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19:31, 23rd April 2024 (GMT+0)

Session 0: Character Generation and Game Interests.

Posted by GuideFor group 0
The Ricepudding
player, 6 posts
Fri 6 Dec 2019
at 23:44
  • msg #15

Re: Session 0: Character Generation and Game Interests

Guide:
I have just read it all but am just about to sleep and not really capable of concentrated thought.

I anything, I’d say we still have to decide how lethal we play things, which might make a biopsion slightly less interesting. Still, it could work.
I’d like to take things step by step thought, to see where adaptions are needed.

Anyway, more when I have more time. Good night from Belgium!


If Biopsion is not that important then I happy to pick up Teleportation or telepathy instead.  Works good for me.

Is it looking like it will be just the 3 of us?
Guide
GM, 15 posts
Sat 7 Dec 2019
at 08:46
  • msg #16

Re: Session 0: Character Generation and Game Interests

The Ricepudding:
If Biopsion is not that important then I happy to pick up Teleportation or telepathy instead.  Works good for me.

Is it looking like it will be just the 3 of us?


1) Could work either way. Having a Biopsion would mean there’s healing when needed, which could be good. I think I’ll have to fight the game system a bit to not make everything like a scene of violence. In hitchhikers and red dwarf the protagonists rarely are fighters and there’s a lot of running away going on. Still, running away can get you injured and injuries are okay for a story and need some way of healing. Covering everything in sticky ricepudding goop is a delightfully silly take on it. It’s just a heads up that I’m treating things more cinematic than the actual system’s grittyness seems to suggest, which would not make it ‘that’ needed.

2) For now. We’ll see. We can work with that, but I think I’ll bump the players wanted add just one more time just to be sure. But we could for sure start when characters are made and the rest can join in when they are ready.
Guide
GM, 16 posts
Sat 7 Dec 2019
at 08:52
  • msg #17

Re: Session 0: Character Generation and Game Interests

I think we’re all ready to advance character creation to the steps of background and class.

So, The Ricepudding has allready done everything because he couldn’t wait, but basically choose or roll for a background and choose a class. Captain of a merchant ship sounds fine to me! We can work with that.

Has everyone downloaded the rulebook?
The Ricepudding
player, 7 posts
Sat 7 Dec 2019
at 09:34
  • msg #18

Re: Session 0: Character Generation and Game Interests

Guide:
I think we’re all ready to advance character creation to the steps of background and class.

So, The Ricepudding has allready done everything because he couldn’t wait, but basically choose or roll for a background and choose a class. Captain of a merchant ship sounds fine to me! We can work with that.

Has everyone downloaded the rulebook?

Well you know how it goes.  You get a nice hot of bowl of Rice Pudding in front of you and you just have to tuck in :).

Healing does not have to be the group it could be others I am helping.
Also having people covered with rice pudding and having taste of rice pudding in their months after healing would be fun.  It a horrible rumor and Not True I tell you but some creature don't like rice pudding.

Oh and Jam.  The Rice Pudding is going to have deep fear of Jam.
This message was last edited by the player at 17:23, Sat 07 Dec 2019.
Guide
GM, 17 posts
Sat 7 Dec 2019
at 10:07
  • msg #19

Re: Session 0: Character Generation and Game Interests

*blam!*, the game master has just given The Ricepudding a stamp of approval for his character concept. Good arguments all around, extra points for style. The Ricepudding gets a cookie (without jam filling).
The Ricepudding
player, 8 posts
Sat 7 Dec 2019
at 17:22
  • msg #20

Re: Session 0: Character Generation and Game Interests

On that point.

Exp need to be given to clear mission objective and for leaving everybody in game laughing to themselves for good 10 minutes after reading someone post.

Most rp are based on how many creature you killed but really does not work for this game.  Also spending year posting in game and never getting one exp point can be little down heartening (which happen in this site to me more than once).

