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LEAVING THE DOOMWALKER (for now)... Posted by The GM. | Group: 0 |
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Author | Message | [bottom] |
The GM GM, 490 posts Sun 22 May 2022 at 18:23 |
The party of explorers (including the swarm of mind-moths) leaves the doomwalker, locking (and resetting its electric trap) as they go. Then it's into their own vehicles, and off to investigate the lead they've gotten... | |||||||||||
Alyn Reed player, 177 posts Psion XP: 6 || Hp: 5/6 Str: 5/6 Tue 24 May 2022 at 03:09 |
Ground-side, he leads the way in his psiwalker and corrals the caravan east-ward, toward the direction the military outpost ought to be. He shuts the computer down via the datapad for a few days as well after all the security and traps are back in place as well. | |||||||||||
The Duke player, 321 posts Mad XP: 7/10 HP: Full health Tue 24 May 2022 at 08:24 |
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Ajakstu Gul player, 168 posts Sometimes-Lucky Rogue XP: 8 || Health: 4 wounds Tue 24 May 2022 at 19:20 |
He sets a slow pace over the most even terrain available, cursing the civilzation that can build giant robots but not hovercars, healing salves, teleporters, automatic pilots, robotic valets, massaging seats, cup holders, food synthesizers, food delivery drones, inns, taverns, hotels, restaurants, homing beacons, mapping software, and radios. Basically the lack of anything logical and helpful. | |||||||||||
The GM GM, 491 posts Wed 25 May 2022 at 18:51 |
(Someone-- anyone, but just one person-- roll Insightful, please...) | |||||||||||
Alyn Reed player, 178 posts Psion XP: 6 || Hp: 5/6 Str: 5/6 Thu 26 May 2022 at 04:26 |
I THINK he has a -1 to this roll from something Duke did earlier, but maybe I'm mistaken. But he either gets a 5 or a 4 on the roll accordingly. | |||||||||||
The Duke player, 322 posts Mad XP: 7/10 HP: Full health Thu 26 May 2022 at 08:05 |
ooc: If this is the first roll after the Duke tried to prophecise you you have yes. Its only for the first roll after. | |||||||||||
The GM GM, 492 posts Thu 26 May 2022 at 18:11 |
There's a rumble from off to the right. There's a very low cloud there, like a brushfire... ...But there's nothing to burn out here... ...Ah. It's not smoke-- it's a dust cloud. A herd of armored stags, like elk but with rhino plating-- but spikier than that sounds-- come charging into view, fleeing from something behind them. Dang, these things might actually hurt your vehicles if they take a hit in exactly the wrong way-- or take multiple hits... The (Each driver of the two vehicles needs to roll an Agile check.) | |||||||||||
Ajakstu Gul player, 169 posts Sometimes-Lucky Rogue XP: 8 || Health: 4 wounds Thu 26 May 2022 at 18:58 |
Not sure how the four wounds affect this ...... "I am not going to say that I am the best," Ajakstu said as he spun and navigated the walker around, through, and over the beasts. "I will let my most excellent hat speak to that." He managed a weak attempot at patting himself on the back. "Oh, and Duke, maybe kill some of those so we can eat them." | |||||||||||
Alyn Reed player, 180 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Fri 27 May 2022 at 03:11 |
22:09, Today: Alyn Reed rolled 4 using 2d6 with rolls of 1,3. Agile. Ok so good news and bad news. Bad news is Alyn failed the insight check AND the agile check LOL! Duke simply added salt to the wound. :P The Good news s I get 2 xp so am at 8 xp now! | |||||||||||
The GM GM, 496 posts Fri 27 May 2022 at 19:31 |
(The good news: yep. Bad news below...) Enough of the rhinocerelk slam into Alyn's quadwalker that tragedy ensues. (Alyn, choose: --You manage to pilot it so that your quadwalker takes only cosmetic damage, but it also has to come to a very sudden stop, and it pitches you out and onto the ground, OR --You manage to keep yourself and your passengers unharmed, but your quadwalker gets damaged (and not just cosmetic damage). Which will it be?) | |||||||||||
Alyn Reed player, 182 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Sat 28 May 2022 at 00:19 |
Thank God he has that force field lol. | |||||||||||
The Duke player, 324 posts Mad XP: 7/10 HP: Full health Sat 28 May 2022 at 07:26 |
"Venison here we come!!" And with that he leaps out of the moving vehilce straight onto the elkeronous. 08:25, Today: The Duke rolled 9 using 2d6+2 with rolls of 6,1. forcefull. | |||||||||||
Ajakstu Gul player, 173 posts Sometimes-Lucky Rogue XP: 8 || Health: 4 wounds Sat 28 May 2022 at 10:03 |
"Mighty cat hunter!" he shouts to Kalsk. "Surely you can also bring down a pair of these beasts for future feasts!" Pleased with his poetry, he turns to Rake. "And you can pick out their eyes!" | |||||||||||
Kalsk NPC, 16 posts Sat 28 May 2022 at 18:40 |
"We have other problems!" shouts Kalsk, and the last of the rhinocerelk are leaving the area now anyway. The Other Problems to which Kalsk refers is what the rhinocerelk were fleeing from-- a couple of huge crabs, each slightly bigger than the vehicles in which you're riding. We won't be much help against those, the mind-moths sigh to Alyn. Too armored... too stupid... The Duke, however, is pleased. If the rhinocerelk he landed on isn't good to eat, he feels certain that these crab monsters must surely count as either surf or turf! | |||||||||||
Ajakstu Gul player, 174 posts Sometimes-Lucky Rogue XP: 8 || Health: 4 wounds Sat 28 May 2022 at 18:57 |
As in Alyn's walker is between the crabs and Ajakstu's precious hide. He has no worries that The Duke will soon be the closest of any of them to the crabs. | |||||||||||
Alyn Reed player, 184 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Sun 29 May 2022 at 04:07 |
He sent a quick mental message to the moths. If you can feed off some of the energy from the rhinocerelk thingies, go ahead. I figure their fear response is heightening their emotions and mental states, which hopefully will give you guys a better snack. We'll deal with the crab things. Alyn turned to the others. "Well...this is interesting. The moths won't be able to do much on them so I'm having them make sure the rhino-elk things don't circle back on us. And seeing if they can get a snack at the same time." he said. "Dukie! I promised you a food source soon and here you go! Thank goodness I love seafood too." he said, as he focused his psionic energy and unleashed an invisible blast of telekinetic energy at the crabs, to see if he could throw them off balance and create an opening for the Duke. 23:05, Today: Alyn Reed rolled 7 using 2d6+1 with rolls of 1,5. Weird. My intention is to try and use a telekinetic blast to knock the crabs off balance and create an opening or some other type of advantage for the Duke when the man makes his attack. | |||||||||||
The Duke player, 326 posts Mad XP: 7/10 HP: Full health Sun 29 May 2022 at 09:28 |
"But we don't have a kettle and they are to big. Look at those legs alone. Not even my lungs are big enough to suck out the meat. Oh man oh man its a disaster. Maybe i can just pet them. Their shells look so nice and shiny. Surely they want to be my friend. One that does not run away and loves to hunt for food as much as i do. Ah yes loyal friends that do not eat me or run away in the night. The Duke doesn't want to be lonely no more." ooc: Giving this fresh power a try. So its Written 10:27, Today: The Duke rolled 7 using 2d6+1 with rolls of 2,4. So its Written. --7 to 9: the GM will do his best to make some part of the weird mad babbling come true, as soon as narratively possible, but it might not be entirely beneficial. | |||||||||||
The GM GM, 500 posts Sun 29 May 2022 at 21:22 |
Bah, say the mind-moths. They run too quickly...
