Expedition Stage 6: The Long Way Home pt 6
Expedition Stage 6: The Long Way Home pt 6
Spider looked over the first aid kit, giving Thorne a vial of smelling salts. As he rifled through the contents looking for something useful for Jack, the box shifted, showing the other kit that the Thorne lookalike field medic had left them back in the City, after their rescue from the trapped tunnel. He unlocked the latch and saw a note. "Administer 1 injection intramuscular or intravenous to calm anxiety, Diazepam 5 mg per mL, no more than three per 24 hours." There were five small syringes, not made of glass or metal, but of something like celluloid or bakelite. Under them was an array of first aid equipment, all neatly packeted up; needles, sutures, bandages, some empty syringes, and three more vials of liquid with rubber tops. One was marked Streptomycin, another Tetanus immunoglobulin, and the last was marked Norepinephrine. Another note was tucked into the kit, no doubt to explain their uses. Thunder rolled again, the rising wind bringing the bite of frozen rain with it. Fritz had to call to the huskies to calm them.
Thorne snapped the ammonia vial under Ben's nose, and was rewarded with some coughing and movement. "Come on," Thorne told him. "You can't be my boss if you die, and if we stay here, we'll all die." He mercilessly bullied Ben into first sled, then went back to bully Jack.
Jack agrees to whatever medicine is administered and barely feels the bite of a tiny needle, as the ice pellets are stinging far worse already. In a short while, the shaking stops, though he feels sleepy, and manages to seat himself into Thorne's sled, grabbing a woolen blanket to keep warm.
"Ready and all right ! MUSH !" Fritz yelled to his team, the huskies immediately threw their weight into their harnesses while he kicked the sled off to loosen the runners from the ice. Spider was stuck in the last position, watching Bruno lope alongside Thorne's sled, the massive paws tossing back wads of ice and snow.
The plateau was a steady slope, slightly downward, with the Transarctic Mountains sighted off to the left. The storm was chasing them for miserable long hours, the ice pellets coating the dogs' fur and the Agents, the wind lashing at them relentlessly. Finally, there was a hump of something not made of ice in front of them; a series of strange huts made of some kind of white rubber, tied down to the ice firmly with stakes. The huts were round, with rounded dome roofs, and despite their odd construction, seemed to be impervious to the weather - clearly technology that the 20th century did not have. One hut was larger than the others.
"Bring the dogs into the big yurt !" Fritz yelled. "We'll push the sleds into the left yurt, before everything's covered in ice !" Near frozen, the Agents managed this Herculean task and got into the large yurt, where the dogs were already settling down. Whatever the flooring was made of, it absorbed the melting ice quickly. The dogs cared for and fed, the Agents were left with the last yurt, which was unsurprisingly stocked with cots and blankets, with some foil packets of food and bottles of fresh water. Ben was barely aware of anything, but Jack had shaken off some of his drowsiness and was feeling more settled. The Agents were safe, for the moment, the winds howling outside and ice pellets and hail bouncing off the strange huts. Inside it was warm, the ice on their coats already melting off seconds after they came inside. Fritz sealed the yurt door with an interlocking flap, the straps making an odd crackling sound as he pulled them tight - the doorway was easily sealed in seconds. "It won't be invented for another thirty years, I asked," he said. "I also had to promise to destroy these yurts when we leave."
"At what point will you be telling us the whole story ?" Thorne said, with a narrow-eyed glare at the German.
"The same time you free the Djinni," Fritz replied coldly.
"Hell," Thorne responded, and looked away.
In the silence, Ben's voice, dull and weary. "I spoke the third spell," he said. "If I speak the fourth, that's...the end of everything."
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GM: Actions, etc, for the next hour of game time, please respond by Saturday, 1 July, next post Sunday.
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