A clear idea of the group objectives would help as well.
We make not succeeded or more likely outcome not going be what person wants us do work for them expects but that fun of game like this.

You know that means cookies are going to be his favorite food for now on.
https://www.youtube.com/watch?v=mQE0LQFFn3s
This message was last edited by the player at 17:27, Sat 07 Dec 2019.
Guide
GM, 18 posts
Sat 7 Dec 2019
at 18:16
  • msg #21

Re: Session 0: Character Generation and Game Interests

In reply to The Ricepudding (msg # 20):

Yeah. The book suggest a few ways to get XP. I’m thinking along the lines of using either milestones or goals to be met (either set by me or the players or both). This will depend on what premise we will go with. Since I was thinking in episodes (like a TV or Radio show) milestones seem good. We also seem to have wanted a ‘planet of the week’ approach to it, so that should help us along with getting XP.

I’ll have a think about what I want to reward you guys for. Humour is definitely a thing, but I might guide it a bit more. Finishing an episode is one as well. I’ll keep brewing on it and possibly will have episode specific goals once we get started.

Talking about the game premise though. I’ve worked out one system in the sector, the highest tech one. It’s also one that works on a technology only that system can produce. I decided that it is tech energised by Party Energy!

You guys could be tasked with “spreading the Party” to other systems, basically being a living advertisement for the party planet. Also, since your tech is powered by Party Energy, the only way to refuel before leaving a planet is to have a party big enough to energise the party crystals (or something like that). Of course, partying costs money, so you’ll have to find ways to make money along the way as well.

What do you guys think about that idea?

I do know that there’s another system with a psionic academy. Since we have a bio psion and possibly a ‘reverse telepath’ we might get another start as a sort of psi academy game. With ‘training missions’, school trips, etc.

So that’s another angle. No party tech then, but just old fashion sci-fi nuts, bolts and lasers.
Eskaton
player, 3 posts
Sat 7 Dec 2019
at 22:48
  • msg #22

Re: Session 0: Character Generation and Game Interests

I love the idea of party tech. I think that the idea of a party captain as a twist on the merchant captain trope is an absolutely phenomenal take. Being a face character whos primary motivation is to spread the party sounds like limitless opportunity for hilarity and hijinks.
Manticore
player, 1 post
Sat 7 Dec 2019
at 23:10
  • msg #23

Re: Session 0: Character Generation and Game Interests

Personally, I like the party idea much more than lasers and fighting.
The Ricepudding
player, 9 posts
Sun 8 Dec 2019
at 00:11
  • msg #24

Re: Session 0: Character Generation and Game Interests

I happy with party idea.

Although it could get very messy / icky with The Ricepudding around.

but that would be fun of the game.
Oh and parties come in all sort of shapes, sizes and events.
This message was last edited by the player at 00:12, Sun 08 Dec 2019.
Eskaton
player, 4 posts
Sun 8 Dec 2019
at 03:11
  • msg #25

Re: Session 0: Character Generation and Game Interests

Yeah, just imagine a foam party, but ricepudding instead of foam. Instant fun.
Guide
GM, 20 posts
Sun 8 Dec 2019
at 08:04
  • msg #26

Re: Session 0: Character Generation and Game Interests

Sweet. Well, the party planet is called Tiki Hawaii and basically is a water planet with a constant planet-wide storm going on. Somehow the storm’s eye is kept in place and in that eye gigantic easter island heads jut out from the water and serve as platforms and infrastructure for the ever going big party!

Think Hawaii/polynesia meets rave party. Hawaii shirts, flower wreaths, straw skirts, glow sticks, glow in the dark facepaint, fog machines, etc.