Alyn's mind blast affects one of the crabs strangely... The eye-stalks of the crab on the left start waving back and forth wildly... it attacks its fellow crustacean, reaching out with one claw and hammering on the carapace of its fellow as hard as it can! Unfortunately, this drives the hostile crab sideways (since that's pretty much the only crab-movement option)... and one of its legs hits The Duke. (--One crab is now Confused --The other, hostile crab is now somewhat damaged --The Duke takes 1 new damage) | |||||||||||
Alyn Reed player, 185 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Wed 8 Jun 2022 at 04:48 |
"Well...THAT wasn't what I was expecting. I tried to use telekinesis but instead it was more like telep...ugh never mind." he said, figuring neither Jak nor Duke would really "get" his mentalism that much. Especially when he sometimes didn't even always understand it. "Buuuut....I can work with this. Crabby...sic him!" Alyn said as he considered his next move. Trying another telekinetic blast probably wasn't a good idea right now. So instead, he tried to use his powers on something external. Like maybe he could fling a rock or something at the hostile crab? Something that could give the Duke an opening. And that was when Alyn's eyes glowed again as a nearby boulder began to levitate off the ground suddenly, defying physics. "Go get him Dukie! I promised you food, so let's crack that shell and get cooking!" And suddenly the boulder launched itself like it was fired from a gun at the hostile crab... 23:43, Today: Alyn Reed rolled 9 using 2d6+1 with rolls of 2,6. Weird. Using telekinesis to launch a nearby boulder from the scenery at the hostile crab. Ideally at a joint or three where its legs meet its main body or something to help Duke get an advantage. | |||||||||||
The Duke player, 327 posts Mad XP: 7/10 HP: Full health Wed 8 Jun 2022 at 12:08 |
ooc: 13:06, Today: The Duke rolled 7 using 2d6+1 with rolls of 4,2. atrocity. | |||||||||||
The GM GM, 503 posts Mon 20 Jun 2022 at 16:02 |
(Hmm, a 9. Alyn has a choice: 1. Damage the crab, but only a little 2. Damage the crab more, but the boulder rebounds wildly and hits an ally (or you) (determined randomly) 3. Doesn't actually damage the crab BUT DOES weaken its armor, setting it up for a more effective beating soon after)) | |||||||||||
Alyn Reed player, 191 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Mon 27 Jun 2022 at 19:40 |
I take choice 3. Let's soften it up so Duke can sink his teeth into it better! | |||||||||||
The GM GM, 504 posts Sat 2 Jul 2022 at 19:07 |
Alyn cracks the armor of the crab on the left in multiple places. The Duke tears into the crab on the right. His power and savagery is disturbing to behold-- especially because one gets the feeling he isn't even really good and angry yet. (Choice: Duke, you can kill the crab in one shot but take 1 damage, or leave it on its last legs, ready for a coup de grace (from you or someone else), but take no damage yourself) | |||||||||||
The Duke player, 328 posts Mad XP: 7/10 HP: Full health Sun 3 Jul 2022 at 09:39 |
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The GM GM, 508 posts Sun 24 Jul 2022 at 18:10 |
(13:05, Today: Vult rolled 7 using 2d6-1 with rolls of 4,4. 13:05, Today: Kalsk rolled 7 using 2d6+1 with rolls of 5,1.) The crabs don't seem to be smart enough to understand that they're supposed to give up and stop fighting now. Weakly, they move to attack... Kalsk runs up and does a mighty leap, tearing into a crab, claws out. Inspired, Vult, still in his rocky form, does the same, pummeling with a stony fist. Vult's clearly less good of a fighter than is Kalsk, but he displays a certain fearlessness that helps him make up for what he lacks in actual skill. Together, the two friends manage to finish off the threat of the crab monsters... which are now deceased. (Kalsk and Vult each take 1 damage. But they were awfully brave!) | |||||||||||
Ajakstu Gul player, 182 posts Sometimes-Lucky Rogue XP: 8 || Health: 4 wounds Sun 24 Jul 2022 at 18:44 |
"While I am no gourmand, I am thinking cooked would be better. Steamed perhaps?" he muses, staring off into space, and perhaps speaking to no one at all. "I would say raw, perhaps rolled with rice, but they are no doubt crawling with parasites." Then inspiration strikes. "Say, Duke, do you suppose that those shells could be useful as armor for our walkers?" | |||||||||||
Alyn Reed player, 195 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Mon 25 Jul 2022 at 05:10 |
The Crabs are taken care of, which means the herb of...um...bison deer whatever the heck those things are should be calming down soon. Go ahead and take this opportunity to have a meal of your own. The calmed down relief from their previous fear frenzy from the crabs should prove fairly filling. He turned to the others. "Well that is then then. So Dukie? I am sure you wanted them as pets or something but they weren't the cuddly types. But they will make for a lot of food. I promised you food and so Alyn has delivered!" he said. He turned to Jak. "And Jak...I was definitely thinking we could boil them and harvest the meat. The shells are all nice and soft now from us taking them down. I think our lasers and such will be enough to get a fire going, but if we need more heat I can try and mentalize us some. And interestingly enough...their shells are so big we can probably turn their claws into makeshift cauldrons or something and boil meat in batches in them. But I'm open to ideas." he said. "Otherwise, I was going to try and use pyrokinesis to slowly cook them from the inside-out, and hope I can regulate the heat enough so it doesn't turn into a charred crisp. Hence why I'm more hoping we boil them, or perhaps take chunks of meat out and roast them on spits over bonfires. We can cook them, make sure parasites are killed, eat our fill, and put the rest into Duke's food storage." | |||||||||||
The Duke player, 331 posts Mad XP: 7/10 HP: Full health Mon 25 Jul 2022 at 07:11 |
"Yeah its tough so we might be able to use it as armor. But first we need the shells to pail the crabs in i dont think we can cook em otherwiase without a massive fire." | |||||||||||
Alyn Reed player, 197 posts Psion XP: 8 || Hp: 5/6 Str: 5/6 Mon 8 Aug 2022 at 04:25 |
"Duke? You're the food expert. How do you think we should prepare them?" Alyn asked. "I can get us a massive fire. Probably maybe. But I'm open to other ideas if you have them..." "Otherwise...why don't you use some of that monstrous strength of yours and help gets some fire wood and such together, and I'll get a fire going. Then we can crack the shells and cook em. Or if you'd prefer, I can try to cook them from the inside out...sort of like an infra red heat cooker or something. We won't need a bonfire, but you'll have to help me crack their armor when they are done so you can harvest and inspect the meat." | |||||||||||
The Duke player, 332 posts Mad XP: 7/10 HP: Full health Mon 8 Aug 2022 at 07:40 |
"Cook em in their shell. They are to big to boil after all. Not enough water around for that. But we gonna need a lot of wood for that." He shrugs and saunters off to go look for the firewood still a little sad none of the beasts wanted to be his pet. Now he was again the only person without a friend to cuddle in the group. | |||||||||||
Ajakstu Gul player, 186 posts Sometimes-Lucky Rogue XP: 8 || Health: 4 wounds Fri 12 Aug 2022 at 21:28 |
17:27, Today: Ajakstu Gul rolled 4 using 2d6-1 with rolls of 4,1. Come on dice, don't screw me. | |||||||||||
Alyn Reed player, 198 posts Psion XP: 8 || Stress: 6/6 Fri 12 Aug 2022 at 23:56 |
Alyn prepared to rest, he decided to try something with his psychic powers. He knew he could he could share some of his energy with others and that the process was straightforward enough. Seeing as he saw how worn down Jak was he went over to the man as he lay there sulking, and held his hands out at the man. His eyes glowed with power ad energy began to suddenly manifest and flow toward a presumably surprised Jak, reinvigorating him somewhat! OOC: No roll needed for this - Alyn can transfer his energy to others freely. I don't know how he will do will do so only transferring 1 stress level to him to be safe. AKAJSTU HEALS 1 STRESS LEVEL! Alyn then lay down and rested/meditated himself, and luckily was able to marshall his inner power and refresh himself more than he was expecting! The man would awake at full strength! 18:47, Today: Alyn Reed rolled 11 using 2d6 with rolls of 6,5. forceful. Basically, Alyn is down 1 stress to start, loses another to heal Jak a bit, then rolls really well and regains 2 so is at full life again! | |||||||||||
Ajakstu Gul player, 188 posts Sometimes-Lucky Rogue XP: 8 || Health: 3 wounds Sat 13 Aug 2022 at 00:27 |
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The Duke player, 334 posts Mad XP: 7/10 HP: Full health Sat 13 Aug 2022 at 07:22 |
"Want me to kiss and make it better? I hear females in the Ziggurat tell wee ones to do that and it magically heals all that ails the blaring wee ones." | |||||||||||
Alyn Reed player, 201 posts Psion XP: 8 || Stress: 6/6 Sat 13 Aug 2022 at 14:18 |
"Try to be careful today and you'll be fine. Don't push yourself too hard, and you'll be just fine. We won't let you fall over." he replied. He then grinned at the Duke, and said. "You know Dukie? I think Ajakstu really could use some kisses from you to make his boo boos feel all nice and better. Or it is worth trying on him and seeing if it works, anyway." | |||||||||||
Ajakstu Gul player, 191 posts Sometimes-Lucky Rogue XP: 8 || Health: 3 wounds Sat 13 Aug 2022 at 14:58 |
He offered a few scraps to Rake while drawing indecipherable nonsense in the dirt with a stick. | |||||||||||
The Duke player, 335 posts Mad XP: 7/10 HP: Full health Sun 14 Aug 2022 at 20:30 |
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Ajakstu Gul player, 193 posts Sometimes-Lucky Rogue XP: 9 || Health: 3 wounds Mon 15 Aug 2022 at 00:21 |
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Vult NPC, 6 posts Mon 15 Aug 2022 at 15:34 |
Rake, an omnivore, happily munches on the scraps. A glowing (orange) energy creature in vaguely humanoid form floats up. What the heck? When it speaks, you realize it's Vult. Apparently enough hours have passed that he's changed form again, this time to some sort of superhot plasma. "Hey guys. We about ready to get back on the road again?" His voice is the same sort of teenaged male voice he previously had, but now it's like it reverberates with eerie otherworldly echoes. His personality seems about the same, though. | |||||||||||
