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16:27, 25th April 2024 (GMT+0)

LEAVING THE DOOMWALKER (for now)...

Posted by The GMFor group 0
The GM
GM, 565 posts
Fri 3 Feb 2023
at 16:47
  • msg #123

Re: LEAVING THE DOOMWALKER (for now)...

The Duke:
The Duke meets the robot with an expecting grin and grabby hands at the ready. And it that drool forming on the corner of his mouth?

ooc:
02:49, Today: The Duke rolled 8 using 2d6+2 with rolls of 3,3.  Is it a problem?


KLONK.

Ow! Right in the head! That hurt!

(The Duke does not lose any HP, but takes -1 toward his next roll.)

Then, The Duke notices someone else in the hallway-- a human, wearing impressive fancy robes. Hasn't The Duke seen him before somewhere? Oh yeah-- he rode up with some more supplies from The Ziggurat, and then after dropping them off, said he had to go back and look something up again, and now he's back. Whatever.

The vending machine pulls out another soda can to hit The Duke with again...




Orleon remembers the extremely large fellow from the first time he encountered the Ziggurat's Cloister-finding expedition. Excellent, he's found them again!

But that vending machine seems to be giving the big man trouble. Hmmm...
The Duke
player, 370 posts
Mad
XP: 7/10 HP: Full health
Fri 3 Feb 2023
at 21:34
  • msg #124

Re: LEAVING THE DOOMWALKER (for now)...

"Hey you have to give them properly. Throwing them makes them spill out of the can."

The Duke steps close to the robot planing to take the can before its being fired and drinking it as fast as possible to be ready for the next one. It would be a real big shame to waste more soda.
Alyn Reed
player, 252 posts
Psion
XP: 2 || Stress: 6/6
Sat 4 Feb 2023
at 05:06
  • msg #125

Re: LEAVING THE DOOMWALKER (for now)...

Alyn was surprised at the Duke's calmness. He watched again to see what would happen.

He also could swear he sensed another mind beyond the vending-robot. But for now, he wanted to wait and see what Duke would do next. If things escalated, then maybe he'd utilize some electrokinesis or something. Or accidentally blow them all up. You never really knew with Alyn.
Orleon Templeton
player, 14 posts
Sun 5 Feb 2023
at 16:52
  • msg #126

Re: LEAVING THE DOOMWALKER (for now)...

Orleon looked at this thing called a vending machine. He searched his thoughts for the some knowledge of this ancient artifact. Surely there was something in there that could come to their benefit.

OOC: If necessary Orleon will roll to figure out the machine in question.
The GM
GM, 567 posts
Sun 5 Feb 2023
at 17:55
  • msg #127

Re: LEAVING THE DOOMWALKER (for now)...

Orleon Templeton:
Orleon looked at this thing called a vending machine. He searched his thoughts for the some knowledge of this ancient artifact. Surely there was something in there that could come to their benefit.

OOC: If necessary Orleon will roll to figure out the machine in question.


(Yeah, roll. Your Insightful stat is +2, so roll 2d6+2.)
Orleon Templeton
player, 15 posts
Sun 5 Feb 2023
at 18:00
  • msg #128

Re: LEAVING THE DOOMWALKER (for now)...

11:59, Today: Orleon Templeton rolled 6 using 2d6+2 ((2,2)).

OOC: Ugh
The GM
GM, 568 posts
Sun 5 Feb 2023
at 18:18
  • msg #129

Re: LEAVING THE DOOMWALKER (for now)...

Orleon Templeton:
11:59, Today: Orleon Templeton rolled 6 using 2d6+2 ((2,2)).

OOC: Ugh


Orleon looks at the back of the machine... moves around and looks at the front of it, at what items it seems to offer...

The vending machine seems to notice Orleon.

"FREE BEVERAGES FOR VISITORS... FREE BEVERAGES FOR VISITORS..."

KLONK.

Owww! Beverage, right to the head!

(Orleon loses 1 health level, and is now Somewhat Wounded.)

Ajakstu Gul
player, 227 posts
Sometimes-Lucky Rogue
XP: 3|| Health: 1 wounds
Sun 5 Feb 2023
at 20:24
  • msg #130

Re: LEAVING THE DOOMWALKER (for now)...

Seeing some random newcomer screwed by the vicissitudes of fate, Ajakstu calls out, "Yes, that's how it feels!"

https://youtu.be/qAeVlwRuP6Q
Orleon Templeton
player, 16 posts
Sun 5 Feb 2023
at 23:04
  • msg #131

Re: LEAVING THE DOOMWALKER (for now)...

Orleon growns, damming this world of chaos that surrounds him.
The Duke
player, 371 posts
Mad
XP: 7/10 HP: Full health
Fri 10 Feb 2023
at 16:57
  • msg #132

Re: LEAVING THE DOOMWALKER (for now)...

