The Lady:
- rolled 8 using 2d6 with rolls of 3,5. Agile to swoosh them away.
The Lady was annoyed by these annoying ants. She hadn't had to deal with paparazzi for ... how long now?
On one hand, none of the adventurers were able to avoid getting bitten entirely
(each of you lose one health level), but on the other hand, thanks mostly to The Duke and Rake, when the battle is over, it's over.
Soon the human-shaped adventurers (and Rake) are through to the other side of the webs, and the arachnid-adventurer combat is over. (At least as long as no one ventures back in there...)
The Lady notes that while the corridor continues onward straight ahead for a while, that they are also currently standing right near a door labeled PROGRAMMING.
The door is open, revealing many rooms within, along with furniture of some sort.
As far as other details, it's dark in there, but it may be one of those situations where the room or rooms light up automatically as soon as one walks in.