The Duke player, 337 posts Mad XP: 7/10 HP: Full health Mon 15 Aug 2022 at 18:25 |
"Really could used that shape yesterday. Saved us hauling all the wood." He then shrugs checks on his new best friend Ajakstu staightening his hat and works himself into the vehicle to be driven around agian. | |||||||||||
Alyn Reed player, 203 posts Psion XP: 8 || Stress: 6/6 Mon 15 Aug 2022 at 22:37 |
"Oh Vult? You changed again! Cool I didn't know you could turn into plasma!" he said "I wonder if I can weaponize you with pyrokinesis? Hmmm....yeah, I better not. If I slipped in my focus it would be messy. So I'll look but not touch. and yes we're about ready to head back out again to find that military base." he said with a grin. He turned to Duke. "There you go! Jak looks a lot better already. Is all the meat we were able to cook last night packed up? As much as we can handle anyway?" he asked. "I told you if you stuck with me you'd get lots of food. Hmm...speaking about appetites, I better call back my new pet murder-moths and let them know we're heading out." His eyes flickered with energy for a brief moment before subsiding, and he turned back to them with a nod. Yo psi-moth murder-pets! Did ya eat your fill last night? We're about to head back out onto our um...adventure or whatever. Just send me a ping if you lose direct track of me. He indeed nodded. "Ok they've been apprised." | |||||||||||
Ajakstu Gul player, 194 posts Sometimes-Lucky Rogue XP: 9 || Health: 3 wounds Tue 16 Aug 2022 at 00:36 |
"Where's Kalsk? And where are we going again....?" his voice trails off as if the journey and destination are really not all that exciting. "Armor? Crab shells?" he asks no one in particular. | |||||||||||
Alyn Reed player, 205 posts Psion XP: 8 || Stress: 6/6 Tue 16 Aug 2022 at 03:42 |
"Ok to recap like a bad Saturday morning cartoon, which is basically what we are...we're looking for that Military base we learned about from the Doomwalker. We're probably getting close to it now. I realize the place most likely is dilapidated as a great deal of time has passed it seems from the recording till now but...not necessarily useless though. I was checking if there was food but I think we are full to the gills now with food." he said. "But there's another reason I want us to make a pit stop and that's to see if we can scavenge for any useful technology, information, etc beyond any potential food. And I wanna see if I can take over the Doomwalker to make sure his Seeker-ness can't. Plus...that would be an epic ride. Heh!" he continued followed by a chuckle. "Oh I am indifferent to the crab shell. The Ziggurat granted me this cool force armor before we left and it's already helped me at least once or twice now. Unless crab shell can be used to upgrade my force armor or something?" | |||||||||||
The Duke player, 338 posts Mad XP: 7/10 HP: Full health Tue 16 Aug 2022 at 07:45 |
"You really want to ruin your beutiful hat by putting that on your head? It will squash you buddy. No this armor is to big for you." | |||||||||||
Vult NPC, 7 posts Thu 18 Aug 2022 at 15:50 |
"Yeah, I know, I know. I can't control it-- it just happens every several hours." The orange energy-being shrugs.
We hunger, say the mind-moths. The deer-things were not mindful enough to be a strong meal. We are eager to relocate. We will follow. | |||||||||||
The GM GM, 518 posts Sat 27 Aug 2022 at 17:26 |
Eventually, after resting, everyone gathers their stuff together, and moves on... (I was looking at the rules just now, and noticed that players were encouraged to help shape the lands away from the Ziggurat... So I'll ask you... WHAT IS DIFFERENT ABOUT THIS NEW AREA AT WHICH THE PCs HAVE ARRIVED? --There's a building (or other structure) --There's a new life form or robot or other being --There's a group of new lifeforms or robots or other beings --There's a lots of new lifeforms or robots or other beings --There's a machine --There's what looks like an unusual object d'art --The PCs feel weird in some way --There's something here that seems like it's impossible for it to be here (will it turn out to be illusory? a rifts in time and/or space?) --There's something on the ground over there (a weapon? a gadget? clothing? an arrow pointing the way elsewhere?) --There's some water (a natural spring? a geyser? a stream? a small lake? a medium-sized lake?) --There's one or more plants (how?)) | |||||||||||
Alyn Reed player, 210 posts Psion XP: 8 || Stress: 6/6 Sun 28 Aug 2022 at 04:56 |
For your question, GM, I'll choose 3 things like Ajak did in the ooc thread. The ones I'm choosing that he also chose represents these things having more "suggestive away" over your choice of choosing to add them to the next scene or not. WHAT IS DIFFERENT ABOUT THIS NEW AREA AT WHICH THE PCs HAVE ARRIVED? --There's a building (or other structure) --There's a group of new lifeforms or robots or other beings (ideally ones who can help feed the moths) --There's what looks like an unusual object d'art | |||||||||||
The GM GM, 520 posts Sat 3 Sep 2022 at 18:08 |
(I really just wanted someone/y'all to choose ONE thing. Oh well, I'll know better next time...) Eventually, after resting, everyone gathers their stuff together, and moves on... Soon, the adventurers must stop walking, or else they'll crush a bunch of little robot guys wandering around. The little robots-- most of whom have two legs, although some have 4, or 6, or wheels-- are slowly moving around, picking up anything they find (which is pretty much small rocks and pebbles, every time), and muttering to themselves as they do it. There is a strange... well, statue? Objet d'art? It's like a mobile, but it's anchored to the ground, not moving. There's a big arrow that points in the direction you're headed, but there are other arrows, too, pointing in other directions. There are also many antennae sticking off of the arrows, and sometimes convex/concave things that might be satellite dishes. The whole thing looks like very weathered bronze, but looks can be deceiving. The whole... sculpture...? is maybe seven feet tall at its highest point if you don't count antennae, maybe 8 or 8.5 feet high if you do count them. Behind the sculpture by about 45 feet, there's a building... about the size of a gas station, Alyn would say... It seems like it's stucco or adobe, with an open doorway (no door) and some crude squarish windows. | |||||||||||
Ajakstu Gul player, 201 posts Sometimes-Lucky Rogue XP: 0 || Health: 3 wounds Sat 3 Sep 2022 at 18:59 |
Without waiting for an answer he dismounts and heads for the building. "I will go inquire of the proprietor as to the availability of wine and women." | |||||||||||
The GM GM, 521 posts Sat 3 Sep 2022 at 19:15 |
The little robots all run out of the path of the giant that walks amongst them. They're not very fast, though, so Ajakstu will have to walk slightly slowly to make sure he doesn't crush anyone. | |||||||||||
Alyn Reed player, 212 posts Psion XP: 8 || Stress: 6/6 Sat 3 Sep 2022 at 22:20 |
He closes his eyes a moment, and then opens them. His eyes flicker for a moment before returning to normal as he basically does a "mental radar sweep" of all sentience in the area. INCLUDING from the little robots but also from - potentially - the weird artwork thing and from within the adobe looking building. By now, he has a psychic connection to his traveling companions and his moths so is more focused on things NOT from Team Alyn. 17:19, Today: Alyn Reed rolled 8 using 2d6+2 with rolls of 2,4. Charming. He's doing a psychic sweep of the area, to try and identify any sentience intelligences. His powers work on non-biological things too FYI, and this is simply to identify them not to like control or influence quite yet. As a secondary note though he is looking for non-team psyches that can make a good meal for his moths too. | |||||||||||
The Duke player, 341 posts Mad XP: 7/10 HP: Full health Sun 4 Sep 2022 at 09:43 |
"Don't forget food!!" | |||||||||||
The GM GM, 522 posts Mon 5 Sep 2022 at 19:34 |
The little robots are sentient, but they don't seem very smart. But they also seem capable of more-- maybe they're wirelessly hooked up to a bigger computer brain somewhere? Or maybe they're capable of thinking more complex thoughts in unison under the right circumstances? There's also something-- or more than one something-- off to the east. Too far to see, apparently, but barely on the edge of Alyn's psychic senses. Something or things very smart, but very alien. Something kind of... dangerous. | |||||||||||
Alyn Reed player, 213 posts Psion XP: 8 || Stress: 6/6 Sun 11 Sep 2022 at 21:09 |
"Hey psi-moths? What do you think about these little robots here, as well as the weird sculpture thing that probably isn't really a sculpture? Do either seem appetizing to you guys? Also do you guys also sense something quite intelligent but kind of dangerous-feeling way to the East? Do you guys know anything about it?" Alyn turned to face the party. "Hmmm...those little robots are individually fairly harmless-feeling and don't seem super intelligent, but I can tell they are networked to something bigger that might be like a computer or something bigger. Maybe the sculpture thing even but I'm not sure yet." he said. "And also...it's out of visual range, but somewhere way to the East out of our immediate area bit within travel distance there's something very intelligent and dangerous-feeling, and it's not often a mind feels dangerous. It feels alien too. I don't know much more as I'm purposefully avoiding making mental contact with it so we don't get its attention, but I wanted you guys to be aware something is out there, farther East." | |||||||||||
The Duke player, 343 posts Mad XP: 7/10 HP: Full health Mon 12 Sep 2022 at 07:25 |
"I am the danger! If it comes for us it will be sorry." | |||||||||||
The GM GM, 524 posts Sat 24 Sep 2022 at 15:58 |
The little machines are not appetizing... but they could be dangerous as a group... grumble the mind-moths... (Hmmm... Make a Charming roll, Alyn, to see if you can get them to try to stretch their senses over there to the east...)