The Duke recognizing the man that brought that nice little cooler with food that has never left the Dukes side ever after gives the man a smile but as the vending machine launches his cans at the Dukes bestestes of friends FOERS gets angry and on the Dukes head the implants sparkle and in his vision the vending machine turns into an enemy and enemies need destruction. As the thing is distracted by Orleon the Duke yells at it and steps in to lift the infernal machine up and shake against the wall till nothing pours out of it no more yelling as he does so.

"NOBODY HURTS MY FRIENDS YOU BLOODY TIN CAN!!! I ASKED YOU POLITELY TO GIVE THOSE CANS PROPERLY!!!!"

ooc: 7 on a forceful with a -1
The GM
GM, 570 posts
Fri 10 Feb 2023
at 17:19
  • msg #133

Re: LEAVING THE DOOMWALKER (for now)...

The Duke:
The Duke recognizing the man that brought that nice little cooler with food that has never left the Dukes side ever after gives the man a smile but as the vending machine launches his cans at the Dukes bestestes of friends FOERS gets angry and on the Dukes head the implants sparkle and in his vision the vending machine turns into an enemy and enemies need destruction. As the thing is distracted by Orleon the Duke yells at it and steps in to lift the infernal machine up and shake against the wall till nothing pours out of it no more yelling as he does so.

"NOBODY HURTS MY FRIENDS YOU BLOODY TIN CAN!!! I ASKED YOU POLITELY TO GIVE THOSE CANS PROPERLY!!!!"

ooc: 7 on a forceful with a -1


The Duke shakes the soda machine, and shakes it and shakes it and shakes it, and all the cans of soda inside of it.

...BOOOOOMMMMMMMM.

All the carbonated soda cans explode at once, as does the vending machine. The Duke and Orleon are wet and sticky now.

(The Duke takes 1 new damage, but that particular vending machine is permanently defeated.)
Ajakstu Gul
player, 228 posts
Sometimes-Lucky Rogue
XP: 3|| Health: 1 wounds
Fri 10 Feb 2023
at 18:32
  • msg #134

Re: LEAVING THE DOOMWALKER (for now)...

Ajakstu snickers at the sight.

Seeing that The Duke is distracted he goes over to the candy machines to see if he can get any out for himself, and also to see if they ever accepted payment, because that would certainly mean they held treasure within!
The GM
GM, 571 posts
Fri 10 Feb 2023
at 18:41
  • msg #135

Re: LEAVING THE DOOMWALKER (for now)...

Ajakstu Gul:
Ajakstu snickers at the sight.

Seeing that The Duke is distracted he goes over to the candy machines to see if he can get any out for himself, and also to see if they ever accepted payment, because that would certainly mean they held treasure within!


It seems to Ajakstu's expert opinion that there is some treasure in the machines-- probably coins-- but not much.

But they'll give him free candy bars, and a few other treats. And there are several slightly-dented cans of soda lying around.
Alyn Reed
player, 253 posts
Psion
XP: 2 || Stress: 6/6
Fri 10 Feb 2023
at 21:33
  • msg #136

Re: LEAVING THE DOOMWALKER (for now)...

Alyn was eating a candy bar he had gotten before, putting pieces into his mouth like nibbling on popcorn, as he watched the show. It was probably a good thing that he didn't get involved. He may have accidentally blew them up or something as much as he could have just shut the thing down.

He went over to the vending machines with Ajak and got a few more snack packs and bars to put into his backpack, as well as a few cans of soda for later. He then turned to the Duke and headed over.

"Oh poor Dukie, you're all wet and stuff! I think I saw some rags and water stations back closer to the beds and I bet they even have a shower or something around here too." Alyn said.

He then clearly noticed Orleon's presence. His eyes flickered once visibly as he considered probing the man right on the spot, but decided against it and to play nice.

"You there. Yes you, in the robes and stuff. Do you work here? I really need to get my software drivers and stuff. The customer service in this place is atrocious as well, by the way. I mean come on the vending machines attacked my friend without even having some catchy jingle or elevator music playing. I mean I expect a bit more class from an on-the-fritz robot in a place like this." he said firmly. Possibly seriously.
Ajakstu Gul
player, 229 posts
Sometimes-Lucky Rogue
XP: 3|| Health: 1 wounds
Fri 10 Feb 2023
at 23:22
  • msg #137

Re: LEAVING THE DOOMWALKER (for now)...

"I'm not saying Rake CAN'T or WON'T eat new guy's eyes," Ajakstu said as he set to work on the largest or shiniest candy machine.


18:20, Today: Ajakstu Gul rolled 9 using 2d6+2 with rolls of 5,2.  Jigger the coin mechanism!
The Duke
player, 372 posts
Mad
XP: 7/10 HP: Full health
Sat 11 Feb 2023
at 10:23
  • msg #138

Re: LEAVING THE DOOMWALKER (for now)...

