Post 73: Meeting New Enemies pt 3
Post 73: Meeting New Enemies pt 3
----------Irina, hanging out with Cultists in Pennsylvania----
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Irina gets a length of fairly soft homespun cloth wound around her eyes, tied carefully by the middle-aged female. The young one takes her right hand and the middle-aged one takes her left hand, to guide her. "It is level for a way then we will be climbing up, we will help you," the middle-aged one says. "Under the rule of hospitality we cannot harm you. It the Proper Way to welcome guests. You may call me Verdi and my daughter is Skuld. We are the three Nornir." The walk is long, involves a splash through the cold brook, and then some climbing up a rock stair, past trees and shrubs. Her assistants are indeed careful and she does not slip, though she hears the old woman curse a few times and stumble, sending some gravel skittering along the ground. Irina's ears seem sharper, and there is a notable lack of nighttime noises - nothing is moving around in the undergrowth, no owls are hooting, no foxes calling - it was much louder outside the Forestry cabin at night. Another loud snap of a branch has the young one clutch Irina's hand tightly; not so far away something large is moving among the trees. "Quickly now," whispered Verdi, and they hastened their pace, practically lifting Irina as she stumbled over a ridge in the path. A rumble of stone moving on stone, the smell of woodsmoke and flax, and some kind of cooking aromas, and the rustling of people moving. Irina's blindfold is removed as the old woman intones something in Old Norse; she sees a huge cave lit by fires, with about seventeen people standing around, most looking curiously at her. She sees only three men, who have close-cropped white beards; the rest are female, from children about five years old up to a very aged woman crouched by a spinning wheel. All are pale, in pale clothes, with pitch black eyes. "Few of us speak English," Verdi whispered to Irina. "I will stay near you if you wish to speak to anyone. First, we speak the words of welcome."
The Norn Urda raises her staff and intones in Old Norse. "We welcome a daughter of the Old Ways, from the strange land beyond ours, into our hospitality. Let all welcome her as is the Proper Way." Verdi quietly translated to Irina, and Irina was fairly sure the translation was accurate. "She has come to ask about the Goddess and Her Protection. Her name among the strangers is Irina. Speak to her as you would to a stranger." Verdi grimaces at that, but is careful to face away from Urda. Young Skuld is still much taken with Irina's clothes, and can't help but touch her sleeve. "How do you get the dye for this ?" whispers the young girl.
"Skuld, fetch our guest a bowl of porridge, she must be hungry," Verdi says. "It is barley, sweetened with wild berries. We have mead to drink." The young girl scurries off. The rest of the odd tribe return to their tasks. One of the men is scraping a deerskin hide, the very old woman is spinning flax into thread, and two of the other women are setting up an old-style loom - it looks like the tribe is mostly nocturnal. Everyone seems to settle into some task or other, but there are quite a few glances towards Irina. Urda seems satisfied and thumps her way over to Irina.
"Our home is yours, for the duration of Hospitality," Urda says to Irina, leaning on her staff. The firelight picked up small metallic gleams in the wood. "We have closed the cave entrance to keep wild animals out." Irina can tell without any difficulty that those words were a bald-faced lie. A very heavy boulder has been levered into a place that blocks the cave entrance. It would take at least three people to move the thing using the thick poles next to it. Skuld hustles back with a wooden bowl of lumpy porridge and a large clay flask of mead. "Sit by the fire with us and tell us how a witch can be happy in the strange land." Verdi pours out some mead into simple pottery beakers and sips hers, as if to show Irina that it is safe. The porridge is warm and filling, but not particularly tasty, the mead is much better. As Irina sits and her eyes adjust to the firelight, she can see that practically every surface of the cave wall is carved with pictograms and the Old Norse runes.
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------Jack and Spider, sneaking around Maryland----
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Jack hands off the 'lost' key ring. "We all have our assignments," said Milton, and then the daft look was fully back in place; if the man went on the stage as a Vaudeville stooge, he'd make a good paycheck. As it was, Jack was fairly certain that Milton was some sort of government agent. Jack found Spider safely in their car and they made the drive back to their lodgings without incident. Cressida and the twins seem to be recovered, and they even try to eat dinner with utensils, though both refuse anything vegetable.
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It is easy enough to find Dr. Gernhardt's address and determine that the neighbour's overgrown forsythia bushes make good cover for the car. At a few minutes past six am, the doctor emerges from the house with a small grey terrier, walking the dog around the block; by six thirty the doctor has returned, gathered up his briefcase and drives directly to the Naval Ordinance labs in a black and burgundy Packard sedan. It makes for a long, boring morning, waiting to see what happens next; in fact, nothing happens all day, until about four o'clock, when a strange-looking truck trundles up to the gates and is let inside. The truck had a large tank on the back, with a complex spraying arrangement that Jack recalls from the papers in Gernhardt's lab; there are no markings on the truck and the license plate is obscured by mud, as is most of the truck. Gernhardt does not leave with the bulk of the employees, who depart anywhere from five o'clock to six o'clock.
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After another hour or so of being very bored, irritable and hungry, Spider and Jack are rewarded by sighting the odd truck departing the compound, with Gernhardt's Packard sedan following it. As far as Jack and Spider can tell, they are tailing the two vehicles and have not been noticed, at least as far as the paved road goes. When the truck and car veer off on a dirt track heading west, they are less sure they won't be spotted following. (Drive roll, whomever is driving please)
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GM: Actions, please, for the next half hour of game time, please respond by Saturday, 18 July, next post Sunday. Glad to have fooled you, Mr. Sterling ! It's much more challenging these days. Hope all of you are healthy and as happy as circumstances allow.
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