The little robots whisper to themselves... some (not all!) of them start grabbing on to each other... Forming a little robot acrobat pyramid-- no, more like a tower-- --Soon, there's a robot that's almost as tall as The Duke, made of the little guys clamped onto one another, with two legs and four arms and a head in shape. "You-- are-- destructive," says a voice from the head. "What-- is-- your-- purpose?" This message was last edited by the GM at 15:58, Sat 24 Sept 2022. | |||||||||||
Ajakstu Gul player, 204 posts Sometimes-Lucky Rogue XP: 0 || Health: 3 wounds Sat 24 Sep 2022 at 22:36 |
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Alyn Reed player, 215 posts Psion XP: 8 || Stress: 6/6 Sun 25 Sep 2022 at 06:05 |
Instead, he attempted to send a thought up to the moths. 01:03, Today: Alyn Reed rolled 6 using 2d6+2 with rolls of 2,2. Charming. Well there's something fairly dangerous, but quite intelligent over to the East on the edge of my senses. It's up to you guys, but if you're hungry you could go check it out and see if it could provide a psychic meal for you guys. | |||||||||||
The Duke player, 345 posts Mad XP: 7/10 HP: Full health Sun 25 Sep 2022 at 08:52 |
"I am destructive. That is my purpose. I must make sure my friends reach the choir. Do you know where it is?" He eyes the things and his voice changes a few octaves as he pokes again. "And you are my slaves piece for piece each bit and byte each screw and circuit board. Smart and skilled in the art of welding and soldering polishing and grinding making what is broken whole and dismembering that what is whole to its component parts." And in the Dukes voice as if nothing happened he points at the building. "Got any good food in there? Our supplies are a little low." | |||||||||||
The GM GM, 525 posts Mon 26 Sep 2022 at 15:25 |
The mind-moths just give Alyn a little scorn. They apparently do not feel motivated by his suggestion. The little robots close in around Alyn and Ajakstu's feet, surrounding them. They don't do anything hostile (so far), but one can't take a step without stepping on them (and doing that has already caused problems for The Duke)... Kalsk turns to Vult. "I think I can walk on these guys without hurting them, maybe... my feet don't work like the humans' do... but I don't want them getting up in my toes..." "I can fly over them right now... but I'm not sure what to do... I guess I'll see what the humans do," responds Vult. "Maybe they can negotiate out of this...?"
"The-- choir?" says the amalgam robot, replying to The DUKE. "Give-- more-- information." And then: "There-- is-- no-- food-- for-- biologicals-- there." | |||||||||||
Alyn Reed player, 216 posts Psion XP: 9 || Stress: 6/6 Tue 27 Sep 2022 at 04:13 |
Alyn was going to follow up with the moths, but decided they could look for food on their own a bit while he focused on the present situation. Especially since the little robots started to swarm around them. "Little robots...I do ask that you do not violate my personal space any more than you are. I will only give this warning to you all once." Alyn said to them, suddenly firm and with an icy tone of voice that was a shift from his usual demeanor. He was kinda getting sick of the pushy machines that seemed to fill the future. However, he quickly re-asserted his usual mask of being mostly-friendly once again as the cracks in his composure recovered swiftly. He turned to Duke and smiled. "Silly Dukie...we have a ton of cooked crab meat right now. Although then again, I know you're always on the lookout for new food source opportunities." the psion said with a pleasant chuckle. He turned to the robot swarm again. "Yes the Cloister, actually. It's a quasi-legendary and perhaps quasi-mythical settlement of humans that's out there...somewhere. It's different from the main Ziggurat. Would you happen to know anything about any human settlements or group that are in the area by chance?" he asked. This message was last edited by the player at 04:05, Mon 03 Oct 2022. | |||||||||||
The GM GM, 530 posts Sat 15 Oct 2022 at 19:31 |
(Roll Charming, please...) | |||||||||||
Alyn Reed player, 219 posts Psion XP: 9 || Stress: 6/6 Sun 16 Oct 2022 at 05:10 |
OOC: Well...that's gonna fail (and be my 10th xp and thus first level up lol), unless one of you wants to do an aid other and try and substitute out my 1 with something else. | |||||||||||
The Duke player, 348 posts Mad XP: 7/10 HP: Full health Sun 16 Oct 2022 at 07:22 |
"Yeah tell us or i turn you into scrap metal." ooc: I'll turn your 1 into a 1 ;-) 09:21, Today: The Duke rolled 1 using 1d6 with rolls of 1. Aid. | |||||||||||
The GM GM, 532 posts Mon 7 Nov 2022 at 19:21 |
"Your threat is acknowledged. You wish to escalate the situation. Complying..." The little robots all swarm onto the big one... it gets bigger. Twice as big. It attacks The Duke: (GM rolls dice) It misses, this time, barely, mostly because now that the robots have all teamed up, it's easier for The Duke to dodge. But the big amalgamated robot seems like it's still getting its bearings, adjusting to its new size. I'm sure its aim will get better soon. | |||||||||||
Ajakstu Gul player, 206 posts Sometimes-Lucky Rogue XP: 0 || Health: 3 wounds Tue 8 Nov 2022 at 14:15 |
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The Duke player, 349 posts Mad XP: 7/10 HP: Full health Tue 8 Nov 2022 at 15:25 |
"You should have told us." ooc: I am de escalating the Duke way! ;-) 16:21, Today: The Duke rolled 10 using 2d6+2 with rolls of 4,4. Atrosity. | |||||||||||
The GM GM, 533 posts Mon 14 Nov 2022 at 21:03 |
Yikes. There's surely horrible threats on this planet that can withstand such savagery as The Duke unleashes, but this is not one of those. The robot attempts to fight back, but it's no match for an armed The Duke, and might not have been equal to one who was unarmed, either-- we'll possibly never know. It doesn't so much "break" or even "fall apart" as both at the same time, various individual little guys breaking even though they weren't present at any of the exact spots of violence. About six little robots manage to cling to each other when The Duke is done. "This system is no longer operating properly," they say in a high-pitched voice that is sometimes a little too fast and sometimes a little too slow. "We apologize for the inconvenience." The ball of robotics rolls up to Alyn and sort of rolls back and forth in front of him. "We apolo-- we apolo-- we apologi..." Meanwhile, Ajakstu discovers there's not much in the building... a LOT of dirt and dust on the floor, at least an inch think. There is also a microphone, and a speaker, built into a desk (but if there was ever a chair, it's long gone now). There are other things-- dials and digital readouts, maybe? But they're all covered with dust, kind of grimy... | |||||||||||
Ajakstu Gul player, 207 posts Sometimes-Lucky Rogue XP: 0 || Health: 3 wounds Tue 15 Nov 2022 at 00:01 |
"Surely Pretty Boy would have warned me of any such threat though," he muses aloud. 18:58, Today: Ajakstu Gul rolled 10 using 2d6+1 ((4,5)). | |||||||||||
Alyn Reed player, 221 posts Psion XP: 9 || Stress: 6/6 Tue 15 Nov 2022 at 05:34 |
"Alright Dukie. I think they learned their lesson. Please don't um...totally pulverize them, okay bud? I think your mostly-pulverizing them got the point across." he said with a smirk. He turned to the little robots that had rolled up to him and were kissing a LOT of ass right now. "Well I did warn you guys to play nice. Serves you right." Alyn said with a shrug. "Buuuut I suppose we can spare you so you can try to repair yourselves or whatever, but you all had better tell us what you know about the Cloister. And this time without any snark. Otherwise, I let my buddy here take over the diplomacy." the young man said. "And also...tell us what you know about this old military base? I um...think it used to be a base, anyway. Just tell us what you know about this building behind us, and this weird art piece thing?" | |||||||||||
The Duke player, 351 posts Mad XP: 7/10 HP: Full health Tue 15 Nov 2022 at 10:04 |
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The GM GM, 537 posts Tue 13 Dec 2022 at 20:32 |
Ajakstu finds nothing whatsoever hidden in the small building. Except the handle. Hel-lo, what' this? A handle. In the floor. It was flush with the floor, covered by dust... but surely this is meant to be a groove for digits to hook under, and then lift upward? Nothing. But... More brushing away of dust. An outline. A big rectangle. If this is a hatch, even The Duke could fit through it... Barely. More importantly, a circle. It seems like the handle should... Yeah. Ajakstu decides that the handle should be pushed DOWN slightly, and then TURN left or right, which would then probably free it to pull the whole thing UPwards. He doesn't do that just yet, though... what if it's trapped, like the exterior ankle-hatch of the Doomwalker was? Hmmmm...