The Duke licks his fingers  and gives a big grin to Orlean and then rushes over to give the scrawny scholar a massive hug that might potentially take ones breath away not only because of how tight it is.

"What did you bring this time?"

He totally ignores that droning voice thats talking about a shower.
The GM
GM, 572 posts
Sat 11 Feb 2023
at 16:49
  • msg #139

Re: LEAVING THE DOOMWALKER (for now)...

Ajakstu Gul:
"I'm not saying Rake CAN'T or WON'T eat new guy's eyes," Ajakstu said as he set to work on the largest or shiniest candy machine.


18:20, Today: Ajakstu Gul rolled 9 using 2d6+2 with rolls of 5,2.  Jigger the coin mechanism!


Ajakstu is able to get four coins out of the machine before two get permanently stuck, putting an end to that.
Orleon Templeton
player, 17 posts
Sat 11 Feb 2023
at 17:54
  • msg #140

Re: LEAVING THE DOOMWALKER (for now)...

"Infernal machine," Orleon says looking at the traitorous device as he rubs his head.
Ajakstu Gul
player, 230 posts
Sometimes-Lucky Rogue
XP: 3|| Health: 1 wounds
Sat 11 Feb 2023
at 21:16
  • msg #141

Re: LEAVING THE DOOMWALKER (for now)...

Ajakstu scowls at the coins, trying to determine if they are legal tender in any realm he knows of in this age.

He glances at The Duke's new best friend. "Good to see the moths, Rat Breath, and Gas Bag have our backs."

Then he steps back, pondering. "Shower you say? Nothing bad EVER happens if one person wanders off to get cleaned up."
Alyn Reed
player, 255 posts
Psion
XP: 2 || Stress: 6/6
Sun 12 Feb 2023
at 05:51
  • msg #142

Re: LEAVING THE DOOMWALKER (for now)...

Alyn shrugs.

"True Jak, but this is the DUKE we're talking about. I'm pretty sure that whatever trope monster or other thing that would normally do something bad to him while he was showering would instead be the one who ended up getting preyed upon." he replied.

Also, the thought of the Duke naked in a shower alone was enough to give him pause, and it probably would terrify even the things that normally go bump in the night as well. There were normal people, and then the monsters that preyed upon them, and then there was the Duke.

He turned back to face Orleon.

"Um...I'm serious though. You had better start talking, weird robe-dude, before I stop being friendly. Do you work here or something, or are you a traveler passing through as well?"
Ajakstu Gul
player, 232 posts
Sometimes-Lucky Rogue
XP: 3|| Health: 1 wounds
Sun 12 Feb 2023
at 14:26
  • msg #143

Re: LEAVING THE DOOMWALKER (for now)...

"Perhaps he is the valet? Butler?" Ajasktu offered with deep sincerity.
Orleon Templeton
player, 18 posts
Sun 12 Feb 2023
at 23:27
  • msg #144

Re: LEAVING THE DOOMWALKER (for now)...

Though Orleon's thoughts of an infernal machine are quickly squeezed out like paste from a tube by Duke's bear hug.
The Duke
player, 375 posts
Mad
XP: 7/10 HP: Full health
Mon 13 Feb 2023
at 09:05
  • msg #145

Re: LEAVING THE DOOMWALKER (for now)...

The Duke eyes his travel companions Orleon still in a solid hug dangling like a doll as he turns around his tone having a little edge.

"If you do not stop threatening my friend i have to punch you. He is the one that brought me my cooler. He is my bestestest friend in the world! Surely he is bringing more as he returned to the Ziggurat."

Though the Duke has soda dripping down his entire body and he smells super sweet he seems really protective about his friend and holds him really tight. (Is that nice man turning a little blue there?)
Alyn Reed
player, 260 posts
Psion
XP: 3 || Stress: 6/6
Wed 22 Feb 2023
at 02:29
  • msg #146

Re: LEAVING THE DOOMWALKER (for now)...

"What Dukie?" Alyn said casually and curiously.

"Do you actually know this guy? Is he from the Ziggurat too? Why didn't you just say so? Hell why didn't HE just say so?!" Alyn said with a roll of his eyes.

Alyn then grinned as he got an evil idea.

"So Dukie? Is he going to be your new pet, who you'll hug and squeeze and love all the time?" he asked.
The Duke
player, 381 posts
Mad
XP: 7/10 HP: Full health
Wed 22 Feb 2023
at 09:52
  • msg #147

Re: LEAVING THE DOOMWALKER (for now)...

The Duke grins hugging the poor sod till his air becomes a rare commodity in his lungs.

"He is my bestestes of friends. He gave me my cooler!! I am sure he is bringing ner supplies again."

To prove his point he releases poor Orleon for a second and shows the cooler which is now filled to overflowing its small cooler motor whining to keep any semblance of cold inside and he was also looking quite expectantly to his bestested of friends.
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