your positioning in the initiative ladder.  If you do not roll it before the narrative description ofthe first combat exchange is written, the GM will roll it for you.

Your Initiative lasts throughout the entire combat-scene, unless stunts or Aspects allow you to change it.


"Holding Your Action"
If you're at +5 in the Initiative and you want to wait for a +3 character's actions, you should be able to do that.  If you're already lower down on the initiative ranking, you simply can't make a conditional action depending on what someone higher in the initiative ranking does.

InitiativeWhat the deal?
+5 Albert
+4 Beatrice
+3 Clarence
Albert can move his actions to after Beatrice' or Clarence's actions.
Beatrice can move her actions to after Clarence's actions only.
Clarence can't move his actions.  He sucks.