"For infomatin on base ask inside plz. For Cloister-- for Cloister-- infon z limitd. Cloister was redoubt of humans fr survivl. Above surfce n belw. Signs were scattered. Clues and hints. Calling and warng." | |||||||||||
Alyn Reed player, 224 posts Psion XP: 10 || Stress: 6/6 Wed 14 Dec 2022 at 05:18 |
"Dukie? Do you hear that? It's comforting to get some reassurance that the Cloister is real. Ya they aren't giving us "the answer" but this is something." he said. He turned back toward the robots. "Thank you for that. And about the base? Who or what do we need to ask inside there for more information? Is there a mainframe that we can access or something? I've watched enough Star Trek to know there's always a mainframe somewhere in cases like this." he continued, momentarily slipping and hinting at his exotic origin before catching himself and continuing. "Err...um what I mean is that if there's robots like you around, and an old military base, and this here data pad...then it only makes sense there's some mainframe gizo thingy or the other in there. What do you guys know about this building and its contents?" | |||||||||||
The GM GM, 540 posts Tue 20 Dec 2022 at 20:24 |
(Annnnnd that'll call for a (new) Charming roll.) | |||||||||||
Alyn Reed player, 226 posts Psion XP: 0 || Stress: 6/6 Wed 21 Dec 2022 at 04:28 |
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The GM GM, 541 posts Wed 21 Dec 2022 at 16:41 |
"Direct sir to inquire inside."
"Direct sir to inquire inside. Database accessible frm inside." | |||||||||||
Ajakstu Gul player, 211 posts Sometimes-Lucky Rogue XP: 0 || Health: 3 wounds Thu 22 Dec 2022 at 02:27 |
"Acquaintances! There is a portal in the floor in here! I have surmised that it is most likely not trapped," Ajakstu called out. With that he actually cocked his head and squinted at the handle. The attractive handle. The almost irresistible handle. "I am the luckiest boy in the world," he said to Rake. "Much luckier than you." With that, he took a firm grasp on the handle. | |||||||||||
The Duke player, 355 posts Mad XP: 7/10 HP: Full health Thu 22 Dec 2022 at 08:36 |
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Alyn Reed player, 227 posts Psion XP: 1 || Stress: 6/6 Fri 23 Dec 2022 at 04:33 |
Alyn nods and follows after the Duke, eager to let his Alyn considers, and silently sends out a mental ping to try and assess the building for other intelligences besides the party's. | |||||||||||
The GM GM, 546 posts Thu 5 Jan 2023 at 16:06 |
Ajakstu's hand takes a firm hold of the handle... In one of those almost-too-late flashes of insight one has when one has acted without really thinking things through, the following occurs to him: --He's seen this type of door before-- just on walls, not floors, that's why it took him this long to realize it. --Actually pulling on the handle-- or even letting go of it now that he's grasped it-- is certainly likely to trigger an unpleasant response-- though he's not sure what it will be. --However, there's normally a sort of click and/or vibration when that's about to happen, and that didn't happen this time. So maybe the unpleasant part will turn out to be malfunctioning with age? ...Or... maybe the warning click/and/or/vibration is the part that's malfunctioning due to poor maintenance?
Alyn doesn't try too hard, just sort of takes a vague mental glance-- nothing that might warn any telepaths that might be inside that there's another one up here on the surface. And the results are... vague. There's something with a mind down there, somewhere, all right. How many, what sort, how powerful, and how hostile or friendly or neither they might be, Alyn can't really tell without trying harder. The only other thing he can be certain of is that they aren't near. They're pretty far down below the surface somewhere, he's sure of that. | |||||||||||
Ajakstu Gul player, 214 posts Sometimes-Lucky Rogue XP: 1 || Health: 3 wounds Sat 7 Jan 2023 at 02:47 |
With that he sat back on his haunches while firmly holding the handle. Although there was LUCK! There was always LUCK. Best to see what the damage soak had to say though. | |||||||||||
Alyn Reed player, 229 posts Psion XP: 2 || Stress: 6/6 Sat 7 Jan 2023 at 03:19 |
"Dukeie? A.G. Guys? ?" Alyn said suddenly. "I can sense the mind of someone or something down there. It's deep down, so I suspect this complex is something that seems nondescript on the surface but actually hase basement levels out of sight underground. I don't know how strong the mind is down there, or really if it is friendly or hostile as I haven't tried probing hard." he continued. "But whatever the case, I think we need to proceed inside to find what we came here looking for. For me? More stuff I can do with this Datapad and doomwalker knowledge stuff. 'Cus screw the seeker. For Duke? Food and Food-preparation opportunities. For A.G? Scrounging opportunities. And of course I'm always happy to help cook food and help scrounge in equal measure." he said. "A.G.? Tell us more about this trap. I might be able to use telekinesis pur pyrokinesis or even cryokinesis or electrokinesis or some sort of kinesis on the damned thing. And...oh wait! The datapad! Lemme try something" he said as he went over to Ajakstu Gul. He punched in a few things, his eyes glowing now and then with psychic insight as he did so. "Hmmm...computer. Do you got any info on this trap here, and can you please disarm it or at least omit us from activating it?" he said as he spoke into the datapad in his hands after hitting some keys on it in a way that somehow made sense even though it didn't. Quite frankly little of Alyn's life made much sense anymore, including the fact he somehow became smart enough to use computers easily on top of having psionic powers and who knows what else at this point. His humanity was debatable at this point, honestly, although at least he was "human enough" when it came to sensors and such. 21:15, Today: Alyn Reed rolled 13 using 2d6+1 with rolls of 6,6. Insightful. This is me making a roll to see if I can use the datapad to find a way past the trap. The above is flavor test representing his high roll. | |||||||||||
The Duke player, 357 posts Mad XP: 7/10 HP: Full health Sat 7 Jan 2023 at 09:40 |
"I ain't squeezing anywhere friend." Still at the prospect of food inside the Duke 'inspects the door and seeing it swings outwards seems to have come to a conclusion and unless stopped by Alyn will brute force the door open in the wrong direction by using his gloves to smash the door inward. After all traps set on a door swining out will not trigger with the door swining in and being ripped out after. Why did they use tinfoil for the door anyhow. ooc: 10:39, Today: The Duke rolled 12 using 2d6+2 with rolls of 4,6. Forceful. | |||||||||||
Ajakstu Gul player, 215 posts Sometimes-Lucky Rogue XP: 1 || Health: 3 wounds Sat 7 Jan 2023 at 16:31 |
Seeing The Duke spring into action, Ajakstu shouts out in surprise and tries to throw himself behind the giant so he is shielded from whatever may happen next. | |||||||||||
The GM GM, 547 posts Sat 7 Jan 2023 at 20:29 |
The Duke hammers the hatch hard, and an extremely-dented hatch falls downward into the darkness. There's a small explosive charge that doesn't hurt The Duke at all-- but it does knock him backward into the wall... fortunately, Ajakstu serves as a cushion. (Ajakstu gets +1 xp, but gets -1 on his next TWO rolls from being a little disoriented and wall-smushed.) A little smiley-face pops up on Alyn's screen: :) HI! I'M SMILEY, YOUR DATAPAD DIGITAL HELPER! YOU SEEM TO BE TRYING TO DISARM A TRAPPED HATCH AT SUPPPLY POST THETA-THETA-EPSILON! IS THAT CORRECT? However, at Alyn's words, a mechanical voice also comes out of the speaker next to the nearby microphone: "Supply Post Theta-Theta-Epsilon, how may we help you re-supply today?" | |||||||||||
Alyn Reed player, 231 posts Psion XP: 2 || Stress: 6/6 Sun 8 Jan 2023 at 06:51 |
He did putz with the datapad a bit, before inputting the following. Never mind. The trap has been dealt with. However...Smiley it would be super helpful if you could help alert us to any other traps in the facility, and possibly help us get past the safely too. Alyn turned suddenly to face the direction the voice was coming from the intercom. "Um...I am here to request full administrative access and ownership system rights for the Doomwalker 40 clicks west of us. Unless there is a more functional Doomwalker at this facility in which case I'd like that instead." Alyn said. "Also please provide any non-spoiled food or rations you have access to as well. The Duke...err, I mean our group needs sustenance for our travels." | |||||||||||
The Duke player, 358 posts Mad XP: 7/10 HP: Full health Sun 8 Jan 2023 at 10:40 |
"Sorry buddy." But then his attention is all on the speaker in the wall that is about to divulge the secret location of supplies and he is already showing his eagerness by rubbing his belly. | |||||||||||
Ajakstu Gul player, 217 posts Sometimes-Lucky Rogue XP: 2|| Health: 2 wounds Sun 8 Jan 2023 at 15:25 |
"Hey, where are Fishbreath and Gasbag? Shouldn't they be of more, by which I mean ANY assistance?" | |||||||||||
Vult NPC, 8 posts Sun 8 Jan 2023 at 16:15 |
SORRY, I'M NOT SURE I CAN INTERACT WITH THE SUPPLY POST'S SYSTEMS! :) IT MAY BE THAT THERE'S A MALFUNCTION (ON THE SUPPLY POST'S END OF THINGS! NOT MY FAULT! :) BUT THERE SHOULD BE A MICROPHONE WHERE YOU CAN ASK FOR ASSISTANCE DIRECTLY! :)
"You are asking for DOOMWALKER FACTORY DRIVER HARDWARE/SOFTWARE so you can REPAIR AND OPERATE A MALFUNCTIONING DOOMWALKER. Is that correct? If so, we do have those DRIVERS in stock."