Of course more kinds of parties can go on. There are multiple heads in this eye of the storm, and the are gigantic. The main esthethic is the polynesian one though. Drinks served in coconuts etc. you get it, right?
Manticore
player, 2 posts
Sun 8 Dec 2019
at 08:15
  • msg #27

Re: Session 0: Character Generation and Game Interests

Hmm. Polynesia and raves?
*scratches off Lordi from his ideas for music here, and re-watches the music video for "Source" by Fever the Ghost*
The Ricepudding
player, 11 posts
Sun 8 Dec 2019
at 10:24
  • msg #28

Re: Session 0: Character Generation and Game Interests

So the heads would be like miles across with palm trees and vines running down it.

The day would be set.  For the ecosystem to work you most likely get evening rain as temperate drops when sun goes down.  Not cold but cool.  Then night would be still and warm but just right for sleeping.

If the storm is stationary then you can have storm racers.

Guys and girls that serf (with sails) the outer part of the storm using the winds to move around.

Maybe one of our player could be an ex storm racer?

It also just the place for The Ricepudding to appear.  Nobody would get upset or worried about him.
This message was last edited by the player at 10:25, Sun 08 Dec 2019.
Guide
GM, 21 posts
Sun 8 Dec 2019
at 11:57
  • msg #29

Re: Session 0: Character Generation and Game Interests

Well, it’s all negotiable. But yeah, that’s possible too. All styles basically are represented as long as it fits the party theme. There might be an easter island head made from obsidian with black spikes and pyrotechnics for the metal heads as well.

Also, Storm Racers is a cool idea! Sweet!
Guide
GM, 22 posts
Sun 8 Dec 2019
at 12:04
  • msg #30

Re: Session 0: Character Generation and Game Interests

Oh wow! I just got this suggestion by YouTube and it’s perfect!

https://youtu.be/4MKAf6YX_7M

Also the aforementioned SOURCE by Fever the Ghost (and illustrated marvelously by Felix Colgrave): https://youtu.be/9RHFFeQ2tu4
This message was last edited by the GM at 12:08, Sun 08 Dec 2019.
Guide
GM, 26 posts
Mon 9 Dec 2019
at 11:05
  • msg #31

Re: Session 0: Character Generation and Game Interests

Guide:
Since it's silent and people seem more interested in creating characters first, let's start with the first two steps in character creation and see where we get:

1. Roll your six attributes or assign them from an array, using Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Attributes reflect the basic potential of your hero. Roll 3d6 six times and assign them in order, or use an array of 14, 12, 11, 10, 9, 7 assigned as you wish. If you randomly roll your scores you may then pick one attribute to change to a score of 14.

2. Mark down your attribute modifiers for each score. When rolling dice that are affected by an attribute, you don’t apply the whole score; instead, you apply the attribute modifier. A score of 3 is a -2, 4-7 is a -1, 8-13 is no modifier, 14-17 is +1, and 18 is +2.


I think most of us have this part down, let's move on to the next few which I alluded to. Backgrounds and Skills.

3. Pick a background from the list on page 9, one that most closely reflects your hero’s past experiences. You gain the skill listed under the background name at level-0, which equates to an ordinary working knowledge of it.

List of backgrounds:
1 Barbarian, born of a primitive world
2 Clergy, a consecrated man or woman
3 Courtesan, trading on pleasurable company
4 Criminal, thief, rogue, liar, or worse
5 Dilettante, with money if not purpose
6 Entertainer, artful and beguiling
7 Merchant, whether peddler or far trader
8 Noble, by blood or by social capital
9 Official, a functionary of some greater state
10 Peasant, whether primitive or high-tech
11 Physician, a healer of the sick and maimed
12 Pilot, or rider, or sailor, or vehicle-driver
13 Politician, aspiring to leadership and control
14 Scholar, a scientist or academic
15 Soldier, whether mercenary or conscript
16 Spacer, dwelling in the deep-space habs
17 Technician, artisan, engineer, or builder
18 Thug, ruffian, or strong arm of the people
19 Vagabond, roaming without a home
20 Worker, a cube drone or day laborer

4. Decide whether to roll for additional skills or pick them. If you pick skills, you can choose two more skills from the Learning table for your background, with the exception of entries that say “Any Skill”, which you may not pick. You cannot pick entries from the Growth table. If you’re not sure what to pick, just take the “Quick Skills” listed for your background at level-0, which include your background’s beginning skill.

