Guide:
Since it's silent and people seem more interested in creating characters first, let's start with the first two steps in character creation and see where we get:
1. Roll your six attributes or assign them from an array, using Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Attributes reflect the basic potential of your hero. Roll 3d6 six times and assign them in order, or use an array of 14, 12, 11, 10, 9, 7 assigned as you wish. If you randomly roll your scores you may then pick one attribute to change to a score of 14.
2. Mark down your attribute modifiers for each score. When rolling dice that are affected by an attribute, you don’t apply the whole score; instead, you apply the attribute modifier. A score of 3 is a -2, 4-7 is a -1, 8-13 is no modifier, 14-17 is +1, and 18 is +2.
I think most of us have this part down, let's move on to the next few which I alluded to. Backgrounds and Skills.
3. Pick a background from the list on page 9, one that most closely reflects your hero’s past experiences. You gain the skill listed under the background name at level-0, which equates to an ordinary working knowledge of it.
List of backgrounds:
1
Barbarian, born of a primitive world
2
Clergy, a consecrated man or woman
3
Courtesan, trading on pleasurable company
4
Criminal, thief, rogue, liar, or worse
5
Dilettante, with money if not purpose
6
Entertainer, artful and beguiling
7
Merchant, whether peddler or far trader
8
Noble, by blood or by social capital
9
Official, a functionary of some greater state
10
Peasant, whether primitive or high-tech
11
Physician, a healer of the sick and maimed
12
Pilot, or rider, or sailor, or vehicle-driver
13
Politician, aspiring to leadership and control
14
Scholar, a scientist or academic
15
Soldier, whether mercenary or conscript
16
Spacer, dwelling in the deep-space habs
17
Technician, artisan, engineer, or builder
18
Thug, ruffian, or strong arm of the people
19
Vagabond, roaming without a home
20
Worker, a cube drone or day laborer
4. Decide whether to roll for additional skills or pick them. If you pick skills, you can choose two more skills from the Learning table for your background, with the exception of entries that say “Any Skill”, which you may not pick. You cannot pick entries from the Growth table. If you’re not sure what to pick, just take the “Quick Skills” listed for your background at level-0, which include your background’s beginning skill.
5. If you choose to roll for your skills, you can roll up to three times, dividing up your rolls between the Growth and Learning tables as you wish. When you roll on the Growth table, some results may say “+2 Physical” or “+2 Mental”. In the former case, you can add two points to either Strength, Dexterity, or Constitution, or one point to two different stats. In the latter case,
you can add two points to either Intelligence, Wisdom, or Charisma, or divide the bonus between two of them.