"You are asking for NON-PERISHABLE RATIONS. Is that correct? If so, we do have NON-PERISHABLE RATIONS in stock."
Kalsk and Vult show up in the doorway. "Everything okay?" Vult asks. "We thought we'd wait out here-- it looks a little crowded in here. Then we heard the big crash and we really, really thought we'd wait out here a little longer..." | |||||||||||
Alyn Reed player, 232 posts Psion XP: 2 || Stress: 6/6 Sun 8 Jan 2023 at 16:53 |
"It's probably best that they wait for us outside. That, and they can keep watch over the transports too. The murder-moths are up in the air somewhere too, so together they should be enough protection while we go inside and take a look." Alyn said. He turned back to the Duke and gave a grin, before turning back to the Microphone. "Yes um...microphone sir whatever you are. We are indeed requesting access to be provisioned with non-perishable food items. Or provisions manager, Duke, will take care of those logistics." Alyn said aloud as he spoke back to the microphone. "And as for me...I also will be needing issuance of a set of DOOMWALKER FACTORY DRIVER HARDWARE/SOFTWARE as well for one of our MALFUNCTIONING DOOMWALKERS." | |||||||||||
Kalsk NPC, 17 posts Sun 8 Jan 2023 at 17:21 |
"Certainly. Stand by for 1 unit of DOOMWALKER FACTORY DRIVER HARDWARE/SOFTWARE and units of NON-PERISHABLE RATIONS." You note that the hatch downward lights up. You can easily see, now, that there're easy-to-climb ladder rungs recessed into the wall of the vertical downward hatch. "Stand by." You hear machinery operating somewhere below you. "Stand by." Nothing new happens, except that the sounds of machinery grow slowly more quiet. "Please stand by." Is it your imagination, or does the voice sound a little worried? Nothing new happens. Just when you're thinking about saying something, the voice comes again. "Thank you for waiting. Supply Post Theta-Theta-Epsilon apologizes for the inconvenience. It appears that your order is running late. There seems to be one or more physical malfunctions in the supply chain delivery system. Supply Post Theta-Theta-Epsilon assures you that your needed items ARE in stock-- however, they cannot be delivered to this surface pick-up point. You may want to descend manually and retrieve your items yourself. Supply Post Theta-Theta-Epsilon apologizes for the inconvenience." It really does sound apologetic at this point. "Um, Ajakstu Gul seems kind of, ah, worn out," observes Kalsk from the doorway. "Maybe we should have a rest again before anyone heads underground again?" | |||||||||||
Alyn Reed player, 233 posts Psion XP: 2 || Stress: 6/6 Mon 9 Jan 2023 at 05:19 |
"Yes a rest will be fine if he needs it still. We're ahead of schedule honestly so there's no need to rush and wear ourselves out." Alyn replied. He turned to the microphone. "Supply post Theta-Theta-Epsilon? We will venture down and manually retrieve the food rations and the Doomwalker drivers. In the meantime though, we would like to rest and recuperate. Are there sleeping quarters available for my party?" Alyn asked into the microphone. | |||||||||||
The GM GM, 550 posts Mon 9 Jan 2023 at 22:48 |
"Although this kiosk has been specially treated with the latest scientific advancements to be earthquake-proof, flood-proof, fireproof, and generally resistant to many other forms of damage, it is not, unfortunately, able to increase in size, nor can cots be delivered at this time due to supply chain issues. However, down below, there is a spacious Visitor Center which does include fold-out sleeping arrangements for a variety of species, including humans and humanoid-like beings." Somehow the speaker gives the indirect implication of meaning such as The Duke on that last part. "After you descend, head west, and the Visitor Center will be the first door on your right-- You should find that it is clearly marked with appropriate signage." | |||||||||||
Kalsk NPC, 18 posts Mon 9 Jan 2023 at 22:51 |
"That sounds fine," says Kalsk. He steps forward a little and pats Ajakstu on the shoulder. "You can lie down soon and rest," he says (slowly and) clearly, a little pity evident in his voice. Kalsk has a bit of a paternal side, who knew? Maybe it's not so strange, considering that Vult tends to sound like a teenager... | |||||||||||
Ajakstu Gul player, 218 posts Sometimes-Lucky Rogue XP: 2|| Health: 2 wounds Tue 10 Jan 2023 at 01:49 |
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The Duke player, 359 posts Mad XP: 7/10 HP: Full health Tue 10 Jan 2023 at 08:19 |
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The GM GM, 551 posts Tue 10 Jan 2023 at 16:31 |
Yay, Rake's okay! He jumped off to safety before it was too late. Rake doesn't fly well, nor quickly, but (as long as he's awake) he can fall from pretty much any height without any trouble.