5. If you choose to roll for your skills, you can roll up to three times, dividing up your rolls between the Growth and Learning tables as you wish. When you roll on the Growth table, some results may say “+2 Physical” or “+2 Mental”. In the former case, you can add two points to either Strength, Dexterity, or Constitution, or one point to two different stats. In the latter case,
you can add two points to either Intelligence, Wisdom, or Charisma, or divide the bonus between two of them.
Starchaser
player, 4 posts
Mon 9 Dec 2019
at 17:37
  • msg #32

Re: Session 0: Character Generation and Game Interests

Right now I'm thinking entertainer for my background, but I'd like to see what other players come up with for their characters before I create mine. I like to have some background and people to work off and build a character around that / them.
The_senator13
player, 3 posts
Mon 9 Dec 2019
at 22:27
  • msg #33

Re: Session 0: Character Generation and Game Interests

Sooo. I'm about to roll my character, but my first thought is making a dysfunctional newscaster robo
Guide
GM, 32 posts
Mon 9 Dec 2019
at 22:52
  • msg #34

Re: Session 0: Character Generation and Game Interests

The_senator13:
Sooo. I'm about to roll my character, but my first thought is making a dysfunctional newscaster robo


Seeing as, if I read the dice results correctly, you have a 9 in CHA that fits marvelous. You could change it to 14 of course, but depending on what you imagine as dysfunctional a low score might mean either a very boring or super shouty broadcaster. Or one that’s constantly unprofessional in their approach. It could also be a lack of empathy or something like that. “On Zebulon 4 a giant sea monster attacked the port ... again. The people are scared and panicked .... again... You’d think they learn from the first time don’t you?”

Anyway. As long as they have a reason for joining the Party Patrol to bring parties everywhere they go, it’s okay for me.
The_senator13
player, 4 posts
Mon 9 Dec 2019
at 23:03
  • msg #35

Re: Session 0: Character Generation and Game Interests

I did change it to a 14, I think I got most of the initial creation hammered out.
Definitely leaning towards lacking empathy and/or incapable of grasping social cues.
He would be a mass produced model, so sloppy programming and shoddy hot-fixes are to be expected.
Eskaton
player, 5 posts
Mon 9 Dec 2019
at 23:35
  • msg #36

Re: Session 0: Character Generation and Game Interests

I'm planning to use the politician background for party captain!
Guide
GM, 34 posts
Thu 12 Dec 2019
at 19:06
  • msg #37

Re: Session 0: Character Generation and Game Interests

Hey Guys, so far only RicePudding and Senator13 have their character sheet updated with background and skills. Eskaton and the Manticore still need to fill most or all things in. Starchaser had to cut down on games and left the game.

Next Saturday I'm leaving for a week to travel to the USA and meet my Girlfriend's Parents in real life for the first time and seeing my girlfriend for the few times a year we can in real life. I might not be online next week.

Senator, Manticore and Eskaton, if you have names for your characters you can type them on here as well and I'll change your names to it.
Captain Ron
player, 6 posts
Sat 14 Dec 2019
at 13:49
  • msg #38

Re: Session 0: Character Generation and Game Interests

Good luck with the fam visit!

My sheet is updated everything except gear. I'll go by Captain Ron as my full name.
This message was last edited by the player at 02:43, Sun 15 Dec 2019.
Guide
GM, 35 posts
Fri 20 Dec 2019
at 18:43
  • msg #39

Re: Session 0: Character Generation and Game Interests

I will be leaving tomorrow. Feel free to completely finish your character according to the rules. Races and VI's (Virtual Intelligences, robots, sentient-ish appliances, shipboard computer etc) are allowed according to the rules. I'll look them over NEXT DECADE. See you all in 2020!
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