At the bottom of the ladder shaft (it takes a good three minutes or so of climbing down), things are still lit up. The Duke is in a long tunnel running east and west. At his feet is the hatchway door he punched downward, very dented. Its fall has cracked the plastic floor, and made quite a dent in it, too. He sees no doors to the east (not for certain, anyway-- there might be some way down there almost out of sight-- he can't be sure). To the west, there are doors. The first door, to his left, is unmarked. The second door, to his left, is unmarked. The third door, to his left, is unmarked. The first door to his right is kind of a good 50 yards down there, but it looks like it might have some sort of signage outside of it. The doors (as far as he can tell) have no windows-- they're just solid-looking metal doors. | |||||||||||
Alyn Reed player, 234 posts Psion XP: 2 || Stress: 6/6 Tue 10 Jan 2023 at 17:25 |
"Anyone who wants to come rest should come after us, otherwise stay up by the vehicles." Alyn said, before sending a quick mental ping to the moths to let them know he was descending and that they were free to go hunting or just hang out and watch the vehicles. After getting down to the ground, he says as he points to the right door. "Well that looks like the visitor center. Duke? We should 'scout ahead' that way first. I'd think there'd be food in a visitor area, right? Plus that way Ajak can rest while you 'scout' some more." | |||||||||||
Ajakstu Gul player, 219 posts Sometimes-Lucky Rogue XP: 2|| Health: 2 wounds Wed 11 Jan 2023 at 01:56 |
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The Duke player, 360 posts Mad XP: 7/10 HP: Full health Wed 11 Jan 2023 at 08:54 |
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Kalsk NPC, 19 posts Wed 11 Jan 2023 at 20:34 |
"I figured we'd come with you, but we'll guard things up here if you want..." says Kalsk. "I suppose with The Duke, it's not like you can't take care of yourselves..." (The Duke, roll Insightful, please...) | |||||||||||
Alyn Reed player, 236 posts Psion XP: 2 || Stress: 6/6 Wed 11 Jan 2023 at 23:17 |
"But like I said, I trust them both so it will be fine." he added. Because Ajak must have known that The Duke and Alyn were absolutely two of the most safe and stable people to be near. Certainly. | |||||||||||
The GM GM, 552 posts Thu 12 Jan 2023 at 18:45 |
The Duke passes the doors on the left, not giving into the temptation to open them, at least not right now. He also passes a big red button without pushing it. Good job, Duke! He even notices a hidden panel in the wall. It's almost seamless, but not quite. But none of these things say FOOD, and The Duke had picked up the idea that there might be FOOD in the-- --Ah ha! The Visitors' Center! The sign says so! The Duke looks in the little window of the door. Are those vending machines?!?!? The Duke opens the door. They DO look like vending machines! The Duke turns on the lights. The room is well-lit and painted in soothing shades of pink and light green. But let's look at those vending machines! There is food! And it doesn't look a million years old! The Duke is about to try to smash the glassteel when he hesitates. Look... look at those prices... Some of these items are... free...? That candy bar, for instance! Its price is 0! The Duke pushes buttons. The candy bar falls! The Duke retrieves it! Opens it! It's chocolate! Mmm, milk chocolate with hazelnut and just a hint of caramel. The Duke eats it! Then he pushes the buttons again! Another candy bar falls! The Duke retrieves it! Opens it! It's chocolate! Mmm, milk chocolate with hazelnut and just a hint of caramel. The Duke eats it! Then he pushes the buttons again! Another candy bar falls! The Duke retrieves it! Opens it! It's chocolate! Mmm, milk chocolate with hazelnut and just a hint of caramel. The Duke eats it! Then he pushes the buttons again! Another candy bar falls! The Duke retrieves it! Opens it! It's chocolate! Mmm, milk chocolate with hazelnut and just a hint of caramel. The Duke eats it! Then he pushes the buttons again! Another candy bar falls! The Duke retrieves it! Opens it! It's chocolate! Mmm, milk chocolate with hazelnut and just a hint of caramel. The Duke eats it! Then he pushes the buttons again! Another candy bar falls! The Duke retrieves it! Opens it! It's chocolate! Mmm, milk chocolate with hazelnut and just a hint of caramel. The Duke eats it! The Duke is happy and relaxed. The Duke pushes the buttons again... (The Visitors' Center is a safe place to rest, and about 12% of the items in the vending machines are free.) | |||||||||||
Alyn Reed player, 238 posts Psion XP: 2 || Stress: 6/6 Thu 19 Jan 2023 at 05:41 |
He went and got Ajakstu, who was sort of hiding in the backline like usual. "Yo Jack? Are you going to rest a bit? If So I'll try some psychic healing again to see if I can pass more energy onto you too since I'm fine physically beyond just needing a little general rest." Alyn said. OOC: Ajak let us know if you're resting. | |||||||||||
The Duke player, 363 posts Mad XP: 7/10 HP: Full health Thu 19 Jan 2023 at 09:40 |
"Oh man imagine if these machines where not this greedy and gave everything to me for free." ooc: A 7 meaning the GM will do his best to make some part of the weird mad babbling come true, as soon as narratively possible, but it might not be entirely beneficial. 10:39, Today: The Duke rolled 7 using 2d6+1 with rolls of 2,4. And so its written. | |||||||||||
Ajakstu Gul player, 220 posts Sometimes-Lucky Rogue XP: 2|| Health: 2 wounds Fri 20 Jan 2023 at 19:55 |
"Heal away...but there is something down here...." | |||||||||||
Alyn Reed player, 239 posts Psion XP: 2 || Stress: 6/6 Mon 23 Jan 2023 at 01:17 |
In this state, Alyn was in something of a psionic trance. He was getting basic rest himself, but since his vital energy was already at its maximum at the moment he allowed the "overflow" to flow across the psychic connection he had established with each of the party members very early on (in this case to Ajak's connection) and sent the energy across it and flowing in a peaceful surge into his comrad's body. This ensured that at worst, Ajak would still recover some of his missing vitality! 19:10, Today: Alyn Reed rolled 8 using 2d6 with rolls of 4,4. forceful So that's enough for 1 health level regained, which I'm using his psychic abelites to just "donate" over to Ajak since Alyn is at max health. AJAK YOU STILL NEED TO ROLL 2D6+FORCEFUL AS WELL TO SEE IF YOU NATURALLY RECOVER ANY HEALTH TOO! | |||||||||||
Ajakstu Gul player, 222 posts Sometimes-Lucky Rogue XP: 2|| Health: 2 wounds Mon 23 Jan 2023 at 01:43 |
"Bah!" Ajakstu cursed. "Your eerie powers seemed to have helped, but I can get no rest knowing Fishbreath and Gasbag are watching the walkers and that some malevolent being creeps towards us from the darkness." With that he set about picking real and imaginary dirt from his hat. | |||||||||||
Alyn Reed player, 244 posts Psion XP: 2 || Stress: 6/6 Sat 28 Jan 2023 at 03:46 |
Alyn nodded. "I'll see if I can try to help you again when we rest up next time, but for now I can only do so much in one sitting. You know?" Alyn replied. "We should go take a look around soon. Don't worry about our furry and elemental companions. I think they are cool cats. Literally in one of their cases. And if not, then know the murder-moths are watching them. They keep incessantly begging me to allow them to "just take a nibble" and "a little taste" of them. Gluttonous little buggers." Alyn added with a shrug, "Anywho...I could use your help as I proceed deeper into the military base. I really, REALLY want that hardware so I can reboot that Doomwalker and make it into an Alynwalker. And Dukie should be keen on helping us too since I delivere don my promise to get him lots of food for our stores and his stomach. But there's something with a powerful intelligence down there and I;m not sure what it is. I didn't probe it just in case, you know? But I want that driver for my Alynwalker, dammit!" | |||||||||||
Ajakstu Gul player, 225 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Sat 28 Jan 2023 at 16:40 |
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Alyn Reed player, 245 posts Psion XP: 2 || Stress: 6/6 Sat 28 Jan 2023 at 20:04 |
"No I just need to go fetch the driver from down there. I can go back to the Doombot and install it myself. Although as for other treasures...I'm sure there's interesting stuff down there. I mean no risk no reward, right?" he replied. | |||||||||||
The GM GM, 559 posts Mon 30 Jan 2023 at 19:47 |
Something is coming down the hall... something noisy. A robot, maybe. It speaks, too, as it gets closer and closer... "REQUEST RECIEVED FROM VISITORS' CENTER-- REQUEST RECIEVED FROM VISITORS' CENTER-- REQUEST RECIEVED FROM VISITORS' CENTER..." Yeah, sounds like a robot, maybe... We gonna go look out in the hall and see what's coming? Or just look out the window built into the door? (Whatever it is'll be on top of you before you know it, that way, though...) | |||||||||||
Alyn Reed player, 246 posts Psion XP: 2 || Stress: 6/6 Mon 30 Jan 2023 at 20:12 |
Alyn looked knowingly at Ajak before getting up and going first to look through the window in the door. | |||||||||||
The Duke player, 366 posts Mad XP: 7/10 HP: Full health Mon 30 Jan 2023 at 23:26 |
The Duke looks at the door where a thing is coming. The Duke takes the snack and unwraps it. The Duke eats the snack. The Duke is happy and whatever is coming is going to have a bad day spoiling that. | |||||||||||
The GM GM, 562 posts Tue 31 Jan 2023 at 16:18 |
A walking vending machine with arms and legs is almost to the door... As it comes near the door, it starts throwing soda cans at the door. KLONK. KLONK. KLONK. Ow, those would hurt if they hit. "FREE BEVERAGES FOR VISITORS... FREE BEVERAGES FOR VISITORS..." It starts to open the door...! (Orleon, give me just another moment to introduce you...) | |||||||||||
Alyn Reed player, 249 posts Psion XP: 2 || Stress: 6/6 Tue 31 Jan 2023 at 17:10 |
"Oh Duuuuuuuuuukie! It's for you!" Alyn said as he stood way back and out of the way of the hilarity that was probably about to ensure. | |||||||||||
The Duke player, 367 posts Mad XP: 7/10 HP: Full health Tue 31 Jan 2023 at 20:59 |
"O i never was allowed soda cause i started to accidentially wreck things at home!" The Duke rushes to collect his free sodas. | |||||||||||
Alyn Reed player, 250 posts Psion XP: 2 || Stress: 6/6 Tue 31 Jan 2023 at 21:27 |
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Ajakstu Gul player, 226 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Wed 1 Feb 2023 at 01:53 |
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The GM GM, 564 posts Thu 2 Feb 2023 at 21:28 |
The Duke and the walkingtalking vending machine open the door at the same time. (Roll... Hmmmm... Forceful, I think, The Duke. Someone's about to throw a soda can at you. Let's see if that's a problem or not... Orlean, you'll be coming along here soon, honest...) | |||||||||||
The Duke player, 369 posts Mad XP: 7/10 HP: Full health Fri 3 Feb 2023 at 01:50 |
ooc: 02:49, Today: The Duke rolled 8 using 2d6+2 with rolls of 3,3. Is it a problem? | |||||||||||
The GM GM, 565 posts Fri 3 Feb 2023 at 16:47 |
KLONK. Ow! Right in the head! That hurt! (The Duke does not lose any HP, but takes -1 toward his next roll.) Then, The Duke notices someone else in the hallway-- a human, wearing impressive fancy robes. Hasn't The Duke seen him before somewhere? Oh yeah-- he rode up with some more supplies from The Ziggurat, and then after dropping them off, said he had to go back and look something up again, and now he's back. Whatever. The vending machine pulls out another soda can to hit The Duke with again... Orleon remembers the extremely large fellow from the first time he encountered the Ziggurat's Cloister-finding expedition. Excellent, he's found them again! But that vending machine seems to be giving the big man trouble. Hmmm... | |||||||||||
The Duke player, 370 posts Mad XP: 7/10 HP: Full health Fri 3 Feb 2023 at 21:34 |
The Duke steps close to the robot planing to take the can before its being fired and drinking it as fast as possible to be ready for the next one. It would be a real big shame to waste more soda. | |||||||||||
Alyn Reed player, 252 posts Psion XP: 2 || Stress: 6/6 Sat 4 Feb 2023 at 05:06 |
He also could swear he sensed another mind beyond the vending-robot. But for now, he wanted to wait and see what Duke would do next. If things escalated, then maybe he'd utilize some electrokinesis or something. Or accidentally blow them all up. You never really knew with Alyn. | |||||||||||
Orleon Templeton player, 14 posts Sun 5 Feb 2023 at 16:52 |
OOC: If necessary Orleon will roll to figure out the machine in question. | |||||||||||
The GM GM, 567 posts Sun 5 Feb 2023 at 17:55 |
(Yeah, roll. Your Insightful stat is +2, so roll 2d6+2.) | |||||||||||
Orleon Templeton player, 15 posts Sun 5 Feb 2023 at 18:00 |
OOC: Ugh | |||||||||||
The GM GM, 568 posts Sun 5 Feb 2023 at 18:18 |
Orleon looks at the back of the machine... moves around and looks at the front of it, at what items it seems to offer... The vending machine seems to notice Orleon. "FREE BEVERAGES FOR VISITORS... FREE BEVERAGES FOR VISITORS..." KLONK. Owww! Beverage, right to the head! (Orleon loses 1 health level, and is now Somewhat Wounded.) | |||||||||||
Ajakstu Gul player, 227 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Sun 5 Feb 2023 at 20:24 |
https://youtu.be/qAeVlwRuP6Q | |||||||||||
Orleon Templeton player, 16 posts Sun 5 Feb 2023 at 23:04 |
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The Duke player, 371 posts Mad XP: 7/10 HP: Full health Fri 10 Feb 2023 at 16:57 |
"NOBODY HURTS MY FRIENDS YOU BLOODY TIN CAN!!! I ASKED YOU POLITELY TO GIVE THOSE CANS PROPERLY!!!!" ooc: 7 on a forceful with a -1 | |||||||||||
The GM GM, 570 posts Fri 10 Feb 2023 at 17:19 |
The Duke shakes the soda machine, and shakes it and shakes it and shakes it, and all the cans of soda inside of it. ...BOOOOOMMMMMMMM. All the carbonated soda cans explode at once, as does the vending machine. The Duke and Orleon are wet and sticky now. (The Duke takes 1 new damage, but that particular vending machine is permanently defeated.) | |||||||||||
Ajakstu Gul player, 228 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Fri 10 Feb 2023 at 18:32 |
Seeing that The Duke is distracted he goes over to the candy machines to see if he can get any out for himself, and also to see if they ever accepted payment, because that would certainly mean they held treasure within! | |||||||||||
The GM GM, 571 posts Fri 10 Feb 2023 at 18:41 |
It seems to Ajakstu's expert opinion that there is some treasure in the machines-- probably coins-- but not much. But they'll give him free candy bars, and a few other treats. And there are several slightly-dented cans of soda lying around. | |||||||||||
Alyn Reed player, 253 posts Psion XP: 2 || Stress: 6/6 Fri 10 Feb 2023 at 21:33 |
He went over to the vending machines with Ajak and got a few more snack packs and bars to put into his backpack, as well as a few cans of soda for later. He then turned to the Duke and headed over. "Oh poor Dukie, you're all wet and stuff! I think I saw some rags and water stations back closer to the beds and I bet they even have a shower or something around here too." Alyn said. He then clearly noticed Orleon's presence. His eyes flickered once visibly as he considered probing the man right on the spot, but decided against it and to play nice. "You there. Yes you, in the robes and stuff. Do you work here? I really need to get my software drivers and stuff. The customer service in this place is atrocious as well, by the way. I mean come on the vending machines attacked my friend without even having some catchy jingle or elevator music playing. I mean I expect a bit more class from an on-the-fritz robot in a place like this." he said firmly. Possibly seriously. | |||||||||||
Ajakstu Gul player, 229 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Fri 10 Feb 2023 at 23:22 |
18:20, Today: Ajakstu Gul rolled 9 using 2d6+2 with rolls of 5,2. Jigger the coin mechanism! | |||||||||||
The Duke player, 372 posts Mad XP: 7/10 HP: Full health Sat 11 Feb 2023 at 10:23 |
"What did you bring this time?" He totally ignores that droning voice thats talking about a shower. | |||||||||||
The GM GM, 572 posts Sat 11 Feb 2023 at 16:49 |
Ajakstu is able to get four coins out of the machine before two get permanently stuck, putting an end to that. | |||||||||||
Orleon Templeton player, 17 posts Sat 11 Feb 2023 at 17:54 |
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Ajakstu Gul player, 230 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Sat 11 Feb 2023 at 21:16 |
He glances at The Duke's new best friend. "Good to see the moths, Rat Breath, and Gas Bag have our backs." Then he steps back, pondering. "Shower you say? Nothing bad EVER happens if one person wanders off to get cleaned up." | |||||||||||
Alyn Reed player, 255 posts Psion XP: 2 || Stress: 6/6 Sun 12 Feb 2023 at 05:51 |
"True Jak, but this is the DUKE we're talking about. I'm pretty sure that whatever trope monster or other thing that would normally do something bad to him while he was showering would instead be the one who ended up getting preyed upon." he replied. Also, the thought of the Duke naked in a shower alone was enough to give him pause, and it probably would terrify even the things that normally go bump in the night as well. There were normal people, and then the monsters that preyed upon them, and then there was the Duke. He turned back to face Orleon. "Um...I'm serious though. You had better start talking, weird robe-dude, before I stop being friendly. Do you work here or something, or are you a traveler passing through as well?" | |||||||||||
Ajakstu Gul player, 232 posts Sometimes-Lucky Rogue XP: 3|| Health: 1 wounds Sun 12 Feb 2023 at 14:26 |
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Orleon Templeton player, 18 posts Sun 12 Feb 2023 at 23:27 |
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The Duke player, 375 posts Mad XP: 7/10 HP: Full health Mon 13 Feb 2023 at 09:05 |
"If you do not stop threatening my friend i have to punch you. He is the one that brought me my cooler. He is my bestestest friend in the world! Surely he is bringing more as he returned to the Ziggurat." Though the Duke has soda dripping down his entire body and he smells super sweet he seems really protective about his friend and holds him really tight. (Is that nice man turning a little blue there?) | |||||||||||
Alyn Reed player, 260 posts Psion XP: 3 || Stress: 6/6 Wed 22 Feb 2023 at 02:29 |
"Do you actually know this guy? Is he from the Ziggurat too? Why didn't you just say so? Hell why didn't HE just say so?!" Alyn said with a roll of his eyes. Alyn then grinned as he got an evil idea. "So Dukie? Is he going to be your new pet, who you'll hug and squeeze and love all the time?" he asked. | |||||||||||
The Duke player, 381 posts Mad XP: 7/10 HP: Full health Wed 22 Feb 2023 at 09:52 |
"He is my bestestes of friends. He gave me my cooler!! I am sure he is bringing ner supplies again." To prove his point he releases poor Orleon for a second and shows the cooler which is now filled to overflowing its small cooler motor whining to keep any semblance of cold inside and he was also looking quite expectantly to his bestested of friends. |
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